for me its all on the first point you said, if im going to play a game I want it to be fun before anything. to me playing a fighting and not even being able to really play the game because of how little I know isn't fun. If the bare minimum to PLAY the game is hours of learning frame data, combos, match ups, or before even any of that just learning the inputs. games are an escape and fun for me, and fighting games just sound like homework and it's not like this in other games even if I don't know what I'm doing I can still play the same game as everyone else, and in fighting games I never get that feeling
@amcclouds Жыл бұрын
Peach
@NintendoSegaGuys Жыл бұрын
Same.
@taylord5381 Жыл бұрын
I'd say my advice is to look at learning fighting games like learning how to play an instrument, take it piece by piece, figuring out each fundamental of a fighting games until the most important parts of the genre are just things you know without even thinking about it, like an instrument.
@rock-df4lm11 ай бұрын
but then again, what's the point? I could pick up literally any other game and have fun from the get-go, instead of trying to learn one of the most frustrating genres in gaming!
@dazeen959111 ай бұрын
This is exactly the problem. Fighting games are too unintuitive. You're not learning by actually playing the game. You have to deliberately practice unintuitive tech and memorize frame data. I could learn 200 characters in FPS or Moba faster than I learn 1 character in a fighting game. And that is a problem.
@niemand78117 ай бұрын
4:05 boy. We played fighting games FOR the novelty. We didn't play MKII for the combos but for the fatalities. We played it not for some imagined technicality but the sheer awe this franchise brought to our homes. Of course we started to get better but only because we were interested. If getting good is the main requirement to get interested in fighting games that is also why many people don't get into that anymore. Having funny, being goofy, being intrigued.
@KitCloud12 жыл бұрын
"Playing a fighting game single player, you're not really playing a fighting game" Bruh if this is your stance, you don't need the rest of the video, you've already answered the question. A large majority of gamers play games for single player. Even in multiplayer focused genres like the big name shooters have campaigns and vs bots modes, because some people have no interest in anything beyond that and a large percentage of people that will eventually move onto multiplayer still need the single player to build an appreciation for the games primary loop. If your genre is so lacking that singleplayer can't be created from it, there's a reason why it's niche. Having said that it's a well made video, you covered a good breadth of the issues involving this topic most videos on the subject tend to ignore, and I don't disagree with your point that issues like motion inputs/combos are more scapegoats in the miscommunication between casual players and the greater FGC. Also appreciate that you made a whole segment devoted to actually solving the problem instead of passing the buck to hypothetical devs making future games.
@zombecreative Жыл бұрын
sent this to a good friend of mine, that knows another particular person in mind (I'm talking to you ghostguy) who adamantly discards trying new things just on a surface level. maybe hearing these things from a different voice might actually push the core of the message through this time.
@alexsanimeart5706Ай бұрын
I'm personally really attracted to the type of problem-solving you have to do in fighting games. My mind is always moving to the next thing I need to do to improve. I get tilted just like anyone else and I feel like I hate the game in the moment, but I eventually gotta get over it and move on to the next set. Fighting games probably require some of the most resilience of any game genre. Some people just want their fun off the rip, and that's fine. They paid for it so they should get to have their fun right away, which is completely fair. I like the challenge though and I will always come back to fighting games
@smflash2 жыл бұрын
I've always played fighting games, but only really played them casually with my siblings. However, sometime last year in college a guy invited me over to play a fighting game with him and although he claimed to not be that good, he was a lot better than me (since I was just a button masher). This motivated me to start to play fighting games on my own to improve my skills; learning things like blocking, guarding, special moves and a few combos. I haven't played with that same person again, but I ended up having more fun with those games than I did before after actually learning how to play.
@Westile5 ай бұрын
Generally speaking most people play games because it allows them to use a predetermined toolkit (game mechanics) to express themselves through perception and intention, this is the basis for all puzzles in video games (enemy encounters and jump sections are all puzzles). This is, as your video has explained, the biggest hurdle for attracting newbies to fighting games. I picked up my first Fight Game seven months ago and the only thing I could figure out on my own was Fireball, block, and basic footsies. Before playing this game I basically avoided all fighting games because I was frustrated that the game never teaches the player how to truly play and I was 100% correct despite never trying one; there I was playing my first week of Killer Instinct and I am absolutely lost in what is happening despite winning games (combo assist lol). Throwing fireballs was fun. Leg sweeping into grab into leg sweep x6 was fun. But winning because I was mashing like a moron? That was never fun, it was just as fun and meaningful as losing. I think 90% of "normal gamers" would quit at this point. (I'm a loser with no life so ofc I didn't quit and I got gud lmao)
@alexsanimeart5706Ай бұрын
You ain't a loser fam. You're just invested in your hobbies. Just do some regular fitness, get some nature, and hang out with some friends from time to time and you're good. If you like grinding fighting games, then do it. Just take some time for yourself as well
@xeroxero9541Ай бұрын
I love fighting games but have little interest in playing other people. I started on the SNES so 2p mode was only when you had friends over or your little cousin wanted to play too. I've dabbled a bit in online when psn is free, mainly to unlock trophies, but once that's finished I don't typically come back. Unfortunately most of my online interactions haven't been the best either where they act like a dick if they lose or act like a dick if they win, so seems a bit pointless and doesn't bode well for wanting other people involved with my gaming. I never needed a human to control the robot masters in Megaman to enjoy the game, I don't think fighting games are any different.
