NPCs! | Running the Game

  Рет қаралды 784,311

Matthew Colville

Matthew Colville

7 жыл бұрын

Episode 22: Your game needs NPCs! What makes them memorable. Wait, is "memorable NPCs" even a good idea?
Become a Patron and get a 5E magazine every month! / mcdm
Buy Strongholds & Followers, or Kingdoms & Warfare now! - shop.mcdmproductions.com/
Follow me on Twitter - / mattcolville
Follow MCDM on Twitter - / hellomcdm
Join the conversation on our Discord - mcdm.gg/discord
The story I wrote to show an NPC's perspective after an encounter:
mcdm.gg/KZbin/Willem.pdf
#RunningTheGame #MattColville #MCDM

Пікірлер: 1 100
@drury2361
@drury2361 7 жыл бұрын
Mercer's secret - No shame.
@amandadube156
@amandadube156 7 жыл бұрын
3:02 - Mercer displays lack of shame 4:27 - still no shame 5:19 - Mercer does something shameless
@toastghost9145
@toastghost9145 7 жыл бұрын
It's actually his hair, but that works too.
@eclairz9275
@eclairz9275 6 жыл бұрын
Do you guys means Colville?
@elgatochurro
@elgatochurro 5 жыл бұрын
And tons of practice
@AnEnemySpy456
@AnEnemySpy456 5 жыл бұрын
And the fact that he's a professional voice actor with far more experience than your average person.
@colinpapendick5628
@colinpapendick5628 4 жыл бұрын
"You'll be using this the rest of your life" - 2070 - Location: Nursing home "The shop keep is a halfling" "TOP O THE MORNIN TO YE!" he shouts, as you enter, "CORKER'S ME NAME, SELLIN YE POTIONS IS ME GAME!"
@NerdyCatCoffeeee
@NerdyCatCoffeeee 2 жыл бұрын
'IF AYE WAS A BAD DEMOMAN AY WOULDN"T BE SITTIN HEARE TAKING WITH YA NAW WUD I?"
@Xenibalt
@Xenibalt Жыл бұрын
fucking eh you sound like a great DM
@Xenibalt
@Xenibalt Жыл бұрын
@@NerdyCatCoffeeee irish vs scotish lol =]
@parapotato
@parapotato 7 жыл бұрын
I actually discovered Critical Role through this channel, not the other way around.
@terrancat
@terrancat 6 жыл бұрын
Ditto
@emsilly741
@emsilly741 5 жыл бұрын
Agreed. I tried to get into it, but the first half-hour was promotions and I got bored
@rydenbarr9041
@rydenbarr9041 5 жыл бұрын
Same
@robertnett9793
@robertnett9793 5 жыл бұрын
Funny enough me too. But, while I really think that they are great players and great DMs at this table - and while I love to play and DM RPGs myself - I am just not into watching other people play. It feels like missing out on the opportunity to play myself. On the other hand I really love all kinds of RPG-Information, DM-Tips - even Newbie-stuff. Everyone has a slightly different approach and style - you get different opinions on matters and loads of interesting information. How to organise your stuff - how and when to play and when to discribe - acting vs telling etc. I often try stuff I never did before, try to improve my own style of DMing... And while I know Critical Role and a few other online - RPG tables, I really like more the stuff from Matt Colville, or How to be a Great GM or Seth Skokorwsky :D
@mostlyharmless5149
@mostlyharmless5149 5 жыл бұрын
same
@11DaltonB
@11DaltonB 7 жыл бұрын
Im surprised no one said Clarota. I thought he was a great NPC mostly because of Matt's crazy awesome voices, but also because the whole time they sort of teamed up with him, they didn't know whether or not he could be trusted. I loved their adventure in the underdark
@klausgaming7365
@klausgaming7365 6 жыл бұрын
Mercer has a bunch of memorable NPCs: Jarett (the captain of Greyskull Keep's guard), Lady Kima, Lady Allura, Kaylie (Scanlan's daughter), Earthbreaker Groon, Dr. Anna Ripley (Percy's antagonist), J'mon Sa Ord, (omg, I forgot the Sun Tree), etc. They are many, each one with its own uniqueness. Clarota, Victor and Gilmore are just the icing on the cake.
@edcellwarrior
@edcellwarrior 5 жыл бұрын
11DaltonB He was pretty good, but Matt ruined his character by having him betray the party at the end. That made him go from a pretty unique character to a generic backstabbing villain.
@jesseward4115
@jesseward4115 5 жыл бұрын
Or Larkin. Best Dwarf that never was.
@lordbiscuitthetossable5352
@lordbiscuitthetossable5352 5 жыл бұрын
edcellwarrior but on the flip side the players never really intended to integrate or challenge cortas point of view, and they knew full well of his intention to reunite with the elder brain, thus was going to do just that if only done otherwise. I never felt his betrayal was concrete nor out of character for this alien species. That is both the boon and the burden of being a GM, they alone don't write the story, it is up to the players to invest in those NPCs.
@Kalsimir
@Kalsimir 4 жыл бұрын
@@edcellwarrior It's not about what he wanted. He was assimilated into the hive mind, his will wasn't really his own at that point. If he would have willingly betrayed them or not is unknown.
@thelogicalghost
@thelogicalghost 2 жыл бұрын
"so if you live close to work or school, move." I legitimately did bark a laugh, perfect delivery
@reddevved
@reddevved 7 жыл бұрын
The artists asking for blood type might be because they come from japanese tradition where blood type is treated like a zodiac sign where it predicts their personality.
@mcolville
@mcolville 7 жыл бұрын
Well that's ridiculous.
@cloudsora
@cloudsora 7 жыл бұрын
Well I mean it's basically the same as trying to predict how people act based on astrological symbols... and yet people believe in that all the time too.
@Renigade16
@Renigade16 7 жыл бұрын
This is the single best response I've seen all week. I laughed so hard I cried, thank you.
@HiopX
@HiopX 4 жыл бұрын
@@mcolville just like western horoscopes
@christopherclubb9167
@christopherclubb9167 4 жыл бұрын
@@cloudsora except in D&D your beliefs usually manifest in reality through various types of magic
@IHateHandleNames
@IHateHandleNames 5 жыл бұрын
What I've learned from Matt is he has a rhythm to getting into his character. He describes them, and as he does so he's simultaneously getting into the character. This creates a smooth transition from narrator to npc. He also has some sort of gesture for each character. With gilmore it was the hand. Victor it was the squint. He embodies them physically. I tried that with a crazed nothic and it works very well. I had him over-gesture (like he'd aggressively tap his chest when referring to himself) and he'd laugh inappropriately. I also sometimes prepare a little paragraph for the opening sequence where the character first talks with them. This helps set the tone of the conversation and get you into the npc as a dm. I'm no Matt Colville, but those help me a lot.
