Parallax Corrected Cubemaps | Operation Black Mesa / Guard Duty

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Tripmine Studios

Tripmine Studios

Күн бұрын

Пікірлер
@IDrinkLava
@IDrinkLava 5 жыл бұрын
Damn, you guys make even bathrooms look pretty in the Source engine.
@yesbruv9419
@yesbruv9419 4 жыл бұрын
@Jon Boy Yeah.
@bit128c
@bit128c 4 жыл бұрын
@Jon Boy Mapbase did it (only for devs).
@xdguy2569
@xdguy2569 5 жыл бұрын
Only this narrator could get me interested in a 5 minute video on reflection map making tools in a game engine from 2004
@EvilGoodGuy
@EvilGoodGuy 5 жыл бұрын
@tobcyxob
@tobcyxob 5 жыл бұрын
Check 2kliksphilip videos on Source engine. :)
@commodore7331
@commodore7331 3 жыл бұрын
I think the Stanley Parable narrator could do a good job as well
@mr.zomboss
@mr.zomboss 5 жыл бұрын
Operation Black mesa...they still alive, this is good sigh :) Good luck!
@forthesakeofthenationalist9375
@forthesakeofthenationalist9375 5 жыл бұрын
Not just Operation Black Mesa, but also Guard Duty as well. Because, they are a team of developer. Not just a simple group any more. Despite, their developers is small.
@MeatNinja
@MeatNinja 5 жыл бұрын
I know you're watching this, 2kliksphilip
@kman8186
@kman8186 5 жыл бұрын
We all low key know he is.
@KayhoticGames
@KayhoticGames 4 жыл бұрын
who?
@kman8186
@kman8186 4 жыл бұрын
@@KayhoticGames kzbin.info
@bananaseller3095
@bananaseller3095 2 жыл бұрын
why do you say that?
@Kr33gola
@Kr33gola 11 ай бұрын
He hasn't yet
@asenvelkov301
@asenvelkov301 5 жыл бұрын
Waiting since 2008, I'm still patient, still waiting, but I know it will be worth it.
@ilovequake833
@ilovequake833 4 жыл бұрын
I thought this project was made in 2012.
@asenvelkov301
@asenvelkov301 4 жыл бұрын
www.moddb.com/mods/operation-black-mesa/images/media-release-263#imagebox check the screenshots release date
@IlyanaFan
@IlyanaFan 5 жыл бұрын
Black Mesa is complete. HLA is coming out soon and Guard Duty is steaming ahead. What a time to be alive.
@IcariosLightning
@IcariosLightning 4 жыл бұрын
Imagine someone made sven coop 2
@Aluxious45
@Aluxious45 4 жыл бұрын
@heavy weapons man Synergy?
@RonWylie-gk5lc
@RonWylie-gk5lc 4 жыл бұрын
Yes indeed brother, I cant wait, Black Mesa was wonderful, they pulled off the impossible and made HL better
@filipealarza9079
@filipealarza9079 2 жыл бұрын
Even not being made by Valve, Operation Black Mesa and Guard Duty are still HL games. This means they will take very long to be playable.
@T37-y6m
@T37-y6m Жыл бұрын
Operation black mesa too
@sultim7570
@sultim7570 5 жыл бұрын
Ooooh, more accurate reflections in Source 1! Fascinating
@Terkzorr
@Terkzorr 5 жыл бұрын
It's always amazing to see what modders can do with this old engine. :-)
@zetsubo_amvs
@zetsubo_amvs 5 жыл бұрын
You guys please take as much time as you want with this mod just never give up! We are all counting on your amazing abilities too keep us with more and more content. KEEP IT UP 👍
@DudleyKetsukane
@DudleyKetsukane 4 жыл бұрын
This is the most pleasing a bathroom has ever looked like for me.
@forthesakeofthenationalist9375
@forthesakeofthenationalist9375 5 жыл бұрын
Wish the best of luck. Also, hope the game can be release early somewhere in 2025 or 2029. That will be my guessing prediction of this game released as in from Welcome to Black Mesa to We Are Not Alone.
@spongedog0013
@spongedog0013 5 жыл бұрын
2025 honestly seems really far out there i think it will be out by then surly.
