Niagara Fluids Smoke Portal VFX Tutorial in Unreal Engine 5.3 | Real-Time Simulation | RedefineFX

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RedefineFX | Jesse Pitela

RedefineFX | Jesse Pitela

Күн бұрын

Пікірлер: 254
@RedefineFX
@RedefineFX 10 ай бұрын
Want to learn Niagara Fluids? Join thousands of VFX artists who have taken my new (and completely FREE!) Niagara Fluids Crash Course (15 videos): redefinefx.com/blast/
@Legendary9Tails
@Legendary9Tails 5 ай бұрын
I've gone to your website and scoured it. There is no download link on that page. I signed up as a student and it's not in there either. edit: On Opera GX it doesn't show the email field so you're unable to continue. I tried in Chrome and it worked.
@RedefineFX
@RedefineFX 5 ай бұрын
@@Legendary9Tails 👍
@I_Am_a_TechNerd
@I_Am_a_TechNerd 5 ай бұрын
Hey Man. 1st of all thanks for your Great tutorial... just one thing: you should update the part when you link the Grid3d_Gas_Master_Emitter to the Main_Particles_Emitter ( 5:19 )...I am using UE5.4.2 and now it is under the 'Grid3D Gas Initialize Particle Source' section... and it corresponds to the 'Particle Reader' | ''Emitter Binding'
@handsanitizer2457
@handsanitizer2457 4 ай бұрын
Hey looks like the set fluid not showing up in this latest version
@busraerenkaralar
@busraerenkaralar 5 ай бұрын
for those who couldn't find the "set fluid source attributes" in 4:09, you need to enable Niagara Fluids plugin to do this.
@erwickdsouza
@erwickdsouza 5 ай бұрын
Thanks!
@nasrali1297
@nasrali1297 5 ай бұрын
I could not find the Gas Master Emitter even through I have enabled the Niagara Fluids plugin. Any thoughts?
@яРУСЛАН-я9о
@яРУСЛАН-я9о 3 ай бұрын
Thanks
@1tbsell
@1tbsell 2 ай бұрын
Thanks for that info!!!
@Balcaceres_Art
@Balcaceres_Art Ай бұрын
MY WOMAN
@UnrealEngineLearn
@UnrealEngineLearn 8 ай бұрын
This single tutorial has sold me on buying your course. So impressive.
@TallSilhouette
@TallSilhouette 10 ай бұрын
I like how relatively simple/compact this node system is! So many other programs end up with this massive web that can be so intimidating!
@RedefineFX
@RedefineFX 10 ай бұрын
100% agree
@MrRandomPlays_1987
@MrRandomPlays_1987 5 ай бұрын
OMG I think this is the most mind blowing effect Ive ever seen running in real time, this is trully unbelieavable
@RedefineFX
@RedefineFX 5 ай бұрын
😊 thanks
@MrRandomPlays_1987
@MrRandomPlays_1987 5 ай бұрын
@@RedefineFX I didn't see yet the whole video, did you create the smoke effect initially using EmberGen simulation?
@albertxavier8581
@albertxavier8581 26 күн бұрын
I found instead of increasing 'Resolution Max Axis', increase 'Attribute Resolution Multiplier' can give you more details with much less cost (hover and hold, you can read the description of this field). For me, Resolution Max Axis' = 200, 'Attribute Resolution Multiplier' = 2 give me a good result without crashing the UE!
@SethB-no9iz
@SethB-no9iz 3 ай бұрын
your effects alone are going to make my game amazing! SO SICK!!!!!!!!!
@mdesignanimationsricardomo513
@mdesignanimationsricardomo513 10 ай бұрын
Awesome Jesse, your famous portal 💥💥 ...As always an excellent tutorial my friend!
@RedefineFX
@RedefineFX 10 ай бұрын
😄 now Phoenix, EmberGen and Niagara all get their blue portal tut
@mdesignanimationsricardomo513
@mdesignanimationsricardomo513 10 ай бұрын
You r the best@@RedefineFX
@Merengil
@Merengil 9 ай бұрын
I couldn't see the smoke at 5:27 . After some digging, I had to switch the simtarget of emitter_particles to GPU and the bounds to fixed too in the emitter properties (I did it only for the Grid3D_Gas emitter). I hope this helped!
@theun45ak3n6
@theun45ak3n6 6 ай бұрын
Thank you!
@x33124
@x33124 2 ай бұрын
Thanks bro❤
@victoralexandersilva5212
@victoralexandersilva5212 10 ай бұрын
Exactly what i needed, you're amazing!
