No Man's Sky | Tips & Tricks | How to Build - Simple & Efficient Open Concept Freighter

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SeriousleesGaming

SeriousleesGaming

Күн бұрын

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@stolenhandle
@stolenhandle 2 ай бұрын
You have NO IDEA how much peace and harmony you've brought to me and my son with this video. We fought like hell over this and wasted time and got angry. And you've showed us a better way!!! Thank you!
@seriousleesgaming3042
@seriousleesgaming3042 2 ай бұрын
Aww that's great to hear, so happy to have helped! Thanks for watching!
@blehbleh1260
@blehbleh1260 3 ай бұрын
Finally! Somebody who made a tutorial for this!
@seriousleesgaming3042
@seriousleesgaming3042 3 ай бұрын
Happy to help!
@nufinul
@nufinul 4 ай бұрын
Yupp, the right way! 😊 That's how I set up all my frighters in all of my saves. I hate corridor bumps, they make me feel lost in my own freighter.
@seriousleesgaming3042
@seriousleesgaming3042 4 ай бұрын
It's so handy to have all the important stuff right by the bridge too.
@titaniumO2
@titaniumO2 4 ай бұрын
Thank you Lee! This is the video I would have made. I like an open, easy to understand, freighter room layout.
@Scaley_Reptile
@Scaley_Reptile 2 ай бұрын
same same
@Scaley_Reptile
@Scaley_Reptile 2 ай бұрын
@@seriousleesgaming3042 theres a short video on my channel... same, but also glitch planetary base parts to save room too.. Teleporter, ingredient storage, Save point, vendor, Hazard and health consumables all on bridge, before getting to door with the scanner.. obviously HAVE to use the matter beam.. and have scanner right at the door. Recently start (on saves you dont need your base workers anymore) putting quicksilver vendor into the freighter... and shrink glitch the storage rooms into a box..so I dont need 10 rooms for the storage. Agree with aboove comment, screw wasing hours every year finding my way around my own freighter.
@gregoryrussellakainfinitet6682
@gregoryrussellakainfinitet6682 3 ай бұрын
This helped SO much! I had an old layout and had rebuilt it a few days ago, but the corridors were confusing AF. Now I have a pristine layout. Thank you for explaining why the different rooms wouldn't connect and leave all those doorways. Corridor breaks ftw.
@seriousleesgaming3042
@seriousleesgaming3042 3 ай бұрын
The door frames thing is a question I see quite often, so thought it was a good idea to cover again while showing the layout I use. Happy to have helped!
@dkindig
@dkindig 4 күн бұрын
EXCELLENT tutorial and a perfect layout for me as well as I tend to build with pure function in mind. The best takeaway for me was the creative use of the build camera and that has already saved me when I fell through a gap on my freighter and was able to build my way back into the base (I just discovered the option in the setup menu to teleport myself back into the freighter today).
@seriousleesgaming3042
@seriousleesgaming3042 4 күн бұрын
I've also done a base tour of one of my freighters that was pure aesthetic instead. It's nice, but function means more than form when you use your freighter to warp everywhere. :) Nice to know about that feature, I never noticed it!
@dkindig
@dkindig 4 күн бұрын
@@seriousleesgaming3042 lol, I was wracking my brain until I found that I could stand on top of the base and add a corridor with a door. I was just combing through settings this morning when I saw that, wish I had known a couple of days ago, obviously it has been a problem.
@Scaley_Reptile
@Scaley_Reptile 2 ай бұрын
I've long contemplated doing a video on this.. glad to see in comments people benefitted from this.. I often put off making them when I see others have done it... this was NEEDED by look of it. NOW I'm hesistant lol... Glad to see you covered the OPEN ROOM thing too, seen MANY comments on videos about this, will help many out. Always a joy seeing channels help people out with tips and tricks.
@seriousleesgaming3042
@seriousleesgaming3042 2 ай бұрын
thanks for the nice words! It's great people found this one helpful :)
@dennispoledna2438
@dennispoledna2438 Ай бұрын
You put together a set of tips and techniques that will save folks a lot of frustration. Wish you'd been around when I made my first freighter build and managed to wall off my teleporter in a blind cell. I had no idea how to fix it so a new save.
