creator of the rando here :) loved this game to death and been a fan of your channel for a while so super honoured to get a mention at the end - kept rewinding in disbelief lol
@BoredPodcaster10 күн бұрын
Thank you for the randomizer. I usually run randos for various games, mostly zelda, and when I found out one was made for Pseudoregalia, I jumped at the chance to grab it.
@ShadowOfCygnus Жыл бұрын
21:19 To add on to your point here: more than the character model, more than the readability of the animation, I think one of the big strengths _Pseudoregalia_ has in its corner is the responsiveness of the camera. _So_ many 3D platformers -- including like 95% of the Sonic franchise -- are hamstrung by cameras trying to be cinematic or getting caught on scenery or not being able to keep up with the characters on-screen. But even just looking at your footage here, it feels like the entire game and world were built _around_ keeping things tight and visible. As you said, it's good to see a game focussing on the essentials and absolutely nailing them. I hope we see more from this dev in future.
@quantumblauthor73006 ай бұрын
The first application of adaptive, ai-driven game design shouldn't be npcs- it should be a sentient camera
@MrMarinus182 ай бұрын
One thing they also did which is good is that while most 3D N64 games ran at 20fps Pseudoregalia goes at 60 fps. However they update her animation only every 3th frame. This kind of simulates N64 jankiness without actually being janky. Cause her position and the camera still go at 60fps so it doesn't impact your control at all. You can also see they use squash and stretch which is something the N64 could not do with 3D models. It's something that's hard even for modern hardware to do in 3D.
@MrMarinus18Ай бұрын
One thing that kinda is hit or miss is the character animation or rather how it updates. Many 3D games on N64 were 20 fps and so while the game runs at 60fps the character model is only updated ever third frame. It kinda feels like one of the FX games on SNES where you have the 60fps background and 20fps character models.
@Hatsworthful Жыл бұрын
Considering the artist's other designs, they DEFINETLY knew what they were doing with Sybil, lmao. Which does make the pants being an 'accessibility option' even funnier. Speaking of other designs, the other prototypes they've made are also pretty worth playing, like yeah, they are very much unfinished but its really fun to see where some of the ideas and lines of thought that came to be in Pseudoregalia originated from. And hot dang they also prove how solid the dev's grip is on making fun platforming.
@thecrtf4953 Жыл бұрын
Who's the artist?
@zereimu Жыл бұрын
@@thecrtf4953 Rittzler, he's really good at making thicc characters, he legit makes sexually attractive characters, including the animations, while making the focus of the game just fun platforming, the character simply happens to be attractive and not desexualized unlike many games do nowadays, without making it the main selling point of the game, his art style is just good. He's also a very chill guy, he has a discord and an itch io. Actively talks with us and takes input for this game's development and the other projects he's working on.
@Diwasho Жыл бұрын
The ass and chest have more form definition than the face, they DID have their priorities straight.
@Hatsworthful Жыл бұрын
@@zereimu His character design truly is stellar all around. And really the whole sexy/attractive aspect is always done in a really classy way, like not afraid to look the looks and walk the walk in the absolute slightest, but not being a forced 'the entire point is horny. please applaud' kind of thing.
@zereimu Жыл бұрын
@@Hatsworthful Facts! It's a very realistic way of approaching it too, which for a game about a goat bunny cat girl thing is interesting, because the game design declares the truth, that the healthy female form is sexually attractive and that's just how nature is, no need to desexualize because it does not warrant it because it's not "that" kind of a game, and no need to make an androgynous or macho female protagonist because this game is both fun and beautiful. You said it better than me though, it's a very classy approach, and very clean, absolutely needs to be applauded, literally some people buying the game twice just to support this dev. lol
@ChristianCTaken Жыл бұрын
A funny thing about Sybil's figure; in the Accessibility options, you can give her pants as an optional costume LMAO
@superequinox4185 Жыл бұрын
tights/pants > bare legs imo
@TARINunit9 Жыл бұрын
@@superequinox4185 They're pretty baggy pants. But Pseudoregalia has you covered with the Sun Boots. Did someone say "thigh-highs"? Because Sybil knows you want thigh-highs
@superequinox4185 Жыл бұрын
@@TARINunit9 wide cuffed pants are better, especially in motion. See: Diane foxington
@iamasnail8654 Жыл бұрын
weird how they added an option to ruin the entire game, but hey its the consideration that counts, good on em for lookin out for the prunes
@skytheidiott Жыл бұрын
@@iamasnail8654listen, it's difficult to play a 3D movement hack n slash with one hand, ok? Some of us need that accessibility option lmao
@Zegaexiron Жыл бұрын
I like that the "Platformer Moveset Flowchart" has become a regular thing in these videos.
@Saxdude26 Жыл бұрын
You know it's a good moveset when James breaks down the kinetic nature of the gameplay in METICULOUS detail.
