🔥If you're serious about learning PCG and Environment Art in Unreal Engine 5, join my Aziel Arts Community: www.azielarts.com/academy
@Leonel_Netooo5 ай бұрын
I've spend quite some money on a UE course and got lost in this part because of this change. You're a life saver my man, keep up!!
@mebessusn8 ай бұрын
Glad I saw this before I messed with PCG again haha thank you Aziel!
@azielarts8 ай бұрын
Absolutely! I feel like alot of people are running into it.
@c.johnson79628 ай бұрын
Your good man. I was literally looking at your PCG video a day ago and was wondering what happened to that input. However after some research I found out. But the fact that literally a few hours later you made this video tells me you're 100% in tuned and a great resource! Your video's rock man. I learned so much from them in a short period of time. Thank you!!
@pRoFlT8 ай бұрын
thanks i was just about to try out some landscape PCG stuff. glad i didn't waste hours trying to figure this out.
@azielarts8 ай бұрын
No problem at all! Happy to help.
@cr_cryptic8 ай бұрын
I did. 🤣 I was blowing bro’s comments up trying to solve it. 😂
@vger28 ай бұрын
Very helpful. Thanks for being on top of this quickly so our KZbin panic search comes back with the answer. 😊
@azielarts8 ай бұрын
Amazing! Yes that is the goal, less KZbin panicked searches 👍
@chadasonmcgraw7 ай бұрын
You just made my week. I was really struggling with this. Thank you!
@jac63506 ай бұрын
Thanks ! 🙏 I have lost more of 1 hour to find a solution for this problem ! 👍
@SWOLEX_14 ай бұрын
THANK YOU! You should put a link to this on the other video in the description
@atlanteum8 ай бұрын
When I've finished my Unreal feature film, at least a half-dozen KZbinrs will appear in the Special Thanks section of the closing credits. I'm pretty sure Aziel Arts is going to be near the top of the list -
@michaelsharp62727 ай бұрын
Good Luck!
@atlanteum7 ай бұрын
@@michaelsharp6272 I'll need it, friend... truckloads of it! And thanks -
@gmalexander7224 ай бұрын
Mate good on you, couldn't find the solution anywhere else!👍
@cr_cryptic8 ай бұрын
Hey brother, thank you. I know why you did this & I really appreciate you. God bless you, brother! 🫂
@perisoratis5 ай бұрын
You are a savior! Thank you so much for all your work!
@fundomk18 ай бұрын
HOLY SHIT I FOUND THIS JUST IN TIME! I was watching your other tut on how to make a forest in PCG but I was using UE5.4 and I couldn't find shit I messed around myself and (kinda) found the solution myself, but this helped a LOT Thanks man!
@audriusurvakis96044 ай бұрын
This is a clutch tut, thanks for that.
@JawadAnzour6 ай бұрын
thank you so much brother ive been searching for this tutorial for so long thank you !!!
@spacewizards90394 ай бұрын
This is literally the first thing in Unreal that I wanted to do after switching from Unity, so imagine my confusion. I hope there's not too much of this kind of stuff in the engine
@unsolvedbc8 ай бұрын
Thank you!!! I thought I was going nuts! Great work on your channel man!
@azielarts8 ай бұрын
Awesome!! Thanks so much! Happy it was helpful 👍
@RaphaelMustang8 ай бұрын
yup the tool is in development and we need to remember, we are part of the testing team as well so yeah it does change and it's not a bad thing, just learning it while it is still not at the final step is hard. good video thank you very much!
@KADstudioArchitect8 ай бұрын
Thank you, you're a life saver
@TianWangTenExWin6 ай бұрын
Please add which version of unreal is used in tutorial introduction, so that we can download that version to learn the tutorial, thank you!
@michaelsharp62727 ай бұрын
Thank you for this video, i should have just gone to youtube straight away. Also, it did confuse me that the previous version node worked but did exist anymore, so thanks for addressing that fact. Going forward i need to read the documentation, and maybe even compare the documentation from one version to the next?
@laxatory8 ай бұрын
Hoping to see more tutorials from people on how to procedurally generate things like dungeons using the pcg system.
@SOHELKHAN-yt3fw8 ай бұрын
Thank you So much brother i was wondering why it's not showing in inside of my unreal engine glad i checked your video
@dr.paulphillips58176 ай бұрын
@Aziel Arts firstly great work, your tutorials are brilliant. Do you have a video on sampling the angle of the landscape so that you can reduce trees as it gets steeper?
@3ddudde3 ай бұрын
any updated scattering tutorial using this new stuff? I'm quite a bit lost here...
@BobbyMercury4 ай бұрын
Very helpful. Thank you!
