Shout out to the late, great Ben Daglish who composed the iconic music. The man was a sid chip genius.
@MalcolmWallin2 ай бұрын
+1 Eagerly waiting for Part 2 of the series and there is no doubt Ben Daglish deserved a unique accolade for his LN1 soundtrack. After 35 years I still get earworm of "Wilderness" and "Palace Gardens" playing in my head ! :)
@choochypoo2 ай бұрын
Cloned it with AI to use ony channel. Thanks
@obiwandi2 ай бұрын
July 1987, bought my copy in Munich. Completed it at the beginning of August 87, what an incredible experience. Superb release, thanks Mark and all these unique artists.
@baardbi2 ай бұрын
This is absolutely amazing! One of my favorite games on the Commodore 64. I remember the magical feeling of walking into the store back in 1987, buying the Last Ninja, bringing it home and being totally blown away. It was the most amazing thing I had ever seen. I still have both my original C64 and the Last Ninja cassettes.
@SonganDrakensang2 ай бұрын
its my same story... i bought the tape version in 1987.. and it was my first original game... It's an unforgettable time... how much I loved it when a new System 3 game was announced and I was so nervous until it was finally on sale. Now the same feeling is back with the Last Ninja Collection...
@jingo50019 күн бұрын
Did you get past the pixel-perfect jumps on the river rocks first time? How about the 50th? Eevil programmers! I admire what they did. I watched the background of the game development of this, and it was pretty awesome doing what they did back then with limited memory, but the gameplay was ass with a Quikshot. My 2 cents, or accounting for inflation? 2 cents ;)
@SonganDrakensang19 күн бұрын
@@jingo500 The jumps are fair. You only need to know, it gives three different jumps. If you look up/right side, then: 1. Button + Up = long Jump 2. Button + Up/Right = short jump 3. Button + Right = side Jump... :)
@jingo50019 күн бұрын
You know you're talking about muscle memory from over 30 years ago, dude? ;)_
@baardbi19 күн бұрын
@@jingo500 No. I could never get across that river. I was annoyed about that, but thankfully there was another way around (the swamp), so I could get around that. Unfortunately the second tape had a problem (even though it was brand new), so I could never finish the game.
@lifeschoolАй бұрын
I visited Budapest for the first time in April. A wonderful place, and the people are so nice. They are technically advanced for an eastern block country, and I find it fascinating. So thanks for telling more of this story on The Retro Hour! :)
@commodoreclub2 ай бұрын
Documentario incredibile! John Twiddy (alla programmazione) e Mark Cale (game-design) avete realizzato un gioco che non aveva quasi nulla a che vedere con i suoi contemporanei nel 1987. Last Ninja presenta una grafica sofisticata, che adotta il difficile sistema di visualizzazione isometrica come segno distintivo, nonchè un'incredibile definizione di particolari sullo schermo, che per l'epoca era davvero notevole. Questo espediente inoltre creava l'attesa e la voglia di scoprire cosa celava la schermata successiva, donando al giocatore un "sense of wonder" perfettamente funzionale alla struttura narrativa. La costruzione della struttura grafica della schermata, pixel dopo pixel, fa da collante tra il passaggio di un quadro all'altro, costituendo un ulteriore segno distintivo del gioco (utilizzato anche nei capitoli successivi e in Tusker, sempre pubblicato da System 3). The Last Ninja è una sorpresa incredibile per il giocatore del 1987: grafica a standard altissimi, giocabilità elevata, una grande longevità, coadiuvata da una giusta calibrazione della difficoltà. Ma c'è una fiche IMMORTALE che rende The Last Ninja leggenda: il soundtrack. Indimenticabile colonna sonora dell'avventura di Armakuni, è l'opera magna del compianto Ben Daglish: una serie di tracce di circa due minuti e mezzo l'una, una più articolata ed avvincente dell'altra, dotate di ritmo, melodie evocative e ritornelli indimenticabili. Daglish all'epoca non ancora maggiorenne crea qualcosa di incredibile, con certe escursioni ritmiche come il tema del secondo livello, così ricco e stratificato da strabiliare: si stenta a credere che quella melodia, che con un crescendo di basi e strumenti diversi giunge clamorosamente al climax dall'iniziale e quieto motivo, venga da un semplice SID. La colonna sonora dell'ultimo Ninja entra in pieno diritto nella storia, marchiando a fuoco le sue note nella memoria di ogni giocatore appassionato di C64.
