No More Tears: Star Citizen is Better Because of Master Modes

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BuzzCutPsycho

BuzzCutPsycho

Күн бұрын

Пікірлер: 563
@GunShocka
@GunShocka 6 ай бұрын
Master Modes is failing cause the systems its meant to use are simply not there yet, which i mean the devs even said they wouldnt be. But how can you balance something around a new system if not to implement it. People keep forgetting that they are actively trying to balance ships that are currently balanced around an old quite terrible flight model and trying to give them there place in MM. Im here for it. Just break stuff, test things, then fix. As long as the game progresses i really dont care. As weird as the meta of cannons and stuff is its not worse than having same ship type just flying around jousting each other for 15min. I think what MM does achieve tho is a greater empheisis on Naval combat (Team Play) since ships in their respective categories can now shine without being just the sole solution to everything. Hybrid V Audio has a great video on what this could have in store as more capital ships release along with better balancing with the MM systems. But especially i think people keep trying to use ships in the old way and not realize they are now more in line with their respective class. I still remember watching a video of Avenger_One and the title was basically slandering the F7A Mk.II . Then as i watch the video hes trying to make the point that Interceptors will always beat out fighters and such. I was confused cause... Thats exactly what interceptors (real life and in game) are designed to do. However, that doesnt make the F7A "useless" when fighting something quite literally designed to destroy it more effeciently than another fighter. Not to mention his team were simply using better team tactics. He even describes flaws in the oppositions tactics that if they stopped doing it he would easily die himself. Basically in short, none of the ships are invalidated by others anymore for the most part, and a larger majority of victories is via strategy and tactics with your team even down to understanding your own ship. I just seems people are having a hard time understanding that concept cause the old flight model basically let you be a jack of all trades essentially.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
The issue with Interceptors is that if they are designed to be hit and run and the game has no objectives to hold hit and run becomes ideal. If the only objective is to not die than being able to run away and not die becomes key. You're totally right about features not being present but I would go one step further and say the gameplay isn't present either. If you had to "hold" something to win, ships designed to hold their weight around objectives and not flee would have some more use. If all that matters is the kill and not being killed, well, you get the point from here. Great comment as always.
@GunShocka
@GunShocka 6 ай бұрын
@@BuzzCutPsycho Very true. My only assumption on the fast switch of NAV mode is that like you said, most players aren't competitive pilots or people who do gameplay loops in SC that have a lot of PVP. I'm guess that while you may not be able to fight back you can still have lesser skilled players run away. And while for some gameplay loops like bounty hunting other players makes this still annoying, if you are say escorting and your aggressors are forced to retreat it would be a win whether you destroy them or not. But really there are hardly any people who do that and kinda makes interceptors this isolated ship class with no true purpose outside of AC. But ya. Lack of some mechanics/gameplay is truely what makes these functions really isolated and even scattered at times. But I'm just glad that so far they are aware of it and trying to hyper focus on getting those In the game as best as possible.
@13TH_Armada_Bavar
@13TH_Armada_Bavar 5 ай бұрын
@@BuzzCutPsycho You see a bit of this in the next video im working on with the otherside trying to use an M50 in that sort of a role but failing when they tried to hang around and take the objective.
@emperorurbi
@emperorurbi 6 ай бұрын
If someone else likes master modes, good! have fun! For me the issues with MM are subjective. * The Mode switching is annoying and adds a non needed complexity that has no added value, the 35G space brake top it off and removes a lot of nuance that where some simple and fun flight mechanics. * The artificial limiters for me are breaking. when you roll into a target, and pitch up, if you want to correct with yaw your pitch gets slowed down. when flying with sticks that really annoying! * There is no real difference between atmosphere and space, the current very slow speeds in space are immersion breaking. * It was supposed to solve jousting, It did not. * Team fights for us have become boring, sticking together has become easier, and once you have 2 less pilots, your done. * One on one fights lack any depth, its jousting or nose to nose damage race, we are not able to do a proper positional fight anymore (when in the same ships) * The boost mechanic makes no sense in space and is just overall a step back from the previous boost system. for us XT was the cherry on top of cake, the UI, group mechanics and servers where not yet ready (we are used to that), but MM made XT was just boring. The old model was far from perfect, but it was unique and fun to fly with! We played almost every week for the last 3 years, since 3.23 our crew numbers dropped now we just logged in to get the armour.(our fomo is still real) W'll be playing some other stuff for the time being, which is fine, there are dozens of good games out there. All we can do is give CIG the feedback on spectrum so they can to polish the game and if MM is not for you (like its not for us) play something else in the mean while. and if history repeats itself w'll have a new flight model in about 3 years. (MM is the third 'final' model btw)
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Great comment. Sadly MM is very polarizing and I hated the old system so much that seeing it go has made me much more inclined to play. I admit it is far from perfect though. And the UI is a war crim.
@dougelick8397
@dougelick8397 5 ай бұрын
@@BuzzCutPsycho "And the UI is a war crime" THIS! Points of interest with no visible description until you're aiming right at them is near rage inducing.
@jackcowling5969
@jackcowling5969 5 ай бұрын
Master modes have potential if implemented properly as switching can help reduce the amount of things you have to do as essentially allows you to have 2 different presets for power distribution and reduce the amount you have to change your power distribution. As when just flying around you can have most the power in engines and then for combat you can quickly switch the power distributions massively with one click. However this needs to be implicated better.
@fg1110
@fg1110 4 ай бұрын
Great in depth comment, that covers what a lot of players feel. MM is not for me either
@iisfriisnpr812
@iisfriisnpr812 2 ай бұрын
"Boost mechanic makes no sense in space" this is a problem with the gameplay vs realism debate which will never end- the speed cap *period* makes no sense, fixed laser range make no sense, fixed *kinetic* weapon range makes no sense, the fact you can land a Hammerhead at 30m/s and not pancake makes no sense, most of the ship masses result in ships with the density of volleyballs, the list goes on. At the end of the day, if you want a space game to "make sense", soft SF games are not for you, but hard SF games are. (dV: Rings of Saturn is one good one, that only has a soft speed cap (it just autopilots you back home) due to Godot physics breaking down past 400m/s and the asteroid spawning system not being able to keep up)
@terry7342
@terry7342 5 ай бұрын
Master Modes is undoubtedly the biggest step backwards I have seen to date with flight in Star Citizen. I've played every iteration of the flight model from patch 0.8-3.22 and have almost lost all interest to even login to the game to cue up for a fight in 323 AC. I originally backed for flight combat hoping to get another tie fighter vs xwing experience and now the game literally feels like my daughters paw patrol race game. All we need now is autopilot "mode" to do the fighting for us and we will have achieved a game meant for 4 and under.
@BuzzCutPsycho
@BuzzCutPsycho 5 ай бұрын
But does paw patrol have 6 dof?
@terry7342
@terry7342 5 ай бұрын
@@BuzzCutPsycho nope 4 dof, but saying SC is 6dof is a bit of an exaggeration with the restriction in maneuverability you currently have and the overly compensating main thrust at max boost speed. You’re more locked into joisting or pushing in a straight line which is representative of why you must constantly boost in the current iteration. You’re basically a bumper car with guns. That’s ok though, Chase is on the case and this model will be dumped in 2 years.
@Jockedamus
@Jockedamus 6 ай бұрын
I appreciate you taking one for the team going on spectrum and reddit. Pure brain rot.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Skibbidy toilet RIZZZZZ
@Arkrilok
@Arkrilok 6 ай бұрын
I think it’s fine. We are all drowning in Avenger One’s tears though.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Good. He is such a clown.
@SpaceDad42
@SpaceDad42 6 ай бұрын
@@geitebreier8138 Lol, you must be one of that clown’s nut hugging cronies. 😂
@BuzzCutPsycho
@BuzzCutPsycho 5 ай бұрын
@@trevor6752 This video alone gained me quite a bit of subs. Channel isn't doing bad for covering what KZbin considers a dead game in terms of metrics! I am sorry your sensibilities were offended "mate" !
@BuzzCutPsycho
@BuzzCutPsycho 5 ай бұрын
@@Jespers-visions k
@Joseph-wh5of
@Joseph-wh5of 5 ай бұрын
Avenger one is a clown. In his head cannon he believes that everyone who wants to be a fighter pilot needs to no life the game and learn the extremely complex flight model that was before. Master mods casualizes the combat it makes it far more approachable for the average person.
@1gkn1ght
@1gkn1ght 6 ай бұрын
I wasn't happy with MM before the patch came out. Grant you, I didn't test it either. It was mostly due to the shields being down. But then I really started to think about it, and drawing off Star Trek (least TNG), they didn't run around with shields on. You always heard them saying, "Shields Up". I fly around mostly in NAV mode, but when I get close to anywhere where I'm likely to come into contact with others players I flip for my shields.
@louhodo5761
@louhodo5761 6 ай бұрын
Fun fact... they did fly around with their shields up all the time. The deflector dish on most ships emitted a low energy shield that faced forwards it was to move any micro debris away from the path of the ship. Because .9 impulse is .9 the speed of light... its REALLY fast.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Fair enough and i never thought about the TNG part. Good bring up.
@Tekjive
@Tekjive 6 ай бұрын
Agreed, same situation for me. Actually makes you think more imo.
@Karackal
@Karackal 6 ай бұрын
Hm, great idea for better lore: saying that a quantum drive is required for velocities higher than Mach 1 is cringe, fourth-wall-breaking and unbelievable. But saying that shields, which are magic anyway, don't work above certain speeds could be stomached easier. It would still be strange because "absolute velocity" is ill-defined in space, but it would be a step in the right direction in my book.
@TheRomanticsWB
@TheRomanticsWB 6 ай бұрын
@@louhodo5761 Yeah and we could use something like that in the game as well for asteroids so you don't instantly explode when you're trying to go 15km toward some salvage panels or something. That would be a nice stop gap I think. That's the only thing I care about in regard to shields + nav mode. If we HAVE shield tech, surely we could have something to help us not instantly explode on little stuff in space while it still not being FULL up combat shields.
@omnipresencetv8929
@omnipresencetv8929 6 ай бұрын
i now only come for the cool jazz and relatable talk.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
We have that sometimes.
