LOVE YOUR VIDEOS. AM LEARNING LOTS.. KEEP THEM COMING.. YES, AM SCREAMING AT YOU!! Cheers bud... thank you
@RedefineFX5 жыл бұрын
What tutorials are you guys missing in the CG community? What would you like to see next?
@qwame415 жыл бұрын
Photo realism explosions, smoke inserting into live action. Thank you for the tutorials
@kottayamkunjachan5915 жыл бұрын
@@qwame41 nuke production level set extension tutorials.
@mangeshparab27665 жыл бұрын
Hey, Man great tutorials...would really like to see object filling on its own without any other source.
@altj53855 жыл бұрын
Product visualisation (Subject Visualization)
@ifritmeteo5 жыл бұрын
Can you pleas do a tutorial of how importing these effects into UE4? and thank you so much for these tutorials, in the chaos website just give us a escene but you are taking your time to explain everything in a video, so glad to find you on youtube!
@ibrahimodesigner30663 жыл бұрын
Man I really love how you explain everything. Big thanks for this
@RedefineFX3 жыл бұрын
Thank you I’m glad it’s helping
@Hartproduktie3 жыл бұрын
Great as allways
@royecrist1922 Жыл бұрын
Brother For Water Fall From Rock, which Phoenix FD Helper is better.
@williamminnaar63112 ай бұрын
Hi there - thank you for the great tutorials - A question, how would I make the fluid fall to the floor / ground - then form a logo shape? Please :)
@RedefineFX2 ай бұрын
You'd just need to set a few keyframes for gravity and body force helper
@williamminnaar63112 ай бұрын
@RedefineFX thank you, so I can animate gravity to make fluid fall or explode outwards... how to make the liquid to go on to the logo? 😊😊
@dasnico135 жыл бұрын
Will you be doing Smoke/Fire/Explosions/rayfire combinations? thank you for your time!
@RedefineFX5 жыл бұрын
Not rayfire but thinking particles yes. Thanks.
@dasnico135 жыл бұрын
nice, I just started to learn tp.
@Cinemagix5 жыл бұрын
OMG i love your video so much, very detailed and rewarding, Thanks you alot
@RedefineFX5 жыл бұрын
Thanks a lot
@annazebua56053 жыл бұрын
nice tutorial!
@tart_moments12595 жыл бұрын
Thanks for all you are doing. Great
@wanderstudi2 жыл бұрын
thanks, really great tutorial
@miskokral5 жыл бұрын
Question : If i were to have 2 or 3 emitters can i apply different materials to the emitters instead of colors? And if yes how is that possible? Btw thank you so much for the tutorials i really enjoy them
@zayanjeffry4 жыл бұрын
I have the same question. i want one liquid to be slightly transparent while the other one should be pure solid, like mixing oil with milk. for this we have to be able to put 2 different textures in the same liquid sim box
@zayanjeffry4 жыл бұрын
@RedefineFX if you have a solution for this please let us know
@horadodesign63172 жыл бұрын
@@zayanjeffry are you resolve the question? now, in 2022 i'm with the same question. Thanks a lot!
@3dmhax5312 жыл бұрын
Hi,plz can you put a link which I can download Phoenix for 3dsmax (corona)
@kimteam53445 жыл бұрын
당신은 한 줄기 빛 같은 존재입니다
@joshjen11293 жыл бұрын
Is there any way you can do a ball 🎱 roll tutorial on 3ds Max? I had no idea something so simple could be so complicated
@amir44dara4 жыл бұрын
does the diffuse color used for the material to know which particles in each emitter to apply to?
@RedefineFX4 жыл бұрын
Sorry i don’t understand the question
@Guevonsaso4 жыл бұрын
Great Great tuto!!! So in Phoenix FD I got my liquid fluid simulation and I want to color it based on their particle's speed. but the channel that gives me the speed color is in a grayscale (Phoenix Fluid Grid Map)and I have no idea how to map colors from the lowest to the highest speed values.... any ideas??
@viralshah16435 жыл бұрын
Thanks for the tutorial bro.
@Singhbharat194 жыл бұрын
Hi, like your videos and try to learn as much as i can from your tutorials. i have a question, as i'm working as a 3D visualizer so i prefer to work in millimetres so is that necessary in phoenix for in centimetres.
@RedefineFX4 жыл бұрын
You can work any any units you’d like ☺️
@abhi009023 жыл бұрын
This is awesome.. But now what to do if I need make liquid follow two different paths. How can we do so?? Any help? Thanks
@RedefineFX3 жыл бұрын
At this time you can only do one path per simulation
@abhi009023 жыл бұрын
@@RedefineFX Thank you 👍. If possible please make a video on some simulation that includes two paths. May be some other method.
@RedefineFX3 жыл бұрын
@@abhi00902 not possible yet
@abhi009023 жыл бұрын
@@RedefineFX ok thanks 🙏🙂🙂
@Smithalar5 жыл бұрын
Hi, My liquid renders as white. I have RGB checked on the source and under output particles and grid channels. Am I doing something stupid?
@RedefineFX5 жыл бұрын
You need to setup the material correctly as I explain in the video
@Smithalar5 жыл бұрын
RedefineFX I thought I did, must have missed something. Will go through it all again tomorrow. Thanks for the speedy reply!
@Smithalar5 жыл бұрын
Not sure what step I missed but they’re showing now. Thanks again! Looking forward to more videos!
@johnk5994 Жыл бұрын
Hi, those morph and rgb tutorials are missing? Cannot find them on your channel! Can you help?