@5HT_Ronin
@5HT_Ronin 2 ай бұрын
Amazing and to the point! Great teacher
@neeo9949
@neeo9949 6 күн бұрын
The tuts from Jesse are easy to understand from the ground up. I actually play with embergen, but im more interested in smoke that niagara creates, the annoyance of importing and non realtime collisions is why I decided to let go of embergen.
@RedefineFX
@RedefineFX 6 күн бұрын
@@neeo9949 thank you
@marktale1
@marktale1 2 ай бұрын
Amazing !!! so clear and easy to understand
@RedefineFX
@RedefineFX 2 ай бұрын
Thank you
@betraid
@betraid 6 ай бұрын
Looks beautiful, thanks for tutorial👍
@deygus
@deygus 6 ай бұрын
Now that is absolutely cool as hell!
@rodericdarkwell
@rodericdarkwell 7 ай бұрын
Hi there! AMAZING TUTORIAL!! Makes me happy to see there´s people willing to teach so much about Unreal out there specially in this platform. Quick question if you don´t mind. What are the specs of your pc? I don´t have that good of a pc but it´s quite reasonable, and I dont know why but every time I use niagara my GPU goes nuts going to 90% to even 100% crashing my Unreal. I have a RTX 3060 TI btw. My regards from Portugal!!😄
@kazioo2
@kazioo2 7 ай бұрын
Standard Niagara with sprites and particles shouldn't be a problem but Niagara FLUIDS is a whole different beast and can crash even better GPUs if used more than just for small things. This is cutting edge stuff, not really meant yet for games on a larger scale.
@RedefineFX
@RedefineFX 7 ай бұрын
This was recorded on a 4090 and yes these sims will use 100% of your GPU
@rodericdarkwell
@rodericdarkwell 7 ай бұрын
@@kazioo2 Oh ok... is there an alternative to have something similar more optimized for games? Thank you so much for the input
@RedefineFX
@RedefineFX 7 ай бұрын
For games just use regular Niagara flipbooks
@VESCreativeServices
@VESCreativeServices 4 ай бұрын
@@RedefineFX knew it had to be a 4090 as my 4080 is even struggling
@CraigCapture
@CraigCapture 10 ай бұрын
Interesting, I'm in 5.3 and don't have a set "Fluid Source Attributes" as an option to continue the tutorial past the 4 minute mark.
@RedefineFX
@RedefineFX 10 ай бұрын
Enable the plugin
@CraigCapture
@CraigCapture 10 ай бұрын
Thank you. Didn't realize there were any they weren't indexing when I typed Niagra...cause I was spelling it wrong.
@bichubich
@bichubich 3 ай бұрын
@@RedefineFX how do you enable it? o. o
@lew.parker
@lew.parker 2 ай бұрын
06:47 I'm finding that I can go to Resolution Max Axis of 400, but not 500 (I'm using a RTX 3060). But when I increase the Pressure Resolve Iterations from 6, UE will crash. I haved changed Scalability to my auto settings which becomes Epic (Prior I've been using Medium) which seems to have helped with increasing Resolution Max Axis. Are there more suggestions for things I can do? Thanks! Loving the content so far 👍
@ARTISTICALATION
@ARTISTICALATION 10 ай бұрын
you are the best 👍
@yiyanluo2878
@yiyanluo2878 4 ай бұрын
AMAZING
@stepler74
@stepler74 9 ай бұрын
Problem ! After changing Particle Source Type (OFF on Emiter) stops displaying smoke. The portal emitter remains, but the smoke completely disappears. What could be the reason ?
@prajwalmohithe1977
@prajwalmohithe1977 8 ай бұрын
same, got any fix ??
@Elnaz_Heydari_22
@Elnaz_Heydari_22 27 күн бұрын
Thx a lot ✌🏻✌🏻✌🏻
@МиколаТовкмак
@МиколаТовкмак 9 ай бұрын
Thank You!🎉
@sufiyans8221
@sufiyans8221 5 ай бұрын
3:59 Set Fluid Source Attributes not available in my unreal engine. Is it because I'm using 5.4 or do I have to install a plugin?
@RedefineFX
@RedefineFX 5 ай бұрын
Enable Niagara fluids plugin
@MarcoCapelli74
@MarcoCapelli74 2 ай бұрын
Amazing stuff. I'm gonna buy the course for sure. I have only one question: in daylight i tried to reduce the density in "Fuild Source Attributes", because i wanted to try a less dense volume of smoke. But doing so all i get is less smoke. Basically i would love to keep the same volume but a bit more transparent. To accomplish this i have to work on the shader? I need it less visually invasive...
@soggymcfries8072
@soggymcfries8072 10 ай бұрын
Which GPU are you using?