@Zegaexiron Жыл бұрын
@@Saxdude26 And it's drawn with spiffy art
@ConsarnitTokkori3 ай бұрын
give it some more perfecting of the genre and kevin's gonna have to draw 30 poses for a game that somehow only uses one button
@nocturno766010 ай бұрын
I like how the character is tall too, simply because to hop around you need them legs
@helfire14 Жыл бұрын
I think I might have an idea as to why her being tall works with the platforming so much. It's all down to what she's using as a tool to get around. Since she's slender, it lets you get more easily into the idea of jabbing the tonfa sword into the ground like it's a vaulting pole - a great focus on vertical precision, while having long enough limbs to where you've got a easy mental gauge as to the length her wall kicks are going to be and for the momentum she gets from cartwheeling to feel 'natural', whirling her body around to carry that distance. Unintentional, but definitely a happy accident.
@Saxdude26 Жыл бұрын
Her acrobatics translate to such a kinetic movement set, like seeing a spring uncoil and seeing the slightest change making immediately visible differences.
@royaloreo1275 Жыл бұрын
Also having her feet be covered by a color that doesn't appear anywhere else on her helps some I think
@kirbyman100 Жыл бұрын
@@royaloreo1275 I like how you hear the clip clopping of her hooves when you walk around.
@Cheezitnator10 ай бұрын
Lol. It was no accident. Everything about it was clearly carefully thought about. That's what happens when someone is focusing on that core thing and making it fun.
@helfire1410 ай бұрын
@@Cheezitnator As stated by the creator (and as a proxy, this video), the most thought they put into her character design was making her look good, they didn't think about how this reflected on the gameplay. I wasn't talking about the mechanics themselves, just how they coincidentally flowed well with the character's appearance.
@blueasis Жыл бұрын
The game is so good, you explained alot of the movement but missed one of the most important moves; slide jump in any direction, then immediately upon landing sideflip in the opposite direction, you do a mega jump! Its incredibly useful for sequence breaking its by far the most powerful move in the game.
@Josuh Жыл бұрын
oh that sounds amazing
@Aleric765 Жыл бұрын
You can also hit one of the shoulder buttons to toss the Dreambreaker up in the air. Seemingly useless considering it disarms you BUT if you use the sun greaves to kick it in the air you launch it at a nearby enemy and get a height boost too!
@Josuh Жыл бұрын
@@Aleric765 shit got me giggling and kicking my feet fr i need this game
@blueasis Жыл бұрын
naaah thats crazy, i had no idea.@@Aleric765
@mr.wrench9162 Жыл бұрын
Bonus point, you can do that jump off a bunny hop too! Furthermore, I believe this is unintentional, but if you press back as you land, then forward, you can do the mega hop while keeping your forward momentum! Quite tough to pull off, but it feels satisfying as all hell to do! Love this game so much-
@solidskullz5736 Жыл бұрын
I love platformers that give you so many moves to work with, it makes you feel like a badass using them all effectively to avoid hazards and take down enemies in style
@aweigh1010 Жыл бұрын
please never use that term again.
@Josuh Жыл бұрын
@@aweigh1010which one
@dyrr836 Жыл бұрын
You like the Mega Man X series? Feels like exactly what you described.
@Needwagon4Speedwagon Жыл бұрын
This is why The Messenger was my goty 2018, so satisfying to move around
@Josuh Жыл бұрын
@@dyrr836 Probably more Zero series imo, X is cool too but the subweapons in Zero make crazy combo videos
@ploso22 Жыл бұрын
the pikmin music is taking over, we need to be prepared something is coming...
@chase3548 Жыл бұрын
Breadbug
@davebob4973 Жыл бұрын
PIKMIN 5 IS COMING?????
@toxagen1144 Жыл бұрын
Well considering how much Hotel Dusk music he uses and how we haven't gotten a review of that game. I think we're safe... Why do I see a rocket crashing down outside?
@ABitofEpicness Жыл бұрын
@@toxagen1144olimar returned with the milk finally
@BobbinRobbin777 Жыл бұрын
Kumbayah my lord, kumbayah.
@Alex-go8nw Жыл бұрын
This channel is a gem. Alway getting a great indie game recommendation from every vid.
@Zadamanim Жыл бұрын
I don't think Nitro has played it yet but if you like this game and Sonic games then check out Spark the Electric Jester too
@Alex-go8nw Жыл бұрын
Already did. Loved it.🥰@@Zadamanim
@dyrr836 Жыл бұрын
For real, every time I've learned of a game from this channel and picked it up, I've NEVER regretted it even once. I discovered Hypnospace Outlaw here and was obsessed with it for almost a whole year.
@salemmarz3809 Жыл бұрын
@@dyrr836i love hypnospace outlaw its such a fun game
@blimberryjuicy2607 Жыл бұрын
Honestly, the real hook for me with this channel is how honestly into it Nitro can get, like, genuinely into it. Be it love, admiration, outright disdain (bootleg Lisa game kek) or just neutral contemplation of a game he's presenting, it's always Nitro right there, not something meant to catch a general public, just Nitro. And I love all of it, ever since I first saw him back in 2015.
