"So, how big do you want the model to be?" "Infinitely big, but, like, also infinitely small depending on how you look at it."
@proggigs3 жыл бұрын
What is this, a centre for ants??
@mattiasselin49553 жыл бұрын
CodeParade: "Ok no problem"
@stertheblur3 жыл бұрын
@@proggigs Yes, and elephants.
@kingminceraft94873 жыл бұрын
@@stertheblur aleph ants
@HenryNWhite-zp5zp3 жыл бұрын
"So, how big do you want the model to be?" "Yes, but actually no"
@horsewater41403 жыл бұрын
oh my god playing this in vr is going to be terrifying I can't wait
@pancakes96483 жыл бұрын
Don't
@ianwagner36033 жыл бұрын
Do it
@zedfalcon69723 жыл бұрын
i dont think it will work
@zedfalcon69723 жыл бұрын
never mind just finished video, ignore me
@DrakiniteOfficial3 жыл бұрын
Agreed
@markbv5913 жыл бұрын
I dont know why, but I find it so fascinating how when you get closer to objects in this game, it doesnt look like you're actually getting closer, but rather just zooming in.
@bengineer83 жыл бұрын
Perhaps because moving a certain distance scales all objects by the same amount, assuming that they are sufficiently far away.
@Gaswafers3 жыл бұрын
That's how getting close to objects normally works, it's just that the speed at which you "zoom in" as you move is much faster in hyperbolic space.
@bengineer83 жыл бұрын
@@Gaswafers Not quiet. In euclidian space, the apparent size of close objects change much faster than those farther away from you with the size change approaching zero as the distance approaches infinity. Meanwhile, in hyperbolic space, walking some distance d towards some objects will always double their apparent size no matter how far away they are, as long as they are sufficiently far away.
@bengineer83 жыл бұрын
What d is depends on how hyperbolic the space is. The reason that objects need to be sufficiently faraway is because hyperbolic space acts like euclidian space on small scales. Example: For small enough circles, the area is the familiar pi*r^2. However, as the radius gets bigger, it becomes proportional to e^(2r).
@markbv5913 жыл бұрын
@@bengineer8 Yeah.. I have no idea at all what that math stuff you said was.
@SilentNyite3 жыл бұрын
That building looks really cool-HOLY CRAP WE ARE SO HIGH WHEN DID THAT HAPPEN??
@AdamCDagg3 жыл бұрын
Had the same reaction. Went from "oh, so basically tall objects just look really short then? meh..." to "wait- WOAH don't look down!!"
@user_rKChwLeBqKYyurEfiSLFmCBNC3 жыл бұрын
@@AdamCDagg basically anyone with fear of height
@MandrakeGuy3 жыл бұрын
*okay now play it in VR.*
@solarean3 жыл бұрын
@@MandrakeGuy oh boi
@gallium-gonzollium3 жыл бұрын
**holds up gun** “Always has been.
@captainsnake85153 жыл бұрын
People like these amaze me. Being able to take immense artistic talent and translate that to an unintuitive environment is truly impressive. Really disproves the idea that there are only “math people” and “art people.”
@wretlaw12033 жыл бұрын
sometimes, the two are one and the same, and when that happens, you get amazing results
@cerebralm3 жыл бұрын
People who are both math people and art people are usually my favourite people :)
@seraaron3 жыл бұрын
@@cerebralm I'm one of those people! I was formally trained as a mathematician, but I've been an artist my whole life. Just this month I got into unity and game dev. I made a video recently on my channel about it, if you're interested :)
@cerebralm3 жыл бұрын
@@seraaron subbed :)
@maciejkamil3 жыл бұрын
Well, some areas of math literally overlap with art.
@Fowly-Fr3 жыл бұрын
While I don't understand every concept presented, I find it fascinating how non-euclidean geometry can alter perspectives
@theodoreglenn82303 жыл бұрын
This reminds me about how Disneyland tricks you into thinking their park is larger than it actually is.
@Kokurorokuko2 жыл бұрын
@@theodoreglenn8230 How do they do it?
@theodoreglenn82302 жыл бұрын
@@Kokurorokuko The top of the Castle is way way smaller than the top. Every story of their buildings are about 3/4 the size of the story below.
@@boykisser-1 because it's not that interesting or funny
@lordpsi992 жыл бұрын
I love this
@ttanfield56163 жыл бұрын
"No PBR work flow... YET" Can't imagine how a non-euclidean world might look if it was photo real...
