Pushing Unity To The Limit - Hyperbolica Devlog #6

  Рет қаралды 336,439

CodeParade

CodeParade

Күн бұрын

Пікірлер: 648
@kelpsie
@kelpsie 3 жыл бұрын
God I hope this game is a financial success. I really want other devs to be able to look at this and know that doing weird stuff is viable. Every time an innovative game succeeds, the industry gets just a little bit better.
@bigprojects2560
@bigprojects2560 3 жыл бұрын
I know I'm buying the game lol
@clonkex
@clonkex 3 жыл бұрын
Like anti-chamber, that's a great example IMO
@40watt53
@40watt53 3 жыл бұрын
"Unity does this useful thing, but since this is hyperbolic I had to make it again from scratch."
@quentinquaadgras
@quentinquaadgras 3 жыл бұрын
Why even use Unity at this point? xD
@nappeyguizar9832
@nappeyguizar9832 3 жыл бұрын
@@quentinquaadgras description
@pvic6959
@pvic6959 3 жыл бұрын
"Unity wasnt enough so I made Hyperbolity, a new game engine!! "
@moartems5076
@moartems5076 3 жыл бұрын
Same with black holes, light is not straight near them.
@Alexandar358
@Alexandar358 3 жыл бұрын
@@quentinquaadgras Why not just make your own engine. Yeah
@LegendBegins
@LegendBegins 3 жыл бұрын
“I rewrote the physics system based on what I made for Marble Marcher.” The Hyperbolica extended universe is coming together.
@SSM24_
@SSM24_ 3 жыл бұрын
if we don't see any fractal landscapes in hyperbolica we riot (/s)
@thatoneguy9582
@thatoneguy9582 3 жыл бұрын
@@SSM24_ that sounds terrifying
@pancakes9648
@pancakes9648 3 жыл бұрын
The hyperbolica lore
@DJSlimeball
@DJSlimeball 3 жыл бұрын
Reusing things from previous games is pretty common I think.
@igorjosue8957
@igorjosue8957 2 жыл бұрын
not the Sierpiński 5 sided square carpet... NOT THE 90 ANGLED 5 SIDED MENGER SPONG
@carykh
@carykh 3 жыл бұрын
0:25 ooh, that reflection looks pretty good! I wonder if a mirror in spherical geometry would need to clone the entire world?
@CodeParade
@CodeParade 3 жыл бұрын
Yeah I think it would!
@Troloze
@Troloze 3 жыл бұрын
not if it is a mirror inside a closed space, like inside the house, as long as you can't see doors or windows through it. Right?
@yaeldillies
@yaeldillies 3 жыл бұрын
@@CodeParade Consider the spherical world embedded into 3D space. For puddles, what about inverting the world with respect to the surface (which is a sphere once the world is embedded into 3D space)? You shouldn't need to load the entire world to render, and that prevents more than two nested reflections (because the line of sight only crosses the surface sphere twice at most).
@fabimawn
@fabimawn 3 жыл бұрын
Maybe you could set up a second camera facing away from the mirror as soon as you approach it
@supersonictumbleweed
@supersonictumbleweed 3 жыл бұрын
hey "cary knows hyperbolics"
@benthomason3307
@benthomason3307 3 жыл бұрын
Can't wait to see the Let's Players bluescreen their brains while playing this.
@cmdr_ameba
@cmdr_ameba 3 жыл бұрын
Can't wait to see Any% speedruns
@watchingvids1078
@watchingvids1078 3 жыл бұрын
Can't wait for players to play a game and accidentally solve the puzzle while not knowing what they did.
@unluckypanda5448
@unluckypanda5448 3 жыл бұрын
It would bluescreen my computer :(
@gormster
@gormster 3 жыл бұрын
Oh my god I really hope carlsagan42 does a play through. It will be simultaneously hilarious and incredibly frustrating.
