Nomad Sculpting App - Dynamic Topology in Nomad

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SouthernGFX

SouthernGFX

Күн бұрын

Nomad Sculpting App - Dynamic Topology in Nomad. We showed a new piece of VR software this week called Shape Lab VR and the reason I'm mentioning it here is that it uses dynamic tessellation as its main feature. It basically means that the programs gives you more geometry (triangles mostly) as you need them.
Nomad has the same feature and its called dynamic topology
This video explains the way that we can use this sort of feature in Nomad sculpt on the iPad and how it can help with your primary forms and also helps when you want to add details.
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Digital sculpting is well established these days with programs like ZBrush, 3DCoat, Blender and more recently in VR with apps like Adobe Medium. There are now some amazing solutions that allow you to sculpt on an Ipad Pro with an Apple Pencil.
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• Nomad Sculpting App - ...

Пікірлер: 53
@SouthernGFX
@SouthernGFX 3 жыл бұрын
Dynamic tessellation is in all the major sculpting programs and even in VR now. Let’s take a look at how Nomad implements it and it’s called Dynamic topology here.
@finktheartist
@finktheartist 3 жыл бұрын
Thank you for making these videos! You’re making modeling for a n00b easier.
@SouthernGFX
@SouthernGFX 3 жыл бұрын
Well that's exactly my aim so awesome news.
@Sakura0754
@Sakura0754 2 жыл бұрын
😮 thank you so much! I'm brand new to sculpting and was getting so mad my characters looked so segmented and smoothing changed the shapes. This helped SO much, thank you!
@SouthernGFX
@SouthernGFX 2 жыл бұрын
It's a pleasure, I am glad it has helped
@g.hunter8527
@g.hunter8527 3 жыл бұрын
Just tried this as saw some decent reviews, thought it would just be another tech demo type of deal, but after testing it out for a couple of hours... this is a really, really nice tool... its solid and the features it has is beyond what I was expecting... Im sold!
@zpho3268
@zpho3268 Жыл бұрын
Thank you for the tutorials
@SouthernGFX
@SouthernGFX Жыл бұрын
My pleasure!
@IAcePTI
@IAcePTI 3 жыл бұрын
Thanks again for another great vídeo. One tip that i found for Blender and it works on Nomad to is to put the "Brush" to 0 strengh and put the level of detail to Constant. This way we can add or remove details to parts without adding or subracting volume and we can control it by changing the Detail slider. On Blender os good to do boleans on Nomad o dont know, becouse when we want to do some boolean we need to remesh. Well i tested an works better if we use de Zoom instead of Constant and with the Brush strengh to 0
@vizeath
@vizeath 9 ай бұрын
I shouldn't have missed this video when I started learning Nomad Sculpt lol... I thought that I'd never need it...
@drawwithclawsarturoa.6772
@drawwithclawsarturoa.6772 2 жыл бұрын
Really helpful I been wondering about this for a while since I start 3 months ago modeling I run into some issues thanks a lot
@kyliedesire7425
@kyliedesire7425 Жыл бұрын
This gnome? is sooo realistic I almost puked ,) bravo!!! ❤
@lordha-ha4242
@lordha-ha4242 3 жыл бұрын
Awesome. Down to earth explanation. Really useful mate
@SouthernGFX
@SouthernGFX 3 жыл бұрын
Thanks and that sort of feedback helps keep me motivated.
@donotcopydobetter1023
@donotcopydobetter1023 2 жыл бұрын
thank you for the video. But I have a huge missing link concerning Topology in general. I got told from a Company dealing with the Models in Blender, no matter what" the model has to be in Quads no or very few tris", as the models are used for doing a little bit of animation and rendering in Blender. As I come from Fusion 360 (CAD) I try now Nomad to model the things out. So the question is, how to retopo in quads without loosing the details, so the model can be used. Maybe this is with a separate video. Thank you for sharing your knowledge
@Mari-ld3rz
@Mari-ld3rz 2 жыл бұрын
Hello! Do you work on iPad? Does it support that much mesh? The app has been stuck, it doesn't let me paint well, and I don't know if it's because of number of polygons, but If I want a detailed model it has to be large number I guess... Thanks
@Constantinesis
@Constantinesis 2 жыл бұрын
I wish the Dynamic Topology worled with the Move tool just like in Zbrush so you can extend arms and legs easily from the initial ball.
@cgspirit17
@cgspirit17 2 жыл бұрын
so how to make arms n legs from Nomad? combine them?
@Dodomba
@Dodomba 3 жыл бұрын
can you also color the models in nomad? .... you think procreate 5.2 will do it better? .... in Love these things im not Professional but i try to build Something ... i like 3d much more then 2d because im lacy and dont want to draw all frames again and again .... i use blender also but just noob lvl and now i ordered my First ipad pro with 1 tb for the 16 gb ram version you think the extra ram is good for modeling? ... you use a mac as Desktop pc? i use windows pc would it be easy to get models from nomad to blender ? .... maybe you can answer if not i understand ... keep up you good work 🤓✨