@sighmon56403 жыл бұрын
i imagine it would fall straight into the uncanny valley
@ttanfield56163 жыл бұрын
@@sighmon5640 Yes I have the same intriguing fear
@3lH4ck3rC0mf0r73 жыл бұрын
It might be easier to get hyperbolic projections to work in raytracing or raymarching, if anything, because you wouldn't have to deal with as many hardcoded assumptions coming from the GPUs' fixed-function rasterizers. But you'd need to implement that raytracing/raymarching shader, you probably wouldn't be able to use something like RTX for this.
@3lH4ck3rC0mf0r73 жыл бұрын
Also, I remember having the 'camera turns upside down when rotating' issue in my earliest days of attempting to make a 3D game. I probably messed up the Quaternions the engine expected and treated them like Euler rotation or something, Idk.
@chromarush17493 жыл бұрын
Mm. Technically the world you live on is non-euclidean. The curvature just isn't incredibly noticable.
@Taaaamas3 жыл бұрын
"Wake up honey, there's a new Hyperbolica Devlog video!"
@pfvento3 жыл бұрын
Sempre legal achar um brasileiro participando de um projeto massa como esse. Parabéns João
@Eroamagorath3 жыл бұрын
de fato, o projeto é incrivel e até agora eu não fazia idéia que tinhamos um br por trás, valeu, joão!
@the.perceptionist3 жыл бұрын
Pensei a mesma coisa
@КрасныйОрёл-л9х3 жыл бұрын
Единственное, что я понял - Джоао либо из Испании, либо из латинской Америки.
@pfvento3 жыл бұрын
@@КрасныйОрёл-л9х Бразильский!
@gabreeles3 жыл бұрын
Ele falou o nome arrepiei
@rafaellerescapone3 жыл бұрын
i love when i find out by accident that there's a Brazilian artist behind a project i like. Continua mandando bem, João! Estou super animado pra Hyperbolica
@Lolatronn3 жыл бұрын
Im going to love buying this for vr and then immediately throwing up.
@OrangeC73 жыл бұрын
You aren't making full use of your headset if you don't throw up at least once a week
@DS-tv2fi3 жыл бұрын
@@OrangeC7 Laughs I’m not getting motion sick easily.
@GGreenHeart3 жыл бұрын
It was really cool to hear from João! Always interesting to see how hyperbolic space throws traditional game dev techniques on their head.
@ZenoRogue3 жыл бұрын
The most challenging thing in HyperRogue is procedural generation. The space grows exponentially, so you cannot just create the whole world (of size 10^7000), because it will not fit in the memory. We also had to use unique algorithms, and a completely different game design which makes sense for such a world. And all this work is basically invisible for the typical player. Difficult things seem easy, easy things seem difficult. (It seems Hyperbolica does not go in the direction of lazy procedural generation.)
@Taaaamas3 жыл бұрын
AIGHT HOLD UP... did my mans just say this is going to run IN VR!? Like damn now I want to go out and buy a VR so I can throw up in it.
@tafazzi-on-discord3 жыл бұрын
"mans"
@MuffinTastic3 жыл бұрын
my guess is that it won't run on standalones like quest, and you'll have to get a regular one that hooks up to a pc
@wupsje13 жыл бұрын
@@MuffinTastic quest can play pc vr games though with virtual desktop or via cable if you also have a pc with the game
@OrangeC73 жыл бұрын
It's possible it won't be quite as disorienting as one would think. Apparently, when seeing a hyperbolic space in VR, because parallel lines diverge it causes everything to appear much closer than it really is. Although, I haven't been able to witness this effect firsthand because I haven't been able to find any demos that I can try out with my VR headset.
@GameVyse3 жыл бұрын
This kind of work must be one hell of a thing to put in a portfolio.
@albingrahn55763 жыл бұрын
Always nice to see talented artists go out of their comfort zone to work on things like this, huge props to João!
@JuroJanik2 жыл бұрын
With all that stupidity in the world now, its super relieving to watch and listen to someone smarter than me. Amazing! Looking forward to trying out the game :)
@JelleVermandere3 жыл бұрын
oohhh, I've been waiting to see this! Great Modelling João!
@joaokalva55733 жыл бұрын
Thank you!
@secondengineer98143 жыл бұрын
I can't wait for this. It's so interesting to hear about.
@tiedie37633 жыл бұрын
I am HYPER for Hyperbolica >:).
@UCWjF-rlGGWBHxEPLGJXZBoA3 жыл бұрын
The low-poly art style is unique and cute and I am happy you guys settled on it. My PC has an old AMD Radeon graphics card and most Steam games can't run. Hopefully, since I pre-ordered this game on Steam, I will be able to have it run at 60 FPS. Since Unity is the primary game engine, it should automatically optimize all of the shaders. Hope your game will do well and get a lot of sales!
