As a "disabled gamer", I find this debate insulting. There are some games that just aren't for me and that's all there is to it. Besides, an easy mode wouldn't make the types of games that I can't play any more accessible to me. I can't play fighting games with big multi-button combos, and making the combos I can't do deal more damage won't help. Those games are fundamentally designed around actions that I can't do. I can handle the souls games because there's only a handful of buttons to manage, so getting through them is a matter of patience, while street fighter is completely out of my reach. At its core, if you can't perform the basics of a game an easy mode won't help you, and if you can, then you don't need an easy mode. People with disabilities aren't babies, don't treat them like them.
@hunted4blood5 жыл бұрын
@@Mr_Skibz a) No, even in a from software game an easy mode would not make it more accessible, if you can't perform the basic actions of the game lowering enemy health won't make it more accessible b) One button combos in fighting games would make them more accessible, but that would completely shift the focus of the game from learning and executing the combos to matchups and footwork, mixups would just be erased from the game. Fighting games are just about something that some people are incapable of. It's no different from the fact that blind people can't enjoy those "spot the differences" pictures.
@666HeroHero5 жыл бұрын
Thank you, I hate how nowadays people are getting angry and their pitchforks on behalf of others who are not angry. Whether it's about disability or calling jokes or whatever offensive/racist even though the group that's supposed to be offended isn't.
@Bjorick5 жыл бұрын
+hunted4blood but this arguement isn't about you, you're just an excuse that they're using to get what they want, you're just their slave pulling their arguement. ANd it's due to their respect for you that they treat you like you're nothing but an excuse, of course. If someone says this about disabled people, and they're not disabled, i just dismiss them. If I see a disabled person talking about this, cool, but you know what? I like this game called 7 days to die, and i've gone in and modded the game to be what I want it to be, rather then expecting the dev to do this. This maynot always be possible for the average user, but most games do have mods people build for them, and most modders accept requests, so it's not that hard to make a game what you want it to be.
@buddakream9785 жыл бұрын
@Sai Tama dk if what you said is supposed to oppose what hunted4blood said but just to make sure. Not everyone is disabled in the same way. Some people are dyslexic and have trouble understanding text or other fine details and other people have high functioning autism or tremors in their hands and body. The word "Disabled" covers a massive spectrum of hundreds of thousands of disabilities. Just because one person is disabled and can play street fighter doesn't mean every other disabled person can too.
@buddakream9785 жыл бұрын
@Sai Tama Oops sorry I thought I was talking to a normal human being. Didn't realize I was responding to a Manchild I'll let you get back to your building blocks.
@changoazucar5 жыл бұрын
Plot twist: Sekiro has ONLY the easy mode, they didn't include the hard one!
@fabienz315 жыл бұрын
actually, there's a demon bell-thing that increase difficulty. Yeah, ez mode with a hard mode concealed somewhere
@BigDBrian5 жыл бұрын
demon bell, giving kuro's charm to kuro (NG+)
@francescolombardi34385 жыл бұрын
imagine if enemies as insignificant as an Ashina footsoldier had 2 phases and 2 deathblow markers
@alexanderstilianov5 жыл бұрын
This is some Mega Man 2 level of plot twist.
@francescolombardi34385 жыл бұрын
@Wil E and on the second phase, he pulls out a second sword, and completely changes his moveset
@sageoftruth5 жыл бұрын
I think Mark Brown's "Designing for Disability" videos would be a great supplement for this video. As was said in this video, a simple difficulty tweak won't help the disabled most of the time. Often, what's needed is a few more options in the options menu, like an option that triggers more audio cues for those with poor vision, or something that changes the color palettes for those with a bit of colorblindness.
@marcar9marcar9725 жыл бұрын
Sageoftruth this is much more effective
@jaydenpratt8525 жыл бұрын
I think Battle Field 4 had a colour blind adjuster. Thankfully some games audio options are very in depth.
@bratdfortd4 жыл бұрын
a better analogy would be, "some movies are hard to understand because of their high concept nature, so filmmakers should add annotations explaining them so everyone can understand"
@shaunjimbangan11663 жыл бұрын
@Simon Parnell I can kind of see where you are coming from, but sport is suppose to be exciting. The fun comes from being challenging. A movie is suppose to be relaxing, something you can come home to and watch after a long day of work. So by making people do there homework before watching, it makes the whole watching experience a lot less enjoyable.
@notbot53603 жыл бұрын
@@shaunjimbangan1166 for me its the opposite, i like films that requires knowledge that i don't know so after im done watching it the first time, i would try to google things that i don't know from the movie, i might gain few knowledge about something new and then getting mind blown by it, it feels really good. Like interstellar, god that movie really provide lots of mind blowing moments.
@Excalibur5k3 жыл бұрын
I dont think it works because you can still watch a movie from beginning to end even if you dont understand it. Its not like you have to pass a quiz after every scene like fighting a video game boss.
@Political_Brainrot_Auditor3 жыл бұрын
@Simon Parnell "Making games hard is more akin to making an obstacle course so tough 99% fail. Exclusive not by its abstraction but by it's design." lol filtered
@TheBotinha933 жыл бұрын
@Simon Parnell No, the obstacles are already the hard game, making a game easier is removing the obstacles. At that point it is not a obstacle run, it is a sprint to the end, completely different sport.
@RunningDownMidAsTechies5 жыл бұрын
>Could a disabled person beat father gascoigne? Yeah, DSP did just that on stream even
@namelessgarrett30525 жыл бұрын
AHAHA
@danialyousaf64565 жыл бұрын
Don't insult disabled people like that ... No one deserves to be compared to DSP .
@DerVasto5 жыл бұрын
@@danialyousaf6456 He really seems disabled though. In what way ever, but all that he is can't just be an achievable mental illness, some of it must be some kind of disability. Maybe a Forrest Gump situation.
@danialyousaf64565 жыл бұрын
@@DerVasto forrest was at least likable.
@DerVasto5 жыл бұрын
@@danialyousaf6456 Shots fired lol
@moonbound64785 жыл бұрын
People out here wanting an easy mode while us Kirby fans are wanting a hard mode
@ulti-matezoan63985 жыл бұрын
Oof
@zoesequeira53885 жыл бұрын
@Socialist Sylveon didn't black and white 2 have that?
@pelinalwhitestrake82895 жыл бұрын
@@zoesequeira5388 we need black and white 3!!!!
@yocarter92215 жыл бұрын
New Super Mario Bros
@theguardian83175 жыл бұрын
best comment making fun of this whole stupid easy vs hard difficulty nerd fight in social media
@tomoffel19635 жыл бұрын
Great arguments. But in my opinion there's really just one argument needed: Video games are art and if you are making a game and the difficulty is part of your artistic vision then thats it, end of debate.
@Watcher-hh4mu5 жыл бұрын
@Siren Drake That's an absurd point to make. Some people being varied in skill doesn't disprove his claim. It simply means that people are unequal.
@RightHandedMan255 жыл бұрын
@Siren Drake It all boils down to a feeling of "If I can do it, so can you". If you wanna play a "hard" game in easy mode, then you go play "easy" games. I mean, I can look away at every jump scare in a movie or cover my face during buildups and still get to the end of a horror movie but did I really watch it? Did I get even half of the intended experience? And most people who want to control how you play your games really just wanna share the satisfaction of completing a challenge to those who think its impossible, to convert people to "hardcores", they just have no better ways of communicating this than imposing their view and a superficial account of their experience. In this age of idle clickers, candy crush and open-world sandbox galore, do you really blame them? Some people just don't understand that not everyone looks for the same things in gaming simply cause not everyone looks at video games in the same light. To some this is like watching netflix, to some this is a hobby, to some this is is an addiction but in the end we are all here to do the same thing at the end of the day and thats to play a good game no matter if it teaches us to surpass challenges or just lets us disconnect our minds. Theres something out there for everyone.
@katie66665 жыл бұрын
@Siren Drake well the majority of gamers aren't f*cking handicapped and are perfectly healthy, sorry but FromSoftware ain't putting in an easy mode, especially after the game awards
@ChefofWar335 жыл бұрын
@Siren Drake As long as the difficulty is set at the start of the game and cant be changed during, ill accept multiple difficulties. There is nothing I hate more than the "win button" that alot of games have. A good example of a game that does this extremely poorly is Bethesda games. Where you encounter something difficult/impossible with the gear you have and you can easily get past it with the click of a button. At least for me, it makes those games unplayable.
@poisonsquid375 жыл бұрын
@Siren Drake Game are harder for some than others huh? Yeah because some people suck and some people don't. I think it's time to get gud casul.
@GameCyborgCh5 жыл бұрын
8 months later: Game of the year baby without an easy mode
@nightmarefuel38573 жыл бұрын
Dark souls is understandable the game is for the best of the best and the difficulty is preset to normal
@josegonzales91693 жыл бұрын
@DrkAsDeath Absolutely does, beautiful game man, one of the best experiences that year have to offer, videogame-wise that is
@TykoBrian73 жыл бұрын
@@josegonzales9169 boring. Sekiro is better
@woahthere78953 жыл бұрын
@@TykoBrian7 I agree sekiro is better than the entire dark souls trilogy but the slower combat does not make it boring. Mastering the combat for both these games is super fun(yes ik sekiro did combat better) but still.
@mingQWERTY3 жыл бұрын
@@TykoBrian7 One word. Bloodborne. All it needs is a 60fps PC port and it's all set.
@tyuiopt05 жыл бұрын
Plot twist: the regular version of sekiro that most people will play IS the “easy mode”. If you ring the demon bell the game enters hard mode which is basically like joining the covenant of champions in DS2.
@Bengy.5 жыл бұрын
It's hilarious, because people didn't bother to check.
@DYNB4 жыл бұрын
Oh god, I joined the covenant of champions without knowing what it did during my first playthrough of DS2. Gave up on the game for about two weeks until I finally beat the boss I was stuck on. I was so full of adrenaline that the relieve almost made me cry XD
@onimexa58124 жыл бұрын
I think hardmode starts when you start playing charmless
@precisecalibre69864 жыл бұрын
@@DYNB Exactly the same as me....
@matty67964 жыл бұрын
@@DYNB oh shit I got the game a month ago , got to throne watcher and defender with the covenant of champions not knowing what it did and I still haven't picked it up since . I'll go back and give it another shot
@robertfullchim9235 жыл бұрын
Good thing Japanese developers don't care about westerners whining.
@ghadaeldabah44905 жыл бұрын
Robert Fullchim Ik right. I look forward to the day when all of Earth is making games not just japan , us ,and sometimes china. Poland makes my fav games
@bernardeugenio5 жыл бұрын
when you complain it is what? whining too. you seem to whining too.
@1brushstudio5 жыл бұрын
They might in the future if they are convinced that it will increase their revenue. Which is why we, the average players, need to make sure that they understand that the minority whining about game difficulty is just that; the minority, and that the rest of us will continue buying games that are challenging and unique.
@theWebWizrd5 жыл бұрын
@@1brushstudio You have that backwards. The majority of people only play very casual games. There is a reason why games have become increasingly casual over the years. When you appeal to the lowest common denominator, you get more sales, because for every hardcore fan that would have played 2000 hours you lose you gain 5 casual ones that will buy the game, play for 20-50 hours then lose interest. Since 5 sales makes more money than 1, gaming companies see what to do. We who want hard/deep/complex games are not in the majority, we are in the minority, and we are fighting an uphill battle.
@robertfullchim9235 жыл бұрын
@@bernardeugenio Your comment is a mess, try again.
@Flippokid5 жыл бұрын
Dark Souls already has an easy mode. It's teaming up with friends who can carry your ass.
@heim48235 жыл бұрын
@Eevel Ewe I like it that way. Players SHOULD be incentivized to 100% the game and not just simply run past whatever they find difficult at first.
@scamin4415 жыл бұрын
Yeah like my biggest mistake was using guides on dark souls and bloodborn I still feel bad to this day
@zypeh39065 жыл бұрын
I am on ultra hard mode: not having friends.
@ElectricNikkiGames5 жыл бұрын
I thought the easy mode was using the Black Knight Halberd
@agostonbazmajer11005 жыл бұрын
DS1 is definitely easy with a high poise, turtling, circlestrafing build. Same goes for DS2 with a Rapier build and a 100 physical shield. Unless you count the optimal content that's balanced for coop (Blue Smelter, Horsefuck Valley), you'll breeze through the game. Bloodborne and Sekiro are the games where the turtling is made impossible and you actually need good reflexes and mechanics to beat them.
@samuelmoon97764 жыл бұрын
I have always been of the view that a game should be entirely the choice of its creators. They should never be forced to do anything. If they want one difficulty (or at least no easy difficulty) than that is 100% their choice. Personally I don’t mind easier difficulties especially if it is made clear that that is not the recommended difficulty but if the developers don’t want it that is their choice
@darthsidious63804 жыл бұрын
Preach.
@DonDadda452 жыл бұрын
You are right, but people can still criticize that choice with good reasons.
@flavionms Жыл бұрын
@@DonDadda45that would be fine if they also didn't try to make everyone who does like that thing sound like terrible people.
@paulamblard3836 Жыл бұрын
game creator can do bad choice and we can tell to them that their choice are bad.
@classonbread5757 Жыл бұрын
@@paulamblard3836 A player of a game can make bad criticism and people can call their criticism bad.
@SunLevi5 жыл бұрын
I think it's okay for games to have difficulty settings, I think it's okay for games to not have difficulty settings...It all depends on the game and developers vision.
@akunoni84005 жыл бұрын
Having different difficultys in devil may cry for example makes sense bc you carry your progress from difficulty to difficulty and the game was made with that in mind. Also in sekiro and the soulsborne games you already have different difficultys: new game, new game + and so on.
