Tyson Ibele and his TyFlow is absolute game changer! Hi change not only 3ds max position , but whole its community! God bless you Tyson!
@brunobordini769610 ай бұрын
I bet Autodesk is gonna buy it to destroy once again!
@ambientoccluser10 ай бұрын
Tyson is a freak ina positive way. He, already as a teenager, withot any significant hardware, made us regular cgi artists feel incopetent way back when he single handedly done challenge projects on a level of proffessional studio in a insane short timespan. But he did all sorts of scripts already in that period too. I remember his wings/feathers rigging script, building parametric creator, and above all, he was alwas opened for discussion on a work based topics. Simply a fantastic guy! Let's not forget, his Tyflow is basically still free to use (and was completelly free up until last year), compared to thinking particles and other plugins, who knew their advantages, and asked pretty penny for it.
@RaffoVFX10 ай бұрын
Well deserved video, this man is a hero. Seems like physics development has been forgot by Autodesk (as well as Blender). Only thanks to some addons like Tyflow (for autodesk) or Rbdlab (for Blender), the physics development is arriving so far.
@SanOcelotl10 ай бұрын
This guy is the king if redundancy, he says the same stuff like 10 times after moving on
@Hykje10 ай бұрын
This video really felt like it was based on a Groundhog Day type of script where everything just starts all over again, and again, and again.
@BorisKulagin7 ай бұрын
For the sake of justice. Particle Flow was also made by one person, Oleg Bayborodin. Autodesk bought PFlow, hired Oleg, and then fired him. Since the rights were transferred to Autodesk, Oleg could no longer work on PFlow, which remained at the level of about 2006.
@yassinedjebbari481910 ай бұрын
I've always been amazed by Tyflow, thanks for sharing !
@insanepolygon10 ай бұрын
Autodesk basically hasn't done dick to update or improve Character Studio, CAT, ClothFx, Shave and Haircut for decades. Every year they add a few inconsequential improvements like Super Chamfer to justify the subscription and then call it a day.
@leasnandco10 ай бұрын
B-L-E-N-D-E-R is perfect to work among maya or houdini or anything basically!
@MrMadvillan10 ай бұрын
there’s very little incentive to develop max when they already have maya… i can’t believe max used to be the “budget” option lol
@Hung_Nguyen_904 ай бұрын
More like call it a year 🤣
@ily3d75510 ай бұрын
Tyson is a genius
@abo-malek.9 ай бұрын
هذه اول مرة اشعر بها انني لست نادم عندما تعلمت العمل على 3D MAX
@MishimaZaibatsuCorp10 ай бұрын
I first saw Tyson Ibele's work roughly 8 years ago - anyone who has seen his 3d animation work would know how amazingly talented he is. He's been developing Tyflow for many years now, this is the first external video of it that I've noticed.
@daroniousmaximus10 ай бұрын
I always enjoy your vids. Your voice is calming and you cover things in CG news just enough to give me info I need.
@harlequintheserpent70168 ай бұрын
The only remark that should be here is that the Pflow interface definitely couldn't pose any difficulties in terms of the learning curve. Clean and simplistic, with everything in a single field (thanks, thinking particles and houdini with multiple graphs for similar things and a feeling of chaos as an initial impression), it might not be the prettiest, but definitely easy to understand and learn. That's why the TyFlow interface has effectively polished that concept, and thanks Tyson for not going for the complexity for the sake of the complexity. The only thing from Pflow which TyFlow is still lacking to this day are the math node operators, which are quite more handy than you might think.
@nsevv10 ай бұрын
He is known as a god in the 3d community especially 3dsmax.
@joachimart10 ай бұрын
As long as Autodesk don't buy Tyflow and just let it rot like they have done with so many other tools I will keep using 3ds max. Tyson do more to 3ds Max than the entire Autodesk team is able to do...Particles, modifiers, Terain, vdb, typreview, etc etc...Autodesk should be embarrassed.
@MrMadvillan10 ай бұрын
lol this sounds borderline pathological
@david-gq6qz10 ай бұрын
You explained it very well! MAX special effects personnel should really thank Tyson!
@knode199310 ай бұрын
the script of this video is just like the answers i write for 7 mark question when i just know a 3 mark answer
@Michael-it6gb8 ай бұрын
I remember seeing that Sparrow animation in 2005 on CGtalk and that Tyson was only 18 years at the time, he made the whole thing in just ONE day. You realized that kid was very intelligent wiht high potential. TyFlow is very impressive, but sadly he's been stuck with it for many years now and hasn't really update his website(is Zombox shelved?).
@TheBigNegative-PhotoChannel10 ай бұрын
Imagine 3dsmax would bedeveloped with awesome developer like tyson. There is still bug in 3dsmax i had 10 years ago.
@rami8400010 ай бұрын
30 years ago
@Stoidat10 ай бұрын
32@@rami84000
@OnyxLee10 ай бұрын
Great topic and great information. Can you next talk about Phoenix fd and the leaving of its core developer?
@_framehold10 ай бұрын
Why isn't there any plugin like x-particles or tyflow for blender?
@tejiriamrasa325810 ай бұрын
Nobody has considered working on it
@Ink_and_Motion_Studio10 ай бұрын
Blender is capable of doing particles very nicely, but you'll need to be fluent in node editor construction and python/C++ scripting if you really want to get the most out of it (this applies for all 3D software as far as adding further capabilities than what comes in them by default) those parts of these programs are the true engine that makes them be favored for one thing or another. Lately, I've been using Ai to help me write scripts from scratch based on what I want to accomplish. Just gotta do some trial and error testing and figure out how to best instruct an AI on the outcome you wish to achieve. Then, when it works as desired it can explain to you in simple terms why and how things work line by line if you need clarification as to what it's doing. Which can be fairly straight forward and time saving when compared to the never ending research/hunt for useful tutorials or internet sources that cover precisely what you're after.
