Hard to understand reproject and bake before. Finally know the workflow after watching this. Maybe the best video about reproject I've ever seen.. Planning to upgrade from Android tablet to ipad because of the quadremesher Thank you so much, your video always so helpful ❤
@shadowgoethe8 ай бұрын
Oh this is a game changer, initially I thought I couldn't get more detailed in my meshes without ruining my topology or having too many vertices to uv unwrap in Nomad. But with this reproject vertex method in conjunction with the quad remesher I can just free sculpt without stressing XD
@TheBiggervern6 ай бұрын
Thanks for the clear explanation of this complicated process 😊
@SouthernGFX6 ай бұрын
You’re welcome 😊 I am glad you found it helpful.
@CreativeIsaiah8 ай бұрын
Great explanation for a newbie like me. Made it reaaaaaalllyy easy to understand
@SouthernGFX6 ай бұрын
Great to hear! Thanks for the comment!
@davidhorvath92768 ай бұрын
Amazing feature from Nomad. I used my UV'd retopology low poly model uploaded back from Blender for the process. The Normal map used in back Blender works like a Charm.
@MobileTechGaming8 ай бұрын
Thx glen, keep it up. Great to see more nomad videos again
@SouthernGFX6 ай бұрын
More to come!
@darkcult998 ай бұрын
Great stuff! Thank you 👍
@SouthernGFX6 ай бұрын
My pleasure!
@ulisesreyes35664 ай бұрын
Thank you for this!! Also, did you texture paint that in nomad? If so do you have a video on it
@timothyperrigoue39978 ай бұрын
Mind Blowing Stuff! With any luck I can eventually combine techniques I've been learning from your other tutorials. I feel like there may yet be hope to move from Nomad Sculpt, through Procreate painting ....back to Nomad, then probably Blender in order to import DAE files to Second Life... ( basically a game platform; if you have not heard of Second Life don't feel bad ) ...I think maybe I better start with a 'Mossy Boulder' to get the hang of all that is required😄... Thank You Glen for your clear and detailed videos👍👍 Cheers!
@PeteStueve4 ай бұрын
Great video i understand the process i just am trying to understand all the circumstances and the time in workflow i should be doing this in . For example say i make a 3d model with photogrammery and import into nonad to edit. I should do this first so that once baked textures colors etc remain even if changing to dyn topo etc? Or when exporting it preserves ? Like it seems only benefits to habing flexibimity to adjust res and bake textures so why wait until the hi def head is high def why not earlier in process do this and rhen be sculptinf on what sounds like a more flexible model?
@DragonFrog3D8 ай бұрын
Thanks so much Glen for your work helping us get the most out of #NomadSculpt
@SouthernGFX6 ай бұрын
It's a pleasure
@mythologiXR8 ай бұрын
Great tutorial! One question : When you bake the normal map from the high-res (16:30) does it also override the previous UVs that you created (bake to itself), or does it only generate the map that is missing? (which in this case was the normal UV)
@Fasimedes4 ай бұрын
Hello sir! It may seem like a silly question, but is it possible to load a UV map that is made in another software such as Blender! Thanks in advance and best regards!