Playing this game patiently and grinding to dominate each dungeon is so much fun. Speed running it looks stressful by comparison. Makes this great WR that much more impressive to me.
@yourdeadmatty5 ай бұрын
Dang another great run. Glad to see you back at it! :)
@bndrkeeper72445 ай бұрын
Thank you! It's been a fun month for the speedrunning scene :)
@Booskop.5 ай бұрын
Awesome run! Makes me wanna play DK myself again.
@bndrkeeper72445 ай бұрын
Thank you! You definitely should, fantastic game!!
@MogMovies4 ай бұрын
Just realised; the Avatar looks a lot like the Avatar from the Ultima series. Certain that's not a coincidence. Been watching this video twice now. Good run.
@bndrkeeper72444 ай бұрын
@@MogMovies thanks mate!
@markotarma5 ай бұрын
Fan vad snyggt! Bra gjort!
@bndrkeeper72445 ай бұрын
Man tackar, man tackar!
@1211-n4d5 ай бұрын
my young pup bndr finally grew into an adult lion with a thick ass mane
@bndrkeeper72445 ай бұрын
Many love
@1211-n4d5 ай бұрын
@@bndrkeeper7244 you said you failed blaise end twice before? How so? Never had an issue with it (granted, didn't try that many times).
@bndrkeeper72445 ай бұрын
So there's this really fun thing on Blaise, which is if you trigger landlord too fast after destroying the heart, you don't win. And as I, in my strat, go for the reveal all map, I can be really fast. The issue in the script (YM explained) was that the landlord spawns ON the heart, and the hearts destruction animation is not instant, but like 2-3 seconds. If you trigger landlord within that timeframe, he will actually spawn, and you cannot win the map at that point. But if you wait until the heart is properly destroyed, he loses his spawn point, and the map assumes he is dead and you win. So lost two runs to that "bug", it was infuriating as fugskrkrnfn
@1211-n4d5 ай бұрын
@@bndrkeeper7244 ah cool, didn't know.
@bndrkeeper72445 ай бұрын
@@1211-n4d apparently me either
@antonymakesstuff5 ай бұрын
Congrats on this WR! Very cool run! Looking at the level timings, I wonder if it's possible to speed up levels 11 and 17? I understand that these levels require killing or capturing the enemy knight that spawns with the last hero parties. But has anyone studied the game's code enough to see if it's possible to break the rules of hero spawns to speed things up? The use of bugs and skips has always surprised me in speedrunning. It would be great to find something like that here.
@bndrkeeper72445 ай бұрын
Thank you! As of currently, the only way to speed them up is to increase frames per seconds which is not allowed according to game rules. The script is rather robust sadly, with a separate timer running till the end and spawning the party at the end of it.
@antonymakesstuff5 ай бұрын
@@bndrkeeper7244 That's a bummer! Almost half of the speedrun time is in these 2 levels... That's why I think that there is huge potential here. If only it was possible somehow. So, Im guessing that nothing in the code affects the timer. It just sets up in the beginning of a level and ticks to the end. And if so, that sucks. Seeing Castlevania recent level skip hacks, buffer overflows can do magic sometimes...
@bndrkeeper72444 ай бұрын
@@antonymakesstuff there might be some way to corrupt the memory, I was playing around with cheat engine and saving and loading and some stuff get quite gnarly :)
@CCFCArcher4 ай бұрын
Would love a non transfer creature speed run
@bndrkeeper72444 ай бұрын
@@CCFCArcher Who knows what the future may hold ;)
@fonesrphunny72424 ай бұрын
Don't put "live commentary" in the title, if you're silent for 80% of the time.
@bndrkeeper72443 ай бұрын
Well, it's live, I provide the amount of commentary that was possible while focusing, if you have a suggestion to what to put instead I'll change it
@jankadlec18272 ай бұрын
I don't understand, why do you make a speedrun and using cheats/glitches? And if you do so, why do you use just some of them? You can also speed up the game or use computer assistance, This kind of speedrunning is little bit weird to me, I like the game just as it is, no glitches, no cheats, no fcking imps for 150 gold even when you have 100 of them...
@bndrkeeper72442 ай бұрын
These are some fundamental philosophical questions to speedrunning which I alone cannot answer. The simple answer is; we try to finish the game as quickly as possible without 3rd party intervention. This would mean that games that have a speed-up function could technically use that, but probably there'd be multiple categories, as that kind of run usually isn't much fun to watch. But it does mean to utilize exploits and glitches, however the way they are treated are very selective from community to community. The only consistent permanent category is the any% category, which then includes all native glitches in the game. If you, personally, dislike seeing speedruns with glitches, a common category that exist in many games is the "glitchless" or "no major exploits" category. Notable examples are Legend of Zelda: Ocarina of time, where, for a long time the any% category was the most popular one, until a glitch was discovered that allowed you to warp to the end. The any% category was preserved, but most of the players created the category "no wrong warp" which still contained the other bugs that didn't completely skip the game. I'm sorry you didn't appreciate the run.