Parametric Stairs in Blender

  Рет қаралды 9,940

UH Studio Design Academy

UH Studio Design Academy

Күн бұрын

👉 WRITTEN GUIDE: uhstudio.com/posts/parametric... ⭐ File & further in-depth video on Patreon - / uhstudio & file on Gumroad - gumroad.com/uhstudio.
Find out how to generate completely parametric stairs with Blender. Useful for architecture projects and shows a computational design workflow that is accessible via Blender's modifiers and vertex groups.
00:00 - Intro
00:47 - References and design process
01:56 - Recreate from scratch
04:23 - Sides - Vertex groups and shrinkrwap modifier
05:35 - add shrinkwrap modifiers
09:19 - why use screw modifier (modifier extrude)
10:14 - create landing
12:03 - add hook with empty to control landing depth
13:22 - add thickness with solidify
14:04 - add second bevel
14:34 - adjustments
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Пікірлер: 41
@hsk2978
@hsk2978 2 жыл бұрын
refreshing to watch a tutorial without Geometry Nodes 👍 thanks, nice setup
@cgimadesimple
@cgimadesimple 8 күн бұрын
great video! 😍
@juhada
@juhada 9 ай бұрын
I love how you show the power of modifiers, even when geometry nodes has taken off, these techniques still offer surprisingly flexible stuff. Bravo. I'm sure I will use this technique in the future it's just too elegenat to ignore. Also, making an asset out of this seems like a good idea too. Thank you again.
@UHStudio
@UHStudio 7 ай бұрын
Thank you! Yes, modifiers are definitely still here to stay! When I did this, the assets system wasn't so good yet, but now it definitely makes sense. Thanks for the suggestion!
@ch4dix
@ch4dix Жыл бұрын
As a beginner, I never appreciated vertex groups as much as in most of your tutorials. Now I use them a lot. :)
@UHStudio
@UHStudio Жыл бұрын
Yes, they have their important place in the workflow process indeed
@ehsancharolia3297
@ehsancharolia3297 Жыл бұрын
Brilliant as usual! 🙌
@UHStudio
@UHStudio Жыл бұрын
Thank you! Much appreciated!!
@stefanguiton
@stefanguiton 2 жыл бұрын
Excellent video!
@UHStudio
@UHStudio 2 жыл бұрын
Thanks!
@paulandrews__
@paulandrews__ 2 жыл бұрын
Very good video. Thank you for this!
@UHStudio
@UHStudio 2 жыл бұрын
Thanks you!
@P45H4
@P45H4 Жыл бұрын
That. Is. AWESOME!
@UHStudio
@UHStudio Жыл бұрын
Thank you!
@mrofnoctonod
@mrofnoctonod 2 жыл бұрын
Fantastic Tutorial! Thank you.
@UHStudio
@UHStudio 2 жыл бұрын
Cheers!
@oscarayala1339
@oscarayala1339 7 ай бұрын
super useful! thanks man
@UHStudio
@UHStudio 7 ай бұрын
Cheers!
@VoviStudio
@VoviStudio 2 жыл бұрын
Cool! Thanks 😊
@UHStudio
@UHStudio 2 жыл бұрын
Cheers!
@user-nl7lg7ht7o
@user-nl7lg7ht7o 9 ай бұрын
Very good class, thanks for sharing your experience in Blender!
@UHStudio
@UHStudio 9 ай бұрын
Cheers! Glad you've found it useful
@crowst9481
@crowst9481 2 жыл бұрын
How much I watch your videos, they are one of the best for architecture, and if you do it all through geometric nodes, it would be great to see. it's bad that you can only put one like
@UHStudio
@UHStudio 2 жыл бұрын
Thanks for the kind comments! And yes more geometry nodes tutorials to come. Suggestions are welcome
@emretoruk7067
@emretoruk7067 Жыл бұрын
@@UHStudio Can you compare grasshopper and geometry nodes in terms of architecture?
@abubakirbalfaqih9641
@abubakirbalfaqih9641 3 ай бұрын
One of the best tutorials ever thanx a lot
@UHStudio
@UHStudio 3 ай бұрын
Cheers :)
@kates.5475
@kates.5475 3 ай бұрын
Genius!)
@UHStudio
@UHStudio 3 ай бұрын
not quite, but thank you :)
@oliviernetter4043
@oliviernetter4043 4 ай бұрын
Thank you very much, very elegant workflow, I had an issue with 4.0.2 all the bevels destroyed around the hook or vertex weight, no way back and impossible to open with a 3.2. I will try from scratch in the 3.2.
@UHStudio
@UHStudio 4 ай бұрын
Could it be a bug in 4.0?
@oliviernetter4043
@oliviernetter4043 4 ай бұрын
@@UHStudio no it is just that when I move down the step 2 target plane (to flatten the copy) for the landing I loose the bevel on 1st and second flight. And that only when I have 2 flight with no space between (ramp on ramp i.e. no void between). Don't know why but good to know.
@paullee5824
@paullee5824 2 жыл бұрын
Looks great ! Always curious how this could be done in FreeCAD similarly.
@UHStudio
@UHStudio 2 жыл бұрын
Thanks Paul.All should be easily doable but I haven't played too much with geometry attached to planes, where in this case we would want to extend the lines further and keep only one part of the line - for the top and bottom bounds
@Motions_AP
@Motions_AP Ай бұрын
😞 I'm having an issue with the landing portion of the tutorial. I'm able to get the upper portion of the landing to seal along the Y when grabble the empty but the lower porting connect to the ground doesn't scale. The upper portion of the landing is wider than the base of the landing. A triangular shape. Is there a problem with my vertex groupings? I checked to make sure all of the vertices were in that group but still an issue.
@Motions_AP
@Motions_AP Ай бұрын
Fixed it, there was a problem with my initial shape and expanding the bounding shapes accordingly to my staircase. Thank you for the awesome tutorial!
@UHStudio
@UHStudio Ай бұрын
Glad you resolved it and thanks for visiting :)
@amascia8327
@amascia8327 2 жыл бұрын
🖒🤠
@ch4dix
@ch4dix Жыл бұрын
I found an issue with this tutorial. If you don't apply the modifiers & you wanted to use your own image textures, the base mesh is just a line and so you cannot unwrap it (it's greyed out). The finished object's surfaces will have really thin lines, based on the colors on the textures, stretched across the surface. e.g. If you have a wood texture, you'll have a striped black and brown surface. If it's a stone or stucco texture you'll have white and grey stripes. Maybe this is just a newbie mistake.
@UHStudio
@UHStudio 11 ай бұрын
Nope, it sounds about right. Objet unwrap and having another object like a cube serving as the driver for the mapping might work.
@ch4dix
@ch4dix 11 ай бұрын
@@UHStudio I don't know how to do this yet
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