@Cunt1435 жыл бұрын
@@akunoni8400 sekiro and dmc basically have the same difficulty system. You beat the game, you unlock the harder difficulty. Repeat.
@ПользовательОбыкновенный-ч7д5 жыл бұрын
I love more modern Resident evil difficulty system.
@itshexon5 жыл бұрын
Imagine having an easy version of the sans fight in undertale. What would even be the point of it?
@diablo.the.cheater5 жыл бұрын
you can say that the pacifist route is the easy mode and the other is the hard mode
@amanofculture34985 жыл бұрын
Well what about the neutral route
@TheNewMaxico5 жыл бұрын
neutral is the easy one, pacifist is way harder because you die a lot faster from not getting that sweet LOVE
@amanofculture34985 жыл бұрын
@@TheNewMaxico but in passive you can only win by dying soooooooooo
@bigbag67095 жыл бұрын
Again that makes no sense having a easy mode in undertale seeing its easy but you forget each route is basically difficulty picking pacifist being the easy mode and neutral being medium and genocide being hard or extreme so yeah undertale already has a easy mode and your basically saying "what if the hard mode had a easy mode" which doesn't make sense
@obiwanshinobi875 жыл бұрын
But Sekiro already has an easy mode. It's called paying attention
@ThatOneGuyJustinn5 жыл бұрын
Or watching a walkthrough online lol
@slavedemorto5 жыл бұрын
Tbh once you read the tutorial popups you can beat the game fair and square. After you read tutorials it's all about mastering the mechanics and learning boss patterns and how exactly to react to them. Many people don't do that and then they complain that the game is too hard and doesn't play like dark souls, even though you are actually told how to play to begin with. Game teaches you to block and parry as early as first tutorial area. And it only teaches you to DODGE when you finish the tutorial and are presented with the mini-boss that has a special mechanic that can be avoided only by dodging (aka grapple). But then even Pewdiepie in his recent vid plays the game like DS (heavily dodging and never blocking or parrying) as well as skipping all the tutorials up to the point when he doesn't even read the popup that tells him to HOLD THE FREAKING LOOT BUTTON TO SUCC THE GOLD/ LOOT.
@vanjaarsic16165 жыл бұрын
Exactly! I was surprised by amount of people that just skip most of tutorials, item descriptions and conversations and then they ask themselves what were they supposed to do. For example there is obvious clue that all enemies with red eyes are weak to fire and Ogre is one of them. And so many people miss that and thats the main reason why Ogre is wrecking so many new players.
@jesserobinson7495 жыл бұрын
That final boss tho. Every other boss feels like a cake walk in comparison. Only boss I have ever fought that I felt like I had to be perfect to win but it does make beating him that much sweeter.
@sgwcyingko5 жыл бұрын
Dude, I already paid like 50 bucks for this game and now I need to pay attention too?
@gooey9153 жыл бұрын
Some game's difficulty just affects enemy health, hit box, and damage. You can tell when developers put time and depth into making a difficult game fun.
@TerribleScroll2 жыл бұрын
Yup, Bethesda games are a horrible mess in their “Hard Mode” in which boils down to, you do no damage your enemies ohko you and you need to grind for five months to be able to properly fight
@mahatmaniggandhi28982 жыл бұрын
so these games do really need easy/normal modes (which they have) ot basically any game that its appeal isnt based on combat or that it is very clunky and buggy
@gh0rochi3632 жыл бұрын
Yeah she it still makes a difference. Not the best way of handling it, but it creates a harder fight none the less.
@j0nnyism10 ай бұрын
Starfield. Bethesdas enemies haven’t changed since the 90s and even then other devs had better solutions. Todd Howard is still stuck in school chess club
@toufiq3095 жыл бұрын
No game needs easy mode but they sure need journalist mode where everything happens automatic with one press of a button with infinite health and items just so they dont feel insecure.
@ДядюшкаШео5 жыл бұрын
there are some sort of urnalism more for games, when u skipping any problems. Called "cash money"
@Koyuki_Yukihime5 жыл бұрын
no way man , journalist mode would only serve to be dis-services to the game since those journalist review will only talk about what in those mode and not what most of people who play the game experienced.
@theliedetector21995 жыл бұрын
Yet they say people who don't want an easy mode are insecure, what a joke.
@Lunk425 жыл бұрын
Enemies and bosses should just drop dead when you walk within a certain radius of them. They should just make it so easy that they'll complain about it being too easy.
@theliedetector21995 жыл бұрын
@@Lunk42 also you can't die either
@kunakos90625 жыл бұрын
How does decreasing difficulty helps disabled gamers? They need specialized help based on their disablility to be able to play games not more health and damage for their character...
@sadtoast61225 жыл бұрын
Indeed it would just prolong the characters death
@mikedoan52145 жыл бұрын
I mean, there's the special xbox controller, if these journalists ever gave half a damn about disabled people, they would be pushing for better and cheaper versions of that controller.
@kunakos90625 жыл бұрын
Yeah i agree game journos push for easy modes because they think they would profit from it I wouldnt condem that thou trying to better your own situation is not immoral i simply dont think it is neseciary I mean one of them got the right idea if you dont want the challenge from the game remove it with mods and cheats its not rocket science
@protopink59415 жыл бұрын
@@kunakos9062 Abled people trying to use disabled people as props to get things they want is nothing new. I side-eye anyone who says anything about easy modes giving accessibility to the disabled. That's not going to help a person who has epilepsy, color blindness, or one hand/arthritis/partial paralysis.
@skeetsoldier5 жыл бұрын
The disabled thing is a red herring. They are using the disabled as a bulwark to protect their own ego from having to learn to parry.
@StrengthScholar05 жыл бұрын
Dark souls helped me survive a severe bout of suicidal depression by giving me something to focus on and teaching me the true value of perseverance. If I had the option for an easy mode I literally don't know if I would be the person I am today. Because of it's extreme difficulty dark souls is still the most profound piece of entertainment I have ever interacted with; it has made me a legitimately better person and may have saved my life in the process. Long story short *GIT GUD*
@TrueKingOfTheWolves5 жыл бұрын
The soul’s series has similarly been instrumental in dealing with my PTSD and anxiety.
@BabysitterSky5 жыл бұрын
If your answer for ANYTHING in life is GIT GUD, you can go fuck yourself.
@dragonandavatarfan88655 жыл бұрын
@@BabysitterSky Life is harsh and it doesn't have any easy mode(unless your rich as heck). So yeah, GIT GUD.
@BabysitterSky5 жыл бұрын
@@dragonandavatarfan8865we use video games as an escape from life, not as a metaphor for it. You can go fuck yourself too.
@unicorntomboy97365 жыл бұрын
I want a power fantasy in my video games
@zan81173 жыл бұрын
Souls games came out around the time games were getting easier and being accused of being Power Fantasies, Souls is the opposite of that. Dread and Failure is part of the narrative and the immersion of the world.
@slydoorkeeper47833 жыл бұрын
Yeah, when a grim and cruel world feels too much like a walk in the park with the enemies being mere annoyances like mosquitoes while in that park, it ruins the feel of it. Looking at dark souls, the early game enemies can put up a bit of a fight, though not that much, and coming back later, they seem to do almost nothing because of your stats and gear. I don't want that feeling to be the whole game, it would ruin the sense of accomplishment. I respect Midir in DS3 because of how much of a challenge he is for me. If flipping on an easy mode made me deal 3x the damage, my respect would fade quickly. I would also say that I've become a rather casual gamer over the years too because of everything I've got going on, but I love for a game to let me do my thing and learn from my mistakes. Instead of removing all mistakes entirely.
@lordcavalier96883 жыл бұрын
That’s the argument I always use. It’s the theme of the game, dark souls should be dark souls. Uncharted should not be dark souls. When the game is about a power fantasy, having crushing difficulty kills the narrative speed. As an aside I hate dark souls play style, the stamina meters and the forced style of combat, defensive. I don’t ant it in everything now. There is no more hack and slash games or gothic themed games. There is only dark souls.
@alienlife7754 Жыл бұрын
Why would anyone want to play a game that is designed to piss people off? Stupid.
@voxychan91745 жыл бұрын
"Skip boss fight" button?? really? what about a button to get the best score in arcades?
@justynpryce5 жыл бұрын
For the most part I'd agree with you, but I have to say, the difference is one takes away from other's experiences and the other takes away from the individual player's. Now while no game *needs* an easy mode, I don't think there's a reason to attack people who use one. Take the Forza series for example, I know that on the regular difficulty setting there are alot of children who would try the game, give up and not like racing games anymore just because they're too hard. Adding a difficulty slider would allow them to play the game at an easier difficulty and then actually learn to play and enjoy a racing game like that. And would help introduce younger people into "proper" video gaming. Honestly, if it's a single player game, does it really make a difference if other people can make it easier for themselves?
@fishnutz51965 жыл бұрын
@@justynpryce why should devs make an experience they dont care for just so someone that doesnt like the original can enjoy it. Not all games have to be for every single person out there. If the games too hard you have 2 options. Git Gud or simply accept its not for you and try something different.
@justynpryce5 жыл бұрын
@@fishnutz5196 I don't know if you read what I said, but I never said that devs *should* make an experience they don't want just so their games are accessible to everyone. I just said don't attack people who use difficulty sliders in games that have them. Games that have difficulty sliders have them for a reason, right? Not because the devs don't care for more options yet are forced to have them, but because they want a game that has varying difficulty, for whatever reason
@poisonsquid375 жыл бұрын
@@justynpryce People who play easy mode are pussies that should have never survived the evolutionary struggle.
@justynpryce5 жыл бұрын
@@poisonsquid37 can't tell if this is a joke or not, but in the unlikely case that it isn't, so what you're saying is that a 7 year old who's never held a controller before and isn't good at forza on unbeatable difficulty deserves to die? Yes officer, this comment right here. . .
@Rsilverio755 жыл бұрын
I am 43 , visually disabled with reflexes that are not as good anymore. Beat Dark Souls 1,2,3 twice and now 90% through Sekiro. The challenge is what draws me to these games and I know for a fact that its gonna be hard before i even start playing them. Life in our country is hard, we have to learn and adapt if we are to succeed. Always looking for the easy way out will get you nowhere.
@ClownOfThorns5 жыл бұрын
These games difficulty is designed around persistence, not twitch reflexes. Which is probably why a lot of the younger audience have trouble despite having good reflexes.
@unicorntomboy97365 жыл бұрын
What country do you live in
@dancingwholeness5 жыл бұрын
Rsilverio75 amen to that!
@RamitoEdits5 жыл бұрын
Why play a game you can literally beat without any effort?? Difficulty is what make a game and keeps players coming back to get bettet
@Stuyarmy5 жыл бұрын
aclownofthorns what I’m pretty sure sekiro is designed around reflexs
@zixiangma56985 жыл бұрын
You probably should publish this as a article somewhere. Well done sir, you have my respect.
@TheLeBounty5 жыл бұрын
There are good points made for Dark Souls specificly, but the video is lacking in seeing the greater picture, as in these games are not designed directly to tell a story they are about atmosphere, thrill of the fight and challenge. Games that have an amazing story to tell, implement easy difficulty to attract wider audience. For example i could spend 10 min fighting a mob of enemys in God of War or i can spend 5 min it all depends if i like the fighting part or the story part more of the game. So this Videoname should have been "no Darksouls-ish game needs an easy mode" and i would agree with this video. That aside while Sekiro is darksouls-ish it has better story, which attracted audiences that will buy the game for the story, but will not stay for the challenge and its exactly those people that are complaining right now. They hyjacked the disabled gamer point to get more attention. Its basically the Developers job to decide if they want their game to be seen by more people, but have people spend less time with their game or the opposite. They also have to consider that the longer people on average spend time with their game the bigger the community around the game will grow.
@306motovlogs55 жыл бұрын
Zixiang Ma You can’t be a Game journalist if ur good at games duh
@decepter-x5 жыл бұрын
“Should every game be designed for every person?” If yes, then shouldn’t movies or shows be made for everyone? Not everyone can enjoy horror movies, so we have to get rid of them or make some less scary version, right? How bout horror tv shows like Black Mirror or AHS? Not everyone can like the shows or enjoy them the first time they see it, so that means we gotta make a shitty version that’s much worse, a version without all the stuff that makes those shows special, a version that everyone can enjoy, right? So if games should always be made for everyone, then shouldn’t shows and movie provide ONLY the experience best designed to appeal to everybody? With this logic, no movie or show can exist b/c there will ALWAYS be people who don’t like them, and there will always be people who don’t get the point of it. There’s no way to make something everyone can enjoy. People enjoy different things
@kenised4 жыл бұрын
This is a really stupid analogy to makes, since adding an "easy mode" to a video game doesn't make the normal and hard difficulty modes suddenly evaporate into the ether never to be seen again. If you find it too tempting to take the "easy" way out when it's available then that's just something YOU need to "git gud" in resisting, isn't it?
@decepter-x4 жыл бұрын
kenised my point is that not all games should have easy mode. Some need them, others don’t. That’s where it ends
@kenised4 жыл бұрын
@@decepter-x Not all people need easy modes. Games aren't people though and having multiple levels of difficulty only expands a potential audience for a game. And no matter what this nincompoop says, the existence of an easy mode never "fractured" a game fandom or affected the experience of some hardcore gamer in any way.
@decepter-x4 жыл бұрын
kenised Jedi fallen order has 4 difficulty modes. It’s unnecessary for a game like that, and it all boils down to parry timings and damage taken/dealt. Difficulty in that game shouldn’t have been included b/c it adds nothing to the core experience
@kenised4 жыл бұрын
@@decepter-x Haven't played the game so I can't comment on its modes, but even if the modes were unneccessary, what's it to you? How does it affect you, the person playing on normal or hard mode or whatever, if there happens to be an easier difficulty level?