@tritoner1221
@tritoner1221 3 жыл бұрын
@@cmdr_ameba can't wait for tos any%
@catcatcatcatcatcatcatcatcatca
@catcatcatcatcatcatcatcatcatca 3 жыл бұрын
I am not a gamer by any means, but this game is something I really look forward to. These dev-logs have reinforced my fascination in the game, as I really really like mathematics and theory that I in actuality don’t at all understand.
@tritoner1221
@tritoner1221 3 жыл бұрын
and i am a gamer, and, just like u r, i am rlly excited for this masterpiece as well!
@samuelstuff4557
@samuelstuff4557 3 жыл бұрын
I agree, I’m not a huge gamer but this is almost like more of an experience than just a game
@silentislandtempest5825
@silentislandtempest5825 3 жыл бұрын
I'm super excited for it as well and am really glad that there's another development for it.
@bakedandsteaked
@bakedandsteaked 3 жыл бұрын
non gamers 😤
@clearcontentment3695
@clearcontentment3695 3 жыл бұрын
Trippy as balls
@R0P55
@R0P55 3 жыл бұрын
Sorry honey, I can't go to our wedding, new hyperbolica dev log just dropped
@baconwizard
@baconwizard 3 жыл бұрын
@@hadrian922 wait a minute…
@tntboxboom
@tntboxboom 3 жыл бұрын
As someone interested in mathematics, what I found really interesting was the dual coordinates. From how you've described it, it seems like what you're doing is taking advantage of the manifold structure of hyperbolic space. A manifold is a type of space that, among other very jargon-y conditions, is what's called "locally Euclidean", meaning that for each point, you can find a neighborhood that is homeomorphic to Euclidean space (meaning basically that if you zoom in far enough it "looks like" Euclidean space). In these neighborhoods, we use what are called local coordinates to actually do stuff like calculus on the manifolds, and the local coordinates are how the local Euclidean condition is often used. It sounds like Unity is doing the exact same thing, especially since it's only valid for a small area around each point before you get distortions. This area of math is called differential geometry and studying hyperbolic space (i.e. negatively curved space) is actually what lead me to discover Hyperbolica and your channel!
@Datalore2371
@Datalore2371 3 жыл бұрын
Finally those differential geometry classes I took in college will be useful for something!
@spagotcha2061
@spagotcha2061 3 жыл бұрын
Uhuh
@_general_error
@_general_error 3 жыл бұрын
I'm more interested how are the hyperbolic coordinates represented in coffee in terms of the actual structure. Show is the code!
@gurbanguliberdimuhamedov4228
@gurbanguliberdimuhamedov4228 2 жыл бұрын
He is speaking the language of god
@mymoomin0952
@mymoomin0952 2 жыл бұрын
@@gurbanguliberdimuhamedov4228 hyperbolic space is weird if you look far away, but if you only look at things close to you it looks normal, so for small areas you can just __pretend__ it's normal and everything's basically fine. And in maths we call things like that manifolds
@Tomatech
@Tomatech 3 жыл бұрын
2:34 cameras also have a cullingBounds property that can replace the matrix used for culling (by default the projection matrix) with a matrix of your own. The only time I’ve seen this fail is with tilemap renderers, and that’s a bug with tilemaps themselves, not the cameras. Just replace the culling bounds with a giant one
@CodeParade
@CodeParade 3 жыл бұрын
Thanks for the tip! Never heard of that so I looked into it and I found "camera.cullingMatrix" which I think is what you meant. I used a Matrix4.Ortho with big bounds and it actually worked! So that simplified the hack a lot and generalizes to more types of renderers. Thanks a bunch!
@johnleorid
@johnleorid 3 жыл бұрын
@@CodeParade or you turn the checkbox "occlusion Culling" off, at the camera component. We did this once our own culling solution was implemented. Nothing will be culled automatically.
