Path Tracing for the FPS cost of Ray Tracing? | Ultra Plus RTPT Mod, Cyberpunk 2077

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Krush SG

Krush SG

Күн бұрын

Пікірлер: 110
@KrushSG
@KrushSG 10 ай бұрын
My updated Showcase for Ultra Plus v3.5.3 is here: kzbin.info/www/bejne/qqjNe6ulnsmnmbs
@HankBaxter
@HankBaxter 10 ай бұрын
Hey, cheers for the video. Do you think you could do a video on your personal favorite visual mods/settings for your XTX since this mod dropped? I personally aim for 90fps at 1440p on my XTX. I saw another earlier video of yours about how raster is king for clarity, but noticed you said in this video that you now can't go back after trying this mod out. Merry Christmas!
@KrushSG
@KrushSG 10 ай бұрын
@@HankBaxter Hey! Raster is most definitely still king for clarity, but the PT effects from this mod are so tempting. I'm gonna be a little busy the next couple of weeks but i'll see about putting out an updated settings video specifically for this mod sometime. For now, my go to settings are: - RT Lighting Ultra (medium is all you need to turn on the PT effects but Ultra adds more detail to the shadows, it's noticeable to me at least). - RT Local Shadows On (this is just a personal preference, turning it on primarily makes hair shadows much less aliased, but it comes at quite a hefty FPS cost in crowded areas) - RT Sun Shadows Off (this producing nothing noticeable to me) - RT Reflections Off, with SSR set to Psycho (I still feel RT reflections are muddled up on AMD GPU's, even with this mod, and it's a costly setting to turn on, so I turn it off in my normal gameplay) With these settings, u should be able to get ~75-80fps with FSR Balanced at 1440p in Night City, about 65-70 in dogtown, might have to go FSR Performance if you want 90fps. I personally target 60fps in dogtown specifically(cos dogtown always hits the FPS harder), I get about 58-62 in dogtown with these settings on FSR Quality at 1440p. A couple of important things to note though, I have updated the pinned comment, see Points 1 and 2.
@HankBaxter
@HankBaxter 10 ай бұрын
@@KrushSG Wow, cheers for the lengthy reply! Appreciate it. Checking out these settings now and looking forward to your next video. Hope you have a nice couple weeks.
@Flambingo
@Flambingo 10 ай бұрын
Installed this two days ago. An actual game-changer. Looks AND runs better than vanilla. Genuinely a must-use for pretty much anyone imo
@irecordwithaphone1856
@irecordwithaphone1856 8 ай бұрын
If you have a 30 series card, you can use the DLSSG to FSR3 mod and get pretty good fps with path tracing on now. It's like black magic, my 3070 can run it now
@tenderize8779
@tenderize8779 7 ай бұрын
@@irecordwithaphone1856I have a 3070 and the fs3 mod but whenever RT is on the fps always drops over time or immediately after exiting a menu or changing a graphic setting
@MadaVadda
@MadaVadda 5 ай бұрын
is there a performace change without using the Ray tracing and path tracing options ? or is it just for them?
@candle2005
@candle2005 3 ай бұрын
@@irecordwithaphone1856 I have 16 series card and I use fsr3 with frame gen
@SammiLucia
@SammiLucia 10 ай бұрын
hi, thank you!! amazing analysis I agree with all your assessments. I'll have an update soon to reduce building brightness (in the too-bright building scene) and alter the fog to work better with path tracing in general (which is part of what causes the weird look around my man Gary the Profit)
@SammiLucia
@SammiLucia 10 ай бұрын
omg I didn't actually realise AMD users don't have ray reconstruction! From some people's comments I thought you did.... I'm so sorry I'll update the docs @Krush SG, thank you!
@KrushSG
@KrushSG 10 ай бұрын
Hey Sammi! Most welcome, glad you liked the video :). Love the mod by the way, such a godsend, thanks for all the work and effort! The upcoming changes and fixes sound great, will await the update. And yep unfortunately us amd folk have basically 0 access to Nvidia tech. Wish I were more well versed in ini settings so I could offer more insight on amd stuff but all I know is broadly speaking a fair bit of the RT related settings(rtxdi, restir etc) tend to only work for Nvidia cards(or at best work only partially for amd cards). Tbh I was pleasantly surprised that the mod actually worked so well for me, I was more than ready for it to basically not do much at all cos I'm on an amd gpu haha.
