Open Doors In Unreal Engine Using Control Rig (Part 1)

  Рет қаралды 16,171

jourverse

jourverse

Күн бұрын

Пікірлер: 60
@jourverse
@jourverse 8 ай бұрын
For anyone who having problem can't find "Item" type in control rig function, you can use "Rig Element Key" type instead. Unreal Engine stop using this "item" type in UE5.2 or upper version.
@alefet.8861
@alefet.8861 Жыл бұрын
It looks sooo much smoother than the other door tutorials I've seen, very good results, you earned my subscription!! Thank you!!
@jourverse
@jourverse Жыл бұрын
I'm really happy that you like it. Thank you very much.
@leandrolisboa1019
@leandrolisboa1019 6 ай бұрын
I loved the idea of ​​your video, it seems very complete, but the cuts are all wrong, and it makes it difficult to follow some steps. The end result didn't work, I tried several times.
@jourverse
@jourverse 6 ай бұрын
Thank you for feedback. I'll more be careful when cutting the video next time.
@samroe3d
@samroe3d Ай бұрын
My character often runs to the wrong side of the door, any way to prevent this?
@YOGESHKUMAR-ry1fz
@YOGESHKUMAR-ry1fz Жыл бұрын
this was really good tutorial amazing subbed and please keeep on coming these tutorial
@jourverse
@jourverse Жыл бұрын
Thank you very much and Yes I will.
@Bettercallsouls
@Bettercallsouls 9 ай бұрын
Bad tutorial, you dont explain what are you doing. And btw you could have avoided that Event Tick inside the character BP....
@jourverse
@jourverse 9 ай бұрын
sorry
@samroe3d
@samroe3d Ай бұрын
Bro this content is gold. There are a million tuts that are explaining the basics but the result always sucks. This guy is giving away techniques to actually make AA content.
@SurreptitiousVignettes
@SurreptitiousVignettes Жыл бұрын
Hello, I finished whole tutorial of this video and animation won’t trigger I don’t know what I could’ve missed
@jourverse
@jourverse Жыл бұрын
I don’t know where you could’ve missed. Use print string to debug your blueprint. I can be missing the connection of the nodes, wrong branch variable, forget to put animation montage in montage,…
@JoseMario-oj6mg
@JoseMario-oj6mg Жыл бұрын
Is it compatible with the Advance locomotion system?
@jourverse
@jourverse Жыл бұрын
It's not compatible with the advance locomotion system. This open door is for the default third person locomotion.
@samroe3d
@samroe3d Ай бұрын
I am trying to follow this tutorial but unfortunately it never seems to pass the first branch after pressing E. I'm confused by the logic, because it says "is any montage playing" has to be true - but no montage would ever trigger if it can't get past this step right? Perhaps there should be a 'Not Boolean' after "is any montage playing?" but I'm not sue.
@ArcadeHR
@ArcadeHR Жыл бұрын
Isnt it better to do these door functions like Open Door, Close Door in the BP_Door? instead of the BP_Character? just sound like bad practice
@jourverse
@jourverse Жыл бұрын
Yes, It’s better to put all those function in BP_Door
@InzideEntertainment
@InzideEntertainment Жыл бұрын
@@jourverse Let's get it! Can't wait to see the Optimized version! Anything you can do with Multiplayer BP is going to get a bunch of views/comments, also. Looking forward to it, Sifu!
@PremiunServerss
@PremiunServerss Күн бұрын
I have a question, is this tutorial useful for first person?
@jourverse
@jourverse Күн бұрын
@@PremiunServerss This tutorial is useful for third person.
@PremiunServerss
@PremiunServerss Күн бұрын
@@jourverse I have my character in 3rd person but the camera is set to first person.
@jourverse
@jourverse Күн бұрын
You can use this system then.
@PremiunServerss
@PremiunServerss Күн бұрын
@@jourverse Thx new sub
@gregmyers1613
@gregmyers1613 11 ай бұрын
i followed making the door itself to a T yet my handle is far off the right of the location it should be. any idea of what i may be missing?
@jourverse
@jourverse 11 ай бұрын
Your control rig alpha maybe too low or high.
@gregmyers1613
@gregmyers1613 11 ай бұрын
i figured it out. i was using different cube meshes than shown as i didnt have show engine content enabled. thanks for the quick response and great tutorials@@jourverse
@draicor
@draicor Жыл бұрын
wow, best door tutorial out here on youtube man, omg.. thank you for sharing this knowledge