@mcaddc
@mcaddc 6 ай бұрын
In my opinion, It's not that the Hornet is over powered, but that most of the ships pre master modes, not only lost their speed but also their agility. Making them much less fun to fly. It's that the other ships essentially became underpowered. Ship agility, to me, is the most fundamental game mechanic for flying. Balancing must keep the fun in the game.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Thankfully we have some new tunings coming in 3.24 for that.
@feariex
@feariex 6 ай бұрын
Only way I feel like I can maneuver around my enemy effectively now is to boost towards them full speed then turn around and fire, boost past them again, repeat. Before I felt like I could do a wider range of movements. Just my experience anyways as a relatively casual player.
@KazNDS
@KazNDS 6 ай бұрын
This. Hard disagree that master modes is an improvement as all it’s done is reduce my options for approach. Even if “nothing gets done at those higher speeds”, removing the ability for me to choose to take that option with my shields up means I have less gameplay options lol And unfortunately going fast with your shields down doesn’t give you the ability to dodge rounds because of how fast bullets travel, so if you’re fighting someone good that doesn’t rely on targeting pips it’s kinda over for you Im definitely not “psychologically annoyed” at not being able to do high speed bombing runs anymore or low probability success rate high speed gun runs on ground turrets either. Im just annoyed that these tactics have just been removed from gameplay
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Psychological was in direct reference to shields gone in NAV.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
That is an issue. But I do not know what, if anything, can be done for that. Too much push power and we get LF dominance again.
@KazNDS
@KazNDS 6 ай бұрын
@@BuzzCutPsycho I don’t really know either, so I hope after I take a break and let them update MM a bit it’ll feel better to play As much as I dislike with how it feels now, i do believe it’ll get better in time and will watch your videos to see how it evolves
@dougelick8397
@dougelick8397 6 ай бұрын
You just described jousting, the thing MM was supposed to eliminate.
@EthanPatten-g2c
@EthanPatten-g2c 6 ай бұрын
“Spectrum is appropriately named” hasn’t gotten the attention it deserves, made me laugh so much
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Lol thanks. BCP original there.
@pavlovaling7691
@pavlovaling7691 6 ай бұрын
Hello, I like your video very much, and I agree with your opinion on MM, but I want to know about the clips in your video. I used Talon Shirke and Andromeda in SQ to launch hundreds of missiles, but I hardly hit any target. I want to ask what is the hit rate of Firebird after the last adjustment of the missile system (3.23.1a), for example, it can hit the opponent once every three rounds, and the hit rate can be 33%. Thank you very much.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
I would say 60% again average players. 30% against good. 95% against bads.
@ksefchik
@ksefchik 6 ай бұрын
Buzz, your genuine understanding of game design and balance is truly a breath of fresh air.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Wow thanks man. Glad you feel that way. This was just an unscripted rant imo. :)
@strongback6550
@strongback6550 6 ай бұрын
I don't personally think MM is terrible. The fighters with their rapid recharging shields can use nav mode with less risk makes some sense to me. I am not sure if they shouldn't let you fire weapons with Nav Mode on allowing you to have this final stage of fight where you're stuck without shields as your opponent tries to flee and you can try and bait the enemy to disabling their shields. You could make interceptors and certain weapon types to specialize in that particular stage of a fight.
@club2772
@club2772 6 ай бұрын
Wow that’s a great idea. Creating a new niche for all these supposedly nuanced roles to finally shine. I like it.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Not a terrible suggestion and a very unique one
@SaintNyx
@SaintNyx 6 ай бұрын
The fear of shields going down in NAV is not based in reality. It is almost impossible to die in NAV. You can outrun almost any missile, you can outrun any ship, and you can immediately warp away. There's a reason that when we go NAV in large scale fights, we are immediately "out" of the fight and out of any danger.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Yeah but they would have to try PvP to understand that.
@watermelon58
@watermelon58 6 ай бұрын
Agreed its virtually impossible to die in NAV mode especially how quick spools are the fact that taking hull damage in nav mode doesnt count towards the timer so you can actually cheese nav mode to get your shields back lol if anything its made it impossible to kill people that are in larger vessels.
@axm2689
@axm2689 6 ай бұрын
Some big issues currently remain unaddressed. QD/QED ships require further consideration as the easily become OP. The severe speed and maneuverability punishment that MM pushed on non-combat ships, combined with their gaping defensive handicaps does not really make for mutually satisfactory engagements.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Agreed. I would personally buff the heck out of turrets. Make people think twice about ganking a industrial ship. Oh and armor.
@dougelick8397
@dougelick8397 6 ай бұрын
@@BuzzCutPsycho That doesn't help ships like the Vulture or Prospector that were already effectively sitting ducks before MM. MM creates huge balance problems in almost all non-PvP loops. I've taken a break from the game for a while, hoping they can sort things out if for no other reason that flying ships doesn't feel *fun* anymore. It's more about managing weird, arcade level obstacles (Nav modes) inserted into the model than actually flying.
@roughwriterskva2751
@roughwriterskva2751 6 ай бұрын
I think this was a fair analysis of MM within the context of Arena Commander and fighter PvP. I have generally liked the changes it has made to PvE as well, due in no small part to your range of excellent videos on game and PiP settings. That being said a large part of player PvP interactions is not fighter versus fighter but haulers and traders versus fighters and it is here that I think MM has some real problems. With few exceptions if a industry player gets caught by a PvP’er (notice I didn’t use the word griefer) that industry player is dead. As bad as the old speeds were for engaged combat they nevertheless allowed a good chance at disengagement, a window of escape for a player if the attacker initiated a straphing run at speed rather than a merge. The ship vulnerability in Nav mode combined with the inability to create distance is, in my firsthand experience of this latest patch, a huge problem. It may well be a problem that armour or other fixes CIG intend solves, but it is a problem nonetheless. Personally I would like to see a version of MM where NavMode retains your shields but disables weapons with a longer recharge time for weapon capacitors to come online. This would allow disengagement from attacks by industry players but still carry a penalty for those that attempt the action in AC or a mutual PvP environment. I’m not a PvP’er so I could be completely wrong about this and it could possibly break those interactions and I would welcome any dedicated PvP’ers thoughts on this. I love this game and believe that both sides of the player base, industry and PvP are integral to its success and enjoyment so it is important hat we get the balance right.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
You are 100% correct and the industry player needs 1. Functional turrets 2. Armor It has to be a threat to combat ships. Not a push over. My fear is that they cannot achieve that without either AI crew. Blades. Or a reason for a player to be a gunner. And being a gunner isn't the most exciting thing in the world. I don't do industry so I cannot comment. But my initial reaction is to make them hard targets with guns that can kill. Oh and armor. Again. Armor.
@sulferix7265
@sulferix7265 6 ай бұрын
Yeah this makes sense. Really the only argument that makes sense. The no shields in nav mode is a massive mistake imo.
@watermelon58
@watermelon58 6 ай бұрын
Industrial ships need far more tools to engage with threats agreed but thats been the case pre master modes too.
@Zero118
@Zero118 5 ай бұрын
Is an industry player a cargo hauler and so forth? If so I always viewed the solution to be hiring escorts. If your going to fly around with lots of expensive goods then your going to be a target. You should not feel safe doing a job like that solo. This type of gameplay should encourage community interaction if you want to do your job safely.
@dougelick8397
@dougelick8397 5 ай бұрын
@@BuzzCutPsycho The thing is, A.I. crew still won't help if you fly a Vulture, Prospector or SRV. The Vulture and Prospector have 2 pathetic little S1 repeaters and no missiles and the SRV has nothing at all. You had to be on your game to get away from incoming attackers before. Now it's a death sentence if you aren't spooling up the very second anything shows up on radar because dropping out of NAV mode is a magic space brake.
@JL-rj9fl
@JL-rj9fl 6 ай бұрын
I've been quite open-minded about the changes, though I only have space dad levels of free time to devout to it. Even still, I'm glad you brought up the great equalizer: teamwork. I may not be very good at SC space combat at this time; however, my situational awareness and communication skills are transferrable. I communicate in engagements clearly and concisely with my team mates, we cover each other, stick to our jobs, and I believe that's what has allowed me to return to base at the end of the day far more often than not.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
That is what allows people to shine. Mechanical skill is still important but not nearly as crucial as it was. Flying well in a team trumps it at all times usually.
@JL-rj9fl
@JL-rj9fl 6 ай бұрын
@@BuzzCutPsycho Yeah, I like the accessibility of MM. It's nice that the skill factor is still there - it doesn't feel too arcade-like. Seems like a good baseline to tune from. Also, thanks for calling out a certain insufferable PVP-focused "content creator" for all his whining. Someone told me he is Canadian, and if that is indeed the case, I feel a deep obligation to apologize on behalf of all Canadians for this national embarrassment.
@RD-qn4gt
@RD-qn4gt 6 ай бұрын
As for Master modes, I am having fun. I like it.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Good to hear!
@EnderLinken
@EnderLinken 6 ай бұрын
are you using a tobii eye tracker? could you release your settings please?
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Yes. I will make a video on it.
@DeltaPhoenix180
@DeltaPhoenix180 6 ай бұрын
Was gonna bring up that my issue isnt really with the flight mode but the lack of relevant gameplay dynamics and systems to make other types of ships/roles actually relevant or feasible... and then you mentioned it. Would love to hear your thoughts on how to bring the gameplay up to a combined arms type environment where capitals/sub-capitals/heavy fighters/combat logistics/etc all have their roles.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
I did a video about it awhile back. I forgot the name. But I'll do another combined arms video at some point. Including ground. It is on my to do list. Working 6 days a week sucks.
@loneventhorizon
@loneventhorizon 6 ай бұрын
How are you firing groups of 6 missiles? I press G and it only lets me group 4
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Firebird only can do that.
@loneventhorizon
@loneventhorizon 6 ай бұрын
@@BuzzCutPsycho ah ok. Thanks
@TheFalco708
@TheFalco708 6 ай бұрын
why omnisky over M5A Cannon or Attrition-3 Repeater?