@SammiLucia
@SammiLucia 10 ай бұрын
thank you! I do absolutely support AMD users, I just don't get a lot of AMD feedback (and my AMD laptop is dead at the moment). v1.6.1 no longer uses ReBLUR so should work out of the box for AMD users (ty for this feedback). also v1.7 full PT works around a bug in Cyberpunk's texture streamer that can really hurt FPS, I'll update RTPT as soon as I can. ty, happy Christmas, or preferred celebration of your choice 😊
@4jup4ter4
@4jup4ter4 10 ай бұрын
As a fellow AMD 7900 XTX and Ryzen 5800X3D user. Thank you!!!
@gurugeorge
@gurugeorge 8 ай бұрын
I've really been enjoying your meticulous videos about these topics. Quite a niche thing, but very useful to those of us who are interested in the topic. I've mostly been an NCLM man, since it came out, since to me NCLM does "say" California, and NC is in California, so it feels right to me and it's hyper-realistic in that starkly sunlit way; but I do enjoy the occasional foray into cinematic or bleak/realistic looks too (I'm currently playing with Nova Pure 2.2 and the Pure 2.0 Env and I daresay it's the most hyper-realistic "bleak" combo to date, though it lacks all the extra tweaks that GITS lighting does). I've also played a fair bit with the new Realcolorr 3 LUT and just vanilla lighting, a combo that I think looks really good most of the time (I gather vanilla lighting was tweaked in 2.11 and I haven't noticed what they've done, but it looks good whatever it is, although it still has that yellowish tint, and that's precisely what Realcolorr 3 sorts out - it makes vanilla lighting quite comparable to NCLM actually). As you say somewhere, if you have a proper mod manager like Vortex (or I use MO2) it's easy enough to switch things around to suit your mood and to experiment - although with that very functionality comes the risk of driving yourself mad comparing things and being unable to decide :D
@barkaLT
@barkaLT 10 ай бұрын
Man you completely read my mind with this one. I just installed it myself a few days ago and was just thinking about dropping a comment asking you to check it out and the next thing I see is a notification of this video! I personally went with the full list of mods the author recommended instead of going with a lighting mod. Looks great, not quite true PT levels but way better than plain RT. There is an area in dogtown where the shadows kinda get weird though, I wonder if you get that issue too. Its actually along the route you usually take in your usual dogtown side by side comparisons, the stretch in front of the black sapphire. Not a huge problem for me cos you really only ever go to that area once or twice. Haven't noticed any other issues.
@KrushSG
@KrushSG 10 ай бұрын
Haha great minds think alike it seems :). I'll go check out the shadow thing in dogtown, I have not specifically gone to that stretch since installing the mod.
@-Sunny--
@-Sunny-- 8 ай бұрын
Really god vid! Keep up and thanks!
@Oddweevil317
@Oddweevil317 10 ай бұрын
This is a really cool mod that I’ve been wanting to try and it’s nice to see a video covering it. As much as I love the way path tracing looks in cyberpunk there are just too many distracting artifacts to leave it on. With RR on and off the artifacts differ but happen too often. I went back to playing RT psycho which looks really flat after using PT but I’ll take the trade off for a crisper image and less artifacting.
@KrushSG
@KrushSG 10 ай бұрын
That's unfortunate, I thought 2.1 fixed a bunch of PT stuff for Nvidia cards. Ah well, at least RT looks decent on Nvidia gpu's even if its flatter than PT. On my end while this mod does have artifacts, on an amd gpu basically anything rt or pt related has artifacts anyway, so I'm picking the better looking of the artifacts hahaha.
@Oddweevil317
@Oddweevil317 10 ай бұрын
@@KrushSG 2.1 substantially reduced the ghosting in PT with RR and it is a major improvement over where it was. It is nice to see how scalable the RT modes are with mods and making it more accessible to a larger audience. This game can look absolutely incredible at times with RT and PT
@Oddweevil317
@Oddweevil317 10 ай бұрын
@vladyatskiv I have not tried this mod yet but I’m going to give it a go when I have some time to compare it to the other PT and RT modes.
@x-iso
@x-iso 10 ай бұрын
tbh, if you got at least 3060ti, path tracing isn't that much of a hog anymore when ray reconstruction is used (with DLSS of course).
