Cyberpunk 2077 2.0 - PC Tech Review - DLSS 3.5 Ray Reconstruction Deep Dive

  Рет қаралды 501,307

Digital Foundry

Digital Foundry

Күн бұрын

The new 2.0 edition of Cyberpunk 2077 features the latest and most advanced DLSS ray reconstruction technology - but what is it and how does it work? Alex explains what denoising is, why we need it, and the tremendous image quality benefits it delivers. At the same time this is what you might call a '1.0' version, and there are clearly improvements it requires. Beyond that, we take a look at the 2.0 game itself, including how heavy it is on the CPU compared to the prior version. 26 minutes of Cyberpunk 2077 2.0 content? Let's do this.
Subscribe for more Digital Foundry: bit.ly/DFSubscribe
Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: bit.ly/3jEGjvx
Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: bit.ly/2BqRTt0
For commercial enquiries, please contact business@digitalfoundry.net
00:00:00 Introduction
00:01:04 What is DLSS 3.5 Ray Reconstruction?
00:05:37 Reflections and Textures Detail
00:09:50 Diffuse Lighting Detail, Shadows, and Flicker
00:13:06 Reflections, Shadows and Diffuse Lighting while moving
00:19:06 Issues and Artefacts
00:22:58 The DF Verdict on DLSS 3.5 Ray Reconstruction
00:24:08 GPU and CPU performance differences in Version 2.0
00:25:24 Conclusion

Пікірлер: 1 800
@mikes8020
@mikes8020 10 ай бұрын
For me the biggest difference is how it is creating shadows on all objects, even small ones in the distance. It really deepens and enriches the image.
@TheSparkynuts
@TheSparkynuts 10 ай бұрын
That and the fact the pixels don't flicker is huge
@z0nx
@z0nx 10 ай бұрын
This is a biggy one
@RockyRacoon5
@RockyRacoon5 10 ай бұрын
It now looks like an offline render, incredible.
@OutlawedPoet
@OutlawedPoet 10 ай бұрын
And you get vaseline smeared all over the screen as a bonus. We've come so far in terms of graphics rendering!
@J0rdan912
@J0rdan912 10 ай бұрын
Deepens the image of static promotional screenshots and enriches the wealth of graphics cards sellers
@TwinOpinion
@TwinOpinion 10 ай бұрын
It's great to see how quickly these techniques are improving. Graphics haven't been this exciting to me since the Voodoo 2 and the Dreamcast dropped in 1998. 🤯
@zacharyspencer2285
@zacharyspencer2285 10 ай бұрын
Omg voodoo 2 brings me back. I remember when I first saw that in quake 2 and decent 3. My mind was blown. Lol I thought graphics couldn't get better then that. 😅
@geoffdb8118
@geoffdb8118 10 ай бұрын
Bro what about hardware tessellation :( thought that would be much bigger than it was
@shivmom7903
@shivmom7903 10 ай бұрын
Wow that old voodoo2
@sheltongolden4394
@sheltongolden4394 10 ай бұрын
@@geoffdb8118 Yeah, I remember seeing that Unigine benchmark with the dragon statue and flying ship for the first time. It really blew me away with the different tessellation could make. Granted, I could only run it at like 20 fps with tessellation turned on, but it was still amazing to see!
@03chrisv
@03chrisv 10 ай бұрын
Dreamcast dropped in 1999. I remember because of the 9/9/99 promotional material and commercials. But yeah, very exciting times in regards to graphics. For me the N64, Dreamcast, the GeForce 6800 (to run Doom 3/HL2), and the GeForce 8800 Ultra (to run Crysis) was the last time I've been super excited about graphics.
@kuruptzZz
@kuruptzZz 10 ай бұрын
It's absolutely amazing. Running around, everything looks so crisp now. I thought it would just be sharper reflections...but for some reason even distant objects like fences look clearer. I toggled it on and off repeatedly to confirm. I think cyberpunk 2077 is the best looking game out right now..and it's 3 years old!
@IceBreakBottle
@IceBreakBottle 10 ай бұрын
100%
@IceBreakBottle
@IceBreakBottle 10 ай бұрын
Honestly it's the best looking game even without RT
@DriveCancelDC
@DriveCancelDC 10 ай бұрын
It came out at the very end of 2020, so it's not 3 years old yet. Also it's disingenuous to even say that because it has had significant graphical updates over the last few years. This isn't the base December 2020 game.
@kuruptzZz
@kuruptzZz 10 ай бұрын
@@DriveCancelDC What "significant graphical updates" are you referring to? If you don't turn on path tracing (which is still considered a demo because it has some bugs), I think the game looks and runs exactly the same as it did at launch. In fact, I'm pretty sure they reduced the LOD setting in one of the early patches in their effort to improve console performance...which means it's technically worse than at launch
@ColdFear6666
@ColdFear6666 10 ай бұрын
It's a good techdemo and playground for Nvidia, and it's really the best looking PC game, but Horizon Forbidden West imo stills looks a lot better and detailed, even without any kind of RT. :D
@adamdabrowski931
@adamdabrowski931 10 ай бұрын
As always amazing tech video! Thank you for all effort that went into making that video and sharing your incredible knowledge. Plus, fair play for pronunciation of Polish names. Legend!
@filipborch-solem1354
@filipborch-solem1354 10 ай бұрын
The opacity micro map thing deserves more praise. When I tested out rt overdrive before the fps would tank so much whenever vegetation was there, and it was a big issue.
@guitaristkuro8898
@guitaristkuro8898 10 ай бұрын
Been waiting for them to add OMM. They didn't even say they did I just checked in vegetated area and immediately knew.
@Puxi
@Puxi 10 ай бұрын
​@@guitaristkuro8898you must be in need computer freak paradise
@dan_loeb
@dan_loeb 10 ай бұрын
even on 30 series the new denoiser gives a decent 5% fps gain and is way more stable in framerates.
@guitaristkuro8898
@guitaristkuro8898 10 ай бұрын
@@Puxi What does that even mean? Even on a 4090 lack of OMM tanked performance compared to little to no vegetation rendered.
@loldoctor
@loldoctor 10 ай бұрын
@@guitaristkuro8898I think they meant you must be in nerd computer freak paradise. Which you probably are. And I'm jealous.
@lawyerlawyer1215
@lawyerlawyer1215 10 ай бұрын
We were all waiting for this video and you know it!
@sirgareth5283
@sirgareth5283 10 ай бұрын
And here it is
@shreyass5756
@shreyass5756 10 ай бұрын
I had been checking the whole day!!