@Utopia2023Game2
@Utopia2023Game2 5 ай бұрын
good job
@MrHollt
@MrHollt 9 ай бұрын
Anyone getting "compilation failed" the second they add the grid3d_gas_master_emitter?
@liurui8014
@liurui8014 3 ай бұрын
i got the same info after adding Grid3D_Gas_Master_Emitter
@ernestorodriguez4742
@ernestorodriguez4742 3 ай бұрын
I fixed this issue by following these steps. *Enable mesh distance field generation:* Go to Edit > Project Settings Search for "Distance Field" in the search bar In the "Rendering" section, find "Generate Mesh Distance Fields" Make sure it's set to "Enabled" *Rebuild lighting data:* Go to Build > Build Lighting Only Wait for the process to complete Finally, restart UE.
@ernestorodriguez4742
@ernestorodriguez4742 3 ай бұрын
@@liurui8014 I posted a solution related to enable the instance field generation, and rebuild lighting, then restart UE, see full steps in the primary comment.
@twitchtutkunu576
@twitchtutkunu576 3 ай бұрын
thank you sir
@omri1324
@omri1324 5 ай бұрын
Looks great! How expensive is this for real time games and VR?
@colla1985
@colla1985 9 ай бұрын
I was wondering if the Niagara volume could cast shadows on objects? any ideas . Anyway, fantastic tutorials seires. Love it
@RedefineFX
@RedefineFX 9 ай бұрын
Currently you only get shadows when rendering with path tracer. Also thanks a lot
@colla1985
@colla1985 9 ай бұрын
Great Thanks. In your experience in Niagara do u know if is possible to caching out a vdb file seq to handling it thrd part software ? @@RedefineFX
@RedefineFX
@RedefineFX 9 ай бұрын
currently no VDB export @@colla1985
@princess_hd
@princess_hd 9 ай бұрын
Awesome work ! Thanks a lot. Tho once packaged, the smoke isn't working anymore. Any idea why ? The built game is only displaying the "additionnal" particles.
@Raitan2008
@Raitan2008 9 ай бұрын
Great tut...can you do one on how to make Marvel style super hero energy balls and blasts? Or magic balls and blast that follow the body or the hands?
@RedefineFX
@RedefineFX 9 ай бұрын
Noted. Thanks for the great suggestion
@gamesine31
@gamesine31 2 ай бұрын
Can anybody help me how to add chaos and Niagara in sequencer together for render. Can’t get them together to show up just got chaos only
@samego9
@samego9 5 ай бұрын
It's all good but how can scale size? Make it more way big ?
@FPChris
@FPChris 8 ай бұрын
Do you have a tutorial for interactive ground fog? Like a character walking through knee high fog in a grave yard for example.
@RedefineFX
@RedefineFX 8 ай бұрын
Yes. This is covered in my Niagara course
@zolaa6461
@zolaa6461 5 ай бұрын
Hello, nice tutorial. How performant is this in a game environment?
@dibellagioTO
@dibellagioTO 9 ай бұрын
Hello Jesse, do you know why I cant find the node "Set fluid source "?
@RedefineFX
@RedefineFX 9 ай бұрын
Enable the niagar fluids plugin
@dibellagioTO
@dibellagioTO 9 ай бұрын
@@RedefineFX haha, yes, I feel myself like a fool when I realized that. Thank you!!
@dibellagioTO
@dibellagioTO 9 ай бұрын
@@RedefineFX is there a way to make this effect visible on lumen reflections o pathtracing?
@sarulaplays6861
@sarulaplays6861 7 ай бұрын
@RedefineFX Looking at getting one of your courses but can't decide between Niagara or Embergen, which do you feel looks better / more realistic? I would predominantly be using Unreal 5 path tracing as the render engine!
@RedefineFX
@RedefineFX 7 ай бұрын
I always tell people to learn both as they both have their advantages but if you’re primarily an unreal engine artist then learn niagar first as it lives entirely inside UE
@WolfGuy1
@WolfGuy1 6 ай бұрын
Hi! thanks for awesome tutorial, Is there a way for changing torus large radius so it looks portal is opening?
@RedefineFX
@RedefineFX 6 ай бұрын
Thanks. Yes this can be done by animating a user parameter. This is covered in my Niagara immersion course.
@steveherridge8965
@steveherridge8965 10 ай бұрын
Ace tut. Can you emit smoke along a curve and up the level of detail, for say, a high res print?
@RedefineFX
@RedefineFX 10 ай бұрын
You can emit particles along a curve, but there's currently no path follow force for the smoke. The detail can be raised when you cache the sim.