@TrentSterling
@TrentSterling 3 жыл бұрын
@@johnleorid occlusion culling != frustum culling
@supersonictumbleweed
@supersonictumbleweed 3 жыл бұрын
@@TrentSterling indeed, occlusion culling prevents rendering of geometry that's behind other geometry, while frustum calling is explained in video
@johnleorid
@johnleorid 3 жыл бұрын
@@TrentSterling True. For some reason I thought this checkbox toggles both settings, but I think I've been wrong.
@Winsomnia
@Winsomnia 3 жыл бұрын
as a game dev who's feed is filled with game dev youtubers, i have no idea how i have not heard of you yet! this is some crazy awesome shit man! and you are talking about it so casually as if its easy. when you brought up the other game with the sphere my mind was blown, that looked fucking insane, good job!
@unitysparticlesystem
@unitysparticlesystem 3 жыл бұрын
That sphere game is called "marble marcher" And he actually made a video on it , it's extremely good , check it out !! Link kzbin.info/www/bejne/b4aTiYmaq7aqd6s And an update video he did on it kzbin.info/www/bejne/j3iooZmjhseJeNk
@iestynne
@iestynne 3 жыл бұрын
Yeah he explains exactly how the code works, which is remarkably elegant
@Winsomnia
@Winsomnia 3 жыл бұрын
@@unitysparticlesystem yeah i actually saw it 5 minutes after commenting lol. then got into 3D fractals and made some pretty cool shit
@Magnogen
@Magnogen 3 жыл бұрын
I love watching this game unfold, can't wait to play it when it comes out!
@marchrugree
@marchrugree 3 жыл бұрын
pun intended?
@Magnogen
@Magnogen 3 жыл бұрын
@@marchrugree mayhaps...
@MagmaMusen
@MagmaMusen 3 жыл бұрын
Hi Magnogen :D
@Magnogen
@Magnogen 3 жыл бұрын
@@MagmaMusen Oh hey Magma! What a surprise to see you here!
@James4President
@James4President 3 жыл бұрын
@@MagmaMusen Massive surprise seeing you here lol. Good to know game dev is one of your interests :)
@haka6808
@haka6808 3 жыл бұрын
Would love to play the game in December, best of luck!
@avgchoobafan
@avgchoobafan 3 жыл бұрын
I swear to god that projects like these are pushing the industry forward and not that hyper realistic games with gameplay from 2008. This is what i visualize when someone says "next gen". Brilliant!
@klaudialustig3259
@klaudialustig3259 3 жыл бұрын
Wow, you have overcome so many obstacles! Also mad respect for figuring out all of this. Most developers never get to the boundaries of their engine like you did.
@oblivion_2852
@oblivion_2852 3 жыл бұрын
Oh boy yes. Forcing the engine to render all objects and the creating your own object culling system is wayy outside the bounds of most devs
@Ogaitnas900
@Ogaitnas900 3 жыл бұрын
So glad to hear of this project and know your hard work is paying off! It looks amazing, can't wait to play. Love these insights into the process.
@edoardonestor2185
@edoardonestor2185 3 жыл бұрын
Hypercore sounds like a genre of music that I need to find
@Borgilian
@Borgilian 3 жыл бұрын
You should look into filing a few patents for your game before Unity does, lol
@ZedAmadeus
@ZedAmadeus 3 жыл бұрын
Why would Unity patent something like this? Why would anyone patent non-euclidian geometry? It probably would never get passed, but if it did, it would hold the world back from so many incredible creations. This guy is not the first to mess around with this stuff, but certainly the first I've seen to do it on a scale such as this. But seriously, patents suck. They hold the industry back.
@JrIcify
@JrIcify 3 жыл бұрын
@@ZedAmadeus A week ago Unity patented "Methods and apparatuses to improve the performance of a video game engine using an Entity Component System." It looks like they're about to become patent trolls so that's why OP is saying that.