@RedefineFX Жыл бұрын
Yep, no longer available
@johnk5994 Жыл бұрын
@@RedefineFX why so? Are they for sale?
@RedefineFX Жыл бұрын
@@johnk5994 they have been updated and are a part of my liquid FX course
@johnk5994 Жыл бұрын
@@RedefineFX which course is it? A link please
@RedefineFX Жыл бұрын
@@johnk5994 redefinefx.com/liquid/
@eyejayfx20995 жыл бұрын
Hey great tutorial. Question though my follow path won’t follow my helix and I’ve followed the tutorial exactly. If you could help that’ll be great!
@RedefineFX5 жыл бұрын
No clue but download my project file and look at the settings
@zayanjeffry4 жыл бұрын
the helix path has two ends. The starting point and the end point. you have to put your emitter near the starting point.
@zuzem14 жыл бұрын
great video, thanks a lot
@invidios5 жыл бұрын
ChaosGroup should hire you. Seriously! p.s. Well done tutorial.
@RedefineFX5 жыл бұрын
They made RedefineFX an authorized training center so no complaints :) and thank you
@invidios5 жыл бұрын
@@RedefineFX Hello again. I have a weird problem, I have a glass that I want to fill with liquid. The glass is inclined, but when I move it, it escapes particles. This happens ONLY when I want to reposition it vertically. There is some trick, because it starts to annoy me. Thank you in advance. l.e. Somehow i find a way with 2 types of "same glasses" "Sim" glass (10-12x cell size which is 0.2cm. Scene setup: XYZ 45-24-26cm, scale 1.0, Total cell ~800k ) and "render" glass (which has a thinner wall) For now it seems okay so far.
@jrgensrensen30193 жыл бұрын
having a problem where the particles wont follow the spline
@jhonfredy969019 күн бұрын
como sabe phoenix que color va en cada cilindro?
@tootozhou10659 ай бұрын
Question:How can i make it a model ? ty!
@RedefineFX9 ай бұрын
Just right click and make it an edit poly
@yongyukong27415 жыл бұрын
so cool
@lovepreetjujyou5 жыл бұрын
Thanks Man
@prasoon24782 жыл бұрын
Hey can anyone help me as my simulation in not following the path (spline). Its urgent please reply bro
@RedefineFX2 жыл бұрын
Your scene scale might be wrong. Is your gravity turned off? Force might be too weak. Could be many things
@prasoon24782 жыл бұрын
@@RedefineFX thanks for the reply brother but i accidently created two follow path during my scene making. It working fine now. Cheers thanks. And must say brother you are sharing priceless knowledge. Looking forward to follow your other awesome tutorials. Love and Respect from india. 🇮🇳
@Ali-pi6mn4 жыл бұрын
why m i not able to see my simulation in the render view
@X1014real5 жыл бұрын
HELP! My render is having a bug i think. The RGB shows the colours I chose right before rendering but then renders Black or the vray material colour
@RedefineFX5 жыл бұрын
You need to setup the rgb material properly, you can either follow the tutorial again or download my project file and look at my settings
@X1014real5 жыл бұрын
@@RedefineFX Oh great. Thanks for the swift response. Am on it.
@X1014real5 жыл бұрын
@@RedefineFX It wasn't PheonixFD issue. I was using V-Ray Next GPU to render so I changed back to the ordinary and everything if fine now. Thanks :)
@R1PPA-C Жыл бұрын
@@X1014real Thank you for this, mines the same, What's the reason the Vray GPU is only rendering the output Black but the Cpu renders it colour? any ideas? My GPU as much faster than CPU rendering
@R1PPA-C Жыл бұрын
@@X1014real something with the GRid map, IT goes black as soon as switching to GPU in the slate mat editor, also a setting in render settings turns the CPU render black...sorry , i've just realised how old this thread is lol
@mae23095 жыл бұрын
Csn you do different fire simulation. One simple of a fire pit, chimney, and flamethrower That would be sick ass well.
@Jerryossai5 жыл бұрын
Can you do a tutorial on water drops levitating from a puddle?
@RedefineFX5 жыл бұрын
Noted ;)
@Jerryossai5 жыл бұрын
@@RedefineFX thank you. You channel is awesome.
@ristafilmsbengali4 жыл бұрын
Hey buddy why don't you gives us these types of lessons for maya. Its gonna helpful for us too..
@RedefineFX4 жыл бұрын
Simply because i have no idea how to use maya
@AtticDoorFilms4 жыл бұрын
@@RedefineFX Do you know if Phoenix FD is the same in maya? Like, could we follow along and achieve the same results? I like the look of your fire fx tutorials but unsure if it would transfer to maya's version. Thanks
@RedefineFX4 жыл бұрын
@@AtticDoorFilms Yes it would
@AtticDoorFilms4 жыл бұрын
@@RedefineFX Ok thanks for the reply. I shall look into it.
@zoomnifnas5 жыл бұрын
wow
@mrmakinist4 жыл бұрын
pleas glost rider skull fire are you made
@taradcgistudio2955 жыл бұрын
i love you
@RedefineFX5 жыл бұрын
Love you right back
@kashviwaghmare10016 ай бұрын
Mine is not working
@RedefineFX4 ай бұрын
Try cranking up the values very high one by one
@runeskate2 ай бұрын
come on man you dont show us the result? lol never seen a video without the result :')
@RedefineFX2 ай бұрын
lol never seen someone forget this is a free tutorial I made in my own time for free for you to learn from. How about I make it private and you go figure it out somewhere else. I showed you a still render and the final simulation. That was literally enough for 82 thousand people who watched this tutorial - except you :')