Nintendo 64 Anti-Aliasing Hack :: RGB304 / MY LIFE IN GAMING

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My Life in Gaming

My Life in Gaming

Күн бұрын

Remove the N64's Blur with a GameShark! The N64's "blur" is the bane of many N64 fans. Since the release of RGB 205, N64 enthusiasts have discovered a method for forcing games to disable anti-aliasing.
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My Life in Gaming makes documentaries, deep dives into retro console hardware, and more.

Пікірлер: 1 100
@mylifeingaming
@mylifeingaming 8 жыл бұрын
[Try4ce] There's a lot of confusion about the intent of this episode, so this is for some clarification. The N64 was actually my console of choice (by far) back in the late 90s, and I still really love it. I think there's an appeal to both the N64 look and the PS1 look. I think the N64 was really forward-thinking for implementing anti-aliasing, even if the technique is flawed by modern standards. We aren't by any means saying what's on display here is better. It's just a topic that's generated some interest, and we needed to address it on the channel. We don't mean to imply it as an improvement or a detriment, just present it for what it is. Personally, I have no plans to use the AA removal, but I do enjoy the de-blur. Some will even hate the de-blur. Yes, we understand (and say in the video!) that the N64's look is different on a CRT, but it's also not fair to say that this is the only way people should play the N64. Emulation also has plenty of advantages, but our focus in this episode is all about what can be done on actual N64 hardware. The goal of the RGB Master Class series is to show OPTIONS, not to declare the ONE best way to display your games. To each his own, that's not for us to judge or dictate.
@Lagghard
@Lagghard 8 жыл бұрын
+My Life in Gaming Some people prefer picture clarity over the reduction of aliasing, and I can understand that. In fact, I believe some or perhaps many of the games on the console that were 2D still had the AA applied (or perhaps just the blur you also mention) resulting in (imo) an undesirable blur effect for fans of old school pixel art. So I think there may be people that would greatly appreciate such an option. Personally, I like the de-blur a lot and prefer my 2D pixels crisp and clear, 3D without AA or isn't my cup of tea. Nothing at all wrong with having options though. Thumbs up.
@CrossChopChris
@CrossChopChris 8 жыл бұрын
Well said, as always. :)
@TarzanTheGreat17
@TarzanTheGreat17 8 жыл бұрын
i have a hdtv (with a horrible 36ms input lag) and i plan to get a gameshark, so this could help a bit. but i want to wait until a Ultra-HDMI Plug and Play version could come out to help the rest of it on my hdtv. unfortunately there is no solution to remove lag altogether yet. or at least on my tv.
@Gamerguy8585
@Gamerguy8585 8 жыл бұрын
do you guys advertise for framemeister?
@BLOODY__FATALITY
@BLOODY__FATALITY 8 жыл бұрын
Best way to make Conker's Bad Fur Day as good looking as possible without playing on pc, is to play it on Rare Replay. :3
@bliglum
@bliglum 8 жыл бұрын
Looks better in it's original state..
@Sebastian-xy3xk
@Sebastian-xy3xk 7 жыл бұрын
To be honest, none of these options are nice. Sure removing Anti-Aliasing has benefits to some and blur to others; but to be completely truthful 3D polygons look nasty with 240p with video filters or not. 240p is awesome with handling 2D sprites but is a horrible resolution for 3D graphics. 480i is a much better resolution for these consoles but it's sad that very few games that generation could handle 480i. In truth, this console generation graphically has aged the poorest concerning resolution mostly (Since the previous ones used mostly 2D sprites with 240p, and the 6th Gen was mostly 480i/p or higher with 3D Graphics). I personally perfer to use sharper pixels for *any* kind of 240p video as a console gamer just to get the most amount of ""detail"" out of the picture. But in all truth, for this generation of consoles as a console gamer; I don't see emulation as a bad alternative for 3D based games. If I were to get into the N64 I would probably use emulation and skip the whole mess.
@bliglum
@bliglum 7 жыл бұрын
+Helloz World Yeah, being the first generation of 3D hardware made for a bit of a rough transition to be sure. It's funny, as far as resolution you can see the generational equivalency.. Back then 240 was average, and 480 the high res option. Today that has gone up to 720p being average with 1080p being high or "full HD".. And tomorrow, (actually today for more and more folks) 2160p or 4K is the new full high res standard, wonder what they'll settle on for a lower stopgap average, maybe 1440p, 1800. Starting to reach the diminishing returns though.. As many can't even really tell the difference between 1080p and 4K with an average size display at average viewing distance. So It should be plenty for years to come.
@Sebastian-xy3xk
@Sebastian-xy3xk 7 жыл бұрын
+bliglum I've kind of stopped going on with how everyone wants everything in an HD resolution or higher. Eventually everything we have now will be considered outdated, so I kind of consider 480i/p to be ""high resolution"" weirdly enough. Sure 4K resolutions are pretty, but there are other pretty things that exist too. ^-^
@bliglum
@bliglum 7 жыл бұрын
480p was a reasonably high resolution for the smaller screens back then. When the biggest screens *tube were only about 36", DVD quality 480p was plenty! And when 4K first dropped, many reputable tech reviewers pointed out that in most use cases, it's pointless. Unless you get a 90" display, or sit just a few feet from a 50", there would be no discernible difference from 1080p.. That's when the TV industry quickly introduced HDR, so as to have another reason to upgrade! Haha!
@CaptainCocaine
@CaptainCocaine 8 жыл бұрын
I feel like some sort of crazy person or something, but I definitely think the originals look better in every single example.
@SharrenDabs
@SharrenDabs 8 жыл бұрын
it does
@PSUS
@PSUS 8 жыл бұрын
Same
@forgetful47
@forgetful47 8 жыл бұрын
+Sadpants McGee i was scrolling down the comments hoping i wasnt the only one who thought that. Looks smoother, why would i want to see the choppy edges
@ravengaming4143
@ravengaming4143 8 жыл бұрын
+forgetful47 And that awful dither.
@SimonvCleef
@SimonvCleef 8 жыл бұрын
+Sadpants McGee It's not crazy, Anti-Aliasing was something they used to make the games look better for the time. It looked less blockey. For that time on consoles: extremely blocky or a bit of blur, give me the blur. :P PS2 also used it in the 6th generation btw.
@ccricers
@ccricers 8 жыл бұрын
The blurring filter done by the N64 seems to be a basic form of anti-aliasing like FXAA. Instead of detecting triangle edges it looks like it just detects every sharp change in color so it goes overkill with the color blending. A perfect solution would add AA to the edges but leaving the textures as they are.
@mylifeingaming
@mylifeingaming 8 жыл бұрын
+ccricers [Try4ce] I don't know a ton about AA techniques, but I don't think FXAA existed until something like 2011. I don't know how similar in style earlier methods may be. At the time it was pretty awesome because it did a decent job with hardly any performance hit. But now I'm playing through Uncharted 4, and whatever magic it's using puts any other AA I've ever seen to shame. Pretty dang close to no visible aliasing at all. Crazy to think we might be close to perfecting AA. Come a long way since N64.