@CrazyRiverOtter11 ай бұрын
As a game dev, James is absolutely right about the whole pencil/marble analogy. The thing about this game is that the main character is animated so beautifully and fluidly that you always know where she's going.
@dismaldimwit2200 Жыл бұрын
In defense of the term Metroidvania, I feel the term describes much more than just how the map is designed. It also describes how the power-ups and progression are going to work, the types of secrets you should look out for, and what challenges you'll probably face. No one's going to think games like Slay the Spire or Peglin play exactly like Rogue despite both of those being labeled as Rogue-likes, but they will know what the core premise of each is at a glace.
@itsaUSBline Жыл бұрын
Yeah, I think he's just blaming the fact he didn't watch 10 seconds of a trailer for Hollow Knight to know it doesn't play like Metroid or Castlevania on the term.
@theblobconsumes4859 Жыл бұрын
@@itsaUSBline Also the fact that it really doesn't play like Mega-Man. There's bits of that but someone who likes Mega-Man but not heavy map exploration would despise Hollow Knight, because of how much exploration plays a role on that experience. I do think another term would be better for this sub-genre though; Search action is a term some use and I prefer it, as the dichotomy of action, traversal and exploration is very important, specifically in making sure they are constantly linked.
@dismaldimwit2200 Жыл бұрын
@@viewer6152 I feel like the grid structure point is more a product of most traditional rogue-likes also being dungeon crawlers. Rogue was a dungeon crawler, yes, but the concepts that makes a game a rogue-like are more in line with how Rogue differs from other dungeon crawlers.
@kfcnyancat Жыл бұрын
@@viewer6152 "Rouge-lite" is what you're looking for.
@quarreneverett4767 Жыл бұрын
He is right tho all those are part of the map. La sub genre and genre encompasses more than level and level progression designs.
@thelenbax849710 ай бұрын
Pseudoregalia got to a point where it affected my dreams too. I suddenly found myself surrounded and lost deep in monolithic structures drowned by a sorrow light. What an excellent game
@waluigihentailover69267 ай бұрын
That’s crazy. I had a different type of dream though..
@anthonybowman34234 ай бұрын
@@waluigihentailover6926 Yeah. It brought me dreams of flow and movement and freedom. Like, that legit, not even a joke. It's the part of the game that struck the most for sure. That uhhh... that IS what you were talking about. Right?
@waluigihentailover69264 ай бұрын
@@anthonybowman3423 Ehh. Close enough.
@stephaniegiacco75244 ай бұрын
Same thing happened to me but with B3313, it affected my dreams in ways I don’t really know how. I feel like a lot of 64 styled games have that effect, the dreamy style of them is the perfect brain food for dreams.
@Peronioz Жыл бұрын
This video has such a 2010's vibe I could 100% believe it was from 13 years ago. And that's a compliment.
@NitroRad Жыл бұрын
what.... what does this mean
@theattila5676 ай бұрын
@@NitroRadI think it means that your video format has the passion and vibe of the videos, like say AVGN or the like. That's what I got out of it.
@Buddy_Duck Жыл бұрын
Honestly a game like this being short is a big appeal to me because I see that as a reason to replay it more frequently.
@RadikAlice Жыл бұрын
It's like food, if it feels less filling you're more likely to eat more And God, are some games and genres just inhuman amounts of filler
@dr.cheeze5382 Жыл бұрын
@@RadikAlice What do you mean you don't want an 40 hour open world with nothing but 4 copy-pasted side quests???? The company has to meet it's 300% growth quota somehow!
@RadikAlice Жыл бұрын
@@dr.cheeze5382 Don't forget the mass layoffs after "record profits"! This was a good laugh, thank you
@wirlogx Жыл бұрын
it's lovelly how the dev captured the animations of the mid 90's era, on that time 3D models had that kind of cut and low frame animations. I was never a fan of the washed textures of the N64 but here the dev nails it perfectly. I'm adding this to my collection
@alittlenitemusic6571 Жыл бұрын
Cavern of Dreams did this art style so much justice, highly recommend if the 90s era n64 design is a plus
@Evilriku1310 ай бұрын
The term you may look for that is actually the term for Metroidvania is "Search Action" game.
@Twisted_Logic Жыл бұрын
This may just be my favorite game to come out this year. And to emphasize how flexible Pseudoregalia's movememt is, I played through 90% of the game without the ground pound or wall run and didn't even realize I was sequence breaking for most of it. Meanwhile my friend finished the game without ever finding the wall kick! If you're good with the movement the world is your playground with or without fancy tools. Also: you actually missed an important option out of wall kick: attack. Attacking cancels the wall kick animation while maintaining momentum. You can use it to wall kick towards a ledge and grab it instead of bouncing off. It really opens the world up
@yeeterscringer576010 ай бұрын
I love it when it feels like an indie game caters to almost the exact things I wanted from similar games of its genre. Tight, fluid, and chainable/complex movement is something I value in video games such as Celeste. The surreal Yume Nikki vibes with the liminal spaces also do it for me. Good stuff.