@sprons4973 Жыл бұрын
super late but i think a huge thing is that its hard to get other people interested. say you wanna learn a fighting game but you're new to the genre, ai teaches you nothing and online has you constantly getting stomped. (at least in most games i've played, i don't tend to play newer games often ) Alright, then just play with friends. except, well, if your entire pitch is essentially "i have nobody else to play this with, want to learn it with me" you're going to have a hard time convincing anyone to give them a shot. I'm sure you can claw your way in by just putting in a good amount of effort and slowly learning by getting your ass kicked, but generally the investment before you can get to the actual game is reallllly high if alone, and generally still offputting if you can convince a friend.
@niemand78117 ай бұрын
3:00 wrong. Fighting games work when the arcade mode is properly implemented which was the case in like 95% every time I played an old fighting game. It never works playing against dumb strangers online. It ruins the atmosphere. It tanks my immersion. The sweat lords and smurfs are just the tip of the iceberg of online fighting game suckage.
@darren092188Ай бұрын
Yeah the fun times when you finally got good enough to beat the infamous fighting game bosses. Which is my favorite playlist to watch boss rush from Maximilian
@purpleboye_2 жыл бұрын
Yep, that about sums up why I don't like fighting games. Though another point you should consider is that people don't usually go get the arcadey fight stick controller that can actually register your inputs. Lots of people including myself tried to play fighting games with an xbox controller and felt like the game was just ignoring our inputs at inopportune times and end up getting our teeth kicked in.
@Pariah69502 жыл бұрын
What you use really doesn't matter that much. I use an Xbox controller for fighting games.
@purpleboye_2 жыл бұрын
@@Pariah6950 Any move that requires a quarter circle turn of the analog stick works less than half the time for me. I don't know what you could possibly be doing right that I'm doing wrong.
@Pariah69502 жыл бұрын
@@purpleboye_ It just takes practice. Maybe try using the d-pad. Most people who use controllers for fighting games prefer it. Though I do use the analogue stick.
@Doktor_Jones2 жыл бұрын
@@Pariah6950 I tried to play SF4 with an XBox360 controller back then. It sucked. I lookes up the forums and all other people said it sucks. A mate tried it and said it sucked. Maybe the new one is better, but initial impressions and whatnot.
@KitCloud12 жыл бұрын
@@Doktor_Jones it's also worth keeping in mind that the FGC just kind of accepts that you will never get to the point that there is 0% chance to drop an input, no matter what control method you use.
@niemand78117 ай бұрын
5:35 getting into the fun part does not necessarily mean to play against other humans. I don't even understand why you determine your opinion as if it was fact.You might have fun getting boned by online absolutes. But most people just don't need that level of masochism in their lives.
@niemand78117 ай бұрын
6:52 Holy do I get not far before you utter something stupid again. We do not all have the same reaction speed. As an older gamer now my reflexes are nowhere the same level as they were 20 years ago. From 2000 to 2003 I was a fighting game demon. But that is a long time ago. Maybe you have these twitch reactions. Maybe you got other things going on of which we must not know about.