@ash_1419
@ash_1419 10 ай бұрын
@@shreyass5756 shut pubgmobile
@romulino
@romulino 10 ай бұрын
Indeed
@shreyass5756
@shreyass5756 10 ай бұрын
@@ash_1419 what??
@LastDreamy
@LastDreamy 10 ай бұрын
Props to the studio for this marvel of graphical prowess and thanks to the team for this amazing review it's always so insightful!
@TheMightyPirateTm
@TheMightyPirateTm 10 ай бұрын
Amazing technology, looking forward to even more future improvements! And great review guys, very easy to understand and see the differences!
@Compusemble
@Compusemble 10 ай бұрын
This tech is very impressive for the first iteration. It's not without issues, but in many cases it has an appreciable and positive effect on image quality, while also improving performance. Great work from NVIDIA here.
@Dangerman-zg3ui
@Dangerman-zg3ui 10 ай бұрын
Nvidia took the risk with RTX 20/Turing back in 2018 and it's heavily paid off.
@Chicky_Lumps
@Chicky_Lumps 10 ай бұрын
​@@Dangerman-zg3uiLooking back, I remember how it became a stupid fad to hate on the technology merely because the first iterations weren't worth the performance cost. People were right to criticize Nvidia for the poor value of those cards, but wrong to dismiss AI upscaling and raytracing as a gimmick just for that reason. It took a long time for the reputation of those technologies to recover from their 20 series association and for people to stop bandwagon dismissing them.
@xentiment6581
@xentiment6581 10 ай бұрын
NVIDIAs tech is rarely not on point, its the pricing and general company behavior that suck
@soragranda
@soragranda 10 ай бұрын
​@@Chicky_LumpsIs funny see how now everyone are including some type of ray tracing now, from arm mali gpu, to apple arm gpu, to even qualcomm adreno gpus, even AMD and Intel gpus. A gimmick to some that has become something that is here to change how some games are develop and how we play. And path tracing complementary accelerators are next to help RT cores, which are also called gimmick by some already...
@2drealms196
@2drealms196 10 ай бұрын
I recommend everyone watch Gamer Nexus video, not just this one, to get a more balanced view on DLSS 3.5
@astreakaito5625
@astreakaito5625 10 ай бұрын
This actually looks incredible now. There was something wrong with smaller details and assets before with Pathtracing.
@ewjiml
@ewjiml 10 ай бұрын
I am amazed by how Cyberpunk looks compared to more modern games like Spider-Man or Requiem. They might look more crisp but Cyberpunk neon lights and look are unmatched.
@markedone494
@markedone494 10 ай бұрын
@@ewjiml Well maybe because neither spiderman nor requiem are going for a cyberpunk design?
@ewjiml
@ewjiml 10 ай бұрын
@@markedone494 Cyberpunks Raytracing, texture detail and volumetric lighting are unmatched. Is that better?
@walker2006au
@walker2006au 10 ай бұрын
Excluding things like NPC's in distance looking like a blurry mess
@godnamedtay
@godnamedtay 10 ай бұрын
🙄🙄🙄
@backfischritter
@backfischritter 10 ай бұрын
From all the dlss 3.5 reviews i have see so far this was the most in depth and insightful one.
@dewinter1411
@dewinter1411 10 ай бұрын
Alex does amazing work!
@calvin3941
@calvin3941 10 ай бұрын
You must be new here 😅
@backfischritter
@backfischritter 10 ай бұрын
@@calvin3941 kinda, yes! ^^
@calvin3941
@calvin3941 10 ай бұрын
@@backfischritter very warm welcome! If you found this video enjoyable, I would suggest considering to subscribe. In my humble opinion, DF are in a league of their own, particularly Alex with his PC game tech reviews. The are very highly regarded within the industry. I find myself watching almost all of their content, but interestingly, I find the most enjoyment from DF Direct, their weekly podcast. If you're into staying up-to-date with the latest gaming and tech-related news and trends, I would definitely recommend giving it a look.
@thomgizziz
@thomgizziz 9 ай бұрын
they keep forgetting to tell people that when you are playing the game you cant even tell the difference with it on or off.
@weskandel
@weskandel 10 ай бұрын
One area where the edge fringing is particular noticeable is in the first scene with Dex smoking in the car. That's where I was like... oh... all is not perfect in 3.5 land. Otherwise, a really nice update to the game's visuals.
@hankrearden5460
@hankrearden5460 10 ай бұрын
That's odd i replayed that scene since the update and i was impressed with how much better it looked since last time i played the game
@luigicorciulo8190
@luigicorciulo8190 10 ай бұрын
​@@hankrearden5460did you play in overdrive mode with ray reconstruction? Because that's what op was referring to
@nightblau
@nightblau 10 ай бұрын
finally the review we all've been waiting for
@JFLTX
@JFLTX 10 ай бұрын
The color pop in accordance with DLSS is very impressive.
@andrewsimper
@andrewsimper 10 ай бұрын
The thin grass grass was wobbling a small amount and it looks like the denoiser "stabilised" it by making it wider, instead of keeping it thin and allowing it to move. I suppose there is ambiguity in the jitter of light rays vs the jitter of movement and the denoiser is preferring stability - still excellent results for the first release and on the whole a big win for image quality that will hopefully only get better as the tech matures.
@robkedward5448
@robkedward5448 10 ай бұрын
Excellent video Alex, the amount of work going into this is truly appreciated. I can’t help but think those captions with speech bubbles feel like a nod to the demo scene, Orange | non-stop Ibiza experience?
@03chrisv
@03chrisv 10 ай бұрын
I booted the game up last night with the update and I was very impressed with what I saw with ray reconstruction. I was literally just wandering around the city admiring everything. Playing this game at 4k DLSS is absolutely stunning. There's still some jank with some NPC character model animations but this game has improved so much since launch, it's crazy.
@formulaic78
@formulaic78 10 ай бұрын
You must have a 4080/4090 to be doing that? I have 3080 and at 1440p mostly high settings Dlss performance get average 64 FPS with lows of 48. With VRR pretty good but hoping FSR3 can save me from Nvidia's frame gen gate keeping.
@03chrisv
@03chrisv 10 ай бұрын
@formulaic78 No, I have a 4070. I use DLSS performance mode at 4k and frame generation. I also use the RT Overdrive mod that reduces the ray bounces from 2 to 1. It looks almost as good as stock RT Overdrive but gives you like a 20% to 30% boost to performance and so far seems like its compatible with ray reconstruction. My 4070 is definitely punching above its weight as I average above 60fps at 4k. I'm pretty sure it's outperforming even a 3090 Ti in this game by a decent margin. We'll have to see how well FSR3 is. It's probably not going to be as good as nVidia's frame generation with more noise and "bad frames" but hopefully it's not too bad.