@ZedAmadeus
@ZedAmadeus 3 жыл бұрын
@@JrIcify Oh! Haha... sorry, that was really dumb. I'll keep it up so if people who are confused like I was see it and see your reply it'll make sense... but yeah that's embarassing. Thank you for correcting me :D
@Logan-dk8of
@Logan-dk8of 3 жыл бұрын
@@ZedAmadeus Doesn't have to patent the entire concept of non-euclidean geometry in coding, doubt that would ever pass, but he could patent some of the methods he talked about in the video that he had to use to get it working. also if he patents it, he could just allow anyone to use the patented code at their pleasure, nothing says he has to keep exclusive to him or even charge people to use it, but if a larger company gets a patent then the latter would probably be the result
@alqaadi9858
@alqaadi9858 3 жыл бұрын
@@Logan-dk8of unless he’s in eu countries i thinks eu laws are different and the first to discover it gets the right to patent it. Though i could be wrong.
@MyHandleIsGood
@MyHandleIsGood 3 жыл бұрын
Always super excited when I see one of these videos pop up in my feed
@warp.routine
@warp.routine 3 жыл бұрын
This should hit top 10 in steam for the year. So much work and the game looks amazing.
@DokterKaj
@DokterKaj 3 жыл бұрын
It's always a treat to get these videos, but don't feel like you're obligated to make them. Can't wait for the release!
@OGSimplei
@OGSimplei 3 жыл бұрын
I literally didn't understand a SINGLE word you said in this video but this is amazing! I wish to one day look up to developers like you and many others and create my own big game! Keep up the great work.
@Goras147
@Goras147 3 жыл бұрын
I'll be starting university soon, IT focus, and this just always makes me hyped, seeing an actual devlog, watching how the work unfolds slowly but surely. I hope December releases won't bury this game, because it looks very cool!
@bassismdonesimply
@bassismdonesimply 3 жыл бұрын
Most of luck to you. I'd always been excited about game development, but nonetheless, It didn't stop me from getting expelled from IT program in my university. It had little to do with game dev, though, so I wasn't interested whatsoever. Still looking forward to take up some courses in the future to acquire at least some of the knowledge this amazing man has. Didn't give up my dream after all. So I hope for the best for the both of us, friend 🙌
@Goras147
@Goras147 3 жыл бұрын
@@bassismdonesimply ah, I wish you the best of luck and good times man!
@bassismdonesimply
@bassismdonesimply 3 жыл бұрын
@@Goras147 Thanks!
@Nate-mi2se
@Nate-mi2se 3 жыл бұрын
Its really awesome to see your game making style progress, makes me excited for this first "full" game and (hopefully!) future games on the horizon!
@lightspeedbubble7359
@lightspeedbubble7359 3 жыл бұрын
I hope you realize your mechanics innovations will be as big of a deal as the first Portal when it came out. No pressure, but your robot better have the funniest personality and the best credits song ever!
@dazcarrr
@dazcarrr 3 жыл бұрын
The Euclidean cake is a lie
@Muhammed_English314
@Muhammed_English314 3 жыл бұрын
@@dazcarrr Still alive
@lightspeedbubble7359
@lightspeedbubble7359 3 жыл бұрын
The enrichment center reminds you that the weighted companion hyperbolic cube will never threaten to stab you and in fact, cannot cross dimensions, as it is not a hypercube. In the event that the companion hyperbolic cube does cross dimensions, the enrichment center urges you to touch it and include your experience in your next report, or send your report and equipment from where you are before they get dimensionally dislocated.
@dazcarrr
@dazcarrr 3 жыл бұрын
@@lightspeedbubble7359 hyperbolic aperture science would definitely say that
@santanaaybar7466
@santanaaybar7466 3 жыл бұрын
If the game doesnt succeed, it's development will... you're making the base for bigger implementations and opening the minds of thousands of developers out there, teaching us a new boundary of what's possible. Pretty cool.