@forthesakeofthenationalist9375
@forthesakeofthenationalist9375 5 жыл бұрын
@@spongedog0013 Tripmine studios have lesser people than crowbar collective. So, that why they need a lot of time and patient to develop. Despite, they had join forces 8 years ago with Guard Duty. So, my prediction will be in 2025. If we can survived and wish the dumbass world leader don't start ww3.
@flaninty2705
@flaninty2705 5 жыл бұрын
Jesus christ, 2025-2029? That would suck
@forthesakeofthenationalist9375
@forthesakeofthenationalist9375 5 жыл бұрын
@@flaninty2705 But is worth it since no triple A developer like to develop those games anymore. Only fans does. Especially, they sacrifice their own time to do it and we should appreciating them. Only thing to worry about is those mentally unstable individuals sore loser like to discredited everything as their Ego with the size of the state. Youngdefiant is one of them.
@flaninty2705
@flaninty2705 5 жыл бұрын
@@forthesakeofthenationalist9375 I think 2029 is a huge stretch
@fabledorchid8410
@fabledorchid8410 5 жыл бұрын
It's incredible to see how versatile the Source Engine is to this day. Truly a marvel of technology.
@Hayyan2004
@Hayyan2004 5 жыл бұрын
What's even more amazing is that the source engine is a modified version of the goldsrc engine which was a heavily modified quake engine. The quake engine was also modified for other games like call of duty, making the quake engine a versatile engine which created another versatile engine
@creativeusername2547
@creativeusername2547 5 жыл бұрын
@@Hayyan2004 I'm pretty sure Source was made from scratch.
@Hayyan2004
@Hayyan2004 5 жыл бұрын
@@creativeusername2547 no it's based off of goldsrc
@Hayyan2004
@Hayyan2004 5 жыл бұрын
@@buster7797 that also shows how versatile the source engine is
@quiver5756
@quiver5756 5 жыл бұрын
@@buster7797 That is a silly statement. If we use that logic, then Source Engine should only be called Quake Engine 2.5, when the only thing left of that should be a few lines of code and the rest is brand new. The Titanfall Engine probably has less code remains yet. It's no longer right to be called Source Engine, as this is not Quake Engine too.
@tkain61
@tkain61 5 жыл бұрын
Flippin' sexy indeed. That's a much smarter implementation for cubemaps overall, and not to mention, that looks _really_ good, especially for the Source Engine! Excited to see O:BM/GD's continued development.
@dennisholmgren4107
@dennisholmgren4107 5 жыл бұрын
Oh man has this come a long way from what it used to be! I keep getting impressed by all your amazing attention to detail! I hope that 2020 will be a great year for tripmine! Would be nice to see this mod take a big leap forward this year! Maybe I can help out as well if I get some more free time.
@JonahVisscher
@JonahVisscher 5 жыл бұрын
Incredible work you guys, keep it up. I really like these small, yet informative, updates. Can't wait to see more.
@octagear
@octagear 5 жыл бұрын
Please go up to your programmer and give them a hug from me 💖
@EvilGoodGuy
@EvilGoodGuy 5 жыл бұрын
If he lived in the same country I'd high five him until it hurt
@DuneJumper
@DuneJumper 5 жыл бұрын
Holy shit, I wasn't expecting an engine update this good.
@andydecoy1138
@andydecoy1138 Жыл бұрын
For those who are wondering why this can not replace SSR/ray tracing. It can, in some scenarios, but it has shortcomings. This technique is mainly intended for static objects. Particles, projectiles, characters... stuff that moves won't be reflected. Technically you can update the cubemaps on the fly, but it gets quite costly quite fast if you need to support multiple probes. Also if the surrounding geometry can not be approximated by a box, then you need more costly tricks for proper correction (eg ray marching through depth map). Also, you need some way to blend the results near intersection of two cubemaps so that you don't get visible seams: that's not always trivial either.
@samanderson4166
@samanderson4166 5 жыл бұрын
Wow, really nice!!! Working in source engine I know how tough reflections can be. This is spot on.
@istew4678
@istew4678 5 жыл бұрын
Its nice to know that this project is still in development. I can't wait for it to come out. Also, That bathroom floor is shiney as hell.
@bbenjoe
@bbenjoe 5 жыл бұрын
Are we going to have our own reflection in the mirror?
