God I hope this game is a financial success. I really want other devs to be able to look at this and know that doing weird stuff is viable. Every time an innovative game succeeds, the industry gets just a little bit better.
@bigprojects25603 жыл бұрын
I know I'm buying the game lol
@clonkex3 жыл бұрын
Like anti-chamber, that's a great example IMO
@40watt533 жыл бұрын
"Unity does this useful thing, but since this is hyperbolic I had to make it again from scratch."
@quentinquaadgras3 жыл бұрын
Why even use Unity at this point? xD
@nappeyguizar98323 жыл бұрын
@@quentinquaadgras description
@pvic69593 жыл бұрын
"Unity wasnt enough so I made Hyperbolity, a new game engine!! "
@moartems50763 жыл бұрын
Same with black holes, light is not straight near them.
@Alexandar3583 жыл бұрын
@@quentinquaadgras Why not just make your own engine. Yeah
@LegendBegins3 жыл бұрын
“I rewrote the physics system based on what I made for Marble Marcher.” The Hyperbolica extended universe is coming together.
@SSM24_3 жыл бұрын
if we don't see any fractal landscapes in hyperbolica we riot (/s)
@thatoneguy95823 жыл бұрын
@@SSM24_ that sounds terrifying
@pancakes96483 жыл бұрын
The hyperbolica lore
@DJSlimeball3 жыл бұрын
Reusing things from previous games is pretty common I think.
@igorjosue89572 жыл бұрын
not the Sierpiński 5 sided square carpet... NOT THE 90 ANGLED 5 SIDED MENGER SPONG
@carykh3 жыл бұрын
0:25 ooh, that reflection looks pretty good! I wonder if a mirror in spherical geometry would need to clone the entire world?
@CodeParade3 жыл бұрын
Yeah I think it would!
@Troloze3 жыл бұрын
not if it is a mirror inside a closed space, like inside the house, as long as you can't see doors or windows through it. Right?
@yaeldillies3 жыл бұрын
@@CodeParade Consider the spherical world embedded into 3D space. For puddles, what about inverting the world with respect to the surface (which is a sphere once the world is embedded into 3D space)? You shouldn't need to load the entire world to render, and that prevents more than two nested reflections (because the line of sight only crosses the surface sphere twice at most).
@fabimawn3 жыл бұрын
Maybe you could set up a second camera facing away from the mirror as soon as you approach it
@supersonictumbleweed3 жыл бұрын
hey "cary knows hyperbolics"
@benthomason33073 жыл бұрын
Can't wait to see the Let's Players bluescreen their brains while playing this.
@cmdr_ameba3 жыл бұрын
Can't wait to see Any% speedruns
@watchingvids10783 жыл бұрын
Can't wait for players to play a game and accidentally solve the puzzle while not knowing what they did.
@unluckypanda54483 жыл бұрын
It would bluescreen my computer :(
@gormster3 жыл бұрын
Oh my god I really hope carlsagan42 does a play through. It will be simultaneously hilarious and incredibly frustrating.
@tritoner12213 жыл бұрын
@@cmdr_ameba can't wait for tos any%
@catcatcatcatcatcatcatcatcatca3 жыл бұрын
I am not a gamer by any means, but this game is something I really look forward to. These dev-logs have reinforced my fascination in the game, as I really really like mathematics and theory that I in actuality don’t at all understand.
@tritoner12213 жыл бұрын
and i am a gamer, and, just like u r, i am rlly excited for this masterpiece as well!
@samuelstuff45573 жыл бұрын
I agree, I’m not a huge gamer but this is almost like more of an experience than just a game
@silentislandtempest58253 жыл бұрын
I'm super excited for it as well and am really glad that there's another development for it.
@bakedandsteaked3 жыл бұрын
non gamers 😤
@clearcontentment36953 жыл бұрын
Trippy as balls
@R0P553 жыл бұрын
Sorry honey, I can't go to our wedding, new hyperbolica dev log just dropped
@baconwizard3 жыл бұрын
@@hadrian922 wait a minute…
@tntboxboom3 жыл бұрын
As someone interested in mathematics, what I found really interesting was the dual coordinates. From how you've described it, it seems like what you're doing is taking advantage of the manifold structure of hyperbolic space. A manifold is a type of space that, among other very jargon-y conditions, is what's called "locally Euclidean", meaning that for each point, you can find a neighborhood that is homeomorphic to Euclidean space (meaning basically that if you zoom in far enough it "looks like" Euclidean space). In these neighborhoods, we use what are called local coordinates to actually do stuff like calculus on the manifolds, and the local coordinates are how the local Euclidean condition is often used. It sounds like Unity is doing the exact same thing, especially since it's only valid for a small area around each point before you get distortions. This area of math is called differential geometry and studying hyperbolic space (i.e. negatively curved space) is actually what lead me to discover Hyperbolica and your channel!