@Kurigo5 жыл бұрын
For those that want easy mode, i would recommend an cinematic mode, called youtube let's plays... all jokes at the side, Disabled gamers have still game skills, people who fail are those that repeat the same mistakes. don't insult the disabled gamers
@oliviawilliams62045 жыл бұрын
Kurigo I would just answer, I find watching others peoples playing videos games boring as hell. If I’m not engaged in that fight I can hardly care about it
@Kurigo5 жыл бұрын
@@oliviawilliams6204 i understand but the all inclusive mentality is even more boring just imagine hearts of iron 4 that plays like facebook farm sim....
@oliviawilliams62045 жыл бұрын
@@Kurigo never even heard of Hearts of Iron serie so i can't imagine that. But my point is kinda is, that'S why difficulty options are there
@Aldevier275 жыл бұрын
That's also broke mode
@shua_the_great5 жыл бұрын
@@oliviawilliams6204 It really depends on the game. Watching someone else play a video game is more of a social act. Or, watching someone else play said video game might give you ideas for how you'll go about a particular obstacle. Maybe even watching someone else play the game can give you some kind of teaching experience. Minecraft for example, you could watch a friend or youtuber play Minecraft, and then engage with them giving them ideas for a particular project. Or you could just play with your friends, initiate, plan, and make different projects together. You could inspire someone else, or someone else could inspire you. Years ago I watched the youtuber Thinknoodles, and enjoyed his Minecraft let's play because it inspired me to have a few different projects. I haven't came across many video game videos that do this, but there's been a few times where I was watching a video of someone playing a game and they had solved something a particular way which inspired me to do likewise. It wasn't like a tutorial or anything, just inspiration. And because of the social aspect, watching someone play the game, you can see it and hear it from someone else's perspective. They could just be ranting about something, but as you soak it in and criticize what needs to be criticize, you could learn more about something you hadn't before, and if it's a livestream and they're willing to listen to you, they could learn a lesson as well through interacting with you. Not that all games are viable to watch someone else play. I've tried to watch other people play chrono trigger and other such games before. It is, indeed, very boring. You're not engaging with the game, and you're usually not engaging with the player either. Although, if you have a hatred for games with high difficulty but enjoy great story writing, watching others is a viable "easy mode" as many people in the past have done so. Some people who realized a game they thought was difficult years ago might actually be good, would go back, play it, and have fun. Like the guy in the video said, not all games are for everyone. And neither should they be.
@jasonbrody16195 жыл бұрын
8:47 Ok look at the most liked comment on this video. "But Sekiro already has an easy mode. It's called paying attention." - Some kind of Entity, 2019
@sirrys5 жыл бұрын
So are you leaving the Rook Islands or nayy?
@Artrysa5 жыл бұрын
Souls also has one, it's called magic.
@constantly-confused57365 жыл бұрын
Terry Pratchett (the author of the "Discworld"-novels) liked playing "The Elder Scrolls IV: Oblivion", but due to his Alzheimers he had trouble finding his way back out of the dungeons - a modder created an companion that could lead the player character out of the dungeons, thus making the game more accessible for Pratchett. So... what's the take away? It's a good thing when games are accessible to players who enjoy playing them - but what makes a game not accessible may vary greatly from player to player. Making a game less difficult may not even increase accessibility, but it may lessen the experience players have while playing.
@300subscriberswithoutanyvideos5 жыл бұрын
Conclusion: you want easy mode? Mods.
@tsukasa08025 жыл бұрын
You were making a good point but then you swerved off the road there at the end.
@constantly-confused57365 жыл бұрын
@@tsukasa0802 Could you be more specific? (not trying to start an argument - just interested at which point you see things differently)
@momento57975 жыл бұрын
I agree here but, the thing is that finding your way out of dungeon is the whole point. Like in the video you feel like you did something and feel very happy, Sekiro is hard and that’s fine why? cause you feel very good when you beat a boss, I beat owl and guardian ape after a while and it felt so good, where I would do one of these too, 1) use cheats and change to easy mode or 2) just give up. Mods can do a bunch, like add extra things to do. I’m maybe trailing off here but I hope they make a Sekiro 2 or DLC to make the game harder, cause that’s what it means.
@jonnywaldis82754 жыл бұрын
That story about Terry Pratchett was very sweet, actually made me tear up.
@puffin-onehandedgamer11644 жыл бұрын
as a disabled gamer, I'm offended that I'm being used as a way if saying "we need easier games". I play MMOs, where there are no easy modes, unless you count raids and dungeons which have a hard mode and a mythic/extreme mode. then ther is LFR in WoW, but we don't speak about that. But yeah, normally, MMOs don't have an easy mode.
@8rynjar4 жыл бұрын
dude if theres normal and hard and extreme, then normal is the easy mode :P
@8rynjar4 жыл бұрын
and yeah you pointet that out as well.. im going to bed
@guildassassin21054 жыл бұрын
Little late here, but in Final Fantasy XI, during the Chains of Promathia expansion, arguably one of the hardest expansions to clear with a group, our healer was a white mage who only had use of one hand due to a truck driving accident. He was the best damn white mage I ever played with and wouldn't trade him for the world. He rose to the occasion. Dude was chill and kept the people in line. Whenever I think that I can't do something, I think of him. He was a boss.
@-piolho-4 жыл бұрын
As a disabled gamer, I'll take the liberty to take the other turn. Easy modes are very necessary considering my physical limitations. A lot of time I really want to play an action/adventure game, but it is just too hard for me - so yeah, an alternative would be extremely welcome.
@justanaverageguy9124 жыл бұрын
Right? I like video games because they are a good way to challenge myself in private, and it actually helped me to deal with my disabilities in some meaningful ways. If there had been a way to just avoid these challenges, I may have done so, because I am also prone to frustration. But I couldn't, so I didn't, and as a result I played around my weaknesses and to my strengths. And sure, there are games out there that I will simply always suck at, but hey the same is the case for everyone else. These people need to seriously go fuck themselves with this annoying attempt to use me as a fucking ball in their bullshit made up controversies that are nonexistent outside their own heads.
@wastag94125 жыл бұрын
Forbes on From Software: They need to respect the players that aren’t accustomed to difficult games or ‘hit gud’ culture Forbes on EA Microtransactions: By paying more than the game’s value on in-game purchases, you are directly helping the developer and if you don’t; stop being ungrateful
@riccomike5 жыл бұрын
Game journalists are god damn retards. Most of them are as much gamer as my 2 years Old niece....
@JSHADOWM5 жыл бұрын
@@riccomike What the hell has your two year old neice has done to wrong you so much to deserve this insult? learn to forgive, fuck. D:
@josh043p65 жыл бұрын
Well another guy from Forbes also wrote an article that was the complete opposite
@broken67955 жыл бұрын
I just dont enjoy hard games, Thats why i play easy mode, Or normal because i want to get more story :)
@mistahkittens5 жыл бұрын
Forbes is indeed a quite well known platform for journalists of all types, game journalists included. But as Josh043 P stated, there are MANY game journalists working for Forbes and thus there will be different opinions. My own brother writes for Forbes (Erik Kain), and the two examples used by the original poster here couldn't be further from the way my brother as well as many other of his "co-workers" feel on those two, aforementioned issues. Keep in mind subjectivity on a per person basis.
@Ravenuk5 жыл бұрын
Difficulty has not basis when it comes to disability. If a disabled person can get the right control mechanism then difficulty does not matter as they are able to play as non disabled can. Why do we have to dumb down something because someone has a disability? I have problems with my fingers but i do it and beat games that are hard AKA Dark Souls. All these people are doing is saying as you are disabled you are not worthy of playing the game as intended. If you want inclusion then the way forward is by controllers not difficulty
@marcar9marcar9725 жыл бұрын
Zorada yeah, honestly the way forward is probably better controllers, not difficulty
@ezergilechimekazikura68555 жыл бұрын
This is the most disgusting thing, that journalists make You and people like You, who have some health issues, an arguement, without asking Your opinion. And in so doing they are trying miserably to hide the fact that it is them, who crave and cry for easy mode, not You, or others, who they use as a shield. I hope, that people can see through this lie and will catch those "journalists" where it hurts, because this is what they deserve for their manner of putting up the arguement about the problem, that concerns them, and not people who are they supposedly caring about.
@tylerking4395 жыл бұрын
@@ezergilechimekazikura6855 Spot on. One point 'I'll add.. Most games that are worth playing tend to have a learning curve. This is something most people with common sense understand. This translates in to reality as well. Most of what we do, we learn to do, and the more we do these things the better we may become at them. Not everyone is the same, especially in the ways we learn and approach things and situations. Most of these people complaining that "Sekiro" or any other "challenging game" trying to say that there should be an easy mode because of...disabled people... clearly have no leg of integrity to stand on. Many people with disabilities that I know are amazing at almost every video game they play. I've never heard them complain about how "Why isn't this easier?".. These "game journalists" are clearly inept at what they are getting paid to do and feel insecure about it, so they have to project this bullshit. It's really kind of sickening. Also Dark souls(all of them) have easy mode. Its called using a shield ;)
@abeld945 жыл бұрын
It's the excuse for non disabled players for a easy game
@noneofyourbusiness42945 жыл бұрын
@@tylerking439 to be fair, the learning curve is particularly steep in Sekiro, but players who were actually waiting for the game expected that and wouldn't be happy with it being easier. A thing journalists, or those complaining in general need to understand: Not every game is intended for everyone. I'm not asking for a colorful bloodless version of shooters so I can play them with my 6 year old nephew, I have different games for that very purpose. And those journalists expect a different treatment just by hiding behind disabled people who disagree with them for the most part anyway? How comes that they didn't stand up so big when it came to Dark Souls or Bloodborne? Maybe because of the fact that they were way darker games in terms of design, while for Sekiro their inner weeb wants a piece of it?
@kalashnikovdevil5 жыл бұрын
Liana K pointed out that Sekiro already is hyper accessible. All the buttons are fully map-able, it's color blind friendly, etc. Easy is not the same as accessible. Nor do accessibility advocates seek to undermine core requirements to jobs and experiences in the real world. So not only is their argument wrong, it's misapplied too.
@AirNeat5 жыл бұрын
Easier games are definitely more accessible to the mentally disabled and children.
@diablo.the.cheater5 жыл бұрын
Easy mode makes a game more accessible for people that are easily frustrated and don't find fun in overcoming challenges
@mikaelhauk5 жыл бұрын
True, but there are MANY games that are easy if that is what they want. They're just butt-hurt over the fact that SOME (quite few, really) games are made for a specific audience that they're not a part of. They sound, to me at least, like a teenager throwing temper-tantrum about how the world isn't fair.
@thebanable77215 жыл бұрын
@@AirNeat isnt this an 18 though
@AirNeat5 жыл бұрын
@@thebanable7721I'm not speaking only about Sekiro, some games should have an easy mode, I'm just stating a fact
@francoisgermain39914 жыл бұрын
1-Create your game without an easy setting. 2-Rename the normal setting Easy, and then rename the other settings accordingly. 3-Drink a good coffee while getting positive reactions about the included Easy setting of your game.
@thepizzaman20133 жыл бұрын
A top tier troll move
@aftertone83393 жыл бұрын
This is just God Hand
@cptrandom37683 жыл бұрын
Faster Than Light?
@globalistgamer64182 жыл бұрын
Ironically Sekiro essentially does this. It does functionally have multiple difficulties, including one that is accessible outside of New Game+ from fairly early on (Demon Bell). It's just that the default/lowest difficulty is higher than than the hardest difficulty of most other AAA games. I guess just not actually calling it "Easy" was their only mistake.
@mr.morkite15982 жыл бұрын
Dungeon of the Endless sends their regards
@ZenoDovahkiin5 жыл бұрын
Having a target audience isn't elitism. Whining about something having a target audience is.
@theSato5 жыл бұрын
Whining about people voicing their concerns/criticisms/requests and calling it 'whining' is elitism, too. It can be spun both ways, unfortunately. :P
@Hero_Puddle5 жыл бұрын
However, if a game has an easy mode or if someone expresses that they'd like an easy mode(of course without demanding etc), it is elitism to lambaste it. The only thing that should stop From Software from adding an easy mode is whether it is worth the investment to implement it, Sekiro would be downright better with an optional mode that doesn't affect people who only want the true experience, but implementing it requires time that From shouldn't feel obliged to take, and so it doesn't need an easy mode, but it doesn't need to be restrictive either. In my opinion I think that adding an easy mode is not worth it simply because the market won't be expanded to much.
@playerdude25 жыл бұрын
@@theSato By your claim, you are also an elitist then...
@SkyeRequiem0015 жыл бұрын
@@Hero_Puddle A lot of time and money, if you don't want the easy mode to be just insulting. As was mentioned a good easy mode would involve rebalancing the entire game, or the lazy route is changing a couple variables, which is what is most often done. People are demanding a thing that would cost the studio months of development and millions of dollars, which really does sound like entitlement. If they only express that they'd like an easy mode, that really would be fine, and From could debate whether the time and investment would be worthwhile to try to capture a larger audience, but what's been going around is demands and attempts to shame and cajole them for not having had an easy mode over a flimsy accessibility argument that doesn't seem to be about the people they claim it is.
@Hero_Puddle5 жыл бұрын
@@SkyeRequiem001Well yeah, that first part is just elaborating on what I said, There is a large difference between a demand and a request however. You cannot treat all these requests as a demand, actually I'd argue that you can treat barely any of them, a demand implies that they are under complete obligation and that hey shouldn't have released the game at all if it wasn't going to cater for them.