@Lordruins
@Lordruins 10 ай бұрын
Seems a little low for a 3080. Cyberpunk uses direct storage so a gen4 nvme drive might help. Also, I can't understate how much the CPU and ram help with frames in this title. @@formulaic78
@jose131991
@jose131991 10 ай бұрын
@@03chrisvwhat is your game graphical settings ?
@03chrisv
@03chrisv 10 ай бұрын
@jose131991 I just put the game in the Overdrive preset, so I'm guessing every setting is maxed. The only thing I do is make sure DLSS is on performance mode, frame generation and ray reconstruction is on, and that the Overdrive performance mod is installed. 4k is very playable on a 4070 at this point, especially if you have a VRR/Gsync display or TV.
@jarail
@jarail 10 ай бұрын
This is the video I've been waiting for!
@ludoweez
@ludoweez 10 ай бұрын
Excellent job Alex! Thanks for all the work you put into this vid!
@Rubacava_
@Rubacava_ 10 ай бұрын
I like how NVIDIA approached the new era of visual computation. They put a dedicated hardware and can implement lots of additional features just using that. They can implement anything that can be trained and inferred in a reasonable time.
@iikatinggangsengii2471
@iikatinggangsengii2471 9 ай бұрын
i think every major manufacturer including game devs want us to upgrade pc as soon as we can, games sort of stagnant since like gta 5 (aside ray tracing, but its sort of highend as well atm)
@FSAPOJake
@FSAPOJake 10 ай бұрын
Honestly, I say this as an all-AMD user - CP2077 with ray tracing overdrive is probably the first example since Crysis of PC as a platform jumping several generations ahead of the consoles in one fell swoop, and it makes me excited for the future of graphics. Like Crysis, the console versions of CP2077 look good and are impressive but are not even close to being on the same level as the PC version fully maxed out, even if you completely equalize the resolution and cap the framerate on PC to 60fps.
@ThomasVvV
@ThomasVvV 10 ай бұрын
Cyberpunk 2077 will be the last aaa game with pc as it’s primary platform for a long time, maybe forever. And funnily the garbage launch was the best argument for NOT opting for pc during game development.
@Chicky_Lumps
@Chicky_Lumps 10 ай бұрын
I'd argue that Metro Exodus and Control were two of the earliest RT applications for PC that used the technology well, and those looked revolutionary as well.
@alexandergorbachev4088
@alexandergorbachev4088 10 ай бұрын
​@@Chicky_Lumpsthose two, however, managed to replicate the visuals on consoles with losses in performance and/or resolution.
@J0rdan912
@J0rdan912 10 ай бұрын
Except raytracing is not something that deserve to be called a "next generation", especially a several generations. RT was in industry for years before it was a common thing in video games and its still not ready to be a regular thing on consoles and even above average PC. Especially with the fact that Cyberpunk is not exactly something that can blow your mind 15 (!) years after Crysis release and multiple times performance increase of hardware.
@noodles9345
@noodles9345 10 ай бұрын
@@J0rdan912 But RT was not used in the gaming industry. Its been around for awhile, developers knew about it. But it wasn't feasible to be used in any meaningful way. So a technology making its way to another sector of tech in a major way is a next generation effect. We had 3D animated PIxar movies before we had mainstream 3D video games. So when 3D tech made its way to video games en masse a few years later it was a huge deal. Also the scope of the game matters. CP2077 being such a massive game plays a part in how hard it is for RT to run. A smaller game in scope and graphical fidelity wouldn't be as taxing of course.
@b34k97
@b34k97 10 ай бұрын
Oh man, ever since 2.0 launched I've been anxiously anticipating for this video! Thank goodness it's finally dropped!!!
@pixel1145
@pixel1145 10 ай бұрын
This is by far the best video on the topic, other channels, even good ones, don't even come close. Great job!
@jean-philippegrenier120
@jean-philippegrenier120 10 ай бұрын
great analysis! 3.5 is an insane step up
@Helifax19
@Helifax19 10 ай бұрын
Alex.. Kudos for the Interview with CDPR & Nvidia AND for this in-depth video! You ROCK (as is the whole DF team!)
@spicymemeboi2646
@spicymemeboi2646 6 ай бұрын
Incredible, almost feels like getting a set of new Kiroshis
@scottspiegel9078
@scottspiegel9078 10 ай бұрын
Another brialliant video as always, Alex!
@UrQuietGamer
@UrQuietGamer 10 ай бұрын
This is a well explained video of Ray Reconstruction! Keep up the good work.
@con7rl670
@con7rl670 9 ай бұрын
are we gonna get an updated best settings video? :D
@jimjamsam3482
@jimjamsam3482 10 ай бұрын
great video alex. so happy cuberpunk has become the poster child of next generation graphics rendering. its such a great proving ground for these technologies. its also a great game too
@Kryptonic83
@Kryptonic83 10 ай бұрын
Amazing tech, thanks for showing off all the comparisons and pros and cons.
@quartermaster-post.3875
@quartermaster-post.3875 10 ай бұрын
This was an amazing overview. Gratitude!
@davemeredith6964
@davemeredith6964 10 ай бұрын
Great, in-depth video. I must be honest. I tried Cyber again when the original path tracing beta/demo of the tech launched and although good the clarity of the image was lacking overall. 2.0 has blown me away. Not only is the RT image clarity pristine in motion the clarity is there too. It's a solid showcase of the tech and also somehow makes the game look better than ever. Game runs great on my 4080 at 1440p maxed out in quality mode but also at native 4K in performance DLSS...there are still some odd bugs and strange clipping problems but this update and the excellent world you play in are the best they have ever been. So much so that I will start a new save as I never beat the game in its original form. Just need to get through game of year BG3 first. On a good PC this game is still a technical showcase of visuals... beautiful on PC and it would be nice to see other Devs push the PC to these levels in the future. The hardware is there..
@adamsearle7217
@adamsearle7217 10 ай бұрын
Great overview, as always. DF is a true service to modern gaming
@TheFather_
@TheFather_ 10 ай бұрын
Thanks, awesome and very professional video as usual, keep it up :)
@Serpream
@Serpream 10 ай бұрын
Cannot unsee that NPC rising into the bus stop >.< @10:59
@anthonynuttall7788
@anthonynuttall7788 10 ай бұрын
Great vid Alex. How you find these details and report on them is truly amazing. (Ps, I don't understand most of it though 😅)
@Lovely_Toast
@Lovely_Toast 10 ай бұрын
With every video, we understand a little more. :)
@sokol5805
@sokol5805 10 ай бұрын
It's provided by Nvidia's pr team. He doesn't find shit.
