Remove the trees when we build over them, dont let trees that are cut down in the plot regrow
@DefiantWun3 ай бұрын
🙌🏽 yesssssss!!!! For the love of this game…. Please stop trees (or any other nodes for that matter) from coming back when you build over them!!
@joshvrooman7503 ай бұрын
Trees in the plot should regrow...trees that are built over should not.
@larkendelvie3 ай бұрын
Salvaging items is critical. I don't mind the current storage so much as having to throw out so much stuff.
@likeorasgod3 ай бұрын
The stacking is one of my big things I hate. Things stack at 10, 20, 50 etc....make every thing stack in groups of 50-100 will save so much space.
@billyturner14523 ай бұрын
maybe the ability to label chests
@lllDolph3 ай бұрын
I’m confused. You want a pre-fabricated storehouse building piece that grows automatically with development? My clan started building a dedicated store house day 1. It has been growing organically as needs have grown. It’s also very organized. Sounds like your clan needs to stop being a bunch of barbarians and get their shit together lol
@corbs6053 ай бұрын
I hear you. Maybe there is scope for minor changes without the medieval dynasty approach. How bout profession specific chests could be built to hold much more materials once player has levelled up…idk
@charless24503 ай бұрын
Better storage options, either being able to craft larger chests or buildings like mentioned in this video, and being able to disassemble crafted items is an absolute must!
@ryuno20973 ай бұрын
you're gonna spend 1000s of hours in a early access game? You're gonna get bored when the game fully releases. Remember when you play New World , it was still in early access. You spent 1000s of hours in the game too and you quit the game later.
@josephelijah40733 ай бұрын
He didn't say he's going to spend 1000s of hours in early access...
@barncagkanyldrm46183 ай бұрын
Why do you care
@elijahmceachin28203 ай бұрын
crafting from storageeeeeeeeee
@switchfoot87023 ай бұрын
Life is Feudal has huge warehouses, and horse carts , they both hold huge amounts. Make combat to get you immersed by feeling the results, actions, and movements…Good video bro!
@BroadMeadow-d9s3 ай бұрын
I would like to see ways to bump up your chances of success when crafting something (more materials and/or time spent crafting). Also, most materials (not all) should be returned on a failure. Does iron just vanish into thin air if you fail to make a sword? No. You rework it sand start over.
@highpriestessmoon3 ай бұрын
I would love to be able to label my chests, and when I hover over them I can see my label, so I dont have to memorize where everything is!
@luiscaputo3 ай бұрын
I am glad you are talking about this openly. Last time I talked on discord about this type of thing on discord I got attacked by other players that are probably sensitive about some people talking trash about the game. I love this game these improvements would make a world of difference. Also, I would like the skills crafting and combat to make more of a difference. I feel like my lv 25 in mining is barely better than when I Was 10. And I am just as good with the sword lv 2 as I am with spears lv 11
@Nzchimeran3 ай бұрын
Yikes, when I saw all those kiln I immediately thought the Devs have no clue. It looks ridiculous Reminds me of * Shroud of the Avatar " Poorly designed right out of the gate. How much time was wasted coming up with an idea that has players making hundreds of storage boxes and 50 kiln ?
@Lexing1873 ай бұрын
I said the same thing in another post and people attacked me. But this is spot on
@josephelijah40733 ай бұрын
Not really. The game is being designed for a large economy.
@mimmim13aiv3 ай бұрын
@@josephelijah4073 What large economy ? There's nothing. 4 years in development. 30 millions. By the way, just a reminder.
@pgrow4203 ай бұрын
They need to increase the amount of stacking you can do each item should be able to be stack 1000
@Nzchimeran3 ай бұрын
@@josephelijah4073 So what, it makes no logical sense atm the way it is designed, that is quite plain to see. Ground covered with kilns is just stupid, do you think society evolved like that , no. You would have one very large kiln capable of producing larger numbers, requiring more materials. Same with storage. If you are going to produce a game like this there needs to be historical relevance. The fact we can see it as a problem means...its a problem.
@Lexing1873 ай бұрын
Whatever I'm looking at on screen is incredibly ugly lol. Why do you need 100 smelters or kilns or whatever those cylinder things are?
@corbs6053 ай бұрын
It’s supplying resources for a kingdom not just a couple players. They have dozens of clan members who they are all arming with upgraded mats so they need lots of charcoal & other goods for their army :)
@Lexing1873 ай бұрын
@@corbs605 it looks super ugly
@corbs6053 ай бұрын
@@Lexing187 lol it’s a charcoal kiln and a furnace in a crafting game. It’s not meant to be pretty, it’s meant to be a stinking hot sooty mess used for making blacksmith materials. Go look play Stardew Valley if you want sunshine and rainbows.