@kenhiew2900
@kenhiew2900 10 ай бұрын
Thanks Krush, will give it a look
@InnerHacking
@InnerHacking 5 ай бұрын
Radeon 6700XT here. I installed PT 2.0 Balanced and changed Ultra control settings in game accordingly, I went from 109 fps as I was used to play... to 14fps.... :( Then I went to try the RT file version only (no PT), unfortunately the game didn't even start and crashed out with any file version of RT only, including RT with mixed PT. This was weird. I went back to install the PT 2.0 as at least the game didn't crash, but didn't enabled neither RT or PT in game graphics and chose Raster in Ultra control. I gained +20fps from what I was used to play in the beginning so in the end now I play at 129, 130+ fps at 1440p with all graphic settings on high, no scaling. Another thing I noticed is the mouse responsiveness is so much superior, zero lag consistently, the game was already smooth to me but now is super smooth as butter. At least these files served for something although still no RT or PT. Oh well, I'm happy. Thanks for the video!
@okaybutwhythough7456
@okaybutwhythough7456 2 ай бұрын
Using the iMMERSE MXAO shader with its light bounce feature in ReShade you can enhance the emissive lighting and occlusion a step further in a decently physically correct manner with a pretty small performance cost. Bridge the gap a little.
@Player_g1
@Player_g1 10 ай бұрын
From the amount of mods you are making videos on just make me wonder when will i say oh thats the one
@HankBaxter
@HankBaxter 10 ай бұрын
5:30 Not a fan of the apparent lack of distant shadows/detail on the mod here, though I heard the author is going to fix this in a patch, so excited to try it when that's sorted out.
@SammiLucia
@SammiLucia 10 ай бұрын
ty. distant buildings have been a bit of a pain, but should be mostly fixed now. please let me know if you find any more weirdness 😊
@HankBaxter
@HankBaxter 10 ай бұрын
@@SammiLucia awesome! Will check it out for sure! Thank you for all that you do!
@ErgonomicChair
@ErgonomicChair 7 ай бұрын
Neat. I just got a 4080 super to replace my 7900 XTX, but this is a pretty interesting mod.
@KrushSG
@KrushSG 7 ай бұрын
Nice, ngl the 4080 super is tempting for me too. This showcase covered a super old version of Ultra Plus, the current version is miles better. Give the PT specific options a try(PT21 is more for Nvidia GPUs, PT20 has tweaks to suite AMD GPUs), gives a nice fps boost with PT enabled so your 4080 super should be able to crank up the quality settings a fair bit with PT21 versus vanilla PT.
@ErgonomicChair
@ErgonomicChair 7 ай бұрын
@@KrushSG I HAD to replace mine because of the drive timeout issues I was having in half a dozen DX12 games. Like... it was bad, you can never tell what game you willt imeout on (or application) but ever 7900XT/XTX will have timeouts with SOMETIHNG. You just, kinda luck out if its not something you play... which unfortunately Darktide was something I love to play and those timeouts were a deal breaker for AMD. I might try this mod just to see but like... on my 4080 Super I am on PT on maxed out EVERYTHING and its a solid 66fps! Haha it's, amazing. DLSS Quality of course, rayreconstruction, no frame generation. Frame generation I haven't even tried but I just feel liek it'll be bad? BUt yeah I literally cannot crank the settings more! Which tbh was the same story with the 7900 XTX on RT Pyscho no PT. I goes a solid 60fps average on the 7900 XTX with psycho RT. If I could have kept the 7900 XTX I happily would have... it was fantastic in terms of Raster and hardware when it worked. But when Helldivers 2 kept timing out just as I would extract or be having fun? Yeah f-that haha.
@ttghhgg1918
@ttghhgg1918 17 күн бұрын
I used to have an amd card before I can easily say the amd Radeon image sharpening in the driver is alone worth buying an amd card as no amount of DLAA or anything gives me that amazing sharpening ,I switched to nvidia rtz 4070 but I miss my old amd card n amd looked way superior in image because of that amazing sharpening
@ErgonomicChair
@ErgonomicChair 17 күн бұрын
@@ttghhgg1918 I had a 7900 XTX and and siwtched to an RTX4080 Super... the sharpening etc on Nvidia is just flatly better.