@jgracekritzinger7187
@jgracekritzinger7187 9 ай бұрын
Hello, love this tutorial, I have an issue when scaling up the system, the glowing particles don’t seem the scale up with the rest of the gas particles. Is there any way to fix this? Thank you!
@nasrali1297
@nasrali1297 5 ай бұрын
Hey man thanks for the wonderful tutorial. I could not find the Gas Master Emitter even through I have enabled the Niagara Fluids plugin. Any thoughts?
@trouncegames
@trouncegames 4 ай бұрын
uncheck show in library only and it should pop up
@nasrali1297
@nasrali1297 4 ай бұрын
@@trouncegames Thanks man! I did that and still not there. This is weird
@Junior_64_
@Junior_64_ 4 ай бұрын
I Love this tutorial, it was great. It´is possible to convert the smoke into water? I want to create a water portal with niagara fluids.
@RedefineFX
@RedefineFX 4 ай бұрын
Yes it’s possible
@刘敏-y9r
@刘敏-y9r 9 ай бұрын
hai Four minutes and ten seconds and nothing was found. set fluid source attributes
@xxsleepwalkerxx3585
@xxsleepwalkerxx3585 9 ай бұрын
You need to turn on the Plugin "NiagaraFluids" under Edit on top left.
@刘敏-y9r
@刘敏-y9r 9 ай бұрын
​@@xxsleepwalkerxx3585 Thanks
@dahaniffer
@dahaniffer 10 ай бұрын
time for the tyflow prisim tutorials
@rxyce98
@rxyce98 6 ай бұрын
Hey there my set fluid source attribute module is missing under particle update in Niagara @ 4:10
@RedefineFX
@RedefineFX 6 ай бұрын
Enable the Niagara fluids plugin
@chocolatepain6688
@chocolatepain6688 5 ай бұрын
how are you able to make the preview of the VFX background black? thank you again for this tutorial
@RedefineFX
@RedefineFX 5 ай бұрын
Check the beginner tutorial on my channel
@maruserum2649
@maruserum2649 10 ай бұрын
Hi Jesse, I love your work, but i only know 3ds Max. Will you ever do a 3ds Max tutorial for any Effects or whatever again ? (I also would buy it btw 😅) thanks and best regards
@RedefineFX
@RedefineFX 10 ай бұрын
Yes, but Unreal is the current focus. If there's ever an exciting update to Max, I will cover it. Same with tyFlow and Phoenix, but it's been pretty quiet there for a long time.
@sanjimanga8923
@sanjimanga8923 5 ай бұрын
Im sure its a simple answer but how did you get more expansive fog moving outward from the portal? Mine looks just too form fitting
@francescoadamo5448
@francescoadamo5448 10 ай бұрын
fantastic! this effect can be used for games?
@RedefineFX
@RedefineFX 10 ай бұрын
Yes, but you’ll probably need to lower the resolution
@briankranevitter3114
@briankranevitter3114 10 ай бұрын
Lowering the bounds size also helps a lot! If you don't need the trail to cover a large area, make the volume smaller and it'll improve the performance a lot.
@arminpurkrabek5313
@arminpurkrabek5313 3 ай бұрын
Thanks for this wonderful tutorial! Everything works/runs fine. But: when I package my scene/project for windows, the smoke (Grid Gas Emitter) disappears. The smoke is not there anymore. The little particles still flying around. I have no errors when Unreal creates the packed version. What can I change or look for to get see smoke also in the packaged project? Thanks a lot.
@arminpurkrabek5313
@arminpurkrabek5313 3 ай бұрын
Just in case somebody had the same issue: Setting "Source Mode" in the Mesh Renderer of the Grid Gas Emitter to "Particles" is the solution for me. Packaged my project for Windows. Works now.
@RedefineFX
@RedefineFX 3 ай бұрын
Cool 👍
@sorphilia6447
@sorphilia6447 10 ай бұрын
Hey can you make a tutorial for the warp gate in some marvel movies that looks like hexagon? It's usually used for ships jumps like in miss Marvel and guardian of the galaxy. So much appreciated thanks
@RedefineFX
@RedefineFX 10 ай бұрын
Noted
@nu-beings
@nu-beings 5 ай бұрын
Greate tutorial...is there a way to set this up so the portal can be brought in the level and rotated to face a different direction and not distort when facing away from the X? When I bring my portal in and attempt to place it in the direction I want it to face it distorts horribly...almost like wind is blowing it or something.
@stormrungaming
@stormrungaming 5 ай бұрын
put it in a bp first?