@collinbrooke8428
@collinbrooke8428 7 жыл бұрын
A couple of other quick notes about why Victor is an important/memorable NPC, besides Mercer's voicing of him: -He is the most convenient source for a limited resource that one of the characters needs -He "evolves" over multiple encounters, kind of comically -Finally, without spoiling, some of the information that VM gets from him foreshadows some pretty dramatic future events My guess (tho I can't know for sure) is that Victor began as a kind of comic relief. But he turns into an important NPC pretty quickly because Mercer layered him into the life of one of the characters and into the broader plot of the story. ps. i think someone's done a supercut of his appearances if you don't want to watch the relevant vids
@kossowankenobi
@kossowankenobi 7 жыл бұрын
Ya, Mercer has said that he created Victor from thin air (even, literally, the name - watch their first meeting closely :) ) and then only added to his persona once it became clear Percy would return. This is classic DM ad-lib followed up by post-game reflection.
@elfberserker
@elfberserker 5 жыл бұрын
I am a fan of the term "doobly-do"
@joshuabrown-clay4858
@joshuabrown-clay4858 4 жыл бұрын
I believe it’s doodley-do.
@Roma-kp4qg
@Roma-kp4qg 3 жыл бұрын
@@joshuabrown-clay4858 No it's doobly-doo, and it's from the 2000's era of KZbin (check out some old Vlogbrothers videos and you'll see what I mean!)
@joshuabrown-clay4858
@joshuabrown-clay4858 3 жыл бұрын
@@Roma-kp4qg I stand corrected.
@MrPopsnap
@MrPopsnap 3 жыл бұрын
think the term originates from the youtuber wheezy waiter
@MaskofFayt
@MaskofFayt 7 жыл бұрын
So if I'm English I shouldn't talk like a Texan and scream "YEEHAAW" for no reason as a goblin?
@bjornseine2342
@bjornseine2342 7 жыл бұрын
As a goblin? Of course you should if you feel comfortable doing it! Goblins are 250% the fun if you give them crazy voices (i.e. both accents and manerisms, mostly the later). Also as I understood it, the point was not that there was anything wrong with using accents, but that other things are more effective. If you are willing to do it, things like that still make NPCs/PCs/races more unique and therefor memorable.
@zacharyharwell351
@zacharyharwell351 6 жыл бұрын
As long as Texans can do an English accent and scream "Tally Ho!" for no reason I don't see a problem. Jokes aside, I found this hilarious :)
@CuleChick11
@CuleChick11 6 жыл бұрын
I once had a DM who gave all the halfling NPCs deep southern drawls. It was kinda dumb but very entertaining. You do you as long as everyone is having fun.
@stupidhead_2812
@stupidhead_2812 6 жыл бұрын
There is nothing that says that. Goblins are funny and should be played as funny.
@MarinoiaParajiuana
@MarinoiaParajiuana 6 жыл бұрын
I give all my elves a ridiculously poor english accents in order to combat the feeling that choosing a language doesnt matter. If nobody speaks Elven.... You better be good at deciphering
@MrBlooDeck
@MrBlooDeck 7 жыл бұрын
But I am British. I can do a British accent right?
@Welverin
@Welverin 7 жыл бұрын
That's just talking normal for you, not affecting an accent.
@Wikrin
@Wikrin 7 жыл бұрын
Nope, sorry. It says here your credit score only qualifies you for a bad Jersey accent. We're sorry if that's inconvenient, but in this economy, you take what you can get.
@catnamedvirtue5825
@catnamedvirtue5825 7 жыл бұрын
No
@MrBlooDeck
@MrBlooDeck 7 жыл бұрын
Thanks, I'll work on my Mid-West accent right away.
@trolleymouse
@trolleymouse 7 жыл бұрын
Your accent, yes. Other British accents, no. That would be cultural appropriation.
@KanuckStreams
@KanuckStreams 5 жыл бұрын
"Dwarves are short Klingons." I'm gonna be stealing this for my campaign!
@farhanjazli2780
@farhanjazli2780 7 жыл бұрын
My fav NPC from CritRole is actually the Sun Tree that talked to Keyleth. I can't repeat this enough, but I think all Matt are good DMs.
@tamikof7786
@tamikof7786 7 жыл бұрын
i know right? Out of my top 5 DM's, 3 are Matts! (Mercer, Colville, Click)
@Noon3rs
@Noon3rs 5 жыл бұрын
Well, going to go change my name now...
@matthiasmurr84
@matthiasmurr84 5 жыл бұрын
I hope you are right
@brianfarmer858
@brianfarmer858 5 жыл бұрын
Suntree was awesome. I hope the mighty nein go to Whitestone.
@matthewgallaway3675
@matthewgallaway3675 11 ай бұрын
Thansk
@DrMaiXiang
@DrMaiXiang 7 жыл бұрын
Here's how I do NPC voices Drow = French Elves = Welsh Dwarves = Scottish Dragonborn = Jersey/New York Mobster Gnomes = Irish Tiefling = Russian
@JesperoTV
@JesperoTV 7 жыл бұрын
"You don't like dragons, eh? It'd be a shame if something, y'no, happend to yo place heere. But accidents happen, I s'pose..."
@aidenrobley504
@aidenrobley504 7 жыл бұрын
If tieflings are russian does that make a full demon Putin?
@bluedwarf1699
@bluedwarf1699 7 жыл бұрын
Fat Loser no, because tieflings are part devil, so a full devil is putin.
@toastghost9145
@toastghost9145 7 жыл бұрын
I don't really do dedicated accents for races, but I do have certain pitches or moods, like elves=higher/aristocratic, dwarves being gruffer or lower, dragonborn being deep and maybe raspy, gnomes and halfings being cheerful and casual, and tieflings being somber, lower.
@JohnSmithAprilMay
@JohnSmithAprilMay 7 жыл бұрын
Doktar Hoo Drow = great lakes (michigander) elves = great lakes (Chicago) eladrin = great lakes (Milwaukee) dwarves = great lakes (Cleveland) dragonborn = great lakes (buffalo) tiefling = great lakes (Chicago) I found there's a lot of value in just using variations of your own accent. it makes sense to me that elves in a region will have similar accents to dwarves in the same region, but with a few minor quirks.
@Nerdarchy
@Nerdarchy 7 жыл бұрын
It comes back to the mantra of quality writing- show, don't tell. Great advice Matthew! Focus on making the characters live when presented to the players and not in voluminous notes! -Ryan
@andrewjacks2716
@andrewjacks2716 5 жыл бұрын
True! Good writing advice is useful for DMs, since we're engaging in the act of storytelling similar to how writers are! I'd like to argue though that you can "tell" as a DM, but you have to make your players want the information first.