@alpharorschach8708
@alpharorschach8708 10 ай бұрын
​@@sokol5805I hope you find peace my dude. Hope you get out of that dark corner ✌️
@sokol5805
@sokol5805 10 ай бұрын
@@alpharorschach8708 You serious? Cuz I laughed hard at this comment.
@KEVBOYMUSIC
@KEVBOYMUSIC 10 ай бұрын
@@sokol5805 It's alright bro, things will get better for you, don't worry.
@Macho_Fantastico
@Macho_Fantastico 10 ай бұрын
I've been blown away by the visual improvements with Cyberpunk 2077 2.0 and DLSS 3.5. But I'd argue the most impressed I've been is in small compact environments, Ray Reconstruction gives locations and characters so much more detail it's crazy at times. Excited to see where the tech goes next.
@mitchellp7739
@mitchellp7739 10 ай бұрын
I just want them to add ray reconstruction to the regular ray tracing mode. I only have a 4080 so this game is unplayable with path tracing
@erandelGG
@erandelGG 10 ай бұрын
Huh? Even a 4070 can handle path tracing and give you 60+ fps. Are you not turning on frame generation and using DLSS at balanced (quality might be too big of a hit)? With a 4080 you can do the same in 4k. But either way, cdpr said they're indeed working on reconstruction for "regular" ray tracing for a future update, they just wanted to rush this out for the cyberpunk expansion.@@mitchellp7739
@-Burb
@-Burb 10 ай бұрын
@@mitchellp7739 Really? What resolution are you at? On my 4070 Ti @ 3440x1440 I’m able to get ~70-90 fps in the city with DLSS balanced + frame gen on in RT overdrive with the new update. It seems to have improved performance for me actually so it’s now much more playable.
@mitchellp7739
@mitchellp7739 10 ай бұрын
@@-Burb 4K. The 4080 isn’t a 1440p card and games look like shit if you run them at 1440p on a 4K monitor unfortunately
@-Burb
@-Burb 10 ай бұрын
@@mitchellp7739 Ah, I should’ve guessed. Yeah that makes sense, 4k is a ton of pixels to push. Hopefully they do add DLSS 3 to RT Ultra since I generally can’t tell much of a difference between RT Ultra and Overdrive besides FPS unless I’m in a few specific spots with exceptional global illumination.
@murderface7744
@murderface7744 10 ай бұрын
Thank you Alex, what a great video. This ray recontruction tech is amazing to be honest.
@Zzzooooppp
@Zzzooooppp 10 ай бұрын
The woman walking at 16:45 is letting off a lot of smoke!
@jda8176
@jda8176 10 ай бұрын
I would still like to see more improvements to the LOD's, especially for vegetation. Some of the pop in is still ridiculous.
@omarcomming722
@omarcomming722 10 ай бұрын
The worst part of the game's graphics that hasn't been improved since launch.
@thecooljohn100
@thecooljohn100 10 ай бұрын
@@mikeycracksonIt's almost like it was trained specifically with Path Tracing in mind🤔 Lol. This is the first iteration, therefore it needed to be essentially tailor made to handle specific problems or else it would have taken a lot longer to release. They might expand in the future, hopefully. However I don't understand why people with older graphics cards expect their old hardware to keep getting insane improvements like this, cause that has never been a thing before. We are lucky enough to have gotten the updates that we've gotten so far. I kept my 2080ti for 3 years and I accepted that I basically had to give up on raytracing in newer titles until I could save up for the 4090 I have now. I didn't expect my 2080ti to keep getting yearly performance improvements through Nvidia magic, I was glad to have gotten any improvements at all.
@jorge69696
@jorge69696 10 ай бұрын
@@mikeycrackson ray tracing needs denoising. Regular rasterized graphics don't so RR wouldn't be able to improve anything because there is nothing to improve.
@JudeTheYoutubePoopersubscribe
@JudeTheYoutubePoopersubscribe 10 ай бұрын
They just need to add in a spider that allows you to improve the level of detail further into the distance. Dying light 2 added this and it puts a lot more strain on your CPU if you increase it but for people with the hardware you can really improve things.
@ryo-kai8587
@ryo-kai8587 10 ай бұрын
@@thecooljohn100 That's interesting, 'cause I also had a 2080ti for 3-4 years and generally just didn't use RT; the card was a beast without it. Then I recently upgraded to a 4090, same as you. Now I can genuinely use the feature or not depending on headroom and what I want out of the experience. Awesome the older tech is still getting features, and it's also amazing to have the hardware to really experience the latest innovations, even before they're optimized well enough for most hardware.
@EliteKiller07
@EliteKiller07 10 ай бұрын
The shot at 25:40 looks legit real. The lighting is perfect.
@RicochetForce
@RicochetForce 10 ай бұрын
Yup, and the effect this has on NPCs is profound as well.
@xzraiderzx308
@xzraiderzx308 10 ай бұрын
10:05 and 10:11 also looked photorealistic. Genuinely incredible
@RicochetForce
@RicochetForce 10 ай бұрын
@@xzraiderzx308 Yeah, it made blink and stop the video to get a good look. Goddamn we're getting this look in realtime now.
@Stukas_OD
@Stukas_OD 3 ай бұрын
Excellent presentation of this content, thanks!
@mcrazza
@mcrazza 10 ай бұрын
Lovin' the B-roll, Alex!
@Ivan-pr7ku
@Ivan-pr7ku 10 ай бұрын
Looks like RR has difficulty with very narrow ranges of brightness contrast. The reconstruction model need more targeted re-training and tuning to address this. Very promising, if Nvidia sticks with refining DLSS even more.
@RicochetForce
@RicochetForce 10 ай бұрын
Oh, if Nvidia commits to improving FG and RR as they have with DLSS these technologies are going to be fucking awesome.
@p3ak927
@p3ak927 10 ай бұрын
Loving the high bitrate. Wish this was uploaded in HDR though.
@Always-Hustle
@Always-Hustle 10 ай бұрын
DF the only channel that gets hard over frame rate and RT. Love it.
@user-po4tc3gn8s
@user-po4tc3gn8s 10 ай бұрын
Top notch video as usual. Much appreciated.