@SignalLost7303 ай бұрын
@@Lexing187 charcoal kilns are ugly, so I guess they nailed it. Did you think crafting in the middle ages was pretty or something? Lol
@Lexing1873 ай бұрын
@SignalLost730 i didn't think you'd need 100 of them placed right next to each other. Part of the game (the only part right now actually) is base building. If it's required to build that many things to sustain material production, then I feel they need to condense them to allow players to not make ugly messes like this from necessity.
@madbje90653 ай бұрын
Just for quick fix for combat, let us move on light attack and dodge. Also make the action bare different. Have heavy attack, and magic on same bar with number 1-12 and move craft gear to where magic and heavy are now, way easier for fast skill based combat. This would be a nice start🙂
@saosaoldian67423 ай бұрын
I LOVE THE STOREHOUSE IDEA!
@masterkingk3 ай бұрын
SoulMask SHITS all over this game.
@jeffreyhandley923 ай бұрын
And Valheim SHITS all over Soulmask.
@everlonggaming19663 ай бұрын
And Minecraft SHITS all over Velheim
@TAOxx773 ай бұрын
Apples 2 oranges einstein
@masterkingk3 ай бұрын
@@everlonggaming1966 Yes
@masterkingk3 ай бұрын
@@TAOxx77 this is a legit comparison in Early Access games 😂
@Whyunoinbed3 ай бұрын
I agree on most of your suggestion except the storages, decorated chest has 30 spaces the most out of all chest, and the problem there is that reinforced storage chest should be more than decorated chest since its a higher tier chest ,but its not, in fact reinforced chest has 25 spaces. What they need to do is change it where reinforced chest either has 35 or 40 spaces. That will provide enough storage to reduce the amount of chest we need to make. The upgraded charcoal kilm should give us about 50-55 charcoal for 80 heartwood instead of 40. I think that ratio will be sufficient enough ORRRR they can also increase the yield on the heartwood we get from the big trees. Maybe get 100-120 heartwood? I also disagree with the upgraded furnace, increasing speed or yield of crafting steel or lower tier mats will make the basic furnace obsolete. I understand efficiency but making things go faster will just reduce the "Hardcore grindy" type of the game, you want to make sure advancement is a slow process otherwise everyone will get to max crafting level a lot faster.
@davidwiezer67083 ай бұрын
Pre-made buildings would take away your ability to design. You would end up with buildings that would conflict with your architectural vision.
@jamesgrant37523 ай бұрын
This game needs a lot of quality of life improvements. Its mega grindy. Atleast give me crafting from storage so i don't have to search through 100 boxs for something fuck. We have things to do in real life too. Also just put crafting ques on every station so i don't have to stand there for 5 mins to craft some arrows, when I could be back out chopping more trees.
@MopWhoSmells3 ай бұрын
Medieval Dynasty and Bellwight used weight as a limiting factor for storage buildings. I hope Pax Dei doesn't put in a weight system.
@melodymp28442 ай бұрын
No thank you to "skill checks". Some of us are older and do not have the reflexes and hand-eye of younger folks. If this becomes "elden ring online", you've locked me out of playing.
@ErielleClary3 ай бұрын
Don't buy this game. It's a building sim with no content and a price tag beyond what's charged for premium games. HUGE waste of time and money!
@richardmartinez61153 ай бұрын
I agree with Demone Kim, maybe a warehouse like in life is feudal your own. maybe you can only interact with its inventory and it's the size of the big brick Furnace?
@pparker82413 ай бұрын
stealth movement
@TimeSinkingLoser3 ай бұрын
Bro or just delete them if we can deconstruct skilled up items. Like my server is dead so i just drop like 30 pick axes on the ground. Thats gotta be insane memory usage.
@papadross3 ай бұрын
Improve combat with dodge and parry, streamline crafting and gathering, reduce the difficulty of average mobs so you don't need a team to take them down and add content. That will handle a lot of issues that people are having.
@sawomirbiernacki62793 ай бұрын
Dobrze by było aby - 1 włączyć algorytmu szukanie party na wyprawy . łączyć grupy i frakcje . 2 Surowce odnawiają się co 15 min brak surowców za dużo zbieraczy , 3 - surowce magiczne jak srebro złoto , rośliny - trudno je w ogóle namierzyć .
@jiinii24533 ай бұрын
what would be nice, is if you could make a kit with all the materials that you would use to make a new kiln or furnace or whatever and then be able to "upgrade" the number of slots that we have in the one of them with a multiplication of working slots with each upgrade, so it would be the same amount of resources being crafted in the same amount of time in one compact item. Maybe make it a max of something like 3 upgrades for each one and it would limit the amount of server resources being used while still being able to progress and take up less space for the needed crafting stations
@WmJFaust3 ай бұрын
Please suggest a top down plot picking map. The current system is very difficult to use precisely and is innately unwieldy.