@TheDemocrab
@TheDemocrab 11 ай бұрын
@@mylifeingaming "Crazy to think we might be close to perfecting AA." And then TAA came along and made the N64s AA look high quality...
@JuanDiaz-jo1rw
@JuanDiaz-jo1rw 3 жыл бұрын
I just used an AA N64 patcher to turn the aliasing off on all roms for the Everdrive. The gameshark codes dont work with every game, and some codes only turn down the AA, not completely remove it. I found that latching the games with AA off was a better solution. This is a great video. I know its 4 years old, but it's good stuff to come back to visit.
@n64glennplant
@n64glennplant 8 жыл бұрын
always so much detailed information :) great episode as always
@senrio56
@senrio56 8 жыл бұрын
+N64 Glenn Plant you want me to lube up?
@legendofFranktheTank
@legendofFranktheTank 8 жыл бұрын
+Gynormouse Weiner username checks out
@PCBeesOfficial
@PCBeesOfficial 8 жыл бұрын
Idk, if you're gonna play retro games, I think it's best to use CRT TVs. It's what the system was made for. I tried playing my N64 on an HD TV and it just didn't feel like the same experience no matter what I did to try to clear up the picture
@HikikomoriDev
@HikikomoriDev 8 жыл бұрын
The professionalism in these films are amazing, keep it up!
@DukenukemX
@DukenukemX 8 жыл бұрын
You know, Project64 is pretty good at removing blur.
@ThatNormalBunny
@ThatNormalBunny 8 жыл бұрын
+Demetrius Lolos - Project64 is better than the actual console
@oliverk.7737
@oliverk.7737 8 жыл бұрын
+Demetrius Lolos Do you also have problems with certain games on Project64? The Kirby J&R doesn't show enemies, for example (already in the beginning of the game).
@shagstars
@shagstars 8 жыл бұрын
+Oliver ‘LtnGuile’ K. project64 is updated, and the only game with issues is conkers bad fur day but that is because it useds a dizzy effect which the emulator can't do.
@Sebastian-xy3xk
@Sebastian-xy3xk 8 жыл бұрын
You do know some people perfer playing on original hardware
@DukenukemX
@DukenukemX 8 жыл бұрын
Helloz World Yep, and those people I consider crazy. I still have the hardware myself, but why mess with wires and HDMI problems when there's emulators?
@TheBancast
@TheBancast 8 жыл бұрын
Hey guys, this was an incredible look at video output on the N64. All the different display types and rendering options was like 3D Retro Game porn for my eyes. Thanks for putting this together, you've earned a loving follower.
@peanutismint
@peanutismint 8 жыл бұрын
Just wanted to say that these are some of my favourite videos on KZbin. Great work guys!
@johndee759
@johndee759 8 жыл бұрын
Thank you for making this video. I thank you for keeping the rgb community current. You really have an impact.
@reversEngiener
@reversEngiener 8 жыл бұрын
4:37 Wow, the GS + De-Blur looks awesome. It really does look like a PlayStation's rendering.
@MrNucleosome
@MrNucleosome 8 жыл бұрын
+Reid Thomas Actually, PS rendering was very bad compared to N64.
@DeeLiteyears
@DeeLiteyears 8 жыл бұрын
+Reid Thomas Better! It almost looks like the DS' rendering
@Belgiumdoesnotkickas
@Belgiumdoesnotkickas 8 жыл бұрын
+MrNucleosome i think he was being sarcastic
@Nyarlathothep1994
@Nyarlathothep1994 8 жыл бұрын
I'd sure love to have my N64 look like a PS1. After all, the PS1 image is sharp. I like sharp. Blur gives me a headache. Dithering for the win!
@ravengaming4143
@ravengaming4143 6 жыл бұрын
What's the point? N64's main graphical advantage over the PS1 were effects like mip mapping, linear filtering, texture perspective correction and anti-alliasing. Remove these things and you get a PS1 that uses cartridges instead of CDs. Also, the PS1 looks horrible on a modern LCD screen, those dithering artifacts you speak of were hidden on CRTs via composite video. You weren't supposed to see it.
@AmstradExin
@AmstradExin 6 жыл бұрын
Anything can do Mip-Mapping, but the N64 doesn't do texture filtering, real anti-aliasing, transparency, fog, guraud shading etc...It's all fakery behind a courtain of smear. However, some PS1 Games will have some of these effects added when played on a PS2. I wish they just the chip of the Voodoo 1 at the time. That thing was actually an improvement.
@ravengaming4143
@ravengaming4143 6 жыл бұрын
I'm not sure about mip-mapping in PS1 games, care to give any examples? N64 does so-called "tri-point filtering" which is a bit different to the (bi/tri)linear filtering found in PC games and newer consoles like the Sega Dreamcast and PS2 but looks pretty close to it and certainly better than PS1's nearest filtering without perspective correction which gives it that recognizable pixelated and warping look. The anti-aliasing is edge-based, so similar to 3dfx Voodoo's, not the full-scene AA which I think was first introduced by Nvidia's GeForce (I could be wrong though) whereas fog, transparency and gouraud shading certainly were hardware features of the N64 (same with PS1 - the Sega Saturn had problems with transparencies mind). N64 also did reflection/environment mapping well, as seen in games like Super Mario 64 (metal Mario), Wave Race 64 (water effects), etc. PS1 and the Saturn could do similar effects (e.g. Sonic R, Crash Bandicoot 3, etc) but they used them much less often and infact the water in Wave Race 64, a launch N64 title, was already on another level than water simulation in the majority of PS1 and Saturn games. There was no way for PS1 to have a 3dfx Voodoo in it, unless they'd release a updated model with more RAM, faster CPU and a new GPU which I assume would cost more for them to make and sell. Only realistic upgrade the PS1 could have had would have been more RAM (either system or video) but even that was, according to Kutaragi, too expensive for mass manufacture at the time. On the other hand, the Sega Dreamcast almost had a 3dfx Voodoo 2 based GPU in it before they changed to PowerVR instead.
@overwatch761
@overwatch761 4 жыл бұрын
I don't really see the purpose in spreading misinformation and console hate. The N64 did all of those things, many of which was the first time for implementation, it was significantly more powerful than the PS1 and Saturn, the N64 has none of the polygonal breakup, and shaking and warping however as has been known - its development environment wasn't anywhere near optimised. The AA is real, however there are many implements, the VI adds softness. In the 90s When you had a CRT, with S video it combined excellently producing an image that was sharp, clean and solid. The N64 actually looks excellent on modern sets with an ultra HDMI set to output at 1200p, hybrid scanlines and VI filter off and AA on which is my personal preference.
@Halbared
@Halbared 4 жыл бұрын
Jason Scarpace do you use an original machine?
@graalcloud
@graalcloud 8 жыл бұрын
This isn't an improvement, damn guys. Back in the 90's it was a godsend that N64 used AA, it's part of why the graphics seemed a whole generation leap ahead of PS1.