@Torso6131
@Torso6131 10 ай бұрын
Looking forward to future iterations of it for sure. It's a bit strange that it seems like at times it blurs over textures, but also with some floor materials it achieves a perfect mirror to the point of while nice looking, also looks unrealistic. That I would say is more on the material itself than the technology though if I had to guess. So, not there yet, but still a neat feature to turn on and try out at least, since it's basically free performance wise. Super curious how it looks in non path tracing modes.
@guitaristkuro8898
@guitaristkuro8898 10 ай бұрын
Yeah it has texture blending issues. It's not actually blurring the textures just smushing them together causing some overlap and fading.
@TheTechDweller
@TheTechDweller 10 ай бұрын
I was thinking the same, they just really wanted to show off reflections in cyberpunk, you're definitely right so many puddles on dirty concrete in the game appear to be like clear mirrors or sheets of glass. You just don't see that kind of detail in a dark, dirty rain puddle.
@fafski1199
@fafski1199 10 ай бұрын
@@TheTechDweller You beat me to it. The reflections are often too uniform and too shiny. Everything looks like it's pristine, brand new and has just come out of a box. In reality, reflections in puddles wont all look exactly the same. Some puddles will be almost clear, while others will be muddy and less reflective. Likewise most polished floors, windows, cars ect. will have some amount of grime, smears, staining and dirt on them, which will diffuse the light more, in those places. We basically need some irregularity in the reflections, by using simulated grime, to cut out some of the shine.
@benschram
@benschram 10 ай бұрын
I started a new game with this update. Holey mother of god, does it feel like an entirely new game. It's utterly gorgeous that it's making me want to upgrade my 6800XT to something faster. It has been a long time since a game has made me feel that way.
@Crazy09starkillor
@Crazy09starkillor 10 ай бұрын
Path tracing + RR is where it really excels, if it already look amazing to you without it, it will blow you away with it on
@Zastrutzki
@Zastrutzki 10 ай бұрын
Fantastic breakdown, Alex, as usual!
@DrZylvon
@DrZylvon 10 ай бұрын
I'm impressed by the results and perhaps even more impressed by the depth of your analysis ! Nvidia surely appreciates
@TheGuykilla
@TheGuykilla 10 ай бұрын
Sometimes I think they’re starting to push the reflections a bit far- at 15:50 it’s like you’re driving on a mirror. I’ve never seen a tarmac road look like that- there’s usually far more diffusion of the reflections irl
@cts006
@cts006 10 ай бұрын
I think it is partly the stylistic choice of the streets in Night City always being wet at night for... reasons.
@Dracobyte
@Dracobyte 10 ай бұрын
This game looks really amazing!!
@corundum1745
@corundum1745 10 ай бұрын
Looking forward to the new recomended optimized settings for Ver. 2.0 from DF☺
@dhruvang5369
@dhruvang5369 10 ай бұрын
I love that Command & Conquer's soundtrack peeked out at 9:50. I used to listen to the Covert Ops sound track all the time by starting at track 2 on the CDROM of the game.
@SDavies2010
@SDavies2010 10 ай бұрын
Great video. Love seeing tech advance like this. However, as a 3070 owner I was hoping to see how this improved on previous gen RTX cards.
@michaelcarson8375
@michaelcarson8375 10 ай бұрын
@SDavies2010 by previous gen do you mean the 20 series or the 30 series? I like how 3.5 supports the 20 series while 3.0 is not fully supported.
@SDavies2010
@SDavies2010 9 ай бұрын
@@michaelcarson8375 both really. They said the older cards would get 3.5 so how much did it improve FPS on those.
@nusoul
@nusoul 10 ай бұрын
Overall, I'm friggin blown away. Only issue I've noticed that was actually quite unsettling is in certain darker lighting scenarios, people who are far away get destroyed kinda like at 20:27. Their faces start to look uncanny and horror-like as the AI tries to reconstruct or whatever the proper term would be. Also have noticed skin on certain people look like a bad acid trip, where at certain distances their skin pores look larger and alive, then it goes away as you get closer. Very unsettling when these things happen. The first time you meet Judy and she's sitting at her computer while you're in the chair for the BD I was weirded tf out cause my brain knew something was off. Not sure if this is the DLSS sharpening feature overdoing things, since I've turned it down I seem to notice it less. And that was the only instance where I was tempted to turn off the feature because it screwed up some pretty important visuals, but beyond that 98% of my second playthrough has been enriched by having 3.5 and Overdrive turned on. Surprised my 3080 can even run these features tbh. That first time I came out of V's apartment into the city was mindblowing all over again. Oh, there is also weird warping on the bottom of the screen in certain scenes too. I think the scene with Evelyn in the club also was giving me those vibes, felt like a Grindhouse film effect on the bottom of my screen, actually made me think the feature was killing my graphics card cause it's so intensive lmao.
@LilMissMurder3409
@LilMissMurder3409 10 ай бұрын
Excellent video. Thank you.
@clumsy_en
@clumsy_en 10 ай бұрын
thank you Digital Foundry for very in depth revision of the latest update
@grod4L
@grod4L 8 ай бұрын
I went into debt to get the setup needed for these graphics and I regret nothing
@GrumpyGrndad
@GrumpyGrndad 10 ай бұрын
How to enable DLSS Ray Reconstruction with Ray Tracing instead of Path Tracing: 1. Launch Cyberpunk 2077, enable Ray Tracing and DLSS Super Resolution (in other words apply your preferable settings). 2. Exit the game and go to your Users/Appdata/Local/CD Projekt Red/Cyberpunk 2077 and open the UserSettings.json file. 3. Search for "DLSS_D", set the "value" and "default_value" from "false" to "true". 4. Save the config file and set it as "read only". 5. Launch the game and play with Ray Tracing and DLSS Ray Reconstruction.
@dano6306
@dano6306 10 ай бұрын
Incredibly detailed and insightful as always, Alex. Thank you for always bringing your best.
@Mutrumbo
@Mutrumbo 10 ай бұрын
Great job; thanks!
@GemayelDaniel
@GemayelDaniel 10 ай бұрын
i am playing cyberpunk with path tracing at 1440p with dlss performance on a 2080Ti thanks to this ray reconstruction. fps varies between 30-45 fps averaging 40. i never used lower than quality preset for DLSS in any game before because of how unstable and blurry the image becomes but somehow in cyberpunk with ray reconstruction the image is so stable with dlss performance. i just wish they added it to the normal ray tracing too so i could play at 60 fps. but still really impressive for a 1st iteration of the product. if it keeps evolving like the upscaling and AA features of DLSS, this will be a game changer for Nvidia. Not sure how AMD could even respond since they are still not using the AI cores in their 7000 series for image reconstruction. but i really hope they find a way to respond.
