Particle Disintegration Simulation with Geometry Nodes | Blender 3.5 Tutorial

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Alaskan FX

Alaskan FX

Күн бұрын

Пікірлер: 143
@AlaskanFX
@AlaskanFX Жыл бұрын
Howdy y'all! Some of you left really good suggestions for future videos in the comments on my last tutorial, so if you've got any more I'd love to hear them down below!
@OnePatrix
@OnePatrix Жыл бұрын
Maybe falling random leafes from tree and simulate the wind effect or Hi-Tech circuits ended with cicle or Ngon?
@AlaskanFX
@AlaskanFX Жыл бұрын
@@OnePatrix Love the leaves idea!
@francescofrau6162
@francescofrau6162 Жыл бұрын
Great tutorial! How about making an Helicopter wake, or any type of fluid “sim”?
@AlaskanFX
@AlaskanFX Жыл бұрын
@@francescofrau6162 I'm actually working on building a fluid sim right now!
@cms3d
@cms3d 9 ай бұрын
For people wondering in Blender 4.0 node is Simulation Zone and includes both nodes.
@joelstolarski2244
@joelstolarski2244 8 ай бұрын
omg thanks so much. i was just going to deep six my progress and tear what's left of my hair out...lol
@AdeelButt-g1i
@AdeelButt-g1i 8 ай бұрын
There is this 3D which is in itself an entire galaxy! and then there are geometry nodes, an entire universe!!!
@sharaudramey9336
@sharaudramey9336 Жыл бұрын
Insane, this guy must dream in nodes. Guess ill spend my afternoon trying to follow.
@joelstolarski2244
@joelstolarski2244 8 ай бұрын
hahaha very true, can't get my head around the concept of nodes very well, and it's frustrating
@nelsonduarte3573
@nelsonduarte3573 Жыл бұрын
super solid channel, congratz!
@OnePatrix
@OnePatrix Жыл бұрын
IN Shading you could also use "Point Info" node which is also works only in Cycles, For those who wants to do it in Eevee, instance something on that points and use radius for scaling them. Also I want to Thank you for another great tutorial :)
@AlaskanFX
@AlaskanFX Жыл бұрын
Good tip!
@unicornhuntercg
@unicornhuntercg Жыл бұрын
Yeah only way to get it working in eevee is using instances and then use instancer attributes in shaders. I've always wanted the particle info node to work in eevee 🥲
@nicolanarracci
@nicolanarracci Жыл бұрын
Sorry, i don't understand what i have to do to realize it in evee.
@OnePatrix
@OnePatrix Жыл бұрын
@@nicolanarracci just use "Instance on Points" node after "Simulation Output". Connect for example... "UV sphere" Node to the "Instance" input in "Instance on Points" node and connect "Radius" node to "Scale"
@nicolanarracci
@nicolanarracci Жыл бұрын
@@OnePatrix Thank you, u are very courtesy
@tomasmontesmassa6309
@tomasmontesmassa6309 Жыл бұрын
OMG this is SO cool!! I got a job with particle system animations that should make stuff appear and disappear with particles and this has REAAALLY leveled up the coolness of the renders. THANKS!! Keep it up
@orplecgstudio-aliaksandrts3034
@orplecgstudio-aliaksandrts3034 7 ай бұрын
Great Tutorial! Amazing result ! but for begginers like me totally not understandable ...finished watching on half way ...that would be great to have a bit more explanations what each new node do and not juast adding it without comments why exactly this node was added. other than this amazing tutorial!
@benediktmeyer
@benediktmeyer 3 ай бұрын
i did not understand a single thing, but i got the effect i wanted hahah thank you!
@pitched7401
@pitched7401 7 ай бұрын
First time I have seen someone normalize a normal output xD Nice tutorial tho!
@Big_Llama
@Big_Llama Ай бұрын
Such a great tutorial, thanks!