@trandS-c3t
@trandS-c3t 2 ай бұрын
Change 'Vortex axis coordinate' in 'Vortex force' and 'Rotation coordinate' in 'Shape location' of the particles to 'local' will solve the problem, the 'wind blowing' effect is due to vortex force.
@fernandoperez4403
@fernandoperez4403 8 ай бұрын
El tutorial es buenisimo, pero la imagen se ve muy mal. esto esta siendo una barrera para mi. Gracias por lo que haces, me pareces genial
@lucaslupo9992
@lucaslupo9992 6 ай бұрын
Thanks for the tutorial! But I followed all your steps and when I render the portal it's all really blurry and low quality. Any clue to fix this? I tried rendering without anti-aliasing and in epic mode.
@CB3DO
@CB3DO 2 ай бұрын
Good, I have a question and it is the following, when I zoom out the camera the niagara disappears...there is like a rendering distance that I do not know where it is to disable it. does anyone know?
@JonasDahl-m6q
@JonasDahl-m6q 9 ай бұрын
Since my Macbook M1 Max is failing me completely with Niagara Fluids - what windows laptop models / graphic cards can you recommend for Unreal Engine (and maybe also Houdini)? I want to use its full potential but since I travel a lot, it needs to be a laptop solution. What aspects should I look out for to make it as powerful as possible?
@RedefineFX
@RedefineFX 9 ай бұрын
I guess MSI gaming with a 4080
@JonasDahl-m6q
@JonasDahl-m6q 9 ай бұрын
@@RedefineFX thanks! that's a graphics card for a desktop PC though, right? I'm looking for a laptop solution.
@TTTristan1
@TTTristan1 2 ай бұрын
Whatever I try, I can't get the particles to emit smoke. I have everything on GPU, the plugin is working, the sphere emitter is fine. I just can't get it to emit from the rotating particles, or any particles. Maybe it's a 5.4 thing?
@lntredits9486
@lntredits9486 8 ай бұрын
is there a way to appear and dissapear the portal like to make it look like its opening and closing ( to get a better understand of what i mean...lets say thanos appears in a scene...there is no portal..then the portal appears...he walks out and then the portal closed again...i wanna make the portal open and close..is there any way ?
@RedefineFX
@RedefineFX 8 ай бұрын
Yes but I can’t explain it in a KZbin comment. Maybe I’ll make another tutorial
@lntredits9486
@lntredits9486 8 ай бұрын
@@RedefineFX this would be really great because im working on a very big project right now and this portal is excatly what i have left to do...i just need it to appear and issapear in a good looking way..this would finish the project pretty much so hopefully you can make a tutorial pretty soon
@Adamokraja
@Adamokraja 3 ай бұрын
Is it possible to bake somehow the effect to make it less heavy for GPU in the huge scene?
@RedefineFX
@RedefineFX 3 ай бұрын
Yes you can cache it
@Adamokraja
@Adamokraja 3 ай бұрын
@@RedefineFX Any tutorial how to do it?
@GregCorson
@GregCorson 5 ай бұрын
Great tutorial, but on my 4090 I can't even get it to do a fixed 30fps doing a scene similar to yours. I had to turn the resolution down from 500 to 400 and the GPU is over 70%. Is this normal? Seems like a lot.
@RedefineFX
@RedefineFX 5 ай бұрын
That's normal
@samster_vfx
@samster_vfx 4 ай бұрын
Only problem is when I rotate the portal it all goes crazy. Do I need to rotate it in the Niagara system itself? Anyone know how to do that?
@RedefineFX
@RedefineFX 4 ай бұрын
I don’t understand what you’re trying accomplish by rotating it but if you don’t want the smoke to react as you rotate the sim box you need to cache the sim first
@nu-beings
@nu-beings 5 ай бұрын
Hey if the smoke spawns in the preview of Niagara shouldn't it show up in the viewport of UE 5.4? Mine only shows the particles but not the smoke inside the actual viewport...however it looks great inside the Niagara preview....what is possibly the issue? I have tried Cinematic and Epic settings and I have a beast GPU and CPU with tons of RAM so is there a setting that may be preventing the Gas emitter from showing inside the viewport?
@noknownsaint
@noknownsaint 3 ай бұрын
Had the same problem, you need to have some sort of light in your viewport (i added a directional light)
@jcpatriots19
@jcpatriots19 5 ай бұрын
there is no set fluid source attribute under particle update... help... EDIT: YOU HAVE TO DOWNLOAD THE NIAGRA FLUIDS PLUGIN. please specift that next tutorial.
@enesterov
@enesterov 9 ай бұрын
A very useful and entertaining lesson! Thank you for your contribution to teaching this wonderful instrument! Tell me please, is it possible to stop, freeze a certain frame of the Niagara Fluid simulation?