@Datalore23713 жыл бұрын
Finally those differential geometry classes I took in college will be useful for something!
@spagotcha20613 жыл бұрын
Uhuh
@_general_error3 жыл бұрын
I'm more interested how are the hyperbolic coordinates represented in coffee in terms of the actual structure. Show is the code!
@gurbanguliberdimuhamedov42282 жыл бұрын
He is speaking the language of god
@mymoomin09522 жыл бұрын
@@gurbanguliberdimuhamedov4228 hyperbolic space is weird if you look far away, but if you only look at things close to you it looks normal, so for small areas you can just __pretend__ it's normal and everything's basically fine. And in maths we call things like that manifolds
@Tomatech3 жыл бұрын
2:34 cameras also have a cullingBounds property that can replace the matrix used for culling (by default the projection matrix) with a matrix of your own. The only time I’ve seen this fail is with tilemap renderers, and that’s a bug with tilemaps themselves, not the cameras. Just replace the culling bounds with a giant one
@CodeParade3 жыл бұрын
Thanks for the tip! Never heard of that so I looked into it and I found "camera.cullingMatrix" which I think is what you meant. I used a Matrix4.Ortho with big bounds and it actually worked! So that simplified the hack a lot and generalizes to more types of renderers. Thanks a bunch!
@johnleorid3 жыл бұрын
@@CodeParade or you turn the checkbox "occlusion Culling" off, at the camera component. We did this once our own culling solution was implemented. Nothing will be culled automatically.
@TrentSterling3 жыл бұрын
@@johnleorid occlusion culling != frustum culling
@supersonictumbleweed3 жыл бұрын
@@TrentSterling indeed, occlusion culling prevents rendering of geometry that's behind other geometry, while frustum calling is explained in video
@johnleorid3 жыл бұрын
@@TrentSterling True. For some reason I thought this checkbox toggles both settings, but I think I've been wrong.
@Winsomnia3 жыл бұрын
as a game dev who's feed is filled with game dev youtubers, i have no idea how i have not heard of you yet! this is some crazy awesome shit man! and you are talking about it so casually as if its easy. when you brought up the other game with the sphere my mind was blown, that looked fucking insane, good job!
@unitysparticlesystem3 жыл бұрын
That sphere game is called "marble marcher" And he actually made a video on it , it's extremely good , check it out !! Link kzbin.info/www/bejne/b4aTiYmaq7aqd6s And an update video he did on it kzbin.info/www/bejne/j3iooZmjhseJeNk
@iestynne3 жыл бұрын
Yeah he explains exactly how the code works, which is remarkably elegant
@Winsomnia3 жыл бұрын
@@unitysparticlesystem yeah i actually saw it 5 minutes after commenting lol. then got into 3D fractals and made some pretty cool shit
@Magnogen3 жыл бұрын
I love watching this game unfold, can't wait to play it when it comes out!
@marchrugree3 жыл бұрын
pun intended?
@Magnogen3 жыл бұрын
@@marchrugree mayhaps...
@MagmaMusen3 жыл бұрын
Hi Magnogen :D
@Magnogen3 жыл бұрын
@@MagmaMusen Oh hey Magma! What a surprise to see you here!
@James4President3 жыл бұрын
@@MagmaMusen Massive surprise seeing you here lol. Good to know game dev is one of your interests :)
@haka68083 жыл бұрын
Would love to play the game in December, best of luck!
@avgchoobafan3 жыл бұрын
I swear to god that projects like these are pushing the industry forward and not that hyper realistic games with gameplay from 2008. This is what i visualize when someone says "next gen". Brilliant!
@klaudialustig32593 жыл бұрын
Wow, you have overcome so many obstacles! Also mad respect for figuring out all of this. Most developers never get to the boundaries of their engine like you did.
@oblivion_28523 жыл бұрын
Oh boy yes. Forcing the engine to render all objects and the creating your own object culling system is wayy outside the bounds of most devs
@Ogaitnas9003 жыл бұрын
So glad to hear of this project and know your hard work is paying off! It looks amazing, can't wait to play. Love these insights into the process.
