The death of Bullfrog is one of EA's greatest crimes.
@masonasaro21187 ай бұрын
what about how they’re handling the plants vs zombies franchise?
@ThePlayerOfGames7 ай бұрын
@@masonasaro2118still a crime just far lesser
@informitas01177 ай бұрын
I stopped buying EA games when they axed Lionhead. It's been a while...
@informitas01177 ай бұрын
I stopped buying EA games when they axed Lionhead. It's been a while...
@kenobiwanobi8897 ай бұрын
Bullfrog, Westwood, Visceral, Popcap, Bioware, Maxis, ... EA has a looong streak of ruining studios
@loobinex55187 ай бұрын
You really had me worried I still failed with balancing Tickle there. Glad to see the extensive research done.
@TimberwolfK7 ай бұрын
I am far from an expert player (since all of my experience is on "easy mode") but I didn't notice any real difference in difficulty between patched DK and KeeperFX; there's quite a bit of variability in where the DK AI will get to once I'm ready to expand and all the FX games I played were within that range. Great work on the remake/expansion, by the way. It works great, strikes a nice balance between QoL updates and authentic feel, and was super stable all the games I played.
@loobinex55187 ай бұрын
@@TimberwolfK Thanks. And happy to hear it. As for patches, although I did have internet at the time I would not have considered looking for a patch. I did get it though, because the patch was distributed in other ways too, I got it on the demo-disk that got bundled with a PC-gaming magazine. Most people who play the game these days will not use their disk though, but get it from GOG or Steam, which come pre-patched already. And indeed, KeeperFX is based on the patch and we try to retain the difficulty of the patched version.
@ihurtmyarm7 ай бұрын
Did you get anyone to "test tickle"?
@emwjmannen2Ай бұрын
Does anyone know how many copies Dungeon Keeper has sold?
@ShinsuKaioseiCh7 күн бұрын
@@loobinex5518 I think you did a really good job at balancing. You made me have to work to win. That’s a big improvement. Skybird Trill actually gave me some problems and actually, I adored that. It was finally worthy of being a final level.
@Hammerite7 ай бұрын
I remember, back when i was a kid playing Dungeon Keeper, the possession spell blew my mind. Being able to explore my own dungeon in first person was so awesome.
@draconisfiresworn42407 ай бұрын
as a kid growing up in the early 2010s, i remember finding the mobile dungeon keeper, and my dad seeing that and promptly setting me up with a copy of proper keeper
@BobisOnlyBob7 ай бұрын
Dungeon Keeper mobile was a crime, and your dad is a good egg.
@Iris_and_or_George2 ай бұрын
@@draconisfiresworn4240 Hurray for gamer dads!
@jjborenfff2 ай бұрын
Good dad.
@Wertflux24 күн бұрын
Your dad is awesome!!
@lovzi98657 ай бұрын
I did the exact same thing as you. Downloaded KeeperFX and was blown away by the AI. No more turtling like a did as a kid with a buggy original copy of the game. I had to really learn all the mechanics to beat the game. All of them.
@randyronald7 ай бұрын
Ahhh that AI bug you mentioned explains a - bizarrely lingering - memory I have where on one level I could not win because the enemy Keeper's base was completely impenetrable . I forget the map exactly but the Enemy Keeper starts with some rooms (lair, gold, training etc) that is surrounded by fortified walls where the AI would, presumably, knock them down when they start digging outwards. I had no means of destroying their fortifications (don't think the spell is on that level) so after spending a good 40 minutes to an hour clearing the rest of the map out, all I could do was wistfully look on at their base-turned-panic room before loading a save.
@TimberwolfK7 ай бұрын
If you're fast enough with moving imps around ahead of the party of invaders, you can deadlock the very first tutorial level in this way. (Admittedly, you also have the power to break down the walls once you get bored)
@juliantheivysaur31377 ай бұрын
If you have a fast enough creature, you can dig out the corner wall so that your dungeon and his dungeon are touching on the diagonal and clip into his dungeon in symbiosis.