@mecromelon6717 Жыл бұрын
I'm only about 5 minutes in, but I don't really fit into the 3 categories listed. I tried to learn how to get into fighting games many times. I tried it with HFTF, SF3, Tekken 7, Skull Girls, SF5, and SF6. And its not like I spent no time trying to learn, I had a friend who, while not being great, had still played fighting games since he was young, so much better than me. I had a mentor, and I had time, I spent 6 hours straight one night trying to do a quarter circle consistently in HFTF. I spent more hours trying to do it in Skull Girls, I spent hours doing it in SF6, and I still failed. I chose characters my friend played specifically so he could teach me things, it didn't help, because like I said, I couldn't do a quarter circle. I looked for advice on how to do them, tried different control schemes, methods, like controller/keyboard, nothing. I truly tried to get into these games, but really? I think I am going to have to write the genre off. Sure, smash-likes don't typically use heavy motion inputs, but I tried Brawlhalla too, and after training for hours, nothing there too, same with Rivals of Aether. When people say they don't like fighting games, they usually mean the typical side-scroller type anyways. I don't think there is a "fighting game for me" as I've seen so vehemently proclaimed, because game genres aren't really a monolith in terms of how consistent they are in scope. RPG can refer to an FPS, a JRPG, a TPS, a side-scroller, a horror game, or anything in-between. Fighting games are much more specific, in 99% of cases, the term applies to 3 types of game. A SF-esque side-scroller, Tekken-esque half-3d movement, or Smash-like platform fighters, and I've even seen the argument Smash-esques should be its own genre of "platform fighter" instead of being tied to the fighting game genre, so I'm not sure how much that even applies. I want to do a motion input consistently, that's the only bar stopping me from really, truly trying them, and maybe liking them, but its a bar I just can't seem to cross. Edit: Just wanted to add this, I think a big breaking point was back when I was training on HFTF. After hours of training, I got into a practice match with a friend and almost did a frame perfect instakill- or whatever wacky name perfects were called in HFTF- and he was very impressed. Truth was, I was just trying to do a quarter circle consistently, and failed so hard I accidentally did that. It didn't feel like an accomplishment, or even neutral, it felt awful, because I had no control over my character. It felt like every movement I did was completely out of my hands, I never knew what I was going to throw out because I couldn't do a damn quarter circle.
@niemand78117 ай бұрын
Fighting games are not meant to be online multi player spectacles either. If I remember things correctly you got arcade mode first and the 2 player option coming second in all fighting games. Those were simpler times, I know. But the arcade mode should always be the number one reason to play a fighting game. Play the game with multiple characters and get your score. Orhave an extra mode to keep you going and getting better on YOUR OWN terms. Today with a fake community focus on online multi player it is evident to me how wrong you are. This fighting game community got to dictate nothing on me. Not their house, not their rules. I wonder when we single players that might enjoy some couch co-op from time to time take back what was once ours. Even in the arcades you never played against random strangers but always against your best friends. Why would I play against random idiots online now? See the problem? It is not me but what is demanded to be considered a fighting game player nowadays. And I say fuck that.
@RifeXD2 жыл бұрын
Good take! I am one of those people who play all kinds of games except fighting games (except I've dabbled in Smash which is a whole other debate). One reason is that I'm not that much into being competitive I guess, but your point about motion inputs unearthed some buried memories. The only proper Fighter Game I played more than a little was Mortal Kombat on the N64 that we somehow ended up with growing up. My sisters and I had some enjoyment playing against each other (button-mashing), but we were extremely annoyed when playing against an AI and seeing all these crazy abilities they can pull off. Like, how do you do those? We had the manual, and I remember reading through that thing really carefully at least 10 times or so but nowhere did it mention how to do any of these special moves, or that they exist at all. I recall character bios mentioning some of them have magic or whatever, but nowhere did it say any of this could be used in-game. And this was before we were active on the internet so we were left blindly mashing and turning the control stick (which does wear down over time) until finally one of my sisters managed to get some of Sub-Zero's ice attacks working. But they only worked if he was on one side of the screen. With more messing around we found out the inputs were different if you were on the other side of the screen, and they weren't just mirrored. You had to do other stuff (or at least that's what I remember, this was like 20 years ago). It came across as, well, intentionally gatekeepy is how I'd describe it. There is all this cool stuff but the game and manual don't bother mentioning it. It gave me the impression that fighting games are only for the "in-group" and newcomers aren't welcome, or if they are then only to beat their ass and trash-talk them for not knowing you have to flip the stick around exactly 271.532 degrees counter-clockwise starting from the top and press BBBAARRLABABBAABA for some weird special move that isn't mentioned anywhere. I have since grown up and learned fighter games aren't super toxic or anything, but I can't say I have much motivation to try them out. Once again, great video!
@Pariah69502 жыл бұрын
I had a very similar experience as a kid playing SF2 on Genesis. Thankfully nowadays fighters do actually tell you the moves and mechanics and how to do them. So we've made some progress since the 90s.