@EvilGoodGuy
@EvilGoodGuy 5 жыл бұрын
That's on the list of things to do :)
@Isaacfess
@Isaacfess 5 жыл бұрын
Nice! I love little immersive details like that.
@tobcyxob
@tobcyxob 5 жыл бұрын
Nope. The source does not render the player entity in 3D scene, his weapons/hands are attached to a player camera. There are some community workarounds, like using func_monitors but in 98,9% results will be so bad you won't use them ever again (plus there is still no player model to represent the player).
@bbenjoe
@bbenjoe 5 жыл бұрын
@@tobcyxob And this perfectly explains why there are no mirrors in the Anomalous Materials lab's bathroom in Black Mesa.
@EvilGoodGuy
@EvilGoodGuy 5 жыл бұрын
@@bbenjoe I wouldn't say that "perfectly" explains it. That's pretty old info :D There's been a func_reflective_glass entity available for like a decade. All you need is that (Which I have in the bathroom in this video) and a 3rd person player model and you are good to go.
@XRAY81
@XRAY81 5 жыл бұрын
I'm glad you guys added this
@Xeller_real
@Xeller_real 4 жыл бұрын
oh hi dude
@nopushbutton
@nopushbutton 5 жыл бұрын
Holy heck, I've been waiting to see a mod do something like this pretty much since hl2 came out. Awesome work, guys, this looks loads better
@BahpuAgain
@BahpuAgain 5 жыл бұрын
Excellent stuff, looks amazing keep it up
@leiflala
@leiflala 4 жыл бұрын
Looks fantastic keep up the great work
@d4n_d3_li0n
@d4n_d3_li0n 5 жыл бұрын
I admire you guys, good damned of a job y'all doing there.
@RememberCitadel
@RememberCitadel 5 жыл бұрын
Everytime I see an update video, I want this mod/game even more.
@sir.barnaby6328
@sir.barnaby6328 5 жыл бұрын
I did not expect new videos, this is great!
@theburgundybandit
@theburgundybandit 5 жыл бұрын
Words can't explain how excited I am for this opposing force is one of my favourite games 😁
@shadybandit7
@shadybandit7 3 жыл бұрын
@Jonny Boy same
@mammi7699
@mammi7699 3 жыл бұрын
Thumbs up for Mr Dominic!
@up_to_the_wolves
@up_to_the_wolves 4 жыл бұрын
I'm not sure if you've been reading from the script, but god damn that was so interesting to listen. Many devs read from the script and it's just so annoying to hear, YandereDev and Project Borealis for example, but this relaxed talk like an actual human being just hits the spot.
@EvilGoodGuy
@EvilGoodGuy 4 жыл бұрын
Glad you liked it! I didn't write a script - just basic bullet points to cover :)
@Claudiuu404
@Claudiuu404 4 жыл бұрын
Dude, can't wait for the games to be released!
@ESCalation
@ESCalation 5 жыл бұрын
Absolutly awsome!
@MaximG.
@MaximG. 5 жыл бұрын
Does that mirror suggest that you'll be able to see your character in the future?
@EvilGoodGuy
@EvilGoodGuy 5 жыл бұрын
We can't promise it, but that is indeed the current plan :)
@랁앓
@랁앓 5 жыл бұрын
Always great work guys!
@Geenoi
@Geenoi Жыл бұрын
Fallout reference with the hand dryers/blowers named "Mister gusty" good one guys.
@GordonFreemanRazorBellic
@GordonFreemanRazorBellic 4 жыл бұрын
I am excited of Guard Duty and Operation Black Mesa!
@adrianshephard4556
@adrianshephard4556 5 жыл бұрын
"Nice."
@ScoutimusPrime
@ScoutimusPrime 5 жыл бұрын
Nice job Tripmine Studio 😉👍
@monsterurby
@monsterurby 5 жыл бұрын
Very nice! Good job.
