The longer I play, the more excited am I to just walk through this map once we are actually done, haha! SUBSCRIBE so that you don't miss that!
@PSYCHOpaty43 ай бұрын
It would be lovely if you'd shared the save file with us, so we could do it too. Also so I could fulfill my urge to make one big city out of Sitte :p
@turboz64773 ай бұрын
When you are making double burgage plots, if you click the first 2 points near each other that is where the houses are placed. If you place them across a corner they usually have less empty space behind the house, so you end up with a big usable garden plot.
@robertsnook74433 ай бұрын
If you made a mega fortress in Zweiau with lots of guard towers you could use the armourmaking perks to kit out a huge retinue of men with armour! Zweiau can be the military centre of the land. I think that would be cool! It would also make sense since it is guarding the river crossing and kings road.
@turboz64773 ай бұрын
@@robertsnook7443 I was wondering if you could place the manor house so it encompasses the kings road, then it would act like a massive gatehouse fortress that stops bandit using the road to come into town and attack.
@danieljames15103 ай бұрын
In my last comment I should have given an explanation how the markets stalls around the tree were made. First a road around the tree. Then the marketsquares around the road. An when the stalls are build you can move them around just like you can move the logging camp/stable etc. Hope this helps a little 😊
@OneProudBavarian3 ай бұрын
Oh my god. I love this ingenuity so much! Thank you for the rundown!
@danieljames15103 ай бұрын
@@OneProudBavarianOh one thing I forgot to mention is you don't Ned to wait for new stalls to be build. You could just place the marketplace and then just grab a stall from another one an place it on the new one. And your welcome and thanks for the great Videos
@OneProudBavarian3 ай бұрын
You're actually blowing my mind here. I didn't even consider that I could move stalls between marketplaces. Obviously it makes sense, but man! I just prayed the stalls would pop up close to the workplace/home of whoever maintained it after the initial settlement phase!
@Niveaufriedhofchef3 ай бұрын
@@danieljames1510 wait you can move market stalls? This changes everything
@morten0513 ай бұрын
10:55 Opb, looking at the worst fields known to man: "Oh, we are getting slightly lucky :D"
@nghiachuviet13493 ай бұрын
Thanks for all the advice in your videos, I finally got the game and failed my little people by boldly ignoring everything I’ve learned. I love how you can see the layout of your town on the zoomed out map like in an old chronicle.
@HansWurst15693 ай бұрын
It turns out apple orchards don't actually use backplot size. Weirdly enough.
@kevinwong1943 ай бұрын
Reeeeeaaalllyyyy
@keepyourbilsteins3 ай бұрын
Not in my experience. I've counted the # of trees in the backyard extension and correlates to the increaase I see in the house pantry at the 3rd year of growth. A lot of apple problems still exist if you aren't using the latest Beta patch. They're one of the last food items to be consumed and the granary workers won't even come by to pick them up until the household pantry is 90% filled.
@sharpe36983 ай бұрын
I think it runs a tree spacing algorithm similar to the market and sometimes you can get pretty disappointing results. I had two large plots about the same size next to each other and one had like 4 trees, and the other had 12
@andromidius3 ай бұрын
@@sharpe3698 Yup. I've had plots where half the back yard was used and the other half empty, with only a dozen trees when there was space for maybe 30.
@dinosaure_jr45953 ай бұрын
As a tip for your “tree”market pain you had. You can actually relocate market stands by yourself after they are build. If that would have helped
@gevorgvanarmenie97883 ай бұрын
After I relocated the stand, it got supply issues...
@Schmondragon3 ай бұрын
Gotta be pedantic because I see it in so many Manor Lords videos and it kinda drives me crazy: oxen is plural, the singular is simply ox.
@froggingunty71703 ай бұрын
At 5:37, he's used "oxen" correctly. I believe he's aware of the pedantic nature of his audience😅
@Schmondragon3 ай бұрын
@@froggingunty7170 I think you misunderstood me, One Proud Bavarian (and apparently every other non-native youtuber who plays Manor Lords) just always uses oxen, plural and singular. 5:32 he says "...I want *an oxen* involved". It is not that they get the plural wrong, they get the singular form wrong. It is simply ox. So in this case "I want an ox involved" would be correct.
@nilsd48993 ай бұрын
@@Schmondragon It's probably because in German it would be 'Ich haette gerne einen Ochsen (Ch pronounced like x) involviert"
@Schmondragon3 ай бұрын
@@nilsd4899 I mean this is certainly a plausible explanation. But I have seen the same mistake made by people who are not German speakers. I think it has more to do with how irregular ox -> oxen is. And in most other cases with irregular plural forms in the English language you simply use the same word for singular and plural e.g. fish or sheep.