@ttghhgg1918
@ttghhgg1918 17 күн бұрын
@@ErgonomicChair no fucking way i play games for graphics the ris sharpening filter on amd driver is enough reason to buy an amd gpu period not even kidding. yes nvidia has sharpening filters but the amd sharpning filter in the driver is god tier this days i play games at 4k maxed with rt n DLAA but amd image was way better n there have been countless reddit thread about how good that amd sharpening is.If tomorrow amd brings a great gpu il sell my rtx 40 series gpu jus for the sharpening
@henrypdt
@henrypdt 10 ай бұрын
Hey, I recently discovered the mod and your video is great! Your last point in the conclusion about being able to pick and choose whatever effect does sound like a good thing, but I also wonder what would the effects be like if you only choose certain RT effects. You mentioned that it seems like it would need RT lighting to medium, but what if I only want RT reflections and local shadows for example with how those two impacted the game visuals the most. I would love if you can do some testing to figure out if there is an optimal RT combo that would have the best visual/performance ratio with this mod similar to how Hardware Unboxed have a RT hierarchy of importance. Again great video and you got a new sub :))
@KrushSG
@KrushSG 10 ай бұрын
Hey glad you liked the video! As far as optimal settings go, it's a little harder to provide a list in this case because optimizing for a mod is much more subjective than the more generalized lists like the one by Hardware Unboxed. That said, let me give it a shot in writing. First off, I believe the way the mod works is it requires RT lighting to be enabled in order for the path tracing effects to be applied. The reason for this is because enabling RT lighting changes how the game handles both global illumination(RTGI) as well as ambient occlusion(RTAO). A lot of the most visually prominent path tracing effects granted by this mod are tied to RTGI and RTAO, with only some tied to reflections and local shadows. With RT lighting turned off, the game switches back to stock GI and SSAO, meaning you'll lose the most prominent path tracing effects. With that in mind, unfortunately it would seem RT lighting(at at least medium) is a hard requirement for this mod. As far as the quality settings go, going from medium to ultra improves the ambient occlusion detail, and this is noticeable. Examples would be shadows casts by arms and legs on the body, or shadows under the chin, or shadows cast on skin by clothes. Medium quality basically handles it as a yes or no equation(does this thing cast a shadow there?). If yes, it renders a generic shadow in the area. With Ultra you start seeing gradients in the shadows, lighter shadows vs darker ones depending on the lighting situation. This is further increased with psycho but honestly I personally can't tell the difference between ultra and psycho, psycho RT just costs a bunch of fps for no gains to me. For the rest of the RT effects, RT local shadows brings the most benefit when it comes to finer shadows cast by local light sources, the best example is shadows cast by hair on characters faces. Stock local shadows get very aliased and jaggy, especially if you turn up the dlss/fsr upscaling. I am personally very partial to this and get very annoyed by jaggy hair shadows, so RT local shadows is extremely high on my list. Unfortunately rt local shadows can also be a very fps costly setting, especially in crowded scenes. RT reflections is about what everyone else says. High cost/high reward. Turning it on gives the biggest visual impact, but as an amd user, this isn't high on my list because RT reflections only looks good with Nvidia tech, on amd hardware rt reflections get really bad in wet weather with FSR turned on. Finally rt sun shadows is basically not even on anyone's list, including mine haha. I'd rather bump rt lighting up than turn sun shadows on. Anyway, hope this helps in some way.
@henrypdt
@henrypdt 10 ай бұрын
​@@KrushSG Thanks for your great reply! Since my original post I have been using RT Reflections, RT Local Shadows, and RT Lighting Medium which coincidentally matches your recommendation here which is great. I think that is the maximum I will be able to pull out of my 3070, especially with the 8gb VRAM which requires me to go down to Medium textures. I have been debating on using High textures with no RT, and Medium textures with RT, and even though Medium textures imo does take a noticeable hit on texture quality compared to high, RT (+PT) simply have more of an effect of the game so the second option is what I go for. I have also asked the author of the mod for a clearer answer on the RT option and they said they will look into it so hopefully we'll get a more definitive answer in the future. Thanks again :))
@SammiLucia
@SammiLucia 10 ай бұрын
hiya @henryp663. keep an eye out for v1.7 of RTPT, it works around a bug that's especially bad for low vram (like my 3070!) so I can also confirm "sun shadows" does very little... a moving light on fixed objects, which is what a sun shadow is, is called a cascade shadow. from what I can see in CP these are done in raster, not RT, even if you enable the RT toggle. I believe the difference between Ultra and Psycho is "ray length"... how far from your character rays are calculated. I haven't looked though, but this would explain the performance hit without much visual difference. changing from Medium up to Ultra lighting probably changes the number of GI ray samples, so GI occlusion gets more detailed as you increase 😊
@henrypdt
@henrypdt 10 ай бұрын
​@@SammiLucia Hey Sammi, I'm looking forward to the v1.7 update of RTPT, sounds like its gonna be great! I didn't know you also use a 3070, thought you would be using like a 4090 or some to test out all the Path Tracing and other settings. If you don't mind me asking, then what do you personally use for your playthroughs? Do you use the PT20 or RTPT, and which version?