@ROYBGP
@ROYBGP 3 жыл бұрын
I have no fucking idea what you just said
@Xenibalt
@Xenibalt Жыл бұрын
genius praising genius all is right in the world
@DrageDragonfly
@DrageDragonfly 7 жыл бұрын
That NPC´s story is a good read with the context of the Ratcatchers beeing actual players ^^
@ReclaimerMkII
@ReclaimerMkII Жыл бұрын
I do love Smaug in that animated film. As a child, that old Hobbit film planted the seed of fantasy fandom within me. "I am SMAUG. I KILL WHERE I WISH."
@DragonAbode
@DragonAbode 4 жыл бұрын
I appreciate you acknowledging that Data mistakenly used contractions sometimes. The one time that I’ll never forget was in Datalore, after an entire episode of Lore impersonating Data, Lore had finally been Ousted.... but I got completely hung up on the fact that one of the last things Data says in that episode included a casual unhighlighted contraction. The show never did anything that justified my paranoia, but I still think about that sometimes...
@lucasyoungers
@lucasyoungers 7 ай бұрын
I created an NPC that my players have loved more than any other, and it was, to an extent, the product of a funny voice and a quirky personality. His name is Wilpip, and he runs a magical shop called Wilpip's Wonders. He's an incredibly old and very short gnome, with a white beard trailing down to his ankles, and he "sells" his wares to the players for the price of other strange oddities they've encountered on their quest. For example, one of my players ended up getting their hands on a tentacle from a Pentadrone, which they traded to Wilpip for a hat that summons birds each day. Another player learned to carve wood, and created a bunch of odd looking mushrooms that they traded Wilpip for a stone of healing (you hit someone with the stone to heal them). He's not a complicated NPC, and he was meant to be a one-off originally, but he was so universally love that I made him a recurring character, and his shop will just pop up wherever the party happens to be every couple of sessions.
@WolfmanXD
@WolfmanXD 5 жыл бұрын
For me, a memorable critical role npc is pamuut sol. Though judging from how long ago this video was posted, this was before season 2.
@hannaburnett9381
@hannaburnett9381 4 жыл бұрын
Mercer is just great at creating memorable *shopkeeps* specifically! I mean, other stuff too, but all his most memorable NPCs always seem to be shopkeepers.
@claudiolentini5067
@claudiolentini5067 2 жыл бұрын
@@hannaburnett9381 there's actually a great implicit advice to be taken there i think. As Jacob of XP to level 3 says, having interesting, mostly good-natured shopkeeps is a great way to have engaging roleplay moments, cause in almost every game you play your players wanna buy or sell stuff.
@aqacefan
@aqacefan Жыл бұрын
Yeah… the CR clip dates back to before they kicked Orion. Dayyyyyyyymn that’s old.
@oOPPHOo
@oOPPHOo 7 жыл бұрын
The philosophy I take from this, is that at least some NPCs should to some extent force players to take a stance (they are a spice most of all). The NPCs thus serve to make the PCs memorable by forcing players to shape out their own characters in response to the NPCs. Exaggeration can be a great way to achieve this as it is the hardest to ignore. The first black smith you meet is a skeptic man who believes himself wise enough to know the way of things and the way of things is orcs and their kin are bad people. The half-orc wishes for new great axe and the blacksmith with condemning sarcasm replies "My my my, how advanced! Sure I can't interest you in something simpler? OOH, maybe this rock?! I hear they're great for bashing the skulls of little girls. You would like that, wouldn't you?". I believe it's hard for a player to not then think hard about what his next words, if any, are gonna be and that's what I want. The next blacksmith could be on the other end of things: A young man who just recently set up shop. He recognizes the characters as the heroes who cleared out the bandit cave. Maybe he fumbles nervously trying to show his great appreciation while constantly apologizing for everything he does or maybe his talking is full of friendly jabs because he wants to measure himself against the heroes. The key thing here is to think about what you want to confront your players about (ex: being a hero) and the different ways persons of your world might do it (nervous gratitude or a friendly challenge). Message and expression. The third blacksmith on my list can also provoke a reaction from the players by being so utterly indifferent to everything they do. She sits at her table with her head resting lazily on her fist while the other hand slowly picks through the the pages of a book she never takes her eyes off. She speaks mostly with sounds or memorized phrases and might not even do anything if the players leave with an item unpaid for. These are not entirely organic NPCs. They have fairly specific purposes tailored around the party, but they work great for when you want their next time shopping to be memorable.
@sacredLaggan
@sacredLaggan 6 жыл бұрын
oO PPH Oo wow this is some really good advice .
@django3422
@django3422 5 жыл бұрын
That's all well and good but... You spice?
@GaaMacgfx
@GaaMacgfx 7 жыл бұрын
To me It seems that you improvise NPC's backgrounds based on what they goal is, where they live, or in what class of society they are part of. This stuff it's really hard to do when you are a new DM. To me, helps if you set apart the major NPC's and the minor NPC's. The minor ones I give a little description of their personalities, goal and background, this in like, 3 lines of text. The major ones I describe the look, race, occupation, goal, a real background, previous interations with the PC's plus some information they know. The other stuff I improvise myself as every D&D game has some of it. (Sorry if I write something wrong, my english is not very polished)
@sisyphusmarble8460
@sisyphusmarble8460 7 жыл бұрын
+
@amayasasaki2848
@amayasasaki2848 6 жыл бұрын
And that sounds a lot like what Matt Mercer from Critical Role in the GM Tips suggests, so sounds like you're doing alright. Different GMs have different opinions on how to do things. This is just one of many suggestions.