@SonganDrakensang2 ай бұрын
wow, you are right... the music and the gameplay is unforgettable... and how i wish it will come a Last Ninja 4... for me, i dont need a Graficstyle like from other actually pc games, i really wish a "simple" isometric style in 16 colors... even if its for Pc or another console
@commodoreclub2 ай бұрын
@@SonganDrakensang A Last Ninja 4 would be fantastic... yes it doesn't matter where, but that it respects the "philosophy" and its predecessors, although.. for C64 and Amiga it would have a "special" flavour. Sorry for my english ;-)
@yunta_2 ай бұрын
Music of this game is mind blowing even today
@Gylve812 ай бұрын
Great video. I really want a Last Ninja 4 too. But i want it on the C64.
@whiteingale2 ай бұрын
how did you make last ninja nintentdo port?
@whiteingale2 ай бұрын
I am interested to know.
@MrEDET2 ай бұрын
I still play these games with an emulator. To be honest even back in '87 the gameplay could be a tad frustrating (jumping over those stones in the river.. nightmares), but the graphics and especially the music was so, so mindblowing. It's still baffling how this could be achieved with 64kb to work with.
@DIREWOLFx752 ай бұрын
The music will stay popular decades after almost noone can remember the game... ^_^ I've already met 2 people in the last decade who had no idea the music came from a game, but loved the music, had it on their playlists.
@MrEDET2 ай бұрын
@@DIREWOLFx75 The music is timeless while I can understand that younger people who didn't grow up with these games, don't have interest in playing them or can understand how revolutionary the graphics were at that time.
@jingo50019 күн бұрын
Dude, I just commented on that! Rock-jumping sucked!
@prosealien2 ай бұрын
This game for me is what made C64 so brilliant and still looks impressive.
@chainreaction89772 ай бұрын
SYSTEM 3 HAS A KZbin CHANNEL?!? I ONLY FIND OUT ABOUT THIS NOW?!!
@josephkarl20612 ай бұрын
I’d love to see this rewritten with an REU in mind, and add in all the graphics and animations you had to take out. I get a feeling it would be mind blowing 💯
@thedrunkmonkshow2 ай бұрын
I adore and appreciate these behind the scenes stories of how video games were assembled back in the 80's and 90s whether they be arcade, computer or console because it shows you the drive, the passion and persistence it took to get things done. While I'm not a die hard fan of the series and only played the NES port I was always fascinated by the look and feel of the game so I hope this project is successful and I'll definitely consider picking up a copy of this collection for PC. It would be nice to have all the games in one spot along with more BTS documentation to sink my teeth into. 😇
@LeeSavage802 ай бұрын
my childhood right here thankyou system 3
@thechaosengineer2 ай бұрын
I would be happy to assist with transferring data from John's 5.25" floppy disks to PC. I am based in the UK, a short trip from London. BTW, I am the author of "Integrator 2012" and "The Last Ninja Construction Kit", the PC applications that are shown at multiple points in the video. I am also the author of the "IECHost" device and software that I would be using for the transfer.
@danboid2 ай бұрын
I was a bit confused by this in the video because they only show a Windows app for the integrator and yet I doubt they were using Windows for (C64/Amiga) games dev in 1987 when Windows was barely usable. I presume the integrator would've been a C64 app back then?
@thechaosengineer2 ай бұрын
@@danboid Indeed: the original "Integrator" was a C64 application, possibly a compiled Forth one. Later versions would have been rewritten in assembly language by John. "Integrator 2012" is a GUI application for PC/Linux/macOS that I started to write in 2012. Most visuals I published during development, including KZbin tutorials, show the Windows XP version of it. Windows XP is from 2001.