@somedude59517 ай бұрын
You can use a creature that has the wind spell, like a warlock or witch, to blow all your creatures into such a dungeon, at places where there are angles. Once his/her/its dungeon heart is destroyed, walls without a room behind it, can be dug out. Call to Arms spell also works in a dungeon, where the creatures were blown in by a warlock.
@k96man7 ай бұрын
That actually happened to me a couple years back when i played Eventually they did open up leading to me running a very grumpy siege (my minions were upset as I could not find any more gold on the map)
@Llortnerof7 ай бұрын
@@k96man Well, at least they now had somebody to complain to.
@bubo17 ай бұрын
I still sometimes say "You cannot aforrrrrrd, to train creatures" at passers-by. Or i do in my mind at any rate.
@TimberwolfK7 ай бұрын
Well, I know what's going to be in my head the next time I'm trying to get the dogs to do something and realise I've just used my last treat.
@TC-th1ey7 ай бұрын
I'm going to start muttering this whilst walking past my boss. Followed by "Your minions are annoyed; you cannot pay them." Followed by "Your minions are vandalising your dungeon."
@alpha.beta.22197 ай бұрын
Oh god, I can hear it. Even the drawn out "aforrrd".
@RNZTH7 ай бұрын
A trap has been manufactured! Your workshop is not big enough!
@DieselJoe7 ай бұрын
"A vampire has risen in your graveyard!" "Your pants are too tight!"
@faenethlorhalien7 ай бұрын
Damn, it was a good name and they had to drag its name through the dirt a few years ago with that disgrace of FTP mobile piece of schlock.
@bndrkeeper72445 ай бұрын
I absolutely love your narration. Thank you so much for this video!
@stilles3427 ай бұрын
Oh...I am German. The German version most definitely suffered from the same bug you have mentioned. I clearly remember digging happily away for gold with no real threat until I was content and breezed through the level.
@TimberwolfK7 ай бұрын
For some reason I thought this would be pretty isolated (despite the obvious implication that there must be a vast number of identical CDs to mine out there, and not everyone would have found the patch online or on a magazine disc) so it's good to hear I wasn't alone.
@Broockle7 ай бұрын
same
@wastelanderone7 ай бұрын
In Dungeon Keeper 1 back in the day, I wouldn't bother progressing past level 3 because it had infinite money gem mining and I could train my dudes to my heart content, and as long as I expanded early so my imps could fortify the walls, the heroes would never get in until I fancied stomping them into the ground. Mostly you've just gotta be aggressive as hell in the first one and I am just not aggressive, I wanna vibe and slap my creatures so they work faster! Dungeon Keeper 2 had the pet dungeons and that was my shit.
@TimberwolfK7 ай бұрын
I'm very much of the "turtle strategy" approach. When I play Total Annihilation, I end up building a massive high-tech base fortified to the gills and slowly creeping across the map with long-range artillery. (And now I think of it, my Factorio factories and outposts are inevitably a solidly walled-off "nothing gets in, nothing gets out" affair)
@matteosberna7357 ай бұрын
@@TimberwolfK Me too! I turtled for years! But once you start raiding you can no longer stop! And a tank or turret creep can do wonder for the long term peace of your factory! PS; if you like the TA world you should check Spring and the games ZeroK and Beyond All Reason!
@lynxfirenze49947 ай бұрын
This is one of my favourite games, honestly, i love it. Keeper FX being an amazing expansion/fix. And Dark Mistresses are unironically my favourite creatures even if they are an absolute *nightmare* to keep focused once they're able to teleport (Priestess casts Whirlwhind, Mistresses lose interest in fighting). Still love the mentor saying "You have an excess of Mistresses, there's a word for keepers like you" . The Horned Reaper also became a game changer once I learned how to keep it from going into PSYCHOMADANGRY mode (that's actually either the actual name in the code for when they act like a crazy ex girlfriend or something close to it.) (For the one person who doesn’t know: Just keep them camped on a guard post when they aren't training or fighting)
@Llortnerof7 ай бұрын
Really, the trick is simply to keep Horny busy. Ideally with something he likes doing. They'll overlook having to house with the rest of the rabble as long as they don't get bored. I think i just threw them in the temple, that would usually keep them content.