@edoardonestor21853 жыл бұрын
Hypercore sounds like a genre of music that I need to find
@Borgilian3 жыл бұрын
You should look into filing a few patents for your game before Unity does, lol
@ZedAmadeus3 жыл бұрын
Why would Unity patent something like this? Why would anyone patent non-euclidian geometry? It probably would never get passed, but if it did, it would hold the world back from so many incredible creations. This guy is not the first to mess around with this stuff, but certainly the first I've seen to do it on a scale such as this. But seriously, patents suck. They hold the industry back.
@JrIcify3 жыл бұрын
@@ZedAmadeus A week ago Unity patented "Methods and apparatuses to improve the performance of a video game engine using an Entity Component System." It looks like they're about to become patent trolls so that's why OP is saying that.
@ZedAmadeus3 жыл бұрын
@@JrIcify Oh! Haha... sorry, that was really dumb. I'll keep it up so if people who are confused like I was see it and see your reply it'll make sense... but yeah that's embarassing. Thank you for correcting me :D
@Logan-dk8of3 жыл бұрын
@@ZedAmadeus Doesn't have to patent the entire concept of non-euclidean geometry in coding, doubt that would ever pass, but he could patent some of the methods he talked about in the video that he had to use to get it working. also if he patents it, he could just allow anyone to use the patented code at their pleasure, nothing says he has to keep exclusive to him or even charge people to use it, but if a larger company gets a patent then the latter would probably be the result
@alqaadi98583 жыл бұрын
@@Logan-dk8of unless he’s in eu countries i thinks eu laws are different and the first to discover it gets the right to patent it. Though i could be wrong.
@MyHandleIsGood3 жыл бұрын
Always super excited when I see one of these videos pop up in my feed
@warp.routine3 жыл бұрын
This should hit top 10 in steam for the year. So much work and the game looks amazing.
@DokterKaj3 жыл бұрын
It's always a treat to get these videos, but don't feel like you're obligated to make them. Can't wait for the release!
@OGSimplei3 жыл бұрын
I literally didn't understand a SINGLE word you said in this video but this is amazing! I wish to one day look up to developers like you and many others and create my own big game! Keep up the great work.
@Goras1473 жыл бұрын
I'll be starting university soon, IT focus, and this just always makes me hyped, seeing an actual devlog, watching how the work unfolds slowly but surely. I hope December releases won't bury this game, because it looks very cool!
@bassismdonesimply3 жыл бұрын
Most of luck to you. I'd always been excited about game development, but nonetheless, It didn't stop me from getting expelled from IT program in my university. It had little to do with game dev, though, so I wasn't interested whatsoever. Still looking forward to take up some courses in the future to acquire at least some of the knowledge this amazing man has. Didn't give up my dream after all. So I hope for the best for the both of us, friend 🙌
@Goras1473 жыл бұрын
@@bassismdonesimply ah, I wish you the best of luck and good times man!
@bassismdonesimply3 жыл бұрын
@@Goras147 Thanks!
@Nate-mi2se3 жыл бұрын
Its really awesome to see your game making style progress, makes me excited for this first "full" game and (hopefully!) future games on the horizon!
@lightspeedbubble73593 жыл бұрын
I hope you realize your mechanics innovations will be as big of a deal as the first Portal when it came out. No pressure, but your robot better have the funniest personality and the best credits song ever!
@dazcarrr3 жыл бұрын
The Euclidean cake is a lie
@Muhammed_English3143 жыл бұрын
@@dazcarrr Still alive
@lightspeedbubble73593 жыл бұрын
The enrichment center reminds you that the weighted companion hyperbolic cube will never threaten to stab you and in fact, cannot cross dimensions, as it is not a hypercube. In the event that the companion hyperbolic cube does cross dimensions, the enrichment center urges you to touch it and include your experience in your next report, or send your report and equipment from where you are before they get dimensionally dislocated.
@dazcarrr3 жыл бұрын
@@lightspeedbubble7359 hyperbolic aperture science would definitely say that
@santanaaybar74663 жыл бұрын
If the game doesnt succeed, it's development will... you're making the base for bigger implementations and opening the minds of thousands of developers out there, teaching us a new boundary of what's possible. Pretty cool.