@Crurvid
@Crurvid 5 ай бұрын
This is incredible! I don't know how you come up with this stuff! Unfortunately I couldn't get the gradient effect to work...
@unknownproductions9879
@unknownproductions9879 Жыл бұрын
How to properly scale the effect on any object? I have a 6 cm object and i can't find the right values
@leguitariste6148
@leguitariste6148 9 ай бұрын
amazing tuto thanks !
@jbanimations8475
@jbanimations8475 Жыл бұрын
Great video, man! Thanks!
@D3LB0Y
@D3LB0Y Жыл бұрын
iv watched about 100 GeoNode tutorials and i still cant get my head around them......why so hard
@genesis2303
@genesis2303 Жыл бұрын
I made easy over 200 animations with them and still can't get my head around them as I would like. Learning them takes time, people who played with node add-ons earlier have easier way to know them, same as programmers and Houdini users. You need to be consistent with them very long time to master it. For this effect you could totally use old particle system, and it would be probably easier. kzbin.info/www/bejne/rZ6Xo3d6h8iVerM
@kubex7264
@kubex7264 Жыл бұрын
For such systems as geonodes you always need tons of practise, but what I mean by that isn't watching tutorials. It is coming up with some idea in your head and trying to think how could you create such thing by yourself
@DJ_Narcan
@DJ_Narcan 6 күн бұрын
It's mostly like controlling blender from the N panel. You just use grid coordinates instead of a mouse. It's like how the computer sees it
@jamesriley5057
@jamesriley5057 Жыл бұрын
It's actually not too hard on my graphics card. I can essentially run it real-time which is fun. there were a LOT of steps involved in this tutorial - easily the most comprehensive Geo node tutorial I have ever done.
@jamesriley5057
@jamesriley5057 Жыл бұрын
But can it be baked?
@rezazamani9660
@rezazamani9660 Ай бұрын
perfect Thanks for amazing tutorial
@jessecohen1
@jessecohen1 Жыл бұрын
Is this geometry node tree you made in this video available to download or buy somewhere?
@GaryParris
@GaryParris Жыл бұрын
Excellent tutorial! well done :O)
@fakecubed
@fakecubed Жыл бұрын
By the way, it's pronounced boo-lee-an, not boo-leen. Named after a guy, George Boole, or more accurately the type of algebra he created, Boolean algebra. Great tutorial, looking forward to seeing a lot more simulation geometry nodes content.
@AlaskanFX
@AlaskanFX Жыл бұрын
Thanks for the tip!
@GlobalFacts_3D
@GlobalFacts_3D 2 ай бұрын
Hey there! that's the best Tutorial for this effect! but I have problem applying it on smaller models any tips? thank you!
@truongle7872
@truongle7872 Жыл бұрын
absolutely incredible, thank you very much!
@dannycurtis194
@dannycurtis194 Жыл бұрын
I can't seem to get the noise texture to affect the instances in any way, modifying the scale makes no difference to the noise level at all for some reason
@foureljordi1590
@foureljordi1590 10 күн бұрын
great amazing tuto, is this working on 3.4 or an ?
@LukasGruber-pd8kr
@LukasGruber-pd8kr Жыл бұрын
Can you help me? For whatever reason, I can't get the particles to fire away from the surface. They always stay in the same place.
@RUMIYofficial
@RUMIYofficial Жыл бұрын
hello , i click on the link and the blender 3.5 geometry nodes is gone , and i try 3.6 geometry but its kinda different
@AlaskanFX
@AlaskanFX Жыл бұрын
I haven’t had a chance to try out Blender 3.6 alpha yet but I’ll check it out today and leave a comment with notes 👍
@RUMIYofficial
@RUMIYofficial Жыл бұрын
@@AlaskanFX thanks man
@N1v_k
@N1v_k 4 ай бұрын
you should try to make one similar but instead of using a icosphere using volume- distribute points on volume - points to volume- volume to mesh. that whay you could have a randomesh to disapear the mesh giving a waterlikely desintegration
@katusuie
@katusuie 11 ай бұрын
Hello, you might not see this because the video was last year, but i need help with my shading and textures, when i hae my 2nd material and i color it black it makes the entire cube black not just particles in the modifier tab i have also selected the second material, any idea why its working like this, also im blender 4.0
@michaelyoseph6179
@michaelyoseph6179 Жыл бұрын
Hey, how do I combine the collide setup with this setup? I’ve been trying all day and can’t seem to get it to work. Thanks so much for these lessons!