@prawnpizza
@prawnpizza 2 ай бұрын
Could you make an updated video for the new version of this mod?
@Shilanjan
@Shilanjan 9 ай бұрын
I'm using the rt+pt mod with nova pure lut and env, was wondering which nova env are you using in the video? Is it the raster env or the other one that is suggested by the creator to be used with Pathtracing.
@Fheara_Nyakki
@Fheara_Nyakki 5 ай бұрын
Hmm I love path tracing, I have a 4080 super should opt mod full pt instead rt-pt? Will I gain more fps than default game pt? FG help but my tv is 60hz 4k and fg cause tearing so would love to use pt without FG.
@mrok7
@mrok7 10 ай бұрын
How'd you get the npcs to behave so normally tho? For me they just walk in circles, do nothing or glitch every 4/5 steps. (Ofc I'm kidding but you get the point lol)
@KrushSG
@KrushSG 10 ай бұрын
Before I started the video I whipped out my chrome and glared at them :). Jokes aside, I do get the occasional zombie or lunatic npc around night city but i think one of my mods makes some edits to crowd behavior, the Night City Alive mod I think. Steps up npc ai to be more reactive.
@Napoleonic_S
@Napoleonic_S 10 ай бұрын
I tried this mod a while back and immediately stopped using it within minutes because when I was in the paralez mission where v went into the outdoor side of his high location apartment, I noticed something, the reflections on the distant buildings with this mod turned on with anything other than the "beyond ultra" mod version (which at that time even have bigger frame rate hit than the official path tracing) were all messed up, I saw building reflections literally turned on and off depending on the angle of the side window glass you're looking at. I just cannot unsee that and therefore I stopped using the mod. So this is one are people need to be aware when using this mod because it can totally ruin the experience, I don't know if this kind of basically optimization has been... well, reduced... by now, because I realize that's where you can cut corners and optimize the game, so to speak, this is basically what game dev actually do when people are crying about game optimization these days, they wouldn't do what they did back in the 80s and 90s when they could still recode the game codes to optimize the game, today the only solution for game optimization may very well be reducing the graphics.
@KrushSG
@KrushSG 10 ай бұрын
Yea i had problems with earlier versions of the mod myself, back when the mod was just a path tracing optimization mod. The RTPT part is a new variant.
@SammiLucia
@SammiLucia 10 ай бұрын
heya, unfortunately I introduced a big there, but that was fixed a long while ago 😊
@SammiLucia
@SammiLucia 10 ай бұрын
*bug lol
@impactstockyy5591
@impactstockyy5591 8 ай бұрын
I have a 6700xt would I even benefit from using this mod or am I still a lost cause
@evan5935
@evan5935 4 ай бұрын
Anyone try this with a 6600?
@scottharris1552
@scottharris1552 10 ай бұрын
Gonna try this out later, looks good. Is it just me or does cyberpunk look way better in sdr than hdr? I can never get hdr to look as good as sdr. I mess around with the black level and whatever but it still looks better in sdr to me
@KrushSG
@KrushSG 10 ай бұрын
Ikr, I think the vanilla lut isn't great for hdr and if you go with a lighting mod you'd specifically need to get one that is hdr compatible. I hear gits and nova lut look good in hdr but I can't say for sure cos I don't have a hdr display.
@scottharris1552
@scottharris1552 10 ай бұрын
@KrushSG I'm using the lighting mod from your last video can't remember what it's called now But it's looking phenomenal, even in sdr. I think I'll give hdr a miss for now the game is looking incredible even without it. I'm excited to try this rt mod later. I think with the lighting mod I'm using it will look epic! Thanks for the great content bro
@xeortikus
@xeortikus 10 ай бұрын
HDR in this game is such a pain to calibrate on PC 😅 you could try lilium reshade shader and use its tone mapping shader while using 2000 nits peak brightness and 1.10 middle point in game settings then just adjusting lilium tone mapping to your display setting. And then finally tweak just a bit the black level with the lilium shader to make it look amazing. But yeah a pain in the ass 😂
@scottharris1552
@scottharris1552 10 ай бұрын
@@xeortikus I have thought about going down that route mate but as you say, it really is a pain in the ass to have to do all that just to get it looking how it should. But I'll probably end up doing it, because I love the game that much and I want to see it in hdr how it should look
@smrah8750
@smrah8750 10 ай бұрын
Does this work with rt reflections? right now i have the fsr3 mod for frame gen and theres so much artifacts, ima try this in hopes it maybe fixes those
@KrushSG
@KrushSG 10 ай бұрын
Yes it does work with RT reflections, in fact the mod was designed to work with all rt effects turned on. That said, I'm not sure if it'll fix artifacts that are already present.