@seriousleesgaming3042
@seriousleesgaming3042 Ай бұрын
Thanks for saying! Always nice to hear when people are appreciative :)
@MrNwn007
@MrNwn007 9 сағат бұрын
glad i watchd this before trying to build anything in my freighter
@seriousleesgaming3042
@seriousleesgaming3042 9 сағат бұрын
Haha, always could have deleted everything to start from scratch :)
@designdeity4425
@designdeity4425 28 күн бұрын
This is brilliant and I copied it exactly. With my remaining room I put in a refiner room and a lounge for chilling. Thank you!
@seriousleesgaming3042
@seriousleesgaming3042 28 күн бұрын
Happy to help! A lounge is a great idea :)
@AndrewLawlerTheZealot
@AndrewLawlerTheZealot 7 күн бұрын
This was fantastic... thank you!
@seriousleesgaming3042
@seriousleesgaming3042 7 күн бұрын
Thanks, I'm glad you liked it!
@sharonj5574
@sharonj5574 4 ай бұрын
Thank you Lee. I really like your layout. I'm anxious to see where you put your agricultural rooms. I have some work to do. LOL thanks again
@seriousleesgaming3042
@seriousleesgaming3042 4 ай бұрын
If there isn't a big new update to cover, I can show how I to my plants on Thursday. I do some more exploring tomorrow and do a bit of a showcase of colours in the freighter, but don't know that I show my grow rooms.
@neargrog685
@neargrog685 2 ай бұрын
Ngl took couple tries but I now have this setup & it’s a lot nicer than all those pesky maze-like pillars. Thanks buddy!
@seriousleesgaming3042
@seriousleesgaming3042 2 ай бұрын
No problem! it's really nice to have the most used features all that close to the bridge and visible at the same time so you can see where to go.
@errorerror8700
@errorerror8700 15 күн бұрын
Thx. That Looks good. I get lost often because i never did an actual Layout but Just added more rooms without a concept.
@seriousleesgaming3042
@seriousleesgaming3042 15 күн бұрын
It's shockingly easy to get lost in a maze of identical rooms with 4 exits.
@zerogiven1956
@zerogiven1956 Ай бұрын
Thank you for this. It makes for a very clean design as you said without building a maze.
@seriousleesgaming3042
@seriousleesgaming3042 Ай бұрын
It's shocking how confusing a maze of square rooms with a door on each side can be, lol!
@dieulme1059
@dieulme1059 4 ай бұрын
Love the concept, really nice idea to have all the important stuff right at the entrance. I did set up my freighter somewhat similar, but still needed to use a few corridors to get to certain rooms.
@seriousleesgaming3042
@seriousleesgaming3042 4 ай бұрын
Corridors aren't that bad if you use them well, but the procedural generation of them often makes them a maze.
@leftcoastfunk
@leftcoastfunk 4 ай бұрын
I like the open concept areas. Mine is still pretty basic but I have separate open areas - like one with all the tech rooms, one with all the industrial rooms, one with all the storage rooms, one with my command rooms. It's not actually all that huge, but it's super easy to navigate. Oh yeah and an entire second level that's just a bunch of grow rooms lol Regarding "never going to the storage rooms" I've found that for moving bulk items if you go to the actual storage container you can VERY quickly move items from your backpack to the storage bin. It's useful for those times when you're setting out for one specific purpose and loading (or unloading) several rows of specific items
@seriousleesgaming3042
@seriousleesgaming3042 4 ай бұрын
I like the idea of just grow rooms on the 2nd floor. On my bigger freighter base save, adding floors made it a maze even though it's just a straight hallway lol. As for bulk storage management, I still use the tabs. It's certainly not as fast as being able to single click things in, but going to the storage tab and clicking on an empty slot to call in stacks directly to that tab is faster than picking up stacks and switching tabs manually. And I just prefer not having to wander between each storage container. Not to convince you of my method, just to explain how I do it without visiting them.
