One Step To Realism : Use One Base Image & Create Multiple Textures For Multiple Copies Of An Object

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5 Minutes Blender

5 Minutes Blender

Күн бұрын

Пікірлер: 23
@keithkool
@keithkool Жыл бұрын
Solid gold. Thanks for these great tutorials!
@5MinutesBlender
@5MinutesBlender Жыл бұрын
Glad you like them! 😊💝💝
@RealGaryGibson
@RealGaryGibson Жыл бұрын
Great tutorial, thank you!
@5MinutesBlender
@5MinutesBlender Жыл бұрын
Glad it was helpful! 😊
@rapterrider7657
@rapterrider7657 Жыл бұрын
Great tutorial really useful thank u 🎉
@5MinutesBlender
@5MinutesBlender Жыл бұрын
Glad you liked it! Thanks much 😊
@fullyleaded
@fullyleaded 10 ай бұрын
AWESOME! thank you.
@5MinutesBlender
@5MinutesBlender 10 ай бұрын
Glad you liked it! 😊💝💝
@5MinutesBlender
@5MinutesBlender Жыл бұрын
𝐋𝐞𝐚𝐫𝐧 𝐢𝐭 𝐟𝐫𝐨𝐦 𝐭𝐡𝐞 𝐬𝐜𝐫𝐚𝐭𝐜𝐡: 𝐔𝐕 𝐄𝐝𝐢𝐭𝐢𝐧𝐠 𝐢𝐧 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 👉 kzbin.info/www/bejne/nKXLlKSrm7h0abc
@mind_of_a_darkhorse
@mind_of_a_darkhorse Жыл бұрын
Thanks for the breakdown! It is a very big help!
@5MinutesBlender
@5MinutesBlender Жыл бұрын
I'm glad that it helped you 😊💖💖
@arch.blender1178
@arch.blender1178 Жыл бұрын
very helpful video, thank you
@5MinutesBlender
@5MinutesBlender Жыл бұрын
Glad to hear that! 😊💝💝
@Altitude962
@Altitude962 Жыл бұрын
Hey expert i have some doubts in my mind,i want to joint armature to character but I don't want to joint all character by union or joint,i want to saparate all part but want to joint them on armature please help me
@5MinutesBlender
@5MinutesBlender Жыл бұрын
You need to parent each part to the corresponding bone of your armature. Please check this link for a detailed step by step guide: blender.stackexchange.com/questions/215834/how-do-i-link-multiple-meshes-to-one-armature-and-apply-inverse-kinematics-witho
@Altitude962
@Altitude962 Жыл бұрын
Is it necessary to joint all objects before armature appy? If answer is no then please suggest me how to appy armature when all parts are individual to select
@5MinutesBlender
@5MinutesBlender Жыл бұрын
Not necessary to join all parts. You need to parent each part to the corresponding bone of your armature. Please check this link: blender.stackexchange.com/questions/215834/how-do-i-link-multiple-meshes-to-one-armature-and-apply-inverse-kinematics-witho
@anasbanaggar
@anasbanaggar Жыл бұрын
To export it to game engine you need to bake the result to a new uv image maps
@meharhuzaifa173
@meharhuzaifa173 Жыл бұрын
Hi can you tell me how can I add flag animation is stead of pictures in 3d comparison videos made in excel and 1 more thing also the quality of videos that I makes is too and poor lag
@5MinutesBlender
@5MinutesBlender Жыл бұрын
For the flag animation, we did not write any script yet. You can manually add a flag in front of each pillar and add a wind force to wave those flags. The lagging issue will go once you render the video, it is a viewport issue. Please increase the length of your animation sufficiently. If the camera moves too fast, everything will look hazy and not good.
@AzimOfficial_
@AzimOfficial_ Жыл бұрын
Please make a tutorial on how to do world data video thumbnail 🙏
@5MinutesBlender
@5MinutesBlender Жыл бұрын
I doubt it will be a suitable topic for a tutorial for this channel, although it is an important factor. If you need any specific help, please let me know.
@SupremeGGstacker
@SupremeGGstacker Жыл бұрын
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