Niagara Parameter Collection [UE5]

  Рет қаралды 14,913

PrismaticaDev

PrismaticaDev

Күн бұрын

Пікірлер: 37
@jakelofgren2510
@jakelofgren2510 10 ай бұрын
Exactly what I needed, thank you!! Now I have a falling leaf system that adjusts leaf fall amount and turbulence based on the wind speed! Niagara is so powerful.
@w.a.r4623
@w.a.r4623 6 ай бұрын
I just want to say, thank you for this series. It has help me beyond thanks can give. Liked subscribed shared.
@WholeBodyBreathing
@WholeBodyBreathing Жыл бұрын
I am not currently able to dedicate time to building something for others to play with, but I still watch your videos to see what someone really skilled is able to realize. Your videos are really inspiring, thank you for sharing both your project and for helping others git gud
@hight3mp1
@hight3mp1 Жыл бұрын
Amazing tutorial!!! You understanding of UE5 and the way you connect everything is admirable! Very informative and helpful!
@Suggestive_Carp
@Suggestive_Carp Жыл бұрын
you're a huge inspiration!
@amura_
@amura_ Жыл бұрын
Wow I was just waiting for this information!!!
@sitiofame7419
@sitiofame7419 Жыл бұрын
Now I am creating a system of day and night and weather. It was helpful to learn how to make my variables global so that I can get data from 1 place.
@Demnus
@Demnus Жыл бұрын
Hi! Can you please explain Niagara Data Interfaces, like Array, Spline e.t.c.?
@bobhall9724
@bobhall9724 Жыл бұрын
another great vid Charlie McCharlson! your mic's bitrate sounds low af tho 👍
@jibiaoxin
@jibiaoxin Жыл бұрын
great tut , thank you
@mostafaahmed9441
@mostafaahmed9441 Жыл бұрын
You did a tutorial on landscape deformation 2 years ago using tessellation but it's removed now from unreal engine you said that you will make updated version to ue5 but you didn't any chance?
@Elnaz_Heydari_22
@Elnaz_Heydari_22 Ай бұрын
Thx very much 👍🏻
@happyroguue9358
@happyroguue9358 Жыл бұрын
Hey, nice tutorial! could you by any chance also know how to scale these particles to a bigger size? Like I made a portal with torus primitive shape in niagara and I want to scale it much bigger but it just gets invisible at some point of scaling it.
@danielelebash3781
@danielelebash3781 10 ай бұрын
What is the Instance version of the NPC for? Does that mean we can have 2 fires based off the same NPC but with instance 1 set at a different speed than instance 2?
@PrismaticaDev
@PrismaticaDev 10 ай бұрын
I honestly don't know haha. However, you can still have the effect you described even with just 1 NPC by setting a different multiplier after the NPC value (Wind Speed * "My Variable") etc
@danielelebash3781
@danielelebash3781 10 ай бұрын
Thanks! Also, thanks for your awesome videos I know we all appreciate them very much. Cheers!@@PrismaticaDev
@Redakcja_Na_Wakacjach
@Redakcja_Na_Wakacjach 7 ай бұрын
Hi! Do you know how to access material parameters from a blueprint, but not at runtime? (within the Construction Script). I need to change material parameters based on the position of several objects in the scene. This cannot happen at runtime. I also need to edit the material instance itself, not a dynamic material instance, because the changes made to the material need to propagate further - all the way to the post-process material in the render queue. (The material I'm editing is a Postprocess Material). As is known, the Material Parameter Collection doesn't work in this case. I tried using the Niagara Parameter Collection and Niagara Callback Handler, hoping to somehow bypass the limitations of BP communication with the Material Instance using Niagara, which works both in the Editor and at runtime. Without success. You can compare this to setting the position of lights or cameras in the scene - you don't need to enable simulate for that. I need exactly this type of operation. I manipulate an object, the object sends data (its position) to the material. The material refreshes the variables. (Of course, everything works great in Runtime and when creating keys in sequence. )
@0x_Anakin
@0x_Anakin Жыл бұрын
Thank you so much for your tutorials! I have a question for you or maybe you can make a video out of it if it can be done. So is there a way to scale a physics asset when morphs are applied to your character? For example if you scale up the head etc...
@maximefreteau647
@maximefreteau647 Жыл бұрын
where can we have you're collection parameter?
@PrismaticaDev
@PrismaticaDev Жыл бұрын
I’m not sure what you mean haha
@maximefreteau647
@maximefreteau647 Жыл бұрын
At 5:24 you place fog opacity
@PrismaticaDev
@PrismaticaDev Жыл бұрын
@@maximefreteau647 the material parameters are just numbers, the actual implementation of them is completely up to you. In my case, the fog value drives a post-process fog (I have a video on it called “cheap fog”) I’d also recommend watching my material parameter collection video
@KaijuGameplayTv6592
@KaijuGameplayTv6592 Жыл бұрын
this is random but i found it sad that there is no unreal engine 5 tutorial about how to make a survival game about creatures i mean by that playing as an creature i want to know how they are made like in roblox the creatures of sonaria or the isle or path of titans or the monster hunter if you can, can you make a tutorial about it?.if so then thank you
@KingdomHikari
@KingdomHikari Жыл бұрын
I love your video and its very informative but plz can you fix up your audio? The mic saturate and crackling a lot and makes hard to folow sadly :(
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Unfortunately the audio in this one was a bit funky but it was fixed for all the other videos. Apologies!
@khaledsebgagui8130
@khaledsebgagui8130 Жыл бұрын
Make TUTORIAL About how make armor and your character , Thaaaaaaaank You Very much
@ijerofei
@ijerofei Жыл бұрын
Noooo, don't make TUTORIAL About it Thaaaaaank Yoooooooooooooooo
@khaledsebgagui8130
@khaledsebgagui8130 Жыл бұрын
@@ijerofei why Noooo
@Corpah
@Corpah Жыл бұрын
@@ijerofei XD
@PrismaticaDev
@PrismaticaDev Жыл бұрын
The modelling itself isn’t anything special, it’s just regular Blender modelling. The shaders and stuff are all explained in Devlog 11
@khaledsebgagui8130
@khaledsebgagui8130 Жыл бұрын
@@PrismaticaDev thank you very much for everything ❤️
@Atharv0812
@Atharv0812 Жыл бұрын
Prismatica devlog !! When!!!!
@PrismaticaDev
@PrismaticaDev Жыл бұрын
When it’s ready! Haha
@Elmarath
@Elmarath Жыл бұрын
your voice comes a bit weird in this video. But great video :*
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Good ears’ - there were some audio issues during recording for this video and one other but they’ve been fixed
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