@expendable72812 ай бұрын
Yes this is the game that needs a remake , true ground breaking game . C64
@mikeuk6662 ай бұрын
Some of the best sid chip music in this
@HKvalhe2 ай бұрын
Beautiful. Love these games 🥰❤️🙏
@RetroCave-wr9tl2 ай бұрын
This is fascinating. Thank you for sharing. From its code to visuals and music this whole game is a piece of art.
@makarasАй бұрын
The level of detail for the time was incredible - e.g. the Samurai guards with swords committing Hara Kiri if they didn't manage to catch up to the Ninja
@GadgetUK1642 ай бұрын
Absolutely love the Last Ninja series of games! So very many fond memories of playing and beating each of them. Some of the best music, and the games felt light years ahead of most other games of the time. I still play, and listen to the music in these games - frequently!
@JustWasted3HoursHere2 ай бұрын
I was always impressed with how quickly the screens were drawn in TLN. I had seen many games for the C64 that were drawn in realtime, such as "The Hobbit" and they were pretty slow. But of course the thing that still stands out in my mind with this whole series on the C64 is the incredible music. So, atmospheric and awesome.
@EdgyNumber12 ай бұрын
Last Ninja 2 though... 👍 🎵 Matt Gray 🎶 Pleeeeeease say this guy is involved!
@lee51112 ай бұрын
This is really interesting. Loved these games I hope these interviews & perhaps a gallery of the art work & graphics are included in some form on the collection.
@thehillsidegardener39612 ай бұрын
Great video that deserves more exposure. Hopefully the algorithm will give it a boost at some point. Last Ninja came pretty much at the beginning peak of the C64 era in terms of sheer technical achievement and what the machine was capable of, as well as being a great game of course. It was the era when getting the latest issue of Zzap!64 was like opening Aladdin's Cave. There were just these amazing titles , I always think of games by Thalamus, Cyberdine and of course your company, which looked SO good - Armalyte, Delta, Hawkeye, and then of course the LN series. SUCH good times, there's nothing to compare it to these days sadly.
@DonVintaggio2 ай бұрын
Amazing even without sound fx; great music, artistic backgrounds and immersive environments
@Sci-fi-Si2 ай бұрын
Great to see you both alive and looking well if a little greyer lol. Best wishes with the collection. SN.
@SonganDrakensang2 ай бұрын
Wow, its a great Interview. Thank you to both of you... And its nice to see John Twiddy and Mark...
@MMSZoli2 ай бұрын
I really appreciate they gave the proper credit for the Hungarian team, for a lot of time, it was a unknown. Too bad, the Hungarian team could not finish the task. I suppose the original Forth background drawing routine kept but turned into assembly (as it was pretty slow) and the animation, actions and fight screen made in assembly with the new programmers. Anyhow it is a great (legendary?) game, though I prefer LN2, as it does not require that pixel precise jumps.
@pda17992 ай бұрын
Last Ninja 1,2,3 are some of my most fav games. Wish we could get a new version some day…
@hannibalsolo4409Ай бұрын
This is great. I wish you'd do a whole documentary on System 3's entire history of all the games. Myth was one of the most important games to me back in the C64 days, would love to hear more about that. But I understand the Last Ninja Collection is the focus now. Important and wonderful history.
@SonganDrakensang2 ай бұрын
@System 3: The link is not in the comments. Its not possible to publish other websitelinks.. but you can put it in the description under the Video :)
@umbertogonzalez11552 ай бұрын
Excellent docu episode! well done!
@PigeonPair2 ай бұрын
Fantastic! And happy to be a supporter of the Kickstarter too
@Gavddotcodotuk2 ай бұрын
I had Last Ninja 2 on the BBC Micro. I loved it, I used to bring the floppy into school, the girl in my class I had a massive crush on used to like to play it. She called it “Ninja Style”!
@jingo5002 ай бұрын
I played this in the 80's. Pixel-perfect jumps with a QuickShot joystick, or even a Commodore one, were rare. Memories.
@marcelengels1079Ай бұрын
Ah yes the Quickshot joystick. Had one of those and also a beige/brown Arcade joystick. Great times. Great game.