@lynxfirenze49946 ай бұрын
@@Llortnerof doesn't putting him in the temple *also* make him angry? It's been a while since I played so might be confusing him with Vampires. But yeah, as long as he's busy he's happy. I just found the guard post method to be the most effective since I could build a little forwards outpost with a hatchery, treasury, and lair then stick him on a nearby guard post where he was generally very successful in holding off anything short of a full scale invasion
@MonsterJail7 ай бұрын
Great video, Memories of kicking down the walls of enemy dungeons with an army of level 10 dragons to face the starved flies and beetles they had, only to play a Gold version of the game years later and get stomped in the expansion pack levels
@TimberwolfK7 ай бұрын
I must admit, the times I tried a rush strategy I tended to stop short of winning outright, for the joy of absolutely stomping the map at the end with an enormous army.
@ronnylackey58417 ай бұрын
I never had a problem with Tickle, but I followed the "cheat" strategy. First, don't click out of the previous level until I get a level 10 reaper/mistress/dragon. Transfer said creature with a special. Possess said creature to absolutely wreck the opposing keeper. Transfer said creature to the next level. Basically, turn a management sim into an FPS for many levels. That's the ticket.
@TimberwolfK7 ай бұрын
I love that they did this - there's a straight-up way to play the levels but you often have a "cheese" strategy (like grabbing the hellhounds and attacking Blue's dungeon heart immediately) or the option to explore the previous level thoroughly and bring across a strong creature to help turn the odds in your favour.
@AFnord7 ай бұрын
I'm kind of glad to hear that I wasn't the only one who did the whole "2 players playing one 3D game" thing back then. I did not do that with dungeon keeper (I just did not possess creatures), but did that with Magic Carpet. I don't understand how I was able to remain friends with the person I played with because we were awful at communicating!
@ollllj7 ай бұрын
Yes this is an issue of a few old games. But even without bug-fixes making ai no longer randomly fail and become too easy. Some game coders end up unintentionally making the primitive ai as fast+good as possible, without limits to resulting primitive ai performance. A common code issue is "try to solve this complex task, that you may not solve within the given time limit. if (you failed to solve the maze/problem within a time limit) do to a simpler method of trial and error" This unironically and secretly makes ai-factions significantly more difficult on faster PCs with more multi-cores. such an ai may also suddenly be able to perform more commands per time, more micromanagement.
@Neitherette7 ай бұрын
Tbh, it made me actually enjoy the dk1 even more. Its truly a game which never stops surprizing me, and fanmade content truly tributes all different sides of the game, which might not all be fun for casual players, but still interesting to look at.
@TwinComet7 ай бұрын
You touched on having memories of the original flawed version of the game. This is why video game preservation is so important but complex. Even for the games that we can archive, which version is correct? People's nostalgic experience of a game is tied to the patch version they played on, not just the game itself.
@TimberwolfK7 ай бұрын
Yep - I understand fully that GOG et al. just want to host a ready-wrapped version that the vast majority of users can just install and play without needing too much technical knowledge, but I'd love it if they could host images of the original CDs and patch disks for people who're able to emulate (or even have the correct physical) appropriate hardware and get the full 'original' experience. Of course, there's always the option of eXo and Internet Archive once you've bought your copy.
I played the gold version when I was young, I remember there being a massive difficulty spike from an early level so tickle on FX isn't out of the ordinary for me or having to adopt unorthodox strategies on to deal with specific Keepers or Lords, to its part of what makes dungeon keeper well dungeon keeper.
@Iris_and_or_George2 ай бұрын
The narrator alone is just amazing. Thought so when dk1 and 2 came out and still do.
@joelbaker93667 ай бұрын
I had/have the gold edition, and one of the better things about that is if you put the CD in a regular player, and skip track 1 (game data), you get several music tracks to enjoy.
@EvenstarGW7 ай бұрын
I did not know about KeeperFX and now I want to play DK again. Thanks for the video.
@Mnnvint4 ай бұрын
I didn't really play Molyneux games after this, so as far as I'm concerned he's pretty much the greatest game designer that's ever lived :D
@Somniostatic7 ай бұрын
"being exiled to his home office --" lollll god.