@Sfaxx3 ай бұрын
I understand you. But take it from me: don't bother very much over language. Languages is not a set of laws and neither does it follow some laws of nature. It primarily based on how people speak with some rules for official communication. Also cut some slack for non-native speaker 😁
@donaldmeulemans64583 ай бұрын
I did upgrade to workercamp right in the beginning of settling. It keeps your satisfaction rate at 50% , no homeless complaints. Therefore, if you manage to have a new house by the end of the first month, you will have a new family immediately in the following month. And so on.
@AriaVelocent3 ай бұрын
"I don't know how to pronounce it, so i will use both term to make everybody as angry as possible" damn.... i love it.
@lukash37423 ай бұрын
You got repaid the 15 coins by demolishing the burgageplot with the vegetable garden ;)
@OneProudBavarian3 ай бұрын
Ohhh, I never knew! Thank you!
@TheSunnyTrails3 ай бұрын
“Orkid” Is a flower or plant “orchard” is the grove of fruit trees. :) hope that helps
@Sfaxx3 ай бұрын
Also I feel like you forgot to mention these words are not related :)
@NemoAOmen3 ай бұрын
You could rename it to Kirchenwalde. I know it's not the main topic of the region but it is very picturesque. Just a thought.
@WorLadCiz3 ай бұрын
I’m so hyped for when you hit 100k subscribers, you truly deserve it lad. Keep up the hard work and amazing content as you always do. ❤
@aubreysong3 ай бұрын
Playing with the land elevation, I prefer build the roads following the land contour curves, imo the roads look nicer. I also found that the house's entrances better placed in highest elevation (and in the backyard for planting vegetables, and then, following your idea, I build farm fields, or apples trees, which is also good for hiding the toilet in the backyard 😂). Fyi, apple trees fields aside the river is giving very beautiful views from these high elevation houses.
@steve86103 ай бұрын
Dude, you're a fucking artist! These towns look so incredible and vibrant, I love all the detail you put into their layout. I have several of your videos bookmarked so that I can refer to them when I'm designing my towns
@anton8263 ай бұрын
Ich würde mich wieder über mehr historischen Kontext freuen. Gerade das macht diese Serie für mich so besonders :)
@S23K3 ай бұрын
I think this is my favorite build yet! Love the organic shapes, especially when they follow the terrain - very realistic
@Iwan.Spillebeen3 ай бұрын
Absolutely love your Manor Lords videos! The way you construct from a historical and from an aesthetic point of view, while tremendously enjoying the game is awesome!
@Shoryuken893 ай бұрын
a small tip the first 2 dots u place just represent the entrance not the shape of the house ;) u can put them like 2mm next to each other "that leads to different shapes too" and have a big yard than with the other 2 dots and still have a house with extension ;) im using the roads since day 1 to shape the village
@Exalted_Ro3 ай бұрын
They should make some signs of the buildins so when you get big know where each type of building is, its hard after some time to find one specific buillding... and u make a double , or a tripple copy
@jelmervd2lАй бұрын
Wow, what a coincidence! Every summer we go on holiday to Zittau, or rather a small village called Jonsdorf located in the Zittauer Gebirge. Never thought I'd run into a youtuber from that area :)
@Himolino3 ай бұрын
I think you can place the market stalls manually by removing them. That means you can just place the market around the tree and then move the stalls manually.
@sandersonstreamingnetwork73803 ай бұрын
I’m not sure how much of a “mining” town you are going for, however you can place 2-3 mining pits over the nodes. I believe someone said they were able to fit 4. Just to give it more of an industrial look to go with the story of this region relying on export iron and possibly iron goods.
@keepyourbilsteins3 ай бұрын
Crop rotation still isnt working correctly with the patch. I still must micromanage and force early harvest to get close to projected yields.
@MrTurtlelicious3 ай бұрын
Check tacticats video "Manor Lords Efficient Farming & Food Guide". He has found a new way to layout the house so there wont be so much unused space between the houses and the carrots!