@matchdance
@matchdance 10 ай бұрын
Amazing result and recommendation! I have some problem understanding the installation. If anyone can point some direction would be great.So is it just copying the "!!!_UltraPlus_RT+PT-Fast" onto the folder? Or should I need to rename it and replace other ini? Cause I don't think putting that file onto folder would make the game run it?
@KrushSG
@KrushSG 10 ай бұрын
No need to rename, just pick the one you wanna use and paste it into the folder. The game loads any config file in that folder, the name just determines the load order, which is why the file names start with !!!
@matchdance
@matchdance 10 ай бұрын
@@KrushSG Thank you so much
@cameron818
@cameron818 10 ай бұрын
How did you get rid of garbage and trash in Pacifica?
@KrushSG
@KrushSG 10 ай бұрын
Hmm I don't think I have any mods that clean up the trash in Pacifica, the only one i know of that does something close to that is Preem Shores by thecyanidex but I don't have that installed.
@ume-f5j
@ume-f5j 4 ай бұрын
late reply but the mod 'Trash Begone' will get red of trash
@Rebe-Caufman
@Rebe-Caufman 2 ай бұрын
amd puppy’s want ray/ path tracing? lol 😂😂😂😂
@bes12000
@bes12000 10 ай бұрын
If the devs would properly implement FSR3 we would see a nice FPS boost on AMD, I suspect it's being blocked by Nvidia or something, since it's taking the devs a million years, since Cyberpunk is an Nvidia showcased game, can't have Nvidia cards look bad right? ..smh.
@KrushSG
@KrushSG 10 ай бұрын
Aye... They certainly seem to be taking their sweet time with FSR 3. The crazy part is mods already exist that enable fsr3 frame gen for non 40 series Nvidia users. And the AMD version of the mod is 1) paid and 2) buggy. It's hilarious that Nvidia users(who already have all the tech in their corner) get access to amd's frame gen tech before amd users do.
@bes12000
@bes12000 10 ай бұрын
@@KrushSG I installed this also and notice the FPS drop to 45-60 and have ghosting, lol ..gonna assume something isn't installed right again ..I swear im not a modding newb, lol ..this is with FSR2(tried balanced and quality) + AFMF at 4k all settings maxed with RT on Ultra(usually I can run the game with psycho RT) ...just a bit more of a FPS hit than expected, lol ...hope FSR3 fixes the ghosting issue, or at least makes is less noticable..
@lazyplayer1
@lazyplayer1 10 ай бұрын
Please tell me it doesn't conflict with the FSR3 Frame gen mod
@KrushSG
@KrushSG 10 ай бұрын
It doesn't :)
@-psycho-0
@-psycho-0 10 ай бұрын
Do you think this will Perform well on 7800xt 1440p FSR quality
@KrushSG
@KrushSG 10 ай бұрын
I really couldn't say, but based on my 7900xtx's performance, i'd say 1440p fsr quality might be workable on a 7800xt, it really depends on how many RT settings you turn on. Perhaps go with the fast version and only turn RT lighting on to medium, leaving the rest of the RT stuff off, and see how it performs and whether you like how it looks.
@-psycho-0
@-psycho-0 10 ай бұрын
@KrushSG yeah I'll probably do that when fsr 3 comes out much appreciated great video
@haewymetal
@haewymetal 8 ай бұрын
"FSR Performance, at 4K" so 1080p. So its not impressive, on a 7900 XTX.
@Greedisgood626
@Greedisgood626 9 ай бұрын
Will this work with actual 4000 series cards?
@KrushSG
@KrushSG 9 ай бұрын
Yes it will, it was actually designed originally for Nvidia cards, the author had to make tweaks to accommodate amd cards
@Greedisgood626
@Greedisgood626 9 ай бұрын
@@KrushSG Thanks mate! Will try this out 😁
@BG-vg5jd
@BG-vg5jd 10 ай бұрын
Hey Krush im playing genshin again after years of quitting because the current banner is a geo claymore like noelle and shes fun to play too.
