Particle color & disintegration | Tyflow & Phoenix Tutorial

  Рет қаралды 26,210

fabien escudero

fabien escudero

Күн бұрын

Пікірлер: 47
@fabienescudero
@fabienescudero 3 жыл бұрын
Check out my Patreon for all my scene files, textures, or just to support this channel :-) www.patreon.com/fabienescudero
@fxmaniac2839
@fxmaniac2839 3 жыл бұрын
Great Tutorial ! Keep them Coming !!
@fabienescudero
@fabienescudero 3 жыл бұрын
Thanks. I love your channel too
@kamruzzaman8992
@kamruzzaman8992 3 жыл бұрын
Awesome tutorial... Thank you so much for your afford...
@TheMugwump1
@TheMugwump1 3 жыл бұрын
Very cool...don't have time to try this now, but I can image a lot of possibilities!
@tomyoda
@tomyoda 3 жыл бұрын
Hi Fabien! WOW ! This is a royal gift, thank you very much for your hard work!
@fabienescudero
@fabienescudero 3 жыл бұрын
hi Tom, thank you so much for your comment and support
@tomyoda
@tomyoda 3 жыл бұрын
@@fabienescudero Thanks!
@tomyoda
@tomyoda 3 жыл бұрын
@@fabienescudero I did the first part of the lesson. I put a light, a camera, applied the material, but the render is empty. Did I miss something?
@fabienescudero
@fabienescudero 3 жыл бұрын
Do you have a mesh operator to render your particles?
@tomyoda
@tomyoda 3 жыл бұрын
@@fabienescudero ahaha)) of course not 😂 That's it, I need to go to bed, work without a break completely broke me. Thank you, Fabien!
@amandineoli4
@amandineoli4 3 жыл бұрын
Wowwww so good 😱
@RomasNoreika
@RomasNoreika 2 жыл бұрын
Damn these tyflow tutorials are amazing Fabien !!!
@fabienescudero
@fabienescudero 2 жыл бұрын
Thank you very much Romas!
@saeedzare2410
@saeedzare2410 Жыл бұрын
Awesome tut thanks
@3dbacks
@3dbacks 3 жыл бұрын
Nice
@zekedabomb3343
@zekedabomb3343 3 жыл бұрын
this whole time been trying to do this with small spheres my 3ds couldnt handle 6 million goespheres 😅😅😅 never would've tried triangle meshes until now thnx
@tomyoda
@tomyoda 3 жыл бұрын
Fabian, hello! Is it possible to make voxels only where indicated by a black and white texture, or to do it using vertexpaint? Thanks!
@fabienescudero
@fabienescudero 3 жыл бұрын
hello Tom, no i dont think its possible with birthvoxel. you have to edit your mesh before use the birthvoxel . or use a birth with a position object like the second part of the tutorial and choose selected vertice in the location tab or use a map
@tomyoda
@tomyoda 3 жыл бұрын
@@fabienescudero Fabian, I thought so. I selected the necessary polygons and created a second object from them. I will also try the second method. Thank you!
@HKJimny
@HKJimny 2 жыл бұрын
thanks bro!
@ManojChauhan-kl3dh
@ManojChauhan-kl3dh 3 ай бұрын
could you please make tutorial on how to feforming object that is re-ingegration of object in tyflow 3ds max ? make tutorial if it is possible please ?
@Herbstleid
@Herbstleid 2 жыл бұрын
Hi, nice tutorial, thx a lot. Is there a way to make a specific frame in the simulation static? I want to make a 360° Animation.
@fabienescudero
@fabienescudero 2 жыл бұрын
Hi. You can just go in retimer tab in tyflow and selected the frame you want
@Herbstleid
@Herbstleid 2 жыл бұрын
@@fabienescudero thx!!!!
@ediskujovic898
@ediskujovic898 2 жыл бұрын
I know it might be a little of topic. But would it be possible to have this kind of Force appearing and that going back to the original state, but with a fluid like flor. Like you would simulate Waves on flat surface but this time on a Sphere. Lets say a Water sphere with waves going out and back on the sphere surface again. I tried doing it with the Force Field and timing it but it doesnt have that Fluid like feel, the force stops and the force field starts pushing in. Tried smoothing out with Smooth operator but it messes up the "Wave Force". Thank you again awesome tut