@jingo50019 күн бұрын
@@marcelengels1079 bad times. good games. crap inputs Quickshots had, soldered pads that would constantly break, and the eighties weren't really known for repairs, more 'replace' mentality.
@micheleporcu2287Ай бұрын
a milestone in gaming. We wil never forget how big Last Ninja was, and still is.
@danielfietkau7332 ай бұрын
iconic music ❤
@azalea_k25 күн бұрын
RIP Tim Best, Stan Schembri, Anthony Lees, and Ben Daglish, such a legacy. I only just found out about Stan's passing on the part 2 video.
@weepingscorpion87392 ай бұрын
I had to back this as soon as I saw it appear. Went all out which I rarely do. Played this and International Karate so much on my C128 and some IK+ on my mate's brother's A500 so it was a no-brainer. Fascinating story about the Integrator. Can't wait for the release!
@timoloef2 ай бұрын
13:54 having a sprite between a foreground and background... amazing!
@bluestarninja2 ай бұрын
These were my favourite games on the C64, bar none. I still play them to this day! I would recommend speaking to David Murray, a.k.a The 8-Bit Guy - he fixes and works with a LOT of Commodore hardware and software!
@kangarht2 ай бұрын
no need to cross the ocean for that, in fact c64 has a more active community in Europe than in the USA.
@mikalroyhansen9586Ай бұрын
I really love this game Love from Mik Roy from Denmark ❤️
@poofygoof2 ай бұрын
those disks need to be preserved ASAP! preferably with a flux imager for extra redundancy. I only played the games lightly (they were tough!) but still listen to the soundtracks. RIP Ben Daglish.
@Polytricity2 ай бұрын
And for those interested in the Intergrator tool, it exists and I made this very useful Intergrator tutorial: kzbin.info/www/bejne/bmS7p5iDYrOYetk I am a huge fan of Last Ninja and Commodore 64 Pixel Graphics and have been an active pixel artist for Megastyle as well as making box covers for new releases for C64! System 3 are still pushing forwards which is another round of inspiration! Let's go part 2!!
@GrevDrake2 ай бұрын
One of the best games, if not THE best game, on the Commodore 64. I still play it regularly on VICE. The music is also awesome.
@jaggafredde2 ай бұрын
Fantastic video! Thank you
@dekat76562 ай бұрын
I loved this game greatly almost obsessed Good game great memory
@gfdggdfgdgf2 ай бұрын
Such an impressive game on c64! I played it a lot but never got far into the game.
@geehaf2 ай бұрын
Such a great game when it came out on the C64.
@Pinman19732 ай бұрын
The world of The Last Ninja, brought to life The Last Ninja is known for its unique blend of action, puzzles, and adventure gameplay in an isometric world. In a modern reinterpretation like Red Dead Redemption 2, you could expect a richly detailed and vibrant world with sprawling landscapes and atmospheric urban settings reflecting ancient feudal Japan. Picture yourself, as the ninja Armakuni, sneaking through dark bamboo forests, infiltrating ancient castles, and traveling along rivers full of mysterious dangers, all within a massive open-world environment. Authentic ninja gameplay with modern depth The original *Last Ninja* relied heavily on solving puzzles and defeating enemies using a combination of martial arts and traditional Japanese weapons like swords and nunchaku. In a modern reimagining, you could expect a deeper combat system, similar to the close-quarters combat of *Red Dead Redemption 2*, combined with stealth elements reminiscent of *Assassin’s Creed*. Every move you make as a ninja could be critical, whether it's silently eliminating enemies or strategically avoiding traps. A story of honor, revenge, and mystery Rather than focusing solely on action and puzzles, the story could take center stage. The world of samurai and ninjas is full of intrigue, honor, and bloody revenge. Imagine a narrative set in a politically divided world, where you not only battle enemies but also face moral dilemmas. Do you choose honor, or do you use the shadows to achieve your goals, even if it means betraying others? The technology behind the transformation With the power of modern consoles and PC hardware, a game like this could push the boundaries of what’s possible. Think of dynamic weather systems, day and night cycles that affect your stealth and combat abilities, and lifelike NPCs that react to your actions. Perhaps there could even be deep crafting mechanics, allowing you to create your own weapons and tools, such as smoke bombs or grappling hooks, to move swiftly across rooftops. A tribute to the classic While the game would get a modern twist, a tribute to the original Last Ninja wouldn’t be complete without some nostalgic nods. Hidden levels or Easter eggs could replicate the original C64 game, but with today’s advanced graphics and physics. This idea would breathe new life into the classic C64 game, and combining the atmosphere and gameplay of *The Last Ninja* with the immersive world and open structure of *Red Dead Redemption 2* would undoubtedly deliver an epic experience!