I had an idea that games could a demo mode where you get access up to a part of the game (probably determined by dev/publisher) where it's way easier. The mode could be renamed to "Journalist mode"
@@cameronwofford8709 Remember when games used to use colorful little jokes to name their difficulty levels, like "Baby mode" etc? We could go back to that, and journalism could be the "tell me a story" mode
@cameronwofford87095 жыл бұрын
@@potaterjim There have been a few games that were something like that. But they had enemies for you to kill. This is all I ask for: "Theatrical Cut: all the events are scripted, the enemies do the least amount of damage possible while you one shot everything. Everything looks like a cardboard cut out"
@redseagaming78325 жыл бұрын
This is the journalist saying oh I have four days to review this is the game hard I hope there's an easy mode oh no there's no easy way out that means I actually have to play the game the horror
@leirawhitehart12365 жыл бұрын
Huh, you know, I was actually in the belief that yeah, games should have an easy mode for people who are interested, but maybe not that good at video games (although I think a "skip button" is just ridiculous, especially if bosses and levels are the point of the game) but I think you've convinced me actually. You make a very good point, that some games are made with certain people in mind, and not every game can appeal to everyone. I personally, was never interested in dark souls, and I don't think I ever will be interested, just because it's not a game for me. Breath of the wild on the other hand, is a game for me, and I knew from the beginning, that it was going to be hard, and it was, but now I can fight silver lynels and feel like a pro because I've earned it. I made it through all the hard parts, and I feel fairly accomplished in that. And if the game wasn't hard at first, that sense of accomplishment wouldn't be there. So yeah, I see your point. You've convinced me.
@nicke.86225 жыл бұрын
Maybe they can add a boss skip button after you die 100 times on a certain boss so the player will still have to keep on finding and learning the bosses moveset in order to skip it, then theres a good chance theyll be able to beat the boss before they resort to using the skip button lol
@JZStudiosonline5 жыл бұрын
Breath of the Wild is hard? Alrighty then. Could've used a hard mode. As to my take, an easy mode is good for games I'm not sure I'll find interest in. I got The Witcher 3 free with my GPU, and I was 100% expecting to most likely hate it (Based on previous RPG games), so I started it on easy just to get a sense for the story. Turns out I like The Witcher 3, and if the only option was basically Death March, no way in hell would I have played it, despite probably still being interested in the story. Does every game _need_ an easy mode? No, but I can also argue that a lot of games that only have one difficulty are also worse off. A big one for me was Metal Gear Solid 5. I would've loved a harder difficulty with more aware AI that might actually cause damage, instead of me being able to take out an entire village with reinforcements and a few Hind Ds with a M4. Or be able to use my binoculars without auto tagging enemies that never goes away and gives me the ability to see through walls. Or be able to mess around and die a few times without the game ostracizing me and trying to put a stupid chicken hat on me. Best I have is some PC mods. I will also 100% disagree that the argument of difficulty options fragments the community. I don't think anyone's even given a shit that most people don't play Halo on legendary, but they'll still talk about how cool the game is and how much they like the world and it's characters.
@denny1411965 жыл бұрын
If you're good enough at games to take on Silver Lynels, you're more than ready to give Dark Souls a try. Just in case you think it isn't for you solely due to difficulty. Do note that Dark Souls is different from BoTW, though - there's a huge difficulty spike right when you start playing, but after that it doesn't actually get much harder. Personally, I highly recommend it. The story is my favorite of any fictional work.
@me59694 жыл бұрын
Definitely but I remember playing Devil May Cry when I was like 13? Maybe younger? I turned 29 like two days ago so I’m not sure how old I was when Devil come out but I digress. From what I remember it didn’t have an easy mode until you kept dying over and over. Now as a young squire this happened to me during the Nightmare boss battle. As a result I took that option and over time I played the game over and over, each time moving up a difficulty. Same goes with like Hitman and stuff. I’ll play it normal then move on the Professional for example. Also as a dad with a 11 year old kid and 31 year old girlfriend and a full time job (Not to mention friends and pubs, gym, football matches, hangovers, come down that come with it) I simply don’t have the luxury of time and I imagine that’s the case for most adults. I only get to play games now if I’m off work during the school holidays or my daughters playing outside or she’s on her own console upstairs and my girlfriends still in work. I also go back to working your way up. I play games with my daughter but obviously I’ve got about 25 years experience she’s got like 6 so we’re at very different levels so it would be good to ease her into the game’s that are somewhat harder that I play. It’s like when I did my training for the parachute regiment for the British army. They don’t just start by throwing you out of aeroplanes day one. You do work your way up through P Company then it gets harder and harder with more people dropping out until you’re not a Joe anymore and you earn your beret then you move on to jump school for your wings. My point is I don’t necessarily think it’s a bad thing if you’re A. Not a lonely child rapist or B. A kid or C. Want to make the game last a bit longer by working your way up (think of it like training). I see the points of not having them in every game and I certainly agree. I see no reason for like likes of dark souls or bloodborne to have and I see no reason for every game to have them but I certainly see a case for it and that’s enough. It doesn’t make a difference to me. If I find a mode not challenging then I’ll move on up. It’s literally that simple but people may want training. Plus it’s bollocks because it’s the Internet age so most people can easily get guides up anyway. It’s not like back in the day when you had to spend a weekend trying to figure something out. In terms of accomplishment I’d just make it so you don’t get any achievements or rewards for the lower difficulty. So that’s my conclusion. I see no harm in them, they don’t make a difference to me because I probably wouldn’t use it unless I was short on time so the existence of such wouldn’t bother me. Like gay people. I’m not going to start letting people slam lengths up my arse so it doesn’t make a difference to my life if people want that for themselves, I’ll stick to licking my bird out.
@Fragenzeichenplatte4 жыл бұрын
"And if the game wasn't hard at first, that sense of accomplishment wouldn't be there." To you. But who are you to say that other people would feel the same? An easy mode would change nothing for you anyway. No one forces you to choose it and if you want difficulty you are free to play it the hard way.
@massimocole96893 жыл бұрын
Hmm, for that argument that lower difficulty modes can be a temptation, I think another option aside from just not having an easy mode is to make the difficulty lockable. If a player really wants a hardcore experience and they don't want to be tempted by the siren song of easy mode whenever they are struggling at a tough boss fight, have an option when you start the game that locks the difficulty setting. The people that want to can pick hard mode and lock the save so they can't switch it out, forcing them to stick to that experience through thick and thin, as if the game didn't have an easy mode at all.
@emoimo41713 жыл бұрын
Even though I hate the concept of an easy mode in Soulslike games, that system is good. It’s how the Etrian Odyssey games work. They have 4 difficulty options, but the hardest one literally says “This is exactly the same as option 3, except if you pick this one, you can’t change it”.
@sebastianfallman98763 жыл бұрын
Yes but then people who get stuck will feel that they chose the wrong difficulty, be annoyed and quit, if there's only one difficulty setting you know that the issue wasn't your choice, it's just a matter of the game asking more of you and once you beat that stage you KNOW that you're better, stronger and more ready for the rest of the game. I think difficulty is important for the experience because of how god damn hard my first playthrough was, it took me nearly 70 hours and quitting completely twice but once I got it, I got it and 6 years later I'm still replaying every game in the series at least twice a year.
@DanielFalca05 ай бұрын
Exactly. Many games have hard diff that inform the player that "this difficulty can't be changed after" Done. The whole argument against it is closed. People that are opposed to this generally are elitist's that need the "U beat dark souls validation". You can even see now, that the game is not a niche player base anymore, they found a new one. magic build? doesn't count.
@Frosty3012895 жыл бұрын
The argument that "disabled people can't finish sekiro" is mute, many people, disabled or not, wont be able to play Guitar Hero or dancing games, game developers shouldn't be forced to cater to EVERYONE
@HighStar98215 жыл бұрын
this i guess those kinds of games are not popular enough in demand to be complained about
@theycallmeGUN5 жыл бұрын
This idea that Sekiro is any less accessible than other games is a farce. If you learn enemy attacks, you can beat this game without having to smash buttons rapidly or have quick reaction time. Meanwhile, platformers, shooters, racing games, and games like guitar hero (which you mentioned) require much more hand dexterity. Yet where was the outrage then?
@lolthesystem5 жыл бұрын
@@theycallmeGUN This, here, is the problem: Those so-called "Games Journalists" do NOT want to learn. They just want to be done with it so they can make their half-assed review and get their money. For them, an easy mode would make their job easier, thus they complain using "accessibility" as a shield. If they really wanted accesibility, they would be advocating for new hardware specifically tailored for disabled gamers: Adapted gamepads for people with one/no hands (some play with their feet, believe it or not), more in-game options for color-blind people (there are many types), added subtitle options for deaf people (Left 4 Dead 2 has optional subtitles for important sound queus), etc...
@bernardeugenio5 жыл бұрын
@@theycallmeGUN the only "outrage" i see is from "gamers". it appears they enjoy much more gatekeeping than the game itself.
@theycallmeGUN5 жыл бұрын
Bernard Da Costa you must be blind then lol
@e.p.11145 жыл бұрын
there's a disabled dude playing tekken with his tounge on a competetively high level (one of the hardest games to control & git gud in on the market) just let that sink in before reading articles like this also, dark souls wasn't in fact created to be hard... the developer just picked a difficulty that fittet the world / setting the best as they themselves said in an interview once. so if you'd make dark souls for example easier you'd destroy that part of world building the developer put in there for a reason, just so you never need to leave autopilot and GIT GUD. and no dark souls/sekiro/nioh/old school MH/cup head/etc. veteran is privileged to be good in that game they're good in, they just decided to put in the work to get to that level!... something people asking for easy modes aren't willing to do either out of lazyness or because of time constrains as in the case of game journalists who might get into trouble if they cannot get far enough in time, but is that the games fault for being different? i don't think so. i think every game has a right to exist whever it's easy, hard or downright impossible to beat. if there's a game there's an audience who enjoy playing it.
@kingnate89745 жыл бұрын
Yeah I am fucking lazy when I'm playing games. Because they're for my entertainment. Real life is hard enough, I don't need a game that frustrates me because it's hard. It's supposed to be fun, and idk to me "putting in work" for a game is fucking dumb. I could spend hours doing the same thing on dark souls until I "git gud" but I'd rather spend that time playing something I actually enjoy or working towards something actually useful.
@Johnytomm5 жыл бұрын
@@kingnate8974 It's not exactly rocket science. Do you feel proud and accomplished after finishing Kirby's Epic Yarn? No. People like overcoming challenges. Unless they're shit like you
@kingnate89745 жыл бұрын
@@AnimeisGarbage penis 😘
@kingnate89745 жыл бұрын
@@Johnytomm penis 😘🤣 butt
@kingnate89745 жыл бұрын
@@Johnytomm dude my nuts itch bruh. And I'm a girl 🤔😰
@spacehamsterZH5 жыл бұрын
This is the best video I've seen on this topic so far. And I've seen way too many of them. Well done.
@hoodedk99554 жыл бұрын
I really like the way Jedi fallen order handled different difficulties and how it actually told you what the difference in gameplay would be (how dodge window time, enemy attack damage, & your damage will change)
@F2t0ny2 жыл бұрын
YES
@Leon.K69 Жыл бұрын
This isn't the best way imo. Changing how the game plays basically tells players to relearn the game instead of being able to carry over experience from.other play throughs. Then again my friend who plays jedi survivor keeps tryna put his controls into ER every time he plays which is dumb
@holythirteenx15 жыл бұрын
Btw I heard a deaf gamer reached the top 500 in Overwatch, sound cues be damned.
@goatnoodles91625 жыл бұрын
also blizzard doing a good job of visual cues
@Marth6675 жыл бұрын
Thats so fucking hard. Absolute respect to the man
@jinkstacks48305 жыл бұрын
I can’t hear anyway with everyone constantly screaming in my ear. Maybe it’s easier?
@donovangunther45385 жыл бұрын
There are still 500 OW players?
@lapsedilationdrive39435 жыл бұрын
Youre lying
@uppsie5 жыл бұрын
games media: video games are an art form also video games media: the creator's artistic vision for their game should be sacrificed for player convenience
@jimbogreen70295 жыл бұрын
death of the author boi
@uppsie5 жыл бұрын
@@jimbogreen7029 death of the author refers to the meanings intended in story narratives, not how game mechanics function
@jimbogreen70295 жыл бұрын
@@uppsie why not both? There's no author around to dictate what is and ain't a valid interpretation. The only reason it only refers to narrative is because it was theorized around narrative mediums, but in games I would define it the players reaction being what gives the game meaning. And that isn't just limited to narrative.
@uppsie5 жыл бұрын
@@jimbogreen7029 This discussion isn't about a player's interpretation of the games meaning, this discussion is about asking developers to change their work. This would be like demanding an author rewrite sections of their book because they don't like what's written.
@jimbogreen70295 жыл бұрын
@@uppsie no its not lol
@stevenmonte14965 жыл бұрын
Learn the game, Respect the game. Awesome video man.
@XX-sp3tt2 жыл бұрын
5:57 "An easy mode? Then all the plebs would be able to enjoy this game!"
@jasonbrody16195 жыл бұрын
It shouldn't be "no game needs an easy mode", it should be "Easy mode should only be available if the devs are fine with it." Like Celeste. Edit: I totally change my mind. Its better if a game is accesible to broader audience. But if the priority of developers is the intended experience of the game, it just has to be communicated to the players and have them understand what's what. Edit (2): Encouragement is better than punishment i guess? Motivate players to play the way u want them to play but dont punish them if they wish to play differently because they believe their method is more suitable for them? (by punishment i mean not being able to play the game) Also more players, more money so y not.