@dj_koen12655 ай бұрын
Fighting games will always be niche because they take too much work and are too linear on a base level What makes fighting games interesting also turns off most People from ever getting into them Although i think fighters seem to be more popular as of late than a lot of genres like rts that haven’t had a innovative title (that was also somewhat successful) in about ten or more years now
@yuzuichikawa2 жыл бұрын
You know I never noticed that alot of gamers who do play different kinds of games don't play fighting games. I grew up on Street Fighter so fighting games are always part of my life. I DID cool off of playing other people alot tho, but that's mostly because I've always been kindof a solo player. IT was better when I was going to arcades and stuff but I had a few off experiences online and just kindof went away from it. But the biggest reason is most of the games I played or series I played I stopped liking. Street fighter just doesn't feel the same and I fell off. I'm getting into guilty gear tho so I might pop back into it. Cause Fighting games ARE fun as hell. The best for me is learning characters and match ups and watching myself get better and better in fights. Win or lose.
@whatab0utb0b28 күн бұрын
Stumbled across your channel today and just have to say, your analysis is spot on. Just came back to fighting games a couple weeks ago and everything you pointed out, plus the complexity of games increasing over the last 20 years pushed me away
@Innerste2 жыл бұрын
From my personal experience, someone can be led to believe that an entire genre just isn't for them because they just didn't find that particular game in the genre that resonates with them. Aside from this, a few reasons why I just didn't get into fighting games for years was a combination of a few major things. One being that 99.9% of my tastes in video games lean heavily towards single player, I'm not really a fan of just playing with randos online and getting destroyed constantly, and finally, I just couldn't find the right game for me that really clicked. However, I did finally find the game that made me understand fighting games, that being Under Night In-Birth, as well as my younger brother and some of my friends also picking up the game around the same time so that I have people I personally know around my skill level to learn and improve with. I'm not saying that I'm great at fighting games now, or even good, but at least I now have fun with them.
@Pariah69502 жыл бұрын
Having friends to play with can be a colossal factor. Fighting games are by far at their best when playing with friends at close skill levels.
@yamchayaku Жыл бұрын
Oof... I feel this... I just got to gold rank in SF6, and I'm pretty much getting destroyed now. Battle hub is full of platinums and Diamonds, and I've pretty much ranked myself away from my peers. Also the skill difference between a lv6 cpu and a lv7 one is pretty large. I don't even want to share my experience with a lv 8, lmao
@OptimistoET7 ай бұрын
This video inspired me to set up fightcade again and hop on some HFTF matches with a buddy.
@NintendoSegaGuys Жыл бұрын
On one hand I agree with reasons people don't play fighting games but on the other hand I'm happy because this video adresses a broader scope of arguments despite never acknowleging them as legitimate. Feels weird.
@averyshepherd59022 жыл бұрын
While I still don't play fighting games that much, (Mainly because I really do look at 1v1 and multiplayer modes in games as a novelty) I did surprisingly like Fighterz a lot more than other fighting games. I don't think it was just because it was an easier fighting game than most either. If my memory serves me correctly, the way the tutorials were set up in that game sort of fixed the main issue you were talking about in your video for me. After each tutorial, there's a mini fight with AI where the game is hands-off and basically says "Try your best to beat the opponent" which lets the player apply what they just learned into certain situations in battle
@andarilho_31 Жыл бұрын
See this video basically explains why I don't find them appealing. To have fun playing them you need to "git gud". And in order to do so, you need to learn the mechanics. And since these games are so deep, these mechanics are hard to learn and take a while to master. So basically you're only gonna have fun in these games after you learn all that boring stuff which takes time, something that not many people have. In my opinion, video games should be fun from the start. If a game isn't appealing to me in it's first hour then I'm probably going to drop the game. I don't wanna keep playing until I get to the "fun part" just because the game has complex mechanics. However, I'm not against complex mechanics in video games. As long as they're fun and you don't *need* them in order to enjoy the game, I think there's nothing wrong with complexity. To me, a video game should be easy to pick up first and foremost, although I understand why people think differently. And I'm also not against having to put effort in learning stuff in fighting games or games in general. Learning any skill takes effort. If I want to become, let's say, the best Pikmin 3 player in the world (whatever that even means or entails lol) I would obviously need to put effort. Thing is, in fighting games, this effort is required for you to have fun in the first place, and the process of training and "mastering your skills" isn't particularly fun.
@Pariah6950 Жыл бұрын
That is not at all what I was trying to say with this video. If you haven't, I recommend watching my Why Play Multiplayer Games? video. In that I discuss the very idea of having to "git gud" in order to enjoy competitive games.
@kennard31064 ай бұрын
I grew up loving Tekken 3 just face rolling with Eddie Gordo. Energetic I thought, "I wanna learn some combos!". Went into training, learned a few combos, and continued having fun! You'll be bad at any new fighting game, but if it feels fun to play, it's fun regardless of being good or bad.
