[PART 1] What SUBNAUTICA 2 Can Learn From SUBNAUTICA 1

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Monika CinnyRoll

Monika CinnyRoll

Күн бұрын

Пікірлер: 299
@MonikaCinnyRoll
@MonikaCinnyRoll 2 ай бұрын
Should clarify the missions part: A voiced human wouldn't give you these, you choose them and your PDA would set you up. And you'd send resources via mayyyybe a rocket, or scan certain things etc. You would be rewarded with resources or company credits to order whatever you want. Decor, recourses, etc. Follow me on Twitch! It's free, it helps me, and theres no reason not to! twitch.tv/MonikaCinnyRoll What do YOU think Subnautica 2 needs? Which part did you find most interesting in the vid? :0
@Galaxy_World
@Galaxy_World 2 ай бұрын
better animal AI, alot more biomes and diversity, more realistic world.
@tpd1864blake
@tpd1864blake 2 ай бұрын
It needs a giant submarine that requires multiple people to pilot it efficiently. With 4 people, you can have 4 different tasks that can be done at once. Person 1 pilots the ship, person 2 coordinates everything with a holo map of the terrain and various control panels, person 3 refuels the generator and stocks the launch tubes of any decoy or torpedo deployables, and person 4 repairs any leaks or damage. Or you technically could pilot it solo, but you would need a lot of multitasking
@func_e
@func_e 2 ай бұрын
me want big fish. i loved that part where you discussed the old lava zone entrances. your knowledge is impressive, and it fed into the main point of that section.
@argonzoyd
@argonzoyd 2 ай бұрын
Balance between co-op and solo mode! The first game has a huge loneliness feel to it which is great, but I'm afraid thta will be lost when playing together with someone and if the game will be built with o-op in mind that could cause even solo play to lack that original lonely feel. Oh yeah and official VR support! Diving games are the best in VR!
@caldercockatoo2234
@caldercockatoo2234 2 ай бұрын
@@tpd1864blake A submarine where different people have to manage different systems or tasks is a really cool idea, but I worry that it would create an unfair and unnecessary disadvantage to people who are playing in singleplayer, or even for a team of 2 or 3 players.
@mlgfoxy2
@mlgfoxy2 2 ай бұрын
The one thing that I want most in Subnautica 2 is deeper oceans. Below zero felt way too shallow and therefore felt less scary, plus it just felt too cramped. I loved how at most parts of Subnautica I can look down and see nothing, it makes me feel like something is just out of view but I’m in view of it
@mumfflerfumperdink6258
@mumfflerfumperdink6258 2 ай бұрын
Below zero was so bright as well, with everything being boiluminescent i was never surprised by something coming out of the dark.
@bograngles
@bograngles 2 ай бұрын
Needs cooking, I refuse to believe the most complex dish in the subnautica universe is a literal salad
@MonikaCinnyRoll
@MonikaCinnyRoll 2 ай бұрын
Cooking in Subnautica? Maybe
@bograngles
@bograngles 2 ай бұрын
I demand peeper puree
@bograngles
@bograngles 2 ай бұрын
Peeper poppers, boomerang pizza, hoopfish hotfry, jellyshroom jam, lanternfruit linguini, marblemelon soda, the delicious looking substance in the lost river, I could go on
@MeloniestNeon
@MeloniestNeon 2 ай бұрын
Ah yes, the legendary SPACE salad It's just like a normal salad, but it's in SPACE!
@briishcabbage568
@briishcabbage568 2 ай бұрын
@@bograngles mmm delicious glowtree juice with a side of scrambled ghost leviathan egg samples
@roachpuncher
@roachpuncher 2 ай бұрын
100% agree with your thoughts on the vehicles, we NEED another giant submarine like the cyclops. I'm a sucker for mobile bases and it would be so awesome to be able to pilot something like that, especially with your buddies if it ends up being multiplayer. 13:36 - Sons of the Forest was another survival game with the issue of caves being too linear compared to the first game. It was so fun going into the unknown and ending up somewhere you haven't been before if not completely lost, it definitely brings more to the survival genre and I hope Subnautica 2 expands on it.
@Jedai_Games
@Jedai_Games 2 ай бұрын
Im also so in love with moving bases, but what I want more then cyclop in SB2 is the reason to have it in the first place. Cyclop sub was EPIC, but... I crafted it once, swim it to the entrance of Lost river and back to my base in kelp forest and... That's it. It was too large, too slow, too expansive and too hard to research (being the only thing in the game that need to be scanned from separated components), without any role besides just "portable locker room" and barely fitting into any cave where it can be useful. Crab suit with grappling hook and storage upgrade was more useful for me, than cyclop. And it's really sad because i really want to use it. Devs even added Cyclop shield module to the Neptune rocket recipe, to make players build this thing.
@georgek2574
@georgek2574 2 ай бұрын
SOTF was such a let down after the first game
@roachpuncher
@roachpuncher 2 ай бұрын
@@georgek2574 it's still fun to play, but it could've been so much better
@georgek2574
@georgek2574 2 ай бұрын
@@roachpuncher well like they did some cool stuff but there was nothing to do it was just a big empty world
@mincat1412
@mincat1412 Ай бұрын
i hope they add a sub that really digs into the multiplayer aspect, with multiple people having different roles for peak efficiency, but still allowing for single player experience. Having a crew and different roles would be fun
@whiteshadow7341
@whiteshadow7341 2 ай бұрын
4:22 For me it's not even that the large rooms are 'too large', I think they are a beautiful size, but it's the fact that you can't actually fill the space that well with the buildables in base subnautica, but below zero is definitely a bit better in that regard. Having more functional and/or decoration pieces would be an absolute dream
@minbyc
@minbyc Ай бұрын
RUGS i desperately want rugs. More little bits and pieces too. I mod it to give me more decor but man I just want some rugs
@ScrubbinOpti
@ScrubbinOpti 2 ай бұрын
So glad there's another person out there that that remembers not just the old alpha items and scrapped builds, but also the lore and story we never got to see. Running a cyclops through the inactive lava zone entrance in front of the aurora had such an amazing atmosphere that it gave my teenage self nightmares for months. These games, their potential, and what we never got are my brain rot. Also unknown worlds please please please don't mess up the DNA splicing mechanic in 2, that was my favorite cut idea in the original game
@littlebitsostuff963
@littlebitsostuff963 Ай бұрын
Waiter, Waiter! More Monika Content please! IMO, we need something BEYOND the final biome. For example, in the original game there's these holes on the far side of the lava zone that look to me like they led somewhere deeper in earlier development. I think they'd lead to thr "single celled lansscape" from concept art. We need something that TRULY captures how alien and unknown certain parts of the world are!