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Best velocity for all situations. That may change in 3.24.
@shortafroman4
@shortafroman4 6 ай бұрын
Another banger vid, entirely agree with the majority of it. MM is something that was never presented as *final version* but people seem to always treat it like it is the final. It doesn't help that most people don't *remember or maybe know* the overall design intent of SC that are NOT in yet. Things like the Hornet Tracker and similar ships having a function that increases the ability for all pilots linked with it to have more awareness of their enemies. This will make them valuable to a team, and an asset to protect. Or mine laying ships removing crucial defensive and debris areas from safety, forcing the enemy to suddenly need to avoid that area. A well layed trap, internally planned for by a team. Or aieleron flight making the choices of squad ships more important in atmosphere, whilst the benefit of nav mode escapes is lowered by the inability to hit high speeds in atmosphere. All of these things are intended final product design, and MM's design philosophy of team fights will mesh with *that* final version of the MMO.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
What a great comment. Everyone always feels like something new is the final version and judge it as such. When MM annoys me due to balance or whatever I just take a break. I know it will he changed in a month or two. Not everyone does that. They don't get that what they see now won't be the same as what they may see in a few months. I'm looking forward to everything you mentioned too such as the tracker and all that. It's hard to say when we will get more roles in combat other than shooting but I do look forward to some sort of command and control recon or scanning. Anything l. Actually I bet a lot of players are like that too.
@machoalright
@machoalright 6 ай бұрын
I like MM, i think its better than the old one. It was one of the few times that bigger ships had a chance to fight back because of it. Fully crewed HH do have actually a chance now, unlike in the previous one, you could just solo one with a lightfighter. that was just so broken. How can those people say the previous FM was great? Same people are now also mad because of the new hangars are comming and now have to load and unload their ships. its getting as you said more into teamplay. Teamplay is king, as this is an MMO! Also, great video.
@festersmith8352
@festersmith8352 6 ай бұрын
Its typical of the internet. Give us we want (real inventory), which has been planned from the beginning. The other half will whine about it. CIG is never going to win with the internet. The internet needs to educate more before they step into it.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Turret buffs may make the HH a threat finally too!
@machoalright
@machoalright 6 ай бұрын
@@BuzzCutPsycho it indeed all adds up. It was weird that in the former 3.22 patch a ship that was made to deal with lightfighters, was not able to do so. And no, i dont have a hammerhead :) But i think its the best way to show how awefull it was.
@latjolajban81
@latjolajban81 6 ай бұрын
Previous FM wasn't good either. But FM in MM is even more shite. Making Hammerheads and big ships have a chance to fight back doesn't make the flight model good. Big ships should absolutely have a chance to fight back, but not at the cost of the experience of flight. In my opinion. There was/is other ways to make big ships stand a chance without completely effing up the flight model.
@machoalright
@machoalright 6 ай бұрын
@@latjolajban81 I think you are in denail. The previous FM was shite and only a handfull ships were the meta for years. Now this has changed and people scream again. Just learn to adapt into the new. MM is here to stay and it wont go away. Its miles better than what we have. Get the right ship for the job should mean something. not in the last pass. That was horrible.The last FM was more for the people who like to do quick battles. And that is fine, but that aint Star Citizen. I guess you have to deal with the current model because that wont change much.
@V14Patriot
@V14Patriot 6 ай бұрын
Finally some sanity about MM. I'm glad I found your channel. I had the (sometimes frustrating) pleasure of playing against you in the old PS days. Thanks for the level-headed content about SC.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Glad I could help! I'm still the same person from PS days but SC has yet to let me fully express that side. ;)
@TomikCsvk
@TomikCsvk 6 ай бұрын
MM killed the game for me, end of story. And I'm not PVP player I was just space tourist for the most part. Now that just flying around is beyond tedious with constant CLICK CLICK CLICK just to get the mode I want and clear of my screen from distraction, whilst overall feel of all ships went down the hill too. Game is dead to me now - as much as the game was the greatest ever made before. Somehow the CIG, Avenger One and this Psycho dude forgotten about was people like me who couldn't care less about your combat. I had no problem before to simply run away, or ignore any "circling" LF with his puny guns against my bigger ship (if I was in bigger ship). They never had the DPS to be any threat to any bigger ship providing that YOUR EGO allowed you to run instead for trying to manuever with something that you shouldn't be able to manuever with your bigger ship. What you had for none-running situations when you want to stand your ground was a TURRET. There was nothing wrong with the flying model before, just people crying about jousting because they hadn't got the skill to not allow jousting in the first place (you can one shot fools in LF with 3+ size 5 wepons) and people crying about people like me having the ability to simply run away at will not wanting to engage in combat (not cool with the hard PVPers and griefers), they will rahter ram you, but thank god for HP difference that meant any LF can ram me and he would simply just die and me giving him CS whilst doing so. The only time I died was when Mantis was snaring me not allowing me to escape - but had I had a single gunner in my turret that wouldn't be a problem, so I could have swallow that bullet when it rarely happened. It was meant to work that way. Not the game is not fun at all just flying... So I have retired with MM and now just hope that simetimes in the future this STUPID CLICK CLICK CLICK switching modes and screens just to fly around in peace will simply vanish again the way it used to be. I would VOTE for removing combat from SC altogheter if that means this MM crap will go away. Or, CIG could split the game in two - like some MMO have with PVP and none PVP servers but the none PVP server wouldn't have the MM crap allowing for smoother flying experience like before. I still can't believe they killed it like this. SC was the greatest game ever made with the highest ambition. Now, to me it is just a game with the highest ambition that is not fun to play at all. As much as it still stings, I'm out, and never will come back until just flying around is fun again.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
What additional clicks did master modes add for you? If you wanted to quantum before you had to press B. Go quantum now you have to press b. Nav is now tied in with quantum. Am I missing something here?
@TomikCsvk
@TomikCsvk 6 ай бұрын
@@BuzzCutPsycho You didn't play the game before? you don't start in nav mode ready to fly; evertyhing is cluttered and you need to press middle button several times until you find the screen you want( i believe middle button, didn't play the game since the day MM launched) to unclutter everything so that you can actually SEE around you as before, then click click click to find waypoints again, fly there , click click click to unclutter, click click and the ships fly like retarded too. i can sort of swallow the fact that with gears down you suddenly fly at standstill speeds, but not the way the fly in general + the click click click I would like to see around myself uncluttered with usseless stuff thank tou very much. the whole thing just went FUBAR. Flying before was seemless in smoothness and visibility. It was a joy to play around with restriction on speeds via the mousewheel (you don't fly around at snail speeds for sightseeing), should I want to approach faster all it took was to use the wheel again to allow highers speed before slowing it down again when approaching traget of my interest. now it is addition CLICK CLICK CLICK all the time whilst being clustered sometimes to the point YOU can even find or see what you want, too much stuff on screen and too large. and i have 42' 4k screen. FUBAR.
@TomikCsvk
@TomikCsvk 6 ай бұрын
@@BuzzCutPsycho good to see you didn't address any other points I did but the ONE you think had "upper hand" - but indeed you're missing out a lot on that point too. Question is on purpose (shilling?), or just another YES man without a brain or capability to apprieciate that YOUR preference, might not be EVERYONES, and that doesn't make you right and us wrong - to tell us "stop crying about it". Everything about you screems "I'm better" into insuferable level. Somebody should knock you down a notch or two for your own good. Well I only randomly (stupid YT) stumblem upon your video and I will never watch another again. You know, preference and all that - which doesn't make me right or wrong either, but sure shouldn't stop you either from making the video expressing yourself. But you should learn to do it with humility understanding that PREFERENCE exists, and that doesn't make the other side to yours crybabies automatically - dismissing our reasons should it punch you in the face.
@dimitrirouge5568
@dimitrirouge5568 6 ай бұрын
true he look just PVP ... And forgot 90% of players don't want to do it ... they expect another game than pew pew arcady game.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
@@dimitrirouge5568 90% of the game is combat :)
@SniPantsu
@SniPantsu 6 ай бұрын
no reason to not be able to use flairs and decoy in nav mod
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
To try and negate running
@nuclearsimian3281
@nuclearsimian3281 6 ай бұрын
I'm extremely optimistic now that I have seen how Capital ships perform against fighters, and Large ships with the Xenothreat event. How fast fighters, even heavy fighters get shredded by an NPC Idris convinced me that capital ships weren't going to just end with the capital getting absolutely cheeseclothed by light fighters and maybe a single heavy fighter. The obsession with being an ace means that some players were just taking advantage of broken systems that were too difficult to grasp for the overwhelming majority of the playerbase.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
If every capital ship is as tough as that Idris I may feel a bit more confident about how they do when they come out. But right now sub-caps suuuuuck. Also SPOT ON about the ace remark. Loved it.
@wyattmedley7171
@wyattmedley7171 6 ай бұрын
Very correct. You needed a full course on spatial geometry to even begin to understand what they were doing as well as abusing the tricording method.
@SaintNyx
@SaintNyx 6 ай бұрын
They get shredded because the Idris has 9800 DPS repeaters that are boosted temporarily due to the event. We still have no idea how capital ship balance will look in MM.
