refreshing to watch a tutorial without Geometry Nodes 👍 thanks, nice setup
@juhada Жыл бұрын
I love how you show the power of modifiers, even when geometry nodes has taken off, these techniques still offer surprisingly flexible stuff. Bravo. I'm sure I will use this technique in the future it's just too elegenat to ignore. Also, making an asset out of this seems like a good idea too. Thank you again.
@UHStudio Жыл бұрын
Thank you! Yes, modifiers are definitely still here to stay! When I did this, the assets system wasn't so good yet, but now it definitely makes sense. Thanks for the suggestion!
@ch4dix Жыл бұрын
As a beginner, I never appreciated vertex groups as much as in most of your tutorials. Now I use them a lot. :)
@UHStudio Жыл бұрын
Yes, they have their important place in the workflow process indeed
@AlejandroC.D Жыл бұрын
Very good class, thanks for sharing your experience in Blender!
@UHStudio Жыл бұрын
Cheers! Glad you've found it useful
@P45H4 Жыл бұрын
That. Is. AWESOME!
@UHStudio Жыл бұрын
Thank you!
@mrofnoctonod2 жыл бұрын
Fantastic Tutorial! Thank you.
@UHStudio2 жыл бұрын
Cheers!
@abubakirbalfaqih96419 ай бұрын
One of the best tutorials ever thanx a lot
@UHStudio9 ай бұрын
Cheers :)
@crowst94812 жыл бұрын
How much I watch your videos, they are one of the best for architecture, and if you do it all through geometric nodes, it would be great to see. it's bad that you can only put one like
@UHStudio2 жыл бұрын
Thanks for the kind comments! And yes more geometry nodes tutorials to come. Suggestions are welcome
@emretoruk70672 жыл бұрын
@@UHStudio Can you compare grasshopper and geometry nodes in terms of architecture?
@oliviernetter404310 ай бұрын
Thank you very much, very elegant workflow, I had an issue with 4.0.2 all the bevels destroyed around the hook or vertex weight, no way back and impossible to open with a 3.2. I will try from scratch in the 3.2.
@UHStudio10 ай бұрын
Could it be a bug in 4.0?
@oliviernetter404310 ай бұрын
@@UHStudio no it is just that when I move down the step 2 target plane (to flatten the copy) for the landing I loose the bevel on 1st and second flight. And that only when I have 2 flight with no space between (ramp on ramp i.e. no void between). Don't know why but good to know.
@paulandrews__2 жыл бұрын
Very good video. Thank you for this!
@UHStudio2 жыл бұрын
Thanks you!
@oscarayala1339 Жыл бұрын
super useful! thanks man
@UHStudio Жыл бұрын
Cheers!
@ehsancharolia32972 жыл бұрын
Brilliant as usual! 🙌
@UHStudio2 жыл бұрын
Thank you! Much appreciated!!
@stefanguiton2 жыл бұрын
Excellent video!
@UHStudio2 жыл бұрын
Thanks!
@cgimadesimple6 ай бұрын
great video! 😍
@UHStudio4 ай бұрын
Thank you! Cheers!
@Motions_AP7 ай бұрын
😞 I'm having an issue with the landing portion of the tutorial. I'm able to get the upper portion of the landing to seal along the Y when grabble the empty but the lower porting connect to the ground doesn't scale. The upper portion of the landing is wider than the base of the landing. A triangular shape. Is there a problem with my vertex groupings? I checked to make sure all of the vertices were in that group but still an issue.
@Motions_AP7 ай бұрын
Fixed it, there was a problem with my initial shape and expanding the bounding shapes accordingly to my staircase. Thank you for the awesome tutorial!
@UHStudio7 ай бұрын
Glad you resolved it and thanks for visiting :)
@VoviStudio2 жыл бұрын
Cool! Thanks 😊
@UHStudio2 жыл бұрын
Cheers!
@paullee58242 жыл бұрын
Looks great ! Always curious how this could be done in FreeCAD similarly.
@UHStudio2 жыл бұрын
Thanks Paul.All should be easily doable but I haven't played too much with geometry attached to planes, where in this case we would want to extend the lines further and keep only one part of the line - for the top and bottom bounds
@kates.54759 ай бұрын
Genius!)
@UHStudio9 ай бұрын
not quite, but thank you :)
@ch4dix Жыл бұрын
I found an issue with this tutorial. If you don't apply the modifiers & you wanted to use your own image textures, the base mesh is just a line and so you cannot unwrap it (it's greyed out). The finished object's surfaces will have really thin lines, based on the colors on the textures, stretched across the surface. e.g. If you have a wood texture, you'll have a striped black and brown surface. If it's a stone or stucco texture you'll have white and grey stripes. Maybe this is just a newbie mistake.
@UHStudio Жыл бұрын
Nope, it sounds about right. Objet unwrap and having another object like a cube serving as the driver for the mapping might work.
@ch4dix Жыл бұрын
@@UHStudio I don't know how to do this yet
@ЮрійСвєтличний5 ай бұрын
Bevel didn't work ( corners didn't bend) what could be the reason?