@michaelcarson8375
@michaelcarson8375 10 ай бұрын
@GemayelDaniel I hope you can upgrade that 2080 TI soon, when prices are better. The 30 series was a big boost and the 4090 was it a big deal, but I bet the 50 series is going to be another large RT and DLSS leap.
@93836
@93836 10 ай бұрын
Alex, dude. One of my favorite videos of the year. I freakin love hearing you talk about the newest Cyberpunk, AI, Nvidia, ray tracing tech. So much awesomeness in one video!!
@iikatinggangsengii2471
@iikatinggangsengii2471 9 ай бұрын
well this screen sort of insufficient for that purpose
@iikatinggangsengii2471
@iikatinggangsengii2471 9 ай бұрын
it cant even play fhd 60 smoothly on fullscreen
@c.h.6669
@c.h.6669 10 ай бұрын
Crazy glimpse into the future of lighting tech...
@superkaboose1066
@superkaboose1066 10 ай бұрын
Very well done video
@celeroon89
@celeroon89 10 ай бұрын
*Hey, it's a bit disconcerted to say that everyone from Turing to Lovelace can just "turn on" Ray Reconstruction because that is NOT correct! As of RIGHT NOW you NEED to turn on Path tracing for RR to work, and to get some good fps you might need to lower some settings*
@padibuz
@padibuz 10 ай бұрын
Thanks for the video! Maybe it would be worth touching on the reason why Ray Reconstruction is NOT available when "normal" ray tracing is enabled, instead of RT Overdrive, where suddenly the option can be checked.
@matsui90
@matsui90 10 ай бұрын
I believe Nvidia have said they are working on RR for normal RT in the next iteration. They wanted to release it for PT first in time for Phantom Liberty.
@user-zl8sm6ok2r
@user-zl8sm6ok2r 10 ай бұрын
@@matsui90 Yeah. Supposedly ray reconstruction requires more tuning than normal DLSS on the developer side. And considering how differently RT Overrdive works, they probably have to retune every RT modes.
@SlimScheibe
@SlimScheibe 10 ай бұрын
That face comparison with Jackie was what sold it for me, that's a huge improvement.
@jamescole3143
@jamescole3143 10 ай бұрын
Thank you DF!
@liquidsunshine697
@liquidsunshine697 10 ай бұрын
I find playing with Full PT is a game changer. Its absolutely immersive.
@jgdajoker5282
@jgdajoker5282 10 ай бұрын
110-120 fps more like@@RJMStraya
@Neb_Raska
@Neb_Raska 10 ай бұрын
How much did that cost you
@meknowu1
@meknowu1 10 ай бұрын
40 series or bust, great like 10 people can experience it.
@jgdajoker5282
@jgdajoker5282 10 ай бұрын
@@Neb_Raska what does that have to do anything? Thats like saying fast cars aren’t impressive because they cost a lot of money. The technology is revolutionary idc how bitter yall are about prices. His bs statement of 30 fps is factually wrong.
@piewars12345
@piewars12345 10 ай бұрын
I like the overall look of ray reconstruction, but I've found myself wanting to turn it off because of what it does to faces. Up close, they look waaaaay better. But at a distance, it has this almost deepfaked over sharpened look. NPC's laugh lines and other wrinkles are SUPER prominent at a distance. That inner surface smearing and ghosting is also super noticeable. Like Alex says, DLSS used to do this kind of stuff a lot early on, so I'm sure ray reconstruction will get the same sort of improvements with time. For now though I'm kind of torn on using it.
@blablubblubify
@blablubblubify 10 ай бұрын
This.
@piewars12345
@piewars12345 10 ай бұрын
It's not even a deepfake look, I just remembered about google deep dream generator. That's the kinda look it reminds me of. You can see it really well if you run the game at 720p with ultra performance DLSS and then toggle ray reconstruction on and off. It gives everything this weird wavy artificial look that kind of comes through on smaller objects at normal resolutions.
@Sunbrosolaire
@Sunbrosolaire 10 ай бұрын
it looks almost like a reshade sharpening effect
@huhwhatjason
@huhwhatjason 10 ай бұрын
Scrolled through comments to see if anyone else thought the same as I did. Yeah, I agree that Ray Reconstruction has a smudged/smeared/painterly look you get from generative AI models like Stable Diffusion and Midjourney.
@rdalcroft3934
@rdalcroft3934 10 ай бұрын
turn off the film grain, and it looks way better, maybe even motion blur aswell @@piewars12345
@lgolem09l
@lgolem09l 10 ай бұрын
16:47 wow, that is some heavy temporal ghosting on the right that I had hoped the new denoise wouldn't have anymore
@JamesPiquette
@JamesPiquette 10 ай бұрын
Very nice explanation of the new tech. The amount of graphical options that have been introduced to this game since launch is nuts... It's an ever evolving tech demo. I feel like we need a new optimization guide for this game.. For all generation of RTX card + AMD stuff too..
@plagiarize
@plagiarize 10 ай бұрын
Every time I see what CDPR are doing with the further development of Red Engine and Cyberpunk 2077... I go... why are they dropping this engine again? Amazing work by them (and by Alex on this video) all the same.
@smtnbad
@smtnbad 10 ай бұрын
Yeah, Witcher 2, Witcher 3, Cyberpunk - all are graphically impressive for their time. They were all buggy messes on release, however.
@omarcomming722
@omarcomming722 10 ай бұрын
​@@smtnbadlike basically all non-Sony first party games, especially nowadays
@Shadowninja1200
@Shadowninja1200 10 ай бұрын
@@omarcomming722 Are we forgetting the last of us?
@omarcomming722
@omarcomming722 10 ай бұрын
@@Shadowninja1200 I meant first parties how they are on PS5, most games now are coming out in shitty states everywhere. On PC they're broken stuttering messes with insane CPU bottlenecks, on consoles they are dropping to 400p and still not hitting 60 lol. But yeah, Sony have been failing with their PC ports a lot recently, not a single one since GoW was well polished on release with some being dogshit like TLOU.
@floodsye
@floodsye 10 ай бұрын
Did you forget about the performance of the engine? It's old, real old at this point, and there's a reason why even a 4090 struggles with the game. These RT techs aren't engine-specific remember, that look comes from their team + Nvidia's team, not the engine.