@genomeyganomey6647
@genomeyganomey6647 2 ай бұрын
One thing I loved and needs further expansion on from subnautica zero was the mineshafts. I would love to see a man-made tunneled structure slowly morph into organic terrain the deeper goes in, showing the coexistence between man and nature.
@geno_stars
@geno_stars 2 ай бұрын
You've got a really good voice for this type of content. I've never touched subnautica, but between the good vid structure and soild voiceover I was completely engaged and intrigued. I didn't realize there was THAT much in subnautica. I wrote it off as funny underwater satisfactory without ever looking into it. It appears that I was INCREDIBLY incorrect. Oh right uh something to add to subnautica uhhhhhhhhhhhhhhh... Me? Yeah. I'll be checking it out soon. tyty for good vid moncinrol
@maksymovcharov6885
@maksymovcharov6885 2 ай бұрын
I want for Subnautica 2 to have expandable data base. What I mean by that. In original Subnautica you just scanning fish and getting information about it in the PDA and that’s all. I want to have possibilities to, let’s say, scan fish for overall information, scan genetics of this fish to get more information about it, for example relationships with other species, and observe this fish (in wild or containment) to get more information about behaviour of this species, and add all of that to my PDA. So I have more motivation to interact with this world.
@ResoluteEyes
@ResoluteEyes 2 ай бұрын
She jumped for the cooked peeper, legend. But honestly, as someone who never ever played subnautica (yet really wants to), I cant really say what would make subnautica 2 complete/better or more interesting than subnautica 1. But overall, great vid, the low voice makes it cozy. (Also sorry for not showing up on streams or watching any videos, life's been hell lately :p)
@NotSureIThink
@NotSureIThink 2 ай бұрын
pirate it with fit girl repacks, if you have a pc.
@MrProboina
@MrProboina 2 ай бұрын
I would love to hear you thought in part 2 later down the line Surprisingly, one of my parts in Subnautica was myrkier waters in kelp forests, environments aren't always crystal clear and creatures are messy, but most importantly - it really feeds into that primal stimuli of not knowing what's in front of you - and that's why we are so excited and scared about deep oceans, isn't it?
@wolfclaw719
@wolfclaw719 2 ай бұрын
Oh and uhh like a little drone thing or some kind of small follower capable of doing simple tasks to assist you like shining light for you while you use another tool or maybe even draw away predators or soemthing
@MonikaCinnyRoll
@MonikaCinnyRoll 2 ай бұрын
Funny enough, that's what C00K1E was originally designed for, being a modded-in Subnautica companion lol
@Jedai_Games
@Jedai_Games 2 ай бұрын
BOSCO! OVER HERE!
@wolfclaw719
@wolfclaw719 2 ай бұрын
@@Jedai_Games DID I HEAR A ROCK AND STONE!?
@Jedai_Games
@Jedai_Games 2 ай бұрын
@@wolfclaw719 FOR ROCK AND STONE!
@Cdog300
@Cdog300 2 ай бұрын
This is truly the most well put together Subnautica 2 video I have seen. The fact that for ten years you have been a fan of this franchise shows in the way you understand the game. Thanks for this video!
@Slyfox2235
@Slyfox2235 2 ай бұрын
One of the (few) things I liked about below zero was that ship that is completely overgrown and overlooking an abyss (the mercury i think). The atmosphere in the game at the moment of randomly discovering it was perfect and it also being a ship completely unrelated to alterra or anyone else we've heard about before added to the mystery of it. I'm really hoping Subnautica 2 will have a couple moments similar to that
@SerialDesignationPlague
@SerialDesignationPlague 2 ай бұрын
WAS THAT A FUCKING PARKOUR CIVILIZATION REFERENCE!???!?!??!?! 2:56
@MonikaCinnyRoll
@MonikaCinnyRoll 2 ай бұрын
YEAH LMAO
@bybyn
@bybyn 2 ай бұрын
LETS GO
@amazingmrpig6369
@amazingmrpig6369 2 ай бұрын
Better mod support would be beautiful. We’ve got great mods in the first game, but shit is it a chore to even learn how to develop them.
@MonikaCinnyRoll
@MonikaCinnyRoll 2 ай бұрын
Fr Subnautica has some serious spaghetti code
@Nash-ken
@Nash-ken 2 ай бұрын
The First Subnautica had a lot of lore which got me hooked and not because of the story but the information you can find out about the unknown planet you are on, they utilized the exploration factor of the game to then push out content and create "lore" on it which then made me want to explore more of the content. Then you realize you have to go to the deep dark or you wont progress which added that terror that everyone loves. They didn't force terror on you and everything was just unknown and it was through exploration you discovered what was friendly and was not which is what was missing in Below Zero since you were already accustomed to the idea that deeper = scarier but the main problem was it felt cramped and vibrant. Personally they should add proximity chat or radio chat that cuts out from a specific distance so that you can laugh and be terrified of the creature that dragged your CO-OP players to and since its multiplayer which can remove the feeling of being alone, it would bring a whole new dynamic to the game. They also need to work on the AI, as having a creature be either neutral or aggressive is kind of predictable and not scary once you know how to overcome them, so having smarter AI that adapt based on conditions will most likely make the game more interesting such as having certain creatures work differently when you are alone or together with someone utilizing the multiplayer aspect of it.
