Nomad Sculpt - Instances / Groups & mirror symmetry (V1.66 -20.10.2022)

  Рет қаралды 4,113

ProcreateFX

ProcreateFX

Күн бұрын

Пікірлер: 15
@3sotErik
@3sotErik Жыл бұрын
Ty. This helped a ton.
@ElephatHero
@ElephatHero 2 жыл бұрын
Thank you very helpful.
@skyeblue6834
@skyeblue6834 Жыл бұрын
Fab now i know where I've been going wrong I thought scale was only to make objects big or small 😊 I'm loving nomad now I have more understanding of how things work (sort of) it's still very weird to me though guess with practice I'll get good one day like by the year 2323😂
@zazzenfuk
@zazzenfuk 2 жыл бұрын
sweet! thank you
@garryrogers6699
@garryrogers6699 2 жыл бұрын
An excellent video as always. Thanks.
@franco101100
@franco101100 2 жыл бұрын
Amazing! Keep this tutorials coming bud!
@Kyle_Butterfield81
@Kyle_Butterfield81 2 жыл бұрын
Thanks!
@mereskimade
@mereskimade 2 жыл бұрын
Very helpful, thanks!!
@cmtg4471
@cmtg4471 2 жыл бұрын
Nice tutorial bro
@sultang6694
@sultang6694 Жыл бұрын
I was looking for this, as simple merge and seperate is gone.. now we can use gizmo scale for symmetry the group! Thx a lot
@ProcreateFX
@ProcreateFX Жыл бұрын
Just FYI: Simple Merge is now called JOIN. Seperate can be found under the 3 small dots (...) in the object menu.
@latelier.il.etait.une.fois.
@latelier.il.etait.une.fois. 2 жыл бұрын
Merci pour vos effort c'est super. Je ne comprends toujours pas l'utilité au quotidien mais bon... Pour le bras j'aurais réalisé un clone tout simplement, non ?
@ProcreateFX
@ProcreateFX 2 жыл бұрын
If you clone a group, then, for example, the clone from the right arm is still the right arm and not the left arm - mirroring does not work with a group. If you sculpt muscles on one arm, for example, and you don't have a mirror, then you have to do the work twice. So you have to sculpt the muscles on the left and on the right arm separately. It becomes difficult if, for example, the arms are in different positions ....
@xiaobai7060
@xiaobai7060 2 жыл бұрын
thank you, now i know how to flip the instanced object. When i add the negative value in the gizmo, the instanced object flips to a completely different spot than my character. I can't figure out how to get it mirrored in the correct spot :\ ok i figured it out. I had to reset all of my pivots for each gizmo for each object and align every gizmo correctly, main object/character to world origin, etc. then it finally mirrored correctly.
@SergeyKo
@SergeyKo 2 жыл бұрын
In android today, I have updated Nomad to the latest version, just like Apple. You can watch the lessons confidently
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