@coldwarpgates622 Жыл бұрын
I'm so glad this game is getting the recognition it deserves
@lyriexius5115 Жыл бұрын
real
@CalebSmith-lr9is Жыл бұрын
We have the same pfp 💀💀💀💀
@coldwarpgates622 Жыл бұрын
damn, it's so unique too @@CalebSmith-lr9is
@dr.cheeze5382 Жыл бұрын
@@CalebSmith-lr9is No you don't, liar!! you have different shades of purple!
@chronicbackpain60479 ай бұрын
I'mma say it here- If Celeste can get expansions being mostly 2D platforming, then Pseudoregalia also deserves expansions. I get it- completely different beast Making a whole new 3D area to jump around in; but a sort of Challenge mode or a Gauntlet in your fully kitted out Sybil would be a DREAM! I really hope the game either becomes open source for a modding community or the creator returns to make another project for Pseudoregalia.
@HaveYouTriedGuillotines Жыл бұрын
Absurdly good movement is one major part of why I have thousands of hours into Warframe. It's nice to see appreciation of movement systems returning to the forefront of game reviews.
@quantumblauthor73006 ай бұрын
I installed MineHop and Fastmove for Minecraft and it finally feels close to a good game (inventory still sucks)
@CjJello Жыл бұрын
I started to learn and practice the speedrun tech "slide ultrahop," not because I ever intended to speedrun the game, but because I had so much fun JUST practicing the movement. Pseudoregalia is the only game I've ever played that has managed to grip me like that, so I know it's something special! I only wish I could turn the individual abilities on and off so I can practice different techs with different ability combos. Slide ultrahop becomes almost impossible (for me) with the slide-jump ability, and it sucks I don't have the option to switch back. Also, glad to see another Underbelly appreciator
@rafaelhines11783 ай бұрын
If you want a game which makes you want to learn the speedrun techniques just for the movement alone, might I suggest celeste
@Rocknoob492 ай бұрын
For real, anytime i got to some spot where i was "supposed" to get stuck until i unlock another move, I really sunk my teeth into the toolbox i had so far. Most of the time (probably everythime if you're better at it), you can make it somehow. Maaaybe there was one long-jump where you needed either the slide hop or wall run first, but someone probably sloved it with wall kicks :)
@CjJello2 ай бұрын
@@Rocknoob49 Yeah, on my first playthrough I managed to push through one of the platforming challenges without having the intended ability (wall run) for it. I was ecstatic when finally did find the wall run and realized I had accidentally done a sequence break.
@PANGPOWER Жыл бұрын
One thing I did notice when you were talking about the character height is that especially in this case the longer legs can make for some unique features such as the wall kick, if you had a short stubby character that kind of wall kick just doesn't make as much sense but with a taller character you can get a wall kick like the one in this game.
@magentaface2750 Жыл бұрын
Can’t believe is the first time I skipped the spoiler section but it goes to show how much you sold me on this game, even if I’m not the biggest fan of the artstyle
@schmity007 Жыл бұрын
As someone who went into the game blind, the stuff he skipped over is really worth keeping the surprise on.
@jameslawrenson1208 Жыл бұрын
It's the second time for me.
@amberhide043 ай бұрын
as someone who went into it semi-blind, the artstyle was one of the things that sold me lol if there are 1000 fans of this artstyle, i'm one of them if there are 100 fans of the this artstyle, i'm also one of them if there only a measly 10 fans of of that artstyle, I'll still be one of them if there are 0 fans of them... I'm dead
@Impalingthorn Жыл бұрын
Almost 30 Nitrorad? I'm a child of '94, now I'm curious if you are too. I get a certain comfort out of your content, it brings me to a calm when I am normally bitter and quick to anger; you still have that unwavering optimism and charm I lost earlier on in life and it brings me a lot of comfort. It takes a strong man to keep a smile on their face through it all and I know from past content that it hasn't been all sunshine and rainbows for you. Thanks for always uploading. These genuinely improve my day.
@Impalingthorn Жыл бұрын
Just wanted to update my comment: NITRORAD, WHEN YOU REVIEWING PIZZA TOWER AND BOMB RUSH CYBERFUNK.
@langying Жыл бұрын
20:07 So, in other words; more than a handful of the players are playing this one-handed.