@StarGeezerTim
@StarGeezerTim 19 күн бұрын
One way you can quickly visually make the entrance to your freighter distinctive is to use colors. For instance, my "theme" on my S-Class Dreadnaught is the Black and Gold color for all the rooms, halls, etc. However, the door/hall to the freighter I color a very visually different Red and White to make it instantly apparent that this way leads to the bridge. You can also use decorations, labels, etc. in similar fashion to make the accessway to the ship very noticeable! Great tips!
@seriousleesgaming3042
@seriousleesgaming3042 19 күн бұрын
Thanks! That's also a great idea to use the door colours!
@jaywolfdesigns
@jaywolfdesigns 7 күн бұрын
Wow so helpful, just found your channel, subscribed 👌🏻🙏
@seriousleesgaming3042
@seriousleesgaming3042 7 күн бұрын
Thanks so much! :)
@mbisson5816
@mbisson5816 3 ай бұрын
Yes the only way to open up your work area on the freighter is with those expansion rooms, one type for each area. Technology area has a lower floor too so don't mix those. I put expansion rooms all down the center then built off those. Teleporter and mission rooms near the bridge.
@seriousleesgaming3042
@seriousleesgaming3042 3 ай бұрын
That sounds like a nice effective layout too!
@mbisson5816
@mbisson5816 3 ай бұрын
Oops, it's the Industrial area that has the lower floors.
@garethmaybury5218
@garethmaybury5218 Ай бұрын
Great video!
@seriousleesgaming3042
@seriousleesgaming3042 Ай бұрын
Thanks!
@skeetsek9186
@skeetsek9186 Ай бұрын
Thank you very much, helped with with the ground work!
@seriousleesgaming3042
@seriousleesgaming3042 Ай бұрын
No problem, happy to help! :)
@nufinul
@nufinul 4 ай бұрын
I also like to color the technology rooms a different color so it does have a corridor feeling, and makes navigating inside the freighter easier.
@seriousleesgaming3042
@seriousleesgaming3042 4 ай бұрын
Great idea!
@josh_kTeamREuniteD
@josh_kTeamREuniteD 2 ай бұрын
You just made my life 1000% easier
@seriousleesgaming3042
@seriousleesgaming3042 2 ай бұрын
Happy to help! :)
@raphaelsilva502
@raphaelsilva502 Ай бұрын
Great vid man! There's so many things i wanna build in nms.... A frigate base is one
@seriousleesgaming3042
@seriousleesgaming3042 Ай бұрын
Thsnks! it's a really fun building system, lots of potential for builds.
@LarsV62
@LarsV62 3 ай бұрын
Thanks for these tips! I was not aware of how different categories of modules interacted with each other with resurrect to hallways. Regarding access to storage: The time you want to have physical access to your storage rooms is if you have visiting players, and you want them to be able to use their own storage as if they were on a planet base.
@seriousleesgaming3042
@seriousleesgaming3042 3 ай бұрын
ooooh! good point! I rarely play with other players, so that's why I didn't think of that use. Thanks for pointing it out!
@charlesoutdoors2424
@charlesoutdoors2424 4 ай бұрын
I really like this open idea behind the bridge.
@seriousleesgaming3042
@seriousleesgaming3042 4 ай бұрын
Thanks! I got tired of having to walk halfway through my ship to get to the teleporter or scanner rooms.
@leslieviljoen
@leslieviljoen 8 күн бұрын
Very cool!
@seriousleesgaming3042
@seriousleesgaming3042 8 күн бұрын
Thanks!
@justinace9518
@justinace9518 22 күн бұрын
Thank god for you brother lmao hated getting turned around in my own freighter
@seriousleesgaming3042
@seriousleesgaming3042 22 күн бұрын
They end up like a house of mirrors! Just a bunch of identical 4-doored rooms, which way is front!? lol
@Schiejeven
@Schiejeven Ай бұрын
Make use of the color sheme you have, pretty easy if you know what color goes with what utility. Placing tranporters above each other for easy use. Use posters on the floor to make waypoints helps too.