@GordonFreemanRazorBellic
@GordonFreemanRazorBellic 4 жыл бұрын
🎆🎈🎉 *I’m so happy that you guys at Tripimine and the guys at Crowbar Collective work to the utmost and with such care in the remakes of the original Half-Life and its two expansions of the PCs of the time on Source’s graphics engine, as it’s a powerful engine that provides and leaves games with lighting, physics, reflections, shading, details and fluidity that run on more casual and simple PCs like mine. Keep working on Source's graphics engine yet, just like the guys at Crowbar did. For all Half-Life fanatics to have access to these wonders. Thank you for playing and marveling at Black Mesa here! Soon I will play and marvel at Operation Black and Guard Duty too. (Sorry if my English got bad, I'm Brazilian and I'm using Google translator)* 🌋💓😍
@jamesgrimes4587
@jamesgrimes4587 5 жыл бұрын
Another taste of the five star meal they're cooking up at Tripmine.
@adramm3097
@adramm3097 5 жыл бұрын
Very interesting, and quite impressive !
@rvgr420
@rvgr420 4 жыл бұрын
This looks very awesome! But please, maximize optimization for the enjoyment of all people. I don't care how long this takes to come out. Just please take your time and perfect!
@ProfessorOctopus
@ProfessorOctopus 5 жыл бұрын
Very impressive work.
@lorddervish212quinterosara6
@lorddervish212quinterosara6 5 жыл бұрын
Keep the good work man
@otsu3011
@otsu3011 5 жыл бұрын
Really hope this for steam !
@neburtech
@neburtech 5 жыл бұрын
this is amazing
@SpAMCAN
@SpAMCAN 5 жыл бұрын
Hell yeah. More Source games need parallax corrected cubemaps. Are you just supporting boxes or other volume types too?
@EvilGoodGuy
@EvilGoodGuy 5 жыл бұрын
Currently it's limited to rectangles. But I'm hoping we can eventually improve it to be more versatile than that.
@karl1tooo
@karl1tooo 5 жыл бұрын
this is dope keep up the good work
@l11l1venom1l11l
@l11l1venom1l11l 8 ай бұрын
I think Apex (Racing Evoluzione) used something very similar to this on the original Xbox. I'm not sure if I'm correct about that, but you should check it out if you get the chance. The reflections in that game as far as the environment goes are really impressive.
@Galeq.
@Galeq. 5 жыл бұрын
Awesome!!!
@benitocameloculpatan4446
@benitocameloculpatan4446 5 жыл бұрын
5:am en latino america good video. en un segundo recivi like :)
@itsfree-elcanal.3438
@itsfree-elcanal.3438 5 жыл бұрын
I will pay for this title so hard... :'D
@uselence
@uselence Жыл бұрын
i wonder if these cubemaps could be generated in real time for reflecting shadows and paired with ssr
@fighter2499
@fighter2499 8 ай бұрын
Awesome!
@herblackhorizon7104
@herblackhorizon7104 5 жыл бұрын
Good job!!
@mzov_1724
@mzov_1724 5 жыл бұрын
Tripmine Studios: Ok so we made the graphics be- My PC: PREPARE FOR TAKEOFF
@EvilGoodGuy
@EvilGoodGuy 5 жыл бұрын
You'll be glad to hear that so far I've not noticed any larger than normal performance drop while using this technique :)
@GordonFreemanRazorBellic
@GordonFreemanRazorBellic 4 жыл бұрын
🎉🎆 *Black Mesa is done, playing and perfect!* 👏🏼😘 ⚠️☢ *Guard Duty and Operation Black Mesa is coming now.....* 😀😍
@sultim7570
@sultim7570 5 жыл бұрын
I hope these models and textures will have best quality, i.e. polygon amount, size in pixels. As development can take a long time and all assets can become outdated. For example, Black Mesa was in development since 2005 and some textures look bad, but nonetheless BM is a great game overall
@Heeskane
@Heeskane 5 жыл бұрын
The project is kinda doomed to look outdated already, and because of that the looks should be compared to the original expansions rather than recently released games
@leo.jf.c8870
@leo.jf.c8870 5 жыл бұрын
Nice!
@spookson5679
@spookson5679 5 жыл бұрын
Beautifull
@natebit8130
@natebit8130 4 жыл бұрын
How do mirrors work in source?
@crystalprox
@crystalprox 5 жыл бұрын
Perfect
@mr.oddball6283
@mr.oddball6283 3 жыл бұрын
Dark Messiah of Might & Magic has bump mapping
@isakillo
@isakillo 5 жыл бұрын
Impressive.
@natb8800
@natb8800 5 жыл бұрын
Will it have feature to see yourself on mirror?