@RedefineFX
@RedefineFX 9 ай бұрын
Thanks! Yes, you need to cache it first
@enesterov
@enesterov 9 ай бұрын
@@RedefineFX thank you, but unfortunately the cache only helps to increase performance, but does not stop the simulation playing
@RedefineFX
@RedefineFX 9 ай бұрын
@enesterov oh I see what you mean. Yeah perhaps with blueprints. Not something I can cover inside a KZbin comment
@enesterov
@enesterov 9 ай бұрын
@@RedefineFX Of course, in any case, thank you very much!
@Blazer8496
@Blazer8496 7 ай бұрын
Hi, Jesse! I was trying to import these Niagara systems into other unreal projects but Unreal doesn't recognize them due to some reason. Was there some special method to it?
@RedefineFX
@RedefineFX 6 ай бұрын
The Niagara fluids plugin needs to be enabled again in a new project
@victoralexandersilva5212
@victoralexandersilva5212 10 ай бұрын
How could we optimize this for a game, beside using cache in the sequencer and lowing the resolution? is there something else we could do to reduce drawcalls and improve the optimization? Thanks in advance!
@RedefineFX
@RedefineFX 10 ай бұрын
Big one is how many lights illuminate the smoke - makes a huge difference I found. Turning off collisions with ground will also help.
@mooiijloup
@mooiijloup 8 ай бұрын
thank's duuude
@erdincozdemir2148
@erdincozdemir2148 10 ай бұрын
Thanks for the tutorial. Resolution max Axis is 400 and pressure Solve Iterations is 8, but the smoke does not transition smoothly as in your video and creates a flicker effect. Any idea why? I couldn't find what I did wrong.
@RedefineFX
@RedefineFX 10 ай бұрын
Could be because your GPU can’t keep up. Try actually lowering the resolution instead see if it stops flickering
@hypersuyt3786
@hypersuyt3786 2 ай бұрын
I've tried over and over again, but for some reason my gas emitter doesn't work at all, it just shows the red grid but no effect. help me please
@djtc2093
@djtc2093 2 ай бұрын
When I right click and try add a fluid emitter it's empty, there's nothing to choose from in terms of the 3D templates?
@RedefineFX
@RedefineFX 2 ай бұрын
enable niagara fluids plugin
@cortobert1798
@cortobert1798 2 ай бұрын
As other, unfortunatly I can't see the smoke when importing the niaga system into my editor. Any ideas?
@RedefineFX
@RedefineFX 2 ай бұрын
I don't know. I just tested it in 5.5 and everything's working
@cortobert1798
@cortobert1798 2 ай бұрын
@@RedefineFX weird
@phat30111995
@phat30111995 3 ай бұрын
I could not find the Grid 3D Gas Master Emitter anywhere even though I've enabled Niagara Fluids, and unchecked the Library Only filter. I can only find Grid 3D Gas Emitter and it doesn't have anything in the summary tab. Pls help
@RedefineFX
@RedefineFX 3 ай бұрын
It’s there. I just searched for it and it’s there.
@djtc2093
@djtc2093 2 ай бұрын
Same here. When I go to add the 3dgas emitter I cannot do it, all the 3D fluid stuff doesn't show. Please help.
@Lime_1729
@Lime_1729 6 ай бұрын
hey my why arent my dots appearing when I put an emmiuter and set the emmiter to whatever number you said. nothing is showing up im getting a blank screen, it says its there but nothing is there how do i fix this?
@GerardoGeovia
@GerardoGeovia 3 ай бұрын
The lights are very expensive in terms of performance, wouldn't it be better to use some material?
@RedefineFX
@RedefineFX 3 ай бұрын
Sure, if you’re a game dev (I’m not)
@electronscape
@electronscape 2 ай бұрын
why does your smoke here look way better than the one im seeing? mine just looks like smoky sheets of low quality dust, doesnt look anything like this! would the GTX1080ti have something to do with it? since mostly everyone seems to be working with RTX
@RedefineFX
@RedefineFX 2 ай бұрын
Yes you need a strong GPU to run the smoke sim at higher res
@electronscape
@electronscape 2 ай бұрын
@@RedefineFX the 1080ti IS strong, but i haven't been able to figure out why the settings no matter what i do stay low quality :/ the 1080ti still has alot of horse power. So im kinda frustrated, i've also tested THIS on my laptop with a 2050 RTX scene only and still looks exactly the same, so i KNOW im missing something. since that smoke on this example looks way better out of the box - very frustrating.. this is a partical system i've been able to do much higher and intense looking things using demanding code... Stuck really so why is it that the smoke looks like sheets of 2001 smoke textures instead of this volumetric style lol
@electronscape
@electronscape 2 ай бұрын
figured it out, it looks better on Cinematic, so not exactly sure where these settings are to work with "high"
@darklordstudios72
@darklordstudios72 4 ай бұрын
Anyone know how to rotate the simulation? I need to rotate 90 degrees in Z or make it a parameter so I can change the direction the simulation faces.