@The_Last_Ninja2 ай бұрын
My best C64 game ever…obviously!
@kimmorintamaki44222 ай бұрын
One of best game ever..
@wiseguy1002 ай бұрын
Can't remember which Last Ninja it was, but I had a Commodore version that came with a ninja mask and a rubber throwing star. Was awesome.
@SonganDrakensang2 ай бұрын
i have the C64-Version, a "limited edition" with a Ninja Mask :)
@wiseguy1002 ай бұрын
@@SonganDrakensang Think mine must have been the C64 version. My memory is shot nowadays. I wrote commodore cos couldn't remember if it was C64 or Amiga, lol.
@SonganDrakensang2 ай бұрын
@@wiseguy100 but it was "Last Ninja 2"... :)
@Zombies8MDingo2 ай бұрын
Never got the second to work properly on the Amstrad, still a fan though. 😂
@lurkerrekrul2 ай бұрын
International Karate for the ST, I always call it the Melmac Edition. I mean, look at those noses and tell me the fighters don't look like Alf in an Elvis wig. The Last Ninja had great graphics and music, but those river and swamp sections were brutal. Sure, once you knew the exact moves to make, you could literally do it with your eyes closed, but until you figured it out, you could quite easily lose all your lives there and have to start the game over from the beginning. I could never complete the game without giving myself unlimited lives with my Super Snapshot cartridge. It's a shame that the Amiga version of Last Ninja 2 was so poor. I got it for Christmas one year and was greatly disappointed when I booted it up. It didn't look too bad, but it felt lousy to play.
@DIREWOLFx752 ай бұрын
*lol* Yeah those precision jump were not easy, especially as the isometric view made it extra difficult to aim. But fun thing with the LN2, which was the 1st one i played when my older brother got it on his C64, thanks to it including a time counter, we started competing on who could finish the entire game the fastest. IIRC, the final, unbeatable record ended up being somewhere around 9 minutes by my brother, while i managed 20-30s higher as my best. I have it written down somewhere but many years since i looked.
@whiskeysk2 ай бұрын
it might be helpful to include the kickstarter link in the video description or at least in a pinned comment...
@KinaQuinquinaАй бұрын
I remember that a school mate of mine was boasting about the PC at home. One of the first to be honest. Only able to use it for very simple games and text. I showed him my Last Ninja games. He was actually jealous. I told him that the C64 could do more than he estimated. And as "The Last Ninja 3" says "Real hatred is timeless". I completed the second and third, but struggled at the first. Couldn't find the exit in the dungeon. People who made/played it will know. 😏
@Mind-your-own-beeswax2 ай бұрын
I’ve got a fully functional 1541 if needed.
@GenX_in_the_wild6 күн бұрын
I am honest: The games was super hard. (LN1 and LN2) That you basically should just ignore most of the enemies was something I would have never thought of. However the music was epic. I recorded the soundtrack on tape.. 🙂
@ashbeech77852 ай бұрын
Very happy to have backed the Kickstarter campaign! 😎
@AviationSports19782 ай бұрын
Where is the campaign
@adyfish402 ай бұрын
A great video. Thank you (plus 1st comment!!)
@makarasАй бұрын
One queston for the creators if they see my comment - I've always wondered who the dead guy dressed entirely in RED is in Level 1 ? The one who you "borrow" the Nunchuks from...
@michael_CRC2 ай бұрын
If you still need help transfering the data from those original disks, let me know!