@GeekyGizmo007
@GeekyGizmo007 6 ай бұрын
02:45 You are right. it is important to think about the current design being a part of the future idea of the game where there will be *armor*. Right now there is only really shields for protection and not armor and so *everyone* relies on shields heavily for survival. This is why losing of shields is so "uncomfortable" but in the future it will not be so bad for ships with better armor that are more meant for travel than agile combat(which is likely most of the ships). In the future when true-armor is put into play, there will be ships that lean towards shields for primary defense(likely ships that need to maintain agility, i.e. dogfighters) while many ships primarily rely on armor for defense. Ships that rely on armor for defense will be able to survive in navigation mode better than ships that rely on shields mostly for defense. The balance is that these same shield-reliant ships that need to stay agile will need to sacrifice their protection for speed. They need to allow certain weapon systems the ability to operate in nav mode and this is a good to give to interceptor ships that are made for knocking ships out of nav-mode. Master modes will be great for the game as it allows room to build interdependencies between ship roles and gameplay balance.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Nobody at all ever considers the other pieces of the puzzle that are needed to fully flesh out this and other systems. It's very unfortunate. I wish they were in now too and if it annoys me too much I take a break. Also everyone on spectrum is dumb
@Pulciu
@Pulciu 6 ай бұрын
Ship variety was better in the previous flight model when compared to this first iteration of MM. We had Talon and Khartu'al pre weapon normalization, sentinel, gladius, arrow, bugged hornet and blade all as top notch fighters. Bucc, defender and hawk also had their moments as tier 2 fighters. I would also argue that in terms of effort needed to train for PvP, things just got more complicated and out of reach now. In addition to having to put in the time (which many people just didn't want to do), now you also need to find a group of people and organize a schedule that works for everyone and form some sort of a strategy and get people to follow it, in order to enjoy that same success. People that didn't want to train previously, will probably be in a similar situation now too (or at least soon, after the MM hype wears off for them) and those that did train, but didn't have the time or schedule to be part of an org are just out of luck. Lastly, I grew up with a culture of PvP montages and my experience is that as a PvPer, seeing videos of a game where one player is able to take on a couple or more opponents and come out on top gets other players VERY hyped and makes them want to jump into that game and do the same. You can't really get that same excitement from watching a group of people beating another group, there's too much happening and it's hard to follow all the cool stuff that's happening, unless you already know the game pretty well. Look at counter-strike, a game that's been around for 20+ years and is still going hard with tournaments. A top player there can kill the entire enemy team even at a tournament level and it gets people more FIRED UP than anything else I've ever seen. It should be easier to get into PvP, but I don't think rewarding mediocracy is the way to go.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
I don't think new players are stepping into AC and slaying people with ease. I don't think it is rewarding any mediocracy at all. The game is still full of absolute bads.
@Frank-os6gq
@Frank-os6gq 3 ай бұрын
Could you make a really quick video on what settings to disable and enable, like you were talking about? 7:30
@BuzzCutPsycho
@BuzzCutPsycho 3 ай бұрын
When the next big patch comes out for sure. I made a note of this.
@Frank-os6gq
@Frank-os6gq 3 ай бұрын
@@BuzzCutPsycho awesome thanks.
@rolanders7553
@rolanders7553 6 ай бұрын
im not combat and mm just sucks for none combat pov
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Why
@g0r-g0r-s6o
@g0r-g0r-s6o 6 ай бұрын
Love your take on it, yes its been a massive ego check for some very vocal ppl. Personally i like the change in general, i think it needs a balance - but its EA/Alpha so everything does. The ship hit points need addressing, ultimatly the armor needs adding, as that would give you a hp buffer to either escape in NAV or in the case of engineering play fix the ship. My personal take is as an interim keep the shields up but kill charge/balance to give that buffer as i think psycologically that would give ppl more confidence.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
You saying it is alpha is why I don't get worked up over much. So much changes all the time. Balance and all. What is good today may be crap tomorrow.
@g0r-g0r-s6o
@g0r-g0r-s6o 6 ай бұрын
​@@BuzzCutPsycho Pretty much, alpha is subject to change, anyone who thinks otherwise is kidding themselves. Hell even long established games change over time. I think at its core not that much has changed, you still have a binary choice fight or flight. Now if you run your adversary has to turn off their guns to keep up. Its those first precious seconds while building up speed that makes the difference (if your running) and i think thats where armour missing and low HPs cause the discomfort for ppl especially when in a larger ships and/or hauling cargo. On the other side, at lower speeds theres less jousting and the combat feels more satisfying.
@thechroniclesofcriss942
@thechroniclesofcriss942 6 ай бұрын
I think there is one thing CIG can do to balance it. make it so you can't pop countermeasures outside of SCM (which might be the case, I've been playing other games for a while now and don't remember). now, that will make it so people will pop noise and then go nav, but here's where you can balance things out: make it so the transition from SCM to nav takes a couple seconds longer than how long the noise affects the pursuer practically (the pursuer can boost thru the noise cloud and get to the other side where the target is). basically, make the SCM-to-Nav transition take longer.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
I think the idea is that going into NAV makes you weak to missiles as a design. But honestly you can outrun them in most ships that aren't massive. I always outrun missiles in NAV when I am in a fighter.
@thechroniclesofcriss942
@thechroniclesofcriss942 6 ай бұрын
@@BuzzCutPsycho I meant that the pursuer should boost and use their guns.
@Billy-bc8pk
@Billy-bc8pk 6 ай бұрын
Love Master Modes. Love it even more after getting a flight control panel. Love flipping the switch to cycle modes. Feels a lot more immersive. Glad someone unequivocally came out and said it was good, because I absolutely agree.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Couldn't agree more!
@ThomasD66
@ThomasD66 6 ай бұрын
Another aspect of the "I miss speed" argument is the perception issue. People miss perceived speed, not actual speed. Fact is every one of us reading this right now is literally spinning at an amazing speed (about 440 m/s depending on where you are relative to the Equator.) But we do not notice it because everything else around us is also moving at that same speed. Never mind what speed the planet is moving relative to some other astronomical body... What give us the perception of speed are two things, change relative to other object (the mailboxes whizzing past your car) and changes in momentum (ie. actual Newtonian stuff.) Practically speaking there will always be artificial limits to speeds in a computer game. Especially so with a networked computer game. But there are still ways to create the perceptions of speed. The 'things whizzing by quickly' aspect can be accomplished by bringing the fights closer together, not just by limiting weapon range, but also by requiring close ranges for reliable firing solutions/weapons targeting. Force people to get close to be effective The momentum aspect is really where CIG has failed us all. The game has not been remotely Newtonian for quite some time. Ship physics now are pure fakery, abysmal fakery at that, and were just as fake and non Newtonian in the flight model immediately prior to MM. Likewise pilot (AND vehicle) G tolerances are absurdly high. (As an aside - Yeah, yeah people can say "artificial gravity generators" but this Deus ex Machina (Greek, not video game) level hocus pocus. If the gravity devises were that powerful, that reliable, and that responsive then they would demand most of the power our ships use, and therefore rule EVERY aspect of ship movement (your gravity generator would BE the engine and thrusters) AND also rule most ship combat. Why would a capital ship pew pew vastly smaller fighters when it could simply use it's massive gravity engine to hit them with an invisible brick wall?) CIG could go a long way towards improving the feeling of speed by getting back to a more physics based model - where ship mass and shape mattered in a predictable and intelligible manner AND G forces actually mattered. That would require people to better understand their particular craft, and have to think before acting, not falling back on reaction speed alone. But frankly, I would not hold my breath.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
I wouldn't hold your breath. Flying in space always feels slow because like you said we have no reference to draw from. When I play warthunder I feel like my F15 is screaming fast especially when I fly low but the higher i go the slower it feels. People don't get that. They don't understand no reference in SC. Those small space particles help a little bit I guess but in general most people cannot tell or care.
@Fluke2SS
@Fluke2SS 6 ай бұрын
I came for the talk stayed for the broken af short range missile vollies. But I learned something from it. When Buzz is around just tape my countermeasure button down and wing it.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Haha! Glad you liked it. I have 1 hour and 30 minutes of raw kill spam footage using those things. I used to use the Firebird a lot in MM until they broke it this patch.
@Fluke2SS
@Fluke2SS 6 ай бұрын
@@BuzzCutPsycho I don't have a problem with the missile vollies, It is an effective counter to Alpha Strike Technique which is the whole basis for AvengerOne's argument about ship speeds which is wrong in my opinion. Avenger's proposal is not the solution, it only compounds light fighter meta even more. The point is to stop it, not exaggerate it and missile vollies does just that... Stops Light fighter supremacy so expect to hear them whine about the sabre firebird as a direct result and its not just the firebird that can do this... So again its not the ship its the tactics used... Hence, "Anything that kills me, is overpowered must nerf." The other thing I notice in your video is not one of those pilots flew against your missile vollies correctly. There is a tactic that defeats the missile vollies even at close range but that requires people to understand game mechanics and as always situational awareness. *cough* There's a counter to your technique that I won't share publicly :)
@samuelmorton4422
@samuelmorton4422 6 ай бұрын
I've quit until Master Modes gets heavily changed. Swapping between NAV and SCM modes feel clunky. Throttle and boosting feels like a rubber band being yanked on. Nothing feels smooth or natural. I don't feel like I'm flying anymore. It's feels more like just aiming and moving more similar to an FPS. There's no "drift" or maneuvering in SCM mode. This is coming from someone who has 1000s of hours in flightsims, so I am biased.
@o0neill
@o0neill 6 ай бұрын
Someone didn't understood the video :)
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
It is okay to be bias. Nothing wrong with this. As an FPS player I enjoy it. Or a fan of Descent. ;)
@XShadowAngel
@XShadowAngel 6 ай бұрын
Agree completely. Your org still pretty active? Mine's pretty much died out, looking for another one.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
We're active in that we do training once a week and some PU stuff here and there. But nothing major. A lot of orgs are waiting for stuff. But you are free to join up with us, we allow people to be in multiple orgs.
@noreasternbrewmaster8705
@noreasternbrewmaster8705 6 ай бұрын
Hi, I like your guides. During XT I found myself in a turret and I was frankly terrible. Does the content of your 3.19 Turret guide hold up for 3.23?
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
No. And I am waiting until the turret fix before I make a new one. The turret UI doesn't even work.
@noreasternbrewmaster8705
@noreasternbrewmaster8705 6 ай бұрын
@@BuzzCutPsycho So maybe I'm not as terrible as I thought?
@KazNDS
@KazNDS 6 ай бұрын
shame they didn’t fix the way boosting worked so light fighters couldn’t just pull 20+ g’s out of their gimbal thrusters lmao cause ive played a bunch of the new flight model and even after learning it the amount I have, i can confidently say i dont find it fun and will be waiting a year or so before checking it out again
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Game is totally based on boost now and it is a major resource. Cannot say I enjoy that style myself.