@seriousleesgaming3042
@seriousleesgaming3042 Ай бұрын
Not a bad idea to use posters, they are nice and flat and don't blend in to the extremely visually busy floors.
@JerRonamo1024
@JerRonamo1024 3 ай бұрын
Chemo brain vs NMS is crazy never thought to go to the next page for construction module
@seriousleesgaming3042
@seriousleesgaming3042 3 ай бұрын
happy to have helped!
@carlizinea
@carlizinea 3 ай бұрын
I have brain fog from long COVID and migraines and I completely understand, this guide is amazing I'm absolutely doing it when I get my new freighter!!
@BatusiNights
@BatusiNights 3 ай бұрын
Thanks, this was super helpful!
@seriousleesgaming3042
@seriousleesgaming3042 3 ай бұрын
No problem!
@paulnieuwkamp8067
@paulnieuwkamp8067 3 ай бұрын
I like your setup, and your explanations, thanks :) 8:30 Ah, that explains why I have this nice clean layout, with one frickin' module that doesn't play nice with the rest; I've put the Orbital Exocraft Materializer with the tech rooms... 10:25: I disagree; accessing the storage containers directly has a huge benefit IMO: the game displays the contents of your exosuit next to the contents of the container. And speaking of inventory management: I wish the Matter Beam would let you access the containers. Would save so much teleporting to and from the freighter...
@seriousleesgaming3042
@seriousleesgaming3042 3 ай бұрын
Yes, the matter beam sure could dig a bit deeper. I try to keep stuff I need frequently in the main cargo of the freighter because of that.
@rodhat794
@rodhat794 15 күн бұрын
Super Do more thanks
@seriousleesgaming3042
@seriousleesgaming3042 15 күн бұрын
I will, thanks!
@kjpcgaming9296
@kjpcgaming9296 4 ай бұрын
The funny thing about the storage is that I wish mine was organized but the truth is i can't be arsed LOL. It's a thing I have to do which I know will take me hours. And then as soon as I have a friday and I need to suddenly dump a bunch of storage it will get messed up. What I would like to do with this freighter and all my freighters tho is to have a huge open room with the things around that I need so that I don't have to constantly struggle to get thru that part LOL. Thank You so much Lee for doing this. And well done!
@seriousleesgaming3042
@seriousleesgaming3042 4 ай бұрын
You'd be shocked, it really only takes about 30 minutes if you don't get distracted. Naming the containers helps a lot. I like Bob's method for getting all the tabs visible at once, but unless you memorize that you put Plants in "7" and Relics in "4", it doesn't help much. Better to just name them Plants and Relics lol. I could show you a save where I have it well sorted to give you some ideas on how to name them. Once you know how to divide the containers between what you want to store, sorting them is pretty fast.
@rikhavok
@rikhavok Ай бұрын
Thank you! I saw this and knew my first freighter was going to be set up this way. too bad that wasn’t true. my first freighter was on the expedition Beachhead. I didn’t bother there.
@seriousleesgaming3042
@seriousleesgaming3042 Ай бұрын
Beachhead is definitely worth doing, one of the best rewards of any Expedition.
@ArnoldJudasRimmer..
@ArnoldJudasRimmer.. 4 ай бұрын
My Capital Ship is called 'The Shadow Of The Emperor'. My homeworld is a barren, airless moon. That has my main base on top of a mountain. Either side is a portal, and a crashed freightor. My homeworld is called 'Molech(The Door to the Sea of Souls)
@seriousleesgaming3042
@seriousleesgaming3042 4 ай бұрын
Those are some great names and sounds like a great base location.
@Svoorhout85
@Svoorhout85 10 күн бұрын
I wish there was an option for more comfy looking rooms for residential quarters. With hardwood floors for example. And glass ceilings would be really nice for my hydrophonics lab.
@seriousleesgaming3042
@seriousleesgaming3042 10 күн бұрын
It's a crazy amount of effort to pull off, but you *can* add the wooden floors into a freighter build. Search for the "Cache Pin" glitch on Beeblebum's channel to learn the basics... lol... it's not basic.