@unvergebeneid3 жыл бұрын
It's amazing that you can still immediately see that this is Gauss in that painting, even though it's just a couple pixels.
@asdddddaaaaaaaaa3 жыл бұрын
This was the best explanation of UV mapping i've ever seen. Its looks like you squished an object, dropped it into a pool of paint, pulled up and unsquished it.
@themanintheback76973 жыл бұрын
There he does it again. My brain got stretched and squished in order to understand everything :O
@STANNco3 жыл бұрын
every still frame of this game looks like a flat drawing, ironically
@MrFram3 жыл бұрын
Yep. It's the same reason walking in hyperbolic space looks like zooming - there's no parallax in hyperbolic space
@ynntari27753 жыл бұрын
I experienced none of these. It looks fine to me. Depth looks normal, movement looks normal.
@STANNco3 жыл бұрын
@@ynntari2775 not a criticism. I just think it looks flat somehow. Still very freaking cool
@ynntari27753 жыл бұрын
Oh no, I'm not responding to a criticism, I'm just pointing out our perceptions appear to work differently, it just amazed me. It seems my brain is used to interprete hyperbolic spaces.
@igorjosue89572 жыл бұрын
@@MrFram well, yes, and this since this is a not so distorted one, in some highly distorted hyperbolic spaces maybe it even has inverted paralax, the far away things are, the faster they move
@KidKusU3 жыл бұрын
Imagine getting Isekai'd in a Hyperbolic world
@tsuyu22003 жыл бұрын
Props to the mangaka that takes up that challenge.
@neopalm20503 жыл бұрын
you'd just immediately get lost if the curvature is worth noticing lol
@gerobi12333 жыл бұрын
What's that? Your House. Ok, looks strange. And what about this? NOOOO, don't go in the forbidden corner.
@Kipwich3 жыл бұрын
If it’s an Isekai, what kind of overpowered abilities are you going to get?
@SimonClarkstone3 жыл бұрын
@@Kipwich Lots of small bone fractures when you arrive, and a poor sense of direction. :-) I have considered the situation before and decided the best explanation to give people I'd meet is that I come from a very small universe where everything is tiny, and the change of size injured me because obviously (in hyperbolic geometry) a small thing cannot be scaled up without being slightly distorted.
@zikunwang82863 жыл бұрын
The animation explaining the UV map and the UV unwrap is amazing
@nickcunningham63443 жыл бұрын
Y'all don't rush this game. I want your best work. That said, super excited to play it!
@lisafenixx3 жыл бұрын
as a 3D environment artist this is really interesting!!! thanks so much, I would love to see more dev logs about the art some time, keep up the amazing work you too. also the texturing workflow is genius.
@FunkyPants3D3 жыл бұрын
With every update I get more certain that, once this dropps, you will never have to worry about money for the rest of your life. Take your time, we're all very much hyped to enjoy hyperbolica
@allanroberts71293 жыл бұрын
Those are some very interesting details. I can't even imagine the complexity of trying to add things like clouds or birds without defaulting to a classic sky map with its own rules. What you have done is really incredible! I wish you the best of luck and will be looking forward to the future.
@JonixMaroni3 жыл бұрын
A really nice move putting a picture of Carl Friedrich Gauß in such a space, chapeau!
@MrMcJazzhands3 жыл бұрын
I am living for these Hyperbolica Devlog videos. And getting a dive into the 3D modeling aspect of things is even cooler!
@danielsilva95023 жыл бұрын
Big portuguese hug to João! Happy to see PT gamedevs!
@mattpreece61063 жыл бұрын
I love this so very much ... it is so fascinating to see the distortions and how everything is so relative
@afailable3 жыл бұрын
The fact you guys can pull this off is mind-blowing
@ArthurSilva-te5rt3 жыл бұрын
Caraca mano, eu realmente não esperava um br aqui. Parabens pelo trabalho Jão
@TheDuckCow3 жыл бұрын
Really like that tip of using a single image texture for a region/level/model with different gradients, might adopt that idea
@jfp07633 жыл бұрын
I cannot freaking believe there's a Brazilian working in the project, it's so amazing to see how this community grew in the previous years, also "João, tu é foda parceiro"
@MinatoCreations2 жыл бұрын
Oh my god! It is so good to actually see another brazilian doing great projects like these ones
@lazilexi3 жыл бұрын
This is looking great! Can't wait for the release
@Favmir3 жыл бұрын
This kind of visual effects would be complemented super well by A Beginner's Guide style storytelling. You walk away from a small object, and it gets lost in the fog. Later, when you're far away, the fog clears up to reveal it surrounding the entire world around you. You climb a ascending stair, up and up, and when you look back down, the ground is so far away you can't even see. Things like that feel like some kind of metaphor.