@dottedboxguy3 жыл бұрын
cat on my knees, codeparade video, basically all i could've hoped for
@KipppJ3 жыл бұрын
For Frustum Culling, you can turn it off in the Inspector on the Camera.
@iamlogdog3 жыл бұрын
Are you sure you're not mixing it up with Occlusion Culling? Occlusion Culling disables rendering of objects when they are not currently seen by the camera because they are occluded by other objects. Frustum Culling doesn't render anything that isn't inside the view frustum. Maybe I'm blind but I only see the option to turn off Occlusion Culling in the inspector.
@TheRenaSystem3 жыл бұрын
Cautiously optimistic to see where this ends up - I make it a rule to never be too hype about anything lest my expectations be dashed to pieces upon release, but I'll still make it a point to purchase this day one and have some fun with it (assuming my computer can run it lol)
@dynamitrex39753 жыл бұрын
i never thought i'd learn so much from a devlog
@andriypredmyrskyy77913 жыл бұрын
So excited to play this. Every single one of my friends are getting a copy.
@Nosirrbro3 жыл бұрын
Damn I wish I had your friends
@SuperStingray3 жыл бұрын
Honestly this is the kind of game I'd probably use as an example of when you should just make your own custom engine. It's impressive that you got it working in Unity as well as you did.
@sinanentwistle87003 жыл бұрын
I'm so excited! I've been with you since your non-euclidean worlds engine 3 years ago! And been waiting for this since it was announced. Cant wait!
@rileystewart91653 жыл бұрын
So happy to see an update! Very excited to see the final result.
@Skeffles3 жыл бұрын
Brilliant video! It's super interesting to hear the challenges you've faced using Unity for this project.
@mithsaradasanayake32113 жыл бұрын
Can't wait for full release. keep up the good work
@rawallon3 жыл бұрын
Honestly I wish you did more of these, I don't understand half of the words of a thing, but love your explanation of it!
@jordansime66843 жыл бұрын
On track for release date? :0 that’s unheard of these days!! Don’t worry about us, you’re cusping the horizon of crunch time- dedicate all the time you need! The next few months are the hardest, make sure to focus on yourself and your mental health as well. I’ve been following this project since that first video you made about non-Euclidean ‘gates’ many moons ago - can’t believe how far this has all come, and how close we are to being able to try it out. Best of luck moving forward. Cheers :)
@AdeonWriter3 жыл бұрын
I just realized you're supporting VR. I was into it before, now, holy crap
@KamranWali3 жыл бұрын
Wow! This is an amazing feat. You are basically creating a new game engine in a sense. So much effort went into this to make it work. The game itself looks super kool and seems to run smoothly. I haven't played anything like this so will definitely give it a try when it comes out so wishlisted. Keep it up! :)
@IvaHaze2 жыл бұрын
This is amazing to look at.
@XuryGreer3 жыл бұрын
Truly fantastic, you're doing amazing work and I love seeing behind the scenes like this!
@strollingstickgames64073 жыл бұрын
What a nice idea! You are such a great programmer and I don't understand a fraction of this, it looks super fun and unique though :)
@hhhharis6223 жыл бұрын
yay new devlog
@Smorb423 жыл бұрын
lets go
@vertxxyz3 жыл бұрын
I'm a little unsure why material property blocks would break batching. Their point is to maintain batching. If you're using an SRP the SRP batcher handles batching for material instances using the same shader and will break when using MPBs, but the built in pipeline should be fine. You can use the frame debugger to see why Unity hasn't batched things together
@zzztopspin3 жыл бұрын
When I see that bubble gun at the end, I think all this game needs is the fuel rod gun from Halo and a bunch more crates - I would really like to watch things fly apart in hyperbolic space, rather than just moving through it! Everything is looking amazing so far
@ВиталийКаменский-я2ю3 жыл бұрын
Mate, you are the boss. I’ll be following u forever. Your approach is insane, love it
@boiimcfacto23643 жыл бұрын
You, Sebastian Lague and Code Bullet are hard *carrying* the face of devlog-youtube. I hope you know that these vids are therapy for people like me - they're fun, funny and just so unlike any genre of videos on YT. 🔥 video today as well, love your content!
@NamePointer3 жыл бұрын
I agree about Sebastian Lague, but I wouldn't say Code Bullet's style of videos fits this so well, maybe ThinMatrix instead?