@mikegould6590
@mikegould6590 7 жыл бұрын
Memorable NPC's...hmmm... My advice: Take risks - Try something new, be it a voice, body language or something similar. Don't be afraid to think outside the box. If you're not good at accents, try practicing them. Change the pitch of your voice, or find unusual sentence structures for your NPCs. And don't worry if you're "not that good at it." Trust me, the more you do it, the better you'll get at it. I played a Half-Drow Sorcerer whose native tongue was Undercommon, so when he spoke to the rest of the party, who spoke Common, he would screw up verb tense or word order. Think about how romance languages differ from English in sentence structure. Use that same structure, and translate it poorly. Boom. Undercommon to Common speech. Get up - Get out of the DM's chair and stand. When you RP an NPC, the more body language you can express, the more memorable it will be. Standing up will allow for better hand movements. Facial expressions are easier to see when not behind a DM's screen. Walk around the room if you like. Walk around the table and interact with the players by their seat. This can be especially effective if the NPC has a special relationship with that character. I once had to RP an older halfling matron, and she would walk about the table and kept asking the Teifling to "take her hat off", because she could not comprehend that the Teifling had horns. She would walk up to the Teifling player and tap her gently on the arm as if the Halfling were her own mother. Take notes - When you come up with a particular NPC, write a few key notes to make that NPC consistent. It could be things like "hunches, gruff voice, complains about the rats in the basement". Use those notes to interject consistent behaviour into the encounters. I once used Mags Bennett (Justified) as the role model for an NPC in my game. I took notes on her behaviour, changed her accent to Irish, and the players kept coming back to her for help. The fact that she was the local Thieve's Guild leader in the guise of the Innkeeper was just sauce for the goose. Props - If you're not good at voices, try props. Something as simple as a few hats or a scarf could make clear which NPC the players are talking to. When the players have no doubt, neither will you that you've hit the mark. I've used something as simple as a pen when RPing a talking Animated Sword. I found that, after a few quick motions, that the players were looking at the pen and not myself. And Matt said it best: "go for it."
@sisyphusmarble8460
@sisyphusmarble8460 7 жыл бұрын
+
@grimjudgment6527
@grimjudgment6527 7 жыл бұрын
Get up- Yes! I once made a grand thief of the thieves guild that walked with a hunch and had partial facial paralysis. Walking around the room with a hunch forcing my face to twist and contort, it hurt my face all the time. My players still remember him well as Quickpalm. Good times.
@Nerdarchy
@Nerdarchy 7 жыл бұрын
+1 for great ideas/-1 for cheating on Nerdarchy with your great ideas! :P -Ryan
@grimjudgment6527
@grimjudgment6527 7 жыл бұрын
Nerdarchy You guys are cute with how you guys still go around on other D&D channels and comment Mike Gould and I seem to always cross paths too! By the way, thanks guys for all the good content; I may make a D&D channel myself. Happy gaming and remember, stay nerdy!
@mikegould6590
@mikegould6590 7 жыл бұрын
Nerdarchy Ryan, to resolve that, you might want to ask such a question first ;) You might also want to chase me to Web DM and DMG Info/7DSystem. Do I lose my "Nerdarchy website writer" status for sharing the love? ;)
@krazykat9362
@krazykat9362 5 жыл бұрын
You like Terry Pratchett's characters too? He's my and my father's favorite author, we've read those books out loud for years. My dad does the best voices of anybody I've ever met, and I steal most of my voices from him.
@IONATVS
@IONATVS 7 жыл бұрын
Reading good novels aloud with you family is also a great way to learn to speak with various mannerisms. It's hard at the start, but when you come across dialogue from characters with particular mannerisms, the very way it's written or described will steadily teach you how to speak with those mannerisms.
@thekenyonsquad5672
@thekenyonsquad5672 4 жыл бұрын
I've had two NPCs in my game so far who have basically been the dude who gives the party their quests. the second is far more memorable for the players than the first from the moment they met him. this NPC is so memorable that one of my players who also DMs told me that he wrote him into his game. the "secret" is that he was a Commander named Ander. as it turns out, it sounds ridiculous when you say Commander Ander and I didn't know what I had made until I said it out loud, but it stuck and will probably go down in history.
@SirKaibel
@SirKaibel 5 жыл бұрын
Wow, that farmer after story was awesome. Really gets you thinking how to treat NPCs!
@Smashface_McBourbondick
@Smashface_McBourbondick Жыл бұрын
One of the most memorable NPC's I made was initially just a random Court Wizard, but the Druid wanted to buy spell components for Reincarnate, which is described as "Rare oils and unguents worth at least 1,000 gp". I started off by describing how the Wizard took a bit of the oil and rubbed it on his skin, but with each subsequent visit he'd get greasier and greasier, and it got to the point where he'd just emerge from a barrel coated head to toe in the viscous oil. The PC's ended up murdering him to steal his oil, but he just revived himself with Clone and came back a few hours later with the guards, so the party had to run away and never come back for fear of the vengeful Grease Mage.
@areshseptango9619
@areshseptango9619 7 жыл бұрын
I wonder if the blood type thing is because of the japanese inherited tradition of using bloodtypes kinda like we use the zodiac to get a broad idea of a persons personality
@BGFuel
@BGFuel 7 жыл бұрын
Came here to say this. In Japan bloodtype is supposed to to be predictive/reflective of personality, and is used as a short hand to show the character "type."
@abacadian
@abacadian 6 жыл бұрын
Glad someone flagged this up. :-)
@iMorphious
@iMorphious 7 жыл бұрын
At first my knee jerk reaction was that "No! Backstories are extremely important!" But then remembered that we are talking NPCs. I as a DM feel like character backstories are so very important, especially if you want the players to feel like their story or game is memorable. Using things that the players make up, I have found at least, brings either a twinkle to their eye, or a look of personal fear because they know what is ahead to an extent. But I can see merit in a backstory coming together as the story plays out.
@kidsfringer
@kidsfringer 6 жыл бұрын
HAHAHA! Victor the black powder merchant was the first that came to mind. . . .the animated series are so hilarious. Also memorable was Lady Kima (sp?) She's memorable because she's SO badass, and it was her adherance to her personal code of integrity that makes her so memorable.
@Rummppot
@Rummppot 4 жыл бұрын
Lady Kima - the personification of the phrase "lawful good doesn't always mean lawful nice"
@ShivaX51
@ShivaX51 7 жыл бұрын
I'd say Lady Kima and Jarrett are memorable characters as well. Kima especially since she has no "wacky accent" or anything, but by the way she talks and acts you get her personality immediately.
@JT1698
@JT1698 7 жыл бұрын
Your dragonborns sound like the lead singer for Metallica.
@skibbydibs
@skibbydibs 7 жыл бұрын
I didn't know you could make Dragonborn sound like tables. Cool.
@JT1698
@JT1698 7 жыл бұрын
What?
@skibbydibs
@skibbydibs 7 жыл бұрын
It's a joke about the Lulu album. One of the songs called "The View" has Hetfield yelling "I AM THE TABLE!" over and over, and it became a bit of a meme.
@JT1698
@JT1698 7 жыл бұрын
epikpepsi ew...memes...
@JesperoTV
@JesperoTV 7 жыл бұрын
eew... a meme hater...
@totallynotshirouemiya6957
@totallynotshirouemiya6957 3 жыл бұрын
4 years later and still a great video
@ChristopherCampbell1337
@ChristopherCampbell1337 Жыл бұрын
I run a game that includes a guy who played in one of Matt's games a few years ago (I think he worked with Matt). I use the dragonborn voice because Matt's point about their lack of lips is a spot on observation. Well, that player finally met a dragonborn in game so I got the chance to do the voice. Later, the player pulled me aside and said "That voice gave me flashbacks. Those self-righteous dragonborn assholes..." LOL such a huge compliment for me.