@jourverse
@jourverse Жыл бұрын
I'm glad that you like it.
@nenszi-turi-ip
@nenszi-turi-ip 2 ай бұрын
I have such a problem that when I press hotkey my character goes around the door and opens its door, and the same thing vice versa, what can it be?
@JarivanBatista
@JarivanBatista 6 ай бұрын
It doesn't work here, refills twice and it always sliding away instead of walking to the door
@JarivanBatista
@JarivanBatista 4 ай бұрын
once again it doesn't work, when I press to interact the character slides to the other side of the door
@jourverse
@jourverse 4 ай бұрын
You can download the finished project on my Patreon.
@iboughtsomething
@iboughtsomething 8 күн бұрын
@@jourverse No we cannot download cause you have to pay for it but this tutorial is not working at all. All the issue in it are very common from people who has tryed. Also the pickup with ik tutorial is totaly not working.
@jourverse
@jourverse 8 күн бұрын
@@iboughtsomething This tutorial use unreal 5.1, so you need to change to enhanced input for unreal engine upper version.
@relcnt
@relcnt Жыл бұрын
is there a way you could make a tutorial on how to open doors with the mouse? so the mouse controls the door movement? i see it a lot in horror games
@jourverse
@jourverse Жыл бұрын
Thank for suggestion but I am developing a game with a third person perspective.
@rlb1968able
@rlb1968able Жыл бұрын
Yeah you can you just got to make it to where the left Mouse click is the trigger button
@jourverse
@jourverse Жыл бұрын
@@rlb1968able You can change this (15:05) key E to left mouse click. It's as simple as that.
@rlb1968able
@rlb1968able Жыл бұрын
@@jourverse you're right I was just trying to explain to the other guy what he could do if he wanted it to be the mouse maybe he meant hover over it but I'm pretty sure you need a widget for that and some C++ If I'm correct
@jourverse
@jourverse Жыл бұрын
@@rlb1968able Yes, he should use line trace from mouse on screen position to detect the door instead of box collision.
@Mr.Keygar
@Mr.Keygar 4 ай бұрын
Can this be used in ALS advanced locomotion?
@ai.killed
@ai.killed Жыл бұрын
AT 17:47 tick pure function
@jourverse
@jourverse Жыл бұрын
Set the pure to true, to create the pure function.
@ai.killed
@ai.killed Жыл бұрын
@@jourverse nah man i thought u missed that or cut that by mistake and when I saw again it was there u didn't cut that .
@ai.killed
@ai.killed Жыл бұрын
​​​@@jourverseman by the way is there any fix for the jitter at the start 0:05
@jourverse
@jourverse Жыл бұрын
@@ai.killedThat jitter is the video cut, not the end result.
@ai.killed
@ai.killed Жыл бұрын
@@jourverse then tu got the best tutorial man I can't wait to get to the wooden house blowing up video
@mateyakm2536
@mateyakm2536 11 ай бұрын
if i use the capsule half height at min 27:14 my player goes under the map when oppening the door
@jourverse
@jourverse 11 ай бұрын
Try add capsule half height z value add with z value of back point of the door.
@XxRisingofNeroxX
@XxRisingofNeroxX 10 ай бұрын
thank you for this amazing tutorial , but i have a problem i followed everything step by step but i cant get the character to interact with the door when i press E , the character movement slow down when i get to the door collision but i cant interact
@jourverse
@jourverse 10 ай бұрын
This may happen because your character not arrive at door interaction position. Something block the character, try change your capsule component smaller, door mesh collision and check your nav mesh bound volume.
@outtoplay
@outtoplay Жыл бұрын
very well done! great stuff.
@jourverse
@jourverse Жыл бұрын
Thank you very much
@LusiiRealWorld
@LusiiRealWorld 4 ай бұрын
Thanks Sensei. ♥
@jourverse
@jourverse 4 ай бұрын
You're welcome.
@Zorok123
@Zorok123 11 ай бұрын
not working
@jourverse
@jourverse 11 ай бұрын
What is not working?
@Zorok123
@Zorok123 11 ай бұрын
@@jourverse The door is not working
@jourverse
@jourverse 8 ай бұрын
For anyone who having problem can't find "Item" type in control rig function, you can use "Rig Element Key" type instead. Unreal Engine stop using this "item" type in UE5.2 or upper version.
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