@JonasLavarini
@JonasLavarini Ай бұрын
hey man, pretty cool tutorial! You're awesome! I did everything and things seems to work but towards the end of the animation when the object being subtracted is almost vanished, the particles are flickering in a really obvious and ugly way, does anyone know what could be happening and possible fixes? thanks a lot guys
@GeorgeMiladCG
@GeorgeMiladCG Жыл бұрын
Awesome tutorial, keep it up. is there a way to invert the particles movement something like creation effect?
@AlaskanFX
@AlaskanFX Жыл бұрын
I know it should be possible but as of now the best option I can think of is just rendering the destruction and then reversing the footage, lol
@GeorgeMiladCG
@GeorgeMiladCG Жыл бұрын
@@AlaskanFX good idea 😅
@Shura86
@Shura86 Жыл бұрын
hey great tutorial, I was wondering if there was any way to add subframes and timestamps like in particle systems, my scene objects move too fast with low fps playback( which i think is causing the issue) causing there to be very distinguishable seams/group of particles coming out every other frame.
@anomalyraven
@anomalyraven Жыл бұрын
It's the same for me. In my case the object is still, but as soon as my camera starts moving, I see, as you put it, distinguishable seams/group of particles that breaks the illusion.
@RounakMaldi
@RounakMaldi 2 ай бұрын
Can you make a tutorial on transparent bubble burst, please
@internetdweller1961
@internetdweller1961 Жыл бұрын
Ok did I mess up? I can't see the points at all even if I plug the simulation node in. (edit) never mind I figured it out I just had some of the nodes locations mixed up and plugged into the wrong spots
@andrewfarid4
@andrewfarid4 Ай бұрын
I tried to make this effect on my model but it doesn't work, I don't know why but thank you
@Kontrolll
@Kontrolll Жыл бұрын
amazing tutorial! im attempting to adapt this to my own project, is there any way to set the particles to be a custom mesh ie a cube?
@SilviuLucian13
@SilviuLucian13 18 күн бұрын
Hey man, I did the exact setup as in the previous video to have the particles bounce, but how do I connect thi sin this setup?
@faisalq8i
@faisalq8i 8 ай бұрын
i am new to blender, like 1 month old, when i saw that video i thought about quitting already XD
@ricardo.d.i.a.s
@ricardo.d.i.a.s Жыл бұрын
liking and subscribing indeed!
@pablo1713
@pablo1713 Жыл бұрын
How to make particles to form this object??? So we are starting with particles and as we are moving they are accumulating and forming an object
@AlaskanFX
@AlaskanFX Жыл бұрын
I know it should be possible to make the effect in reverse but the best option I’ve come up with yet is to just render the destruction then reverse the footage, lol
@looksee8192
@looksee8192 Жыл бұрын
mine doesnt have sim nodes
@RemmyMusic1
@RemmyMusic1 Жыл бұрын
love how the ear survived 😂
@badr-diab
@badr-diab Жыл бұрын
it is amazing .. but i have a question how can i bake this effect for an one frame only ?
@cgpixel6745
@cgpixel6745 Жыл бұрын
amazing tutorial ur great
@TrinitySealed
@TrinitySealed 2 ай бұрын
Quick question! At 12:31 in the shader editor for adding the material colors to the particles, why my material doesn’t change? Followed the steps.. Thanks in advance
@esteban_ama
@esteban_ama Жыл бұрын
Hi there! Thanks for the video. One question: in my scene the icosphere appears (even with his visibility off) while moving the empty and I don't quite underestand why. Would you know? Thanks!