@ronaldrooy670Ай бұрын
Make it so if the resources are in storage on your plot or conjoining plot you have access to automatically take the resources out as you craft them. This way you do not have to go to chest after chest and then make sure it is on your character to craft it. I also like the storage buildings and larger chests to increase storage.
@SethK13 ай бұрын
I been playing solo found the Large old Oak Trees with a wrought Iron Axe is most efficient for both Sapwood and Heartwood. Get like 50/50. 100 wood per tree, way more efficient than chopping Beech. Also spent about three hours organizing and switching my boxes to the Decorated Chest. Double the capacity.
@lyfzuxz3 ай бұрын
they do know heartwood is rare right? why waste it on charcoal lmao. It so valuable in other profession, no one should waste it on charcoal
@_eclipz_3 ай бұрын
Can't believe you had to make a video about this lol, do the devs not play their own game? :) But yeah, pretty much spot on. Feel like this game is doomed, too much time needs to be put in to play when other games does it better, time is not unlimited in our lives and feels like this games demands too much of our time crafting trivial stuff. Just can't see this game makin it unless the devs wise up.
@Sevrmark3 ай бұрын
You need to just delete all but one or two of those huge charcoal kilns. Problem solved.
@Tobnosh3 ай бұрын
yes, fill up moore cake so at the end uses less coal to make kake when filled up sounds good and logical
@pgrow4203 ай бұрын
This is not a good idea because storage is about how much resources you have and real estate
@TimeSinkingLoser3 ай бұрын
What server are you on dude. I need some friends. love this game
@Kzp3 ай бұрын
CHEST AND ITEM SORTING PLEAAASE
@basil72303 ай бұрын
Demone double caked up on a Saturday afternoon
@kriss.Maverick3 ай бұрын
I'm totally in agreement on this topic of storage. There are now more than 30 people in my guild, and they are starting to have chests everywhere: storehouses, depots, etc. It's probably the simplest solution for the devs. Very good video. I also think the solution to destroy our broken items would be great. I would love to have a foundry building to melt all the broken metal items and get back a tiny bit of resources. Kudos for your video, full of good feedback and ideas for the devs. I hope you share your video with the devs. Bravo again, good job Kim.
@Hippieinthewoods3 ай бұрын
Add sungs if you haven't yet devs.
@sirbam44353 ай бұрын
has anyone found a good farm for the orange hides?
@tyrannyrains53413 ай бұрын
The devs should really listen to this video. The warehouse is a great idea. I spend most of my time forgetting what I put in my chest and which chest. A system like this would greatly increase my efficiency.
@infernojones17583 ай бұрын
great video man
@georgeg50383 ай бұрын
They should just look at Valheim, Medival Dinasty,Life is feudal or just last one Aska. Or look at Tibia , there are a lot more people play tibia after 25 years
@davidweir41693 ай бұрын
I love this game Your comments about the crafting are very good The storage box is becoming a joke as for the kilns just allow different quality of work with small cosmetic things to differentiate -if they must I am concerned about your ideas in combat. Timing issues in mmos is always problematical I am a member of one of the largest gaming worldwide communities After more than 20 years I call them my familly . I am an Australian playing on a east USA server. As soon as you bring in the word timing you bring up ping and if you do not see it before you can respond the fight is over. It ruled out doing dungeons in ff14 and the like so I would respectfully requiest caution as even the diierence between east and west coast is significant For all the streamers out there thanmkyou for taking a balanced approach as some need to take a chill pill For the amount of time I have spend preoccupied in amazement the cost is approach less than 5c an hour. You do need to play with friends or community as i do What I leave when I go to bed is finished when i wake up
@araborntelcontar81503 ай бұрын
First thing I asked about combat was could we do practice fights, great requests
@XelaML3 ай бұрын
heartwood is a tree thing, i think its oak forest where the giant oaks give like 60 wood and 50 heartwood each
@laffertyj553 ай бұрын
Game has atleast 1 year of work to be worth playing. With that being said I bought it to support the devs.
@aidanmaguire47403 ай бұрын
More then one year unfortunately...
@slashrocks198013 ай бұрын
I would say normaly way more than a year but considering the devs don't seem to be very open-minded and downright rude to criticism it'll probably never be finished.
@pgrow4203 ай бұрын
@@slashrocks19801they were super nice to me in discord 😃
@ShanksContent4U3 ай бұрын
Would love to see open world pvp, or plot area/shared area pvp once someone else comes on your plots/guild/shared plots and flagged for pvp within a certain distance from the plots for castle sieges in the open world, blood/gore/loss of limbs during fighting/pvp, allow building in pvp areas, make it like a medieval eve online.
@TimeSinkingLoser3 ай бұрын
For currency, Clans should be able to make a coin. The strongest clan will have the default currency.
@951753Midas3 ай бұрын
The storage must be physcalised if not all the game will fall