this and your particles video are amazing!! I love how you just explain every aspect of it! would you consider doing this with most nodes? this is so good
@wattinteractive10 ай бұрын
Thanks, I'm glad you're enjoying them! 😁 There are so many nodes in Godot that I'm not sure about hitting "most" of them, but I certainly intend to try and get through a large chunk of the 3D ones; Especially if they're helpful to making stuff look cool/good 😎
@rt5u7 күн бұрын
Hey man your videos are awesome, please keep it up!
@othnielsu6977 ай бұрын
❤非常有帮助,正好是我需要的
@ilhanilhanDev4 ай бұрын
thanks for video , shart and understandable
@XxIBlueIxX4 ай бұрын
shart is crazy
@okie90256 күн бұрын
shart
@Cigam_HFden11 ай бұрын
Good overview of the different elements. Personally for the directional light I use 4 of them. Each is configured for a different shadow distance. Then I can see shadows with tiny closeup objects up to far away big objects. It is not great but gets a pretty decent effect at varying distances.
@wattinteractive11 ай бұрын
Oh, that's neat! I'd not thought of that setup. Do you do that just for testing purposes, or is it something you integrate into the final scene/game?
@Cigam_HFden11 ай бұрын
I am hoping to integrate it into a final game, but have not tested it yet, because I am working on some shader chaos to do some fancy stuff. Once I get that shader stuff done I want to test all of it in VR but will probably wait for 4.2 for that since there are some nice fixes to VR in that, especially for shadows. I should really work up a video or something if you want to see the settings I have. I only recently made it so not sure how well it will work in practice.
@wattinteractive11 ай бұрын
@@Cigam_HFden Cool! If you get a video up for it, I'm curious to see it
@Cigam_HFden11 ай бұрын
@@wattinteractive I just posted it here: kzbin.info/www/bejne/kIi5h4uNr9N0jNE Hope that works well enough to explain how I am using the lights. Cheers!
@Zenva8 ай бұрын
Thank you for making this video! How can we get in touch for a sponsorship opportunity for our Godot courses?
@wattinteractive8 ай бұрын
I would love to chat more about an opportunity like that! You can send an email to info@wattinteractive.com and it will reach me. Thanks! 😁
@LucasRafaelDesenhista6 ай бұрын
hi, nice channel. Please, make a video to explain more how to use multimesh instance to make grass or bunch of rocks, to level up the FPS. putting in the theory in pratice. making a simple scenario. please. O:) and a simple texture mix painting ground too, simulating blender mix shader factor.
@99JasonKim4 ай бұрын
could you implement the Desperado3 or Shadow Tactics type of vision cone? Thanks~
@possiblyzslot8382 ай бұрын
How did you get that glass ball?
@jasonwilliams873011 ай бұрын
👍
@wattinteractive11 ай бұрын
😁👍
@kulak85483 ай бұрын
How did you make the mirror material?
@possiblyzslot8382 ай бұрын
Pretty sure it can be done with the standard Godot material settings + reflections in Environment. High metallic and specular, low roughness etc.