@KrushSG
@KrushSG 10 ай бұрын
Finally another geo claymore hahaha
@Adem.940
@Adem.940 10 ай бұрын
I installed everything correctly but my game doesn't look like this hmm
@KrushSG
@KrushSG 10 ай бұрын
Could be a version difference, the version used in the video is v1.3, I do know the v1.5.1 and beyond changed some stuff visually with the path tracing effects.
@Adem.940
@Adem.940 10 ай бұрын
hmm I tried the latest version in Nexus mods..
@KrushSG
@KrushSG 10 ай бұрын
Yep, that would probably be why. Ever since v1.5.1 sammi made some changes that reduced the intensity of the path tracing effects, but the new versions look better overall in my opinion, v1.3's pt effects were a little too much in certain areas.
@panjak323
@panjak323 10 ай бұрын
Personally I have been toggling the mod off and on and haven't noticed any difference, and I mean NO difference even when pixel peeping
@KrushSG
@KrushSG 10 ай бұрын
Strange, the difference should be instantly noticeable. What GPU are you running?
@dragonsyph2557
@dragonsyph2557 10 ай бұрын
What's the point of this mod over the GAMES PT or RT?? You did not show performance gains or losses using MOD vs Game. I would have loved to see some actual real game fps numbers. Would also be nice to see if this effects being GPU bound or CPU bound. IM around 80-90 fps avg MAX settings 4k with DLSS q and FG>
@KrushSG
@KrushSG 10 ай бұрын
Most of the comparison clips have full metrics in them(top right). Apologies if the metric overlay was too small, I only realized how small it was while editing the video. I guess the point is you gain some additional depth in the lighting and shadows for little to no fps loss(depending on which file you choose). The mod is really for those who can't get playable numbers turning on path tracing or don't have access to frame gen tech(amd users for now and low end or older gen Nvidia users).
@dragonsyph2557
@dragonsyph2557 10 ай бұрын
@@KrushSG aww ok, ya didn’t even notice them lol, I must be blind. Thanks for the response. I’ll watch the video again.
@4ikibrikivdamk3
@4ikibrikivdamk3 10 ай бұрын
Nah, it doesnt do much, you still have all the light leaks, luck of shadows, and poor semi raster GI. I would look at this mod more like different ray tracing visuals.
@KrushSG
@KrushSG 10 ай бұрын
Aye, I say as much in the video, it definitely ain't path tracing. Unfortunately beggars can't be choosers, taking what I can get. If the 4090 wasn't so stupidly expensive, or amd wakes up and gives us more rt horsepower, I guess these compromises wouldn't even be necessary. As much as I like cyberpunk, I just can't justify dropping so much on a 4080+ gpu just for 1 or 2 games. Even the 4080 costs ~$200 more than the 7900xtx where I live, which is a real shitty deal for what you get. Maybe in a couple of generations it'll get better, when rt/pt become staples in games and all gpus need rt horsepower as a baseline. Or it won't and we'll see $5000 gpus in 2025.
@xGamesMasterxHK
@xGamesMasterxHK 10 ай бұрын
Good RTPT Mod So bad Featured Lighting Mod, also so bad Featured Lighting Mod, make the comparative behavior is extremely poor
@KrushSG
@KrushSG 10 ай бұрын
I think lighting mods are subjective tbh. I personally tried this mod in vanilla with just the various mods recommended by the author, didn't like it one bit. But that's also largely because I personally dislike vanilla lighting on a whole. Personally preference really this.
@theandroids
@theandroids 10 ай бұрын
Nvidia watching this like 🤬
@Loafaronishark
@Loafaronishark 10 ай бұрын
I tried this mod but uninstalled soon after. Honestly the thing I hate the most about it, is the way the mod is described on Nexus. It seemed like nobody really knew what it changed, and then the posts were a ton of people changing the mod with improvements. Just confusing
@KrushSG
@KrushSG 10 ай бұрын
It's definitely one of the more edit-heavy mods out there that's for sure, though most PT/RT optimization mods tend to be edit heavy and a lot of the ini settings aren't well understood even by most mod authors, let alone regular folk like us. It's alot of trial and error on both the authors' and users' ends, tryna figure out what works and what doesnt etc, a community effort in a way.
