Old Wood Herringbone Flooring in Substance Designer | Part 1

  Рет қаралды 9,510

3D Texture Geek

3D Texture Geek

Күн бұрын

Пікірлер: 12
@anophyte
@anophyte Жыл бұрын
Great tutorial, thank you very much! On a side note, i've found that instead of using a directional warp node to offset wood pattern for each plank, it's better to use vector warp grayscale. Plug your wood grain into the input of the vector warp and use the flood fill to random color from the planks pattern as a vector map input. It offsets the texture by a great amount in the intensity range of 1, whereas directional warp's intensity needs to be cranked all the way up to like a 1000 to offset the texture by the same amount.
@donovanbaine8842
@donovanbaine8842 4 жыл бұрын
thanx alot i was waiting any tutorial from u
@ryanmcnally446
@ryanmcnally446 2 жыл бұрын
when connecting flood fill to the vector warp greyscale i am getting no result. anyone know why?
@CaptainoBob
@CaptainoBob 2 жыл бұрын
same
@nome.archvis
@nome.archvis 3 жыл бұрын
Hey ! Thank you so much. I've learned a ton !
@ogarga666
@ogarga666 3 жыл бұрын
amazing work!
@3dtexturegeek259
@3dtexturegeek259 3 жыл бұрын
thank you!
@ВалерийКнязев-ы9г
@ВалерийКнязев-ы9г 4 жыл бұрын
cool tutorial,thanks!
@PascalPerigaud_FT-13
@PascalPerigaud_FT-13 Жыл бұрын
hello, your video is great...I bought your textures for Substance Designer, I'm new to this software, I imported the texturer, it updated me but I can only see the underside of the parquet , I can't see the wooden slats...my question is...can we talk in private so that you can explain to me how to do it and have some information because I want to buy some other...thank you very much for your answer
@НатальяКнязева-е3й
@НатальяКнязева-е3й 4 жыл бұрын
Great! Painstaking work! When do you plan to continue?
@Titanosuchus
@Titanosuchus 3 ай бұрын
Anyone had any problems with blending the two plank types at the very end? My masks don't blend together they have the same look
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