@suryakisku3895
@suryakisku3895 2 ай бұрын
what i want to see in subnautica 2 - more deep biomes extending upto 1000m with new bioluminescent creatures for such depth some rare resources that r only be found in very deep biomes 1000-1500m+ not like lava zone but a very errie dark environment with leviathan lurking around cool hidden secrets to find i need it more scary and challenging another thing i want to see is more decorative stuffs just chair table was not enough to fill the empty spaces i literally filled every large room i constructed with alien containment and grow beds not much diversity, need more unique glowing flora that we can plant there's more but cant remember right now
@hexbox2182
@hexbox2182 2 ай бұрын
I think some joke fish could be neat. Like having a rave fish that flashes light, it be funnier if it was like a puffer fish
@fatdragin2782
@fatdragin2782 2 ай бұрын
you should totally do some longish lore videos for the subnautica series. you’ve got a very clear speaking voice that’s easy to listen to.
@odortona9913
@odortona9913 2 ай бұрын
I love to hear all the points brought up in this video, i feel and almost got emotional because of the shared experience of growing up with this game, when i finally got into the game i remember the lost river only had the skeleton and cove tree, from that point on i stayed and loved this game and concepts.. but one thing i like to say is that the biomes in subnautica 1 flows a lot better and seamlessly connects, plus its a lot calmer with the colors, making it seem like a actual ocean
@elfster8834
@elfster8834 2 ай бұрын
15:53 "dont ask how i drink that underwater please" through the snorkel, obviously
@wolfclaw719
@wolfclaw719 2 ай бұрын
you were 12 during the Alpha builds!? Christ I feel myself going grey and I'm only like four years older then you...
@Asirilin
@Asirilin 2 ай бұрын
The problem with your idea of alien structures saying that they should be dirt huts instead of big alien bases is that, in the lore the aliens CAME to the planet, they werent originally there.
@MonikaCinnyRoll
@MonikaCinnyRoll 2 ай бұрын
Okay, well clearly not *these* aliens. These structures were also created before the lore for Precursors were event written lel
@G.D.G.
@G.D.G. 2 ай бұрын
​@@MonikaCinnyRollThey could of had an extra animal similar to the glow shroom snake...
@Asirilin
@Asirilin 2 ай бұрын
@@MonikaCinnyRoll Oh wow i didnt know other aliens also existed, thats cool.
@MeloniestNeon
@MeloniestNeon 2 ай бұрын
I never played Subnautica myself, but I always passively watched on around its full release and up until around half-way through Below Zero's early access. I'm not afraid of the ocean, nor do I dislike the game's concept, I just... Never played them, so seeing this surge of content around the Subnautica 2 trailer makes me want to get it myself! I think my favorite scrapped concept that would especially get me hyped are terraformed structures. I love the idea that they're not even ancient buildings that have been eroded away or covered in mud and sand, they're just feats of massive, skyscraper-scale terraforming. Crude, sure, but it still makes you wonder what sort of beings could form structures out of the very rock and stone that makes up the ocean floor... Also Early Access Precursors were Parkour Civilization Earthbenders and I think that's hilarious
@cpower6545
@cpower6545 2 ай бұрын
6:50 After hearing about the name of the tadpole and seeing the shape of the vehicle (it looked like the cockpit of a larger structure), I theorized that it would have access to a wider array of forms. So I'm glad to see my theories were true after all.
@catfood4142
@catfood4142 2 ай бұрын
Subnautica and Ori are the two most favourite games I played
@muaddib7356
@muaddib7356 2 ай бұрын
The Ori from Stargate: Atlantis were scary.
@jadenhumbertson5516
@jadenhumbertson5516 2 ай бұрын
I've played Subnautica countless times, beaten it 8 times. I love this game and hope it continues to thrive with it's sequel. I enjoy watching videos from veterans and seeing their unique perspective-great one! Anthomnia's interview is a good sourse of information, and a document from Unknown Worlds suggests they'll use the old genetics system. (Again love the video. ❤️)
@Interdemensialpug
@Interdemensialpug Ай бұрын
Way deeper, the green cubed bases, fan inspired vehicles, every subnautica 1 vehicle, every subnautica 1 and some 2 of every creature, boss battles, bigger veichles, slightly bigger map, 2 more islands, big boi leviathans, Minecraft refrence, another crabs treasure refrence, bending sea truck, cyclops docking, gas-crashfish, big things to make you look small, more ai companions, some hard and somewhat annoying parts, More modules, more base parts and decorations, multiplayer, auto-save every time you enter a habitat or life pod, creative fish names, MASSIVE moon pool, very big landmark Also could I have this pin? 📌
@Interdemensialpug
@Interdemensialpug Ай бұрын
By the massive moon pool it would be the same size as the one from the island where the sunbeam went bye bye
@rev2178
@rev2178 2 ай бұрын
this is such a well put together video, honestly hope a subnautica dev sees this at some point
@func_e
@func_e 2 ай бұрын
honestly, very good video. I think that subnautica should at least have one massive scale creature like the garg. I'm such a sucker for the garg man. I wouldn't even be mad at all if they just added the garg, even though it's on a different planet. actually maybe I would be. I dunno. I just want to feel megalophobia underwater to get the full terror experience. also they should totally have VR support like the original. that'd be sick
@bybyn
@bybyn 2 ай бұрын
Definitely some of the best Subnuatica takes I have seen out there. The only thing I really disagree with is the mission ideas, while I think it maybe could of worked for Below Zero given it being a spin off and all it's story components I really wouldn't have liked that in the first game and based on the info on Subnautica 2's steam page about you not knowing where or why you are on the planet I don't think it would work (I'm also just not the biggest fan of markets in games)
@Ozeglion
@Ozeglion 2 ай бұрын
14:36 *Dew it*
@jdeze9413
@jdeze9413 2 ай бұрын
I love this. I been playing Subnautica when it came out in 2014/15 when I was 8; now I'm 18 and have over 1k hours over a couple of accounts. know the game inside and out to the point of knowing where each outcrops spawn at to the extent point and been here for all of the updates, changes, drama, and the fan works. I love your video, and I agree with most of your points (trading will probably lead to a missing isolated feel) I'm really happy for the new creatures AI because the old lead dev said that he wanted to add more ecology and behavior to the game and you can change the ecosystem like you plant some creepvine In front of your base, fish that lived or migrated would come to your base, and it would cause bigger fish like stalker to come and hunt or to lay their eggs, and you change the ecology like that, but something happened to him that I can't remember. They did say they wanted to expand that to not a sim but feel like it. I also like how you talked about BZ. I didn't really like it; it felt small and they slow you down so you would think the map is bigger (didn't work; you just feel slow) unfished map, game design felt a bit off, story was just rusted with stuff we wanted but never got, and most importantly, they went for more of a sci-fi and alien look than horror that I fell in love with and too much voice acting. I aways like when someone who has been playing as long as me that loves the game and knows it in and out. you just really warm my heart :)
@flatjacket.
