Paint Damage on models En

  Рет қаралды 5,144

in3.de

in3.de

Күн бұрын

in this video I show how to create a setup to then procedural paint damage on an object

Пікірлер: 23
@alexanderalojants2210
@alexanderalojants2210 Ай бұрын
Simply amaizing!!! Thank you for sharing this!
@Vizeral
@Vizeral 11 ай бұрын
This is genius level genius.
@dynamicfantasymaps3856
@dynamicfantasymaps3856 Жыл бұрын
Smart way for painting damages. I get used to play with PolyDamage for that but when you don't own it, it is very useful. Tanks.
@in3de
@in3de Жыл бұрын
Thank You. I haven't looked at PolyDamage yet. I will check it out.
@sadrianokarami2906
@sadrianokarami2906 Жыл бұрын
Wow, this is stunning.
@hamidsalami7022
@hamidsalami7022 Жыл бұрын
Great trick! thanks for sharing.
@WaspMedia3D
@WaspMedia3D Жыл бұрын
Clever ... subbed! Nice tutorial!
@orphanRTG
@orphanRTG 11 ай бұрын
really cool approach, I´ll definitely try smtng...
@woodyforestdark8312
@woodyforestdark8312 Жыл бұрын
thank you.very useful!
@in3de
@in3de Жыл бұрын
Thank you for the comment
@vampyboy1729
@vampyboy1729 Жыл бұрын
super awesome technique it's great the tyflow modifiers work in the free version, but also it would be nice to see the native volume select updated to match modern expectations of procedural selections love max's recent updates but it's always (imo deservedly) had the rep of being behind the times cos of barely updated tools like that anyway, here's to a brighter future 😁
@in3de
@in3de Жыл бұрын
Thank you, and yes, years ago I made a mockup for the ultimate Selector modifier
@tedeusz83
@tedeusz83 3 ай бұрын
Nice trick
@mantas3d
@mantas3d Жыл бұрын
Very good trick!!!
@in3de
@in3de Жыл бұрын
Thank You
@djosrx
@djosrx Жыл бұрын
You can select bordering vertices by only using native tools. Select polygons on the front by enabling angle selection (angle like 60 should give you selection of the whole front faces of your object), then shift+click on edge selection (this will select all outer edges of the selected polygons) then Ctrl+click on vertex selection and it will select all vertices on the edges. Easier thatn using tyflow
@in3de
@in3de Жыл бұрын
then I could also select the borders with Poly Select. But also then I would constantly need to re-select them manually. For this workflow I wanted an automatic way to update the selection also when the base geometry changes.
@IskanderVFX
@IskanderVFX Жыл бұрын
nice, a workaround if you don't have tyflow is to select the borders and move that instead of the vertices, or well, convert selection to vertex, from the right clic menu, 👌
@in3de
@in3de Жыл бұрын
then however you would have to do this every time again when you have painted more surface triangles and loose some of the procedural attempt of the workflow..
@floodmachine1868
@floodmachine1868 Жыл бұрын
You need to voice act moovies and videogames! Uve got a nice voice for some storyteller or wizard-like types.
@in3de
@in3de Жыл бұрын
Thank You. I am open to offers. 😄
@dasnico13
@dasnico13 Жыл бұрын
genius
@in3de
@in3de Жыл бұрын
Thank You
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