@dottedboxguy
@dottedboxguy 3 жыл бұрын
cat on my knees, codeparade video, basically all i could've hoped for
@KipppJ
@KipppJ 3 жыл бұрын
For Frustum Culling, you can turn it off in the Inspector on the Camera.
@iamlogdog
@iamlogdog 3 жыл бұрын
Are you sure you're not mixing it up with Occlusion Culling? Occlusion Culling disables rendering of objects when they are not currently seen by the camera because they are occluded by other objects. Frustum Culling doesn't render anything that isn't inside the view frustum. Maybe I'm blind but I only see the option to turn off Occlusion Culling in the inspector.
@TheRenaSystem
@TheRenaSystem 3 жыл бұрын
Cautiously optimistic to see where this ends up - I make it a rule to never be too hype about anything lest my expectations be dashed to pieces upon release, but I'll still make it a point to purchase this day one and have some fun with it (assuming my computer can run it lol)
@dynamitrex3975
@dynamitrex3975 3 жыл бұрын
i never thought i'd learn so much from a devlog
@andriypredmyrskyy7791
@andriypredmyrskyy7791 3 жыл бұрын
So excited to play this. Every single one of my friends are getting a copy.
@Nosirrbro
@Nosirrbro 3 жыл бұрын
Damn I wish I had your friends
@SuperStingray
@SuperStingray 3 жыл бұрын
Honestly this is the kind of game I'd probably use as an example of when you should just make your own custom engine. It's impressive that you got it working in Unity as well as you did.
@sinanentwistle8700
@sinanentwistle8700 3 жыл бұрын
I'm so excited! I've been with you since your non-euclidean worlds engine 3 years ago! And been waiting for this since it was announced. Cant wait!
@rileystewart9165
@rileystewart9165 3 жыл бұрын
So happy to see an update! Very excited to see the final result.
@Skeffles
@Skeffles 3 жыл бұрын
Brilliant video! It's super interesting to hear the challenges you've faced using Unity for this project.
@mithsaradasanayake3211
@mithsaradasanayake3211 3 жыл бұрын
Can't wait for full release. keep up the good work
@rawallon
@rawallon 3 жыл бұрын
Honestly I wish you did more of these, I don't understand half of the words of a thing, but love your explanation of it!
@jordansime6684
@jordansime6684 3 жыл бұрын
On track for release date? :0 that’s unheard of these days!! Don’t worry about us, you’re cusping the horizon of crunch time- dedicate all the time you need! The next few months are the hardest, make sure to focus on yourself and your mental health as well. I’ve been following this project since that first video you made about non-Euclidean ‘gates’ many moons ago - can’t believe how far this has all come, and how close we are to being able to try it out. Best of luck moving forward. Cheers :)
@AdeonWriter
@AdeonWriter 3 жыл бұрын
I just realized you're supporting VR. I was into it before, now, holy crap
@KamranWali
@KamranWali 3 жыл бұрын
Wow! This is an amazing feat. You are basically creating a new game engine in a sense. So much effort went into this to make it work. The game itself looks super kool and seems to run smoothly. I haven't played anything like this so will definitely give it a try when it comes out so wishlisted. Keep it up! :)
@IvaHaze
@IvaHaze 2 жыл бұрын
This is amazing to look at.
@XuryGreer
@XuryGreer 3 жыл бұрын
Truly fantastic, you're doing amazing work and I love seeing behind the scenes like this!