@НикитаДубровский-г7ъ
@НикитаДубровский-г7ъ 8 ай бұрын
Jesse, hi, I'm a beginner at ue5 and I have a problem. When I create a grid 3d gas master emitter and want to move the pivot point of the emitter, I also have a red box moving, and in your video it stands still. What could be my problem? Thanks
@RedefineFX
@RedefineFX 8 ай бұрын
This is done inside the grid emitter summary settings
@amankumarsingh2903
@amankumarsingh2903 10 ай бұрын
Make a tutorial on Niagara waterfall pleaseee
@RedefineFX
@RedefineFX 10 ай бұрын
Already covered in my Niagara course
@amankumarsingh2903
@amankumarsingh2903 10 ай бұрын
Ill check it out, thanks @@RedefineFX
@amankumarsingh2903
@amankumarsingh2903 10 ай бұрын
the smoke isnt visible after I change the name of emitter @@RedefineFX
@syv_ofc
@syv_ofc 2 ай бұрын
trying to add vortex force but its not affect the particles, Im not getting that error when you add the vortex force, how can I make that effect. Im using MacBook M1 Pro. Please someone help me
@RedefineFX
@RedefineFX 2 ай бұрын
These sims don’t work well on Macs yet. PC recommended
@syv_ofc
@syv_ofc 2 ай бұрын
@@RedefineFX I fixed forfet to put some node, thanks anyway :)
@marialuizazettermann5217
@marialuizazettermann5217 6 ай бұрын
boa noite, pergunta de quem não sabe muito sobre UE5, como habilito o Niagara FLUIDS? tenho que comprar?
@skidzito
@skidzito 6 ай бұрын
Edit > Plugins > Search and active NiagaraFluids
@RedefineFX
@RedefineFX 6 ай бұрын
It comes with unreal engine. Just enable it under plugins
@marialuizazettermann5217
@marialuizazettermann5217 6 ай бұрын
@@RedefineFX obrigada, deu certinho, valeu ❤.
@darklordstudios72
@darklordstudios72 4 ай бұрын
Really love the effect but I am missing something. When I turn on the gas emitter and the smoke appears, the particles disappear leaving only the smoke.
@RedefineFX
@RedefineFX 4 ай бұрын
try adding another sprite renderer on the bottom. If that doesnt help then i dont know. seems like they're getting occluded / clipped by the smoke. By default this shouldn't be happening. You can also add a mesh renderer and display them as little spheres
@darklordstudios72
@darklordstudios72 4 ай бұрын
@@RedefineFX I found the issue on my end. However, how can I make it so I can rotate the whole thing on the z axis to turn it. No matter what I try, it breaks the effect. I even tried to make an actor and adding it to that but rotating the actor had the same effect. Is there a tutorial on that and perhaps parametrizing attributes to make it repeatable but with different colors and stuff?
@hooliganhaines3574
@hooliganhaines3574 13 күн бұрын
how did you get a black preview window/
@RedefineFX
@RedefineFX 13 күн бұрын
It’s covered in my free course
@rasaidtsang4456
@rasaidtsang4456 10 ай бұрын
Hi Sir, is it possible to make snow globe effect (flowing snow inside glass ball) by niagara?
@RedefineFX
@RedefineFX 10 ай бұрын
Yes, falling snow is pretty easy to make with Niagara
@rasaidtsang4456
@rasaidtsang4456 10 ай бұрын
@@RedefineFX kzbin.info/www/bejne/gV6bi6uvZbB9e6s but im not sure that is niagara abled to flow inside a glass ball up and down with collision?
@RedefineFX
@RedefineFX 10 ай бұрын
make sure the sphere is a shell, make the particles a gpu sim, add collision module, some vortex force, drag, gravity, wind@@rasaidtsang4456
@rasaidtsang4456
@rasaidtsang4456 10 ай бұрын
@@RedefineFX Thanks so much!!
@nicolasalarcon5538
@nicolasalarcon5538 7 ай бұрын
Hello sir and thank you so much for your work ! 4.38 seems like black magic to me, I know this is not the very point of your video but I really don't understand how you collapse the settings of the smoke emitter, can you or someone please help me ?