@MemeicalCarbon
@MemeicalCarbon 8 жыл бұрын
True goddamn that. I think these people are crazy, Why the hell would anyone think sharp blocky pixels for 3D graphics looks good, Anti-Aliasing FTW
@matthewdettorre3361
@matthewdettorre3361 8 жыл бұрын
+John Redcorn I just came to the comments to find out why they were trying to make the game look more pixelated
@madmax2069
@madmax2069 8 жыл бұрын
actually its been shown to improve the framerates of games where you disable AA on the N64 games. with games that have a horrible framerate this could be their saving grace to achieve a playable framerate (or at least a stable framerate).
@matthewdettorre3361
@matthewdettorre3361 8 жыл бұрын
+madmax2069 ok that makes sense. Graphics don't ruin a good game but frame rate for sure can kill a good game
@RedArremer
@RedArremer 8 жыл бұрын
+John Redcorn Excuse me but they don't promote the filtering removal as the way to go. If you actually listen to them, they leave it up for the viewer to decide what they prefer, and even admit it's controversial/debatable. And I'm sorry, but claiming the N64 was a "whole generation leap ahead of the PS1" is absurd fanboy talk. The graphics were only marginally better, and the cartridge format was both expensive and limiting. In fact, it directly lead to Squaresoft leaving Nintendo when the N64 came out, because they had already invested so much into having CD storage that they couldn't afford to downsize to cartridge media.
@darkroronoa
@darkroronoa 8 жыл бұрын
some games look better cleaner but i like the aa and the post process because this era graphics are really blocky and low res.
@ProfKisuto
@ProfKisuto 7 жыл бұрын
What is wrong with all of you!??? That blurry look is janky AF. LOVE what they have done here.
@Maldito011316
@Maldito011316 8 жыл бұрын
This is freakingly in-depth. It is amazing! :D
@ultimateman55
@ultimateman55 4 жыл бұрын
I know this is old news but I haven't had my N64 Everdrive for very long and I can't wait to get home and try these patches out on my CRT! Update: Works perfectly on my Everdrive. I'm still picking up my jaw off the floor! Some games not only look better, but they run smoother too! Fantastic stuff!
@Lucideans
@Lucideans 8 жыл бұрын
Why would you want to disable anti-aliasing? It's what made N64 games look so much better than those jerky looking Playstation games where everything looked like it was composed of cardboard cut outs.
@KuraIthys
@KuraIthys 8 жыл бұрын
+Lucideans Well, that, and the playstation's terrible texture mapping, and complete lack of texture filtering. XD If you have PC games from a certain era you can see the huge difference that results between using point sampling compared to just basic bilinear filtering.
@fatcat3207
@fatcat3207 8 жыл бұрын
cause the anti-aliasing used by the N64 made it look worse? it was like someone rubbed butter on the TV.
@patyos2
@patyos2 8 жыл бұрын
+Lucideans Yeah this video is weird all that work just to make it look worse then the original
@fatcat3207
@fatcat3207 8 жыл бұрын
N64 AA is not like AA used today. All it did was blur the image.
@patyos2
@patyos2 8 жыл бұрын
Funky Buddha Anti Aliasing still makes it look better on flat screen instead of a pixelated mess.
@breathofthewild1749
@breathofthewild1749 6 жыл бұрын
The more pixelated look with scanlines is definitely a beautiful sight. The AA removal discovery is a blessing.
@interlace84
@interlace84 8 жыл бұрын
Am I the only one actually preferring the blurred original image? I hate the roughness of raw pixels and to me the blurring creates some sort of optical illusion making it seem smoother and better. Please don't let me be the only one =d PS: I do play n64 on a 100hz 32" high end crt tv, maybe that's the trick.
@darrentg6
@darrentg6 8 жыл бұрын
You're definitely not the only one. I'm not super picky about my video signals(picky enough though that I need at least S-video) and picture clarity because I feel it breaks the illusion, which impacts my immersion. I also just think early 3D graphics look terrible and absolutely need that blur. I often go for a mid to high quality signal, but use it on a CRT and often turn the sharpness down quite a bit.
@PokeParadox
@PokeParadox 8 жыл бұрын
You're not the only one.
@cj694x2
@cj694x2 8 жыл бұрын
I'm totally with you. I can't stand looking at a mess of super-clear pixels. The filters were implemented for a good reason, and N64 on a good quality CRT looks pretty nice in my opinion.
@alienJIZ1990
@alienJIZ1990 8 жыл бұрын
+interlace If you're playing on a CRT I think leaving the AA as-is is best. This more helps people playing on TVs in the HD-era. I personally detest the deblur pixelated look, but adding scanlines to it would make it the best visual option imo.
@brpadington
@brpadington 8 жыл бұрын
+interlace N64 and PSX look crappy. That generation just looks rough. No way around it, I find it hilarious how excited they are to make the games look shittier. Emulation makes N64 games look like a modern game.
@SmokeMonster
@SmokeMonster 8 жыл бұрын
Great video. I've seen you guys out collecting info in forums for a while and it's cool to see this all come together.
@Diggnuts
@Diggnuts 8 жыл бұрын
That ultra HDMI thing looks like a cheap FPGA doing a basic sharpen filter..
@Sauraen
@Sauraen 8 жыл бұрын
+Diggnuts Bingo!
@memerichment
@memerichment 8 жыл бұрын
Welp, isn't that exactly what it does?
@RyuichiShinomori
@RyuichiShinomori 8 жыл бұрын
The Dithered Effect really kills me with N64. It sucks that as I improve the quality of the image from the system the more noticeable it becomes. Great Video, very informative.
@user-us6vg
@user-us6vg 8 жыл бұрын
And Im sitting here and think that the Standard RGB is the best looking one...
@BenderBendingRodriguezOFFICIAL
@BenderBendingRodriguezOFFICIAL 8 жыл бұрын
+Postal Dude Because it is.
@sidescrollin
@sidescrollin 8 жыл бұрын
+Dylan Smith It is. These guys are "into" n64 so they dick around with it instead of playing games because it has been out so long. Whatever the actual reason is, I trust Nintendo and the engineers and programmers working there. The DK example along with most others showed how the original looks better. removing the AA looks like a garbled mess.
@BenderBendingRodriguezOFFICIAL
@BenderBendingRodriguezOFFICIAL 8 жыл бұрын
True that, the standard connection blows all these ''hacks'' out of the water. If you want pixel perfect clarity you need to use PJ64 :P
@TheLastLineLive
@TheLastLineLive 8 жыл бұрын
I disagree. N64 looks like ass these days, it's crazy how visually superior 3d games on PlayStation and Saturn look these days, so much clearer.
@Redlight233
@Redlight233 8 жыл бұрын
+Postal Dude Hi there, would you like to sign my petition ?
@lukejohnson3818
@lukejohnson3818 8 жыл бұрын
Great video! I didn't think that the ULTRAHDMI DeBlur looked all that appealing to me (VS the original look of the games) - but the combination of what the GS does and what the UHDMI looks really cool! I'm looking at RGB modding my N64 at some point this year....I might hold off on it to see if it would be possible to get an RGB mod with blur removal comparable to UHDMI. This video made my day. I love how enthusiastic, optimistic and adventurous the writing is - and the footage of people plugging in/turning on/grabbing stuff makes me feel all happy inside.