@FPChris
@FPChris 9 ай бұрын
Is there a vr sculpting app that is similar to nomad? I’ve used Medium but it’s a different feel like you’re caulking. I could never really sculpt well with it.
@ДиДи-м3ю
@ДиДи-м3ю 2 жыл бұрын
How many years have passed, but Sculptris still works much better.
@dibujemaestro
@dibujemaestro 2 жыл бұрын
Thanks!
@DarylNotDead
@DarylNotDead 2 жыл бұрын
🤙🏻🤙🏻🤙🏻🤙🏻🤙🏻
@SouthernGFX
@SouthernGFX 2 жыл бұрын
Thank you
@---rn4lt
@---rn4lt 3 жыл бұрын
Hi, could you please sculpt a head with an eye and a nose and color it in one simple video and know the tools you use each time? Thus a step-by-step video without acceleration will greatly help in understanding the application tools and how to use them. Thank you and I hope to continue with the videos that explain the tricks and the method of creativity in sculpting Apps
@SouthernGFX
@SouthernGFX 3 жыл бұрын
Will do. Might be a bit longer than normal but consider it done
@---rn4lt
@---rn4lt 3 жыл бұрын
Great job, keep up bruh.
@SouthernGFX
@SouthernGFX 3 жыл бұрын
Thanks man. Appreciate it.
@jaydenhardingArtist
@jaydenhardingArtist 3 жыл бұрын
Hey everyone Im having trouble finding the backface mask option is this something that exists in Nomad? currently watching through all the videos on the channel so please let me know if this has been covered.
@SouthernGFX
@SouthernGFX 3 жыл бұрын
You can show or hide back faces from the ‘display settings’ panel. And your can mask an area and hide it using the mask button bottom left
@jaydenhardingArtist
@jaydenhardingArtist 3 жыл бұрын
Is front 'Front-Facing vertex only' in the brush menu the same thing?
@SouthernGFX
@SouthernGFX 3 жыл бұрын
@@jaydenhardingArtist no that’s slightly different. That helps if you are sculpting on something small or thin like a finger. It stops you messing up the back as you sculpt the front.
@jaydenhardingArtist
@jaydenhardingArtist 3 жыл бұрын
@@SouthernGFX Awesome thats what i was looking for thank you for the quick reply.
@missrockcantswim
@missrockcantswim 3 жыл бұрын
Does smooth button still multi-select for anyone? Since the update I can't click smooth selct and the parts on the model to select them quickly like I use to. Now I have to manually do so in the objects menu
@missrockcantswim
@missrockcantswim 3 жыл бұрын
Is it letting anyone change their backgrounds or delete them? I don't see the options
@SouthernGFX
@SouthernGFX 3 жыл бұрын
I'm not completely sure what you mean but I'd love to help.
@SouthernGFX
@SouthernGFX 3 жыл бұрын
Change the backgrounds in the 'background' panel at the top. You can have a solid colour, a reference image or a HDRI image. It hasn't changed as far as I can see.
@missrockcantswim
@missrockcantswim 3 жыл бұрын
Thanks for replying. I updated and I see the background button options again now. Multi select use to work with the smooth button but hasn't been working yet for me. Maybe its a glitch for now. Also after painting and reopening the file most my objects are shiny when they were painted and saved as matte. Besides these things, I really love this app! I hope it continues to grow and do well. When I have more to show, Ill be tagging nomad sculpt on Instagram :^)
@TheSpacePopcorn
@TheSpacePopcorn 3 жыл бұрын
awesome!!!
@SouthernGFX
@SouthernGFX 3 жыл бұрын
Thank you! Cheers!
@deepakmauryaarts522
@deepakmauryaarts522 3 жыл бұрын
Nice
@SouthernGFX
@SouthernGFX 3 жыл бұрын
Thanks. Have a great day.
@jaggedpixel
@jaggedpixel 3 жыл бұрын
Did you use something like Zremesh to get the nice Geometry?
@SouthernGFX
@SouthernGFX 3 жыл бұрын
I have retopped this one a few times recently in both Maya and Blender as I'm using him for a few projects. I do use ZRemesher all the time especially when it's not for animated character.
@jaggedpixel
@jaggedpixel 3 жыл бұрын
@@SouthernGFX Thanks for that! I've installed a trial version of Zbrush and put a model through Zremesh. It did a good job. Shame you have no Zbrush course to sign up to ;)
@SouthernGFX
@SouthernGFX 3 жыл бұрын
@@jaggedpixel yeah I’m sorry about that. Moving online is taking longer than I’d like. I have a well established course for ZBrush but it’s not been recorded yet I’m afraid. Trust me I’m working on it ;)
@jaggedpixel
@jaggedpixel 3 жыл бұрын
@@SouthernGFX Excellent news. I'll be signing up :)
@3dtutsabc726
@3dtutsabc726 2 жыл бұрын
Actual Information starts from 3:55 save time sculpt more. Nice informative video though.
@SouthernGFX
@SouthernGFX 2 жыл бұрын
Only if you understand the different between a voxel remesh and using Dynamic topology. If not, you need the first 3.55 mins for context. Thanks for your kind words.
@akun2500
@akun2500 3 жыл бұрын
Nice information but
@SouthernGFX
@SouthernGFX 3 жыл бұрын
Appreciated.
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