@retrobitadam7 ай бұрын
And the 7% of those that still play 2 handed
@LiquidOrcana Жыл бұрын
Fun fact, the side flip is still a huuuuuuuge part of movement later on since you can sideflip out of the slide jump, letting you SKYROCKET upwards (it even has it's own sound queue and animation), but since it's from such a horizontal move to start, it makes figuring out where it's best to use absolutely addicting! Gosh I love this game, I really REALLY hope that people figure out how to make custom levels at some point
@mistery83634 ай бұрын
sound cue*
@BenOlsberg1995 Жыл бұрын
Hearing James verbally dissect all the creative ways you can maximize a character's movement options in a platformer is the platformer equivalent to hearing a combat enthusiast go in depth about how many creative and optimal combos you can pull of in a Devil May Cry game or something, it's such a joy to listen to. I would also love to see this game come to consoles since I myself, am not a PC gamer. No real reasons beyond my own comfort level being predominantly oriented with consoles, and my lack of knowledge for using computers beyond basic internet access purposes. But yeah I would love to give this a go on Switch or something. Hell, my Switch is where I played other Indie greats like Bastion and Hyper Light Drifter. I'd love for Pseudoregalia to get a console release.
@daxtear Жыл бұрын
I absolutely loved moving around in this game, but i got lost so bad that I legit couldnt progress. I have horrible issues remembering my way in any game and the similar looking boxy corridors in pseudoragalia made me literally wander all the way back to the starting room like half way through the game, thinking I was progressing through new areas. A map could be a huge help with this so I'm glad the dev is apparently working on it. Also - have you ever played Jak and Daxter? The first one? after that you should know that readability is totally fine with a tall character.
@NitroRad Жыл бұрын
Believe it or not I've NEVER played a Jak game! Really need to sometime.....
@twistedmyth5860 Жыл бұрын
I too enjoyed it and got lost as fuck. Haven't beaten it either because lost.
@Suekamoto Жыл бұрын
I had the same exact issue. The game has loads going for it, but the lack of any form of mapping really hinders it. I'll definitely give it another go if a map does get added.
@anguset Жыл бұрын
@@NitroRadmake sure to try the PC port of Jak 1! It's exactly what it sounds like, same as the Mario 64 port from a few years back. Native 4K and 60+ fps, it's an absolute dream, and not hard to install.
@K4RN4GE911 Жыл бұрын
@@NitroRad GAME TRILOGY VID?!
@dreadgrave3379 Жыл бұрын
Pseudoregalia is an excellent platformer but it's also the exact kind of Metroidvania that I wish was being made during that big souls-like BS boom. Not a punishing slog of back dashes and double jumps but a sandbox to collect and test powers before seeing how they fare against big boss. Granted PR only has 2 bosses but when the world is an obstacle course you hardly need many more. I spent a solid 5 hours to beat it, spent another 5 just enjoying the movement on and off and found in my travels like 3 traversable out of bounds areas that feel super rewarding to get around.
@PlatformPanic83695 ай бұрын
Dude, your taste in platformers is impeccable. You're my favorite channel to watch.
@benmcreynolds85819 ай бұрын
As someone who grew up skateboarding. I love these types of games because you get so much replayability just from getting the ability to move through the game in ways that makes you feel creative and satisfying. You find there's layers to this when it's done well. So overtime you find depth to the ways you can play. Skating has a very similar feeling. You can approach an obstacle in a bunch of different ways and half of the fun is figuring out how you want to approach certain obstacles. This is part of what style is in skating. It's not just how you look when you skate but the trick selection you have and how you use them on different obstacles. This game is awesome and I hope we see more like it. SlayersX, this game and corn kidz 64 are so refreshing!
@leilaclarridge5807 Жыл бұрын
Maybe the reason why Sybil is so easy to read is because she spends so many of her animations curled up, with her legs spread, and other poses that draws her into herself, which reduces the amount of space she takes up. For the same reason why characters like Mario and Dreamcast Sonic are so easy to control, she is too, just in a different way.
@Songbearer8 ай бұрын
Tell me more about Sybils leg spread
@Padre_des_los_penitentes7 ай бұрын
@@Songbearerme too
@codyholley2 ай бұрын
Please explain more
@bluesoul1000 Жыл бұрын
I kind of wish he mentioned the first person view toggle. I'm sure the dev just wanted to implement it for the hell of it, but man it does feel like a setting that would have existed in one of those retro platformers.
@SpectaKoo Жыл бұрын
I'd been holding my breath you might make this one, so glad you're covering it!! Pseudoregalia RULES. Slickest movement techs I've played around with in years
@hiphyro Жыл бұрын
BASED SPECTAKOO
@Josuh Жыл бұрын
On par with unsighted fr fr (Unsighted is top-down 2D and focuses more in combat but they play surprisingly similar, Pseudo obviously has more movement options but Unsighted feels just as smooth once you get all your abilities)
@TrisMil8 ай бұрын
Given how little attention I've ever paid to the 3D platforming genre, I was very pleasantly surprised by this game. Cave Story was the last time I've played a game that simultaneously felt so simple in presentation, but was also clearly created with boatloads of passion. And there's definitely something about being able to *whack* a switch to make it work that you've summarized perfectly. Great review! (Also, I knew beyond a shadow of a doubt that you were Canadian the second you said, "...meter".)