@dkindig
@dkindig 7 күн бұрын
You just reminded me of Bruce Dern in Silent Running...
@meikaishi
@meikaishi 3 ай бұрын
This really looks nice, I enjoy the corridors but this would make for a nice entry room, to make the separate rooms and corridors less confusing what I did was built a central corridor and painted it purple, that way no matter in what room I am, I can just look out for the purple corridor and that's a straight corridor to the exit
@seriousleesgaming3042
@seriousleesgaming3042 3 ай бұрын
I have that in one of my old freighter builds and what ends up happening to me is forgetting which way I'm supposed go down that straight corridor lol I do enjoy the corridors though, the details are quite nice and the glass ones give great views.
@skrullmania4808
@skrullmania4808 2 ай бұрын
good video. Just asked how to do this on the subreddit and everybody said that it wasn't possible to get rid of the walls
@seriousleesgaming3042
@seriousleesgaming3042 2 ай бұрын
Thanks :) I enjoy reddit, but the votes system leads to an unfortunate amount of echo chamber-y bias, especially for information on games. If the 1st person there says something incorrect, and they get an upvote, then they'll get more of them and people making similar comments. When someone shows up with the corrected information, they're seen as clearly wrong since so many people already agreed with the 1st comment. It's better on Science focused subs with moderators who straight up remove incorrect information no matter how upvoted, but few games subs do such stuff.
@rotielover
@rotielover 4 ай бұрын
I love and used this idea, so thanks very much! The only suggestion I have is to simply swap the corridors with the Technology Rooms for removing the corridors. No need for all the camera moves - although I learned trying that too! Opens it right up!
@seriousleesgaming3042
@seriousleesgaming3042 4 ай бұрын
Good idea, I rarely use the swap part feature on ground bases and never considered it!
@Kusorando
@Kusorando 2 ай бұрын
Great Video! One question, how do you find that much Salvaged Frigate Modules? I'm having such a hard time farming them...
@seriousleesgaming3042
@seriousleesgaming3042 2 ай бұрын
I actually used to get them over time from frigate missions, but these days I use faction standing with the Merchants and Explorers Guilds to get them for free from guild Envoys on space stations.
@Kusorando
@Kusorando 2 ай бұрын
@@seriousleesgaming3042 Got it!
@Ratat0skr0
@Ratat0skr0 4 ай бұрын
The first freighter I found was nothing but a grow operation. I consider myself incredibly lucky lol
@seriousleesgaming3042
@seriousleesgaming3042 4 ай бұрын
It can be tricky to keep those rooms during a rebuild, but you can build an open concept room like this above them until you learn the plant recipe to be able to move the rooms around and replant them.
@JoeOuellette-f3h
@JoeOuellette-f3h 22 күн бұрын
Does this work the same for pc/Xbox/Switch/etc. (being able to also go outside of the in-freighter view to give a better view of how to set up on different freighter styles)?
@seriousleesgaming3042
@seriousleesgaming3042 22 күн бұрын
As far as I know, yes. I know it works on all the PC and console versions. I haven't heard too much about the Switch version of the game, but I know there are some differences. There's no multiplayer, obviously, but there's also no Settlements. I haven't heard about any differences with freighter building, so it should work there too.
@SloppyKnight
@SloppyKnight 4 ай бұрын
You forgot about the corridor to the oversized weed farm lol
@seriousleesgaming3042
@seriousleesgaming3042 4 ай бұрын
I usually just use the doors and walls between areas instead of the corridor... in too much of a hurry to get to that nipnip to walk that extra length lol
@BillLambert-sq9uk
@BillLambert-sq9uk Ай бұрын
Question...I am trying to "remove" rooms but it will not let me because it says there are people in the room. I do not see anyone in the room...am I missing something? I watched your video and now I want to redo my freighter to make it more open but I can't remove any rooms. I would appreciate any thoughts you might have.