@System3SoftwareGames2 ай бұрын
Thank you Micheal for the offer. John is away on holiday at the moment but will be back next week. We will reach out to you and others next week
@-D.B.2 ай бұрын
Loved this game as a kid back in the late 1980's. Still have my C64 and 1541 drive - i believe they still work (they did when i last checked).. sadly I am on the other side of the planet so of no use to you
@Draugul2 ай бұрын
The fact that the newer games of these classics were abandoned. And that it now needs a Kickstarter to been released on newer systems. And on the other hand, the AAA industry feeds us remakes from games that are just a few years old... Completely mad. Can someone tell those Corpo's that 10.000 fans paying 1 dollar, or one Whale paying 10.000 dollars are not the same. Sure the Numbers are the same. 10.000 dollars. But the Whale has most likely not many friends. Or is not proud about overpaying for something. On the other hand you have 10.000 players, who did pay 1 dollar. Are happy. Telling their friends how good a deal it is. Bringing more buyers, and all have enough money left to buy more games. I know, hard to understand those emotions from those human beings. Numbers are way easier.
@calvobianco2 ай бұрын
Awesome! Pledged!
@Jammet2 ай бұрын
I'd totally get that, if it was not a kickstarter thing.
@bernardopaul7861Ай бұрын
Being a C64 kid at the time, I obviously had and enjoyed the Last Ninja games, but I was unaware that you used the C64 as your development system. Until now I'd thought you'd developed it on Amigas or Atari ST's.
@lokz96322 ай бұрын
I bought many retro computers just to play TLN on original hardware. C64, Spectrum, Amiga, AtariST.
@FrancisFjordCupola2 ай бұрын
Plenty of retro-computing channels on KZbin. There's the 8-bit guy, there's Perifractic from Retro Recipes. I am sure there are people who can help you get the data off the disks. Would be great. Still have my BBC B version of the Last Ninja. Peter Scott managed to put the game inside the 32K of the Beeb. Also loved the Archimedes version of the Last Ninja. Plenty speed and memory to pull everything off.
@phill68592 ай бұрын
Tell john that we need more pixel perfect jumping on rocks.
@martinsvendsen16652 ай бұрын
Patrick Stewart lent his face for the cover art lol
@magicknight84122 ай бұрын
Very interesting! Would love to hear anything about the thinking around porting it to the Amstrad and Spectrum. Shame they didn't get the love the C64 original did !
@phill68592 ай бұрын
Make sure that whoever dumps the disks will clean the disks and the drive first.
@lifeschool2 ай бұрын
LN1 took 3D gaming to the next level, with graphics drawn almost like a water colour painting appearing on the screen. It made almost every other C64 game look and sound inferior. Not sure I ever got past level 4?
@OptimusMonk01Ай бұрын
Please include Vendetta and Turbocharge as well
@MarcBrown12 ай бұрын
I would put a link to the kick starter campaign in the description. Or pin a comment
@Evilnishi2 ай бұрын
thank for video
@smunro19832 ай бұрын
I'm still bitter about all that hype around the remake of the LN trilogy back in 2007. Retro Gamer magazine had screen shots of the games and it was due to be released on the PSP (one of the reasons I ran out to buy one, even though I was broke). It turned out to be complete vapourware and nothing was said. Some years later, System 3 put out a post on Facebook about remakes, not once, but twice and again, nothing happened. System 3 kind of ruined any credibility they had at that point with the LN community. Might has well come out and honest about it rather than fool people around.
@Fitzcarmusic29 күн бұрын
Daft question, all you creators out there, surely making a commodore 64 game is much easier now, Could we perhaps have a NEW last ninja in the old commodore 64 style, but maybe a little more relevant to today, the first thing i did in mine craft years ago, was make a last ninja level, from memory, included was the jumping puzzles, a sword in a stone :) i even tried to make a last ninja DOOM level with the DOOM WAD editor back in the day, im 41 years old, and my childhood memories are last ninja, me running around with a sword stuffed down my jumper being the Last ninja :) i think a last ninja 6 would be incredible. Simply " The Last Ninja - Returns". cmon system 3 :)
@RadicDotkeyАй бұрын
I remember the combat animations being absolutely dreadful and there was no 3D consistency when jumping over the rivers. It was a frustrating mess.