@lost.oracle3 жыл бұрын
Speedruns of this game are going to be insane
@Wet_Deer3 жыл бұрын
Good luck with the finishing details of the game. Super excited to play it
@moth.monster3 жыл бұрын
Totally understand not making any videos, so hype! Can barely wait... but don't feel afraid to push things back a bit if necessary.
@freemind.d27143 жыл бұрын
This is another level of game develop than most of game dev log on KZbin
@louwrensbol28933 жыл бұрын
Been a while great to see you again
@ianhandsup3 жыл бұрын
I still don't understand how it works at all but it looks so cool!! Can't wait to play it!
@techhfreakk3 жыл бұрын
I'm getting a VR headset just to experience this game. Never been so excited to voluntarily throw up!
@ZiggityZeke3 жыл бұрын
Wowow this looks amazing. I'm playing HyperRogue in preparation for this!!
@PunmasterSTP3 жыл бұрын
Hyperbolica? More like “Heck yeah!” This is going to be incredible!
@Favmir3 жыл бұрын
If you ever feel like making these KZbin videos take up too much of development time, think of it as 'marketing work' which is just as important as making the actual game. These videos are super interesting!
@khaitus18093 жыл бұрын
Man your stuff confuses the hell outa me in the best possable way thank you.
@MichaelJONeill3333 жыл бұрын
Omg yay! Been waiting for an update! Your work is awesome man.
@gregorymulia51073 жыл бұрын
So excited for this! Been saving my money to buy it once it comes out
@indiegamechris47593 жыл бұрын
I've been following your development of this game since you announced it, and I'm super excited to Let's Play it as soon as it comes out!
@bezimienny53 жыл бұрын
"I used Unity to make my game. I built a game engine with it to make a game." 😁Great job, looking forward to the release! Good job!
@Adam-pj2qh3 жыл бұрын
i love you dude ppl like you make revolutionary changes
@MaxIzrin3 жыл бұрын
This is phenomenal. Added it to my wish-list.
@GakisStylianos3 жыл бұрын
This beats the record of "unknown words used in a 6-7 minutes video" for me
@baitd51813 жыл бұрын
Teachers could definitely use this game to make Math/Geometry more interesing!
@KingMako303 жыл бұрын
1:39 Oh, I just realized this game is going to have the WEIRDEST glitches! Speedrunners are going to have entirely unfamiliar things to exploit.
@Chewchewman2 жыл бұрын
this was a wonderful birthday present last year, Thank you
@TriXtanGaming3 жыл бұрын
Been following your dev logs for a while and I can't wait to play this make a video on this game when it gets released!! 🥳
@tylerthomasgames3 жыл бұрын
As someone who has never seen anythinf on this at all ever, this looks amazing, im going to go watch the rest of the devlogs and wi be wishlisting this game!
@Zazzlebips3 жыл бұрын
It's almost December now. I can't wait.
@SSM24_3 жыл бұрын
Unfortunately it's actually been pushed back again - on the Discord server he's said that his current best guess will be February 2022, though that's not an official release date by any means.
@ruslanbibarsov15703 жыл бұрын
I am so exited about the game release. Devlogs are very interesting and inspiring and I hope to see, better say 'hear', an Easter egg about "Sounds of the Mandelbrort Set" in game. ;) You are a smart and hardworking person already, so I can wish just to stay healthy for your family and best of luck! :)
@SamiTheAnxiousBean3 жыл бұрын
I just found out about this project and wow.. Making a non euclidian enviorment in a heavely hardcoded euclidian engine must be extremely hard, I love seeing these things though, definantly following you Best of luck
@DaxSudo3 жыл бұрын
As a gamer I’m looking forward to the release and I hope the gameplay and story are good so lures in more gamers. As a software engineer and former nuclear technician I’m absolutely needing out over the concept of a game in hyperbolic space time and engine…. I low key want a full open source implementation with livestreams explaining everything.
@floramew3 жыл бұрын
Always love to see you put it new videos! And gratz to keeping on schedule, fingers crossed it all stays good 🤞 Idk if it's feasible but I hope you might eventually release this on other platforms than steam. I play very _very_ few things on pc anymore, and don't even have an active steam acct heh.
@RetroGameSpacko3 жыл бұрын
So VR is supported? Better get some anti nausea pills.
@de_soot3 жыл бұрын
throwing up is a part of the experience.
@henryseg3 жыл бұрын
In my experience, non euclidean vr is no more nausea inducing than euclidean vr. The differences are “higher order” than my reptilian hind brain appears to care about. Having said that, I’ve only done abstract scenes. It may be that with hyperbolica’s more realistic environments it becomes an issue.