@Oh-xp3fv5 жыл бұрын
Jason Brody finally someone reasonable. I had an hour long debate with a guy more stubborn than a mule. And it was all in text. I wanted to debate him in a discord chat but he was like “ your argument holds no water you don’t deserve to be debated”
@Oh-xp3fv5 жыл бұрын
Raidon Sub It would be a nice challenge though. And winning would be so satisfying.
@youare59075 жыл бұрын
Why does it matter whether the developers are fine with it or not?
@Oh-xp3fv5 жыл бұрын
@You Are dear lord i want you to think about this for a second.
@roryos5 жыл бұрын
Exactly, if the easy mode fits into their vision of what the game should be, then that's absolutely fine I no problem with that. It's when people complain that it doesn't have an easy mode when having an easy mode would go against the vision of what the game should be. There is not a single game in the world that's meant to appeal to everyone.
@Jiffles5 жыл бұрын
Just gonna say, the moment I saw the "I beat Sekiro with cheats and feel fine" was my queue to never trust tips given by 'game journalists' ever again
@Watcher-hh4mu5 жыл бұрын
Game Journalism is just a bad parody of itself at this point. It's ppl getting paid for something they dont have a backround in and they dont even want to do their jobs to justify their salaries. It's another comfy scam job that provides no value to anyone.
@Fragenzeichenplatte4 жыл бұрын
"One game writer said something I didn't like therefore all the hundreds and thousands of other writers are bad, too"
@MagicGonads4 жыл бұрын
This but unironically "I beat Sekiro with cheats and feel fine" But replace "Sekiro" with every game I've ever played and "cheats" with my own custom made or configured mods/cheat tables.
@wisdumb475 жыл бұрын
IF DS3 had easy mode I probably would have used it a few times. I AM SOOOOOOOO GLAD I WAS NOT ABLE TO DO THAT. DS3 will always be a part of me because of what it took out of me to complete it. Summoning help IS easy mode.
@WilliamCacilhas5 жыл бұрын
Adam Wilson I was never able to afford Xbox live so I had to beat those games solo. Now I’m on ng+7 and a badass at pve.
@agostonbazmajer11005 жыл бұрын
This debate is pretty retarded because easy mode isn't an objective quantifier. How easy is the easy mode? How certain playstyles, items and optimizations that make the game a lot easier? How about powerfarming? Easy mode in essence makes it so that you either receive less damage and/or you deal more damage to enemies. Somtimes it can change enemy behaviour but that's pretty rare in this diseased industry nowadays, developers just tune the stats. So in essence the Soulsborne games had an easy mode; using shields, powerfarming, copying the most optimal build from Reddit and so on. Admittedly BB removed shields so that's the first Soulsborne game where you're forced to have good reactions but even then, optimized builds and guides along with a bit of farming makes the game significantly easier. Sekiro shaked up the community because in general that's the first Fromsoft game without an easy mode. You need good reflexes. You need to learn the patterns. You cannot make a Havel-poise build or a RobFlynnStone build and kill every boss on the first try anymore. I couldn't give a shit about difficulty for the Soulsborne games, I always researched the most opmitized, efficient way to play the game and followed it to the letter. Aside from a couple of areas and bosses (cutting off tails in DS1, Horsefuck Valley in DS2, Orphan of Kos in BB) I didn't have that big of a problem. All in all, beating those games was definitely easier than the first general in Sekiro. This is the first Fromsoft game where difficulty is given, you don't have to actively nerf yourself or shy away from efficient builds, you can't level up your character, you need to level your own skills. So the whole debate is something new, because most games really do have difficulty options, they just hide them. Just because you can't select an easy mode in the menu doesn't mean you don't actually have ways to make the game significantly easier.
@wisdumb475 жыл бұрын
@@agostonbazmajer1100 If you know about powerfarming, playstyles, and build optimizations then you understand the kinds of things requires to be playing hard games like the SoulsBourneIro series. A lot of people do not and never will be willing to do those things in games. I am much more confident revisiting any boss in Sekiro than I am revisiting bosses in DarkSouls. In Sekiro you can be equal with anyone in combat. DS makes you feel weak, Sekiro gives you the tools to be an equal. Difficulty is subjective but FS has said they make games that grant a sense of accomplishment not for difficulty. I feel accomplishment so they did their jobs.
@agostonbazmajer11005 жыл бұрын
@@wisdumb47 'you understand the kinds of things requires to be playing hard games like the SoulsBourneIro series' We need to make a distinction here then. To keep it simple, things can be difficult at a mental level or a mechanical level. Beating the best chess player in your county or region is a very difficult task, but if Magnus Carlsen tells you every move on a hidden headset, then literally anyone can do it. Mental difficulty can be completely removed if you follow guides or people actively tell you what to do. And a huge part of difficulty in Soulsborne comes from this. Sekiro is different, you don't really need or even can optimize builds, sure you may find tricks, locations, routes and items that help a little but in the end, 95% of Sekiro's difficulty is mechanical. If you don't have the reflexes and skills to beat the boss, you can follow any guide or reddit post, you simply won't beat it until you improve. In the previous Soulsborne games this wasn't the case, if you had read every guide you could be a bad player but still beat the vast majority of bosses without much problems simply because mechanical difficulty could be mitigated with research. This is the difference and that's why a lot of people have extreme difficulty with Sekiro.
@HeroesLeftInMan5 жыл бұрын
DS3 did have an easy mode though. It was summoning people into your game to help you win. Otherwise, you could invade other people's worlds and watch them play through a level and watch the traps and tricks that were there and get a layout of the level for yourself. Most times, they will die without you touching them and then you get revived and can summon again.
@Mish8444 жыл бұрын
there is one thing I wish you had touched for the topic to be complete - mods, cheat codes as they serve the same purpose as easy mode. In fact you included screen of a journalist who finished a game with cheat codes and wasn't ashamed meaning that in the context of "should games include easy mode" cheat codes is an option worth mentioning explicitly.
@aftertone31465 жыл бұрын
Dissable people? THERES PEOPLE WHO PLAY FIGHTING GAMES. IN TOURNAMENT. WITH THEIR FACE.
@VoraciousHeart5 жыл бұрын
there are extremes in everything we do, an average disabled individual isnt going to be anywhere near tournament play. those people you are reffering to have dedicated countless hours of their lives to a singular goal of being great at one thing.
@zalamael5 жыл бұрын
@@VoraciousHeart So if disabled people can do that, shouldn't that mean that people who aren't disabled can do it too? In reality, the difference is mentality. Bad players are bad, because they have weak mentalities (which is to say, they give up too easily and never improve as a result, they prefer their nice little comfort zones). Disabled people are actually better people than they are, because they often push themselves harder to compensate for their disabilities, and as a result have far stronger mentalities. As a result, they deserve respect, whereas the entitled losers deserve to be scorned and shamed. Bad players could learn a thing or two from disabled gamers.
@VoraciousHeart5 жыл бұрын
@@zalamael do you play games for the challenge or to enjoy them? you can enjoy challenge but others will enjoy worlds, stories and lore. i enjoyed every part of sekiro until it came to boss fights. they ruined an otherwise enjoyable experience because of their stark contrast to the rest of the game ( that being the stealth shinobi capable of killing every enemy in 1 hit.) while i still played and eventually beat the game i ended up more frustrated overall than joyful. human being have spent their entire existance on this planet trying to be as comfortable as possible. imagine if the game started you on new game plus with a permanent demon bell active, would it be to hard then? what if every attack instantly killed you, too hard then? difficulty shouldnt ever be an exclusionary point for a game, that defeats the entire purpose of the medium. If you want to learn a sport you dont start in the pro league, but for whatever reason thats all their is for this game. you can keep telling yourself its because of weak mentalities, but its not (for the most part. their are some that give up WAY to easily) its about effort vs reward. if i put in more effort than the pay off im at a net loss.
@zalamael5 жыл бұрын
@@VoraciousHeart Good question. I will say, I enjoy a challenge, because you have to work to get results. And when I first played Sekiro, I could die often to basic mobs if I didn't use stealth. But there comes a point where you figure the mechanics out, and realise, that the game is intentionally designed to punish bad and passive play. When a boss can 2 shot you, the natural tactic is to play hit and run, but that just doesn't work, because they deal posture damage to you, and can stun and hurt you badly. But when you play aggressively, you can stop them from attacking you, and damage their posture instead. So basically, playing aggressively and not letting them dictate the fight, is actually the best defense. Now, if the game was made easier, it would cripple that dynamic, because you could just button mash the attack button, and win every fight, without ever having to master the mechanics. I love that I can play Sekiro with a hangover, and I play badly (as in, my reaction time is slower, I get over-exited and button mash etc), and the game punishes me for it. But I also love, that when I am in 'the zone', I can concentrate and play well, and actually get results. I am not saying the game is perfect (the camera is horrible on occasion), but the combat is something I have been wanting to see implemented in a game since the 90s. And finally, someone has made a game where it actually feels like you are having a real fight, rather than just spamming attack and winning every fight without consequence.
@VoraciousHeart5 жыл бұрын
@@zalamael and THERE is the misconception of an easy mode. its not a " i cant die and make the game a cakewalk" mode. just a slightly easier mode that normal. for people that want the game hard their is hard modes, even harder the "impossible" mode or some variant of the name (of which sekiro has) but an easy mode is a travesty. no one talks about the integrity of the expierience when you can increase the difficulty. the mechanics of the game will always be the same so bosses wont be THAT much easier regarless of how they change the difficulty.
@KUNOLEOofficial5 жыл бұрын
it's like saying every movie needs to please EVERYONE.
@theiggliestbuff99255 жыл бұрын
No, it's like saying every movie needs to be physically watchable by everyone
@yahiaaymankamaly35185 жыл бұрын
@@theiggliestbuff9925 easy mode wont make it playable by everyone , thats the point , if ur blind then more health and damage wont make it playable now would it ?
@theiggliestbuff99255 жыл бұрын
@@yahiaaymankamaly3518 i mean if you're blind then you're going to have a tough time experiencing any visual medium. and I'm not saying that it's possible to make movies that are physically watchable to people who are blind or a game that is playable to people who are blind. What I am saying is that the desire to include disabled people as well as people who are bad at games, children who don't have the best motor skills, and anyone else who for whatever reason can't complete a difficult game under normal circumstances, is absolutely NOT like saying every movie should please everyone. KUNOLEO's original comment is a horrible misrepresentation of the argument at hand. movie's and games are obviously highly subjective and it's moronic to expect every single person to like every single game. but that isn't what the conversation is about, it's about allowing people who can't just "git gud" to participate in something they otherwise wouldn't be able to. It's fine if you don't think an easy mode wont solve this issue, but DON'T pretend that saying you want more people to be able to play difficult games is the same as saying that a movie has to please everyone
@KUNOLEOofficial5 жыл бұрын
@@theiggliestbuff9925 pretty much what I mean, thanks for making it easier for ppl to understand what I ment
@cyryl38275 жыл бұрын
@@theiggliestbuff9925 It is. Just like there are movies that aren't and shouldn't be accessible to children, there are games like that. The motor skills to play a game, can be a part of experiencing that game, just like having knowledge of certain philosophies, or historical events can be part of experiencing a movie. It's like with people who say modern art shouldn't be respected if you need to have extensive knowledge about art to understand it. Most art or movie or music critics understand that not all examples of the media they judge are for everyone. All of this talk about making content for minorities of this or that type, and yet it's supposed to be wrong, for some games to be made for a minority of gamers? If a game can be too hard for a person with disabilities to play, the need is not for the game to sacrifice it's integrity, but for a controller that would allow the person to play despite their disability. The conversation very much is, about making it so everyone can be pleased by games. It's a decade old discussion about how some people can't enjoy tough games. Now unrelated (and worth talking about) issue has been brought to the table, to support their claims. But again, it's not an issue of adding an easy mode to games that would suffer from it, but creating tools and different means by which different people could experience the game the way it is meant to be experienced. Adding an easy mode to any of the souls-likes (keeping to the Fromsoft titles), would be much like adding long pauses to a movie where someone provides exposition to you. (to expand on that one. There are showings of movies etc, where someone will explain them to you, with context and all that... there are also playthroughs of games. But those are additional things, and not the way you are meant to experience them) Where the conversation is about games having to please everyone, you picked out the new argument that talks about something entirely else.
@jacc18545 жыл бұрын
Framing the conversation about accessibility as a conversation about difficulty is misinformed at best, and intellectually disingenuous at worst.
@kylefields39515 жыл бұрын
HARD agree with this one.
@allenp9205 жыл бұрын
Without easy mode I would never have experienced the wonderful worlds of The Witcher 3, Horizon Zero Dawn, Skyrim and now Metro Exodus.
@happythekatt84195 жыл бұрын
I wouldn’t have either
@n2nother5 жыл бұрын
And that’s fine. Those games are for you. From games aren’t.
@jaredmartin20035 жыл бұрын
The video title is very misleading from what the actual opinion of the creator is.
@lc3001005 жыл бұрын
I'm in the other side of the spectrum, if skyrim hadn't put legendary difficulty, I would have stop caring in 30 hours max after starting it; can't play any halo games out of legendary; EDF 4 goes from easy to inferno, and I still feel like playing today. I lose interest if it not challenge my limits/potential.
@landlockedcroat15544 жыл бұрын
kek
@hans-edwardjaque40015 жыл бұрын
I believe that there is a difference between accessibility and having a game have an easy mode. Ofcourse there will be a bit of overlap in some aspects but a lot don't have an overlap. If someone plays your game who is colour blind, adding a setting that changes the colours won't make the game easier for someone who isn't colour blind. It doesn't even have to make the game easier for someone who is colour blind. It will just change some colours that the player needs to be able to see. Adding an option to change the game from having audio cues to visual will help people who have a hearing dissability, but it won't really impact someone who doesn't. Making a game easier and making a game more accessible are different things. Changing the health values or damage values will make the game easier but it doesn't always mean they are more accessible to people with certain dissabilities.