@Arborhawk
@Arborhawk 7 жыл бұрын
The use of particular wording is really good. I need to use that with the big NPC encounter coming up in my game this weekend.
@1simo93521
@1simo93521 7 жыл бұрын
My advise for NPCs is to change your natural seating position, body language, facial expressions and posture. you will feel like a different person and therefore act like a different person. If your a proud knight sit up straight look the players in the eyes and speak in a determined manner. If your an under world thug hunch over sneer at the players act uninterested and annoyed. etc
@brockreedy9393
@brockreedy9393 7 жыл бұрын
You're a cool guy Matt, I like you.
@UtushoReiuji
@UtushoReiuji 3 жыл бұрын
This is the most useful one for everyone so far. With backgrounds you really gotta keep it to 20 words or less, sometimes I'll see a player going in with a novella and I just have to break their heart by telling them it's far too much. As for NPCs, my own secret thing is figuring how they think they could make use of the PCs. One of my favorite instances was a party asking a farmer if he knew of any work and he immediately went it "Well, we got harvest coming up, if you fellers are willing to pick some fruit for the next few weeks, you'll earn a good meal and a warm bed while you're working and we'll let throw in a few coppers and a basket of what you pick too, maybe more if you work hard enough" The PCs may want to find a problem they can resolve through violence, but those apples aren't going to pick themselves.
@kevingriffith6011
@kevingriffith6011 5 жыл бұрын
Something that I found helps *a lot* for learning how to toy around with the kind of rapid-fire NPC work that DMing sometimes requires is to just outright practice it. Grab a friend or a player and sit down for a few minutes to an hour and RP out little scenarios that often wind up improvised by DMs (Interrogations, Shopkeepers, that sort of thing). Maybe write up some cards that give you a setup for the scene in an ad-libbed sort of way. It's good practice for both sides of the table, plus it can be quite fun in it's own right!
@dragonzord6615
@dragonzord6615 7 жыл бұрын
personally, i come here for that fabulous beard :P The content is second
@zacharyorzech9321
@zacharyorzech9321 2 жыл бұрын
the first time I heard Matthew Colville's dragonborn accent/mannerism, I started doing it. my players love it.
@MrJackoL
@MrJackoL 6 жыл бұрын
Had fun making a old blind gnoll character who became a friend of the players. Whenever I talked with them I just looked off into the room, above their heads. Gotta say understanding what the character's habits/mannerisms are a big part. Like when Mercer was hunched over, shifting his jaw over, and just using his body as another part of making them memorable.
@williammills2092
@williammills2092 7 жыл бұрын
It's funny, I don't remember ever actually watching the Rankin-Bass Hobbit movie, but that voice for Smaug has, as far back as I can remember, always been roughly how I've imagined the natural voices of Dragons to sound like.
@DunantheDefender
@DunantheDefender 4 жыл бұрын
One of the most memorable NPCs I ever crafted was a door.
@willmendoza8498
@willmendoza8498 4 жыл бұрын
My current campaign’s list of NPCs includes 3 mountains, a lake, and a thunderstorm, so I get it...
@zeedar412
@zeedar412 7 жыл бұрын
Matt, you are awesome. So many videos in such a short time. You are spoiling us. :D
@totlyepic
@totlyepic 6 жыл бұрын
Mad props for bringing up Smaug from the Rankin-Bass adaptation. I've absolutely loved that movie since I was a kid (and I was raised in the 90s), and I still enjoy occasionally rewatching it now.
@jonnylee5000
@jonnylee5000 7 жыл бұрын
In my campaign the Tavern that the players continue to go back to has 2 halfling owner/bartenders: Primm and Slimm. I described them as running a "Coyote Ugly" style bar(without dancing chicks lol), but where bottles are tossed to patrons, they flip bottles to each other and occasionally insult the players (Particularly the Goliath). We had a new player join us and I heard them idly chatting about heading back to the Tavern, and my players chuckled and mentioned Primm and Slimm, and I was happy to know that they found them very amusing. There are other more serious characters that they interact with, but these two were outrageous enough for them to recall without looking at notes lol.
@RayPoreon
@RayPoreon 7 жыл бұрын
Pretty much all of my current DMs NPCs had something to do with military, and most of them were "I swear I'm not a furry" races like Avians or cat people. Most of my group, myself included, got sick of the military porn and just looked for the ones in charge so we could annoy them.
@WeretigerX
@WeretigerX 7 жыл бұрын
In my game, I assigned English accents to Elves and some Half-Elves while doing American accents for Humans with some overlap since they mostly live in similar spaces in my campaign world.
@cacho100uva
@cacho100uva 5 жыл бұрын
Mathew, that small story for what happened next with the farmers family... just so great. The pleading of the children and the mother, the uncomfortable realization that the father, for pride and justice, was about to deprive them from something so valuable that would make their days just a bit easier was so palpable it almost broke my heart. Good stuff.
@Wikrin
@Wikrin 7 жыл бұрын
Buddy of mine once invited me to a game with some friends of his, most of whom I'd never met. I showed up and played someone who was effectively a peasant in unusual circumstances. I gave him a stereotypical "peasant"-style take on a Cockney accent. Guy running it thought it was fun. My buddy was like "why does he get to do an accent?" Apparently it was good enough to be funny. Made me super happy. Also had a Shadowrun character once that was German. Spent two weeks obsessing over how to do the accent, trying it out, etc. She was just about the ditzyiest character I've ever played, but super fun. Enjoyed the voice.
@theDMsCraft
@theDMsCraft 7 жыл бұрын
Wonderful advice for new DMs
@HankCarver
@HankCarver 7 жыл бұрын
Hey Matt, any experience with the Adventure Zone podcast? Griffin McElroy does a great job of making NPCs memorable.
@MinecraftIndiana
@MinecraftIndiana 4 жыл бұрын
Angus McDonald is excellent.
@empty_sea8274
@empty_sea8274 3 жыл бұрын
Garfield the DEaLs WArLOcK
@Fiasko-
@Fiasko- 3 жыл бұрын
Somehow Griffin made almost every character memorable. Although Angus is probably my favourite
@VidGamer123
@VidGamer123 3 жыл бұрын
@@Fiasko- HELLO SIRS!
@Dynamous1
@Dynamous1 7 жыл бұрын
Love your stuff Matthew, this video came at just the right time for me.