@KazNDS
@KazNDS 6 ай бұрын
Hoping in time with more tweaks and adjustments I’ll be able to find it enjoyable as all I own are combat orientated ships lmao
@lordsheogorath3377
@lordsheogorath3377 6 ай бұрын
The only way to force people to commit to fights will be to use tackling like in Eve. Groups need people to fly ships like the Mantis or Cutty Blue that can stop people from entering nav mode. But more importantly CIG needs to make the use of those ships not a UI nightmare.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
They're a total chore to use you're right. I hate using QED because of how annoying it is.
@Triiodide1
@Triiodide1 6 ай бұрын
Flying around in the PU feels like it is no longer physics based and overall feels very bad. I used to come into a station at full speed, point retrograde and full thrust to come in as close as I could at my hangar. It felt awesome. It felt satisfying. Now i hit B to change mode and pretty much automatically stop and land. Followed by feeling so disappointed over and over just trying to fly around normally. Pvp? Who cares make flying feel like its flying.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
A lot of people care about PvP. And it is a major driver for a lot of these changes. Pre MM combat just simply never happened unless people wanted to consent and agree not to run away.
@_Anaklysmos_
@_Anaklysmos_ 6 ай бұрын
@@BuzzCutPsycho it happened whenever there was something to fight about. If you were a peaceful player getting attacked you always had the option to run. Why should every fight end in someone dieing? Especially with death of a spaceman coming up. I don't know if you witnessed Jumptown during 3.16, but that was the most fun I've ever had in SC. Yes, people could escape from a fight, but if they wanted to gain control over the facility, fleeing would help them. That's how an MMO should work. If you take away the option to run, griefers will just have even easier game than before. Also, Master Modes just feel bad just like OP described.
@dougelick8397
@dougelick8397 6 ай бұрын
@@BuzzCutPsycho "A lot of people care about PvP. And it is a major driver for a lot of these changes" A lot of people care about the rest of the game, which is mostly wrecked by the new flight model that is almost exclusively for PvP. Flying should feel fun, not sluggish and limiting.
@alexns
@alexns 6 ай бұрын
Rude, concierge chat talks about all things fancy and the intricacies of having our pinkies up high in the sky while sharing our ship collections.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Thank you for your service.
@colonel__klink7548
@colonel__klink7548 6 ай бұрын
"this game is very shield focused." Because if you don't have shields you get shut down in an instant by disruptors. All the armor in the world won't save you from an actual human being once your shields go down because all pvp revolves around disruptors. PVE? Heck, it's scary when my tiny little Buccaneer's shields go down but it doesn't mean I'm out of the fight. But PVP? shields down, disrupted, match over.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Yes, shield focused is bad. That is what I am saying.
@dasbroose
@dasbroose 3 ай бұрын
This video is much more calm and even-handed than the last one I watched, so I want to give credit where due. More like this please.
@BuzzCutPsycho
@BuzzCutPsycho 3 ай бұрын
I don't really moderate myself tbh. People either accept me for who I am or not. I like to give them the choice. :)
@eldersoul9694
@eldersoul9694 6 ай бұрын
Good video! (who would have thought, lol) tbh I disliked MM at the beginning, too. The flightmodel felt so much different, most of the formerly learned strats would not work anymore. But I adapted to the new style (over time) and atm I am ok with how things feel. You are right about ship stats like armor not working yet, which will make a huge difference once implemented. People forget SC still is in development and they're not playing a finalized product. Shyte, sometimes I have to remember meself of that xD
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
It took me awhile to get used to it to and when I did I finally started to see the potential and what it opens up and allows for gameplay wise. Most can see that unless they are too emotional over MM.
@btr003
@btr003 6 ай бұрын
My only complaint about Master Modes is that my 3 favorite ships are toast right now: Argo RAFT, Origin 400i, and Mercury Star Runner. All three ships are meant to be FAST while shooting backwards. Look at how the Origin 400i's guns are positioned facing backwards. That's literally the whole point of the ship. The RAFT can't even really fight. It was meant to be tanky, fly faster than the pirates, and shoot backwards. That said, I've been dogfighting in 3.23 with no issues. I don't have that kind of gameplay I wanted as mentioned above, but I've had some fun dogfights in this patch. But it's fine. This is the first iteration of Master Modes, and it's not meant to be the final version of it. At some point they'll realize what they did to these three ships and fix it somehow. They always do.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Valid complaint. I'm used to my favorite ships being bad so I just roll with it at this point
@Oh10patriot
@Oh10patriot 6 ай бұрын
Great points. I started in 2016. I stopped playing in 2022 and just came back in January. Many of your videos helped me get back into the swing of it. I agree , a lot of the complaints about Master modes are due to emotional attachment. Make the best of it and keep on keeping on..
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
If only everyone was as sane and stable of mind as you are
@RahzZalinto
@RahzZalinto 6 ай бұрын
oh shit...that means you saw my troll replies to these threads on spectrum xD
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Of course. It is a zoo.
@CowboyRei
@CowboyRei 6 ай бұрын
Seems like SC is becoming more of a niche game with MM. I'll adjust but everytime more complicated things are added, I worry a little more about losing more of the player base. Those that really love MM can't fund this game by themselves.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
I dont think the outcry against MM from the average uninvolved player is that severe in my experience.
@andrewkok3467
@andrewkok3467 6 ай бұрын
Every major patch is like this. Different reasons, but player base ignore the game after every majir patch until the DEV round ou the changes and bug fixing. However, server performance is still an issue with AI and interactions.
@Devouration
@Devouration 6 ай бұрын
Shields go 'ineffective' in nav mode according to the game descriptions, I'd like that to be communicated on the MFDs. Your shields arent gone, theyre simply not strong enough to stop ship weapons. My biggest problem with the master mode switch is that I would always shoot at watch the lasers fly to entertain myself while cruising. Thats not a big thing at all im just a little sad :( Big agree that there is no actual comitment because the switches are so quick and easy. I want my green *Sand Teriyaki* and all other ships to be what we were sold and not to be invalidated by a MKII that ignores the past in world rules for balancing ships.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Good point. The feedback from the UI is horrendous and I would love to see more especially about shields going down.
@litterbox2010
@litterbox2010 6 ай бұрын
I subbed because of your accurate takes on WoW, flying mounts and MM.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
It is disturbingly similar to me. And thanks for the sub!
@mrbaglog
@mrbaglog 6 ай бұрын
Since we are stepping into the way-back machine, I’m going to go a step further and add that the nail in the coffin was the addition of cross-server matchmaking. Up to that point, if you were an end game player then your name and your guild tag mattered because you could develop a reputation with other humans that impacted your access to loot. Heck even today if you told me you were in EJ you would still get a fedora tip from me. I think SC is going for a substantially larger scale but I hope every MMO designer has this fundamentally human truth seared into their mind: when all in game pursuits have been won, notoriety is the only endgame that matters.
@JagHiroshi
@JagHiroshi 5 ай бұрын
Lots of people don't like it. You don't need to rationalise it. Just accept it. 😊
@BuzzCutPsycho
@BuzzCutPsycho 5 ай бұрын
It's never going away. Better learn to accept it. :)
@madmechanic7976
@madmechanic7976 6 ай бұрын
MM made good Pilots bad and bad pilots good. I guess this will get better with updates but Helldivers is great 😂 We only deal with crashes.😂😂
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Were they even good to begin with in that case?
@litterbox2010
@litterbox2010 6 ай бұрын
Spectrum used to be very polite and thoughtful and full of posts that understood the direction of the game and CR's vision. It's really weird coming back after 6-8 years and seeing how insane the place has become.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Aging boomers with Stockholm syndrome.
@rodahtnov
@rodahtnov 6 ай бұрын
There are many languages one can speak and you decided to speak the language of truth, absolute W An approachable and easy to learn system is a better one than a high skill ceiling system, where skill expression is possible as there is still a high ceiling but it is not absolutely mandatory, is the right point; and from this, all is upwards. (Still, i feel ships should be more tanky and combats should take a bit longer, specially for bigger ships, as you mention the shield "feel thing", definitively shields should be more of a commodity and confort bubble that an "oh no i'm dead" thing)
@Th3_Native
@Th3_Native 6 ай бұрын
Having a Nav mode is essential for the new upcoming quantum travel system. People forget that we will have a new way of traversing space. Would make no sense to not have a nav mode with it.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Even I forgot about that
@Th3_Native
@Th3_Native 6 ай бұрын
@BuzzCutPsycho I think everyone has. Nobody has mentioned it in this master modes debate.
@MrDreiPner
@MrDreiPner 6 ай бұрын
Avenger1 veing called out :D nice
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
:D
@Zethez
@Zethez 6 ай бұрын
I find the tone on spectrum to be very disheartening. Is there a AC map that you would recommend for flight practice, not necessarily combat? I finally picked up a new gaming mouse and need to relearn the basics of flight all over again (been away from the game for a bit). I recently searched your channel for in game settings, tips and tricks so am about ready to start flight practice and see how many asteroids I can crash into....ROFL.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
I would start off by doing Endless Vanduul Swarm (in offline mode) on Jerrico Station. Do that as much as you can with the ship you prefer. Great trigger practice with lots and lots of combat. I will actually do a super short video on that.
@Karackal
@Karackal 6 ай бұрын
My requirement for a good flight model is this: I want to be able to insert my craft into a Keplerian orbit around a planet and have it stay there indefinitely even completely powered off. In that regard, every flight model so far has failed. I had hoped for raised speed limits in NAV, but since that didn't happen, it's all the same to me.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
That sounds way above my paygrade sir
@TiagoGuimasGuimaraes
@TiagoGuimasGuimaraes 3 ай бұрын
I don't care if it's called Mastermodes, I have no issue with pressing a button to switch between modes , or sacrificing shield for transefirng power to thrusters, what I do care is how flying feels. And since they changed the Flight Model to MM it feels sluggish, the ship is almost instantly capped at maximum speed. It feels shallow and unimmersive because it has lost the verisimilitude of how a space ship flying in space would feel, even if it wasn't a simulation of reality. If flying in MM feels great again I'm all for it.
@BuzzCutPsycho
@BuzzCutPsycho 3 ай бұрын
There has always been a max speed. We are at the point where the engine cannot handle the speeds and still be an mmo.
