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Subnautica is one of the most unique games released in the past few years, but how did the idea for the game come about, and how did the developers of the game navigate the challenges of early access development? Today I answer that question in: Making Subnautica: From Bankruptcy to Brilliance!
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▼ Time Stamps ▼
0:00 - Intro and Background
0:57- The Idea and Early Development
4:03 - Change in Art Direction and First Reveal
5:20 - Minimal Viable Product and Change in Direction
5:37 - Financial Issues, First Release and Feedback
6:34 - The Aurora
6:54 - More Financial Problems and Steam Early Access
8:05 - Monthly Updates and Communication
9:12 - Financial Salvation & Influencers
10:15 - Road Map and Additional Features
10:56 - Adding A Main Story and Side Quests
11:49 - Completion, Cuts, Final Release and Reception
12:39 - Summary and Closing Thoughts
Thanks for watching Making Subnautica: From Bankruptcy to Brilliance