@Milquetoastfireball
@Milquetoastfireball 3 жыл бұрын
Pillars of Eternity is a great example of varying accents and mannerisms for characterization. And a great example of Matt Mercer talking like a hayseed.
@keithwinget526
@keithwinget526 7 жыл бұрын
My most memorable npc was one i had never intended to make memorable at all. She was a halfling investigator's asistant named Renee Mavencourt, and after the fact I realized I had somehow patterned her after Felicity Smoak from Arrow. I didn't realize this until one of my players pointed it out. The thing that made her most memorable, though, was how attendant she was about rules and regulations and her everquill she used to take down notes and messages. Her boss was pretty memorable, too. He was a very latin-language inspired tiefling fellow named Salvador with a well-groomed appearance and blue skin of all things. Again, not created to be memorable. It just happened by accident.
@jameswilson5087
@jameswilson5087 7 жыл бұрын
"I listen to NPR because I like to know what's going on." -BOOM!
@emmettbrown3463
@emmettbrown3463 7 ай бұрын
the cult of the reptile god interaction was fantastic, the willem pdf too. such a good piece of writing and storytelling emerging from a couple of decisions
@theark890
@theark890 5 жыл бұрын
I make NPC notecards for all my important npcs (ones that effect story, ones I predict will be talked to a lot, etc), and I make notecards for “random npcs” I need. On the notecards I put mannerisms, accent, quirks, appearance details, inventory, morality, story leads, personal interests, trust lvl, battle disposition (whether they will help in a fight) and some base stats (hp, strength, wis-perception, etc) just in case they assist in battle. Doesn’t take a whole lot of time, and if you’re not super creative like me, just make them after people you know, tv/movie characters, etc.
@kevinbeck8836
@kevinbeck8836 2 жыл бұрын
9:43 I knew this guy from watching westerns with my dad! So damn cool, I love cowboy Smaug 🤠
@asherniles1707
@asherniles1707 3 жыл бұрын
Matt Colville's Dragonborn accent is the Mandaran from Iron Man 2.
@valuebrandmelkor5973
@valuebrandmelkor5973 3 жыл бұрын
"I'm an ak-tor."
@dominicparker6124
@dominicparker6124 2 жыл бұрын
Doing crazy accents as a Dm reminds me of an old music joke of 'play a wrong note once, that's bad. Play a wrong not twice, that's really bad. Play a wrong note three times and you have jazz'.
@idyork1
@idyork1 7 жыл бұрын
Just wanted to say how much I appreciate these videos. Found them pretty recently and they have really helped me step up my DM game. Thanks!
@johansws
@johansws 7 жыл бұрын
I always think he says "Independent Fancy Author"
@ViniciusLuiggi
@ViniciusLuiggi 6 жыл бұрын
NPC's need to be memorable so players will care about them, and about the plot that happens outside of them because being fair players know you will not flat out kill them, but they know you might kill npc's at will so if they care about npc's everything feels more intense.
@michaelbuxton2179
@michaelbuxton2179 3 жыл бұрын
I love how you include these little extras to enforce how your players impact the world around them! Watching this series is really inspiring me to run a game my self to the point that I'm considering reaching out to my current friend group, I'm mid thirties and kinda worried what the reception will be. Before when I thought about running a game I got bogged down and overwhelmed by trying to create every detail they may encounter ahead of time. But I'm learning to start small and hunt at a bigger world and to let it build its self as and when I need it to. There may be a huge city 30 miles away but the PCs might not go there for 5-6 levels so i don't need to worry about filling it out, just give it a name. Even if they go to explore it I can create a section or district at a time. Ie a 'village' within the city an not a city with thousands of npcs that all need some context.
@Jasems001
@Jasems001 4 ай бұрын
It’s crazy I am just seeing these videos now. They are amazing
@trollnystan
@trollnystan 7 жыл бұрын
I just realised... How can a baron make someone a count? A count is equal to an earl who outranks a baron. In at least British peerage, it goes: Royals Dukes Marquess/Marquis Earl/Count Viscount Baron Then there are baronets and knights but they're not nobles per say. Pet peeve I know, but it's something that grinds my gears, lol.
@mcolville
@mcolville 7 жыл бұрын
I don't know if this is clear from the diaries, but my campaign is not set in Britain.
@trollnystan
@trollnystan 7 жыл бұрын
I know that of course, but as someone who has a layman's interest in such things IRL it sounds weird for a baron to outrank a count. It'd pull me (and I can only speak for *me* here) out of the game. That's all. But I can get really bogged down in little details like that, it's one of my (many) faults 😖
@LittleFugueFlute
@LittleFugueFlute 7 жыл бұрын
Okay, sure, but remember the backstory about the land that presented when this all happened, that the function by which the baron could confer the title of "count" at will was old and nearly forgotten? I would think the world building was sufficient to unlink this system from whatever direct analog you may try to compare it to.
@walkingthepath3975
@walkingthepath3975 7 жыл бұрын
Sing it, Matthew. Love your work.
@1simo93521
@1simo93521 7 жыл бұрын
trollnystan I get what you mean because the titles are real world titles it makes it confusing like someone saying in my fantasy world a kilometer is longer than a mile.
@elijahdavila3684
@elijahdavila3684 4 жыл бұрын
Your dragonborn accent sounds like Vincent D'Onofrio's Kingpin.
@levigoings4061
@levigoings4061 4 жыл бұрын
I love how straight cut and right to the point this is.
@gresach
@gresach 6 жыл бұрын
Perhaps the best video of yours I've seen: terrific non-trivial advice. Every note rang true
@jasonfrancis9262
@jasonfrancis9262 7 жыл бұрын
I'm English and I have a stereotypical southern English accent, but my current character is a rogue who has a thousand voices, Boston, Cockney, Russian. I'm not even sure which is the real one.
@kossowankenobi
@kossowankenobi 7 жыл бұрын
perfect! :)
@Nerdarchy
@Nerdarchy 7 жыл бұрын
Lol, please tell me you've used an American accent at one point at time! :D -Ryan
@calacestar
@calacestar 6 ай бұрын
NPC must be believable, not memorable. The latter is optional!
@StarWyvernHPB
@StarWyvernHPB 3 жыл бұрын
(Going through these again while working on other things to help with a new campaign i'm making) My last campaign, the main NPC was a powerful Wizard, who helped out the party and gave them objectives, but was bound to a small village due to some ancient magic. And i tweaked Matt's dragonborn voice for him, since he was a dragonborn, and i think it was the best voice i've done for a NPC, other then maybe one of the dwarves or orcs.