@DeskoDev Жыл бұрын
As a Pseudoregalia fan, holy hell I did not expect this
@honkmaster Жыл бұрын
Somewhat unrelated, but it's crazy that I've GROWN UP with this channel. I remember being 15 (5 years ago now)and finding out about Lisa. I fell in love with that game and I fell in love with this channel. It's honestly a memory I feel like I'll look back on fondly. I got shit to be nostalgic about when I get old, and honestly that's kinda cool to know
@playererror4044 Жыл бұрын
Your point on activating switches and things with slashing in universe, Momodora is great for it, well 2 and 4 are, because the checkpoints in that game are activated by ringing the bell, sprinting through a room and saving without breaking flow is awesome.
@musicinmymind623 Жыл бұрын
I got so excited seeing this!! One of my friends absolutely adores the art direction and insane movement in Pseudoregalia. Awesome to see you cover it and give it more attention!
@JunnyJai Жыл бұрын
There's a small indie game that has come out on steam recently called "Frogatto and Friends" it's pixel art with that adventure/platformer and Metroid/Mario2D vibes. It originally came out way back and was on the iPod Touch (when that was a thing), PC and Mac. Now finally complete and on steam after being on Greenlight for so long.
@prismcrystahla6 ай бұрын
Fun fact about the slide and those 180 high jump backflips. If you hold back and jump right as you hit the ground from the slide jump, you'll do this Ultra backflip LAUNCHING yourself into the air. Hard to get a hang of, but once you do, its the most broken tech in the game with the areas you can get to that your not supposed to get to.
@mistermamamia Жыл бұрын
With regards to character height, I personally think it's more about the camera and the little tricks to help you aim yourself. How zoomed out the camera is compared to Sybil, (despite her being pretty close to the front of the camera), should make you feel that she should take up more space, but that just isn't the case because the camera always makes sure you're seeing what's ahead. Plus, I think her actual position right in the bottom middle of the screen makes it pretty easy to tell where she's going to land, you just get the vibe where she's always supposed to be at all times since it's nearer to the bottom than it is the middle. And to finish that off, there's the classic jump shadow that stays right under the character to give you that last little bit of visual clarity to make sure you know where you're going. If what I'm saying does or doesn't make sense, let me know! I like thinking about why certain mechanics or systems work in games, so I'd like to understand as best as I can!
@GameDevYal Жыл бұрын
I totally agree on the "mobility is king" sentiment! When I played A Hat In Time I realized I was doing the exact same input for EVERY SINGLE JUMP (doublejump into dash into dash-cancel triple-jump) and the only thing that changed was the timing, and once I came to the realization it just killed all the fun for me. (My favorite Hat In Time mod is the one that just straight-up gives you FLUDD from Sunshine, having all those extra mobility options made the game feel a lot more engaging again... kinda wish there'd been something similar in the base game)
@LukeStation Жыл бұрын
I'VE BEEN WAITING FOR THIS VIDEO 🔥🔥 When I first played it I was HOOKED. So glad you decided to cover this game!!
@AnthonyCSN Жыл бұрын
What a coincidence, I just played through this on stream last night. One of my favorite games of 2023!!!
@ruairip7722 Жыл бұрын
I was hoping you'd cover this! A friend recommended Pseudoregalia to me and it was one of the funnest platformers I'd ever played
@ChristianEsquivel845 ай бұрын
There are some songs that were written by PatatoTeto who uses a Korg M1 and a Korg Wavestation for the following songs: Their Subdued History, A Forgotten Fortress, Outside The Castle Walls, Pages of Solemnity, and Delirious Acting.
@bautista812 Жыл бұрын
I'm very glad that you have made a video about this game! The theme and aspects really gave me this feeling of nostalgia that I haven't had in a long while. What surprises me is the fact that the same guy who got me into the LISA series 4 years ago makes a video of my favorite platformer in a long time. Thank you!
@autistazinha6 ай бұрын
man you forgot to talk about the slide ultrahop and the sword kick that literally lets you wall kick the sword mid-air
@fungus2791 Жыл бұрын
I bought this game on the day it came out on a whim while scrolling through the steam shop. What a banger this game is.
@cinebst Жыл бұрын
ahh so glad you made a video of this one! this game was a highlight of the year for me (and so many others)
@RazAnime Жыл бұрын
Im surprised you didnt mention the secret Technique the dev put in the game where you can do a super high-jump out of a slide (without slide jump unlocked) and that jump goes so far and so high that speedrunners clear the entire game with it in a few minutes And that technique is not a bug, its a developer-intended easter egg, like the Wall Jump in Super Metroid
@autumnalgloom5360 Жыл бұрын
That sounds kinda lame tbh. Intentionally putting in bugs that remove most of the game for speedrunning purposes kinda go against the whole thing imho.