@ancientflames
@ancientflames 10 ай бұрын
I'm confused, I went to the exact spot with the wrap around light where he showed how much faster the reflections on the ground change, and for me with all these settings on, its even slower than the first example without dlss 3.5. The ground color doesn't even change until over 2 seconds later and its super jarring. Do I have some setting wrong? Everything is maxed out, frame gen is on, ray reconstruction is on and dlss is set to auto. Anyone else experience this? Also everything from people to the trails of cars tail lights are super ghosty and blurry way more than this video showed.
@ramyabouhassan
@ramyabouhassan 10 ай бұрын
i love how shadows inherit charather from the light source shape now, before i didnt have enough info to make it aparent but now it looks way better
@klaudialustig3259
@klaudialustig3259 10 ай бұрын
This video took me at least an hour to watch as I was pausing again and again to look at those stunning images
@hideff4982
@hideff4982 10 ай бұрын
20:41 the posterization is the biggest issue in my eyes from an overall image quality standpoint. Anything below 4K + DSS quality should be ingored atm IMO. The lower the res and DLSS level the worse it looks. You call it posterization, for me it also reminds me of kind a cartoon filter from a photo app. Check out DLSS (ultra) performance and switch back and forth between standard denoiser vs RR. The image quality with RR looks so weirdly filtered and the ghosting is way more severe. At 4K + DLSS quality I can still see it and depending on the scene it can look pretty bad. Nevertheless at 4K + DLSS quality the benefits of RR outweigh the negative effects and I will play Phantom Liberty with it enabled. Surely the AI will improve in the future. Not a bad start for RR for sure.
@DarkChazz
@DarkChazz 10 ай бұрын
Exactly, at 1440p it is very noticeable even when DLSS is set to Quality mode. The whole image looks like a smudged oil painting. It's unbelievably bad it's unusable. It's unfortunate Alex only tested 4K here.
@hideff4982
@hideff4982 10 ай бұрын
@@DarkChazz Smudged oil painting is a good term.
@jon-umber
@jon-umber 10 ай бұрын
Really helpful analysis. It's an exciting time to be a PC player, but Nvidia does have some more work to do.
@ThomasJB80
@ThomasJB80 9 ай бұрын
Denoiser! Very intersting. Thank you for this video. I'm playing on Series X and the nois is hard at times.
@MrJemabaris
@MrJemabaris 10 ай бұрын
15:09 Crazy how the old denoiser completely vanishes the "SAMURAI" writing on the back of the 911. You can only see the faintest trace of it on the very top of the letters. Had to double check first if this is actually the same car ^^
@gardhul
@gardhul 10 ай бұрын
OMG I didn't noticed that! Nice catch
@paddington2063
@paddington2063 10 ай бұрын
Fantastic. For me, the next big hurdle in graphics rendering is LOD. Even in Cyberpunk, it’s very noticeable pop-in(with mods too)
@cts006
@cts006 10 ай бұрын
It's the damn piles of garbage bags (at the side of the roads) popping in while I am driving that pain me the most.
@floodsye
@floodsye 10 ай бұрын
That's where UE5 and Nanite step in and of course, the competing tech solutions other companies will create to essentially remove LoDs as a concept (it also will reduce development time and automatically future proof games). I know, many people are hating UE5 because the features are in their infancy and require major computing power to run, but there's already UE5 project from more teams that have far better performance than Immortals for example. The First Descendent is a chinese game for example that is using Nanite, it's a looter shooter and it's still in beta, so it has some visual issues (weird film grain effect that I can't figure out lol), but there's essentially zero transition pop-in cause it's auto adjusting triangle density based on player distance. For me, games should be targeting these high-end graphics and while I want good performance, 60FPS is more than enough in a single player game, 120 for MP. First Descendent actually runs really well at 1440p.
@RicochetForce
@RicochetForce 10 ай бұрын
@@floodsye Exactly. The rendering paradigm shift with Nanite is what's needed to kill LoD as a concept (and thus pop-in).
@HankBaxter
@HankBaxter 10 ай бұрын
6:43 While the corrigated iron is "easier to see," it clearly has less nuance and detail than originally intended, as is shown on the left. This is a case of the reconstruction removing some of the artistry. As far as performance for me in 2.0, I gained a 7% improvement in fps when loading back into Japantown from my last save prior to the patch on my 7900xtx.
@joos3D
@joos3D 10 ай бұрын
True, it's a tradeoff in some areas. The rest of the image has a lot more detail though, and you see shadows even below the small objects in the background and on the locker. There's also no longer any "fireflies" caused by a lack of rays. I really hope they can fix the issues with future iterations just like they've improved DLSS. However, if I had worked on the game I'd prefer the right image despite the metal sheet losing some detail, as it looks a lot more grounded and believable. It's a shame it has to be vendor-locked, but hopefully AMD eventually releases something equivalent.
@atonal440
@atonal440 10 ай бұрын
This is almost like a cellphone camera review in some parts, I didn't realize how important noise removal was to modern graphics!
@DarthQueefious
@DarthQueefious 10 ай бұрын
RR seems to make LOD changes on the vegetation weird, turning them black for a moment between transition. See the tree trunk here 25:09
@olotocolo
@olotocolo 10 ай бұрын
Yeah Gamer Nexus pointed that out, I wonder why Digital Foundry did not
@masterofnone-mm8df
@masterofnone-mm8df 10 ай бұрын
Hey, DF maybe an optimization guide for this after the release of phantom liberty
@J0rdan912
@J0rdan912 10 ай бұрын
Give them some time, nobody cares about optimization for us humble peasants with $500 GPUs right now. It's all DLSS 3.5 hype now.
@Kira-qc4qi
@Kira-qc4qi 10 ай бұрын
I would love a revisit. I'm going to be playing this on my 4080 @3440x1440 and was curious on which rasterized effects I could steal a few frames from
@masterofnone-mm8df
@masterofnone-mm8df 10 ай бұрын
@@Kira-qc4qi makes sense
@rapzid3536
@rapzid3536 10 ай бұрын
An amazing technical achievement. Everyone focusing on the reflections but the AO, general shadow detail, and bounce light enhancements are excellent. I don't understand why GN downplayed it so much. Certainly it has room to improve, but most following the graphics industry and the problems this is tackling seem to be blown away by the first iteration.
@Trebiane
@Trebiane 10 ай бұрын
While I love Steve, GN lacks the IQ comparison capabilities DF has and has always belittled stuff like ray tracing and DLSS.
@matsui90
@matsui90 10 ай бұрын
Because its popular to be negative and critical. The GN review doesnt even make sense when at the end Steve reveals his colleague who was testing it says RR is a net positive and he would always use it playing CP, which goes against the whole theme of the review which pretty much only stated "its buggy and at best an inoffensive update".