@animewanderer41
@animewanderer41 7 жыл бұрын
There are two memorable NPCs that I have run in my first and current campaign, and I think the trick to making a memorable NPC is giving them a quirk and making that useful to the PCs' Journey. I had actually made the first NPC a while ago. He is a blind dwarf tavernkeep in a city split between 3 factions and there's a lot of tension in the city. However, his tavern is considered neutral ground because his quirk is that he's a seer and can see the future for everything that happens in his tavern, allowing him to prepare for problems. The PCs really liked this guy because they had a lot of fun asking, "Hey Rod, can I..." "Yup." (FYI his name is Roderick and he runs the Divining Rod). Another NPC that my players tend to remember is the Spy Master in the capital. She contacted one of the players and had a meetup with him while she was masquerading as a seamstress. The memorable scene is that she's pretending to compare patterns and colors, but what she was really doing was using the material to block the view of her lips because one of the players could read lips. This was memorable because it expressed that she was aware of and defended against other spies while dispensing and collecting information. I think both these examples really falls under the How They Express Themselves section that Matt talks about. This separates memorable NPCs from your standard quest givers or exposition bags.
@mr.smithsgovermentclass4556
@mr.smithsgovermentclass4556 7 жыл бұрын
I'm not nearly as versatilw as Matthew Mercer (who is?). This sounds kinda oversimplified but I try to give them unique personalities that would be great for the Players to bounce personalities with. Both in and out of combat. Two NPC characters that my friends love interacting with and always ask to go interact with are: 1. Mellisadora Thespious: Short, overweight, mousy Wizard with freckles and big round glasses. I always have her get flustered or embarrassed at the players crude sexual humor or if they are dungeon diving, she will complain about how many steps she's gonna have to go back up (Which she ALWAYS fails her con saving throw when coming out of a 500 foot step ascent after clearing). 2. Marius the Adventurer: He's basically a three way cross between Indiana Jones, Harry Dresden, and everyone's favorite overprotective dad. I try to give "Melli" a soft "unsure of herself" feminine voice that stutters when she is put on the spot and always flavors intra-party interaction with things like, Me: "Melli stares more intently at the stone mural but that last joke makes her cheeks blush even more after that lame-ass magic missile joke" Marius has a definite West Texas accent (Think Matthew Macanahey, or however the hell you spell it, lol) and has that Harry Dresden macabre humor until you do something as listed below: Me: "Marius leans his elbow on the table, looks at you (The Male Rogue, aka the face of the group) and says: Marius: "Short version is that I would like you to meet my daughter at the mouth of the Tomb of Heroes, escort daughter as bodyguards, and do whatever she asks of you to help her in her research" Male Rouge: How old is she? Me: "He bends his head down like this, (I give him that Clockwork Orange DVD cover) and his face is a VERY blank, VERY neutral, and a VERY politely threatening 'Dad Look' he can given the Royal Company" Marius: "She's not interested in boys that wear girl pants" (There was a comment earlier between the rogue and a another player that he must either be a rogue or a bard on account of his tight leather girl pants)
@THEMADDMAXX67
@THEMADDMAXX67 7 жыл бұрын
Damn Matt. It's 6:18am (EST) where I'm at. did you work on this all night?
@frostspawn6718
@frostspawn6718 6 жыл бұрын
WOW, i read your farmer pdf after watching this video having no knowledge other than what you said here and that letter. and I even so sad for that farmer and his family i cried! Great job!!!
@FishoD
@FishoD 6 жыл бұрын
I'm on a binge watch of your "Running the game" series and I fell in love with you thrice now. First because how well you explain the DM role and what to do. Second because you said you work at Turtlerock studios (I absolutely love L4D and Evolve) and now you're telling me you wrote 98% of Evolve character banter? MAN I LOVED THOSE. They gave the game a character with just words that not even Overwatch can achieve (Overwatch had to use much more material like trailers and videos than just initial banter before a mission for me to to see the characters as actual characters)
@headrockbeats
@headrockbeats 7 жыл бұрын
I actually liked the campaign diaries more than the actual play footage. They're far more succinct, skipping the irrelevant parts that I just don't have the time for...
@xWhiteNova44x
@xWhiteNova44x 5 жыл бұрын
This reminds me of a post I read about Darksouls. "People:Darksouls lore is mysterious and evocative. Darksouls:they call him big hat Logan because he wears a big hat"
@unknownexceptions
@unknownexceptions 7 жыл бұрын
The most memorable NPC I've encountered is Murray George, from my current campaign that's been going on for 7 months now. He is our magic shop guy and has his shop in some sort of alternate dimension or something. It appears out of nowhere, sometimes we're just magicked in there. He's super flamboyant and eccentric, always playing little tricks on us. My superstitious Barbarian is always incredibly uncomfortable around him. It's always a riot when he shows up. He also mysteriously laughs at us in the middle of the game without showing himself.
@IkeaSalesman
@IkeaSalesman 7 жыл бұрын
Oh man just wanted to thank you for making these amazing series! As somebody who is currently learning DnD as well as DMing this helps A LOT.
@charlieleelee
@charlieleelee 7 жыл бұрын
I always try to avoid the "British" accent for my NPCs. I use a lot of southern accents, but that's mainly because I'm from the south. There's only a few NPCs that I actually work on making memorable, namely those that will be reoccurring. However, most of my players remember a lot of the NPCs that they interact with. I also only write backgrounds for characters for my own entertainment. :)
@beorn379
@beorn379 7 жыл бұрын
perfect timing for a 6:30 AM DM study session
@GaaMacgfx
@GaaMacgfx 7 жыл бұрын
7:30 AM here, so yeah. Perfect indeed.
@unluckyfudge7520
@unluckyfudge7520 7 жыл бұрын
pshhhh 5:30 am here...
@t888hambone7
@t888hambone7 3 жыл бұрын
Anybody else from 2021 love listening to Matt’s old videos better? I love the freedom and natural feeling the old videos give off! Like he’s following bullet points and not reading from a script :P maybe it’s just me but I miss the old Matt
@praexil395
@praexil395 2 жыл бұрын
One of my players favorite NPCs is a stoner. He was supposed to be a throw away character that they meet briefly that provides information that propels them in the direction they should go. But they loved him so much that I've had to find ways to bring him back. And they always enjoy interacting with him - mostly because he's always stoned and its super easy to pick his pockets and find the strange things he has in them.
@JupiKitten
@JupiKitten 7 жыл бұрын
I typically like to have a large chart (like 1-100) that I can roll for npc mannerisms and quirks handy behind the DM screen. I don't usually use it for NPCs I'd planned for, but its super helpful when you have to make them on the fly.