@flatjacket. 2 ай бұрын
loved your video, got here after finishing belowzero, have to say i enjoyed it but not in the same way i did with subnautica 1, hopefully those critics you've risen will reach the game's devs and will spark some light on them and help them out!
@beanbob5535
@beanbob5535 2 ай бұрын
They should bring back Simon Chylinski. Subnautica 1 music was so much better than Below Zero (OST in BZ by itself wasn't that bad, it just wasn't as fitting and atmospheric compared to the OST in the first game)
@G.D.G.
@G.D.G. 2 ай бұрын
And the original team. They chucked half of them out to fill in DEI requierments and as recently as a few months back were still looking for devs...
@cookie1138
@cookie1138 2 ай бұрын
I think he got fired for some politically critical tweets, from which the studio distanced themselves? But it was a long time ago, I wouldn't be sure about this.
@al_eggs
@al_eggs 2 ай бұрын
I think Ben Prunty’s soundtrack fit Below Zero better than more of the same from Simon Chylinski. The touches of industrial and psytrance matched the first game, where the map was literally scarred by human technology. Below Zero feels more natural, as it should, and the brighter synths match the more cramped, icy environments. I’m also generally sick of people claiming the only thing that went wrong with Below Zero was “going woke.”
@MonikaCinnyRoll
@MonikaCinnyRoll 2 ай бұрын
@@G.D.G. no they didnt.
@alexanderchaves567
@alexanderchaves567 2 ай бұрын
I would like to see you talking about the story of below zero before the realease, I think is a very interesting topic to talk about. Also I liked the video and I hope you can make part 2.
@-N-977
@-N-977 2 ай бұрын
7:30 I had a dream that I played subnautica two and used this submarine, you could doc a prawn suit in the back and even add thrusters to go to space
@Obraxis
@Obraxis 2 ай бұрын
Please make a part 2 😊 love your honest analysis and thoughts. Keep them coming! 📝
@MonikaCinnyRoll
@MonikaCinnyRoll 2 ай бұрын
As soon as I'm done moving, I'll get to making part 2 :D Love your work Obraxis!
@jalopyman3014
@jalopyman3014 2 ай бұрын
Damn bro my new favorite vtuber out here dropping a fire analysis of the future of one of my favorite games. I discovered your channel a few weeks back when I was on a Votv binge, keep up the great content dude! Loving your stuff so far!
@HugeChunk
@HugeChunk 2 ай бұрын
The biggest thing for me is the interactions with one of the most integral parts of the game, in my opinion. The Leviathans. And I think the environment plays a decent part in this aswell, because in Below Zero the Shadow Leviathans just felt like obstacles that you had to wait for to move so you can progress not really being very fun or scary to interact with past your first run in. And the Iceworm was just an unavoidable pest that would knock you off the vehicle literally designed for the area you were in every 5 seconds. But like I mentioned before I think the environment plays a role. Leviathans in the first game still to this very day make me need to change pants. Hearing the ear-shattering roar from a reaper in the vast sandy depths with limited visibility. Or seeing the enourmous blue eel dart out of the inky abyss at you full speed where you can physically feel the ocean floor drop unfathomably deep beneath your feet. I'm not saying I think we shouldn't have tight spaces to weave through and intricate landscapes, I'm just saying the terrifying creatures that lurk in them should be skilled monstrous predators in their home environment and make you absolutely certain you aren't in a safe place anymore, smacking you in the face with that feeling of absolute 100% panic. That's what made the biggest impact on me in the first game, but hey I'm simple mf I run into big monster that makes me fall off my chair and start crying, I think hell yeah that was so cool through my tears.
@infiniteishu
@infiniteishu 2 ай бұрын
i somewhat feels like this vid is a big flex as how much she knows about this game from the past. me who just came to know about subnautica for only 2 years, feeling kind of jealously right now 😁. love the vid btw.
@jackey6149
@jackey6149 2 ай бұрын
i do hope we'll beable to build any sub from the past games. Seamoth, pawnsuit, sea truck and cyclops
@springtowundermongoofle
@springtowundermongoofle 2 ай бұрын
I would definitely like to see another video of earlier concepts for both games alone because I find it really interesting being a fellow person who grow up with Subnautica and it’s early access too! Like I thought I knew quite a bit, but you know so much more that I probably just never learned or forgot about over the years!
@Real_Nutella
@Real_Nutella 2 ай бұрын
These are such fantastic ideas and your criticism of Below Zero is absolutely correct. I pretty much agreed with everything. Very well said, very well explained, and very well made. Great video. Can't wait for Subnautica 2!
@experimentsinanalog
@experimentsinanalog 2 ай бұрын
Loving your encyclopedic knowledge of the development. keep it up.
@inkysquid5
@inkysquid5 2 ай бұрын
I agree 100% with the base and construction aspects, I think another cool idea at least to me would be putting a water propulsion system on the bottom of it so in a sense you could make your own floating island, I get it’s probably not practical but in a game where being under water is the main setting something just seems so cool abt it to me
@imtherealfish6146
@imtherealfish6146 2 ай бұрын
I remember when the subnautica early access came out in middle school and how exciting it was. Its gonna be awesome getting to experience early access subnautica again
@alululululu
@alululululu 2 ай бұрын
Would love a part 2, learned a bunch that i never heard or saw about before and it's interesting to hear what you think :3
@roeland8632
@roeland8632 2 ай бұрын
The floating islands should be created by rockpunchers story wise, and over time, floaters got attached to them. This would make it that a whole biome can be 3d and explains why certain biomes come up in other area's, cuz they got pulled by the current.