@EvilGoodGuy
@EvilGoodGuy 5 жыл бұрын
We can't make any definitive promises, but that is on the to-do list :)
@랁앓
@랁앓 5 жыл бұрын
Wow That would be epic
@natb8800
@natb8800 5 жыл бұрын
EvilGoodGuy k, it’s cool 👌
@BlackShadowLegion
@BlackShadowLegion 4 жыл бұрын
That is cool. But does it mean that all stuff inside room should be static to prevent reflection desync?
@EvilGoodGuy
@EvilGoodGuy 4 жыл бұрын
These are not real time reflections. So only static objects will appear in the reflection. Just like regular cubemaps.
@minerkey682
@minerkey682 2 жыл бұрын
its a real shame BM didn't add things like PCC or PBR, because they probably had a massive level of source engine access, was a bit of a missed opportunity in that way
@sultim7570
@sultim7570 5 жыл бұрын
Any chance for screen space reflections? Or Source must be heavily modified for that? But box cubemaps look much better than classic ones 👌
@tomaszstawski4085
@tomaszstawski4085 5 жыл бұрын
Any way to support you guys like financially?
@tomaszstawski4085
@tomaszstawski4085 5 жыл бұрын
@Christopher Onorati Neat
@WackoMcGoose
@WackoMcGoose 4 жыл бұрын
Okay but you guys are missing the elephant in the cubemapped room: BARNEY CALHOUN IS A VAMPIRE, HE HAS NO REFLECTION IN THE BATHROOM MIRROR.
@EvilGoodGuy
@EvilGoodGuy 4 жыл бұрын
Spoiler: he also has no body (character model). You can't reflect something that does not exist.
@juliohintze595
@juliohintze595 5 жыл бұрын
Is there any chance of adding nvidia's ray tracing support?
@knifekitty_ls
@knifekitty_ls 5 жыл бұрын
neat
@the_kopo6ka
@the_kopo6ka 3 жыл бұрын
Is it possible to make such a cubemap in Half-Life 2
@randomcatdude
@randomcatdude 3 жыл бұрын
Yes, it is.
@lassihelin4187
@lassihelin4187 5 жыл бұрын
alright time to remember to make stuff look pretty.
@Jaeger_89
@Jaeger_89 4 жыл бұрын
Please tell me this is still coming out!
@EvilGoodGuy
@EvilGoodGuy 4 жыл бұрын
yep!
@Celdis0210
@Celdis0210 4 жыл бұрын
Please tell me you will be able to see yourself in the mirrors, that would be a cool feature
@EvilGoodGuy
@EvilGoodGuy 4 жыл бұрын
Maybe. First we need the character model, then it needs fully animated, then we need to evaluate if the performance hit is worth it.
@Celdis0210
@Celdis0210 4 жыл бұрын
@@EvilGoodGuy yeah, I'm sure it wouldn't really be that bad on performance. Half life 1 had a fully animated character model in third person
@EvilGoodGuy
@EvilGoodGuy 4 жыл бұрын
@@Celdis0210 HL1 and Source are 2 very different engines. Plus a real time mirror that reflects your entire character model is always going to have a performance hit. but we'll cross that bridge when/if we come to it ;)
@Celdis0210
@Celdis0210 4 жыл бұрын
@@EvilGoodGuy I know but I feel like it's something that can still be done with very little impact to performance, besides I wouldn't think there would be that many mirrors around the game world
@asterlofts1565
@asterlofts1565 4 жыл бұрын
A very serious question, albeit very late: Are you going to continue using Source or are you going to transfer your project to Source 2, now that the beta is available?
@asterlofts1565
@asterlofts1565 4 жыл бұрын
@Christopher Onorati Ok. 👍🧐
@kraig800i
@kraig800i 4 жыл бұрын
Is there any way for me to get access to the Tripmine version of Source ? ? ? I've been trying to make a mod for some time with a friend jumping back and forth between different versions of hammer, we're really out of our depth and just trying to get our ideas together without the engine crashing every two days is a real struggle. www.moddb.com/mods/call-of-the-void
@EvilGoodGuy
@EvilGoodGuy 4 жыл бұрын
Nope. The only way is to wait until the game is released.