@solemare26282 ай бұрын
system 3 was great at age of c63! ln3 was last great game that they have make!
@playnochat2 ай бұрын
Putty Squad was released on Amiga in 2013, but only 100 copies were made, because Amiga was not commercially viable computer.
@rodoherty12 ай бұрын
Link to the campaign? Not seeing it in the description or in a pinned comment.
@SonganDrakensang2 ай бұрын
KZbin is not publishing other website links... :(
@SonganDrakensang2 ай бұрын
but you can google for "Last Ninja Collection and you will find it in first place! :)
@SelfIndulgentGamer2 ай бұрын
I don't know why, but I could never get into the third one :) Also, where is the link?
@MrEDET2 ай бұрын
@@SelfIndulgentGamer 3 had amazing production values but gameplay was simply worse than 1 and 2. The Bushido system was a pain, puzzles were simply way too hard, that space level felt so out of place.. it just missed the magic feeling of 1 and 2. Which is a shame because the graphics and music were chefs kiss.
@SonganDrakensang2 ай бұрын
use google for "kickstarter last ninja collection",
@kommissar.murphyАй бұрын
Why is crossing the river so hard?
@larscwallin2 ай бұрын
Where is the Kickstarter link? 🤔
@SonganDrakensang2 ай бұрын
try to google for "Last Ninja Collection" and you find the link.. :)
@steveford10702 ай бұрын
Practically Impossible to play, the only good ones were the ones that weren't isometric, didn't know ik,ik+ and bangkok nights were in the same family, First Samurai think was made by some people from there too?
@SonganDrakensang2 ай бұрын
First Samurai is from "The Vivid Image Development" (VID), also the great Game "Hammerfist" and "Time Machine" (for the C64).
@pferreira1983Ай бұрын
Which ones weren't isometric?
@yoshimitsu19772 ай бұрын
No kickstarter link? Put it in the description please
@SonganDrakensang2 ай бұрын
use google for "kickstarter last ninja collection", you can find it
@nonflyingfinn21732 ай бұрын
Perhaps better not to say anything about the Amstrad port.
@SwedishEmpire17002 ай бұрын
Cant you guys just buy a new 1541 and do it?
@sandrakiesewetter27112 ай бұрын
how i wish it gives a Last Ninja 4... i get crazy!
@Evilnishi2 ай бұрын
yes but on c64
@MakaioMC2 ай бұрын
@@Evilnishi Yes on C64 would be best. Since all the Ninja titles were always not half as good on the more powerful platforms :)
@CasperEgas2 ай бұрын
I like the Last Ninja and played it as a child. However the new collection seems very expensive. Plus I play on Xbox most and that doesn't get a physical version...
@davebishopcomedy2 ай бұрын
Amazing graphics but ffs the controls were something else !!!!!
@Lbf56772 ай бұрын
It's actually pronounced minjo And they never wore masks (Just kidding!!)
@EvilkingusАй бұрын
Remember when people made the effort and took risks to create and publish stuff? The prices. OMFG this is pretty lame - even though these are some of my favorite games of that era. Repackaging them with useless tat, selling them for outrageous prices and even wanting people to pay in advance. I guess the gullible customers are to blame - why not take the easy money if you can?
@bembelknecht2 ай бұрын
Already time for the money grab for this decade? I don't see much value in distributing emulation of the old versions instead of actual remakes; my 1988 datasette is still working
@chrismousley1668Ай бұрын
Absolute ripper of a game series from my childhood. Awesome docco 🌹🍎🥷
@Heaven65022 ай бұрын
Pure 6502 8bit orgasm
@SonganDrakensang2 ай бұрын
@System 3: Sometimes its not possible to post a text. KZbin will delete it or maybe it is a bug! It gives a chance for a official "Whatsapp"-Group or something else for all of us? Thank you so much! It would be also great for future projects...