@MustacheManx
@MustacheManx 8 жыл бұрын
Just Discovered this channel , amazing content and ive learned alot just by watching this. Cant wait to see more !
@Caruniom
@Caruniom 6 жыл бұрын
In my opinion the deblur of the uhdmi just looks ugly with those pixels that are half transparent. While the game hacks imporve the calrity. So yeah, I'd take the gameshark hacks any day.
@Vexonia_Music
@Vexonia_Music 8 жыл бұрын
Well, now this gives me another reason to get a gameshark along with being able to dump roms.
@PotbellyPunch
@PotbellyPunch 8 жыл бұрын
I guess the games look better, but N64 is one of those systems that I think benefits most from S-Video and a CRT. I don't see the benefit of RGB too much. N64 is always going to be a troublesome or uglier kind of platform with the limitations of the time. It's one of the situations where I see the developers original intention to be worthwhile in experiencing it today. The blur filters were likely a means to overcome the huge amounts of aliasing inherent in low resolution 3D rendering at the time. Combined with the limitations of a CRT the result was blurry, but I think it works and is accurate to the nostalgia of those games. Seeing Genesis, SNES, or NES through RGB is more of an improvement to me because that's how arcade games looked at the time, and probably how the developers saw it when making the game too. It also fits with how I remember seeing screenshots in magazines.
@FireMrshlBill
@FireMrshlBill 8 жыл бұрын
Ya, I have a modder who is trying to get their hands on Ultra-HDMI boards and I am first in line to have the mod done. However, after buying a Sony Trinitron/Wega, I'm pretty happy with my N64+CRT. Makes me wish I never sold my CRT's years ago. I used a 13" C64 monitor for my N64 growing up and it looked great on that, too bad my parents go rid of it a few years ago even though I asked them to hold onto it, could have made a s-video to BNC cable and had even better picture on it.
@MikeRoePhonicsMusic
@MikeRoePhonicsMusic 8 жыл бұрын
I actually like the blur more than the other two, but would prefer an option with less blur. I wonder if the Gameshark could reduce, but not eliminate the blur filter. That would be cool.
@blaster5800
@blaster5800 8 жыл бұрын
I love how the ULTRA HIGH DEFINITION MOD looks exactly the same shitty graphic of the classic version. LMAO
@JuneW99
@JuneW99 8 жыл бұрын
That's because it doesn't improve anything in the game, just the clarity of the image
@lemmingscanfly5
@lemmingscanfly5 8 жыл бұрын
Wow, 2 Goemon clips, that's the most I've seen in a long time.
@mylifeingaming
@mylifeingaming 8 жыл бұрын
+lemmingscanfly5 [Try4ce] I squeeze in a little Goemon whenever I can.
@TheMetaldudeX
@TheMetaldudeX 5 жыл бұрын
I’m torn on this. I fell like a smoothed out image is more fitting for 3D games but the AA used on the n64 is bad. Emulation seems to provide the best picture quality but the quality of emulation is never been that great
@Obscure_man31
@Obscure_man31 4 жыл бұрын
A good alternative would be to patch the games in 480i
@Ballowax
@Ballowax 4 жыл бұрын
@@Obscure_man31 that sounds kinfa dumb.
@slacksmore
@slacksmore 8 жыл бұрын
Goldeneye looks beautiful without the blur!!
@SmashJT
@SmashJT 7 жыл бұрын
Great video! I dropped a like. I love the research being done to improve the N64!!! Come check out my channel when you have a moment!
@EvilApple567
@EvilApple567 5 жыл бұрын
I'm sure you guys don't check comments on these older episodes anymore, but if you happen to come across this I'd just like to apologize on behalf of humanity for a large part of this comment section. People that bash you guys for whatever ignorant reason or another obviously don't video edit, and can't comprehend how much effort and time you two commit to each one of these, even on the shorter side like this one. Even for seasoned editors I can only imagine how long it takes to get all of this together, record the high quality IRL shots, parallel game snags, as well as writing the scripts and so much more. Such a shame to see peoples' classless attempts at criticism for you guys just showing off neat options to create a new experience for a game console's enthusiasts.
@mylifeingaming
@mylifeingaming 5 жыл бұрын
[Try4ce] Oh it doesn't really get to us! This video is quite interesting in terms of comments because a lot of people seem to react negatively to the idea it presents, which, honestly, we aren't exactly proponents of ourselves. We were just saying, "Here's an interesting thing you can do that some people seem to like," not like, "You should definitely do this!"
@iliariano3126
@iliariano3126 5 жыл бұрын
Thx a lot for this part: 6:58 for all those who have a Everdrive 64 like me :-)
@1984TMNT
@1984TMNT 8 жыл бұрын
where can I buy ultra hdmi???
@mylifeingaming
@mylifeingaming 8 жыл бұрын
+TMNT 1984 [Try4ce] I believe installers are currently between supply availability, but keep an eye on retrofixes.com and badassconsoles.com for them to have it in stock. There may also be others, but I'm more familiar with those two.
@coreyoliver3182
@coreyoliver3182 8 жыл бұрын
wow..had an everdrive with the a hyperspin romset. Got the patches predone which had all the names already perfectly matched, put it in the "auto" folder on my everdrive, and bam, it worked. Pretty cool, would have never known about these without this video. Thank you!
@MRSTU1210
@MRSTU1210 8 жыл бұрын
Would like to remove the blur from my uk and jp n64's one day soon.
@MatticusFinch1820
@MatticusFinch1820 4 ай бұрын
I just found out this was possible last night and I spent all night converting all my N64 ROMs to turn off the blurriness and they for the most part all look amazing on my Toshiba CRT with S-Video
@sidescrollin
@sidescrollin 8 жыл бұрын
Almost every single clip with some type of AA removed looks much worse. I don't get this entire video or the interest in removing AA. On the DK example was DK more blurry at the end? Yeah, but he also looked like DK! At the start he was technically clearer but the representation of him as a whole was less "clear," he resembled the smash bros DK.
@capcom23
@capcom23 7 жыл бұрын
Because they are moaning how horrible it looks on their HD television. Instead downloading an emulator and using at highest settings as HD game. Legend of Zelda Ocarina of Time for example running this game on emulator screen goes true widescreen and using highest settings you will love what you see. This video makes people to go buy more stuff for their old dead system instead promoting the new style. Xbox 360 controller fully supported on emulator. Just install it like Gamecube joystick style and it works just great!
@capcom23
@capcom23 7 жыл бұрын
No not really. I'ts accurate if you use the soft plugin which uses a lot of CPU power. It shows the true graphics. No problem running here except 3D games... Even with I7 it's hard. But you can use 3D directx plugin and you're got with 60fps most of the games. Project64 is my main... no complains here :-)
@lamegag
@lamegag 7 жыл бұрын
Emulation will never be 1:1 with real hardware. I like emulation but I'd rather use the real thing. Pros and cons to both sides I guess.
