very cool! absolutely love all your work on this channel
@elipagnani45535 ай бұрын
Love the drum synthesis videos. Selfishly i want you to make a tutorial for all of these but i will settle for this awesome snapshots. Cheers man! Keep shredding!
@ersatz_ben5 ай бұрын
Thanks! Would love to do more tutorials. My problem is I don’t often know where I’m going with an idea, then by the time I have figured it out, it’s finished. I might do one for this patch though as it is a very useful technique
@elipagnani45535 ай бұрын
@@ersatz_ben I hear that, flow state kinda thing. I would really appreciate man! Looking forward to more of your work. Cheers!
@whattodowhenyoursceneisdead5 ай бұрын
Love the sound of this patch, and thanks for sharing it - a lot of fun to mess around with
@jonosound5 ай бұрын
These sound great. Very cool indeed
@adamluhring24825 ай бұрын
Can you say anything about how the physical model works for people who don't have access to the book/package? This sounds great
@ersatz_ben5 ай бұрын
It’s basically Karplus-Strong synthesis. I’ve implemented different audio processing for +ve and -ve signal values in the feedback loop, which creates non-linearity and resonances. The stuff from the book is only a resonant biquad filter, it’s used in the feedback loop of the Karplus Strong chain to shape the response and provide the tonal characteristics of the model. I don’t know if this is very scientific though - I am not an expert! I like how it sounds though ◡̈
@ersatz_ben5 ай бұрын
You could try using a simple mix/history filter instead of the GO object, it won’t be exactly the same but it will help you to get to grips with how filtering the K-S feedback chain can affect the sound
@adamluhring24825 ай бұрын
@@ersatz_ben Thank you so much for the explanation! I finally got a chance to play around with this. Running the builtin svf~ filters into a delay with feedback seems to work about the same! This is the best drum synthesizing I've found
@labworx5 ай бұрын
What’s the point here exactely?
@ersatz_ben5 ай бұрын
To show the range of sounds you can get from a simple physical model - and to provide the source code so others can play with it