@fabienescudero
@fabienescudero 2 жыл бұрын
Hi, I don't really have any answers at the moment because I have never tried it but basically what you want to do is a loop of a fluid or particle effect like a wave, is that it?
@ediskujovic898
@ediskujovic898 2 жыл бұрын
@@fabienescudero yes. But the waves are lets say effected by the storm. And you have a wave going up and down. The surface force turns on and off
@fabienescudero
@fabienescudero 2 жыл бұрын
Hum OK ! Basically if you want to return to the original shape I think the best way is to use the custom properties with Tyflow but if it's a phoenix simulation I don't think it's possible
@DuyNguyen-si3bq
@DuyNguyen-si3bq 3 жыл бұрын
It's really good ! Anyway, what is your pc specs? I saw you render those particles really fast O.O My low-end pc is crying :((
@fabienescudero
@fabienescudero 3 жыл бұрын
Ahha it's a lie bro. I just increase the speed in my editing to not waste time in the tutorial but in real time it's a about 30sec/1min max on my ryzen 3800x / rtx 2070s
@DuyNguyen-si3bq
@DuyNguyen-si3bq 3 жыл бұрын
@@fabienescudero 1m per frame for million particles? Wow that's incredible !
@cinematic_monkey
@cinematic_monkey 3 жыл бұрын
Thanks. Great tutorial. Whats your hardware setup btw? Sim runs pretty fast.
@fabienescudero
@fabienescudero 3 жыл бұрын
i just increase a little the speed in my editing bro . but im on a ryzen 3800x and rtx 2070s
@cinematic_monkey
@cinematic_monkey 3 жыл бұрын
@@fabienescudero ah you tricksteur! I should have known it was edited. Powerful techniques though. Thanks again.
@ediskujovic898
@ediskujovic898 2 жыл бұрын
is it possible to transfer the animatin with color to Unreal engine. I know you can do it with Alembic but would it be possible to some how store the information of gradient ramp color based on position change or velocity magnitute and then export that to ue4?
@fabienescudero
@fabienescudero 2 жыл бұрын
I know you can export vray materials from 3dsmax to ue4 but I don't think it's possibl to export color or gradient data because they are generated with tyflow. Maybe try to export uvw and velocity with the alembic export but I don't think it will work
@abdullahramzan8868
@abdullahramzan8868 3 жыл бұрын
I am adding the fume fx grid in the fluid force but nothing happened I mean the particles does not move with smoke and just stick to the object please help
@fabienescudero
@fabienescudero 3 жыл бұрын
I don't use fumefx. Only phoenix. Try to look if you can export a velocity channel with fume fx
@abdullahramzan8868
@abdullahramzan8868 3 жыл бұрын
@@fabienescudero thanks bro yeah I tried with Phoenix and now it's working ,I exported the V channel for fume fx but seems like Tytflow does not support Fume Fx and by the way your tutorials are awesome I am subscribing now and please if you can try to make a tutorial on a car crash setup in tyflow.
@fabienescudero
@fabienescudero 3 жыл бұрын
@@abdullahramzan8868 great if it works for you now ! i will think about you idea of car crash ! and thank you very much for the sub
@abdullahramzan8868
@abdullahramzan8868 3 жыл бұрын
@@fabienescudero appreciated and thanks in advance brother keep doing the great work.
@Sajith050683
@Sajith050683 2 жыл бұрын
Great tutorial, learnt a lot. Just one question, was there a reason to use a custom property node for the mapping, when mapping node already has from velocity magnitude as an option?
@henriquesilva-g9o
@henriquesilva-g9o 9 ай бұрын
expetacular
@amandineoli4
@amandineoli4 3 жыл бұрын
Wowwww so good 😱
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