@SammiLucia
@SammiLucia 10 ай бұрын
my apologies on that. I'm actually not a modder (I'm a hacker/software architect). I don't really know normal mod etiquette... on the other hand apparently not many are making mods like the ultra+ series? I develop mods using scrum. basically, release early and integrate feedback quickly - hence the rapid development at the beginning. but we get there 😊 it's starting to settle down now... though, that's normally when the devs release an update and I have to work out what changed (and what's broken) 😜
@mangaas
@mangaas 8 ай бұрын
Cyberpunk has turned me off from pathtracing. It just turns my game into a smeary, blurry mess. "ray reconstruction" removes a bit of the delay / blotchy artifacts as lights change, but it also creates so much more smearing and ghosting. Cyberpunk looks so much cleaner when you just use full Raytracing only. You lose a lot of the nice natural shadows, but the game looks way better in motion, and much sharper.
@RicochetForce
@RicochetForce 10 ай бұрын
Yes, if you're going to do Pathtracing (and you're introducing it to the masses of laymen) you need to do it right. You need to do it whole hog, or you'll get people saying "I don't see the difference". This is a nice pseudo PT look to the game, but I'm glad things like CP2077 PT and Alan Wake 2 are unabashedly pathtraced. The future should not be beholden to weak RT performance from certain vendors or older GPU hardware. Look at how annoying GTX 10 Series GPU owners got when they found their performance tanked in games that use mesh shaders (not supported by the 10 series). Eventually progress has to happen and people will need to be left behind.
@KrushSG
@KrushSG 10 ай бұрын
1000% with you on that. Didn't mean to suggest I felt it shouldnt be done properly. I'm wondering why cyberpunk's RT didn't look better to begin with, even today I am firmly in the "what's the difference" camp when it came to cyberpunk's RT specifically. Then they dropped PT into the game and it just floored me. I think rt and pt are technologies that absolutely cannot be half arsed. Look at the multitude of "ray traced" games out there that have horrible and lazy implementations of rt. Clearly slapped on just to ride the wave. I personally want to see more games with well implemented RT and PT. Give me a reason to actually get a proper RT capable card. Or even better, give amd a hard kick in the butt so they'll finally put some RT horsepower into their cards. Ngl, I kinda chuckled when the whole mesh shader fiasco happened. I mean i owned a 1080ti myself, was one hell of a card. But come on now... It's 2023, how long can any card be expected to be relevant for?
@-psycho-0
@-psycho-0 10 ай бұрын
​@KrushSG I got a 7800xt because there is nothing in that range that can run pt well the 4070 just isn't worth buying for me I'll wait maybe 2 more years or 3 to see if there is a Competition between these companies and for rt and pt technology's to Mature
@pR0ManiacS
@pR0ManiacS 10 ай бұрын
​​​@@-psycho-0when gta6 will drop and we will see how a good engine uses rt everyone will forget that cyberpunk ever existed. Imagine spending this amount of money on a gpu finish those 2 3 games and then you're like ok now what do i do wwith my life. Imo spending for 4080 4090 without producing money with these gpus is a total waste of money during this economic enviorment.
@RicochetForce
@RicochetForce 10 ай бұрын
@@KrushSG Yeah, when I first saw even the Psycho RT implementation of raytracing in CP2077 I was unimpressed for the same reason you mentioned: It felt exactly like the half-assed implmentations we saw from Call of Duty and other developers. A really limited approach that only touched reflections and maybe shadows. So hearing they went to full blown pathtracing I called "Bullshit" at that happening, and then Bullshit again when I actually saw the ridiculous improvement in-game. Yeah, the 10 series is legendary but we're entering a new era with a burgenoning new rendering paradigm slowly becoming the norm. We've seen this before though, as older beloved generations had to be dropped because they either couldn't run landmark new rendering features or couldn't run them well enough. Oh well, here's to more games getting more pathtracing and GPU vendors really stepping it up with major performance boosts in RT going forward. I love that we can manually edit GP2077's ini file to get it to calculate more raycasts and raybounces. I dream of the day when I can run 8 rays/8 bounces per pixel at 60fps +.
@KrushSG
@KrushSG 10 ай бұрын
@@pR0ManiacS then it'll be us pc gamers going "pretty please launch on pc" haha. My last console was a PS3 and I hardly used it but I've been following gta 6 and gosh it's tempting. Might have to start saving up for a console for that one, wife's not gonna be too happy.
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