@Abelhawk
@Abelhawk 6 жыл бұрын
I love running my Warcraft-setting game so I can put Jamaican-accent-speaking trolls into my games :D
@sirteddyIII
@sirteddyIII 3 жыл бұрын
In one of my campaigns I had an npc town guard named Tedric. He wasn’t wacky or anything but he constantly broke rules for the greater good, usually helping the party. Tedric got fired from the guard and the party immediately brought him along to find him a new job. They took him to be an excavation guard, where they found some monsters and Tedric lost his left arm. A few sessions later they meet tedric again in another town where he was trying to get a loan from a loan shark to raise an army to retake his hometown from the giants invading from the north, they eventually joined Tedric to fight the Ettin sorcerer bbeg. The party loved Tedric, not because he was wacky, but because he was a humble guy who just really wanted to do good but just wasn’t strong enough to succeed by himself.
@ssbtd00m
@ssbtd00m 8 ай бұрын
Heh, I must have missed that you put Richard Boone's picture up with Smaug . The absolute BEST voice acting in any Tolkien show ever.
@altromonte15
@altromonte15 7 жыл бұрын
you say that it's not important to know the backstory of npc but only their motivation and personality, but isn't writing a a backstory a way to came up with their motivations and personality? sure, a guard is generally gonna be suspicious of strangers and try to avoid dangers, but maybe i know the players will have to interact a lot with one specific group of guards for some quest, so i write down a bit of backstory to make them feel more real, maybe bobby the guard was raised by gnomes and isn't suspicious at all, but the guard captain Bill had his leg eaten by a ghoul and now is especially afraid of undeads, not so much of normal people i'm not saying that you need a backstory to decide the personality of an npc and obviously you're not gonna write something for every random hobo on the street, but i think it's good to have something written down: it helps you being coherent, remembering how the npc is between sessions and decide rapidly what the npc would do if the players do something you didn't expect and you had not thought about
@mcolville
@mcolville 7 жыл бұрын
It's a way to do it, sure. But one I find a needless distraction.
@kokushin55
@kokushin55 7 жыл бұрын
I don't think, as you said, that a DM should aspire to make a character memorable. They should be believable and interesting, if it is going to be a recurring NPC, easy to remember (with distinct flaw or accent). PCs are the ones that make those characters memorable with their interactions. And they often make memorable the NPC you least expected. And Matt, please, don't be "pressured" to do any type of video. Most of us that don't comment often are here because we love how you tell stories, how you explain your ways of DMing and how your share the things you are passionate about. And your hair of course. The whole package basically 😀. /* Start of subliminal message ************** Lost Mines of Phandelver prep video ********* * End of subliminal message **********/ 😀😀😀
@MrTjaeden
@MrTjaeden 5 жыл бұрын
That short story was really touching. So many emotions playing out. *salute*
@alexmanning4862
@alexmanning4862 7 жыл бұрын
Matt always does a good job to make it clear that his game and dm style is not like cr's and that's important because what's important is that you play your own game, the npc's in cr's game are helpful and give good info but they tend to give the players opportunities to act and enjoy their acting, whereas colville's style of npc's tries to focus more on fitting realistically into the world and to serve the players to give them information about the story and to push the story along
@RakabooEntertainment
@RakabooEntertainment 7 жыл бұрын
What you're using for your Dragonborn voice is called a Dialect. The difference between a Dialect and an Accent is that an Accent carries parts of one language to another, while a Dialect carries variations of one language to itself. For English speakers German, French, and Italian are Accents. For English speakers Australian, Scottish, and Southern are Dialects. If you are basing your speech off of another language, it's an Accent, but if it's derived from variants of one language it's a Dialect.
@ryanw8509
@ryanw8509 6 жыл бұрын
This is not at all the difference between accents and dialects. Accents are variations in pronunciation. Dialects are variations of pronunciation, grammar, and vocabulary. These variations usually arise because of differences in class or location of the speakers. Eg. Cockney and Received Pronunciation are two different English accents that are both spoken in the same place (London, England). But a cockney and a speaker with an RP accent both speak the same dialect. Even a cockney and a New Yorker with a "New Yawk" accent both speak the same dialect. Although there are some differences in lingo, and speech patterns, it isn't significant enough to severely hamper communication (usually). The Cockney and the "New Yawkeh" both speak the same dialect. Singlish (Singaporean English) however, is a different dialect. It's still English, but the differences in the way a Cockney and a Singlish user speak English is so significantly different that the Cockney likely won't understand more than a handful of words the Singaporean person uses. (seriously, look up videos of a person using Singlish and see how much you can understand, it's very hard for most western English speakers to understand much, but it's still considered English.)
@unknownman2449
@unknownman2449 5 жыл бұрын
Australian is not a dialect. It is an abomination.
@marsgreekgod
@marsgreekgod 7 жыл бұрын
running the game is my main thing. but if you make content you like you make better content!
@fabledredeyes
@fabledredeyes 3 жыл бұрын
Looking back, this video helped me immensely to become a much better writer in the four years that passed since I first watched it. Thanks.
@CommieApe
@CommieApe Жыл бұрын
Class Consciousness in general is something people need to learn and understand. Your economic conditions define who you are and who you become. If you want to know about a place or people look into the economics and politics it shapes.
Let's Kill A PC! | Running the Game
23:38
Matthew Colville
Рет қаралды 733 М.
High Level NPCs, Followers, and DMPCs | Running the Game
29:34
Matthew Colville
Рет қаралды 702 М.
⬅️🤔➡️
00:31
Celine Dept
Рет қаралды 51 МЛН
small vs big hoop #tiktok
00:12
Анастасия Тарасова
Рет қаралды 24 МЛН
Increíble final 😱
00:37
Juan De Dios Pantoja 2
Рет қаралды 110 МЛН
On Being An Evil Character | Running the Game
30:12
Matthew Colville
Рет қаралды 937 М.
The best RPG mechanic in any game | Beginner Tips
7:36
Dicey Encounters
Рет қаралды 13 М.
The Future is a Dead Mall - Decentraland and the Metaverse
1:49:22
Folding Ideas
Рет қаралды 5 МЛН
Weapons & Armor and Kits! Designing The Game
18:05
MCDM
Рет қаралды 93 М.
Art vs Existential Dread
5:27
Matthew Colville
Рет қаралды 63 М.
Making a Mount ft. Willy Abeel
10:42
Matthew Colville
Рет қаралды 36 М.
The Definitive Fallout Theory Iceberg
50:08
Lunar Legends Gaming
Рет қаралды 340 М.
Railroading, Agency, and Choice | Running the Game
23:08
Matthew Colville
Рет қаралды 321 М.
skibidi toilet zombie universe 33 ( New Virus)
2:59
MonsterUP
Рет қаралды 2,2 МЛН
skibidi toilet 75
3:52
DaFuq!?Boom!
Рет қаралды 23 МЛН