@RedefineFX
@RedefineFX 6 ай бұрын
There’s an arrow in the top left corner
@coreartzz
@coreartzz 5 ай бұрын
How is that so performant on your side? Ive got an RTX 3080, i9 10900k, 3200mhz ram and it lags a ton. Anybody got an idea how to improve the performance?
@RedefineFX
@RedefineFX 5 ай бұрын
I’m on a 4090, amount of vram makes a big difference too
@gepards8
@gepards8 2 ай бұрын
After its done and i put it into the world, when i rotate it, only partticles rotate but smoke stay where it was. There is solution?
@RedefineFX
@RedefineFX Ай бұрын
cache it first
@BruceT-rg8bp
@BruceT-rg8bp 5 ай бұрын
where to download it? thanks
@alex87pa20
@alex87pa20 3 ай бұрын
I can't find this 3d gas in my niagara FOLDER... UEFN and UE5... can't find it..
@WrathOfAl
@WrathOfAl 7 ай бұрын
Very epic looking effect but unfortunately it is too resource intensive and slows my machine down to a crawl. I have a high end PC. I might need to fiddle with some of the settings to get better performance.
@RedefineFX
@RedefineFX 6 ай бұрын
Yes you can lower the resolution quite a bit and it will still look decent but run much faster
@lemos177
@lemos177 2 ай бұрын
Does it work on aximmetry?
@RedefineFX
@RedefineFX 2 ай бұрын
Never heard of that
@3zzzTyle
@3zzzTyle 4 ай бұрын
Can't see any smoke after adding all the emitters. The lag is there, though. No idea why. 2080 Ti here.
@RedefineFX
@RedefineFX 4 ай бұрын
Try way fewer particles and lower smoke resolution
@syv_ofc
@syv_ofc 2 ай бұрын
my smoke is black how can I solve this, I set the lights but it still black like there is no texture on it
@RedefineFX
@RedefineFX 2 ай бұрын
Known Mac issue
@nigussusolomon643
@nigussusolomon643 10 ай бұрын
The smoke is black on my side for some reason. Any idea? I tried changing the smoke color but no luck
@RedefineFX
@RedefineFX 10 ай бұрын
you on a mac by any chance?
@nigussusolomon643
@nigussusolomon643 10 ай бұрын
Yeah :( @@RedefineFX
@RedefineFX
@RedefineFX 10 ай бұрын
not supported yet@@nigussusolomon643
@victoralexandersilva5212
@victoralexandersilva5212 10 ай бұрын
How to make it bigger without breaking all the parameters? when i scale it or change the Torus radius it looks completely different
@RedefineFX
@RedefineFX 10 ай бұрын
cache it first
@victoralexandersilva5212
@victoralexandersilva5212 9 ай бұрын
How could you make it loop without havin the glitch in between? is there a way to blend the start and the end of the sequencer? thanks@@RedefineFX
@RedefineFX
@RedefineFX 9 ай бұрын
@victoralexandersilva5212 it will keep on spinning forever but it’s not loopable in a traditional sense
@victoralexandersilva5212
@victoralexandersilva5212 9 ай бұрын
i know what you mean, but my idea is to use the sequencer to do the cache of the simulation in a low resolution, so i could use it on a game without habing too much impact on the drawcalls. that works... but when the sequence loop, it has this glitch, so the way i imagine solving this issue would be to blend the start and the end of the sequence so you don't notice the glitch, in the same way you would do a crossfade when you're mixing music so you won't notice the change. how can i blend the start and the end on the sequencer itself? there is sadly not enought info about it online, everyone talks about blending animations of a character, but not so much about how to blend the sequencer itself for other purposes. Thanks i hope the idea is clear@@RedefineFX
@karenpascal2155
@karenpascal2155 6 ай бұрын
help! does anyone know why my smoke is black and not grey? the color does not change with lighting also :((
@RedefineFX
@RedefineFX 6 ай бұрын
Known issue on a Mac. If you’re on PC then no idea
@camiloguerrero2
@camiloguerrero2 7 ай бұрын
could you please help me? The gas emitter doesn't show the smoke.
@ismael8926
@ismael8926 7 ай бұрын
i had the same problem and i was doing it in a VR template, idk where you are doing it but try it in a first person template see if it works might be the template
@HaiTran-yi5sk
@HaiTran-yi5sk 4 ай бұрын
Can you show me how to open the Details that appears on the screen? Thank you very much.
@RedefineFX
@RedefineFX 4 ай бұрын
Window tab up top
@Silentiumfilms007
@Silentiumfilms007 6 ай бұрын
Vortex forces is not working for me
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