Nice! Watching now: anyhow interceptors are better reverse launch for quick action as the launch speed is slower, however the tuning is extremely sensitive and you gotta have the perfect tuning, these ints are so freshly developed I haven’t shown them in a empirical testing video yet! And yeah I use on turret shells because I want to have my shell preloaded for specific turrets! Also I made it to work in campaign as well so it has detection and all that. Glad it was approved will be fun to see how it goes!
@GarethaxzАй бұрын
The "turning everything white" your VC was upset about... is the wake, which is part of the entire point of the render distance mod lmao But the effect *is* maybe a touch too strong atm, especially with bloom on, the shader fx they're using needs to be made indifferent to bloom and be stripped of lighting properties, plus probably given more transparency
@aacannonman2896Ай бұрын
I think I really did repeat myself often enough about loving the wakes in this new version 😂. We shall see if there will be a version that makes the wake less intense soon, I will certainly update the mod. Even if there is no such update though, during battles I think the wake around the ships matters much less for obscuring vision, instead it will just look much cooler
@dthree4496Ай бұрын
I love ice skating in Brokdorf
@aacannonman2896Ай бұрын
I imagine it's fun, unfortunately I'm not too good at it myself
@dthree4496Ай бұрын
@aacannonman2896 it's good and you learn quickly, but there's better venues in Hamburg.