I actually find these differences very handy. Working for wood constructions, I essentially paint materials on the outside of the groupe , that way I can change the material withought going to individual bounding boxe. Some times the wood needs to be stained sometimes not, sometimes the wood species has to be different. Inside the box, I can also paint the tip of the beams in sliced wood. The rest left withought color. This works pretty well. Another reason is that I need to make cut lists according to those materials. I use OCL wich is the best I've used up to now, and it sorts components and groups by outside material in priority.
@moondog85873 жыл бұрын
Good overview. this concept was tricky for me as a beginner. It may, or may not, be helpful to viewers if you float the outliner window on the screen somewhere so people can see, in another way, how you are drilling down into the model and how the object is assembled with groups and components.
@kylemacht3 жыл бұрын
Interesting, but I definitely don't agree with all points made in this video. I am much more concerned with modeling efficiency than what the group or component says the color is. When you get multiple pieces nestled, yes it can get confusing. When all surfaces in a group are going to be the same color, or mostly the same color, I would much prefer to paint the group as this makes it way faster to change that color later. Additionally, there are many instances where I want the same components to have different colors, like furniture, by painting the exterior of the component, I can do that without making multiple components. The opposite is also true, more often I want every surface color inside a component to be the same as well, so I will paint surfaces or groups/components inside the model. You made a statement on keeping all loose geometry on untagged, however, your analogy is backward for painting surfaces, this analogy would hold true if you painted groups instead of surfaces. I'm curious how other professionals feel about this or if I am an outlier.
@thcyprus3 жыл бұрын
I don't agree that this should be a rule, it is just something you should be aware of. There are many cases where you might want the same component with color being the only thing difference. If you only paint surfaces, this means you would need 1 unique component for every instance, which would increase the size of your model, and would mean that if you need to do modifications you will need to modify several components instead of just 1. Also there are cases that this "color hierarchy" can be useful.
@keggyification3 жыл бұрын
Messing with my head dude. This is good info Aaron especially if you are using a rendering engine that tries to work with the Sketchup surface colours.
@marakony3 жыл бұрын
There are plenty of reasons this should Not be a “rule”. I believe the logic should be painting from top to bottom, from global color to details color. I think the problem lays not in these two opposing methods, but in the way the entity info panel is designed. Good role model to illustrate better solution is appearance panel of adobe illustrator. The UI of Skp really needs a serious work - it is dated, confusing and redundant. But, looks like skp team don’t want to hear us, unfortunately. As always, great delivery and very comprehensive tutorial, even though I disagree with the method.
@smdconstruction41912 жыл бұрын
This problem is much more of a concern for me, as I use OpenCutlist to create sheet nesting of plywood components. The texture applied to the surface defines the material in the plugin, so I run into several parts seeming like they are the correct material when in fact they are still sorted into the wrong cut sheet.
@marakony2 жыл бұрын
This once again highlights the importance of thoughtfully designed ui and specifically reworked entity info panel.
@johnjlopez3 жыл бұрын
To add a level of PITA is when you paint a group with something like wood and then also you need to paint internal objects with that same wood so you can rotate the grain or something to that effect... If the details matter then work your way inside to out.
@ahmad-murery3 жыл бұрын
So, a surfaces will inherit its parent container color by default until painting it with a specific color which will then take the priority, Thanks Aaron,
@gusbert3 жыл бұрын
Can you reset all materials in a model back to the default white/grey colours?
@marakony3 жыл бұрын
There is thomthom’s Material Tools extension to do it. I’ve assigned Alt+X to Remove From Selection, which removes all colors and textures from selected geometry, group/s or component/s.
@joopterwijn3 жыл бұрын
A side question. What is the use of color behind the tag name. Then is there a way to color the individual lines and adjust line thickness of for instance a cube geometry. I would like to (miss use 😂) SketchUp for wiring diagrams as well.
@dmk-ki4ny3 жыл бұрын
Hi! To color the individual lines, go inside the group so you could select an individual line. Then open the Styles window → Edit → Edge Settings. In the Color field choose By material. Then open the Materials window or select Bucket tool, choose your preferred color and paint any separate edge (line) you want. To modify the line thickness and see what changes you could check out the Profiles and Depth cue checkboxes in the Styles window → Edit → Edge Settings. But looks like this will change line thickness through the entire model but not the only object you want.
@raider67232 жыл бұрын
How do you get the coloured pencils which is so cool?
@SketchUp2 жыл бұрын
That is a part of the native color window on Mac OS.
@barrymcfadyen49103 жыл бұрын
But isn’t it more work to colour every surface than to just do one click on the group?
@douglasmichel63613 жыл бұрын
Would it not just be easier to color before grouping or making components?????
@AlanoTekashi3 жыл бұрын
Sure you could do that. But I personally like to sketch out the whole model in white, before adding details such as textures and materials.
@douglasmichel63613 жыл бұрын
@@AlanoTekashi as do I typically. But to go though what Aaron just demonstrated, can you imagine having to go through everything to get it right. Hummmm. Simple projects sure, But complex, I think I’d rather do it as I go.