A Brief Overview of the World Environment in Godot 4

  Рет қаралды 7,090

Watt Interactive

Watt Interactive

Күн бұрын

Пікірлер: 21
@bonsaipropaganda
@bonsaipropaganda 10 ай бұрын
this and your particles video are amazing!! I love how you just explain every aspect of it! would you consider doing this with most nodes? this is so good
@wattinteractive
@wattinteractive 10 ай бұрын
Thanks, I'm glad you're enjoying them! 😁 There are so many nodes in Godot that I'm not sure about hitting "most" of them, but I certainly intend to try and get through a large chunk of the 3D ones; Especially if they're helpful to making stuff look cool/good 😎
@rt5u
@rt5u 7 күн бұрын
Hey man your videos are awesome, please keep it up!
@othnielsu697
@othnielsu697 7 ай бұрын
❤非常有帮助,正好是我需要的
@ilhanilhanDev
@ilhanilhanDev 4 ай бұрын
thanks for video , shart and understandable
@XxIBlueIxX
@XxIBlueIxX 4 ай бұрын
shart is crazy
@okie9025
@okie9025 6 күн бұрын
shart
@Cigam_HFden
@Cigam_HFden 11 ай бұрын
Good overview of the different elements. Personally for the directional light I use 4 of them. Each is configured for a different shadow distance. Then I can see shadows with tiny closeup objects up to far away big objects. It is not great but gets a pretty decent effect at varying distances.
@wattinteractive
@wattinteractive 11 ай бұрын
Oh, that's neat! I'd not thought of that setup. Do you do that just for testing purposes, or is it something you integrate into the final scene/game?
@Cigam_HFden
@Cigam_HFden 11 ай бұрын
I am hoping to integrate it into a final game, but have not tested it yet, because I am working on some shader chaos to do some fancy stuff. Once I get that shader stuff done I want to test all of it in VR but will probably wait for 4.2 for that since there are some nice fixes to VR in that, especially for shadows. I should really work up a video or something if you want to see the settings I have. I only recently made it so not sure how well it will work in practice.
@wattinteractive
@wattinteractive 11 ай бұрын
@@Cigam_HFden Cool! If you get a video up for it, I'm curious to see it
@Cigam_HFden
@Cigam_HFden 11 ай бұрын
@@wattinteractive I just posted it here: kzbin.info/www/bejne/kIi5h4uNr9N0jNE Hope that works well enough to explain how I am using the lights. Cheers!
@Zenva
@Zenva 8 ай бұрын
Thank you for making this video! How can we get in touch for a sponsorship opportunity for our Godot courses?
@wattinteractive
@wattinteractive 8 ай бұрын
I would love to chat more about an opportunity like that! You can send an email to info@wattinteractive.com and it will reach me. Thanks! 😁
@LucasRafaelDesenhista
@LucasRafaelDesenhista 6 ай бұрын
hi, nice channel. Please, make a video to explain more how to use multimesh instance to make grass or bunch of rocks, to level up the FPS. putting in the theory in pratice. making a simple scenario. please. O:) and a simple texture mix painting ground too, simulating blender mix shader factor.
@99JasonKim
@99JasonKim 4 ай бұрын
could you implement the Desperado3 or Shadow Tactics type of vision cone? Thanks~
@possiblyzslot838
@possiblyzslot838 2 ай бұрын
How did you get that glass ball?
@jasonwilliams8730
@jasonwilliams8730 11 ай бұрын
👍
@wattinteractive
@wattinteractive 11 ай бұрын
😁👍
@kulak8548
@kulak8548 3 ай бұрын
How did you make the mirror material?
@possiblyzslot838
@possiblyzslot838 2 ай бұрын
Pretty sure it can be done with the standard Godot material settings + reflections in Environment. High metallic and specular, low roughness etc.
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