@festersmith8352
@festersmith8352 6 ай бұрын
Good take on the topic. I feel it will likely fall on many deaf ears. Its amazing how much it changed, just by forcing us to slow down, and having to make critical choices. I like MM and what is possible with it. It does need balance, and I'm all for waiting on it. Gonna be a while. Thats a lot of different vehicles to make feel slightly different. What the future holds for engineers when components really start to have a varying effect should be fun for them. Two Arrows could be made to feel very different. Its really nice to finally see what I'm shooting at, and not some pip off in the distance. Of the 6 or so fights I have encountered, I have managed to survive almost all of them, and I ran from at least 4, due to being hopelessly out gunned. I only visit Spectrum if i get a link to. And thats usually to read something from a dev.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
See? I think your experience is what most have. A pretty good one with some choices made. Honestly I don't think any of the goons crying about MM even play.
@festersmith8352
@festersmith8352 6 ай бұрын
@@BuzzCutPsycho Or, they are just the type to jump on to the loud crowd hoping to be noticed by anyone. The loud crowd gets noticed, because, well, they are loud. The only real gripe I have with the new system is defaulting into QT mode when I switch to NAV. But I got a little creative with bindings and buttons, and was able to overcome. Remember the hate Nickelback got, but no one can really say why.
@HighlyfeDP
@HighlyfeDP 6 ай бұрын
Remember there is NAV Flight mode with middle mouse button that turns off Quantum spooling and markers
@MarcHeyer
@MarcHeyer 6 ай бұрын
I'm one of those casuals and I like master modes and the idea behind it. Granted I only play a few hours every patch because of all the other issues with the game. But that's another topic. I'm an avid MMO player and the whining is just in every game. Even if it's an exploit that's abused and then fixed, players whine. Most of them should shut up and be happy to not get banned for abusing. In SC this gets amplified by the sheer amount of money some people spend on the game. This brings some sort of entitlement, I think. Keep up the great videos. I like your mini series a lot.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Hey thanks man I appreciate that you like it. Sometimes I do little opinion pieces like this especially when I see non-stop crying over the same nonsense over and over. MM aint perfect but it will get there.
@Middlestepofficial
@Middlestepofficial 5 ай бұрын
No it's not. These so called "master modes" is exactly what ruined the experience. Nothing to do with realism as well. How realistic it is, when you gain a momentum with a heavy ship, and just switching back from nav mode, the ship stops without any inertia and gravity penalty. The entire concept is trash. Combat planes don't have "modes". Fighter pilots can't switch between modes to accommodate dynamic combat for the sake of categorization. Whoever came up with this concept, it's pure trash.
@BuzzCutPsycho
@BuzzCutPsycho 5 ай бұрын
SC isn't realistic and never was :)
@CAPT_Charlie
@CAPT_Charlie 6 ай бұрын
My issue with master modes is if you run out of shields or even boost in some cases the play is to decoy and nav mode away reset and try again. At top speed in nav mode you are pretty much impossible to kill. This is the biggest problem imo.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Yup. It failed at creating fights in that respect. You hit NAV you are invulnerable.
@supperEisMan
@supperEisMan 6 ай бұрын
Well the whole argument is that the new flight model just is subjectively not fun to play and if the flying in a spacegame is not fun what is the point. Such a shame that with one change my favourite game became completely unplayable for me. The complete disregard for consistentcy in MM just makes the entire flight model unvelievable. Why have g-forces and approach speeds if they can be completely ignored by switching modes. It just feel like you have been put onto rails or you play an arcade simulator game within a game. The game has simply lost all authenticity it had. Calling people stupid for how they subjectively percieve and feel about the gameplay and flow of a game is just childich of you. That is the typical reaction I see from ppl who enjoy MM, good for you btw, but the subjective opinion of players who are really frustrated by the change is just as valid and this kind of reaction of diregarding everything and say "they are supid and dont know what they want" is not valid at all. I do know that I want a StarCitizen that it fun to play and fly in and flying in MM just is not fun to me.
@BuzzCutPsycho
@BuzzCutPsycho 5 ай бұрын
The previous model wasn't fun for a lot of people either and the one before that with hover mode was pretty bad. If they cannot nail something that most people can at least tolerate they're screwed. Aint saying MM is perfect but it sure as hell has better pvp in it than 3.22 imo
@13TH_Armada_Bavar
@13TH_Armada_Bavar 6 ай бұрын
For too long people confused speed with skill and ability to evade. I think the Hornets performance could be smoothed out via weapons balancing. Eg adding some apread into laser cannons and capacitor size/regen rate tweaks. Aka adding downsides to cannons as well as discouraging monoboating one weapon type over another lasers vs ballistics
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
This is likely correct. I think the cannon makes the hornet more OP than it is.
@13TH_Armada_Bavar
@13TH_Armada_Bavar 6 ай бұрын
@@BuzzCutPsycho Thats my take on it. Afterall how many people do you see running anything other than cannons?
@invadervim9037
@invadervim9037 6 ай бұрын
I had a group of 5 people all playing at least 3 times a week, none of us do any longer. And master modes is the reason why. Flying around in space engineers feels better than star citizens flight model right now. The near instant deceleration when switching to combat mode, even just turning on the spot slows you down now. All of the problems with shields, all the other problems secondary. It just fundamentally doesn't feel like you're flying a ship in space now.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Mechanical decision done for gameplay. Have you tried AC with those friends?
@invadervim9037
@invadervim9037 6 ай бұрын
@BuzzCutPsycho yea we all really tried to get into it, single seat fighters and multi crew. The "space sim" feel of it is what we all really loved about it, and let us look past all the faults. No other game did that as well. But now with master modes that's all gone. I'm speaking for my friends here, but if we wanted to fly planes we'd play windows flight simulator or anything else.
@invadervim9037
@invadervim9037 6 ай бұрын
Actually on that note one of my group did switch to war thunder
@dimitrirouge5568
@dimitrirouge5568 6 ай бұрын
Since MM is inside I stop to play, so boring, the race is boring ( was I liked the most to do ), the PVE fight in asteroid is boring ... My time in PVP fly was 1% of my time because the game doens"t have a enough strong network code. In Arena FPS with 10 players,I feel itlaggy. I think the PVP point in this game is not great, too much DSync to be a great one. It's like you try to make something working on with a collapsing basement. I m also a cargo hauler, and not have my flare during my Nav mode look not great. If you look the players connection since the MM you will understand peoples don't like it ... loosing 70% of your players it's mean you didn't do a great job. ( could be not only MM the main reason, but it's the last feature I saw since the drop of players ... )
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Where can one see the drop in players?
@tytt4594
@tytt4594 2 ай бұрын
If I had a tier list of all the things I viewed as “issues needing addressed”, I would put master modes at the very bottom of the list. I could absolutely care less if they ever touched master modes again.
@BuzzCutPsycho
@BuzzCutPsycho 2 ай бұрын
Agreed. Game isn't even a game
@TheRomanticsWB
@TheRomanticsWB 6 ай бұрын
The players have to be willing to accept some form of 'plane' style combat system in some respects because this is a video game. You really don't want an actual 'space sim' when it comes to combat. In a futuristic game like this that would mean weapons systems that can target the farthest and send a laser or rail projectile at near light speeds would just kill you in random places. First to detect = winner in a real simulation. Dog fighting would happen only in atmo, maybe. At the very least, even with tech only slightly more advanced than what we have in real life now, you'd be blowing people up with lasers at 100km away. If indeed the skill cap was 'much' higher before, all this has done is cut the very top end off of that cap. There is still a skill cap that is higher than what an average player will reach and I think that's just good enough. I prefer the idea of the knowledge of fighting being 90% and the skill being the last 10% rather than the skill comprising 50% or more. I'm sure this video will seem negative to some people in the community but I see this talk as extremely positive and optimistic. Good stuff.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Great point about how realistic space combat would not be fun. You're right as it would be almost all BVR combat with no guns. Boring, bland, and just not a good game. People do not understand that when they throw the word realism around.
@FlynnStrider
@FlynnStrider 6 ай бұрын
Absolutely fantastic video, like all your other ones. You explain your points very well without sounding like a narcissistic dickhead. I agree with literally everything, it’s like you took my thoughts out of my head and explained them in a way I never could. Keep up the great work, looking forward to more of your flight tutorials also
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Thanks man! I'll be getting a few more of those out and then returning to the opinion peices. We are getting to the limit of guides I think. Probably gonna cover some pip manipulation, counter strafing and distance control first then wait until 3.24 for more if needed
@merclord
@merclord 6 ай бұрын
I think the biggest complaints are coming from people that are simply inflexible. They've spent so much time and put in so much effort into the old flight model and now they don't want to learn MM's because that would involve un-learning or re-training their muscle memory. I just hope that CIG doesn't cave in to them too much. I think they already decreased the time delay in switching between Nav and SCM too much to the point where it defeats the whole purpose of MM's. Maybe this will be addressed when they add more ship systems.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Learning something new is difficult and sometimes annoying. I hated the old FM so much I did not bother with it too much beyond the basics. Soon as MM came out to test I was all in. I view SC as an ever changing game and accept that what I like now may not be here tomorrow. So yes you are correct those people are totally inflexible.
@TheGlassSword
@TheGlassSword 6 ай бұрын
I’m ok with MM I do feel constrained during fights and operations ngl, but the one nice thing is that it helps sort/group some of the keybinds and makes it easier to use any type of control scheme
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Glad they helped. This game has a major control issue and that plays a big part in the crap people feel.
@DamonCzanik
@DamonCzanik 6 ай бұрын
"There's this very childish response to lash out, without really understanding" ......That's been this community since day 1. If people didn't childishly overreact to everything without understanding, it wouldn't feel like Star Citizen! lol.
@SpaceDad42
@SpaceDad42 6 ай бұрын
No, that is the community now. The early days had mainly older and more mature backers. The rush to mainstream this game to the kiddos is what ruined it, that and CIG bending over and taking up the rear from the gay crowd.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
This is true. I do admit I sometimes enjoy the crying.