@ohajohaha
@ohajohaha Жыл бұрын
VI De-Blur without the GameShark code looks better. It's sharp and doesn't have as much noticeable dithering. Though, on a CRT the GameShark code may just look sharper and the dithering won't be noticeable that much.
@iSpazioAdmin
@iSpazioAdmin 8 жыл бұрын
I love this channel.
@yang5811
@yang5811 4 жыл бұрын
Quick question, I bough the EverDrive X7 three months ago and it arrived last week. Now I'm trying to uncover all the capabilities my good old N64 has to offer and dug as deep as is possible in 2020 into the graphics on actual hardware topic. Many threads are gone, most links can still be gathered via the Web Archive website. What I cannot find for the life of me is an anti-aliasing, deblur and dithering off hack/code for Turok, part 1 (Dinosaur Hunter). I have tried applying Saturnu's awesome patch myself over different versions of the ROM and none worked. Has anyone had any success?
@RyDawg96
@RyDawg96 8 жыл бұрын
Wow, the N64's video quality is continuing to get better through the use of more mods. Hope they can get unfiltered textures on actual hardware soon.
@Wyatt_James
@Wyatt_James 8 жыл бұрын
+Ryan Good but why?
@ShindlerReal
@ShindlerReal 8 жыл бұрын
+Ryan Good Wouldn't it make it look as bad as PS1? Texture filtering is what made N64 stand out.
@RyDawg96
@RyDawg96 8 жыл бұрын
+HE1NZ but the texture filtering just looks awful especially when the textures are at an even lower resolution than on the PS1.
@jangelelcangry
@jangelelcangry 8 жыл бұрын
+Ryan Good What i want is that someone puts a modern high end phone gpu inside of an n64, more ram , put hi-res textures mod and higher resolution on it.
@Wyatt_James
@Wyatt_James 8 жыл бұрын
jangelelcangry Don't think that's how it works...
@madmax2069
@madmax2069 8 жыл бұрын
its been seen that disabling the AA on some games actually improve their framerates (or at least makes them more stable).
@jasonneu81
@jasonneu81 8 жыл бұрын
+madmax2069 AA doesn't have a big perfomance hit, just a slight one. Which is quite obvious considering it's an additional process that has to be calculated.
@LeviathanLegend
@LeviathanLegend 7 жыл бұрын
0:53 Beetle adventure racing is the best game ever!
@efuuu
@efuuu 3 жыл бұрын
Pffff
@jordansime6684
@jordansime6684 2 жыл бұрын
Unpopular opinion: I prefer the original, blurred look. No gameshark, no magic HDMI. The dithering used on the original textures in a lot of games is designed to be smeared out. This smearing out creates allows for "more" colours by allowing for shades in between the colours of the original, limited N64 palette.
@kei_nishimaru
@kei_nishimaru 8 жыл бұрын
Can you do a RGB Sega Saturn episode, I live in the UK, do I still need a Framemister since I live in the UK?
@mylifeingaming
@mylifeingaming 8 жыл бұрын
+Mygingerguy [Try4ce] We're thinking about getting to Saturn sooner than later. Since you live in the UK, you can thankfully already use RGB with your TVs, but if you want to play on an HDTV, you can get MUCH sharper image quality with the Framemeister. If you play on a CRT though, you're probably good to go, unless you're considering getting into NTSC stuff. For UK perspectives on video scalers and stuff, check videogameperfection.com
@kei_nishimaru
@kei_nishimaru 8 жыл бұрын
+My Life in Gaming alright then, thanks Try! I'll look into it, but I am on a budget here, still I will use it for certain things. I hope the Sega Saturn RGB video comes soon, I want to get ready for the Policenauts Saturn Translation to be released.
@kei_nishimaru
@kei_nishimaru 8 жыл бұрын
And you guys did the PS1 RGB which helped me for when doing better video quality, thanks for that video! You guys also did the N64 as well, I have no interest into playing the system, but helpful any ways. You do not want to leave out Sega fans on this generation as I call: The PlayStation Uprising. I wish the Saturn got some more love.
@mylifeingaming
@mylifeingaming 8 жыл бұрын
+Mygingerguy [Try4ce] The Dreamcast is very popularly requested, but no way can we do Dreamcast before Saturn!
@kei_nishimaru
@kei_nishimaru 8 жыл бұрын
+My Life in Gaming The Dreamcast I really dislike, due to becoming pricey here in the UK, and lack of games for me to play. I go for Working Designs games on the Sega CD and Saturn, heck can you do a Working Designs Episode maybe? I would love people to know more about Victor Ireland's Greatest VideoGame Localizer Company!
@aleckermit
@aleckermit 8 жыл бұрын
Awesome stuff as usual. I'll be using this to improve my streaming quality with s-video. I have tried the n64.poregon.com/shared patch on my v1.0 everdrive 64 and can confirm it works perfectly, very happy with the results!
@betelgeuse4290
@betelgeuse4290 8 жыл бұрын
The original looked better
@willpaulmam1164
@willpaulmam1164 4 жыл бұрын
I used the poregon codes on an everdrive64 to turn off AA and run it through a retrotink with smoothing turned on. There is a bit of dithering on some but not all games, worse on some than others, but the games look much clearer and the edges are smoothed by the retrotink giving a very good image. BUT the games run smoother with a very noticable jump up in FPS especially on racing games. Rally challenge 2000 which always ran painfully slow is now almost a different game. MRC, which had a decent framerate before, looks even faster. Goldeneye runs much better too. I will continue to experiment with games that I remember having bad fps, but you guys should look into this and do a video if you find the same results.
@jangelelcangry
@jangelelcangry 8 жыл бұрын
Would it be possible to make a more powerful n64 without breaking compatibility? Great video BTW.
@mylifeingaming
@mylifeingaming 8 жыл бұрын
+jangelelcangry [Try4ce] Well, you know, the supposed "PlayStation Neo" kinda makes you think, doesn't it? An evolved version of an existing design. And too, the way that GameCube games work so flawlessly on the Wii, as well as how Wii backwards compatibility can be wrangled into running GameCube games... such evolutions of hardware can be made to do interesting things. But the challenge of recreating those old chips exactly to spec is the tough part. There's also the AVS Nintendo that's coming soon, which, by my understanding, is not an emulator, but not original chips either... it's different from the traditional clone systems... I need to do more research on it. Either way, it may be theoretically possible, but with the challenge + cost involved, it's anyone's guess as to whether such a thing would ever be created.
@christianvega12341
@christianvega12341 8 жыл бұрын
+My Life in Gaming is it true Nintendo is going back to cartridges??? if so I hope they do it as the classic Nintendo cartridges.
@mylifeingaming
@mylifeingaming 8 жыл бұрын
+Christian Vega [Try4ce] Haha, nah, the AVS Nintendo is something someone else is making, which will play NES games. Though I'll admit, I've wondered if the NX could use 3DS-styled cartridges as its main media instead of discs. I think that'd be pretty rad.
@christianvega12341
@christianvega12341 8 жыл бұрын
+My Life in Gaming yess that will be epic man.