@emm4rmstrong3 ай бұрын
3:44 first pronuciation is correct, btw
@Hobbyrepubliken3 ай бұрын
Cant wait for the next episode
@dking60213 ай бұрын
I think you should try for guide roads for the market, maybe an inner one around the tree, and a outer one
@yeetthatmolotov3 ай бұрын
Okayokayokayokay, I know I already recommended this name for another town in your press build series but I feel like the name "Eisenkirchen" fits perfectly for this small mining town/church settlement
@_iustin_n89603 ай бұрын
I think that church should stay at lvl 1, it fits better, kinda makes it seem like its a chapel at the top of the hill
@cyberrb253 ай бұрын
34:43 maybe the meta for that was to seclude the trees within a guidance round road, set the market stall around the roundabout (full square, _should_ not include the inside of the roundabout) and then remove the road altogether. That way, if it works as intended, it should make the stalls in a way that doesn't remove the tree(s)
@patrickkelly66913 ай бұрын
The farm bug is NOT fixed in the Beta. They can plough and sow correctly but the behaviour you show here still happens on harvest. Slavic said on Discord yesterday that he had looked at it several times but was still missing why it is happening.
@OneProudBavarian3 ай бұрын
See, I was talking with him there yesterday as well and was testing this behaviour together with some others and couldn't find this bug at all anymore! I tried to repro it, but even this save game on the beta has the farm behaviour function as designed! Of course, not benig able to repro it doesn't mean that it doesn't exist, but things worked splendidly with this save on the beta compared to how it is here in the stable version!
@JohnFromAccounting3 ай бұрын
Zweiau reminds me of my father's village in Niederbayern near the border with Bohemia. A small farming community on a gentle hill, and a small number of houses along the main road that connects to the nearby village.
@giverdend14163 ай бұрын
Another superb video, loving the way you're giving each region a distinct character! Now that you are trying the wider backyards with organic shapes, you could turn some of the lone farmsteads in Sitte into orchards. I think they'd look super nice having apple trees in their backyards framing the houses. Also, can I recommend using the guidance roads for the fields in Zweiau as well? I think it would make the fields look more pretty if they kinda conform to the shape of the terraces rather than being a rectangular shape. It probably wouldn't make much sense in terms of realism with the plows and all, but it would look more aesthetically pleasing I think. Anyways, keep up the good work. I imagine it's very difficult to record, edit and post a video every day, and I wanted you to know that I really appreciate your hard work.
@MastigosWilkins3 ай бұрын
btw, you can manually relocate market stalls in any orientation you want
@fletaun3 ай бұрын
Could you make the new settlement as Ecclesiastical fief would make a good story
@amshermansen3 ай бұрын
Orchard is pronounced similarly to Richard for the record.
@Ser_Bucky3 ай бұрын
Hey dude, loving the playthrough. Question: how are you changing your 3rd person character. Last video you looked like Gandalf and now... Jon Snow? lol
@OneProudBavarian3 ай бұрын
Check out the link in the description! You can find all of the mods I have used on Nexusmods!
@hansmayer76523 ай бұрын
25:40 I have defined working areas for the farmhouses. I have designed the working areas so large that the entire field is in the working area. No corner of the field should be outside the work area. At least that solved the problem for me in two harvest times and the farm workers didn't have to walk through the whole town to the wrong field. But I haven't tested this extensively now, only with a village with two areas for farming on opposite sides of the village. Have you ever tested the working areas of the farmhouses?
@cyberrb253 ай бұрын
I hope the developer could set a hotfix for the stable branch with the fix to the farming behaviour. That way it would be compatible across the board.
@Sfaxx3 ай бұрын
Oh my god, OPB, winter is coming! Btw the lack of comments of such kind is deeply disappointing 😔
@rai_tech3 ай бұрын
You play and create with such a passion, it makes me want to start a new map (I was completely bored before this video)
@BelegCuthali0n3 ай бұрын
Did you know you can limit the work ranges for farmhouses as well (in the same way as woodcutters for instance)? That way you can choose the fields that each farmhouse tends to rather than the slightly broken system of all farmers going all over the place and not getting all the work done.
@patrickkelly66913 ай бұрын
No he can't. That is broken, and remains so in the Beta too. Edit: The Harvest I mean, setting the range works for Ploughing and Sowing ok
@lemonteateacup3 ай бұрын
Omg how did you get a different character in the close up 3rd person? :o
@OneProudBavarian3 ай бұрын
Check out the link in the description! You can find all of the mods I have used on Nexusmods!
@lemonteateacup3 ай бұрын
@@OneProudBavarian there are mods for this game already? That is awesome! :D
@Bjasileus3 ай бұрын
the ch in orchard is like the ch in charizard(tje)
@jarlnils4353 ай бұрын
Du solltest innerhalb der Festung einen Bauernhof, Lagergebäude und einen Brunnen und vielleicht 2-3 Hofstätten bauen. Burgen waren ja auch wichtige Speicheranlagen einer Region und natürlich die größten landwirtschaftlichen Betriebe.
