NEW UE5 First Person Crouch System - Finally You Can Crouch Like A Boss

  Рет қаралды 1,912

StumpDesigns

StumpDesigns

Күн бұрын

Пікірлер: 29
@StumpDesigns
@StumpDesigns 2 жыл бұрын
I need a pop flter and first!
@LeateqOfficial
@LeateqOfficial 5 ай бұрын
amazing ! thanks one of the most detailed and understandable tutorials on this topic i really hope you will release more in the future cause out of everything i've watching this one is the best so far
@tcraiford
@tcraiford Жыл бұрын
Super useful. Thank you. Also, I appreciated the explanation of everything, it was helpful in understanding what is going on.
@BBone__
@BBone__ Жыл бұрын
Pineapple! Amazing Vid man thanks a lot.
@StumpDesigns
@StumpDesigns Жыл бұрын
No problem 👍
@XsK5
@XsK5 Жыл бұрын
Hey man, this was very helpful. This was very very helpfull. I was struggling for hours on this before finding your video. I don't understand why Unreal has a function to call Crouch that makes everything automatic, but it is not smooth at all. Nevertheless, this worked perfectly. Just a few things that anybody doing this might encounter, that maybe they want to change: - why is my character not going below X size? The Half capsule size is linked to the capsule radius. If you want to go smaller, you have to decrease the radius. I reduced my capsule radius and now I can fit through all the vents that I wanted to. - what if I don't want my crouching to be a toggle, but a hold? (meaning, only while I hold Control my character is crouched, and when I relase it, it stands up) This was a bit trickier, but I did it by setting up the InputAction Crouch pressed - Start crouch; and for InpuActionCrouch Released - Set timer by function name (EndCrouch). Then on the EndCrouch function, I set up, right after the first clear timer by function name, a second one, to clear this function timer. I don't know if it makes sense, but I run into the bug that if I let go of the crouch button, while in a vent, when walking out, since the crouch button was already released, it would just keep the character crouched. This way, while I am inside the vent I can't stand up, but as soon as I leave, the character stands up. (maybe this is not the most cost efficient way of doing it, but I couldn't think of another one).
@genacharushnikov2509
@genacharushnikov2509 Жыл бұрын
Tnx bro! Perfect guide❤
@synastershred2269
@synastershred2269 6 ай бұрын
Great tutorial… could you make a tutorial for prone?
@bluehornet03
@bluehornet03 2 жыл бұрын
Plz turn up font for videos, thanks
@DMHSutter
@DMHSutter 10 ай бұрын
Great tutorial! Still pretty new to blueprints, do you know how I would go about disabling jump while crouched? I still clip through geo when jumping while crouched.
@revkahdel5612
@revkahdel5612 4 ай бұрын
Put a branch from the the jump input. Plug your "isCrouching" variable into it. Off the true line do nothing, off the false line do your jump functionality.
@Stellarish
@Stellarish 2 жыл бұрын
Can you make a video on animating this with a custom character model? also, how can I make it so I cant see the line trace.
@randomstranger846
@randomstranger846 Жыл бұрын
Make the trace distance under "Crouch Trace Distance" 0.0. That's how I solved it, but I don't think the function will be able to check if you can or cannot crouch but its fine if you obviously can't get beneath an object.
@DieAxtimWaldeImSpieleWald
@DieAxtimWaldeImSpieleWald Ай бұрын
In the Custom Event Node "CheckIfCanUncrouch" next to it, the node "Crouch Trace Distance" for the line trace -> Set the "draw debug type" to none instead of persistent.
@HarvestHillGames
@HarvestHillGames 10 ай бұрын
when i push the button my character drops down into floor? Any ideas why that would be happening? The capsule works but the character drops through floor about upto the knees and walks can you show how to add an animation onto this?
@HarvestHillGames
@HarvestHillGames 10 ай бұрын