@melephs_cap
@melephs_cap 2 ай бұрын
I really hope those ruins mean the devs are going to try a different method for story-relevant areas. All the facilities and the Aurora and the wrecks in the first two games are okay, but it's much more thrilling to find important lore or do story-relevant tasks in the water where you can still see the breathtaking scenery and be afraid of drowning and predators - especially if the flora has grown around the ruins and if the ruins get more mazelike. The final Degasi base is my favorite story location in the series, and I'd be overjoyed if the ruins mean that story-relevant areas will be prettier and not sectioned off from all the threats.
@gmaker4005
@gmaker4005 2 ай бұрын
Honestly, it didn't cross me mind till this vid of a potential Subnautica 2. Still have fond memories back in highschool of playing the first one, which a few years later led to watching me thalassophobic friend try his damnest to play through it. Bless him, he made it to lost river and noped right out. I can only really wish for more off-the-beaten-path oddities. More trinkets for the base-desk, weird glowy bits to throw around. the place is alien, right? I wouldn't mind more ways to display that. Tho, I haven't played in years and haven't touched sub-zero, so maybe I'm covering something that's always been there and just can't remember. Cheers for the vid. Personally thought you did very well setting up the points and moving through clean and clear.
@EthanChua-v3p
@EthanChua-v3p 2 ай бұрын
It just needs to be minecraft caves, dark, scary, random music straight from a horror movie from nowhere, constantly get jump scared by who knows what and add in monsters that will haunt your dreams and leave a scar in your mind, like Cartoon Cat. Also make them immortal
@jadenhumbertson5516
@jadenhumbertson5516 2 ай бұрын
If I had to say something i'd like to see in the sequel, it would for the animals to leave more of a lasting impact on the environment.
@SMTBilly
@SMTBilly Ай бұрын
Always use to watch KZbinrs play the first game. Decided I to buy it less than a week ago and I’ve barely put my controller down. I’m very hopeful subnautica will live up to the hype.
@nthprawn9313
@nthprawn9313 2 ай бұрын
Mentioning a cathedral why the song called cathedral is playing is insane
@alexanderpare5017
@alexanderpare5017 Ай бұрын
Things that i would add into subnautica 2 were i a developer: I think including the void into the storyline would be a great feature. Say the character needs to travel 1000m through the void ro reach a secret location thats revealed later into the game. It makes the void seem less like a barrier around exploration and pushes people to explore further. It also keeps the player from finding the location too early into the game. A cool landscape that should be added could be an area that has bioluminescent algae that light up the area when you or the surrounding creatures move. This would add a unique environment compared to the previous games and could add a semi horror feel to the area to keep people on their flippers. Weather events and seasons could alter how the creatures react to their environment. Maybe seasons shift every 30-50 in game days.
@SpacefarerIndustries
@SpacefarerIndustries 2 ай бұрын
That intro hit me like a truck and now I'm aging rapidly
@harrisonczichas4341
@harrisonczichas4341 Ай бұрын
So cool to see someone so in love with the game. Ever since I watch Jacksepticeye play it all the way back when… (oh god I was 11. My goodness time flies), I fell in love with it. I genuinely feel like Subnautica is may go down as one of the Greats in videogame history, right up there with Dark Souls, Minecraft, Skyrim, Red Dead, Mass Effect, Halo and a few others I can’t name off the top of my head. What Subnautica does right it does so well. Everything about Subnautica’s workd FEELS organic; nothing feels forced, artificial or contrived. The biomes link well with each other, the animals are unique and… god… WHAT ELSE IS THERE TO SAY?! We all know why it’s an amazing game.
@AntonioSolomon-r9o
@AntonioSolomon-r9o 2 ай бұрын
I really likes the progressing music in the first game
@VestigeDmichael
@VestigeDmichael 2 ай бұрын
The one thing that intrigues me is that one of the newer systems is your supposed to be able to take one of the alien life’s dna and add it to your character so curious to see what can be done with that.
@JakeFrost-e6w
@JakeFrost-e6w Ай бұрын
The main thing this video reminded me of was how good Below Zero's story was once. It felt more grand and the spoken dialogue felt like it fit more. And the story with ALAN fit better then too. It certainly beats "Woman bungles up ship in search of answers to sisters death which ended being exactly as the company told her when she first died(Making the entire trip pointless) and afterwards goes off to an alien civilization cause why not?" Really miss how cool the scene when the Shield Generator came on was, and how you felt pressured to work a solution since there was a chance the Khara broke out on the Vesper and you just felt helpless then since Sam was up there, possibly infected and you needed to get the cure up. Plus the gameplay loop with sending stuff up was really nice and something different from the original game's loop. I loved almost everything about old Below Zero, and what we got was just beyond disappointing...
@musizlover2008
@musizlover2008 2 ай бұрын
I think the research system should be more interesting. Imagine you found an unknown material and don't know what are its properties, your handheld scanner can immediately find out its basic properties but for a more in-depth analysis you will need to bring the sample back to an autolab which can find out everything about it and determine what it can be used for, like a source of advance materials or a suitable substitute in a recipe.
@zink_
@zink_ 2 ай бұрын
That's a really good idea - adds interesting progression and sticks to the sciencey theme of the game.
@StevenJosephLee
@StevenJosephLee 2 ай бұрын
Diversity of biomes, feeling like it is a natural world (not overly artificial), creatures that have interesting behaviours more akin to animals than video game enemies. If they were very ambitious, something like tides/weather would be cool, even seasons.