@Evelaraevia7 ай бұрын
I didn't expect to see a dungeon keeper video on my feed, wow. I remember playing this as a child and having so much fun building the best dungeon until I had all the resources. I even got dungeon keeper 2 a few years ago and I had so much nostalgia for it. I wasn't great at it, but it was good fun :)
@Zer0BEАй бұрын
I played this game when I was little. Me and my brother thought the game was bugged and we couldn't progress past the first level, because when we finished it, we couldn't save our name (or score or whatever) because the game said something like press "Enter" to continue and the "Enter" next to the numpad didn't do anything. After playing the first level like 100+ times, our dad blew our minds by casually mentioning one day that the Return key was also sometimes used as Enter..
@Wyld1one2 ай бұрын
One level I remember you started in the bottom left enemy keeper in the center an enemy keeper at the top so which was predeveloped. When I broke out into the center area I got a weird surprise. Once the center keepers minions came for me and I obliterated I had a fly to over lava, because they were the only ones I had it they could at the time, and pick away at the center to keeper heart and destroy it. Talk about one overachieving fly :)
@stefanburczymucha87727 ай бұрын
man , what a laugh. Thank you , Timberwolf
@commisar_________________70716 ай бұрын
You are one of two youtubers that I have notifications turned on for. I get them when the other one uploads but not you for some reason. I have just been watching your last few videos because I thought 'timberwolf hasn't uploaded in a while I should check out his channel' and lo and behold there were 3 videos I got no notification for... As always, love the videos. I will just have to manually check your channel more often for new uploads.
@TimberwolfK6 ай бұрын
Ah yes, the joy that since everybody asks you to subscribe and set notifications, KZbin then assumes that you don't actually want notifications, so instead tries to generate them algorithmically with varying levels of success.
@fauxfirefur7 ай бұрын
Wait, what the hell? 2.3k views in a day??? This is better and more concise than the overwhelming majority of video essayists, I'd've expected at least 100k before youtube reccomends it to me lol.
@TimberwolfK7 ай бұрын
This is life as a small channel... you keep working at it and paying your dues and learning how to do it better, and then every once in a while you hit the magic combination that puts a video in the "is being shown to a wider audience" category. I remember when I'd be overjoyed with 23 views in a day!
@sharpisharp2 ай бұрын
You have no idea, how amazing the german speaker ingame is. the only time synchronization is even more amazing than the original
@Jendor_IV7 ай бұрын
One of my favorite and most played games. I cannot stand to play it anymore. I did a nostalgia playthrough 2 years ago and decided that it was enough. Rounded the game atleast 25 times, both original, patched and fx version.
@informitas01177 ай бұрын
I completely adored Black & White as a small child. I didn't mind the clunkieness as it was all so mysterious and magical, and I had a big evil cow. I could name the people after my bullies and feed them to my cow.
@TwoWholeWorms3 ай бұрын
The Commolyneuxne sounds both brilliant and hellish at the same time. o.o
@Parker87527 ай бұрын
I still remember late nights of being told to go to bed in Dungeon Keeper 2.
@wombatgirl9977 ай бұрын
That was a fun video, good job. I played DK2 as a kid, never the original. Also, I have no idea why this video got recommended to me since I have never once looked up anything dungeon keeper related. My only guess is that I have been looking up a lot of Battletech stuff recently, and the ever so lovable KZbin algorithm picked up "Timberwolf" as a word often associated with Battletech. For those not familiar with the setting, it is one of the names for what may well be the most iconic mech they have. The other name for it is the Mad Cat, which may be why KZbin keeps suggesting reviews of Mad Catz controllers...
@TimberwolfK7 ай бұрын
Ah yes, back in the days when it was still in recent memory I had people asking me if the name came from playing Mechwarrior 2. (Sad reality: I hit an IRC nick collision and the first thing which happened to catch my eye while searching for a new name was a poster of some wolves that was hanging in our student house. Good thing it wasn't anything more lewd, really.)
@DrEnzyme7 ай бұрын
Nothing earns a sub from me faster than a joke about Peter Molyneux's living arrangements.
@WhatHoSnorkers7 ай бұрын
Another triumph, sir!