@weeabooman28675 жыл бұрын
@Siren Drake The people who can't pick up 50 pounds should not be trying to. I don't understand this whole thing of the 99% has to bend to the 1%. I can't play football, but I don't whine about not being fast enough and incentivise people to make an 'easy league' where you can't run over a certain speed.
@weeabooman28675 жыл бұрын
@Siren Drake The development time spent on creating (balancing) those new modes to play would take away from the development time of the harder modes. I don't ask people who play racing games to create their games based around my preferences, why is it fair that people who don't play my games get to dictate what my games should be like?
@gwynbleidd105 жыл бұрын
@Siren Drake How on earth did you come up with that? Thats such a vile misrepresentation. In fact, come to think of it, its actually more suitable to yourself than anyone else whos commenting here.
@MistorDi5 жыл бұрын
@@weeabooman2867 It's hilarious to see all you immature losers raging at the idea of someone somewhere, whom they don't even know and don't cross paths with in any manner, having it easier way. Like the very existence of them somehow devalues your personal experience with the game.
@weeabooman28675 жыл бұрын
@@MistorDi Anyone: Takes a stand against the blatant casualization that is going on in games. You: UR SO MAD, LOL LOL. Ok
@roryos5 жыл бұрын
The disabled argument is frankly an insult, especially when you see that guy who beat what is considered by many to be the hardest boss in Sekiro, and he's quadriplegic and he achieved it with a normal controller.
@Jay_Sullivan5 жыл бұрын
It's not, though. What about a person who can't stop shaking? If a platformer had a mode where they can't walk off of the edges, the game would become exponentially more enjoyable for them. Use your imagination; there are plenty of situations where disabled people would be drastically helped by an easy mode.
@roryos5 жыл бұрын
@@Jay_Sullivan Then the game isn't designed for them, in fact many games would be difficult for them to play if they had problems like that that would cause them to accidentally walk off a cliff. Even with an easy mode it wouldn't be easy and especially an action combat game. Not to mention that not every game has to be accessible for everyone, that's not how games have ever been. For example I fucking suck at EVE Online because I have dyslexia. It's complex and it's incredibly difficult to wrap my head around. Even after watching tutorials on how to play it, I still struggle to grasp it. But does that mean that the game should dumb down the learning curve completely based on my problem? No. The game was just not designed for me and that's fine.
@Jay_Sullivan5 жыл бұрын
@@roryos , there could be a difficulty designed for them; that's the whole point. I never said the game needs to be designed for everyone. The video was about singleplayer games. My point is that it's not an insulting argument, and it's actually a good argument.
@roryos5 жыл бұрын
@@Jay_Sullivan but it is insulting for many people who are disabled but don't want to have a game dumbed down for them against the original design the game was going for. For those people it's the bigotry of low expectations. People expect them to be bad because they're disabled and yet in many instances, that doesn't have anything to do with skill level. Again a quadriplegic man beat Sekiro, he has a major motor function disability and he's still massively better than most fully able gamers, even saying himself that he doesn't think the game needs an easy mode. There's a blind man who's a god at Mortal Kombat. If someone can't play a game at all based on it's difficulty because of their disability they would struggle regardless of having an easy mode or not. And remember that accessibility is not the same as an easy mode. You can still have accessibility options in a hard game to help people with disabilities, for example even Sekiro it's self has complete controller rebinding allowing disabled players to customise their control layout.
@cornst0rch5 жыл бұрын
@@roryos These are some great points and I want to add on that there are already a plethora of ways to make games more accessible for people with disabilities. It's entirely possibly to build a custom rig tailored to your own specific disability if you really wanted to. Some dude beat Dark Souls using a bunch of bananas (seriously, look this up, it's so cool). Microsoft even has a controller catering to disabled gamers that lets you plug in any sort of input and map it to a button. There just isn't and weight to this whole "disabled gamers need an easy mode" argument.
@funguy3985 жыл бұрын
In my experience "disable" people often better in games than regular people because of determination, and especially better than game journalists.
@ItsHappening5085 жыл бұрын
yeah, check out the disabled Tekken player who plays using his mouth. "Disabled gamer broly"
@petra19955 жыл бұрын
I'm someone who occasionally enjoys games, and I usually play on an easy mode. Because I don't really play the game for the combat. I dread combat. I play for the story and the worldbuilding. But yeah, clearly, not all games are for me. ETERNAL SONATA NEEDED TO BE EASIER THO. Not a single person in my family could beat the second boss, a bitch-ass crane.
@CarrotConsumer4 жыл бұрын
Wait until you hear about books my dude.
@gutsFunnyman4 жыл бұрын
@@CarrotConsumer yeah books are fun but video games can tell a story differently with art and music and voice and even the controls.
@DarkLadyPhoenix4 жыл бұрын
Books are a story told to you. Games are a story told BY you.
@fletchforever824 жыл бұрын
My dude 🤔
@yosute__4 жыл бұрын
@@CarrotConsumer books lack music, visuals and the experience of being the protagonist
@denny1411965 жыл бұрын
I think the funniest part of this argument is that Sekiro does have easy mode. It's on by default, and you can turn it off by accessing a secret area with a bell.
@LordMorltha5 жыл бұрын
No. It starts hard, but you can make it HARDER.
@dowfreak75 жыл бұрын
Not quite true, as that's the bad kind of hard mode. The actual good kind of hard mode becomes available, once you beat the game and is henceforth an option.
@UNFETTER3D5 жыл бұрын
The people crying have no understanding of the game. Likely no understanding of games in general.
@MindinViolet5 жыл бұрын
That is not really true. The default difficulty is just that. Ringing the bell just activates a super-hard mode that increases loot. Dark Souls 2 had something similar in the Covenant of Champions.
@UNFETTER3D5 жыл бұрын
@@MindinViolet we are talking about the same thing but disagree on the end result. You have the default (easier) and with the bell (harder). The game is by default on the easiest difficulty and it is up to the player to increase it.
@penraffe48405 жыл бұрын
As a "disabled gamer" its offense to have people imply i cant do something hard because i'm disabled it's incredibly demening. Even if i was more serverly disabled i would be offended at the notion of an easy mode still.
@geoffdb81185 жыл бұрын
It's not offensive to acknowledge facts.. if a person's deformities prevent them from performing equally to an otherwise able bodied person there is no offense in acknowledging that fact. It's analogous to me as a Male being told I will never give birth .. I accept that because of my physiology. That is not to discount your disablity or diminish it.. but in many cases offense is taken, not given
@geoffdb81184 жыл бұрын
@Amy Mason if a ramp makes it easier for a person to get into a building are they cheating ? No .. so why would a solution aimed at those intrinsically less capable due to unfortunate disability be cheating ? Is it better to exclude them outright ? 🤔
@olivierdastein26044 жыл бұрын
And if you *actually* can't do this thing is it still insulting? You can play this or that game on hard level despite your disability, fine. What is someone else can't? Or has difficulties doing it? Should we not mention it because, *you personally* can so you feel insulted? Do you feel insulted also when it's mentioned that, say, staircases should be adapted for disabled people because you're for instance deaf hence despite being disabled don't have personally any issue with climbing stairs?
@olivierdastein26044 жыл бұрын
@Amy Mason But you can organize races that are shorter than a marathon. Or marathons in wheelchairs for people who are in wheelchairs. Doesn't prevent anybody from running a marathon on their feet. Wanting to not have an easy mode in a game is like demanding that races shorter than a marathon or races in wheelchair be banned because for some mysterious reason you feel it cheapens your experience of running a full marathon if other people are allowed to run a half-marathon. Play on your hard mode, and let other people play on easy mode, both if they need to and if they simply want to.
@olivierdastein26044 жыл бұрын
@Amy Mason But in many cities, there are no option besides high rise or not living in the city. Individual houses aren't an option. If you don't make the high rises accessible, you're preventing people from living there. Your repainting artwork is a bad example, because having an easy mode doesn't prevent other people from playing in hard mode. You don't ruin anything for anybody. People who want/can play in hard mode can. You just allowed a bunch of other people to enjoy the experience and I fail to see why it bothers you. Apparently because they would have somewhat different experience from you? And that would be bad why exactly? If I want to play "the witcher" but can't handle the fights without an easy mode, I still get the experience of the storyline, of the artwork, etc...exactly like you do. I have a somewhat different experience of the fights. Why on earth would it matter to you, and why would you rather deprive me of the whole thing than letting me have a different experience of the fighting part???
@kaptenteo5 жыл бұрын
I love the fact that Sekiro had no way of lowering the difficulty, but two ways of raising it. :P
@themodernassassin33815 жыл бұрын
How about increasing player health and reducing enemy health, or damage? How about increasing i frames? What about slowing the animations of enemy attacks? Are these somehow not ways of making it easier?
@DrMonty-yr1kc5 жыл бұрын
@@themodernassassin3381 Shhh don try to use logic against FromSoftware fanboys
@matty67964 жыл бұрын
@@themodernassassin3381 well for one he wasn't suggesting that there wasn't a way to decrease difficulty, he was saying that it was interesting how the difficulty bar can only get higher. And as for your suggestions , most enemy's die in two to three hits so having most enemy's die in one hit before even getting a chance to attack would be like shooting fish in a barrel and be meaningless and boring. Secondly increasing s still wouldn't help , since the game is built around deflecting and sword clashes .and thirdly slowing enemy attacks would create the same problem as your first point . Not every game is directed at you and shouldn't have to appeal to you . Sekiro is set at its difficulty because that's what best sets the atmosphere , and atmosphere is the main point of the game .
@BLTspace4 жыл бұрын
@@matty6796 He's either a troll or just really really mad he can't experience FromSoft games. Either way leave him be.
@bubba67554 жыл бұрын
@@DrMonty-yr1kc logic? Do you even have one?
@GreatRusio3 жыл бұрын
Depending on the game having an easy mode is a completely fine feature as long as it doesnt impact the developers vision. Plenty of games can have an easy mode but when you give a Rogue like or souls game for example an easy mode when it is specifically designed to have you die multiple times and give you a sense of accomplishment then it doesnt work. >Them:"just turn on hard mode for yourself and let us have fun" >Response : I am 99% sure majority would choose the easier difficulty in a fit of rage and then complain about the game being short or boring after wards
@CB669413 жыл бұрын
I think that response depends mostly on how well the game is designed as opposed just the difficulty alone What I have most against isn't difficulty, but half assed difficulty. Like on easy mode they set the damage to do 2 times more against enemies and 2 times less against you, or make healing items more or more ammo pickups That's a really lazy way to implement difficulty If your gameplay is tight, then most players will still have a fun time even on easy mode. Then to add to replayability they could always bump up the difficulty My favorite example of difficulty that caters to various skills is Sunlust, a megawad for Doom 2. It doesn't just add more enemies at higher difficulties, but replaces lower tier enemies with higher ones. It also adds or removes items. It doesn't take away from the Sunlust experience, because you're still needing to use the same tactics mostly as you would on higher difficulties Other games like Thief the Dark Project do difficulty different. It's difficulty is objective based, like on higher difficulties, you need to steal a higher amount of loot, or keep the bodycount to a minimum. Custom difficulties are also fun as hell, it lets you tweak a lot of parameters for your difficulty to cater to what you want to turn off or on. Sniper Elite and Dishonored 2 comes to mind. Some easy difficulties are truly bad. Ninja Gaiden 3 RE's easiest difficulty is just insulting, these ones are worth complaining about but I'd argue most good games, even with the half assed difficulties I mentioned, won't receive many complaints about it being boring or too short. For rogue like games, I think it's more on perspective. It takes time to sink in that feeling that yes you are making progress, even if you're dying, you're just making progress in a different way. It's less a matter of difficulty.
@phryg20353 жыл бұрын
Giving players the easy way out sucks, even without implementing difficulty modes. I played Horizon Zero Dawn recently and I got the shield-weaver armour. It was insanely overpowered. I was taking out the hardest machines in the game without so much as breaking a sweat. Fights lost all their thrill and meaning as I breezed through the hardest quests in the game. I genuinely wish I had never picked up that armour because it definitely lessened my enjoyment, though I didn't think so while playing it. Why didn't I just drop the armour or not use it? Because it was the best armour in the game! Why would I drop it? I obviously wanted to have something that made me stronger back then, and I didn't see how it made the game's well designed combat feel boring, but now that I've finished the game I look back fondly at the difficult fights I had before getting the armour and I realised I enjoyed them a lot more. By taking the easy way out I basically ruined the experience for myself and I truly regret that. (I'm gonna start a new game + on ultra hard mode and drop the armour when the memory of the game fades a bit)
@carloconopio65133 жыл бұрын
@@phryg2035 its depends on the player not everyone has same as you...thats why many games have difficulty..if you want to challenge your self go to very hard if are cusual gamer go to easy mode simple as that..
@baltstop27022 жыл бұрын
That's exactly what would happen on Sifu. And guess what, the easy difficulty wasnt a thing on release, but the developers are working on it rn... just for more bucks I guess.
@hungryaki69 Жыл бұрын
On one side i would love to experience stories of these games myself but on the other my hand coordination will never be up to for me to even make it though the first boss of these games so while i want to so badly to interact with this medium and experience the story i will never be able to cause these is no easy mode that might make it just a bit easier for me just because someone wants to preserve some sort of purity
@DicoGaming5 жыл бұрын
"I think every film should have a kid friendly mode to make the film more accessible to a wider audience, why shouldn't my six year old be able to watch the latest horror flicks on the market? Artistic vision should never trump accessibility". See, see how stupid that sounds when applied to another artistic medium...