@dj_koen126515 күн бұрын
i think you are very valid in your opinion, and i understand it, and even agree with a lot of it but i do think that "mastering your skills" can be very fun to some, and that it doesnt necessarily require you to spend all your time practicing complex mechanics by yourself, or rather the opposite, getting better requires you to fight other people, and practicing only matters when you are also playing the game normally
@burburr85207 ай бұрын
People's problems with motion inputs has always fucking baffled me. Want to roll down that big hill in sonic 2's first stage? 632. Want to jump onto a ladder in megaman? A698 or A478. Want to put your car in first gear? Clutch pedal(hold) 547. Want to stir your Mac and cheese? Full circles baby. Don't even get me started on the similarity to phone lock screen patterns.
@thespiritofhope19515 ай бұрын
Probably because the timing for those things are less restrictive than what is in fighting games, you don’t need to move to jump onto the ladder, you can slowly shift your car into first gear (to a limit), and you don’t need to stir the pasta like your dinner is on the line. Not the case for fighting games.
@MarioMario-vy4bi2 ай бұрын
It’s not 632 it’s just 2. It’s a context specific input that’s simple and easy to remember. Press down when moving and going down a hill. I get what you’re saying, you roll your thumb down to roll, but that’s not accurate. If you had that mentality in sf2 as Ken you would never do a crouch medium kick you would do a special move. 632 Kick is a special move not 2 Kick. There is nothing natural about 623 punch in a fighting game for an uppercut. The thing about intuitive games is that the advanced mechanics (allegory for motion inputs) are advanced applications of basic moves. Somersaulting in Mario isn’t just flicking the stick back and forward and jumping, it’s jumping shortly after sliding from a run. It’s not an arbitrary motion input it’s a context specific action that builds off of the fundamentals of the game. That doesn’t happen in fighting games. Pushing a button for an attack is fine. Pushing a direction as a modifier for existing buttons is also fine (this is how vast majority of games play). Pushing a sequence of directions and then a button during a window shortly after is not fine.
@burburr85202 ай бұрын
@MarioMario-vy4bi a basic uppercut in street fighter is 2hp. Shoryuken is a special move, offering a higher reward for the higher risk of using a special input. You generally don't *have* to use special moves in fighting games, so yeah, they're fine.
@asamiyashin4442 ай бұрын
I think that another important reason is the generational differences. Most people who like fighting games, such as me, grew up with them. Back in the day there were not much videogame genres and all of them were very difficult to learn, specially if we talk about the time of the arcades. But people who grew up in the XXI century are used to easier console games, with easy tutorials and they didn't grow up frequenting the arcades, when the most fun part of fighting games happened, so they didn't get used to that world. They see that complexity now and they feel overwhelmed. I totally can understand that. I guess that the best way to get into fighting games for that kind of people is to have an older friend who grew up with those games to teach them correctly with patience. Eventually they would find them funny and they would be able to enjoy them, that is at least until they find out how most of them, if not all, are broken and unbalanced, but that is another story.
@JoshingYa2 жыл бұрын
No offense, but this sounds more like a job than a video game.
@Pariah69502 жыл бұрын
None taken. It depends how you look at it. Learning any skill takes work.
@zettovii13673 ай бұрын
Everything sounds like a job, if you do things because you "must" rather than doing them because "you wanted to".
@seia2758Ай бұрын
If you want a good example of a fighting game with mass appeal, look no further than the Smash Bros franchise. There's a good reason these games have a very large playerbase and eclipses all other fighting games when it comes to mass popularity - because it's a fighting game made for casuals, and about 85% gamers are casuals. It's easy, it's fun, it's engaging, it's basically a fun party game. You don't have to spend thousands of hours labbing and learning frame datas and combos, you just have to memorize a couple of controls and you're set. Plus did I mention the massive crossover characters from different franchises? Meanwhile, in Tekken and Guilty Gear for example, you could be labbing for thousands of hours and learning all the ins and outs and some player is STILL gonna stomp your butt thereby rendering all your hard work moot. Meanwhile, in Smash Bros, it doesn't feel too bad losing when all of the players you're fighting are all casuals and even if you fight against pro players, most of them are at the same level as you because why would they spend thousands of hours when learning these games are so easy?
@SaddieMoon Жыл бұрын
The pocket fighters demonstration just made me want to play it more. I love how many options there are.
@angrygarbanzo54362 жыл бұрын
If a game has Smash-level motion inputs and commands, then I'm fine with it, and I mean for the regular characters, not the fighting game ones. If not, I just can't get into them. I have shmups for my fix of games that feel unwelcoming to newcomers.
