If you want to act professionaly, just do the complete opposite of the average game journalist.
@OujirouYT3 ай бұрын
Keeping the bar low, on the ground low.
@kevinaustin513 ай бұрын
@@OujirouYT underground low. ; )
@travellingslim3 ай бұрын
The mention of programmers being introverted, quirky, but often good at their job rings true for me (35, programmer turned sysadmin but not in games) and I think that's likely a similar concept to the types of creative personalities required to make the secret sauce for a video game that gamers enjoy playing. Game companies need them for that but with the next generation coming into the workplace, that will sometimes come with these types of personality quirks of speaking to Kotaku or spouting off on Twitter etc. if they get let go or some "drama" happens. That's just how the next generation has grown up: on social media. Like it or not, twitter/kotaku/youtube/etc. have become a de facto part of the "games industry" in the sense that it cannot just be ignored or considered irrelevant, and this Ori director gave a perfect example of how to properly handle a situation like this that everyone should be taking notes on and think about incorporating into their management style more. At the end of the day, professionalism changes every generation but what should remain true for a reasonable workplace is that people respect and are polite to each other and handle issues like adults.
@tommapar3 ай бұрын
27 y/o programmer here. Couldn't help but laugh out loud when he said we're borderline autistic. As someone raised with a healthy part of their life without internet and some years more without social media, that gets annoyed by loud or repetitive sounds, who has trouble controlling their willpower towards giving 100% attention to any one subject, who has trouble with relationships, and who has trouble getting their ideas across in words in as few words as possible, I got to say I felt that. More so given the fact that I refer to each devs specific way of doing their thing, in a an attempt to achieve their own imperfect perfection in their own design "their particualr brand of autism" and I mean it with all the love in the world. Specially when you start to get passionate trying to explain this shit out loud, some think you're on drugs, lol. That's how deep the dives you can do into some designs can get. And I love every part of that. I love the actual creative process of game design and the problem solving that follows even more so than the actual programming. I got into programming as a means to an end: making my own video game. Now have to deal with having a professional job that pays the bills and free time dedicated to achieving that dream. Gotta say, programming helps a ton. But each I time I have to program UI I wonder why I got into this, lol. But in all seriousness, it helps a ton with abstract coceptualization of objects and subjects. Lets me work smarter to implement a mechanic in my game more in a more OOP-y more modular and adaptable way, so that reusing it becomes simple. It also helps with my approach to everything else. Some aspect of it is a set of transferrable skills that help through game design, level design, visuals, sounds, feedback, testing/corrections, writing (an actual new one for me, only thing I wrote ever wrote down was a dream I had), directing which is a whole beast in in of itself... oh and marketing (that one's very weird I feel like each time I mention my project I am actually doing publicity for it which for me feels like it makes interactions less genuine sometimes, so I am currently not putting the name of the project out there until I'm content enough with it to present it, so that way I avoid selling it as much as possible to as much people as possible... unless there's REAAALLY interested person, and by that point they might as well find it on their own) which brings me back to the topic of these personalities like CEOs and journos and whatnot having media presences... I see the act of throwing a tantrum or berating someone you've never met based off of limited and biased info like some do over there... as a form of let's call it shorttermism. Yeah you may get impressions and whatnot. But does it really help you in the long run if they know let's say... Kotaku hires unhinged people that seek to perform some sort of public moral put down only to then out themselves as disrespectful by saying they didn't even bother to read? I don't think so. Specially when its something systematic and well documented, you start to earn a reputation of being basically "gaming" tabloids so less and less people consume your shit. If less people consume Kotaku and therefore less money goes in, then paying her salary may become unjustified. It's a simple chain of causality that people don't see when they act out in these ways because they have zero accountability from their management. They surely could learn a thing or two about how Moon Studios approaches things. I believe the concept of what's put in social media can use more abstraction. Better to tackle the age old "what you put out there" against "what you take in". I sincerely believe, the more you share your love for the subject matter the more inmune you become to the bs of the resentful. Simply because you create stronger bonds over things you're passionate for, than over things you hate. And even more so if you're one of the beautiful people willing to share in their process, the Jonathan Blows, the Hideo Kojimas, the studios that create Documentaries and Making Ofs, tons of people, musicians, filmmakers, programmers, artists... All there to allo us mere mortals to learn from them so that when we make it (and I believe each and every one of us can given enough time, sacrifce and hard work) then that's it! We made it! And we can look down to see we're standing on the shoulders of giants and we can look back, to see all the suffering had meaning in the end, and we can look forwards to our next endeavour while looking up with pride that we made something. We gave it meaning. Woof, I think I've been playing too much Talos Principle 😂 Hope the absolute best for everyone out there in all their endeavours. And don't forget long form texts are not appreciated by trolls, but the people that do write it are trying to give something of value to other people. Don't be afraid to defend yourselves on social media either. Specially if targeted by the actual media. Hoo boy. Take care everyone! Cheers!
