Create Detailed Tile Trim Textures - Adobe Substance Designer w/ Javier Perez | Part 2: Sci-Fi Metal

  Рет қаралды 9,551

NVIDIA Studio

NVIDIA Studio

Күн бұрын

Пікірлер: 8
@3ArtDigital
@3ArtDigital 3 жыл бұрын
AMAZING!! I was looking for something like this, thanks.!
@MeshModeler
@MeshModeler 3 жыл бұрын
Glad you're enjoying it :)
@DanRickmanMedia
@DanRickmanMedia Жыл бұрын
These tutorials are so good, thank you. I'm quite new to trim sheets in general and was wondering how the application of these would be used in a game environment, i'm assuming assets would still have their own albedo maps and these would be used for height detailing only is that correct?
@adarshwhynot
@adarshwhynot 3 жыл бұрын
Nice one thx
@DzageRxDD
@DzageRxDD 3 жыл бұрын
Hey, great tutorials! I have question. Will be Part 3 from tile trim textures, how you finish this, making full powerfull texture with color, roughness and normal? Thx
@skwadfpv5450
@skwadfpv5450 3 жыл бұрын
You can invert the edge detect
@mrkoddy
@mrkoddy 2 жыл бұрын
Why did you not use the capsule shape for the capsule shape in the trimsheet?
@iHaveSomnusFetish
@iHaveSomnusFetish 3 жыл бұрын
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