@RazAnime Жыл бұрын
@@autumnalgloom5360 its not a bug, its a secret move; and its hard to execute fluently and to use correctly
@autumnalgloom5360 Жыл бұрын
@@RazAnime yeah, thats exactly what irks me. If its a bug... well, that just happens during game creation. But as it is put there on purpose its intentionally taking away from the experience.
@Josuh Жыл бұрын
@@autumnalgloom5360I would say that's an horrendous take except you're partially right, If you use this on your first playthrough as I currently am it makes everything so disorienting since i never know if I'm even supposed to be in certain places or not, it's a move that you should only use when you know what you're doing imo, still, it has made everything more fun, if a bit more tedious at times
@theblobconsumes485911 ай бұрын
@@autumnalgloom5360 Not really. It's something that gives you freedom over the map and figuring it out. It does not take away from the experience if you're in it for the platforming and the mental puzzle of the map. I don't believe you are even partly right. You're dead wrong.
@kathydina364610 ай бұрын
I feel like I've seen this before (Edit) Wait, now I remember. Good artist, interesting fan art. Time to check it out, seems fun!
@Saxdude26 Жыл бұрын
The great thing about James' videos is there's a 50/50 chance he'll hit you with an underrated nostalgic classic or an absolute banger of an indie title. And when the latter pops up with such charm as this, I am NEVER disappointed.
@bromeliad968310 ай бұрын
Great video. This game looks cool and I wouldn’t have known about it otherwise if it wasn’t for this review.
@danielpratt3794 Жыл бұрын
Wow, reallly nice to see you genuinely happy about this, plus the video was great two, the visual aides good audio and game looks really good. I'll be sure to check it out when i can. Good Job loved the video and hope they can expand the gameplay somehow in the future!
@lucetubegplusstillsux26783 ай бұрын
The movement is one reason I really love DK64 not only do you get almost as many options as Mario you get 5 different variants with their own wacky movesets. Even if it wasn't really utilized fully in the game itself.
@golden_anomaly Жыл бұрын
So glad you're talking about this one! Definitely one of my favorite games this year
@hunteratops Жыл бұрын
Thank you so much for recommending me this game. This is the first episode of yours I didn't finish and dipped out for the spoiler section. It was tough to not finish a NR video...but worth it for Psuedoregalia
@peepperson444 Жыл бұрын
So glad you’re covering this game. It needs all the love and attention it can get- legitimately one of the best indies to drop this year! Six dollars for an amazing, short-and-sweet game, definitely pick it up if you haven’t already.
@dingding511310 ай бұрын
i just beat the game and you mentioned things i didnt even know i could do, the game was so freeing i didnt even need to explore every single option
@DR_Surreal Жыл бұрын
I've been waiting for this video ever since I played Pseudoregalia myself... one of the most beautiful games I've played this year
@BoredPodcaster10 күн бұрын
I really hope a second one is made. I love this game. And if the creator of the game is reading this, please give us more Sybil, she's an awesome character that fits perfectly with the look and feel of the game.
@GFCOLCQuote Жыл бұрын
I wish I new James in real life. Not only does he just seem like a standup guy that would be amazing to couch game with, but also just hearing the enthusiasm in how much he enjoys the things he does is so contagious. I haven't had that type of feeling since I was really young, like Elementary or Middle school young, where I would play old games for the first time with friends and we'd be experiencing these new things and techniques together and "Can you get up there" and actually doing it and literally giving hype shouts for the next several minutes. The tone in his voice when he described how cool the wall jumping was literally forced a smile on me that was more infectious than a yawn.
@NanaKyoto Жыл бұрын
Yes! THIS is what I love about platformers, the sheer amount of options the player is given for movement so that they can get around with in their own way, which is phenomenal! I also love how indie devs have been able to keep this genre fresh, and even take it in interesting new directions, both in gameplay and character designs, helps them stand out. Also, any game that features a retro, low poly aesthetic is just pure comfort for me.
@AisuDjin Жыл бұрын
Love how this game plays. Easily one of my favorite platformers this year. Thank you for making a video on this beautiful game.
@mr.wrench9162 Жыл бұрын
I’m so happy you chose to review Pseudoregalia! I love this game so much-
@q3hdi3 ай бұрын
Nobody’s talking about the Tomb Raider influence.
@Supermynci900011 ай бұрын
Probably an odd thing to bring up, but I took a pretty close look at Sybil's face and noticed she had what appeared to be wrinkles under her eyes, suggesting that she may be approaching her elder years like late 30s early 40s. And one of her unlockable outfits is literally called professional, suggesting that maybe she's been at this sort of business long enough to get really good at it. So maybe this dream world is not the only world she knows. Maybe her job is to travel through other people's dreams and stop them from becoming nightmares.