@unrealhabitat4 ай бұрын
I'm trying to use the Bounds Modifier node in UE5.4.4 and its not working for me. I realized the color of the node is blue and not purple like in your tutorials, do you know anything about the new update changes that may have affected his node? Thank You in advance
@IBoojanglesI6 ай бұрын
ok this helps I was flipping tables trying to figure out what was going on
@SmugBaldy8 ай бұрын
Haha - I literally commented about this on another of your videos! Thanks for the info! Now, back to PCG testing
@azielarts8 ай бұрын
Right on! 👍
@darkomen10786 ай бұрын
Im about to start on your Stylized Zelda landscape video. Can I use 5.4 on this? Is it only the input node that has changed? Or should I use 5.3?
@azielarts6 ай бұрын
Yep you can use 5.4
@KADstudioArchitect8 ай бұрын
If its possible please explain all missed nodes in the Input
@cirosamv29738 ай бұрын
Preemptive hero daaamn, thanks in advance, hope to see more PCG content from you 🔥🔥
@cirosamv29738 ай бұрын
PS: you mentioned potential outdated tutorials, but honestly (even though I can guess you put a lot of time into them) replicating some of yours to update them on your channel wouldn't be that much of an issue, especially if you find the workflow easier Can always do short videos like this one or even some where you dive deeper into previous subject, would watch either for sure
@azielarts8 ай бұрын
Absolutely! And lots more PCG stuff to come👍
@azielarts8 ай бұрын
Yeah I think you are right about that. A bunch are due for an update anyways. I will just take it as an opportunity to improve them👍
@cirosamv29738 ай бұрын
That's def great to hear!! Will wait for those then 💪
@JosephH-n2b3 ай бұрын
on the forestBP im getting an error that notify properties changed from blueprint the 2 inputs no longer exhist? in electric dreams
@metternich056 ай бұрын
@azielarts Could you pls do a video on how to adjust density within a PCG volume? What I want to achieve is a natural looking forest, and right now the forest ends in a straight line as the volume is a cube. I'd like to gradually reduce spawning toward the boundaries so the grass and the forest fade out. Is this even possible? Thanks!
@TabascoDev2 ай бұрын
Thanks so much for video. You are life saver.
@wallisad24223 ай бұрын
hey man i fallowed your pcg , speaking of this update i do have a issue with assets not in line with the landscape, ending sticking out on heals.... absolute offset does not seem to do anything anymore,do you might have an idea on how to fix it ? btw amazing tutos
@L0neFollow3r5 ай бұрын
I was actually getting frustrated til I found your video. Thank you for calming me down...
@hud_hdr_gaming39885 ай бұрын
thanks for the vid man. i am currently trying to learn ue5 for a game i want to develop and i was already thinking when i launch it to transfer it to ue5.4.3. thanks
@azielarts5 ай бұрын
Awesome! Wow that is exciting. You got this 👍 Also if you ever need more personalized support like a private community for your questions, or Coaching calls, shoot me an email. Good luck 💪
@hud_hdr_gaming39885 ай бұрын
@@azielarts thanks
@Smile1oasis7 ай бұрын
Hey Aziel, You have a new sub 😁👍
@azielarts7 ай бұрын
Thanks so much! Welcome
@timsibson3837 ай бұрын
I used your "Paint PCG" on my project in 5.3 and it worked great! I just upgraded my project to 5.4 and now it doesn't work. I tried using both the input with landscape pin (from 5.3) and the new Get Landscape Data and neither works. Any ideas? I'll lose a ton of work if I have to change exclusions to splines.
@Cinecraftsman8 ай бұрын
Thanks brother. Love your content🎉 ❤ India
@azielarts8 ай бұрын
No problem! Wow India! Awesome!
@AlexHutchingsOfficialАй бұрын
It's not related to PCG, but I notice that the landmass plugin is really finicky. I'm 6 months into a project, and added some more terrain to my overall landscape. Broke all my blueprint mountains, vallys, etc
@astralstormgamestudios12597 ай бұрын
Hi! I have a question wich might be PCG related, in 5.3 I had around 40 fps in PIE. Then I went to 5.4 and merged my project.. Im down to 19 fps when I enable PCG, ideas?
@TheBozmeister2 ай бұрын
Thanks for this video!!!!!!!!!
@sonic551938 ай бұрын
I need help. If I have two landscapes. How do I pick which landscape my PCG graph would sample. It seems to favor the first landscape I added in the level, and it ignores the second one? How do I force it to use the second one or both if possible. For anyone that can give me an answer, thank you in advance.
@P.oliver8 күн бұрын
THANK YOU SOOOOOOOOOO MUCH!!!!
@Model_verse8 ай бұрын
i was very confuse but then what i did i made new pin on input node and set it to landscape and it worked.
@fundomk18 ай бұрын
Hi can you make a tutorial on how to make waterfalls? Much love
@seanmagnee5 ай бұрын
Thanks! Keep up the work :D
@piszczu470727 күн бұрын
I did in UE 5.5 Get Landscape Data -> Surface Sample -> Attribute Noise and here the input seesm to be gray instead of blue and seems to not work. Any ideas what can help? I want to use Density filter
@wayne99543 ай бұрын
Life saver again!