@6Kubik5 жыл бұрын
you are comparing apples and oranges.
@elhumbo78585 жыл бұрын
Sometimes you can learn something about oranges from apples. The two mediums are similar and the logic of the argument can be applied to movies.
@AirNeat5 жыл бұрын
It's like saying every explicit song should have a clean version ...oh wait! Games are interactive, movies are not. Movies are an entirely visual medium, whereas often the easy mode in a game doesn't effect the themes at all, and only changes, well... the difficulty. Obviously the purpose of a horror movie is to be scary, so having a softer version would violate the movie's purpose. However, an easy mode doesn't violate the game's purpose unless the purpose of the game is to be difficult (as in Dark Souls).
@AirNeat5 жыл бұрын
@鬼斬Onigiri's Maow Their* Obviously it didn't increase your "brain level". Your grammar is terrible.
@dynamicpenguin555 жыл бұрын
Editing a movie for kids and adding an easy mode are COMPLETELY different One takes away content, the other adds content
@GOAToatoat5 жыл бұрын
I believe asking developers for an easy mode isn't wrong. It is just that: asking. They are free to say no. I haven't heard anyone asking to mandate that the industry offer an easy mode. As someone who is colorblind, I was happy to see that Red Dead 2 offer many colorblind options even for the rarest forms of colorblindness. Basically, asking developers for these easy modes is not a problem. They are free to say no. All the arguments against it seem to be under the pretense that gamers would somehow force them to do so. That is not correct.
@CricketStyleJ5 жыл бұрын
It's amazing how often people seem to miss this point.
@dabossman56505 жыл бұрын
Some ppl acting like its insulting that they dont and like they owe them one-easy mode defeats tha purpose of Soulsborne
@BigPuddin4 жыл бұрын
The problem with this mentality has already been addressed. Adding an easy mode would ruin the essence of the game in itself as it's offering an easy way out of the challenges you're supposed to overcome. The temptation to lower the difficulty will always be there for someone seeking a challenge and is attempting to improve. Rather than getting better, they can simply cheat. This shouldn't be an option wherein the whole point of the game's difficulty is to force you to improve or die. This is like thinking there needs to be a hardcore, brutally violent, edgy mode for Animal Crossing to cater to people like myself who get bored of games with minimal challenge. That game is simply not for me. It's a laid back, calming experience, and I'm not the target demographic. I have no right to alter the artistic vision of this game simply because it's not suited to my abilities and/or tastes. Accessibility is not the point of the challenge. It's antithetical to it. Why does everyone want an option to make a game more accessible to them when the game isn't catering to them in the first place?
@GOAToatoat4 жыл бұрын
@@BigPuddin I mean, as someone who plays only Minecraft on hard-core, I am fully behind some hard-core animal crossing. I mean, if you would constantly be tempted to turn down the difficulty, that is a you problem. And Dark Souls already has an easy mode: offline. Iunno, I think this debate is pretty dead now. I just dont understand why it is such a big deal. We gamers constantly like to complain how we spend more money for less content these days. Now gamers seem to be defending another thing taken from us which used to be industry standard. I'll just reiterate what I said a year ago: I don't see a problem with easy modes. If someone wants to play a game on easy, that is their deal, not mine. If FromSoft never adds a legit easy mode, I don't care. I just find it weird that so many people seem to get so butt hurt by the idea of one existing. Like where is this "it is about the struggle" argument for games that have an easy mode? Shouldn't you start boycotting games like Doom, Minecraft, Dragon Age, etc.?
@SomeGuy-so3kk3 жыл бұрын
@@GOAToatoat An easy mode would compromise the vision of the fromsoft games and it is that vision that drew so many to love these games. To change said vision would be to change a part of why people liked the games in the first place and thus it makes complete sense that fromsoft game fans would not like this. "Shouldn't you start boycotting games like Doom, Minecraft, Dragon Age, etc.?" This is completely irrelevant. These games never established themselves as not having easy modes and have never made it a part of their creative visions. No vision is being asked to be compromised and no expectations are being asked to be betrayed. People are not asking that all games not have easy modes just that fromsoft be allowed to keep their games the way they are in peace.
@PoweredByFlow5 жыл бұрын
THIS! I have nothing to add to this video, it summorizes this whole easy mode debate perfectetly and the reason for it in the first place.
@syntext4 жыл бұрын
Right on, the issue of accessibility to video games isn't their scaling degree of difficulty, it's how their inputs are created. Most games use controllers designed specifically for able bodied people and build their input methods entirely off of how those controllers are used. Making a boss's attacks hurt less isn't going to make it more fun for someone who has trouble using a standard gaming controller in the first place. Many gamers with disabilities overcome these difficulties and may even rank in the top tier of players, but they shouldn't have to put in ten times the work that able bodied players do to get there. It's like thinking that decreasing the incline of a stair case alone will help someone in a wheel chair - they don't need less steep stairs, they need ramps.
@dylanlondrigan44515 жыл бұрын
The note about subtitles at the end is highly appreciated.💜
@Nago155 жыл бұрын
Back in the day Golden Axe had an easy mode and it was still a lot harder than Sekiro:D
@guywithknife5 жыл бұрын
back in the days of Golden Axe, it wasn’t uncommon that I was stuck on one of the first three or so levels for months (and in some cases, forever).
@illus1ve5 жыл бұрын
Sometimes I just want to have fun and relax - and struggling with a game isn't always what I dream of after a 60 hour work week. Just like I don't want to sit down and watch netflix dubbed to spanish with german subtitles, because it's harder for me to understand either. It being harder doesn't necessarily mean it's fun. Sometimes you just want to unwind and relax. Leave it to the developers to decide whether or not they want to add an easy mode or not - and let me vote with my wallet.
@fitzhugh74635 жыл бұрын
my thoughts exactly. some games we just shouldn't play. some games are more enjoyable for the hardcore gamers and others for more casual gamers
@evankoetsier32595 жыл бұрын
If the game is too difficult for you & you're not enjoying it.. just play another game 0.o
@MNGN1015 жыл бұрын
Evan Koetsier Gate keeping much? Why do you need to segregate him from a game just because he plays on a different mode, let alone one that doesn’t even affect you in any way?
@RomanCzachor5 жыл бұрын
Minigun101 how the fuck is that gate keeping? literally all he said was if you are not enjoying yourself don’t play the game. it’s the same as saying if you don’t like a specific movie don’t bother watching it. not gatekeeping, just common sense
@IonicSplash3655 жыл бұрын
This guy gets it, there's literally millions of games out there, you have tons of options if you don't enjoy a specific game, why bother changing the game to cater to a few people?
@mja23174 жыл бұрын
Every game should have a really condescending 'game reviewer mode', where every enemy dies in one hit, the player is invulnerable and there's a big obnoxious arrow that covers half the screen pointing the way at all times.
@coredeadman59804 жыл бұрын
And every enemy says "git gud" when dying
@sigma66563 жыл бұрын
I wish that was the case. It shouldn't take too much programmer time to just raise the player's health by an order of magnitude and give the enemies 1 HP.
@brotbrotsen11002 жыл бұрын
Some reviews will find a way to die
@dande31395 жыл бұрын
I remember reading an inspirational story about a disabled kid who beat Dark Souls with only his feet, on a no-hit run. I love those stories.
@Wazgrel5 жыл бұрын
When I got stuck on the second or third C-Side level of Celeste I decided to check achievement numbers, and how many people got as far as I did. After I realized that you could earn achievements using "cheats" in the menu I lost any interest in mastering the final levels. In fact, at that point even giving up felt cheap, so I cheated to get 100% completion and uninstalled the game. I would've gladly put down the game and accepted defeat if it wasn't for that, maybe come back and play those levels to this day. But instead I felt like I got robbed of all the hours I've put into the game on all the previous levels.
@Horde1Blades5 жыл бұрын
I don't get it. why does how you can get achievements affect the way you view the previous levels?
@Wazgrel5 жыл бұрын
@@Horde1Blades Because I played them legit and spent a lot of hours mastering them. And once I found out there was an easier way which most people took - I felt like I shouldn't have bothered with them and instead played or did something else. I can't really put it into words. It's like climbing Everest. Why bother when there's a ski lift nearby which little Timmy and his grandmother took and pretty much got to the top with all the bragging rights. lol Even if you don't plan on bragging, it still takes away from the accomplishment.
@Horde1Blades5 жыл бұрын
never understood bragging rights. But what does it matter how others got there YOU did it the "legit" way, you got better and should feel accomplished, right? Imo when you say you felt robbed of your time it seems like you were only playing for the achievements and not because you liked the game and it would be pretty strange to get all the way to C-side in Celeste not enjoying it. But anyway, to each their own I suppose
@TheLordDai5 жыл бұрын
@@Horde1Blades It feels nice to be part of an exclusive club, the elite of the elite. It feels prestigious to 100% a difficult game and get all the achievements, but if any rando can just turn on cheats and get the same exact achievements that you did, it lessens that substantially. You don't feel special, you don't feel accomplished.
@MrMiddleWick5 жыл бұрын
One way to compromise would be to include an easy mode, but have achievements only work in normal or harder, like Europa Universalis 4. That way you could include an easy mode and have the mainstream way of playing it.
@JanizMakudomaru3 жыл бұрын
Having an easy mode isn't inherently a bad thing, and having a ult hard mode isn't bad either. Both are good for what they need to do, but to inherently make a game where it's JUST easy is unsatisfying as a challenge and can leave you bored and questioning why are you even playing it and something that's TOO hard can leave you frustrated and throwing away the game to MAYBE play it later or never again.
@Weckname5 жыл бұрын
it's simple as this, i don't like fps games: i don't play fps games. you don't like hard games: don't play hard games
@LordMorltha5 жыл бұрын
Gatekeeping
@thebigx685 жыл бұрын
But those are two different categories.
@Weckname5 жыл бұрын
@@thebigx68 you like turn based rpg games, cool you don't like it when its hard? don't play Darkest Dungeon
@reubenwallace-gibb42095 жыл бұрын
I don't know how you did it, but somehow you stated what is clearly common sense, yet still has an impact. Well done sir.
@anonamouse19575 жыл бұрын
I’v got no problem with easy modes if it means everyone can join in, fine I’m not gonna waste my time trying to stop others from enjoying things. Especially things I enjoy. Just makes sure it exists in a vacuum.
@Linklex75 жыл бұрын
Anon Amouse You’re the one person with common sense. Clearly not a Dark Souls fan. God bless you
@downsjmmyjones1015 жыл бұрын
@@Linklex7 I'm a Dark Souls fan [see profile pic] and I think this video convinced me that changes in difficulty for accessibility is a valid argument. I think we need to ask what it means to access a game and how many accomodations we can expect a developer to make because in the end, there are a lot of disabilities that would have to be accomodated.
@poisonsquid375 жыл бұрын
@@downsjmmyjones101 The point of the game is that it's a challenge. If you create different challenges for different people then beating the game is no longer meaningful. That's the entire point. Life isn't supposed to be easy, get over it kiddo. Just because you're mom babied you your whole life and raised a manlet doesn't mean you have to go around ruining video games.
@downsjmmyjones1015 жыл бұрын
@@poisonsquid37 How do you know that challenge is the point of a video game?
@poisonsquid375 жыл бұрын
James Downs Because of the word “game “. It implies a challenge. Also, for games like Dark Souls that have an online function, different game modes wouldn’t work with multiplayer.
@cynfaelalek-walker7003 Жыл бұрын
It's like a beverage, some like it more sweet, and some like it bitter, others would like it hot while some would like it cold, and we don't usually order what we don't like.
@j0nnyism10 ай бұрын
Yea I like a little sugar in my tea. I don’t like anymore than that that’s why I play on normal mode
@cynfaelalek-walker700310 ай бұрын
@@j0nnyism and all the more power to you my friend, if it's what you enjoy.
@maskedvalerian10955 жыл бұрын
If dark souls had easy mode, I'd choose that in heartbeat, I'm glad it doesn't :)
@SonGoku53635 жыл бұрын
Lets be honest, a lot of us wouldnt have played it or enjoyed it nearly as much as we did if we played it on EZ mode.
@maskedvalerian10955 жыл бұрын
@@SonGoku5363 No doubt, 100%
@heimskr28815 жыл бұрын
@@SonGoku5363 The game could've added easy mode, but with an option for players to permanently disable it, to avoid temptation. Just doing this for the sake of arguing, I am more or less neutral to the debate.
@mirageowl5 жыл бұрын
@@heimskr2881 I think temptation argument is still bullshit. All the Nuzlocke community proves people can in fact abide by self imposed challenges. I think we should focus more on the creative expression and shared experience arguments
@AirNeat5 жыл бұрын
@@SonGoku5363 That's because one of Dark Souls' merits was the high difficulty. If you know you'd enjoy it less on Easy mode, then why pick it? I _always_ pick normal mode (apart from when I was a child, which is who easy mode is really meant for)
@kunakos90625 жыл бұрын
Did i just hear "give you a sense of pride and accomplishment" Isnt that what mictrotransacions are for? XD
@kunakos90625 жыл бұрын
@Decadent Descent woooosh xD
@kunakos90625 жыл бұрын
@Decadent Descent No worry dude sometimes its not easy to tell if a comment is serious or not ;)
@kunakos90625 жыл бұрын
Exactly! Dont you guys have money?
@Umneriko2 жыл бұрын
the skipping in a movie argument is weird... skipping in a movie isnt to skip content. its to pick up where you last left off. Thats what saving a game is for or even a stage select.