@strollingstickgames6407
@strollingstickgames6407 3 жыл бұрын
What a nice idea! You are such a great programmer and I don't understand a fraction of this, it looks super fun and unique though :)
@hhhharis622
@hhhharis622 3 жыл бұрын
yay new devlog
@Smorb42
@Smorb42 3 жыл бұрын
lets go
@vertxxyz
@vertxxyz 3 жыл бұрын
I'm a little unsure why material property blocks would break batching. Their point is to maintain batching. If you're using an SRP the SRP batcher handles batching for material instances using the same shader and will break when using MPBs, but the built in pipeline should be fine. You can use the frame debugger to see why Unity hasn't batched things together
@zzztopspin
@zzztopspin 3 жыл бұрын
When I see that bubble gun at the end, I think all this game needs is the fuel rod gun from Halo and a bunch more crates - I would really like to watch things fly apart in hyperbolic space, rather than just moving through it! Everything is looking amazing so far
@ВиталийКаменский-я2ю
@ВиталийКаменский-я2ю 3 жыл бұрын
Mate, you are the boss. I’ll be following u forever. Your approach is insane, love it
@boiimcfacto2364
@boiimcfacto2364 3 жыл бұрын
You, Sebastian Lague and Code Bullet are hard *carrying* the face of devlog-youtube. I hope you know that these vids are therapy for people like me - they're fun, funny and just so unlike any genre of videos on YT. 🔥 video today as well, love your content!
@NamePointer
@NamePointer 3 жыл бұрын
I agree about Sebastian Lague, but I wouldn't say Code Bullet's style of videos fits this so well, maybe ThinMatrix instead?
@lost.oracle
@lost.oracle 3 жыл бұрын
Speedruns of this game are going to be insane
@Wet_Deer
@Wet_Deer 3 жыл бұрын
Good luck with the finishing details of the game. Super excited to play it
@moth.monster
@moth.monster 3 жыл бұрын
Totally understand not making any videos, so hype! Can barely wait... but don't feel afraid to push things back a bit if necessary.
@freemind.d2714
@freemind.d2714 3 жыл бұрын
This is another level of game develop than most of game dev log on KZbin
@louwrensbol2893
@louwrensbol2893 3 жыл бұрын
Been a while great to see you again
@ianhandsup
@ianhandsup 3 жыл бұрын
I still don't understand how it works at all but it looks so cool!! Can't wait to play it!
@techhfreakk
@techhfreakk 3 жыл бұрын
I'm getting a VR headset just to experience this game. Never been so excited to voluntarily throw up!
@ZiggityZeke
@ZiggityZeke 3 жыл бұрын
Wowow this looks amazing. I'm playing HyperRogue in preparation for this!!
@PunmasterSTP
@PunmasterSTP 3 жыл бұрын
Hyperbolica? More like “Heck yeah!” This is going to be incredible!
@Favmir
@Favmir 3 жыл бұрын
If you ever feel like making these KZbin videos take up too much of development time, think of it as 'marketing work' which is just as important as making the actual game. These videos are super interesting!
@khaitus1809
@khaitus1809 3 жыл бұрын
Man your stuff confuses the hell outa me in the best possable way thank you.
@MichaelJONeill333
@MichaelJONeill333 3 жыл бұрын
Omg yay! Been waiting for an update! Your work is awesome man.
@gregorymulia5107
@gregorymulia5107 3 жыл бұрын
So excited for this! Been saving my money to buy it once it comes out
@indiegamechris4759
@indiegamechris4759 3 жыл бұрын
I've been following your development of this game since you announced it, and I'm super excited to Let's Play it as soon as it comes out!
@bezimienny5
@bezimienny5 3 жыл бұрын
"I used Unity to make my game. I built a game engine with it to make a game." 😁Great job, looking forward to the release! Good job!
@Adam-pj2qh
@Adam-pj2qh 3 жыл бұрын
i love you dude ppl like you make revolutionary changes
@MaxIzrin
@MaxIzrin 3 жыл бұрын
This is phenomenal. Added it to my wish-list.
@GakisStylianos
@GakisStylianos 3 жыл бұрын
This beats the record of "unknown words used in a 6-7 minutes video" for me
@baitd5181
@baitd5181 3 жыл бұрын
Teachers could definitely use this game to make Math/Geometry more interesing!