@siemensohm
@siemensohm 2 ай бұрын
Your comment is already over a year old, but perhaps it helps at least someone else. I had the same issue, additionally parts off the object that where already gone, reappeared for one frame and vice versa. The issue seems to be the Boolean operation. It didn't fix the issue 100%, there were still some weird clitches, but the result is decent. The "Mesh Boolean" that was added at the beginning is a bit different in newer Blender versions. Change the solver from "float" to "exact" and it should work.
@qbrd2611
@qbrd2611 Жыл бұрын
This is really cool! I used this to do a logo reveal? (well, plan is to reverse the animation...) Ok, so you're using a delete geometry based on the radius... So along with my other comment, my thinking was on the right track as far as using a "Delete Geo" node... But how would you select a point based on distance?
@Cosmic_man_productions
@Cosmic_man_productions Жыл бұрын
I try to fallow the to torial but each time the empty expanded to half of suzannes face the icosphere shows up and ruins the animation any recommendation
@yapanwolf
@yapanwolf Жыл бұрын
i use 3.6 ver and i get an issue. paricles go one way all the time instead of staying in an object named: "empty". how to fix that?
@budotsmedia_advertising
@budotsmedia_advertising Жыл бұрын
great tut, would you be abcle to share file or exported nodes ? than you
@noahspain7439
@noahspain7439 3 ай бұрын
Hey, I'm trying this on a slightly more complex geometry - everything works fine until I try to render out the animation and it results in only rendering a few points that shoot off from the normals of the icosphere, not the cloud that is created in the view port. Any help is greatly appreciated! Thanks
@noahspain7439
@noahspain7439 3 ай бұрын
Solved: Go to object's physics tab and bake the simulation before rendering
@callmerico9661
@callmerico9661 Жыл бұрын
Hahaha my computer will be in danger if I try this 🙂 looks amazing though!
@Im_Derivative
@Im_Derivative Жыл бұрын
I'd like my object to have a skull inside that the particles collide with, how would I do that?
@sanjanasharma-vq9yh
@sanjanasharma-vq9yh 10 ай бұрын
what happened if we use instance on point node to add our own object rather then using point like leaf or flowers
@leeyeunseo6085
@leeyeunseo6085 Жыл бұрын
Hello! I really like your tutorial and the result is also great. I need to export this into alemblic cache so that i can render this in ue5. But after i export this, there are no particles in the abc. cache file. can you tell me how can i export this geo cache into alembic cache? Thanks!
@thusard
@thusard 8 ай бұрын
how do i render this as a video though ? i set a camera but the empty doesn't scale as it should
@teirii
@teirii Жыл бұрын
Great tutorial. Is there something that I need to pay attention to when rendering? I can't seem to get a good render. Everything looks fine in the viewport but the particle generation keeps cutting off and restarting midrender.
@AlaskanFX
@AlaskanFX Жыл бұрын
Are you trying to render an animation? I can’t really think of anything that would cause it to randomly restart in rendered view but not in the viewport. Perhaps try to restart Blender and/or just create a new project file and append the necessary elements into there to make sure nothing is wrong
@CAPBY660
@CAPBY660 Жыл бұрын
I can't find a way to set the particles as an object from my scene, any ideas on how it's done?
@Im_Derivative
@Im_Derivative Жыл бұрын
Can you tell me how you would impliment the collision set up?
@maesemario101
@maesemario101 Ай бұрын
On blender 4.2 sometimes when I move the Empty I see the Ico Sphere appear, don't know why that happens
@FsilvaLBX
@FsilvaLBX Ай бұрын
Check the Mesh boolean node, try to put "Exact" instead of "Float", that worked for me!