@deplorabledegenerate26305 ай бұрын
I have a similar story with Warcraft III. I stomped the game as it shipped with Huntress rush before I had good internet. Got good internet, thought "Oh wow I should play against real people" and suddenly my huntress rush as night elves didn't work so well because they got nerfed early on. Took me a while to figure it out.
@Maund0017 ай бұрын
I love alot of games of that era... Loved dungeon keeper and böack and white
@f0rth3l0v30fchr15t7 ай бұрын
What I mostly learned from Dungeon Keeper is that my library is too small.
@CommissarMitch7 ай бұрын
So I love Dungeon Keeper 2 for 2 main reasons. 1: It is by itself a really solid game that has stood the test of time. 2: It is the only non-swedish game where I think the Swedish translation is better.
@glorbojibbins24852 ай бұрын
@@CommissarMitch lol dude I bet the spooky swedish voice acting is prime
@Ovetupp7 ай бұрын
Thank you for not screaming at me for engagement
@prorenatablue7 ай бұрын
Oh my god I had this exact bug! Some levels were okay, it'd be a 20% chance of getting a proper AI, but a lot of the time the AI was so passive! Never knew this was the case, but it definitely explains why KeeperFX is so much more difficult (and more fun tbh)
@sziklamester12447 ай бұрын
Still one of my fave games of all time. In the top 100 it is in the top 20.
@SamMcDonald837 ай бұрын
I tried to play Dugeon Keeper as a kid but found it too difficult to make much progress. I wonder if I'd had the bugged version would I have enjoyed it more? Maybe it was a feature rather than a bug
@Iain2407 ай бұрын
Your creatures are fighting amongst themselves.
@emwjmannen2Ай бұрын
Does anyone know how many copies Dungeon Keeper has sold?
@TommyLikeTom7 ай бұрын
the game I am making is a mixture of black and white and dungeon keeper. Currently you can build cities, dig tunnels, pick up and throw your minions, and possess a minion
@blackcitadel97 ай бұрын
I loved Dungeon Keeper as a kid, and DK2 as well.
@chrisbecke27937 ай бұрын
What are you doing? The training room is built facing the water where blue comes from. Then iIt doubles as a guard post.
@mikecantwell776 ай бұрын
I'm glad I'm not the only one who thought "What have they done?!?!" when experiencing "new" tickle. I had no idea it was an AI bug.... one of the big draws for 'god' games for me was pottering rather than efficiency so I think I prefer it bugged 😅
@mwa5704Ай бұрын
Bullfrog was my childhood
@perrymeril7 ай бұрын
Ahh yes... the glory days of magic carpet....
@alexpettersson5635Ай бұрын
If you were to ask me point blank about the passive AI at level 8 if that was intended i would likely say yes and not think of it as a bug but still a easing in the player moment that early of the 20 levels. however i can see how it is a bug and would likely argue that maybe that level would have been better with it still around XD
@ZarHakkar7 ай бұрын
Dungeon Keeper content in 2024? We eating good tonight boys
@CL-hq4cf7 ай бұрын
Kick out any creature that isn't an orc or a warlock - I like to call it, 'Purple Peril'. Cool video, great memories.
@TimberwolfK7 ай бұрын
Ah yes, the "back you go" as rubbish creatures come through the portal :D
@KestalDoern7 ай бұрын
I know it's truism by this point but I really miss the times, when developers just went full ham with creativity and created these weird titles that actually felt innovative.
@deplorabledegenerate26305 ай бұрын
Outside the innovative part that is still true in the Indie scene. A lot of them are just passion projects people are doing in their free time.
@achromicwhite23097 ай бұрын
I've got a feeling that the version I had was also the same one that you had... and now I'm curious.
@ilenisaatio7 ай бұрын
Oooooh! Pizza Tycoon! (Which wasn't really a Tycoon-game, but anyway.) I play it still every once in a while. It's one of those games with a strong personality I just love.
@TheGreatSteve7 ай бұрын
My shop bought copy of R-type repeats level seven twice instead of playing level eight due to a copy protection bug. Technically, I still haven't beaten the game.