@Zepheroni Жыл бұрын
this game was a blast to play when it came out thanks for sharing it with others, keep up the great content
@NoahSprague11 ай бұрын
I'm actually impressed how far you can progress without getting all the power ups, which can also leave you wondering where you should and should not be progressing leaving you confused most of the time.
@SohakmetGameplay Жыл бұрын
This game really does have the schmoovement. It was a blast to play and I wouldn't mind getting lost if I could just jump around without a care in the world. Also that last fight got some legit Nier Automata vibes going on. It's great. Hope we get some more updates soon
@xaracen72072 ай бұрын
i spent 13 of the last 24 hours playing this game, 100% it, and felt empty... THERE NEEDED TO BE MORE its soooo goooood
@tehcrusher Жыл бұрын
12:00 I can think of a bigger cake if it's Sybil we're talking about, ngl...
@FittererFilms11 ай бұрын
Just beat this cause a friend got it for me as an early Christmas present. I love all the different movement upgrades you get throughout the game.
@astrades2601 Жыл бұрын
I don't remember when i last time saw someone who was talking about video game with this level of delight as Nitro Rad in this review. It was refreshing xD
@JetrinLee Жыл бұрын
I'm SO glad you made a video on this, if there was one channel I wanted to cover this game, it was definitely you. You always upload quality and speak art of games that I enjoy or have come to enjoy because of your videos. I initially planned on making a video for Pseudoregalia too, but it was moreso focused on me learning to speedrun the game week one.
@leerock1791 Жыл бұрын
I love the way that you make videos, more people should make videos in the style that you do or similar. It's always refreshing
@araindog1657 Жыл бұрын
Every time I come back to watch one of your vids I genuinely don't get how you don't have at LEAST a million subscribers, you just feel like one of those top-dog main youtubers everyone should know
@spaceace9103 Жыл бұрын
Glad youre giving this game more attention
@danbrady9009Ай бұрын
I bought this game, skipped the spoilers, liked, and subscribed. All things I don't normally do because this game looks...Pretty Rad...
@samuffert Жыл бұрын
Considering that intro im surprised you still haven't reviewed Spark The Electric Jester 3
@DobieMeltfire Жыл бұрын
Holy hell, the most underrated gem of all time! That game needs more attention.
@Verolzy Жыл бұрын
My favorite memory of this game was being frustratingly challenged at a segment of Sansa's Keep. I was stuck there maybe for an hour, getting hit with challenge after challenge and feeling shocked how quickly the difficulty ramped up... Only to find the game was expecting me to have wall running for the last 2 zones. I beat that area without the wall run. And it felt so good to know that I did it without that tool.
@2Blades564 Жыл бұрын
I am very happy to see him make a video on this fantastic game!
@Sleepy_Cabbage Жыл бұрын
the height of the character is perhaps circumvented by the great use of color, the upperbody being grey and the lower being black, it helps read their movement
@joelou Жыл бұрын
I'd love to hear your take on modern speedrunning first person platformers such as neon white, and ghostrunner
@jekrixlokan4507 Жыл бұрын
I absolutely loved your explanation of the movement and moveset, you genuinely do the best at capturing and explaining the things in movement that I love in games that I can never explain to my friends, and that I feel nobody else can explain as much as you.
@Kesvalk3 ай бұрын
"the biggest cake given to this game" no, the biggest cake is sybil hindquarters
@Ilia_Salnicov6 ай бұрын
Thank you for showing this game. That was really fun experience wich I didn't have long time from 3d platformer.
@AxelLopez-gi9br Жыл бұрын
been waiting for you to cover this absolute gem
@sundalosketch47694 ай бұрын
You know the movement is far too fun when I forget Sybil can just crouch in place. I always timed my slides under that part 7:30
@AlvinFlang69420 Жыл бұрын
I never heard of this game until now, so I'm buying just from reading the description. NitroRAad is by far the best one when it comes to platformer suggestions.
@Jac-Man Жыл бұрын
Hey man, I think you’d get a MASSIVE kick out of the Marble It Up games. They’re physics platformers that are able to have wide movesets as emergent consequences of the physics and level terrain, and they’re IMMACULATE.
@AnnCatsanndra Жыл бұрын
I'm so happy to see Psuedoregalia getting more attention and love!
@SpoopyChicken Жыл бұрын
I saw Ironpinapple talk about this game a while ago in his Soulslike video, happy to see it get covered by Nitro too!
@SerinitySack Жыл бұрын
If you liked the movement in this game, definitely check out some of the dev's other games. They have a prototype on their itch page for a game called blazing dynamo that'd probably be right up your ally.
@professordetective807 Жыл бұрын
Look up "Agent 64: Spies Never Die" for that Goldeneye Throwback fix. Or maybe ScreenCheat, if you want that split-screen arena action with a twist (everyone is invisible, so you have to either watch for their muzzle flashes or, ideally, peak at your opponent's screens. Hence the title).