@scientificboysclub
@scientificboysclub 4 ай бұрын
0:58 ,How to achieve the same using multiple objects?
@archanakupatesarlyscake1924
@archanakupatesarlyscake1924 2 ай бұрын
u r greattt!!!
@peaceaep
@peaceaep Жыл бұрын
In my blender there is no simulation node
@AlaskanFX
@AlaskanFX Жыл бұрын
You'll need one of the alpha branches that has the simulation nodes. I believe the 3.6 alpha has them right now (they weren't included in the 3.5 full release)
@peaceaep
@peaceaep Жыл бұрын
@@AlaskanFX oh ohkkk thnks for the reply 🥺🫀
@unkaitos2362
@unkaitos2362 Жыл бұрын
3.6 don't have simulation nodes... :(
@maelysbard2111
@maelysbard2111 Жыл бұрын
@@unkaitos2362 i don't have too :(
@tati_fox_3d
@tati_fox_3d Жыл бұрын
@@unkaitos2362 3.6 have simulation zone, its the same
@sanjanasharma-vq9yh
@sanjanasharma-vq9yh 10 ай бұрын
HI also I want to know how we can wind effect I mean the effector like wind ,turbulence or something's. please let me know
@1zymn1
@1zymn1 10 ай бұрын
Forces do not apply to simulation nodes as they're not proper physics objects in that sense. You can fake wind in geometry nodes, but that's as far as adding forces can go.
@weiminlean8461
@weiminlean8461 Жыл бұрын
Hi! How do i change the distribute points to for example a Heart shape? thanks!
@chchaitanya7
@chchaitanya7 Жыл бұрын
Simulations Works Great thank you. the way the particles flew away in playback in time line is not reflecting if i render it.
@AlaskanFX
@AlaskanFX Жыл бұрын
Point rendering is only supported in cycles so you may need to double check that. If not then perhaps something is disabled in rendered view?
@maelysbard2111
@maelysbard2111 Жыл бұрын
so cool but when I go to the Geometry Node Editor, I see the Simulation Output node, but when I add the Simulation Input node, I cannot connect it to others because it is empty.
@manuelasantaclara379
@manuelasantaclara379 Жыл бұрын
same
@julianbirke2654
@julianbirke2654 Жыл бұрын
I had the same issue. I hit "shift+a" and went to simulation and them selected "simulation zone". it automatically creates the input and output.
@EliRezik
@EliRezik Жыл бұрын
@@julianbirke2654 worked thanks
@LawAbidingCat
@LawAbidingCat Жыл бұрын
For me the objects that are being disintegrated are blinking in and out of being booleand and not, and sometimes the empty ends up with a kind of skin? I can't work out why, any help would be appreciated
@AlaskanFX
@AlaskanFX Жыл бұрын
Try messing with the two options on your “boolean mesh” node (hole tolerant and self intersection). Some combination of those should fix the issue 👍
@LawAbidingCat
@LawAbidingCat Жыл бұрын
@@AlaskanFX Awesome mate thanks I'll give it a go!!
@julianbirke2654
@julianbirke2654 Жыл бұрын
Any idea why I get an error code when rendering that says, "Requested OSL Group data size (2408) is greater than the maximum supported with OptiX (2048)" ?
@AlaskanFX
@AlaskanFX Жыл бұрын
I’ve never seen that before but my only guess would be if you check your render settings, under “performance” the tile size should be set to 2048 but maybe got switched to 2408 somehow
@julianbirke2654
@julianbirke2654 Жыл бұрын
@@AlaskanFX Thanks, for you're reply. I found a work around by deselecting the checkbox labeled "open shading language" in the scene settings. I'm using Cycles - supported - GPU Compute, btw. Hopefully this will save other hours of time searching through forums lol.
@Sla-cr3yo
@Sla-cr3yo Жыл бұрын
How do you know what to do in geometry nodes? so complicated
@AIpowerment
@AIpowerment Жыл бұрын
oh men it realy hard to follow, use next time more screen for the nodes
@incepticaboy
@incepticaboy 7 ай бұрын
where can I download the GEO network>??