@wingnutmcmoomoo4947 ай бұрын
Honestly this is something i've seen happen over and over and over again, people not realizing they are playing very bugged games because we were kids. There are alot of great classic games like this that have versions that are terrible broken or have one or two very major bugs and we just all never realized at the time lol
@JacobTheCroc7 ай бұрын
One of those days I pray for someone to make a remake of first dungeon keeper game with better balancing.
@realkingofantarctica7 ай бұрын
How did this game do commercially?
@sean72217 ай бұрын
Good enough that they made Dungeon Keeper 2
@loobinex55187 ай бұрын
It was a big hit, totally against E.A. expectations. It's why they rushed out a sequel with a different team of people.
@jgomo38777 ай бұрын
@loobinex5518 it wasn't a different team. Peter Molyneux and had already left, but many of the original team worked on Keeper 2, including the lead level designer, and two lead programmers for the original game. A good number of people joined Peter at Lionhead eventually.
@loobinex55187 ай бұрын
@@jgomo3877 The core team did not. Beyond Peter M, the Carter brothers and Mark Healey were gone. Which 'lead programmer' worked on both games?
@DerViking2 ай бұрын
I miss the chaotic times of DK...
@anonym19847 ай бұрын
How can you call the threathening printer messages a BAD idea?! Its absolutely hilarious and needs to be implemented in more games.
@TimberwolfK7 ай бұрын
It perhaps needed some way of detecting if the game was being run at EA corporate...
@weeaboobaguette39437 ай бұрын
The only thing i got from this video was "go reinstall Black & White".
@TimberwolfK7 ай бұрын
The fan patches make it run pretty well on Windows 10/11, too!
@agollumcalledgandalf7 ай бұрын
The least timberwolf looking guy online
@TimberwolfK7 ай бұрын
2,338,612,911th, actually.
@Jokervision7444 ай бұрын
I had the demo from somewhere, and like with demo of ps1 euro disk of Populous: the Beginning I was able to hack or cheat in both. PS1 must have cheat code, or some other overflow bug that opened the spells and missing training and construction huts, but DK had it so that I could go and change the simple level code and introduce the monsters that weren't supposed to be in demo version in the game, but they didn't have textures, and were just dots that moved around the level. Later on through some friend of a friend, who was adult and I wasn't or didn't trust in my english skills yet pirated me both of these games. I bought Black & White. Both games, then I heard there was Fable, but after Minecraft came out so I was late on Fable, but yeah... I got to play DK, DK2 and Populous: the Beginning in the end. I must have got the game with floppy disk, or the pc I first got. It was a gift of some sorts... Windows 95 was on it. Big chunk of a display, and the pc was "solid" also...
@sanderbos42437 ай бұрын
Loved the video :)
@dollors17 ай бұрын
Shout out to your awesome profile picture. I love The Neverhood!
@sanderbos42437 ай бұрын
@@dollors1 Good taste, it's always cool when people notice it
@Ph33NIXx7 ай бұрын
Maybe I should give Dungoen Keeper a swing.. I remember playing it on Windows XP - which did not like to run it... And I got halfway through the game before it just didnt want to run anymore.
@TimberwolfK7 ай бұрын
Ah yes, I didn't go anywhere near Keeper95 - those early "we'll give you both a DOS executable and a Windows one" never seemed to like running on anything more modern. (I think The Need For Speed SE even gives up if you have too modern a DirectX on Windows 98! At least, I had some weird DirectX-related issue preventing me from running it)
@Yosory7 ай бұрын
I miss the game concept of Black and White D: Haven't found anything coming even close to that up to now :/
@matteosberna7357 ай бұрын
Yes! I have the same problem with age of empires II! I played on the very original vanilla without patches or expansions!
@FreedomFighterEx7 ай бұрын
You just say at child me straight in his face that he was in fact not good at the game but the AI was being stupid. Oh Lord, time to set that right here and now if I say so. It is gonna be a BREEZE, right? English is not much of a problem to me now.
@Sorain16 ай бұрын
It's all fun and games until you run into 'totally not the Avatar from Ultima' or enter the expansion levels that are torture implements of their own. (and highly puzzle like IIRC)
@GazettiSF7 ай бұрын
No one has ever been more British
@WildFungus7 ай бұрын
No I bought the Gold Version on GOG years ago and the enemy AI does play the game I played the no enemy competition version too.