@mikeohc3 жыл бұрын
My mind is still trying to comprehend that last bit where the fence is actually behind the windmill
@smellyfishstiks2 жыл бұрын
Man that was super impresive but also dam I'm happy I'm not locked into unity or similars haha
@prodigylock4223 жыл бұрын
Imagine how trippy this woulb be in VR
@DynestiGTI3 жыл бұрын
Each devlog blows my mind
@MsMaeve3 жыл бұрын
Glad to hear from you again
@NamePointer3 жыл бұрын
At this point I'm starting to wonder if it would have been easier if you just wrote the entire engine yourself, since at this point I don't even know what advantages Unity still has over the many limitations you are facing, but I'm impressed how you managed to overcome them all with minimal compromises.
@SSM24_3 жыл бұрын
He said in another comment that he still doesn't regret using Unity: "Yeah. As much as I hate dealing with it sometimes, it still saves tons of time with all the other aspects of game making."
@dorkyface3 жыл бұрын
It would be a hundred times harder. I won't pretend to know how Hyperbolica or Unity works under the hood, but Unity handles rendering, physics, assets, lighting, animations, environments, menus, inputs, and so much more. I cannot fathom the workload that would be required to build all that on TOP of making a game like Hyperbolica :)
@NamePointer3 жыл бұрын
@@dorkyface For a normal game I would agree, but he explained that he had to resort to hacky solutions or just straight up rewrite most of these existing systems. In this video for example, he said that he created his own physics engine instead of using Unity's built-in system, and the rendering pipeline uses a lot of shaders he wrote himself, so I don't believe it would have been "A hundred times harder".
@SSM24_3 жыл бұрын
@@NamePointer Having to rewrite 30% of the engine is still much less work than having to write 100% of the engine from scratch.
@mikeohc3 жыл бұрын
@@NamePointer Difficulty curve isn't linear. If he had to rewrite something he had no prior experience to, then it'd be significantly harder.
@IsoMorphix3 жыл бұрын
This is both amazing and incredibly annoying at the same time. Like....man just looking at it hurts, and you're *building* it. Props. Im so glad you like writing a custom game engine for this experience because I would just be like "yeah fuck it I'm gonna figure out a different idea entirely." I feel like I was looking through a kaleidoscope, or a wearing someone else's glasses.
@superior_solutions3 жыл бұрын
Really neat to see the dev cycle of a unique game engine
@DeZiio3 жыл бұрын
I love this thank you for sharing your update!
@Pip-Boy-Broadcast3 жыл бұрын
発売が待ち切れぬっ Can’t wait the release !
@cogigo3 жыл бұрын
A Miegakure update and now Hyperbolica! So good.
@matthewreynolds80683 жыл бұрын
So excited for this game. Great video too!
@scientistsquid56753 жыл бұрын
Hyperbolica is going to have a amazing speedrun seeing there is so many things you can abuse.
@bblz91713 жыл бұрын
YES! Another video! Good luck programming!
@stanley80063 жыл бұрын
If you can, patent some of these methods you have developed before unity swallows them up. Hell, in the far future, you could make a nonEuclidian focused game engine!
@boroborable3 жыл бұрын
I hope for 'such a masterpiece' at the end all this, despite Unity which makes it almost impossible. Best of luck !
@andreeacat70712 жыл бұрын
I cant wait for this to release its so cool!
@burkhardstackelberg12033 жыл бұрын
The spherical shadings of the windmill tower are even more mind bending, as background objects get bigger at a certain distance...
@pinkdolphin80172 жыл бұрын
‘HyperCore’ is the most amazing fucking name for something ever
@geekygamer39543 жыл бұрын
Can't wait till you introduce marching cubes
@renuo3 жыл бұрын
just got some food and this video came just in time
@javlinstudio33 жыл бұрын
Absolutely stunning!
@adrianaa30593 жыл бұрын
oh my god, I studied EVERY SINGLE THING you've mentioned in this video IN SO MANY DIFFERENT PLACES over SO MANY YEARS!!! enough to understand *HOW HAAAARD THIS IS* I just want to scream NON-STOP at the top of my lungs in SHEER TERROR!!!!!! I have PTSD from nearly every one of these subjects.
@surasura37703 жыл бұрын
Non of AAA can interest me as much as hyperbolica, can’t wait to play this gem!