@beaneater42772 жыл бұрын
You should take a look at DnF duel then. Every character has simple inputs and there are super clear cut archetypes
@ultimateshadeofwar2 жыл бұрын
That may be someone's problem, but i don't think is everyone's problem with then, 'cause i just don't find then fun, i have tried a lot of fighting games, from really bad ones like anime fighting games to okay/good ones like the first 3 Marvel VS Capcom games. And i just don't enjoy then, im someone proactive, i like to go on the offensive and if im force on the defense to look for a way out, i have no problem with that, but win or losing very quickly i just stop having fun. And i wonder, why am i playing this? And i think that's just 'cause it's not for everyone.
@drethemage95592 жыл бұрын
You don't like fighting games because you don't enjoy them. You hate them because of the reasoning this guy made for you. Did you really think you have any free will?
@Vitali_Osandor19 күн бұрын
Anime fighting games are not "bad" (not sure why you said that like it's a fact), it's a sub-genre of fighting games. Some of them are bad, some of them are good, just like other games.
@BoneDog12156 ай бұрын
ayyyy pocket rumble is awesome. that’s the only non-smash fighting game i was ever able to wrap my head around. for a little while i was the #3 ranked June
@Vitali_Osandor19 күн бұрын
I love single player content in (some) fighting games. I enjoyed the heck out of Last Blade 2's single player mode, for example.
@user-he3kk7lf4f4 ай бұрын
I never got into fighting games, even though I still button mash whenever I play them at a friend's house. Fighting games will never have the player base of shooters or MOBAs because those genres are easy to pick up but hard to master. As a FACEIT level 10 in Counter-Strike, I've learned countless advanced techniques like smoke lineups, molly lineups, pop flashes, off angles, and perfect crosshair placement. Yet, even a newbie can have fun and enjoy themselves in these games, unlike fighting games where a novice might just end up button mashing without much satisfaction.
@DonutSwordsman2 жыл бұрын
i like the auto combo system to press a button to pull off a tech. like in tekken 7. i dont want to input a cheatcode to do certain things if at all. I agree with the unintuitive inputs. Maybe that is why smash is so popular.
@Pariah69502 жыл бұрын
Personally, I don't like auto combos. For one, they encourage people to just mash buttons, pushing them away from learning to stop doing that. And they are always weak combos that do much less than manual ones, meaning players still need to learn real combos if they want to improve. It doesn't really fix anything. But certainly I do think the easy inputs and lack of combos is at least part of the reason for Smash's popularity. I actually cut out a large part of the video discussing what I think makes Smash popular as opposed to other fighters.
@angrygarbanzo54362 жыл бұрын
@@Pariah6950 You should make it into it's own video.
@manzanito36522 жыл бұрын
Tekken 7 doesn't have autocombos. Those "mash button combos" are just premade strings of attacks. And they aren't even good because the opponent can block or evade between the attacks and punish you.
@kennard31064 ай бұрын
I want to play pocket rumble now.
@FluppietheRockruffFan Жыл бұрын
Bro Z Input Specials is hard as heck to do on normal controllers, like fr I want to do a Spider Sting in marvel vs capcom 2 but I cant seem to perform it
@bartowoАй бұрын
never really liked any fighting game except for every smash bros i've played (64, brawl, ultimate. ultimate specifically for hundreds and hundreds of hours) i also own and have tried for many hours in each of the following fighting games: thems fighting herd, injustice 2, and virtua fighter 4. but in those games i dont find there to be that fun of a way to practice and get better at the games, while also not having there being much fun to be had when not being good at the games...
@dj_koen126515 күн бұрын
fighting games are arcade style games and havent really evolved beyond that like smash has done, smash is much easier and more casual and with more variety, + the ffa party modes are very fun, the controls are intuitive and the movement feels satisfying whereas most fighting games are very linear and restrictive and have hard to grapple with controls
@ArjunTheRageGuy Жыл бұрын
I feel like hitstun is what keeping people from not playing fighting games
@dj_koen126515 күн бұрын
how would a fighter without hitstun even work? it would just be a mash fest, i dont think anyone would enjoy that unless its a game where every hit one hit kills and has no hitstun because of that
@ArjunTheRageGuy15 күн бұрын
@@dj_koen1265 I was thinking of making it like Minecraft PVP like from Java 1.8 and bedrock, with smash bros knockback combined but said knockback resets to zero when landing or something.
@dj_koen126515 күн бұрын
@@ArjunTheRageGuy smash also has hitstun tho and i personally think minecraft pvp is not very interesting but idk about other people
@ArjunTheRageGuy14 күн бұрын
@@dj_koen1265 yeah smash does have hitstun, unless if counting certain moves that remove hitstun, like the one from steve in ultimate. Also, about the minecraft pvp, some are prolly interested in the spam clicking part of the fight, or end crystal with totem of undying pvp.
