NoSp Map 23 UV-Respawn -

  Рет қаралды 8,875

Billabob

Billabob

Күн бұрын

Пікірлер: 12
@ERuleAmirul
@ERuleAmirul 11 ай бұрын
Nice rocket boost at the end there
@trunasqr5019
@trunasqr5019 12 күн бұрын
this is the shi sandy petersen would make,chaotic but fun
@scrapzarchive
@scrapzarchive Жыл бұрын
So many barrels in that starting area.
@joseignaciogazzi3278
@joseignaciogazzi3278 2 күн бұрын
Megabarrels "O" Fun
@novafoxxo76
@novafoxxo76 Жыл бұрын
im proud of you
@scd74186
@scd74186 4 ай бұрын
Barrels o' hell
@DEdens1525
@DEdens1525 3 ай бұрын
Bonkers.
@danallansarthou7
@danallansarthou7 10 ай бұрын
Barrel blast?
@nefelibeta2637
@nefelibeta2637 8 ай бұрын
wow ok
@Russovox
@Russovox 5 ай бұрын
... 100% kills ??..
@billabobyt
@billabobyt 5 ай бұрын
Doom keeps a running count of the amount of monsters killed in the level, and when it displays the kill percentage at the end it'll compare that against the amount of preplaced monsters in the level. Usually this system works fine but there are two cases where the numbers can be out of sync: if an Icon of Sin spawns extra monsters, or if a dead monster respawns and is killed a second time. Play any map with an Archvile, or any map in Nightmare difficulty, and you'll see the kill count exceed 100%. UV-Respawn is an interesting category, you play the game with the -respawn parameter and exit the level once you hit 100% kills. Obviously a true max is impossible since the enemies will respawn infinitely. Respawn is interesting to route & run because you can skip tankier enemies that take longer to kill in favour of killing the same weaker ones multiple times
@mdjorie
@mdjorie 5 ай бұрын
@@billabobyt Thanks for explaining this. I've seen in multiple UV-Respawn vids that the 100% Kills was being hit -- despite there being tons of enemies left over -- and was wondering how that worked. That make sense!
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