@latbat587 ай бұрын
mice. i mean, nice.
@LustVanGoth2 ай бұрын
Yeah my version of DK had this bug of passive enemy :D
@frogmastiff81987 ай бұрын
486 for the win
@delphicdescant7 ай бұрын
You know, you remind me a little bit of Rowan Atkinson, and I say that as the highest form of compliment.
@fauxfirefur7 ай бұрын
Huh, I guess I also had that bug haha. I sucked anyhow lol!!! Couldn't beat tickle ever anyhow.
@grahamlord865 ай бұрын
My only beef with Dungeon Keeper was that the last few levels seemed to be designed as such that the only way to win was to train up a high level monster, poses it, and then head-shot the enemy dungeon heart. And that's just a cheap way to play IMHO... I want to train all my creatures, and then have a massive fight on the doorstep of my enemy, pushing deeper into their dungeon, taking it room by room. But that just doesn't seem possible in the late-game, and people tell me I'm playing it wrong. I appreciate the reason why gold is limited, and you need to get on with it, but also I'd love a version where you can play a long-game.
@loobinex55182 ай бұрын
The last 4 levels: - 20: The blue keeper you are not required or expected to kill. The avatar brings his army to you when you are ready and you have gems to take as long as you need. - 19: You get no training room and do get loads and loads of gems after a bit. Then a big fight is with the heroes which you can capture and train up as long as you want to with all your gems. You could snipe the blue heart but it is harder than your turtle style. - 18: There is no enemy keeper, but big parties of heroes invade you. Eventually you do need to push, but the map really only plays defensively. - 17: No enemy heart to be found anywhere on the map, so nothing to snipe. The map does play out on a timer.
@juliantheivysaur31377 ай бұрын
I always thought the person who i got the game from had it modified. This is seriously the first time, i've seen other people complain about enemy keepers not mining for gold.
@TimberwolfK7 ай бұрын
I wonder how many, like me, just didn't know how it was supposed to be. Ineffective AI and opponents who never seemed to get much done weren't uncommon at the time.
@Zabzim7 ай бұрын
I never played dungeon keeper despite being of the right age. But I heavily play dungeon keeper 2.
@GarththeVader2 ай бұрын
You forgot the way the AI has a bug in Deeper Dungeons where it "illegally" places traps one on top of the other and virtually destroyed any imps that claim the tile even placing a Lava trap making that tile useless The level that did the most is Belbata and Caddis Fell if you turtled in the AI and just let them live without any incursions or even a single breakout!
@jacobwilbers98527 ай бұрын
Looks like a crack house
@CodemanGamesАй бұрын
I gotta say this is a great video! I Also enjoyed the dig at modern youtubers screaming and doing stupid shit to get people's attention.
@stunthumb7 ай бұрын
I think Peter Molyneux promised what he actually wanted, then developers, budget, and reality let him down.
@TimberwolfK7 ай бұрын
I've worked for people like that and I do feel that for a company the size and situation of Bullfrog to have the impact they did in the '90s, it *needed* someone like Peter. Someone who said "yes" and worried about the consequences later, and could spin a story on top of anything. He had a gift for coming up with lines that sounded great in previews, like "we're having to censor some of the sounds because they're too realistic" for Syndicate or "each guest has their own personality" for Theme Park, and with those older games your imagination often filled in the gaps the code left.
@skrotosd7 ай бұрын
Yeah, I played it recently patched and level 7 is hard
@BongoBaggins7 ай бұрын
I'd watch a live stream of you playing Dungeon Keeper Mobile
@TimberwolfK7 ай бұрын
The part of me that likes utterly HORRIBLE ideas is fascinated, it must be said...
@TommyLikeTom7 ай бұрын
I've noticed you older Brits love the original DK over DK2 and you guys usually are critical of Black and White as well, but for me DK2 is the best one, it's the one I played first, and the "war for the overworld" trailer they packaged into the 2nd game for me was half-delivered in the form of Black and White. It's clearly the next game in the series, and it's clearly what came from them trying to make DK3 WFRTO. Like I mentioned, the game I am making, while 2D, attempts to incorporate gameplay from both series.