@fiorin_rhiri2 жыл бұрын
I got this video on my feed. Interesting topic. I always find it hard to verbalize as I'm fairly new at playing fighting games. Most other content creators tend to focus on how fighting games are "different" or how "you don't have teammates to blame", as if the reason people play League of Legends is because they can blame teammates. I think you get to the point: Fighting games are seldom taught properly. You could argue the same about other game genres, but I'd like to think why these other game genres stick is not because of the tired "teammates" trite, but rather because even if you have little skill, you're still able to press Q in Overwatch and maybe you get to kill 1-3 people and feel cool. Mobas have the same thing going for them. You have more complicated card games like Yu-Gi-Oh but you can also play very simple card games like Runeterra and Hearthstone where again, you can play like total hot dog water and sometimes you're still able to pull a cool move. In fighting games, when you don't know, it's rough, you don't get to play the game nearly as much. It reminds me of an interaction at locals, where this new player came in and clearly had issues knowing how to block properly and when to use what move. One more experienced player stomped him repeatedly and gave him advice along the lines of "Did you know that if you use this move after this move, you can use that other move?". To a player who understands their fundamentals a bit more, this might be decent advice, but to a newcomer, it's just terrible. This guy is probably never coming back. Teaching is not a skill everyone has. Mentioning locals is a bit odd, but I do think it's an important part of the culture of fighting games. From my own travels and having frequented locals in other locations as a spectator, and talking to new players about their experience. If I were to use 3 words to describe local fgc communities, it would be "clique", "egos", and "awkward". Your mileage varies a lot depending on where you're located. It's really strange to contrast my experience with some content creators like Pat Gill trying to get people into fighting games. Fighting games also have weird accessibility issues that I think hurt the genre. Booting up Strive, it can take me upwards of 10 minutes to even get to the point where I'm actually fighting someone. Loading screens, joining a lobby, battle stations don't work. And even then, sometimes the game you get is not good, you fight someone with 500 ping and rollercoaster frames. These are issues that have been dealt with in other games quite a time ago, and fighting games lag behind.
@Pariah69502 жыл бұрын
I definitely agree. If you suck at shooters, you can still get a kill every now and then and play objectives. In a fighting game, playing against a good player means you don't even get to control your character for the majority of the match, as your constantly in hit stun. That is extremely off-putting. When I play against friends who don't play fighters much, I teach them through, "bullying". For example, if I notice they always hit buttons on wakeup, I start repeatedly sweeping them. After a few in a row, I start throwing in a "Why aren't you blocking?" Every time I do it. Seems mean to take advantage of someone who doesn't know things like frame advantage and meaties. But after 6th time, they realize what's happening and start to block. It forces them to learn. Then I do it again, but once they have demonstrated they know to block in this situation, I throw them and say, "Why are you blocking?" That teaches that blocking isn't always the answer and that you need to be aware of your opponent conditioning you. And so on and so forth. Tactics like this have done more for teaching my friends to play fighting games than any tutorial I've ever seen.
@fiorin_rhiri2 жыл бұрын
@@Pariah6950 There's this great article from Patrick Miller about how to be a good sparring partner. It's a very good read. Unfortunately, I don't think that quite registers with many. The FGC enjoys lip service about wanting new players, but action feels scarce. This is bad because the FGC has too many games that people play that are pretty much discord fighters. It's extremely difficult for new players under those circumstances. You really need to have that innate drive to want to play these games. Long term that doesn't work that well.
@dj_koen126515 күн бұрын
"as if the reason people play League of Legends is because they can blame teammates." it sure feels like it though sometimes haha, its why i stopped playing most team based online games
@raskolnikov64432 жыл бұрын
They have never appealed to me. I don’t know why. I don’t even like watching other people play fighting games. I have tried games like street fighter 2 back in the day and played some Tekken with friends and more recently I played killer Instinct (free to play) for a bit. I did not have fun much fun. Playing with friends was probably the best experience out of those but we were almost just button mashing.
@dazeen959111 ай бұрын
The reason I hate fighting games is because they're unintuitive. I only have fun in video games when I am winning. And the only way to win consistently is to be very good at the game. And the only way to get good at the game is LABBING unintuitive tech, frame data and combos for hundreds of hours. Labbing is not fun. It ruins the entire genre. It takes a considerable amount of time to even be able to pilot your character in a fighting game. In any FPS or Moba I can learn 200 characters faster than I can learn 1 character in a fighting game. That is the problem. You can't get good at a fighting game, simply by playing it as a fighting game. You have to look up tutorials on specific tech and go practice them in a training mode. And that's boring. I'm not doing that. I play video games to have fun. And only way I have fun is winning. So why would I voluntarily pick to play a game that is not enjoyable to play?