@jangelelcangry
@jangelelcangry 8 жыл бұрын
+My Life in Gaming So basically from the gc to the wiiu I think those were the same CPUs with different performance levels and it seems that as long as you use the same exact instructions set you're ok. I would like to see extremely fast versions of older consoles from 1994-2001. I played goldeneye 64 @ 1080p, 60fps + native mouse support emulated and it's awesome.
@jeremyjohnson8844
@jeremyjohnson8844 8 жыл бұрын
Disabling linear filtering would have to be done per display list, per triangle group, per G_SETTIMG call (can't recall which bit toggles it), per graphics microcode. Not quite feasible.
@Lunnaku
@Lunnaku 8 жыл бұрын
I actually think the de blur looks like complete shit but that's just me.
@bryanotero123
@bryanotero123 6 жыл бұрын
De blur is better think of it as a photograph, if u blur the picture, her face wont be detailed,
@Optimus6128
@Optimus6128 8 жыл бұрын
I always blamed the low res texture (4k texture cache) combined with the bilinear filtering that gave N64 games this blurry look. I even enjoyed PS1 games more just because they lacked filtering and had bigger and crispier textures, no matter if they luck perspective correct texture mapping (so you get distorted textures close up). I didn't know though N64 also supported anti-aliasing. I believe that would be better for such low resolution since maybe it only happens on the edges, unless it happened on the whole frame buffer so it affected sharp textures.
@KuraIthys
@KuraIthys 8 жыл бұрын
+Optimus6128 From what I recall (I attempted to find information for N64 homebrew development amongst other things - turns out almost nobody does that) The N64 indeed only does bilinear texture filtering and edge AA. So it only smoothes the edges of polygons. The 4kb texture cache was such a pain that a lot of games contain large areas that have no texture mapping at all. However, ironically enough, the cartridges saved the day because they are fast enough to seamlessly stream texture data from. So you find late era N64 games (such as conker's bad fur day, and Star wars: Rogue squadron) would actually cram in much more texture detail by using a very high number of low resolution textures which are read directly from the cartridge ROM. After all, if you can stream them into the cache fast enough, 16 different 64x64 textures work out the same as a single 256 x 256 texture... I don't know the exact details of how games were doing that though, so I have no idea what kind of limits were involved...
@WickedlNl
@WickedlNl 8 жыл бұрын
Great channel man!
@chchris25
@chchris25 5 жыл бұрын
To me Analog Video with just the Gameshark alone looks better than the Ultra HDMI.
@joewarner8106
@joewarner8106 8 жыл бұрын
I seriously love this intro music... Damn.
@ffburger101
@ffburger101 8 жыл бұрын
0:53 BEETLE ADVENTURE RACING MENU THEME?!?!! OMG youre awesome man
@KuraIthys
@KuraIthys 8 жыл бұрын
So... How is no AA an improvement exactly? AA is pretty much expected these days, and for good reason! Why would you deliberately make the graphics more pixelated? And compared to the playstation, the fundamental problem is the N64's tiny 4kb texture cache, which means most games, especially the early ones use very small textures, even compared to the PS1, so blurring or not, there simply isn't much detail there in the first place. But this really is very weird. given a PC from the early days of 3d hardware, who in their right mind would disable bilinear filtering (what the N64 does, which makes textures a little blurrier, compared to point sampling like the PS1, which on PC at least, looks consistently awful by comparison). Nor can I think of any reason why you'd turn off AA given the option unless your GPU is really struggling (or you are forced to choose between higher resolution or more AA). It's just a rather strange set of choices to make... But then again I always found the PS1 graphics to be terrible. Pixelated stuff often with glitchy texture mapping... Why that appeals to anyone given a choice, I wouldn't know...
@mylifeingaming
@mylifeingaming 8 жыл бұрын
+KuraIthys [Try4ce] It doesn't necessarily appeal to me, though the de-blur does (I consider that different from AA). I would think of the secondary blur as being a similar effect of 720p or 900p on a native 1080p display... it's softer, but not in a good way (not to imply I think it looks bad, but it's not as good). Whereas the primary blur, yes, it's there to help, and I do agree that it helps. However, I also think my perception of AA on lower resolutions is a lot different compared to HD resolutions. I find a certain nostalgic appeal to the PS1 look, and I don't think anti-aliasing is necessary at such low resolutions to make an attractive game. But sure, in HD games, it's absolutely always helpful. Should it be removed in N64 games? I personally don't think so, but plenty of people are really interested in using this, so do what you like, I guess!
@batman200
@batman200 8 жыл бұрын
+My Life in Gaming hey is there a way to do a soft touch with the game shark method because with that and the de blur it looks great but i wish i can avoid dithering
@DarkLink1996.
@DarkLink1996. 8 жыл бұрын
AA at such low res... it just makes it blurry.
@RylanEdlin
@RylanEdlin 8 жыл бұрын
Even on my fairly modern computer, I tend to dislike AA for hardware reasons. If I turn on AA, I have to turn down resolution to get acceptable framerates, so everything just looks smeared rather than looking smooth. It's a similar issue with the N64; the resolution is really low, so AA takes an already low resolution image and makes it smudgy.
@KuraIthys
@KuraIthys 8 жыл бұрын
Rylan Edlin Mmh. I guess there are downsides. The performance cost is obvious, and I usually turn off AA for that reason. (losing 20 fps for slightly smoother graphics? Eh. No thanks.) Still, from this video alone, I don't really see the appeal. I guess I could experiment, I still have an N64 lying about... But turning off Texture filtering in particular didn't impress me, at least, in relation to what was shown in the video.
@nickolasevanovich
@nickolasevanovich 5 жыл бұрын
I prefer the original format on CRT TVs with the blur, but who would be looking at the screen that close anyways? It's unnecessary and produces eye strain
@aleckermit
@aleckermit 8 жыл бұрын
Star Wars: Rogue Squadron in high res mode is simply jaw-dropping with this hack, at least for N64 graphics.
@Crlarl
@Crlarl 8 жыл бұрын
+aleckermit Why not try the original version? It's on sale on gog.com right now: www.gog.com/game/star_wars_rogue_squadron_3d
@vejymonsta3006
@vejymonsta3006 8 жыл бұрын
You could just use a CRT television for your N64 and an emulator for HD. That's a lot easier and will look better.
@GralGrievous
@GralGrievous 8 жыл бұрын
Fuck all this. If I wanted blocky graphics I would get a PSX.
@quickrat3348
@quickrat3348 7 жыл бұрын
then use RF cable!
@nagisahazuki54
@nagisahazuki54 8 жыл бұрын
You know, the AA doesn't really seem to smooth out the 240p jaggies all that much. So I don't get the hate.. CRT's blur the image, along with adding scanlines to have the image looking flawless. So the AA + CRT Blur is kind of beating a dead horse. In my personal opinion, the two best ways to play an N64 are as follows 1: RGB Modded N64 w/ Game Shark De-Blur on a CRT 2: Ultra-HDMI N64 w/ Game Shark + De-Blur on an HDTV But that's just me.