@crosscutcobra
@crosscutcobra 2 ай бұрын
peak video a random idea i have is that if they want to create horror, a cool way to do it is to wait to reveal its identity. example in below zero, the shadow leviathan was kinda scary but appeared almost immediatley as i entered the cave right after the pda warns me. a really good way to make horror is really subtle foreshadowing that slowly builds up tension until the big reveal. for example; you enter a cave or deep biome. theres time to take in the scenery, but a little bit after entering you'll notice some subtle signs of a leviathan, maybe damage on the terrain or bits of deceased animals (but not as in a huge corpse pile, just something thatll arouse suspicion but will at best stay in the back of your mind), and the pda might point out something that implies a threat instead of just saying "expect a leviathan". as you go deeper, the smaller creatures become more sparse, and more quiet (theres a human fear response involved with ambient animals going silent as it can mean a predator is near). then, you could hear the distant or muffled sounds of a leviathan, not exactly screeches but grumbling or the sounds of movement that sound like theyre coming from something large. as you keep going deeper (likely just being enticed by useful scannable fragments so only half your attention is on looking out), you could maybe see the leviathan moving just barely out of your view, maybe if you have a light going into the dark you'll faintly see a bodypart move past. all these things happen with lots of time between them to build tension but not yet guarantee the threat or at least its identity and then eventually, the big reveal when it comes out after all the tension being built and scares the crap out of you.
@Player-fy6en
@Player-fy6en 2 ай бұрын
I feel like the perfect way to use the mission/quests suggestion is to give us a Precursor teleporter. (We already have a teleporter in Below Zero so it shouldnt be that hard for it to be implemented, maybe the PDA would give us the blueprint after scanning some Alien Structurers} Maybe it'd be something like a net going through an underwater moonpool or a structure similar to a moonpool in The Precursor base on the gun island, having a portal as its floor that could be activated. It would serve as a way to teleport a whole vehicle and a person in it to a set location (It would also give us more ways to enter some places as you said at the last segment) The way it would work is that you could set the location to an already discovered Precursor Base/Warp Gate and with Alterra it'd be like sending mail, you choose the location from ur PDA send it to their closest location available which could be something like a satelite a ship near the Planet itself or even a warpgate which would award you with desired items, maybe something like food drops,new decorations like posters or blueprints for some new base designs and furniture.
@ShadowGem07
@ShadowGem07 2 ай бұрын
while I didn't mind the sea truck and I liked the modularity of it and if it was a trade for my seamoth then fine, but I'd still like to have my cyclops, and I'd like a portable battery charger something that floats on the surface that I could charge a power cell and the ability to charge my batteries from a vehicle
@Revan600
@Revan600 Ай бұрын
I really would love the idea of potentially a ship or space station. Sending you resources and you have to send it off in rocket or something that would be dope. Kind of like the upgrading in satisfactory
@Tellos
@Tellos 2 ай бұрын
Would love a part two to this video.
@Jags-ps3we
@Jags-ps3we 2 ай бұрын
You were cooking, damn. I love watching your videos, and you made me appreciate Subnautica even more. Can't wait for Subnautica 2 👍🤞
@Cageshadow
@Cageshadow 2 ай бұрын
5:30 ✨✨ *_D O N U T F A U N A_* ✨✨
@crunch.dot.73
@crunch.dot.73 2 ай бұрын
Swim one nautical mile for the Garyfish or swim one vertical nautical mile for the Reginald
@Lawn_Clippings29
@Lawn_Clippings29 Ай бұрын
You can divide the large rooms with room partions. We do need more decor.
@Epicrocker
@Epicrocker 2 ай бұрын
I'm super excited to see how they expand basebuilding and if they add a cyclops-like vehicle! I don't know if I'm in the minority in thinking I'll probably be more in love with the solo experience, but at the same time I'm also thrilled at the idea of piloting a huge sub with my friends on board yelling at me to turn around before I get us killed. Also oh my god I started following Subnautica over 9 and a half years ago?? My brain was not ready for that
@minecad2828
@minecad2828 2 ай бұрын
This is probably a hot take but I don't want overly large leviathans in Subnautica 2. Having something the size of a Gargantuan Leviathan would kill the sense of scale for the entire game and would make already large creatures look tiny in comparison. I'm fine with leviathans the size of Sea Dragons/Sea emperors but anything larger would stick out too much
@DannyMartin56
@DannyMartin56 Ай бұрын
Literally used my 2 favorite games as references to base building!!!! NMS and satisfactory!!
@Nominal-Lettuce
@Nominal-Lettuce 2 ай бұрын
7:20 you know my one gripe with the sea truck is that it didn’t bend, I need that mod
@annoeffect
@annoeffect 2 ай бұрын
Those are few wishes I've also posted in the discord, which I hope they'll reach out to both fans and developpers alike. Enjoy reading. Wishlist: - I would like to see an conveyor belt system and a pipe system which could help to transport very large amount of resources, liquids and gases. - This could go hand in hand with some deep / underground resource nodes, which could be extracted with the help of various extractors. Those nodes could generate 100x more resources than those we can mine with the help of the mechs for example, should be very rare, very hard to get to and pretty well defended by aggresive flora and fauna, to make the extraction worth the risks. A small resource balancing might be required in this case. Reason? Late game grinding could become quite tideous, especially if you want to build a relatively large base in every unique biome you can find. Having a system which could bring in some extra resources automaticaly could help a lot. - Multiple room and corridor shapes. For example square and round connectors. Diagonal connectors, different angle connectors such as 135 degrees for example. Rooms with various heights. - Ability to connect bases situated at different heights or angles with curved corridors. - Multiple types of aquariums, similar to those we've seen in your video at some point. - Larger storage lockers, preferably some which could also be accessed from outside the base. - Industrial containers, which we could use to store a very large amount of a resource. - Snap to grid for furnitures and free placement modes. - Teleportation device which we could build in our bases and submarine and use it for easier travel around various bases. - A trade system which we could use to earn some credits and buy some missing resources or goods. - Drones we could use to harvest resources for us around a certain area. - I would ask too much if we could build a spaceship and we could use it to travel above the water in between different regions of the planet and maybe even towards moons or other planets? - As for vehicles, I am hoping to see again the mechs, maybe a small and a large one. A small submersible which we could use to travel until 500-1000m depths and through crowded caves, a medium sized submarine, which we could use to travel deeper and a large one which we could use to travel across tens and hundreds of kilometers in between different regions of the planet. - I would hope for a much larger map, with lots of empty spaces in between biomes, requesting us to often travel across dead zones and fight and avoid leviathans along the way. - More surface biomes and a serious reason to have a base built there.