@Maridar8 ай бұрын
Thanks was wondering about that
@azielarts8 ай бұрын
No problem!
@wielandsmith5 ай бұрын
Thank you!
@mokhtarziani56422 ай бұрын
Thank you
@saurabhpatel70865 ай бұрын
i am not able to find landscape height in pcg 5.4 if anyone know how to get that plz help
@roguepithlit8 ай бұрын
Thank you!
@azielarts8 ай бұрын
You are welcome!
@echogaming17608 ай бұрын
Awesome thank you!
@azielarts8 ай бұрын
Happy to help!
@3djimmy8 ай бұрын
Step one let's make a landscape...oh hey you can do it easier...step two how do you do it easier...oh here's a tutorial...step three follow tutor...hey?...step four search same channel for update...Well alright! ...step five immediately sub 😂. MANY MANY THANKS what a time to be alive!
@Art_orias5 ай бұрын
you saved my life
@MarioCola8 ай бұрын
It was already deprecated, always use get landscape node, you can duplicate it and check height only to have landscape height
@azielarts8 ай бұрын
Thanks for the pro tip, I guess a lot of us didn't memo before.
@MarioCola8 ай бұрын
@@azielarts not a pro tip really, i follow this channel for those tips, but the node had the deprecation label and description since 5.2 i think so i adapted beforehand Also in 5.4 you can use finally hierarchical generation with runtime gen and it wouldn't work with the old input node
@Lootboy30008 ай бұрын
thank you bro
@azielarts8 ай бұрын
You are welcome!
@ATomCzech8 ай бұрын
It even doesn't make sence to have it there, because of sub-graphs. Because you can be in sub-graph where is getting data from parent.
@Cahtah7 ай бұрын
THANK YOU
@azielarts7 ай бұрын
You are welcome!
@iyukisen6 ай бұрын
Thanks!
@m_productions156 ай бұрын
thank you very muchhh!
@Steel-Man20207 ай бұрын
thank you
@jacktrippa46688 ай бұрын
ha finally found what i was looking for . TY. {bout to throw keyboard at the wall j/k}
@azielarts8 ай бұрын
Lol Happy to help. Good keyboards are expensive
@drlorddoom_gaming3 ай бұрын
cheers
@chadasonmcgraw7 ай бұрын
I am not frustrated with UE for the update. I am frustrated with being a beginner and not having the ability to figure out the difference. Not that Epic can do anything about it!
@timjroughton99318 ай бұрын
I agree no one wants to see development slowed, however it does show a hole in their development cycle in as much as they aren't entirely thinking their framework through enough. eg. the very thing you describe; if you're making 'Points from ....' it obviously follows that "...." would mean Mesh / Landscape etc. but instead they put one as a node and the other in the output node, which is illogical then they have to fix it essentially breaking everyone's stuff. Expand this problem over the entire engine and not just this one instants and you don't just have a moving target but an invisible moving target.
@azielarts8 ай бұрын
Yeah these are totally valid points. I hope in the future they can avoid these kind of structural changes if at all possible. I do wonder why they originally had it coming through the input to begin with. Maybe they didn't realize how many different things people would use if for besides landscape inputs. IDK, hard to know from the outside looking in.
@cr_cryptic8 ай бұрын
@@azielarts, hey bro just checking in- told ya. It was kinda a weird change between me being on 5.4 & you on 5.3. This was just wild. I’m glad to see I’m not the only one that got confused why they would do that, cause if you don’t get the Landscape Data, you can’t follow the PCG Tutorials. 😭 Thank you for explaining this to everyone. Will save a lot of people a lot of time & headache. Tbh, you’re the PCG Master. You got the best tutorials on KZbin & they’re entertaining. Keep up the great work, bro! 👊
@atlanteum8 ай бұрын
In response to your comments in the second half of this video... I am frustrated with AutoDesk for not bringing significant changes to Maya for years on end. I am frustrated with Epic Games for bringing significant changes to Unreal every 15 minutes!
@ABentPaperclip8 ай бұрын
i've watched a bunch of your videos now and one thing that always bugs me is how large your webcam view is in the bottom- it takes up like half the vertical space on the video. I understand why you would want it in the video- I'm just saying it's WAY too big. several videos I've watched now where I couldn't see something you were clicking on or typing because it was behind your head. Anyway, just a bit of feedback, take it or leave it!
@VabbyNegi8 ай бұрын
Finally 😭
@numb66866 ай бұрын
I know something I want to see! It is a Masterclass Tutorial-Series about Animating. I mean details, I mean all the details where other tutorials stop. That is really frustrating. I mean to hear the sentence: "That is too advanced." in ANY tutorial. If you do not making a crab game you are f***ed. Always! And yes I know the basics from 10 or so tutorials, so no need for basics.