@asd1234asd1234asd
@asd1234asd1234asd 6 ай бұрын
I think they tuned master mode without considering industrial players a lot. If you are qed, you are dead. Hiring escort should not be the only solution and it did not stop pirate going directly for the hauler first. They need to give something to the non combat ship to survive
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Of course. That something is armor or functional turrets.
@Sylar0n
@Sylar0n 6 ай бұрын
Just tonight ive seen a forum topic in a game called ASKA, a survival game, where some players asked to cut out the survival elements. Its like master modes in SC. Remove what made SC SC, and make it cater to the disabled part of the community. Next level is 1 button gameplay.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
I envy the disabled.
@LerThiL
@LerThiL 2 ай бұрын
Came back thinking the speed was a bug, or I was doing something wrong. But now I understand, they locked me to 405ms on a C1 going to redo my tracker license and then do a VLRT contract where the target was 250KM away after cutting between OM's with quantum. Dude I did the math it was 10m+ to get there. You could jump the entire system in quantum faster then that. What is this now? 5 minutes to get to a target was already rubbing me the wrong way before MM came out, now? This is absurd, the game is a pure waste of time. You do nothing but look out the window and pray to see some action, and when you do is the same bugged AI that cant even move, let alone fight back. Im waiting for 4.0, and if 4.0 doesnt fix this maybe I'll come to see if 1.0 does it. Else Star Citizen might aswell be dead on arrival. I cry every cent I spent on this sorry ass of a madmans dream, that filled his pockets and made an office of extravaganza at our cost.
@BuzzCutPsycho
@BuzzCutPsycho 2 ай бұрын
It's a nice office
@TrueManu
@TrueManu 6 ай бұрын
"A former ace pilot"... I love your sense of humore man.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
I am glad somebody does.
@karma_cardinal
@karma_cardinal 6 ай бұрын
you got my full support on your take, bro 🍻
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
I appreciate that
@nmtkawb
@nmtkawb 6 ай бұрын
I do agree with most of the points here, combat wise. But I also believe the MM is too oriented towards fighting. Or I should say that it didn't bring in much positive to the ones that isn't focused on combat. I don't know if that's a balancing problem, it might be more fundamental problem that MM missed to interpolate to it's design. But we'll have to see for more gameplay loop (mostly industrial and piracy) to be added if it was good or bad for other roles.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
I believe that too. Combat was a major drive behind MM. I think the reality is SC is, for better or worse, a very combat driven game. I am bias, but I do not do enough industry to give you an opinion I feel qualified to give.
@andrewkok3467
@andrewkok3467 6 ай бұрын
Thankyou, thankyou thankyou. From my perspective many many players are frustrated with the half baked implementation of MM. The core MM changes aren't the issue, it's the OTHER game systems that are half-baked or game systems not implemented. It's the game balance not done properly. So we all vent at the sacrificial lamb "MM", probably because we are all completely exhausted with providing feedback and/or suggestions on game balance. Further, NOBODY, NOBODY, NOBODY wants to talk about the over powered power plant generation being a large factor in game balance. There is no consequence for using alot of power, so no matter if we have MM or the previous FM, the light fighter with the most acceleration and most DPS will win, this is linked to shields being strong. Power demand/conservation, heat, signature are not a factor. They should be. Combat is overly tactical rather than strategic. Customisation is not that important since we can't customise heat, signature to an effective end.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Nobody ever understands that MM is one peice of a larger puzzle. MM was put into a game still playing by older and outdated rules. Without armor power draw or anything you mentioned the system will always feel half ass because it is missing the other parts that make if work
@andrewkok3467
@andrewkok3467 6 ай бұрын
@@BuzzCutPsycho when we look at other commentators they are all the same. Everyone is taking MM and skimming over everything else. Master modes "tuning" is not the silver bullet. MM needs 12 months more of peripheral game design and balance before it can shine or (crash and burn). I'm not sure whether the player base will stick around to wait.
@latjolajban81
@latjolajban81 6 ай бұрын
The idea that only pvp kings complain about MM is ridiculous. It's not only pvpers who dislike MM.
@arrclyde4325
@arrclyde4325 6 ай бұрын
Of course they do, they got their "skill" patched out. Pownding 10-15 noobs as a solo player with no increased stats like other MMOs hardly makes for a good game. It still gives the upper edge to people that nolife the gane and have the potential to do way more damage than good to the game, aka driving more people out than they bring in...... far more.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
MM is still better overall :(
@arrclyde4325
@arrclyde4325 6 ай бұрын
@@BuzzCutPsycho most definitely.
@latjolajban81
@latjolajban81 6 ай бұрын
@@BuzzCutPsycho Not the flight model. I have no idea how you think the flight model is better in MM than the former. You have to separate the flight model from "now we see more ships in fights". They are two separate things.
@latjolajban81
@latjolajban81 6 ай бұрын
@@arrclyde4325 Nope. I'm not a pvper and I think MM is super bad, he flight is shite and makes no sense. It's like a bad 90's jet fighter game. In space?! It's soooo bad. So you want stats in the game? Or what are you saying? Nolifing any mmo gives an edge in every mmo ever created. How do you think that is a good arguement? With skill you can atleast catch up by practicing. Having bad simple shallow weird flight also has the potential to drive waaaaay more people out than it brings in.
@monkey.360
@monkey.360 6 ай бұрын
I left Chris Roberts to it for a bit.I've gone to grab a beer while he works this stuff out and comes back with what he wants the game to be.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Smart choice honestly. It is all over atm.
@carmansi8623
@carmansi8623 6 ай бұрын
I am 100% on your side and I completely agree with you on the Spectrum Part. I stopped reading that clown show for my inner peace.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Reading Spectrum will end up in insanity.
@csdigitaldesign
@csdigitaldesign 6 ай бұрын
Master modes fundamentals are fine it's the current tuning that sucks in some aspects. I stand by this statement even now months later. Things got TOO slow. The thing they are trying to accomplish, bringing ships in closer to each other, is more of a turn rate problem vs a speed problem. I ran numbers and I will tell you just like in real life, DCS world, and in Elite Dangerous there are sweet spots for turn rate in your speed. The turn rate is the main factor the speeds are a factor but ultimately don't determine the turn radius of the ships. For an example if you have a turn rate of 76 deg/s and you are going 300 m/s that actually ends up being a near the sweet spot for that turn rate. By turn rate I do NOT mean how fast you can spin decoupled that's not the actual turn rate but your spin rate. That also would factor in how much you want people to be nose to nose but has nothing to do with distance from each other. What I mean is the actual rate of how fast the ship can change movement direction (not how fast it can point it's nose at something). So if you have a 76 deg/s turn rate and speed up the speed from 300 m/s to 400 m/s of course that will give you a larger turn radius. This is not a surprise to most people. What is not obvious however is if you take that same 76 deg/s and slow it down to 200 m/s it ALSO will increase the turn radius. If you don't believe me go try to do the math. All these numbers are arbitrary and CIG can program them how they like. So if they want faster speeds but have a tight turn radius they would need a faster turn rate to compensate. So they are able to speed up or slow down things while maintain a tight turn radius if they wanted to. Why a tight turn radius? That pulls the combat in closer like they wanted. Now of course having speeds way too high will end up with people overshooting their target and that's what was happening in 3.22 as well. So no we should not go back to that. However they slowed things down so much it just feels bad. Light fighters don't have the type of acceleration to dodge much of anything anymore. Instead what they should be doing is speed things back up somewhat and adjusting the turn rate and spin rates so that fighters and other ships can actually be fighting for positional advantage at much closer ranges like they wanted. Instead I hear some of the devs want to slow it down even more?!!? Yeah That's a bad idea and I think somebody at CIG is missing the point of how this all works. I plan on making a post in the next week on spectrum with all the math and diagrams so that HOPEFULLY somebody sees it and maybe realizes the issue here. Until they realize what their changes are actually doing they will just keep flip flopping on things and we'll never get this flight model nailed down and have it be fun for most people.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
This is an insane amount of math. I am impressed by your breadth of knowledge. Perhaps more maneuverability for certain ships instead of direct speed?
@SpaceDad42
@SpaceDad42 6 ай бұрын
MM did cause the SRV to lose its ability to tow a ship at speeds higher than SCM, including in quantum. That invalidates that ship for sure. There are other examples too. I prefer the new speeds however. I would like to see combat be more like X4 or Elite type maneuvering. SC strafe is still waaaay too strong in combat.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
The SRV got owned and I hate it. I feel you on that entirely.
@dougelick8397
@dougelick8397 6 ай бұрын
I enjoyed my SRV in pre MM patches, but now it's nothing but a reminder of wasted $$ in my hangar.
@watermelon58
@watermelon58 6 ай бұрын
I argue it was never truly an impactful ship and has only been fumbled further with respect to usability.
@negative-7846
@negative-7846 5 ай бұрын
@ 8 min in you speak of this collection of information which new players need to get thru in order to succeed and or fly properly, to give them a chance against other skilled pilots etc, yea can you make a video specific to that highlighting the knowledge, skills needed? and break them down into a list, categorically.? If you havent already I mean. Would be nice to have a reference and have it pinned in spectrum, an official how to setup Star Citizen. you have the eye for this and thought maybe, with that amazing voice you have, would be nice to watch an hour long in depth high level overview on all the things you can think of that a new player needs to know and practice into skill in order to content in this environment. Cover settings, pc config, knowledge about sim combat and SC mechanics, everything . . . cheers.
@BuzzCutPsycho
@BuzzCutPsycho 5 ай бұрын
I could get around to it, yes. Check through my library and look for the keybinds one. It is the most basic one for that.
@negative-7846
@negative-7846 5 ай бұрын
@@BuzzCutPsycho on it
@watermelon58
@watermelon58 6 ай бұрын
There are issues like you would expect with a reworked system as is the case with every system they have reworked but its been a large net positive in my experience for the first time the combat doesnt feel like its falling apart whenever its pushed to its limits.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
It feels pretty good. The old system was such a chore and a struggle to do anything really beyond agreed 1v1s
@wun1gee
@wun1gee 6 ай бұрын
I actually like 3.23 mostly. Even master mods. The thing that I don't like is their nerfing of ships with nose turrets to essentially turn them into fixed guns without auto-gimbals. They get the worst of both worlds. They got the gimbal nerf because of the +1 gun size but they didn't get the +1 gun size. They're turrets, but they're treated like normal gimbals, when turrets with gimbals still get auto-gimbaling, unless they're slaved to the pilot.. It's really dumb and it's an unnecessary nerf to ships like the MSR, the Spirit, the Terrapin, the Redeemer, and pretty much all ships that have pilot-slaved turrets.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Think removing auto aim would help?