@cptbeeeeee3 ай бұрын
Such a bummer that home bakeries are bugged. My last run when I tried to use them the bread would never leave because the granary workers wouldn't pick it up
@smoessmee3 ай бұрын
I think how the market stalls are in relation to the marketplace plot is the most frustrating thing I've come across...
@SkullLeader3 ай бұрын
I think you can play the Beta and turn off the King's tax.
@maj.kingkong30043 ай бұрын
Question about the market around the tree. If you had one ring road around the tree and a second ring road a little further out would it work to easily sandwich some market stalls in between?
@Nosedive_2533 ай бұрын
do you ever enact any of the policies (same page as the development technology tree) for short-term buffs or do you not find them worth it? furthermore the production tab in said menu does it have any fleshed-out effects yet or pretty much sparse?
@OneProudBavarian3 ай бұрын
Production is just an empty page right now from what I can tell. I *rarely* enact the policy where the population supposedly skips every fifth meal, but I'm not sure whether it does anything, so I largely just leave it alone! The most micromanagement that I do is about where people work to keep jobs and homes local as much as possible!
@sammmsational3 ай бұрын
-1 king's favour? Guess you owe the king now...
@nova6133 ай бұрын
Please move to the beta. Would be great to see the new features.
@Wugti3 ай бұрын
the kings tax on the new update is a bit much imo.
@lam1991hahaha3 ай бұрын
We can change our red cape guy’s looks now?
@zero88022 ай бұрын
I head there is a way to rebind the camera off off the wheel to something else? Is that true and how because I don’t see that in the binds
@SkullLeader3 ай бұрын
Lone Pine Mall...
@zero88022 ай бұрын
Gore did you get that lord instead of the red cape one?
@gesus443 ай бұрын
100K!
@Twizted862 ай бұрын
hahaha 3:48 great comment. Get Angry Nerds..
@SkullLeader3 ай бұрын
Where is Shrek?
@Coolz853 ай бұрын
The fix for farming in this patch is assign an area, then at the end of august, click every field you want harvested to early harvest. It takes like 2/3 minutes, but you get very fast at it pretty soon. The beta patch is HORRIBLE for existing games. I have 1200 people, 30k regional wealth, 20k in pocket, 3k food surplus and 2k fuel surplus. It ALL evaporated in about 1,5 years. No food, people dying of hunger (and my town still growing somehow). Wealth declining with ALL import turned off (it's just bleeding out somewhere without my consent), the king's tax just murdering my pocketmoney and I had to TRIPLE my woodcutters and charcoal burners. That patch is FAR from finished or being even remotely balanced and if you want to try it, do it with a new game, it will completely fuck up your current one.
@jeffreypeterson13643 ай бұрын
You didn't ask for help pronouncing apple orchards but... Ore- as in iron 'ore' -Ch- as in charles -ards- as in herds as in a herd of sheep "Orch-erds" I hope I am not coming across as condescending.
@cameronfateweaver22063 ай бұрын
I've never been this early.
@sputnik82343 ай бұрын
the new beta breaks the game more than it fixes, in my opinion - especially trade is much worse :(
@WokeSoulja313 ай бұрын
Hey, how does one keep playing without starting over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and then give up for a couple weeks?
@peepeetrain87553 ай бұрын
it's pronounced orchard. hope that helps
@nickfinan60313 ай бұрын
OPB calling orchards “orc-hards” is very funny as a native English speaker, don’t work OPB, we all think our language is nonsense
@oopswrongplanet49643 ай бұрын
This is my comment.
@Transen3 ай бұрын
oh cards! producing apple computers
@Transen3 ай бұрын
ditched the game due to manor bug.....if you destroy the old one and build a new one, the retinue does not want to settle in the new one, rather freezing out in the cold....but knowing one person is working on this game, well.....that and the missing features like tech tree, edicts and such.....not worth the time...for now. but can be quite good when it is finished.
@IngoGarza3 ай бұрын
One person has responsibility for the game (single dev) but things are outsourced.
@Mhantrax3 ай бұрын
My 110+ hours played disagrees with your opinion about it not being worth it.
@RJA683 ай бұрын
Can you do better?
@BlazeInjun3 ай бұрын
Could a "assistant road" around the lone tree help in creating the market?