This is an absolute masterclass. Thank you so much for sharing!
@blenderbones6 ай бұрын
You're very welcome!
@EnesKapucu4 ай бұрын
This absolutely next level and very important work,thank you for perfect tutorial.
@saraevans20268 ай бұрын
First of all, fantastic tutorial! You've really nailed it the balance between detail and conciseness! Just one note for people watching - a small bump that I encountered while following along: if the Displacement Settings aren't showing up in the Materials section, change your render engine to Cycles. If your engine is Eevee you won't see that option. To change the render engine, go to Rendering in the top menu, look for the "Scenes" section and then select "Cycles" as the Render Engine.
@blenderbones7 ай бұрын
Thanks for the tips! Very true. I might have neglected to mention that? I think there is a plan to have displacement in Eevee soon. Perhaps even the next version release.
@megmakesmany3889 Жыл бұрын
This is incredible sir
@donaldcourtemanche2395 Жыл бұрын
you can use materialize free software for all your maps, start with a color image and it will give you the possibility to obtain the other maps. Works gresat
@blenderbones Жыл бұрын
Yes, Materialize is excellent.
@kvartz Жыл бұрын
Thanks a lot to both! Can I use these textures created like this in source 2?
@blenderbones Жыл бұрын
To be honest, I have never used Source 2. Perhaps some other reader has, that can help? @@kvartz
@kvartz Жыл бұрын
@@blenderbones Source 2 asks for normals, roughness, all the same stuff, but ambient occlusion as well, I am guessing you can export that images all from blender when you finish the texture?
@blenderbones Жыл бұрын
The route I would take in that case is texture "baking". I have produced a number of videos on that topic, so do check them out. All of the ones about photogrammetry have a part about baking.@@kvartz
@IronRainbow Жыл бұрын
Dude this is next level work, well done!
@andinatachandra46165 ай бұрын
i really like how you explain things along the tutorial
@blenderbones4 ай бұрын
Thanks for the encouragement. :)
@npurkis9 ай бұрын
This was super helpful, thank yo so much for taking the time to make the video! 💜
@blenderbones7 ай бұрын
Many thanks :)
@ibstudiosofficial8 ай бұрын
This is fantastic stuff! Keep creating tutorials!
@blenderbones7 ай бұрын
Thanks, will do!
@thatviewer-414215 күн бұрын
As of Blender 4, I'm pretty sure EEVEE supports material displacement.
@danielfrench12745 ай бұрын
GOAT info, keep up the great work!
@kirstcurrie10 ай бұрын
Thank you for this! It's really difficult finding PBR tutorials for specific needs, but yours was very clear and helped me figure out how to do some of my own lace material maps instead of doing them in Adobe Sampler (🤢)...Really liked the Normal Map Creation tool--SUPER HELPFUL!!!
@blenderbones7 ай бұрын
You're welcome. Thanks for watching.
@mkak Жыл бұрын
Awesome! i was having difficulties for using pbr in unity, i didnt know where to put all these pbr and why hahaha, you explained very well. thanks so much for super helpful video. please make more videos like these, sometimes youtube algorithms works good haha :) subscribed, keep uploading more vids like these please
@wendycheng29564 ай бұрын
Thanks so much for tutorial !
@VaracolacidVesci10 ай бұрын
Ty very much. Great tutorial.
@DhiyaGraphic2 ай бұрын
Thanks man❤❤❤❤❤
@3dartist31 Жыл бұрын
this is so cool sir bundles of thanks for sharing this due have photoshope tutorials or where i can learn photoshope from you
@blenderbones11 ай бұрын
I do have a Photoshop channel. I will dig out a link for you.
@blenderbones11 ай бұрын
@ThePhotosopExpert-JM
@ANVASHGM11-d6b4 ай бұрын
thank you sir nice trick
@maxximumb4 ай бұрын
I'm using Photoshop CS4 and don't have the lockable area in the transform tool. Are you using CS6 or one of the wallet sucking subscription versions? I'm wondering if upgrading to CS6 is worth the money as I'm on a limited budget. Thanks in advance.
@MnMS19047 ай бұрын
excellent
@blenderbones7 ай бұрын
Les joies de Blender!
@CaptaNovious6 ай бұрын
I would love to know which version of Photoshop you are using.
@blenderbones4 ай бұрын
Always the latest from the cloud. :)
@foxwoosh7 ай бұрын
for some reason I cannot find "displacement and bump" in Material Properties.. there's no setting for that..
@blenderbones7 ай бұрын
You need to open up a Shader window and work with "nodes". I hope that makes sense?
@mohadeseasgari44092 ай бұрын
First, set the mode to render, and then in the render properties section, set the rendering engine to cycle. Now it shows the displacement settings
@AmbrożyFemiak Жыл бұрын
if I create a 3d model and render it out to STL will it tender it on amodel ? (I am a 3D noob )
@blenderbones11 ай бұрын
Not sure I follow. What do you need to do?
@donaldcourtemanche2395 Жыл бұрын
another one called shoebox software to grab tetures from a photo, handy ony