@Sebastian-xy3xk
@Sebastian-xy3xk 8 жыл бұрын
I agree
@666CorpseRot
@666CorpseRot 8 жыл бұрын
you my friend have a great intro to your videos, very nicely done, first time seeing your channel
@Matt-vx3ow
@Matt-vx3ow 8 жыл бұрын
Why is this video disliked? I thought this was interesting.
@mylifeingaming
@mylifeingaming 8 жыл бұрын
[Coury] The closest that I can guess is because people seemed to think we were saying that we thought they should do it on their games. But we never actually say anything like that. We were merely presenting that the hack exists, what it does and how it compares to other options out there. In our entire RGB series, we never try to tell anyone what we think they should do, we just want to present all of the options and let each person choose what what they like best and how they want to play.
@Sebastian-xy3xk
@Sebastian-xy3xk 8 жыл бұрын
+My Life in Gaming Oh by the way I have exciting news! The VI De-Blur in the Ultra HDMI has been added as a software update avaliable on existing Tim Worthington's N64RGB boards!!
@DashRetro
@DashRetro 8 жыл бұрын
I thought this episode was fantastic! While AA works miracles nowadays, I definitely agree that it has no place on a 240p image. It's also great unique content. There aren't many people on KZbin talking about this stuff.
@hbsupermage
@hbsupermage 6 жыл бұрын
not because you are ordering anyone to do what you say, but because you keep thrash talking about the n64 rounded looks, and claming that pixelated crap looks better (only agree on certain 2d games). stop talking like you had gods word, and nobody will get angry, seriously, stop talking like you had facts instead of opinions, this is a matter of taste
@CaroFDoom
@CaroFDoom 8 жыл бұрын
code + de-blur is clearly the best
@Sebastian-xy3xk
@Sebastian-xy3xk 8 жыл бұрын
I like both the code and de blur… It gives it more details and a PS1 style look
@MondoMurderface
@MondoMurderface 8 жыл бұрын
I think the simple no anti-aliasing looks like ass. The ultra HDMI looks good though. The combination of both is absolutely horrible. Man.. Console gamers like aliasing? What a weird backwords world you guys live in. :P
@mylifeingaming
@mylifeingaming 8 жыл бұрын
+General Turd [Try4ce] I've heard from several PC gamers who don't even like anti-aliasing, which strikes me as odd, but at least it saves performance. For the record, I definitely think AA is a good thing. I just played through Uncharted 4 and it has the best anti-aliasing I've ever seen... incredibly sharp and 99.9% jaggy-free. The implementation on N64 is pretty archaic, but I'm not picky about it myself. We aren't necessarily saying "do this," but it's something that a lot of people had interest in.
@chamomileuwu
@chamomileuwu 8 жыл бұрын
+General Turd Personally, I think it depends on the game. I think it looks fantastic on Smash 64 (no anti-aliasing). The issue I have with the N64s method of smoothing/blur is that it reminds me of FXAA. As a PC gamer, I'm sort of picky when it comes to AA. FXAA is by far the worst kind of AA, it just makes everything look like a blurry mess (like the n64).
@thetinpin
@thetinpin 8 жыл бұрын
+Jay W I think the hokey (to put it lightly) AA that the N64 uses kinda serves its purpose with _some_ titles. Others, well... it tends to look like somebody sneezed on the display and tried to wipe it off with their sweaty hands. That said, I would have to agree with you regarding the comparison to FXAA on modern GPUs. BUT I'd have to come clean and say that the -mucous- texture filtering and (what would nowadays be considered half-assed) AA were the big reasons I tended to prefer the N64's graphical capabilities over the Playstation in the 90's. The strange/broken looking polygon perspective issues the PSX had I felt were highly objectionable.
@ZeroStrife1396
@ZeroStrife1396 8 жыл бұрын
+General Turd Well, AFAIK it's always better to just render the thing at a higher resolution instead of using anti-aliasing... and I think the removal of such post-processing (is that what AA is?) on the N64 is done for the sake of clarity more than anything. I think it'd be better to play N64 games on a PC with the game rendered at 1080p (or4k, or w/e you want) with a widescreen hack or something but some people like to use the real hardware and I respect that. That being said, though (and I'd like to have a purist's point of view on this, if there's one reading), I don't understand the reason for removing it... or using things like the everdrive or retron... isn't playing the games as they were back in the day the whole point of using the actual hardware? In my eyes, if you're using a flash-cart and LCD/LED display with an HDMI modded console and/or codes to change the output (or worse, a flash-cart on a retron and modern panel), you might as well be emulating it on a PC since it's objectively better and more convenient in almost every way and situation.
@ZeroStrife1396
@ZeroStrife1396 8 жыл бұрын
***** Well, that's why I said "on a PC @1080p"
@silosis
@silosis 8 жыл бұрын
this is all cool, i love console mods on these older system, but ive gotta say the aa n64 has actually makes it look a bit better. now with an emulator you can get some n64 games looking amazing, running at a higher res and with modern AA
@Elkdog
@Elkdog 8 жыл бұрын
N64 Emulators look pretty good. Higher resolution + better anti-aliasing
@jamescree6331
@jamescree6331 8 жыл бұрын
Missed the point there, champ. This is about real hardware, not damn emulators.
@Elkdog
@Elkdog 8 жыл бұрын
Doesn't really matter to me, seems like a waste of time, when you can just download something real quick. But I guess if you're interested in doing all that then alrighty then.
@RedArremer
@RedArremer 8 жыл бұрын
+Elkdog N64 emulation is still shoddy. I myself used to be an emulator fanboy, but always found something wasn't quite right with each system, like the occasional frame stutter or sound crackle, and that's with the more 'perfect' emulators. N64 emulation on the other hand doesn't even come close to merely being a case of the occasional hiccup. So for me, nothing beats being able to hook up an original system with an RGB cable, pop an Everdrive cart into it, and be able to play the entire library with actual hardware behavior instead of unreliable emulation.
@Elkdog
@Elkdog 8 жыл бұрын
I had some of the sound issues too. I guess my real issue was with trying to get a controller to work well with the emulator. I bought a retro n64 pc controller that looked the same, but I found the analog was too sensitive or something. I pretty much gave up. I'm not really willing to shell out the money for an n64 and the games though. I really only liked mario64, ocarina of time and GoldenEye. I liked a few others but I thought they had some pretty terrible games on the system. I never bought another Nintendo again after the n64.
@ravengaming4143
@ravengaming4143 6 жыл бұрын
Many N64 games run horrible though, emulation is far better for playing the games at stable framerates and they also look far sharper.
@ricardorego4139
@ricardorego4139 7 жыл бұрын
Hey guys, thanks again for a great video - going to give this a shot with a Gameshark. Just wanted to check - now that Tim's RGB board supports deblur, is this a viable alternative to the pricey Ultra HDMI? Thanks
@mylifeingaming
@mylifeingaming 7 жыл бұрын
+Ricardo Rego [Try4ce] We haven't yet had a chance to test the RGB deblur, but we definitely want to!