@henningKO10 ай бұрын
Holy shit! I've been following Tyson's career from CGTalk to Make to Zombox and a couple mobile games... I assumed he got married, had some kids and started taking it easy... I had no idea Ty-flow was Tyson flow. XD
@dannyrobashkin9 ай бұрын
Indeed... TyFlow was the only dynamics engine we used at MAKE for years before the commercial release :)
@KamranWaziir35210 ай бұрын
Keep it up bro! You are superb! Love your videos!
@MrMadvillan10 ай бұрын
Yes, you need all sorts of plugins to keep the corpus alive
@brunobordini769610 ай бұрын
Do a video about Insydium X-Particles! Thanks! =D
@moncef014710 ай бұрын
This video talked about a million meaningless things that everyone knew / could've guessed, and somehow magically missed the first word in the title "HOW" that everyone clicked for.
@Stoidat10 ай бұрын
best 500$ i've spent . so much better than PFlow . and I mostly use it for modeling and parametric designs too .. not even hard simulations ..super fast .. max is relevant in my workflow only because of this .
@stientang395710 ай бұрын
and for Maya, lack of plugins... alot plugins are just for 3dx max
@Capeau26 күн бұрын
The biggest difference is that TyFlow is multithreaded and particle flow is not (i know there are many other differences, but that is the biggest one)
@migovas148310 ай бұрын
3:50 So i am not the only one that uses Hyrule map as their wallpaper 🤣🤣🤣
@harriehausenman862310 ай бұрын
Waay too hectical editing to be watchable for me. And what's with all the flipbooks?
@antoningabolde434510 ай бұрын
It's all built in Houdini since 10 years
@odiagam57558 ай бұрын
There is also thinking particles for 3ds max much more expensive and not user friendly
@rajahaddadi227410 ай бұрын
TYflow for motion graphics is good but for production PFLOW +Thinking Particles + Krakatoa + Fumefx
@tedeusz8310 ай бұрын
Hmm.. I thought that Tyson was also the creator of Particle Flow
@stevegreen947410 ай бұрын
No, that was Oleg Bayborodin, who created it then sold additional boxes for PFlow - eventually they got merged into Max, and they said there was supposed to be some multi-year agreement to develop it, but nothing happened
@SandunLabs4 ай бұрын
video starts 6:10
@AnthonyTerlizzi10 ай бұрын
Rayfire hasn't been updated since 2021. Isn't it dead?
@g8610g10 ай бұрын
Isnt 3dsmax nothing without plugins and now just dying a slow death? Seeing the current landscape
@stevegreen947410 ай бұрын
It's used a lot, just for Architectural work, and digital mattes/environments rather than animation
@hassanpainter3d10 ай бұрын
You should study marketing policy.
@pontosinterligados10 ай бұрын
Autodesk Autodesk… I remember by the time they bought Alias. Next day suddenly the mesh smooth modifier became faster lol. Autodesk to me looks like a select shop. Specially max. If you remove all plugins you can’t do much professionally.
@hound_of_justice10 ай бұрын
3ds Max isnt dependent on plugins to be a workhorse, but plugins help a lot. Unlike some other softwares *cough* Blender *cough* it doesnt take Max all the plugins to be a workhorse.
@pontosinterligados10 ай бұрын
@@hound_of_justice well. Blender is free so this will always be an excuse to question why Autodesk left their softwares to get so outdated. I use max and Maya and blender, the reason why I jumped to Maya is just because it could do things out of the box, without relying on thousands of plugins on max. So I have this impression until now, that max relies a lot on plugins to achieve profession level. But Maya is little by little going the same way. And I don’t know what happens to bifrost team and their roadmap. Looks like guys want to work but Autodesk doesn’t.
@hound_of_justice10 ай бұрын
@@pontosinterligados People do use 3ds Max without buying plugins as well but in many cases you will customize and script stuff or...buy scripts. I personally use 3ds Max for artistic purposes and for game development and out of the box i could do pretty much everything effectively in it without buying add ons, except for sculpting. I do buy plugins tho if they make my workflow more efficient and use other softwares for tasks where they shine the most, for example ZBrush for sculpting and Maya for animation and rigging.
@madghost99910 ай бұрын
Autodesk has a history of keeping tools outdated, CAT is another example such pretty tool for character animation went into dust no updates, Character studio no update still 90's biped solution with euughhh... I guess Autodesk hai few teams to work on all 1000s software they sale. I don't see other reason to keep their key software's in such ignorance
@hassanpainter3d10 ай бұрын
You are fighting Autodesk a lot and this does not make sense...
@qazwsxedc753951970528 ай бұрын
hahahaaaa Shame on Autodesk
@Shiva4D10 ай бұрын
Autodesk its just a big pool of shit
@Jez1963UK10 ай бұрын
I'm never going to work for a big studio - I'm a freelancer who works mostly alone. I recently started learning Blender, and it has been the best decision I have ever made in my 3D world/work. Being untied from Autodesk has made me much happier, I'm serious, it's only now that I'm playing/using Blender that I realise how bad/sad/unhappy it made me being associated with such a sh*t company.