@KingMako30
@KingMako30 3 жыл бұрын
1:39 Oh, I just realized this game is going to have the WEIRDEST glitches! Speedrunners are going to have entirely unfamiliar things to exploit.
@Chewchewman
@Chewchewman 2 жыл бұрын
this was a wonderful birthday present last year, Thank you
@TriXtanGaming
@TriXtanGaming 3 жыл бұрын
Been following your dev logs for a while and I can't wait to play this make a video on this game when it gets released!! 🥳
@tylerthomasgames
@tylerthomasgames 3 жыл бұрын
As someone who has never seen anythinf on this at all ever, this looks amazing, im going to go watch the rest of the devlogs and wi be wishlisting this game!
@Zazzlebips
@Zazzlebips 3 жыл бұрын
It's almost December now. I can't wait.
@SSM24_
@SSM24_ 3 жыл бұрын
Unfortunately it's actually been pushed back again - on the Discord server he's said that his current best guess will be February 2022, though that's not an official release date by any means.
@ruslanbibarsov1570
@ruslanbibarsov1570 3 жыл бұрын
I am so exited about the game release. Devlogs are very interesting and inspiring and I hope to see, better say 'hear', an Easter egg about "Sounds of the Mandelbrort Set" in game. ;) You are a smart and hardworking person already, so I can wish just to stay healthy for your family and best of luck! :)
@SamiTheAnxiousBean
@SamiTheAnxiousBean 3 жыл бұрын
I just found out about this project and wow.. Making a non euclidian enviorment in a heavely hardcoded euclidian engine must be extremely hard, I love seeing these things though, definantly following you Best of luck
@DaxSudo
@DaxSudo 3 жыл бұрын
As a gamer I’m looking forward to the release and I hope the gameplay and story are good so lures in more gamers. As a software engineer and former nuclear technician I’m absolutely needing out over the concept of a game in hyperbolic space time and engine…. I low key want a full open source implementation with livestreams explaining everything.
@floramew
@floramew 3 жыл бұрын
Always love to see you put it new videos! And gratz to keeping on schedule, fingers crossed it all stays good 🤞 Idk if it's feasible but I hope you might eventually release this on other platforms than steam. I play very _very_ few things on pc anymore, and don't even have an active steam acct heh.
@RetroGameSpacko
@RetroGameSpacko 3 жыл бұрын
So VR is supported? Better get some anti nausea pills.
@de_soot
@de_soot 3 жыл бұрын
throwing up is a part of the experience.
@henryseg
@henryseg 3 жыл бұрын
In my experience, non euclidean vr is no more nausea inducing than euclidean vr. The differences are “higher order” than my reptilian hind brain appears to care about. Having said that, I’ve only done abstract scenes. It may be that with hyperbolica’s more realistic environments it becomes an issue.
@mikeohc
@mikeohc 3 жыл бұрын
My mind is still trying to comprehend that last bit where the fence is actually behind the windmill
@smellyfishstiks
@smellyfishstiks 2 жыл бұрын
Man that was super impresive but also dam I'm happy I'm not locked into unity or similars haha
@prodigylock422
@prodigylock422 3 жыл бұрын
Imagine how trippy this woulb be in VR
@DynestiGTI
@DynestiGTI 3 жыл бұрын
Each devlog blows my mind
@MsMaeve
@MsMaeve 3 жыл бұрын
Glad to hear from you again
@NamePointer
@NamePointer 3 жыл бұрын
At this point I'm starting to wonder if it would have been easier if you just wrote the entire engine yourself, since at this point I don't even know what advantages Unity still has over the many limitations you are facing, but I'm impressed how you managed to overcome them all with minimal compromises.
@SSM24_
@SSM24_ 3 жыл бұрын
He said in another comment that he still doesn't regret using Unity: "Yeah. As much as I hate dealing with it sometimes, it still saves tons of time with all the other aspects of game making."