@Inapeeina11 ай бұрын
Have you tried games like windjammers or lethal league blaze?
@dazeen959111 ай бұрын
@@Inapeeina never even heard
@msnlp89810 ай бұрын
The point is, when you learn fighting games they are the most enjoyable multiplayer experience
@dazeen959110 ай бұрын
@@msnlp898 learning is not enjoyable. It's enjoyable once you've already done all the learning and can focus on playing.
@msnlp89810 ай бұрын
@@dazeen9591 exactly
@aortaplatinum2 жыл бұрын
I have a counter argument, as someone who's tried to get into fighting games many, many times, and just couldn't. First off, and I'm not pointing at you or any other specific person, fighting games in general just have this feeling of elitism. I don't know what it is, maybe it's that the competitive side is what's mainly focused on with a lot of them, and like tier lists and shit. Second off is that I personally much prefer a single player experience. I'm not a social person at all, talking to someone I'm not super close with is like pulling teeth, so when I play games, I enjoy just being able to be by myself. One aspect of this I'm sure more people relate to, is that I enjoy 100% completing games... which, with most fighters, isn't even a thing you can do. Especially when it comes to retro fighters, which usually don't even save progress unless there are unlockable characters. On the topic of how a fighter "teaches", I will say BlazBlue Cross Tag Battle has an EXCELLENT tutorial, and I did actually get into it for a couple weeks just playing online. I'd love to get into fighters, I'm sure I'm missing out on a lot of games. I love the shit out of hack & slash action games and fighters are basically just that but one-on-one instead of rooms of enemies connected with hallways. I was able to get into RPGs and shooters and SRPGs and more realistic racing games, all genres I once hated, but fighters just... aren't built for my personality type. Which really does suck.
@Pariah69502 жыл бұрын
I talk about some of what you say here in my Why Play Multiplayer Games? video. Check that out. As for fighters, if they're not for you they're not for you. The fact that you've tried and gotten in to one for some time is already a lot more than what most people would be willing to do. Elitism, I guess it depends where you look. Personally, I don't pay attention to the online communities or competitive scenes of most games. I just play. Things like tier lists are worthless to anyone but top level players anyway.
@Doktor_Jones2 жыл бұрын
@@Pariah6950 you don't pay attention to the communities. YET you are talking about a genre that is basically impossible to get into, without community resources and reaching out to people.
@Pariah69502 жыл бұрын
@@Doktor_Jones I can tell you from personal experience. It is possible to get into fighters without community resources or reaching out to others.
@RunthandCorio Жыл бұрын
i like lossing , all fighing game have 15% win rate x 10000 games maybe or more and still play it =)
@Mr.Pies259078 күн бұрын
This isn't because you like losing, it's because you enjoy the game. If you still think that's the case, then go play some competitive game that you don't like and then tell me if you enjoyed the experience.
@LapillLapida6 ай бұрын
These kind of videos need updates because of how dated it is today. The FGC already lost even gaming publishers and developers admits this genre is hard. The irony is you example 2 of the simplest games in that genre, Guilty Gear Strive and Pocket Rumble. Proving casual gamers is right.
@NovaGN Жыл бұрын
I don't play them because there is no point to playing them. The only reason to play fighting games is to get good at them and I just don't see the point nor feel any satisfaction from that
@Lucknitro Жыл бұрын
I can sum it up in a few words. You spend too much time getting better at the game and you always hit a wall and it sucks losing non-stop. Why do that when you can spend your valuable time doing anything else. It feels too much like work and not fun.
@LearnCompositionOnline2 ай бұрын
Good video!
@drethemage95592 жыл бұрын
Bro did a 29 minute video for a question he solved in the first 10 minutes.
@redmage87192 жыл бұрын
Whenever I hear about motion inputs, I think of Sabin from Final Fantasy 6.
@kingkong905Ай бұрын
i realized gaming in general was a sport. Its competition. I hate sports. They bore me. No matter how good or bad i got, it was the same - push these buttons, do this, do that, etc. While fighting games aren't just about pushing buttons and give stunning visuals, they ultimately feel like a game of rock-paper-scissors. It doesn’t matter how good or bad you are. The end result is the same - win or lose. I got bored.
@LearnCompositionOnline2 ай бұрын
These Gay fighing games ?😂 a contradiction
@Inapeeina11 ай бұрын
Id like to know if its just complex fighting games or if a games like windjammers and and lethal league blaze are considered equally unapproachable by people who really dont like fighting games. Or power stone or smash