@seriousleesgaming3042
@seriousleesgaming3042 Ай бұрын
Generally when you get that message, it's because your character is too close to the room... or you're in multiplayer and a friend is in the room. I recommend using the build camera, and leaving your character farther away from the rooms you want to delete. When building using the character camera, oftentimes the game forces you to get right beside a room to target it, and the hitbox of the rooms is bigger than the rooms, so even standing near the doorway outside the room will count as inside. If moving further away doesn't let you delete the room, I'm not sure what's causing it. But as a last resort you can always delete the entire freighter base and start all over at the console on the bridge. Not ideal if you want to keep some rooms though...
@BillLambert-sq9uk
@BillLambert-sq9uk Ай бұрын
@@seriousleesgaming3042 Interesting...I didn't think about "me" being too close. How do you use the "build camera"? I see on top the button that says "camera' but when I push down on the joystick (Xbox) it doesn't move very far away. Is there something else to use? Thank you for your help!
@seriousleesgaming3042
@seriousleesgaming3042 Ай бұрын
@BillLambert-sq9uk After you press the Toggle Camera button, and the camera zooms out a bit, your controls should now move the camera and not your character. Your body will stay still and you can move the camera around, even up in the air. Like an invisible ghost. Also the camera doesn't count as "you" so you can delete rooms the camera is in. If that happens, just Toggle Camera again, because the camera can fly, but not go through walls. So move your character into a corner, turn the camera on, and move to the rooms you want to edit.
@BillLambert-sq9uk
@BillLambert-sq9uk Ай бұрын
@@seriousleesgaming3042 Good info....thank you so much. I will try that tonight. I just got my dreadnought yesterday and I am now anxious to fix it the way I want it. I really appreciate all your help. Also play with multiplayer enabled a lot because my wife and I join often. I will be sure to turn disable that.
@BillLambert-sq9uk
@BillLambert-sq9uk Ай бұрын
Just wanted to let you know that I tried your tip of backing up and it worked great. I was able to start really changing my freighter last night. Zooming out with the camera is amazing and it really helps see the whole picture. I did not realize how much room I had to work with. Now I just need to make a good game plan for the layout. Thank you so much for all your help yesterday. Keep up the good work!
@releasedmike
@releasedmike 3 ай бұрын
How do you delete something you miss placed I put I sign up and it’s basically floating on my ship because it didn’t snap to the wall
@seriousleesgaming3042
@seriousleesgaming3042 3 ай бұрын
That shouldn't normally be too hard to delete, but sometimes the hitbox of surrounding objects blocks it. Unfortunately, when this happens the only way to be able to target the item is to delete or move the other parts 1st. You might have to delete the freighter room the sign is in, then use camera mode to delete the sign from outside the rooms.
@releasedmike
@releasedmike 3 ай бұрын
@@seriousleesgaming3042 okay thanks for your help I got rid of the sign but the teleporter won’t go
@seriousleesgaming3042
@seriousleesgaming3042 3 ай бұрын
@@releasedmike You can't build a normal teleporter on a freighter, you need to use the Teleport Chamber room.
@releasedmike
@releasedmike 3 ай бұрын
@@seriousleesgaming3042 that’s what I did but the room won’t go now I don’t like the way it is sitting in the room so I wanted to change it but it doesn’t let me
@seriousleesgaming3042
@seriousleesgaming3042 3 ай бұрын
@@releasedmike sadly you can't change the direction. the teleporter faces. it will always be at a 45 degree angle to the room. that's why I put it in a corner.
@rikhavok
@rikhavok Ай бұрын
So, something weird happened to me just now. I’m saying it here because this video is where I got the idea to design my freighter. So, I left the game on my freighter in my modules area. When I came back to the game, I was outside the freighter, but I could walk around and wasn’t freezing or suffocating. I walked around outside for awhile trying to find a way in and couldn’t. So, I walked over to my Modules area and it let me create a door. so I went inside, then deleted the door. Weird!!
@seriousleesgaming3042
@seriousleesgaming3042 Ай бұрын
It's exceedingly rare, but it's possible for characters to slip between rooms or floor pieces. that could be how you fell outside, just happened to afk in the exactly wrong spot. But yeah, you can wander the whole build area outside. Normally you add a door and walk out, tho. lol
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