@caitlinbarbery5260
@caitlinbarbery5260 24 күн бұрын
Might sound silly and maybe not all of you will agree with me and that’s ok, but, I think it would be cool to do more with the whole jukebox thing, but instead of a jukebox, it’s an actual radio to choose channels or something while diving in a van-like vehicle submarine. And to have a computer screen or something in the top right corner of the vehicle for danger and detection stuff. And, I hope for subnautica 2, they go back to making vehicles like the cyclops but even better (cuz so far, the cyclops is pretty much my favorite vehicle), like instead of just a couple of different rooms, you can actually make it your own mini apartment of sorts, but also more advanced in defense and exploration technology than even the cyclops, that would be amazing. And yes, for the cooking, it would be cool to make it to where you can discover other recipes like in the Zelda games
@Frittin762
@Frittin762 Ай бұрын
In my personal belief S2 will have learned from the mistakes of BZ and disregard a central plot, focusing on the exploration and discovery aspects as Alterra biologists. Also much more environmental storytelling of lost wrecks and alien structures. As that was what made S1 so compelling.
@tezeroth4905
@tezeroth4905 2 ай бұрын
I think your trading idea sounds interesting I definitely want more things to do in our base because it feels like theres nothing to do in it. You spend all this time and resources to build a cool looking base but then theres no reason to be in it aside from like using a fabricator or charging batteries/power cells or storing items.
@markfrantz4612
@markfrantz4612 2 ай бұрын
I liked the cyclops bc it was management of systems, and it was fun to be attacked in. The problem is it never got attacked for you to use those systems, like fire suppression. Also, you could never reach its max depth unless you went to the depth zone. We need a cyclops-like sub that is designed for diving deep and storing gear.
@TaderSamich
@TaderSamich 2 ай бұрын
A few tubers got some pics from the devs. One of them zoomed in on a little blurry pink blob that was about the right size and shape to be a floater
@IsMeDavsta
@IsMeDavsta 2 ай бұрын
the shroom cave definitely isn't a very popular area but i do usually find myself making a base right above it with geothermal wired thru one of the exits i also distinctly remember there being a terrain editing tool that was taken out very quickly
@lucianshaw6541
@lucianshaw6541 2 ай бұрын
I really hope you can make hybrids animals with the biosampler. This feature would be epic! Imagine this in Subnautica. You go to the Aurora and you manage to collect a reaper leviathan sample. Then at your base you have a alien containment unit and a single boneshark egg. Then you could inject the reaper DNA into the egg and put it into the unit and wait for the egg to hatch and see what crazy new species you made. That would be awesome! They could have an egg for each and every species and from there, allow you to collect samples from each species and add them to whatever eggs you want to make your own species. Even if you can only match 2, that would give a huge range of new species to make. Not to mention if you could do multi-way hybrids. Like making a part peeper, part stalker, part sand shark hybrid. That might be a bit much, but I stick with what I said! Hybrids in Subnautica would be epic! And it would be awesome if you talked about it in your part 2.
@PrimeAtlas231
@PrimeAtlas231 2 ай бұрын
It's great to see people researching and theorizing Subnautica 2 and It's features. I'm also in this 'research'. Though, because I don't really have a channel or a way of sharing my knowledge, It'd be wonderful if you read and possibly pin this comment. In Subnautica 1, the first game, we play as Ryley Robinson. A crash survivor and one of the captains of the Aurora. Since he's in such debt to the Alterra company, (My theory) the Alterra has sent him back to 4546B for research and other reasons that might give the company some credit and profit. Subnautica Below Zero on the other hand, We play as Robin Ayou. Not really much is known about her or the reasons she's still in the planet yet, in the trailer, It seems like she decided to stay for some unknown reason. When we compile all the knowledge we have, we can easily make out a lore map and It's safe to say, *Subnautica 2 Is going to be a co-op survival game.*
@s0metthng
@s0metthng 2 ай бұрын
I would like them to add a Uber endgame type leviathan that patrols something like the void and really takes skill to kill the and if you manage to kill him you are able to get him as a pet or fabricate a lil copy of his ass (Someone made a concpet: Behavior (lore) - Extremely rare, asexually reproducing leviathan class creature. Only returns to shallower areas in order to take care of its' young, taking multiple years for them to reach maturity. Usually acts as a sort of large symbiont or parasite to larger creatures, providing warmth with its' unnatural heat generation but also sucking blood from its' prey to survive. Excess bioluminescent cells from its' prey are used for its' own bioluminescence. Behavior (game) - Patrols its' nest, a suspended pile of mud and sticks. If a player gets close to the nest, it immediately locks on their position and charges them relentlessly. In the nest are its' children. Only one of this leviathan exists, and it does not respawn naturally. When attacking, it charges at the player in hit-and-run tactics. Stats - High health (~10,000). Each strike skewers your vehicle, dealing ~66 damage to vehicles and ~90 damage to an unarmoured player, instakilling with an animation if the player is below 75% HP. Attacks somewhat slowly. 15m/s speed. ~65m long, ~20m wide. Cannot EMP the player. Temperature raises slightly in vicinity to the creature. Appearance - Large, flat back, with two divots where there may once have been eggs. Has a proboscis on the lower side, which it uses to stab threats or prey. Behind the proboscus is a small mouth, used for devouring smaller prey. Dark blue topsection, extremely dark red underbelly, vibrant magenta bioluminescence on the eyes, which are located on the sides and front. Yellow bioluminescence on the tip of the tail. Large trailing tendrils behind egg-divots, with spotted bioluminescence patches lining the sides of said tendrils. Location - Just before the crater edge. Because I don't know the biomes of Subnautica 2 I'll say it's a small area with mostly small prey creatures, similar to the crystal caves but not in a cave and less claustrophobic. Upon entering the larger area, the PDA informs the player of a nest and its' parent, advising them not to get close to the nest. Once near or inside the nest, the PDA asks the player to evacuate quickly for their own safety, and once the parent is killed the PDA suggests entering the (now safe) nest in order to research its' interior. Reward - The creature becomes more aggressive the closer you are to its' nest. If it catches you while you are far away, it is mostly peaceful, but if it catches you inside the nest it will attack with even higher-than-usual speed and damage, oneshotting the player if they are outside of a vehicle no matter their armour. Scanning the creature provides a recipe for a plushie. Inside of its' nest is a multitude of materials, some scannable fragments, and three juviniles. These juviniles will run away from the player while their parent is still alive, but approach once the parent is killed, and can be picked up. Once re-released, they act similarly to a tripod or cuddlefish, with the added benefit of growing to 1/3 of the parents' size and defending wherever they are released from wild non-passive entities (Think bonesharks, other leviathans, ect.).Can be played with, though it is quite awkward once they grow to larger sizes. Additionally, the scannables within the nest are exclusive to said area, and is used for a major upgrade for all vehicles, being effectively an on-board toggleable terrain scanner, functioning exactly the same way as a real terrain scanner and using a menu to select what the player wants to scan for. Also, obviously, shows terrain as a hologram, the hologram being located in the bottom-right corner of the screen.