@hyperbeast43403 жыл бұрын
Yes!
@lucasvicari65083 жыл бұрын
Muito bom ver brasileiros ganhando destaque em projetos como esse, ótimo trabalho joão!!!
@Im_Derivative3 жыл бұрын
This is the only game I NEED
@mutcholokoW3 жыл бұрын
I was gonna say: "imagine this in VR" Seems like we won't have to imagine :) You guys rock!
@r3dp93 жыл бұрын
The reaction videos will be priceless.
@element_1193 жыл бұрын
It's awesome to see more into how this works, and it's also cool to see more environment sneak peeks!
@dipayanpaul75693 жыл бұрын
The people making this game are geniuses. Really glad something like this exist.
@TheLiverX3 жыл бұрын
Tessellation can be used to uniformly address the geometry matching issue, controlling the subdivision amount with the norm of the distortion tensor (presumably max norm). OpenGL version 4.0 nicely supports it, it increases time spent on the vertex stage, but can be controlled to only tesselate highly distorted areas.
@p9rk3 жыл бұрын
How it feels when you have 120 fov:
@randomcatdude3 жыл бұрын
The true Quake Pro experience.
@BrokVoekler3 жыл бұрын
AH CAN SEH FOR FOOKIN MIYLES
@rtyzxc3 жыл бұрын
how about infinite fov?
@p9rk3 жыл бұрын
infinity*infinity
@lordpsi992 жыл бұрын
vineM8
@xaytana3 жыл бұрын
The outro scene makes me want a hyperbolic maze game. Where everything looks fairly normal in 3D space, but the pathing doesn't line up to Euclidian space, where the hyperbolic mapping is so subtle it's almost not noticeable without prior knowledge of the game being in hyperbolic space.
@eeeeeek3 жыл бұрын
modeling is one thing.. but it amazing they can animate and explain this in a simple way so we can understand more easily
@rafaelpaz20463 жыл бұрын
Parabéns!! Agora os comentários pertencem aos brasileiros. Congrats!! Now this comment section belongs to us Brazilians. (If you dont get it, João, the modeling guy is clearly Brazilian)
@justinesalgarino27183 жыл бұрын
Even though I've watched the other devlogs on how non-Euclidean spaces work, seeing it in real time still amaze me by a lot.
@yShrimpy3 жыл бұрын
This games just keeps on looking better and better! Looking forward to release!
@pascal59262 жыл бұрын
the decision to hire a professional artist to make such an intereting game look fantastic is ultimately why I'm going to get this. wish I could buy multiple copies
@popvotocek3 жыл бұрын
I mostly have no idea what is happening in these devlogs but I still enjoy them and I'm exited for the game!
@axelprino3 жыл бұрын
This game is gonna be so disorienting, but it looks so interesting and cool.
@Xandawesome3 жыл бұрын
Yup, I already know this is going to be such a great game
@ДанилаизТагила3 жыл бұрын
Order-5 square tiling Dual polyhedron Order-4 pentagonal tiling. You should attach objects to tile centers instead of vertices to avoid distortion. That is, the tiles should not have physical vertices, only centers and sides.
@truth14ful3 жыл бұрын
It's always interesting to me how walking while looking at the horizon looks more like zooming in than moving toward it, since horizontal lengths grow exponentially the farther they are away from you
@mrconscious98203 жыл бұрын
I really look forward to playing this game and I just discovered your channel 10 minutes ago. It looks amazing so far!!
@neolynxer3 жыл бұрын
That last forest maze tiles are exactly the confusing yet predictible stuff i hope for
@anatoly33543 жыл бұрын
your videos are always so good. keep is up and i can't wait for the game to be done.
@PopLadd3 жыл бұрын
YES. I WAS SO HOPING THIS WOULD BE VR-COMPATIBLE. YES. THANK YOU. YES.
@autotactic3 жыл бұрын
If I played this game I would be like "Wow, how they did this? I dont understand anything" But we have these incredible explanation videos, so now im like "Wow, how they did this? I dont understand anything"
@V4riousMind3 жыл бұрын
This is definitly a game i will buy and also love while playing. Incredible Stuff you have done there. :D
@gamestroyer8913 жыл бұрын
Me: I like your funny words magic man
@BogoblinGamer3 жыл бұрын
Oh my god, I love the idea of using a palette as a UV map. Going to steal that idea
@andre.drezus3 жыл бұрын
Meu Deus, é um brasileiro modelando pro Hyperbolica?!?!? QUE SURPRESA MARAVILHOSA!