@BeersYourFriend
@BeersYourFriend 10 ай бұрын
Wow! Just incredible
@cooperm211
@cooperm211 10 ай бұрын
This is some pretty thorough assessment.
@Lolingtoner
@Lolingtoner 10 ай бұрын
Every single part of this game in real time looks like a cinematic trailer, its actually insane how good it looks
@cleric670
@cleric670 10 ай бұрын
Running on a 4070ti with everything maxed, including path tracing, and the new ray tracing option, at 1440p, and the lowest fps I get is 77 fps with frame generation on. Usually it hovers around the 95-112fps range. Definitely loving this new patch! Good job CDPR.
@matsui90
@matsui90 10 ай бұрын
Same here. I love this GPU and this tech. I'll be dropping Starfield to replay the whole of Cyberpunk once the dlc launches.
@CeezGeez
@CeezGeez 10 ай бұрын
22:46 the reflection behind the NPC's head is also better in the 'NRD' denoiser
@classerman
@classerman 10 ай бұрын
10:59 dat choomba behind the car xD
@kuntalchoudhury5613
@kuntalchoudhury5613 10 ай бұрын
While the tech is impressive, ray reconstruction causes noticeable ghosting on all moving objects , cars, NPCs etc. and seems to impart a blurry look overall, especially in low lighting environments at night. This is too distracting at least to me, so I will be playing with it off despite the 10 to 12 FPS gain it gives on RT overdrive mode. Great in depth analysis as always 👏
@thepunisherxxx6804
@thepunisherxxx6804 10 ай бұрын
Its impressive tech, I just hope they address input latency when using DLSS3. Even with boosted reflex you can feel the input delay when DLSS3 is enabled. Very noticeable on the mouse if you play at high FPS on other games. I also hope devs don't use this as a crutch and put no prioritization on actual game optimization.
@kuruptzZz
@kuruptzZz 10 ай бұрын
And I think that's a false narrative I read a lot on social media. As games get more ray tracing heavy, some form of reconstruction will indeed be required as a "crutch"...because rendering that kind of thing at native res is just too demanding for current hardware, and takes way too much vram. But games will always need optimization regardless to run on different setups
@Aragashia
@Aragashia 10 ай бұрын
It'd be great if they did, Frame Generation is sadly not just something you can set and forget right now. Input latency and screen tearing issues killed Frame Generation for me until I came across a reddit post mentioning setting Max Frame Rate to 3 below your monitor refresh rate (57 for me) and Low Latency Mode set to Ultra in the Nvidia Control Panel, I don't know if this is equivalent to Boosted Reflex, but it feels correct to me (not noticeable) despite me also having enabled VSync in combination with the above (which usually makes the issue worse). I'm on an RTX 4070 Ti which isn't ideal for Path Tracing/Ray Reconstruction at 4K, but I'm able to achieve a rock-solid 57 (capped for me) FPS everywhere in the new patch, and it looks amazing. I initially ran this using the DLSS Performance preset, but later changed to Balanced for overall stability (with some tweaks based on the PT Optimization mod in order to get some headroom). I'm pretty sure I'd be rocking about 5-10 FPS trying to run Path Tracing natively, which is quite crazy to think about. I can't link to it directly, but here's a screenshot of how it looks with the above, using the DLSS Performance preset (via Imgur): /a/YyT3zmJ
@kuruptzZz
@kuruptzZz 10 ай бұрын
@@Aragashia Exactly. This should be a PSA. DLSS3 in some games bugs out otherwise. Setting your max FPS to 2-3 lower than your refresh rate allows you to use frame gen + vsync with minimal input delay. Still "noticeable", but my guess is 50ms or something, which doesn't take long to get used to
@thepunisherxxx6804
@thepunisherxxx6804 10 ай бұрын
@@Aragashia You got to get off 60 FPS bro, 120 is the new minimum PC standard.
@thepunisherxxx6804
@thepunisherxxx6804 10 ай бұрын
@@kuruptzZz I mean general game optimization. Of course ray tracing is going to need reconstruction its incredibly expensive.
@WeeeAffandi
@WeeeAffandi 10 ай бұрын
Great review! Would've liked it even better if you had analyzed performance improvement (if any) on the prev gen cards with overdrive mode
@goodfodder
@goodfodder 10 ай бұрын
7600x + 4070 @ 1440p Ultra, pt, fg, rr - I get a 17% increase in the benchmark (64 to 75 fps). Very impressive
@WeeeAffandi
@WeeeAffandi 10 ай бұрын
@@goodfodder Great but I wonder if there are any improvements for older generation
@mattallred
@mattallred 10 ай бұрын
​@@WeeeAffandiwell on a 3080 its basically 60fps with ray tracing or 100fps without. Path tracing takes me down to 30fps. Keep in mind this card is only 3 months older than the game, which was originally supposed to launch during the 20 series era. Keep in mind the game was announced in 2013, 3 years before the 10 series of nvidia cards were released. Now, if you want good performance you need cards which didn't exist when the game came out. Makes you wonder whay the point of any of these RTX cards is...
@ItsAkile
@ItsAkile 10 ай бұрын
We're definately getting there, large steps at a time
DLSS 3.5 - Better Pathtracing for Free
13:10
2kliksphilip
Рет қаралды 290 М.
Cyberpunk 2077 Visual Tech Tour - The Maxed Out Next-Gen PC Experience
24:36
Now THIS is entertainment! 🤣
00:59
America's Got Talent
Рет қаралды 39 МЛН
100❤️
00:19
MY💝No War🤝
Рет қаралды 23 МЛН
Mama vs Son vs Daddy 😭🤣
00:13
DADDYSON SHOW
Рет қаралды 23 МЛН
Adobe: A Disgusting, Criminal Company
10:21
Bull Technology
Рет қаралды 200 М.
Gaming Railway Review, Cyberpunk 2077, Railway Engineer Reacts  Railroad
21:56
Howard Off The Rails
Рет қаралды 2,2 М.
I’m Finally Excited About VR Again! - Bigscreen Beyond Review
15:23
Linus Tech Tips
Рет қаралды 3,1 МЛН
Cyberpunk 2.0 Ray Reconstruction Comparison, DLSS 3.5, & Benchmarks
26:44
Understanding My Obsession With Cyberpunk 2077
28:56
A Short Ginger
Рет қаралды 393 М.
ГРАНД-ФИНАЛ! NaVi vs G2 - Esports World Cup 2024 - ЛУЧШИЕ МОМЕНТЫ CS2
50:22