@senkrouf3 ай бұрын
I hope that we, introverts, take over the game industry again and start making great games again.
@isaiahruland80963 ай бұрын
The Ori games were artistically and visually impressive, as well as the vibe being spot on. Moon studios did a fantastic job making something great, and I cannot imagine how much work it takes to create the soul of a game that makes an impression on the market. After all is said and done I respect the game and the developer even more
@yaderkunsama94543 ай бұрын
Heck, Eonuma (Legend of Zelda producer) had to this exact same thing with the lastest Zelda game, Echoes of Wisdom. One year in dev time and he had to steer the ship in another direction, basically having the dev team restart. In the end, the game came out great and while frustrating in the moment for the dev team I imagine that they have huge respect towards Eonuma and him towards them
@valletas3 ай бұрын
Ive seen some cases like this where it actually causes a rift between the developers because many wanted to see the original vision of the game and since the game took another course we can never know where that vision would be liked or not
@yaderkunsama94543 ай бұрын
@@valletas It is indeed a risky maneuver.
@FourOf920003 ай бұрын
in which a journalist uses not reading a primary source as a dunk
@SamM_Scot3 ай бұрын
I feel you hit the nail on head with one of the best level-headed responses to the whole situation :-)
@thidios3 ай бұрын
Introvertion and asocial behavior is correlated with professionalism, intelligence and excelence in my sincere opinion. Every time I employ some extrovert we have an alyssa mercante moment and we lose talents, clients and/or profits. Extroverts are imature children. Even if introverts have difficulties in the first few months of a social work, if you train them well, they are usually better and WAY less risky.
@Seoul_Soldier3 ай бұрын
Hard agree on this. Extroverts are only great at very, very specific jobs. Mainly being a host/hostess or something along those lines. In nearly every other job sphere they are a liability.
@thidios3 ай бұрын
@@Seoul_Soldier Even in client facing jobs such as host/hostess I seriously consider most introverts better, they can read people better and react accordingly, they don't get hooked in the experience and lose sight of the fact that they are working. That's why I prefer well trained introverts over extroverts for almost all jobs that deal with clients in general.
@StNerevar763 ай бұрын
I'm not reading all that, read or not, it's an answer that defines the one giving it. They are high horsing, they aren't convincing anybody who isn't already in that horse, and eve. push away other people. They claim to be for certain values, they couldn't do more harm to them by trying.
@Tarodenaro3 ай бұрын
The highest room IQ journos and "research associate" met a stoic Austrian German. That sounds like a really great bar joke in the making lol.
@rensten48933 ай бұрын
To help with the generational issue, I've found it very helpful to try to look into how they mainly gained knowledge with technology. For the Silent generation and Boomer generation, newspapers were the fastest way. For Millennial, blogs were it. Zoomer is mainly KZbin and other social media. In a sense, cold media (where knowledge is learned slowly) allows for more to be digested while hot media can certainly be accessed quickly but may be inaccurate. In this way, I usually try to talk to people with this in mind to help communicate. The latter generations (I'm a Millennial myself) sometimes might have to learn to pause in what they assess which may explain the troubles you're seeing in understanding an issue. It's why I'm sitting down with my little one to read a book and answer questions (or ask questions) about what we're learning to help her work on her communication skills.
@dasinthehole3 ай бұрын
Thomas is a mad lad. Uberchad. 👌
@Atrophes3 ай бұрын
This is a real nothingburger video. I'm so glad I'm not as terminally online as all of Twitter because holy shit what a waste of time this whole thing is.
@jackratscratpack93233 ай бұрын
I’m curious what games has this guy made
@Fireboltdark3 ай бұрын
Sir i need to ask u something regarding game development!
@OujirouYT3 ай бұрын
Ask away and I'll answer to the best of my abilities. May be a slow reply based on the work day though.
@lobstereleven46103 ай бұрын
It was glorious 😂😂
@ahegao49153 ай бұрын
Now *that* is some comprehensive coverage! From my standpoint, I had no idea of the underlying issue here. All I knew was, Alyssa's interjection turned all of the attention onto her, as far as the coverage I had seen over the twitter drama. But it's good to see game directors taking a more public facing approach to developing their games. The supporting talent at the games studio cannot be overlooked, but often times a games success comes down to how the director can steer their crew. But that's not to say they are infallible. For every Thomas Mahler theres a Todd Howard.