@lunarhexagon8108
@lunarhexagon8108 2 ай бұрын
they have to have some big submarine that REQUIRES teamwork to make it work since it is multiplayer game too, and lore implies submarines requiring crews despite all fancy computers, but also having smaller big submarines as cyclops people can use individually but dont provide as much space in or speed and such
@Bliss467
@Bliss467 2 ай бұрын
Creatures you raise which forage with you, protect you. It could even ape a feature of rain world, where you can feed a predator enough, they start to value you as a source of food and not food itself, and will follow you around and protect you. Lots they could steal from rain world, actually. I want small creepy crawlies in the small caves, kelps, and the like. More interesting challenge modes, like starting deep underwater. The entire seabed is a shell, underneath which is a sea going down to get core of the planet. Lifecycles for animals and plants. Eco engineering. Cultivate different life forms in different areas. Gameplay involving visibility not just using darkness but also murkiness. Predators in dangerous areas that do not loudly announce their presence. Currents and waves. Maybe even boats. Whirlpools. More environmental danger. Extreme tidal events that periodically leave swathes of the reef exposed. Large wrecked vehicles leave behind wrecks instead of exploding into nothing. Natural shelters. An invasive species (other than humans). Save the planet, not save yourself (I guess that is half the plot of the original, but wasn’t the motivation) No weapons at all. No way to kill animals violently. Big creatures that grow entirely into a location and remain stationary, and you can enter and explore them (I guess below zero explored this a bit)
@jigen657
@jigen657 2 ай бұрын
Please make a part 2!
@MonikaCinnyRoll
@MonikaCinnyRoll 2 ай бұрын
Share it around, get more people to watch it and we'll see! :D
@Oreninoo
@Oreninoo 2 ай бұрын
natural disasters with realistic sounds or eerie music . realistic waves and game mechanics , ue5 basically . introduce the creatures , like subnautica did , giving us false sense of safety .The game story should be quiet scary the info from story should be interesting and give us a clue to what exactly should we do or be scared of and add a point to the story when the whole gameplay turns upside down like saying that something is chasing after us . the night should feel like punishment , and finding new rare blueprints should feel like a reward , no info only clues . add ambients and good music , make new biomes feel like a mental challange to go to . make the vechicles a safe yet not safest place instead of way to transport . add ingame voice chat and walkie talkies for multi . Make the map bigger and add some story parts near crater edge so every player has to experience it , add a workbench that we have to put big blueprints in so we can combine it , smth like a crafting table but friends can use it too. Also big thanks that you are so dedicated in the game . i was like 7 when i played it and its still interesting to me .
@Cinnaminbunnzz-f1f
@Cinnaminbunnzz-f1f 2 ай бұрын
I started to play this game when I was 8-9 years old this game what part of my childhood and I loved I also started playing this game during early access of below zero so I did not play in beta
@IsaahBell-gr8bn
@IsaahBell-gr8bn 2 ай бұрын
2:56 in parkour civilization no one Jumps for the beef
@KH-8861
@KH-8861 2 ай бұрын
I think it'd be pretty cool to have some of the first games horror elements (fear of the unknown and such) be carried over. Perhaps a biome towards the outer edges of the world that contrasts with the vibrant beauty of other biomes?
@WILMANGO681
@WILMANGO681 2 ай бұрын
I honestly don’t think we need any forgotten alien structures that point of the story has already been finished there would be no reason having it again on a different planet I want a new story
@SyntheticWitch
@SyntheticWitch 2 ай бұрын
Regarding the story for BZ - I thought it was unfortunate how it had to change so much, but I'm aware the main reason for this is that they changed writers part way through. I enjoyed the new story, but it felt hindered somewhat by fragments of the original story still hanging on, leaving a bunch of threads hanging loose. I'm quite eager to see what they manage to do with Subnautica 2, getting to do the whole story from scratch!
@Zen7_7
@Zen7_7 Ай бұрын
Not me playing Satisfactory , while watching this video. Either way , Amazing video!!
@Max_Softair
@Max_Softair 2 ай бұрын
The Trading idea is in my opinion absolutely genius, because i love Factory Games, Automation and such, but i think the community wouldn’t like it because Subnautica is an mainly Exploration focused Game.
@duublo1216
@duublo1216 2 ай бұрын
If there’s anything that Subnautica 2 needs, it’s a worthy Reaper Leviathan stand in. The shrimp was just not it for 2, and the Shadow was too edgy. The Reaper was just perfect, and it deserves a worthy successor to terrify us in S2
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