@dorkyface
@dorkyface 3 жыл бұрын
It would be a hundred times harder. I won't pretend to know how Hyperbolica or Unity works under the hood, but Unity handles rendering, physics, assets, lighting, animations, environments, menus, inputs, and so much more. I cannot fathom the workload that would be required to build all that on TOP of making a game like Hyperbolica :)
@NamePointer
@NamePointer 3 жыл бұрын
@@dorkyface For a normal game I would agree, but he explained that he had to resort to hacky solutions or just straight up rewrite most of these existing systems. In this video for example, he said that he created his own physics engine instead of using Unity's built-in system, and the rendering pipeline uses a lot of shaders he wrote himself, so I don't believe it would have been "A hundred times harder".
@SSM24_
@SSM24_ 3 жыл бұрын
@@NamePointer Having to rewrite 30% of the engine is still much less work than having to write 100% of the engine from scratch.
@mikeohc
@mikeohc 3 жыл бұрын
@@NamePointer Difficulty curve isn't linear. If he had to rewrite something he had no prior experience to, then it'd be significantly harder.
@IsoMorphix
@IsoMorphix 3 жыл бұрын
This is both amazing and incredibly annoying at the same time. Like....man just looking at it hurts, and you're *building* it. Props. Im so glad you like writing a custom game engine for this experience because I would just be like "yeah fuck it I'm gonna figure out a different idea entirely." I feel like I was looking through a kaleidoscope, or a wearing someone else's glasses.
@superior_solutions
@superior_solutions 3 жыл бұрын
Really neat to see the dev cycle of a unique game engine
@DeZiio
@DeZiio 3 жыл бұрын
I love this thank you for sharing your update!
@Pip-Boy-Broadcast
@Pip-Boy-Broadcast 3 жыл бұрын
発売が待ち切れぬっ Can’t wait the release !
@cogigo
@cogigo 3 жыл бұрын
A Miegakure update and now Hyperbolica! So good.
@matthewreynolds8068
@matthewreynolds8068 3 жыл бұрын
So excited for this game. Great video too!
@scientistsquid5675
@scientistsquid5675 3 жыл бұрын
Hyperbolica is going to have a amazing speedrun seeing there is so many things you can abuse.
@bblz9171
@bblz9171 3 жыл бұрын
YES! Another video! Good luck programming!
@stanley8006
@stanley8006 3 жыл бұрын
If you can, patent some of these methods you have developed before unity swallows them up. Hell, in the far future, you could make a nonEuclidian focused game engine!
@boroborable
@boroborable 3 жыл бұрын
I hope for 'such a masterpiece' at the end all this, despite Unity which makes it almost impossible. Best of luck !
@andreeacat7071
@andreeacat7071 2 жыл бұрын
I cant wait for this to release its so cool!
@burkhardstackelberg1203
@burkhardstackelberg1203 3 жыл бұрын
The spherical shadings of the windmill tower are even more mind bending, as background objects get bigger at a certain distance...
@pinkdolphin8017
@pinkdolphin8017 2 жыл бұрын
‘HyperCore’ is the most amazing fucking name for something ever
@geekygamer3954
@geekygamer3954 3 жыл бұрын
Can't wait till you introduce marching cubes
@renuo
@renuo 3 жыл бұрын
just got some food and this video came just in time
@javlinstudio3
@javlinstudio3 3 жыл бұрын
Absolutely stunning!
@adrianaa3059
@adrianaa3059 3 жыл бұрын
oh my god, I studied EVERY SINGLE THING you've mentioned in this video IN SO MANY DIFFERENT PLACES over SO MANY YEARS!!! enough to understand *HOW HAAAARD THIS IS* I just want to scream NON-STOP at the top of my lungs in SHEER TERROR!!!!!! I have PTSD from nearly every one of these subjects.
@surasura3770
@surasura3770 3 жыл бұрын
Non of AAA can interest me as much as hyperbolica, can’t wait to play this gem!
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