@neverlos
@neverlos 10 ай бұрын
how to increase the radius of the particles?
@totochandelier
@totochandelier Жыл бұрын
great!
@krinodagamer6313
@krinodagamer6313 Жыл бұрын
major!!!!
@hevinnelson2741
@hevinnelson2741 Жыл бұрын
Can you reverse this effect in blender not by reversing the clip cause I have other things also happening in the scene that can't be reversed in video editing
@AlaskanFX
@AlaskanFX Жыл бұрын
Unfortunately I don’t yet know of any way to do so. You’re best bet would probably be to reverse time on your other animations. This can be done pretty easily by just selecting all key frames for your scene in the graph editor and scaling them by -1.00 on the x axis 👍
@chowrybrando
@chowrybrando Жыл бұрын
cool!!!!bro thx!
@vaibhavneekhra982
@vaibhavneekhra982 8 ай бұрын
can we use some other object or mesh inplace of points
@AlaskanFX
@AlaskanFX 8 ай бұрын
Ya, just instance the object/mesh onto the points
@TheRaptorsGameYT
@TheRaptorsGameYT 4 ай бұрын
i can't find the simulation nodes 3:30 can anyone help me with this?
@AlaskanFX
@AlaskanFX 4 ай бұрын
Check your blender version. Anything 4.0+ should have simulation nodes
@TheRaptorsGameYT
@TheRaptorsGameYT 4 ай бұрын
@@AlaskanFX you are using 3.5 and i am using 3.5.1
@AlaskanFX
@AlaskanFX 4 ай бұрын
@@TheRaptorsGameYT In the video I use the alpha build of 3.5 that has simulation nodes
@TheRaptorsGameYT
@TheRaptorsGameYT 4 ай бұрын
@@AlaskanFX oh ok, so the official 3.5 doesn't have it?
@Beryesa.
@Beryesa. Жыл бұрын
Can you make it morph into another shape? :D
@AlaskanFX
@AlaskanFX Жыл бұрын
I actually built a setup that does exactly that a little while ago! You don't even need the simulation nodes, I might make a video on it but the main trick is to distribute points on both the meshes and then have each point from mesh 1 change to a random point's position on mesh 2
@bastian6173
@bastian6173 Жыл бұрын
Sub +1. Your content is amazing!
@zakkysr9666
@zakkysr9666 Ай бұрын
it doesn't work in blender 4.2
@maguro1111
@maguro1111 Жыл бұрын
please share blend file
@RowansReviews
@RowansReviews Жыл бұрын
wish blender wouldnt crash each time i try and render
@WillFalcon
@WillFalcon Жыл бұрын
Does not work. EMpty does nothing. There is NO "transform" node, "transform geometry" only.
@tati_fox_3d
@tati_fox_3d Жыл бұрын
its the same node
@WillFalcon
@WillFalcon Жыл бұрын
@@tati_fox_3d so? It just do nothing
@gavinsheets1846
@gavinsheets1846 9 ай бұрын
its Bool-ee-an
@vurroria
@vurroria Жыл бұрын
only subscribe because of the file name lmao
@오누리-i2j
@오누리-i2j 2 ай бұрын
8:54
@VisiPianoOfficial
@VisiPianoOfficial Жыл бұрын
Wow,this is powerful! Nice work. I've been struggling with the particles system in Blender trying to recreate something like this: kzbin.info/www/bejne/onfdn3aqatCpjq8 I wonder if it's possible to use your technique to create this style of an effect from the falling blocks (i.e. cubes)? 🤔
@AlaskanFX
@AlaskanFX Жыл бұрын
Sorry for the late reply. I think you could but honestly what I’d do is just use a regular particle system and render out particle animations for each key then composite them together, should be faster and a lot less taxing on your machine 👍
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