@kraig800i
@kraig800i 4 жыл бұрын
@@EvilGoodGuy Well I look forward to that more so now, the dedication I've witnessed makes me more optimistic to look under the hood of this version of SDK more than the (hopeful) soon to be released SDK of HL:Alyx… Though I won't lie. Despite not having a VR set up I will probably buy HL: Alyx just to get access to that SDK alone.
@EvilGoodGuy
@EvilGoodGuy 4 жыл бұрын
@@kraig800i glad you like what you see so far! In reality though, at least at this stage, the engine is the exact same one as CSGO, except with a few small new features added - parallax corrected cubemaps being one of them.
@hrqsilv
@hrqsilv 3 жыл бұрын
Is Ray Tracing a lot more worth than this?
@xaros1466
@xaros1466 5 жыл бұрын
yes yes fucking yes
@moonexpr
@moonexpr 4 жыл бұрын
I'll be expecting another 2kliksphilip video in a few weeks.
@trashheapian
@trashheapian 5 жыл бұрын
Can someone please tell me the name of the first music track, I recognize it so vividly from my childhood but cant place it. Opposing force maybe?
@EvilGoodGuy
@EvilGoodGuy 5 жыл бұрын
It's called "crocodile tears". It was made for this project like 10 years ago.
@kaisernico
@kaisernico 5 жыл бұрын
Time sure flies
@T37-y6m
@T37-y6m Жыл бұрын
I really like this, my laptop not so much,😿
@MrGermandeutsch
@MrGermandeutsch 4 жыл бұрын
that reminds me of kzbin.info/www/bejne/kHmZpGSel9yih7M Also, does this require code-access in order to implement this feature?
@randomcatdude
@randomcatdude 4 жыл бұрын
Yes.
@grapepublic6420
@grapepublic6420 5 жыл бұрын
Can you make it where you can see Barneys reflection in mirrors plzzzz
@EvilGoodGuy
@EvilGoodGuy 5 жыл бұрын
You already can see real time reflections in the mirror. We just don't have a character model yet.
@fernandovicent6429
@fernandovicent6429 4 жыл бұрын
in half life 2 cinematic mod 2013 you can see the same type of reflections.
@ElephantsDoingCrack
@ElephantsDoingCrack 5 жыл бұрын
Hmmm... That's hot
@ELDOGGOSTUDIOS
@ELDOGGOSTUDIOS 4 жыл бұрын
I would pay to play this game in early access
@devilhs_vid
@devilhs_vid 5 жыл бұрын
Barney is a vampire. Confirmed.
@naturesquad9174
@naturesquad9174 5 жыл бұрын
I gotta go to the bathroom
@beanboy1145
@beanboy1145 4 жыл бұрын
Looks like someone sprayed lube all over the floor with how reflective it is
@Looki2000
@Looki2000 2 жыл бұрын
Why is screen space reflection used in almost all games today instead of this?
@gustavodutra3633
@gustavodutra3633 4 жыл бұрын
It's like Source 2 I think.
@quaker2636
@quaker2636 4 жыл бұрын
The lack of player's reflection in the mirror makes me uneasy. Is Barney/Adrian a vampire!? Jokes aside, this is pretty nice work.
@LaEllie777
@LaEllie777 4 жыл бұрын
Donde esta el Chumtoad?
@EvilGoodGuy
@EvilGoodGuy 4 жыл бұрын
in his lair
@LaEllie777
@LaEllie777 4 жыл бұрын
@@EvilGoodGuy Yay :D
@kadirduljic9217
@kadirduljic9217 4 жыл бұрын
Can someone explain to me what is happening with this game because I've been following it since they first started this project then something happened and they weren't active for a long time, are they active now and are they still making this mod because if they are it would really make me really happy to see it even if it's going to take several years from now
@perhapsjames_
@perhapsjames_ 5 жыл бұрын
RTX on... Well yes,but actually no
@perhapsjames_
@perhapsjames_ 5 жыл бұрын
@Jon Boy The source engine is honestly one the most impressive out there. The jump from HL GoldSrc to HL2 source was such a big jump and then Crowbar collective gave us Xen recently.
@vendomilLol
@vendomilLol 5 жыл бұрын
Uhhm... this is very interesting....
@klasmanolaman5745
@klasmanolaman5745 4 жыл бұрын
Can i play this game on Ultra with 2070 Super?
Games with empty worlds.
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