@ymotle3 жыл бұрын
Video ends: I quickly open a new tab and search for Gotta Knock a Little Harder and turn volume to the max
@herlan-xm6wn4 жыл бұрын
It would be funny if in the next game they make, when players start the game and pick their difficulty, there is only one and it says “easy mode”, which would really be the regular difficulty.
@Flackon4 жыл бұрын
Alien Soldier has 2 modes. Supereasy and Superhard. Supereasy is pretty damn hard. Superhard is the same as supereasy, except you get no continues
@8rynjar4 жыл бұрын
@@Flackon My McD also has 2 coke sizes, medium and large.
@arkhitekt77335 жыл бұрын
I think this all boils down to "Can't beat the first boss, so I can't do my 'job'". What are the qualifications required to be a game journalist? I'm willing to bet actually playing video games isn't a requirement.
@Chrissyeah5 жыл бұрын
I can imagine some consumers have very taxing jobs or amibitions, from the perspective of the developers who put love and care in crafting a narrative, which it seems many got lazy with lately. Which I suppose has alot to do with AAA company management and a core focus to make an addictive gameplay loop. An easy mode allows those who have been working hard all day sit back and experience the narrative. Which I can't see as a bad thing. I play many competitive games but many of my friends couldn't muster the energy to git gud. Giving games an easy mode encourages a well crafted narrative, and ofcourse sales which ensure the game you love playing on hard mode gets a sequel. I may choose to play the game on hard but that's my choice. Why take the choice to play on easy from others? The hardcore and loyal fan base is usually the minority and not what makes these companies money, the casuals do. And when the hardcore fan base only gives bad advice like make your game less accessible, it diminishes our voice and it's probably why most AAA studio's discard their hardcore fanbases opinions.
@phoebejl5 жыл бұрын
Why take the choice of a developer to develop a game to how they like it, they put the time and effort into it and you decided to buy or not buy it. They take the punishment if there is any and you simply don't get to play because of your own choice. That's how the world works not everyone is fit to do everything and no one ever will be. Your normalization of ideas just diminishes the the return of playing a good game how it was designed and how the developer envisioned it.
@landlockedcroat15544 жыл бұрын
play another fucking game
@ravenwhiteduck31584 жыл бұрын
Well sekiro did great in sales, and won a game award, as the saying goes if it ain't broke don't fix it
@SamSpade9034 жыл бұрын
I run a large team at a large company. It’s stressful and anxiety inducing at times. However, my day at work doesn’t make me wish dark souls had an easy mode. I just play a different game. Moreover, the stress and anxiety I may experience doesn’t really ever keep me from playing a hard game. The only thing that keeps me from playing a hard game is the time I can put in on any given night. I want to make progress in a game when I play it, so I will save some for weekends when I can really dive in.
@j0nnyism10 ай бұрын
One big bugbear for me is games that ask you if you want to play easy mode when a boss defeats u a certain number of times. I’ve accidentally put it on easy because of this. Drives me nuts
@nonoIliketowatch4 жыл бұрын
"...lured by the siren song of a lower difficulties and destroy their own experience" The same thing can happen with harder difficulties. I always play everything on the hardest difficulty and some games are clearly not actually designed to be "fun" on the hardest difficulty. Games that just create ridiculous bullet/damage sponges to compensate for difficulty since they can't (or won't) actually make smarter enemies or scenarios. After Demon Souls I haven't struggled in any of the Souls games or Sekiro (which at least has the demon bell and the charm). Maybe just tedious at times since sometimes there's no way to know that an unavoidable instant kill is about to occur unless you already know what it looked like and that it was even possible (especially if it comes from behind). I guess I am supposed to feel like I am ignoring the designers intentions by being... better than their testers? What if instead the games' difficulty was designed to create a "sense of accomplishment" for some of the best players in the Souls community instead of the average gamer. I don't understand how people can be so hurt over just seeing an easy mode option exist... Was I supposed to feel offended that anything below Nightmare existed in Doom Eternal? I didn't realize so many people cared so deeply about how "I" experience the games that I play in single player. Not sure why I should feel like some piece of art was destroyed because someone else decided to play Sekiro with an unlimited life mod because until I replayed it with both the charm and the bell and no prosthetics I might as well have been playing with unlimited life anyway.
@Loafusbreadmyre4 жыл бұрын
The point is that difficulty options in general can hurt a game's intended experience. and I seriously doubt that no souls game was ever difficult for you just because you played demon's souls first. It'd make sense if you said like, you played through all of demon's souls, dark souls 1 and 2, so dark souls 3 was no big deal. Difficulty settings in games do hurt the experience for me, and for many others, in several ways. Skyrim is a great example of bad implementation of difficulty. If you have trouble on a certain section, instead of finding a more effective solution, you can savescum, you can turn the difficulty to the minimum, or you can just grind levels for hours until the whole game becomes a cakewalk. Using your example of DOOM, I love the new ones, but I always felt like I had no idea what the intended experience was supposed to be. I knew it wasn't supposed to be easy, but how much am I meant to be challenged by it? I have no clue. Another example of difficulty settings hurting an experience is The Witcher 3. Over half the game's mechanics can be ignored on lower difficulty settings, making the game feel like you just spam attack to win. You've no need for alchemy, smithing, bombs, crafting, upgrading, even utilizing healing items, which are all part of the intended experience of feeling like a monster hunter, brewing potions and bombs and mutagens to prepare to fulfill your contract. Easier modes just have you go to the monster and spam the attack button. Don't have to cast spells or use blade oils or buff potions. some people like a challenge. As he said, it's not a tragedy that some games have difficulty settings. Some people like that. And that's fine. But not every game should be tailored to what one demographic wants. Multiple types of games exist because there are multiple demographics to please. I happen to like playing a game as it is, experiencing the world as it's meant to be. Regardless of if that makes it hard or easy. Some of my favorite games of all time are Hollow Knight and Kirby's Epic Yarn. The former because it gave me a beautiful yet brutal world to explore and eventually conquer, and the latter because it's a simple, relaxing jaunt through a fun world with a goofy art style and pretty music. Whether games are hard or not isn't the issue. It's the settings that can make a game unnecessarily hard, or unnecessarily easy.
@J.Crime1233 жыл бұрын
@@Loafusbreadmyre when i read people complaining about a game having an easier option i just dont get it. How in the world could SOMEONE ELSEs decision to play something in the easiest mode possible somehow affect YOUR ability and option to play it on the hardest mode possible. There is still not one good reason why a game should not have an easier difficulty. Because remember: I am me and you are you. Whatever you do, DOES NOT change what i experience and want experience. So from the gamers perspective there is absolutly no valid reason why there shouldnt be an easy mode for someone who wants it. If any person has a problem with the fact that someone could have played and finished the game the easy way instead the way they did, then that person really has some mental issues.
@jeggsonvohees22015 жыл бұрын
7:36 Hey, it's Diabeto! I was not expecting this guest appearance.
@Katsuhono5 жыл бұрын
Genuinely great video mate ! It's baffling to me that most gaming journalist complaining about the topic resort to strawmen arguments and deliberately portray people without the same opinion as them as "part of the problem". Your video was balanced, you didn't insult or made assumptions about anyone and I most definitely agree with everything you say. The conversations around the subject are truly fascinating and interesting when it's presented like that or how Mark Brown does it as well but I'm tired of all these gaming journalist and their clickbait-y articles demanding Sekiro to RESPECT the players or how having an Easy game NEVER ruined a game. Anyway, great vid, I just realised you made the Sekiro Vs Souls video too. That's worth a sub !
@NeverKnowsBest5 жыл бұрын
Thanks, I appreciate it.
@Slackwise2 жыл бұрын
As someone who just recently played a game on "Story" difficulty for the very first time, I now understand what they're all about. I played half the game on the hardest difficulty, which is usually what I do. I found myself putting the game down repeatedly when I wasn't focused enough to succeed at it. Over and over. Then I realized I didn't care about mastering this game. I'm nearly 40 years old and I've completed many games. I know that once I'm done with it, it is being uninstalled and all the time spent mastering the game will be 100% wasted effort. I would REGRET having spent extra hours on an ephemeral experience. What did I want to do? Explore and finish the story. So I did. And I don't regret THAT at all. I now look back at the many hours of games I didn't enjoy the difficulty of and wonder who I was trying to impress. I don't even remember how to play those games anymore and I'll likely never play them ever again. So my regret is having wasted extra hours for no reason at all. Does this mean I'm going to do this to every game? No, but it does mean genres I don't care too much to master are now more open to me if I want to explore and experience them. I'm still going to play FPS games on max difficulty because they're otherwise too easy for me, but the other genres I usually avoid I may pick up now if I can toggle difficulty if I find they're not for me, rather than maybe even putting them down forever and not finishing them.
@dalestokes28315 жыл бұрын
When he showed Hollow knight I was like, "wow a game I actually played" ...I never played dark souls or Sekiro...maybe I should...
@hyperzombieRS5 жыл бұрын
Do it! They're near masterpieces
@dalestokes28315 жыл бұрын
@@hyperzombieRS actually brought dark souls 3 second hand recently, and I'm having fun, still getting use to playing the 3D aspects of it though (grinding out hollow knight ya see)
@hyperzombieRS5 жыл бұрын
@@dalestokes2831 DS3 is good (although I'm still stuck in the first area so I can't speak personally)
@dalestokes28315 жыл бұрын
@@hyperzombieRS oh yeah, when I started the first boss kicked my ass, but apparently there's a stronger version of him later on in the game.
@utisti49764 жыл бұрын
Dude, DS3 and Sekiro are one of the best games I have ever played.
@ThePigasaurus5 жыл бұрын
I feel with dark souls the arguments work but with some more casual less intense and immersive games and easy mode is good. I love the video
@VannTheDawn4 жыл бұрын
Let’s be honest, most of us played Mature rated games, back when we were kids,(well even games for kids were pretty hard back then, I’m talking about you platformers!)That’s probably, part of the reason why we’re so used to difficult games. I think people should have a choice whether they want to play on easy or not. But I also think, it depends on the genre and on the game. Do I want an easy mode for From Soft games or other souls like? Of course not. That’s how those games were designed.
@flamestoyershadowkill4 жыл бұрын
dkc shouldn't have an easy mode either
@nightwatchmen63534 жыл бұрын
I played contra when i was around 6 years old and battle toads and those were challenging games
@tntrigued50114 жыл бұрын
And adults now complain that kids are playing m or r rated online games but that's the same gamer that plays adult rated game
@markearl71724 жыл бұрын
I think when people cry about wanting an easy mode the devs should make it harder win win for all
@flamestoyershadowkill4 жыл бұрын
@@markearl7172 or just add a higher difficulty and rename the pre-existing difficulty easy
@Son1cJ3t5 жыл бұрын
I think a better answer is dynamic difficulty adaptivity. In the case of From Software games where the style of their worlds is inherently harsh and brutal, perhaps not. But for other games where their whole premise isn’t centered on ‘difficulty’, helping struggling players out with some health pack drops after dying in a boss fight 5+ times, for example, might be the most appealing answer. If developers can assist players in experiencing their whole game without making those players feel like they’re babysat the whole time, especially when there’s just so many games to play these days, I think that stands out as masterful design in terms of difficulty.
@manganimesYT5 жыл бұрын
i loved this video, and im personally invested on this topic, because i am disabled, i have something called HEMIPARESIS, wich reduces movement on the right side of my body,and so, i play all games one handed, and guess what, i ve beaten bloodborne, in fact platinumed it, and im currently playng ds3, and sekiro,and one thing that never crossed my mind,was a need for easy mode, in any of the titles, i love the difficulty, the challenge, the mastery needed for these games, and adding easy mode, would just make me feel far less enjoyment, not to mention, it wouldnt give me the senstion, that i rose to the occation, and surpassed it
@catalysts945 жыл бұрын
props to you!
@emanuelbatchev44715 жыл бұрын
how can one learn such powers
@manganimesYT5 жыл бұрын
@@emanuelbatchev4471 haha hpnestly it was just inmerssion, and time sinking, but thanks for thecomments, i just thougght i had something important to add to the topiv, that even disabled people enjoy challenges,and can complete difficult games if they set on doing it
@ryanking325 жыл бұрын
Your video should be reference material for this topic. really well done 👍🏻
@AlanTheBest975 жыл бұрын
It makes me really sad that journalists use disabled people just to get their point across. Not every game needs to be 100% accessible, just like every means of transportation do not. I see no sport bikes that are disabled friendly rolling on the street, cuz then it wouldn't be a sport bike, it would be a car.
@grfrjiglstan3 жыл бұрын
"Conformity is not a gold standard" Someone needs to mount this on a billboard.
@dude991215 жыл бұрын
It's a small tragedy that this won't reach as many people as various hit pieces from games journalists virtue signalling about how much they care about disabled gamers whilst only harming the medium.
@Oblivius335 жыл бұрын
I was about to go on a rant, but I didn't need to. You nailed all the points square in the head. Just one thing, these people need to stop using disabled people, minorities, groups, ethnics or what ever else under the sun to justify their desires while attempting to appear virtous by doing so. It's both sick and sickening.
@cracked_walnut47565 жыл бұрын
Yeah, and sadly it's embarrassing that they are speaking the way they are. What happens when a disabled person actually is for the idea of Sekiro being a difficult game? What happens if a disabled person actually FINISHES Sekiro? One journalist can't speak for the rest of the group in my opinion.
@cessationreinstitution3 жыл бұрын
"It's only after experiencing the darkest tunnel will you truly appreciate the light at the end of it." Is the theme of souls game where dying is part of the process of learning.
@b1akn3ss932 жыл бұрын
“Back in my day you were lucky to have a continue” -Grandpa