i prefer that learning too, hate just copy and paste
@kok8346
@kok8346 Жыл бұрын
Dude, thats the only good tutorial for ue5 at the moment, but if i would want to make it so that player would need to hold on the key instead of it being a tog one, what would i need to change?
@StumpDesigns
@StumpDesigns Жыл бұрын
Thanks, I would have to learn more about the new input system. Ill look into it and see if I can figure it out.
@McVegas2k
@McVegas2k Жыл бұрын
I'm not sure if you respond to comments but Im having an issue where it wont allow me to crouch when looking at distance objects such as walls, and anything above me. Only when looking down, straight up, or in specific areas, will it allow me to crouch and uncrouch.
@StumpDesigns
@StumpDesigns Жыл бұрын
Its hard to say what can cause this without seeing your code. I would suggest looking at the trace and make sure the trace is going up. Blocking you from crouching with things above is working as intended so you cant stand inside of geo. Make sure your line trace is set to ignore self and if you have the linetrace on a different class than your character class - you'll have to pull of the line trace and make an array of things to ignore. Youll then put in your player character. Looking at distance things shouldn't effect whether you can crouch or not but the up and down might. Sounds like the trace is hitting something on your character class so I would do what I said previously and make sure its set to ignore self.
@McVegas2k
@McVegas2k Жыл бұрын
@@StumpDesigns Sweet, I’ll give it a try. Thanks for the content!
@tsmhav9233
@tsmhav9233 Жыл бұрын
so are you gonna show us how to make apex movement in ure lol
@thelionszen3352
@thelionszen3352 2 жыл бұрын
keep talking man i'd rather understand then just copy
@OreoRobDog
@OreoRobDog 9 ай бұрын
nah I'm finding another video you talk to much
@EyefyourGf
@EyefyourGf Жыл бұрын
Using camera as a starting point for trace is not good,since based on how you move camera that trace will move as well,it's better to use Actor Up vector,but hey whatever works for you.
@StumpDesigns
@StumpDesigns Жыл бұрын
Theres always a better way, the correct way is as long as it works.
@mjesensky2760
@mjesensky2760 4 ай бұрын
I think that would be the case with a 3rd person camera. As this is 1st person, the camera is where the player's head is and that's why it works.
@revkahdel5612
@revkahdel5612 4 ай бұрын
I used the capsule component position and a sphere trace same radius as my capsule - just so you don't get caught on the lip of something. Then traced from my crouch height, to my stand height.
@GabrielDosComentários
@GabrielDosComentários 4 ай бұрын
@@revkahdel5612 Thanks for that!
I Made the Same Game in 8 Engines
12:34
Emeral
Рет қаралды 4,3 МЛН
5 Tricks you (probably) don't know about Unreal Engine 5
10:44
Cinecom.net
Рет қаралды 410 М.
We Attempted The Impossible 😱
00:54
Topper Guild
Рет қаралды 56 МЛН
How Strong Is Tape?
00:24
Stokes Twins
Рет қаралды 96 МЛН
Mom Hack for Cooking Solo with a Little One! 🍳👶
00:15
5-Minute Crafts HOUSE
Рет қаралды 23 МЛН
How To Crouch In Unreal Engine 5.1+ (Tutorial)
12:47
Matt Aspland
Рет қаралды 44 М.
How To Make A Simple Interaction System In UE5
9:24
SignatureSketch
Рет қаралды 636
Smooth CROUCHING in UNREAL ENGINE 5
5:44
Buvesa Game Development
Рет қаралды 26 М.
04 - FPS - UE5 - Advanced Crouch Feature
38:37
Tommy Norberg
Рет қаралды 6 М.
Why Solo Developers Should Use Unreal
9:51
Thomas Brush
Рет қаралды 472 М.
Unreal Engine 5 Tutorial - How to Crouch
6:41
The Real Unreal
Рет қаралды 36 М.
The Price of Realism? | SH2R Optimization From The GPU Perspective
15:59
Threat Interactive
Рет қаралды 273 М.
The #1 Skill You NEED For Lighting in UE5
17:40
Josh Toonen
Рет қаралды 56 М.
Learn How To Open Doors in Unreal Engine 5
28:10
StumpDesigns
Рет қаралды 92
We Attempted The Impossible 😱
00:54
Topper Guild
Рет қаралды 56 МЛН