@TimberwolfK7 ай бұрын
I do feel like I should give B&W another chance at some point. I saw someone describe it as more of a "Zen game" - that it was best to slow down and just let it flow at its own pace.
@TommyLikeTom7 ай бұрын
@@TimberwolfK Not if you're trying to win! It's a magical game, that's the only way to explain it. The second game is less magical because of all the menus and sliders. The best way to win the first game is to use dancing rocks, but they are never tutorialised ever, and they are almost an easter egg. If you managed to finish the game as a child you most likely became a dev later in life (all those logic puzzels!)
@TommyLikeTom7 ай бұрын
@@TimberwolfK I would love to actually talk to you more but I suppose I should just make a video about it. Yes the tutorial for B&W is awfully long and boring but it makes sense that they were concerned as the control system is beyond the average person. Literally, just to control the camera you need to be in the top 40th percentile for visual-spatial intelligence, just to move around the world comfortably. Why do you think no other game uses this camera system? It's the best camera system from any RTS game ever made, but they will never use it again because it immediately alienates 60% of your player base. The best dev conference talk in the world is the one entitled "honest game design", where he makes the point that as a dev you have to choose between making money and making a good game, between making a game for low intelligence people or a game that the dev himself would enjoy.
@jgomo38777 ай бұрын
Old brit here. I played both Keeper 1 and 2 as a child, and I believe Keeper 2 is superior. The gameplay was more refined in Keeper 2; in the original game, magic costing gold is a big hinderance to the use of magic, and the spells are so expensive. The movement to Mana in DK2 as the currency for magic not only encourages magic use, rather than punishes it, but the cost of spells this much better balanced. Some creatures are completely useless once the player has access to more powerful creatures in DK1 and the power balance between the strongest and weakest creatures is huge. In DK2, almost every creature has a useful job they will perform outside of battle, and combat is more nuanced. Creatures have a bunch of different fighing styles that give them an edge against certain other types of enemies, this is true to an extent in DK1, but it is for more enhanced in DK2. DK1 does have a little different style than DK2, and some people will prefer one to the other.
@Hndshks7 ай бұрын
I do see DK2 get a lot of hate. I didn't play it back when it first released, but only much later from GoG, and I was surprised by how good it was. It really does feel like a natural extension of DK1. It isn't just more Dungeon Keeper, but it is also *better* Dungeon Keeper in a lot of ways. I wonder if DK2 released in a really buggy state, so if you played it back in the day it left you with a bad impression? As for B&W, I can't imagine anybody not loving that game. B&W 2 had a lot of very cool ideas (the military stuff could get kind of epic and fun), but to me it was like they streamlined out a lot of the charm of the original game. The creature felt really organic in the first game. It was rewarding just to take it out on a walk and play fetch with it. It was charming to get distracted doing something else, then return to my creature to find it had picked up some quirky habit while I wasn't looking. In B&W 2 the creature feels more gamey. You more explicitly set the behaviors of your creature, so the creature just feels like just something you min-max to win the level. I'd still play the hell out of both of those games if they ever got a digital distribution release (EA, please).
@NinaFelwitch7 ай бұрын
I love this game. But I played the sequel more than the original.
@Driver_884 ай бұрын
Most definitely still seems Modern SOMEHOW and imo looks a ton better than DK2
@ShoujoShuumatsu7 ай бұрын
Nice
@loobinex55187 ай бұрын
I do wonder though what it was you thought you knew :p
@TimberwolfK7 ай бұрын
Mostly thinking I was great at Dungeon Keeper and could breeze through the game without thinking, rather than the reality of me being catastrophically slow, and useless at running rooms efficiently :D
@loobinex55187 ай бұрын
@@TimberwolfK "Yes, my army of level 10 dragons is once against victorious against these untrained angry insects". :p
@cyberninjazero56597 ай бұрын
For anyone wanting a modern-ish (It came out almost 10 years ago) dungeon keeper game, check out War for the Overworld
@the_real_tay_loud20722 ай бұрын
*Populous the beginning was in fact the last great bullfrog game😂 Amazing video💯🫡