@wun1gee
@wun1gee 6 ай бұрын
@@BuzzCutPsycho I think adding the auto-gimbaling back to pilot-slaved turrets is the only real proper thing to do. It feels like their exclusion from auto-gimbaling was an oversight.
@Unknown_Calrissian
@Unknown_Calrissian 6 ай бұрын
It's so funny that there is a divide between pvp and pve, I do both in our org and most of the time pvp ends up getting us a new member so I dont see the problem 🤔 Individual pilots are great... In a team. This is something that is very important to stick together.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Team work and sticking together is the most important skill
@teahousereloaded
@teahousereloaded 6 ай бұрын
You kinda say it yourself: They changed a lot (again) but they fixed basically none of the problems. They did raise the pvp buy-in from 80$ to 200$ tho.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Is that based ?
@davidoloughlin3180
@davidoloughlin3180 6 ай бұрын
If you were used to driving a automatic car your whole life and then all of a sudden you had to drive a manual car would you be frustrated at first or embrace change. There are benefits to both driving methods and just like MM there are benefits to having the old flight model and new flight model. I just think CIG implemented it and didn't care about what the broad audience thought. There were no polls given out to get feedback. Just my 2 cents :) keep up the good work buzz
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
Great analogy with the automatic to manual. Another one I never thought of. Then again I aint drove a manual since my old Jeep CJ back in the 1990s!
@518UN4
@518UN4 6 ай бұрын
I think a problem with disengaging in mm is that missiles are too cheap and we have too many missiles on ships. A good player will always shoot your ass if you decide to run. Also I have made a completely different experience regarding to ship variety. I only see hornets and the occasional Xian ship. Everything else gets deleted in a second.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
A lot of that is cannons. But I still see far more ships in AC now than before. Even if they suck.
@Zodaxa_zdx
@Zodaxa_zdx 4 ай бұрын
I get to go mach stupid speed at the space station then swap to scm to instantly slow down to parking speed, I don't see the downside
@BuzzCutPsycho
@BuzzCutPsycho 4 ай бұрын
According to Yogi today it is all working as intended too!
@eldarionmarchombre4568
@eldarionmarchombre4568 6 ай бұрын
Having played the Xenothreath event in Master Mode, I can say that it feel good compared to the previous flight model. Even got in a few PvP fight in the middle of this bullet hell. As for AC, I don't go there because this is P2W in its current state. 🤷 Buying the right ship help a lot there when one need to customize it.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
XT while terrible was actually better with MM which is ironic
@DawnstealerGaming
@DawnstealerGaming 6 ай бұрын
Yeah, once I did the mental leap to "Oh, it's just sliding the triangle all the way to engines," I was good with it
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
based
@Volf1916
@Volf1916 6 ай бұрын
Hope they keep it moving in this direction so that ships and not skill to emphasizes and decide combate outcomes. Best for sales of ships and let's CIG change the meta ship as sales needs. Pay to win fights.
@BuzzCutPsycho
@BuzzCutPsycho 6 ай бұрын
based p2w enjoyer
@piedpiper1172
@piedpiper1172 5 ай бұрын
I disagree, the Hornet is OP because of this implementation of MM, rather, it’s the canary in the coal mine. It’s not that total speed was taken away to me, it’s that they’ve gone a little too far by inserting an artificial limit on tricords (which are just math, but the old model was wildly over tuned) to 0% which has left flight too stiff and made positional flight the least engaging of any prior patch. I think this is a problem with Master Modes as currently implemented, and it’s why the Hornet is so dominant, but the issue is not exclusive to the Mk II. Low maneuvering speed + artificially limited off axis mobility + high rate of change for Angle of Attack = head on fights. When every fight is a head on fight, the system will always produce a single best ship. For any given minor tweak to the MM model, some amount of dps out, evasiveness / front silhouette, and shield + hp will be optimal. At the moment, it’s the Mk II hornet. Really, it’s all Hornets, with the F7A Mk II being at the top, then the C Mk II, then the MK I’s, then the Super Hornets. But they all fall in that general area of the current optimal DPS + Tank. If they slow flight down even more, the Corsair would be the single best ship, as now it can apply it’s DPS to everything and be carried by its tank. Speed it up and probably the Buccaneer would be, as it’s evasion would pull ahead to buff its tank. The Mk II is op, but it’s also the canary in the coal mine. This version of MM will always be a readily solvable equation for best ship, no matter how much any one ship is nerfed or buffed. Lower SCM speeds are fine, but they need to really dial back how hard they limited tricording. Probably by about 1/3 of the gap between the current limit and how fast a tricord vector could be in the old model. The old model had too many G’s available to the maneuvering thrusters, this one artificially caps thrusters to a net sum vector. Remove the sum cap, but enforce per thruster limits, possibly reducing current main thrusters a little bit. Evasive ships need to be evasive, and can be, without such tight constraints as we have now. Forcing head on fights without deviation will only ever produce a DPS + Tank equation.
@piedpiper1172
@piedpiper1172 5 ай бұрын
As to “there will always be a meta ship.” I think the difference lies in the space between “most effective” and “wins by default.” At present, there simply isn’t counter play for Hornets. Either it is engaging you head on and you’re going to lose, or that’s not the case and you might kill it, maybe. This isn’t a case of a meta ship the way the Arrow was in the old model, it’s a case of winning default. And I genuinely don’t think it’s the Hornet’s fault. Some ship was going to win the math on having the highest total for the MM equation: (DPS * AoA Rate) + (Evasion * Total Health) = Viability. This is because MM forces fights into too tight of an envelope: pure head on. People point to weapon velocities because the projectiles are currently so much faster than ships can maneuver. But, that is really more because of how excessively vector addition has been limited. Gradually loosening the limit on vector addition (bi/tricording) is the easiest way to balance this. Loosen the limit enough to allow evasive flight, but not so much as to return the old DDR fidget spinner effect. You could lower projectile velocity instead, but I think that will just feel worse. Some would be in danger of becoming faster than their own bullets, and flight would still feel super stiff. Imo, better to hold projectile velocity constant, and adjust ship skill expression to dial in a flight model where the (Evasion * Total Health) equation needs to add a term for “Skill” and thus become less set in stone.
@piedpiper1172
@piedpiper1172 5 ай бұрын
I think the answer is simply allowing maneuverable ships to maneuver and add flak to manned turrets. I think current projectile speeds are more or less fine, actually, and instead the problem is that a gladius cannot actually leverage its maneuverability against a hornet because of the excessive tricord limit. A gladius should be able to dance at the edge of its cannon range and apply dps to a hammerhead. But that Hammerhead should be able to choose to equip itself-or be escorted by a friend-with a weapon dedicated to hitting fighters. This makes it about skill: the flak gunner & flak boat pilot vs the knife edge skill of the gladius. Manned Turrets have auto gimbal as an option. This makes balancing their accuracy pretty easy to do-literally values in a spreadsheet. I suggest that an auto gimbal flak cannon should have roughly 5% accuracy vs a maneuvering Razor that’s at the edge of size 4 Omniski’s range. This should climb to about 90% accuracy at 40% of the S4 Omni’s range, and fall off again to about 2% at point blank. This creates a screen effect on fighters-but allows them to dance on the edge, or attempt to get under the enemy guns by crossing that screen (where they are then trapped, and thus extremely vulnerable to any escort). So, flak should be just as it was in the WW2 space CIG insist they want: proximity fuse aoe, but low impact compared to normal shells. In SC, this translates to a weapon that’s great at splashing damage onto fighters via near misses, but has the lowest dps of any weapon in its class. Ballistic flak should do slightly more damage on a slightly larger aoe than energy flak. This prevents flak from becoming the new default-as it would be awful for using against a 890J, but also gives us a sandbox where a fully crewed 890J isn’t literally a free kill for a mantis and gladius pair. It would make almost every ship in the game instantly pvp viable. Bombers and even the Ares and Ion would be necessary for popping flak boats, but you’d also want real gun boats for targets like the HH & 890J. Fighters of all weights now have room to contribute. Stealth is a genuine possibility. Can you coordinate a barrage from your light fighters with your eclipse pilot to catch the enemy looking and slip a torpedo into their flak redeemer? That’s gameplay. A caterpillar could actually defend itself from 1-2 gank fighters, but still wouldn’t be a powerhouse, and those two fighters, if they’re very good, could still win.
@BuzzCutPsycho
@BuzzCutPsycho 5 ай бұрын
Did you see the hornet nerfs in 2.4? Do you think it will make a difference considering everything you said? Major maneuverability tweaks to it.
@BuzzCutPsycho
@BuzzCutPsycho 5 ай бұрын
Before when the ships were faster than the projectiles I felt that played worse personally. I still believe auto aim is to blame over most of the survivability issues we see creeping up.
@piedpiper1172
@piedpiper1172 5 ай бұрын
@@BuzzCutPsycho I have seen that they’re slated to come, but haven’t played with the new tweaks or (perhaps more importantly) seen footage of current top pvpers in the new hornet. That said, it comes down to how hard the nerf ends up being. If it’s so hard that ships like the Corsair don’t struggle at all to get pilot guns onto it, then I expect it to be sunk into the depths of unviability. Which is more or less what I said above. Nerfing or buffing any one ship will just change which ship wins the DPS + Tank equation. We might see the Buccaneer replace it, or perhaps the Corsair, are my two guesses (failing any major buff to other ships). But what ever ship it is that wins the dps + tank math, my theory is that it’ll be just as oppressive and omnipresent as the hornet mk II is now. This is why I believe some amount of tricording (again, only a little, 1/5 to 1/3 of what the old model allowed) needs to return. This gives some room for positional skill expression without creating a total DDR-spinning top experience.
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