@SteelSkin667
@SteelSkin667 8 жыл бұрын
The actual primary anti-aliasing was enabled in the first place to smooth jagged edges out. Why on earth would you want to disable that? The Ultra-HDMI thing, on the other hand is quite neat.
@Podings
@Podings 6 жыл бұрын
Quite many games also experience a slight but appreciated boost in the framerate department, when forcing the N64 to skip the AA. Not sure if I caught the video talking about this, but that's certainly a thing the Ultra HDMI can't provide.
@wschippr1
@wschippr1 5 жыл бұрын
Podings Especially games that use a high-res feature apparently.
@Lotisaims
@Lotisaims 7 жыл бұрын
holy shit these comments...
@Mystik3eb
@Mystik3eb 8 жыл бұрын
This is awesome! I guess you guys don't really feel this way, but I LOVED the look of the output from both the GameShark and Ultra HDMI. I thought it looked AMAZING, despite some weird coloration.
@mylifeingaming
@mylifeingaming 8 жыл бұрын
+Dan Scannell [Try4ce] There is a Sega CD or Silent Hill dithering sort of appeal to it, in a way. ;) Coury definitely seemed more into it than me, though! I think it looks neat in Smash, definitely more detail to the characters. Otherwise, I'm not too sure I'll really be using it regularly. Fascinating, though!
@redgr81
@redgr81 8 жыл бұрын
Maybe it's be but the graphics look better without the hdmi or gameshark.
@jotreliving2614
@jotreliving2614 4 жыл бұрын
I think Tim Worthington is actually putting in a VI de-blur option into newer N64RGB units.
@The-Fishkeeper
@The-Fishkeeper 8 жыл бұрын
I honestly find it so much better looking with the AA on. Was never fond the really pixelated look that Playstation and Saturn games had.
@ksysinf
@ksysinf 8 жыл бұрын
ultra HDMI looks like shit. this is the same shitty picture we get on an emulators, why do one will want it?
@alexh4504
@alexh4504 8 жыл бұрын
So do people like sit directly in front of their tv or something? lol. Also these games aren't meant for ultra huge widescreens, get a tube tv.
@CesarSchrega
@CesarSchrega 8 жыл бұрын
Just feel like commenting, I was 13, had a crt, back in 98. Exchanged my n64 in store 2 times because 'image was blurry it must be wrong'. My mum and store dude wanted to murder me :D
@Sebastian-xy3xk
@Sebastian-xy3xk 8 жыл бұрын
+Cesar Schrega Well you had a point not many people could understand at the time that was real.
@bitwize
@bitwize 8 жыл бұрын
That's just what I need -- blocky PlayStation graphics on my N64.
@ThreeDaysOfDan
@ThreeDaysOfDan 8 жыл бұрын
+bitwize that smear just makes everything look bad though..
@sebastiantafoya3609
@sebastiantafoya3609 8 жыл бұрын
1:22 that game! WHAT IS IT CALLED!? I played it when I was a kid for like 1 month and then gave it back to never play it again, and for 10 years Ive been trying to remember its name!
@mylifeingaming
@mylifeingaming 8 жыл бұрын
+Sebastian Tafoya [Try4ce] Mischief Makers! It's a very cool platformer by Treasure!
@pagb666
@pagb666 8 жыл бұрын
Why on earth would you want to remove AA to that jaggy festival?
@pagb666
@pagb666 8 жыл бұрын
***** You're actually right there, a bunch of N64 games could use a performance boost.
@diegoflores7613
@diegoflores7613 8 жыл бұрын
Project64 and generic controller for n64 usb
@TheLozfan123
@TheLozfan123 8 жыл бұрын
Project 64 is one of the worse ones lol, there are way better N64 emulators than that piece of shit
@diegoflores7613
@diegoflores7613 8 жыл бұрын
tell me the best emulator for n64 plox
@remcocossee5045
@remcocossee5045 8 жыл бұрын
Is it just me or does it look mor blurry with ultra hdmi?
@remcocossee5045
@remcocossee5045 8 жыл бұрын
*more
@DoomJoy666
@DoomJoy666 8 жыл бұрын
it might be. it looks less pixelated
@Sebastian-xy3xk
@Sebastian-xy3xk 8 жыл бұрын
It's blurry because, the N64 has two steps when anti-aliasing. Both the Gameshark and Ultra HDMI remove the first and second step. When you remove half of the anti-aliasing you end up with either result, the picture will still be blurry or too pixelated either way until you use both IMO. Notice when the Ultra HDMI has the de blur, around the pixels there is sort of a fade; and with the Gameshark there isn't a fade but just some blur left. That is what the two steps are
@OtaconEmmerich
@OtaconEmmerich 8 жыл бұрын
N64 needs that minor blur to clean up the jagged polygons it could support.
@williamsrhyn
@williamsrhyn 8 жыл бұрын
Blur rounds off pixels which, in turn makes the characters look realistic, to me, this is pointless
@lamegag
@lamegag 7 жыл бұрын
Depends on the game I think.
@LudwigVilas
@LudwigVilas 8 жыл бұрын
I discovered this channel today... and it's awesome I subscribed.. Keep the good job and Greetings from Mexico.
@toymariozone
@toymariozone 8 жыл бұрын
I discovered it today too:)
@billschlafly4107
@billschlafly4107 8 жыл бұрын
+Ludwig Vilas - Greetings. I just returned from Playa Del Carmen Mexico. I love it there. Very nice people and it's beautiful.
@Arcona
@Arcona 8 жыл бұрын
texture filtering was a god send. who wanted to see the giant pixels of low res images? filter dat shyt!
@tylerfox5003
@tylerfox5003 3 жыл бұрын
I cant seem to find the hacks for this to use on an everdrive becauae the website is down
@isodoublet
@isodoublet 8 жыл бұрын
So much work for making the game look worse Wow
@PhantomHavok
@PhantomHavok 5 жыл бұрын
isodoublet You really don’t have to be so snobby about it..
@87lancerguy
@87lancerguy 7 жыл бұрын
just got a 3.0 gameshark for dirt cheap. trying this now!
@ChrisBuj
@ChrisBuj 8 жыл бұрын
Sharper is not better.
@gozinta82
@gozinta82 8 жыл бұрын
+Arcade Goon Funny that you mention that. The only exception I have with this is older dos games like doom/quake. Those games look way darker and grittier without graphics acceleration (software mode).
@laziestoldman
@laziestoldman 8 жыл бұрын
+Arcade Goon I for one disagree. I prefer a crisp, digital image no matter the resolution.
@RedArremer
@RedArremer 8 жыл бұрын
+Arcade Goon Muddier is not better. Consider the difference between Sega Genesis composite and RGB when integer-scaled on an HDTV. I guarantee you'll take the RGB image any day of the week when shown the two examples.
@ChrisBuj
@ChrisBuj 8 жыл бұрын
+KarbuncleX Muddier is for colours...I don't play retro on LCDs.
@ChrisBuj
@ChrisBuj 8 жыл бұрын
+alazybastard Some people like devon too.
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