@sekken42093 жыл бұрын
Imagine what VR would be like in this. It would be absolutely headache inducing, but really nifty at the same time.
@dreamchild73783 жыл бұрын
Now I can finally experience what it feels like being a main character in H.P Lovecraft's stories
@bettercalldelta2 жыл бұрын
don't google Lovecraft's cat name
@nicefloweytheoverseer76322 жыл бұрын
@@bettercalldelta is it CAThulu?
@bettercalldelta2 жыл бұрын
@@nicefloweytheoverseer7632 no it's the n-word
@terdragontra89003 жыл бұрын
I am so excited for this, I really hope this becomes a trend and we see more non-euclidean games in the future.
@michaelmcdonald34273 жыл бұрын
with each passing devlog i get more and more excited for hyperbolica's release
@MattSeremet3 жыл бұрын
That technique with the versatile texture is amazing!
@clockworkkirlia74753 жыл бұрын
Awesome! Glad to hear the voice of the artist working on this too.
@frog14053 жыл бұрын
All this has made me realize that a Hyperbolic/Non-Euclidian Horror Game would be awesome.
@jacobcw54273 жыл бұрын
I was thinking, man this would be cool in vr, and then I was told it is! Even more exciting than before.
@ross2k2203 жыл бұрын
Your voice + peaking on 3 tabs = ≈W E I R D≈
@ross2k2203 жыл бұрын
Nevermind it's trippy sober too lol
@oddixgames67043 жыл бұрын
Very good explanation, wish you guys all the best!
@AlejandroSilva-mr7yy3 жыл бұрын
What the hell I discover your channel, binge this dev diary and an hour later you post a video after a whole month like what????
@sanssoleilfilm3 жыл бұрын
This is so state of the art, I love it!
@atarixle3 жыл бұрын
I am not a gamer in any means, but I love this devlog!
@Testgeraeusch3 жыл бұрын
The forest near the end looks awesome. If the game features running through partly hidden paths like that, I'm all for it. You could easily have some interesting neat places like a pond, cave or lonely house in a forest like that since running around easily misses out on huge parts of the actual map and therefore makes exploring it more interesting.
@dudealan20013 жыл бұрын
This looks so cool I really hope this catches on
@mikeohc3 жыл бұрын
I had a hard time dealing with quaternion, but this is literally in a new dimension!
@Mrjcowman3 жыл бұрын
Oh, man, hyperbolic maze in VR is going to be a wonderful nightmare "Why are you cutting up that paper, folding more paper, and taping it into the cuts?" "I need to make a map where four 90° turns aren't enough to get back to the start"
@julianemery7183 жыл бұрын
Ah yes, the hypersian rug.
@windums5603 жыл бұрын
New videoooo!! Can't wait to see the game
@danony_ya3 жыл бұрын
Muito bom, muito informativo, excelente conteúdo.
@NStripleseven3 жыл бұрын
Different sort of thing for this video, but equally cool to see.
@slamtronx58343 жыл бұрын
So cool an actually innovative video game!
@wellyngtonweller65753 жыл бұрын
It's great to see a Brazilian person working on this project. We have a lot of qualified people here but I don't know why there isn't many companies developing games around here :/ It's probably due to the government bureaucracy but no way of knowing for sure Ahh, parabéns João por estar em um projeto tão incrível como este :)
@carboncuber31473 жыл бұрын
This game looks so amazing. I can't wait for it to be released.
@thecodeprism3 жыл бұрын
Normal people: Bro I am using a texture pallette Code parade modeller: we makes the models infinitely small on the UV map and then use the colors
@LogicEu3 жыл бұрын
Absolutely incredible. Keep it up!
@jerrygreenest3 жыл бұрын
This type of game devs make psychodelic trips real
@chasemarangu3 жыл бұрын
It is painful, trying to get a game to run in realtime AND have decent lighting/shading effects, I know it is. Baking the ambient occlusion into the texture was destined not to work perfectly since we are not using a Zeno Rogue style hyperbolic raytracer, but a 3D rasterizer on euclidian geometry projected into hyperbolic space then projected back into euclidian space...
@leonardomadona3 жыл бұрын
Hehe que boa surpresa ver um artista brasileiro trabalhando no jogo! Mandaram bem!
@megalunalexi56012 жыл бұрын
When it split into both eyes I held my phone close to my face and refocused my eyes until the images kinda-sorta overlapped and it was pretty cool
@megalunalexi56012 жыл бұрын
Too blurry to get a sense for things though, so I'll appreciate how good everything looks normally lol