MR4 felt like a responce to exactly PEPE which was the first instance of "pendulum soup" as MBT calls it. Pendulum historically (except for PEPE which was indisputably Tier 0) was never the "uncontested best deck" in any given format during MR3, but they did define the power floor keeping many decks out of meta contension if they couldn't compete with a Pendulum Summon each turn. The good pendulum cards that exist that are the poster children for the "toxic generic combo" design like Astrograph Scorcerer, Endymion the Mighty Master Magician and Heavymetalfoes Electrumite were printed after the game already shifted to MR4. Pendulum as a mechanic exists in yugioh pretty much exclusively and can't be re-created 1-for-1 anywhere else. It's a new limited player action in a similar vein to the Normal Summon where you you only get 1 per turn and wasn't just another way to just slap together a bunch of monsters into a newer, bigger monster. Pendulum has ways to interact with the game that's unique to them. Just deleting them wouldn't solve the problem and just alienate an entire design space that makes Yugioh unique to other games.
@breaky92 Жыл бұрын
nemleria is such a cood design. she sleeps on your extra deck until you manage to pull all cards out from under her and than she wakes up goes reeee and goes back to sleep
@travisdinham6084 Жыл бұрын
The archetype is hot garbage.... I see nothing cool about that
@ajkcool10 ай бұрын
@@travisdinham6084 I mean, you can still have cool stuff even if it's not good. It's kinda depressing if you think cool = win
@stokesjr57ned Жыл бұрын
Man, master rule 4 was a baseball bat to the liver for the game.
@konkydong3487 Жыл бұрын
I’ll always have a soft spot for pendulums, because it’s what introduced me to yugioh
@kayanono Жыл бұрын
Watching this made me realise how inconsistent and weird some rule and design choices are. Wtf
@nerfirelia8235 Жыл бұрын
Yugioh in a nutshell
@dragorifyx Жыл бұрын
Wow, the hatred has really festered deep
@phoenix5029 Жыл бұрын
No kidding... I mean I can agree to disagree, but I don't think it's particularly fair to bash on pendulums when some common arguments can be applied to non-pendulums... That Rarran video has him hastily reading the long written Rikka cards, for example, and Rikka isn't Pendulum...
@dragorifyx Жыл бұрын
@@phoenix5029 Yeah, Pendulum as a mechanic sure brings many design challenges and fringe ruling cases but so do many other things in the game. But imho the totally different gameplay flow (like ressource management etc.) make most pend archetypes feel like a breath of fresh air to me. After testing through quite a lot over the last few months, some do feel a bit like other combo decks like synchron etc. (which I am completely fine with) but many feel completely distinct in what you do throughout your turn, what you put on your endboard etc.. For example Pend magician/Performapal/Odd-Eyes plays and feels completely different to D/D/D or Endymion and I can't really see how people think these are anything like each other. Zefra you could say plays in many builds a bit like other combo piles or SolfaChords play similar-ish to other decks, just do a bit less/have a harder time, but are still distinct in their playstyle, at least not less different than many "normal" non-pend decks. Ofc I can understand people being a bit intimidated by the bigger gameplay and visual difference from a small subsection of cards to the vast majority of the cardpool overall, but often when I see people hating on specific decks or even pendulum as a mechanic they never even tried it themselves or gave it a chance, even if they would possibly still not like them afterwards, but I guess thats how it is most of the time. Let's hope Konami makes more fun and interesting Archetypes in the future and maybe finds a way to show people how cool and interesting this part of the game can actually be! :D
@denofpigs257511 күн бұрын
I think the way decks like Nouvelle handle pendulum is a healthy way to handle them. Have them just be combo extenders. Beyond that i cant imagine how good they'd be.
@cristianovogt5586 Жыл бұрын
If Konami removes Pendulums, then they should do the same with Links or else I will quit YGO.
@SuperNickid11 ай бұрын
@Redun Ch.: This is the main reason why pendulum summoned was invented, this is because normal monster can't special summoned by game mechanic. and some effect monster cannot special summoned by game mechanic. take for example Dark magician, without the pendulum summoned what Dark magician can do in summoned. Dark magician can be normal summoned by game mechanic 2 tributed unless you reduce the level that it as in hand, normal summoned by card effect group 3 still need two tributed from the field unless lv is reduce in hand. Can flip summoned by game mechanic(this is not a special summoned even thought you can do this more then one per turn, and it is in the category of on field summoning like gemini summoning however Gemini summoning can only be done by Gemini monster that as Gemini as their effect sub category. Gemini Summoned will eat-up your normal summoned per turn, and a Gemini summoned is not a battle position change so you can do it during the same turn you already attack with that monster, you special summoned that monster that turn, And no tributed when Gemini summoned a high level monster because the monster is already on the field before gemini summoning. Just like how flip summoned does not overwrite the monster being special summoned, the same think with Gemini summoning will not everwrite they have been special summoned, and etc. Notice one think Dark magician does not have a special summoned by game mechanic. So that is why pendulum summoned got created so the monster that can't have special summoned by game mechanic now as one. Still could you imagine how broken it would be instead of creating pendulum summoning they change the rules that a vanilla monster that are not special summoned monster can just special by game mechanic by just saying I special summoned dark magician.
@1997dartagnan Жыл бұрын
I kinda struggled deciding if I wanted to leave a comment on this video, but its been a few days now, so I doubt anyone will see it. I find conversations around pendulum always come back around to something like "Worst mechanic" and "Bad design" and all the other things I've heard a million times. Everyone is entitled to their opinion, but its so frustrating to hear someone wants to remove my favorite mechanic from the game. To me, Pendulum haters have gotten everything they want, the mechanic is gutted and dead, but that's still not enough. They want to thanos snap it out of existence too. Do I think Konami is ever going to do that? No, but they also left Pendulum to rot once they lifted the MR 4 restrictions. Pendulum really could have been like the Zexal era or even mostly like the synchro era before it, where previous mechanics were left in the dust and Pendulum would ride out its three years of anime and do its own thing, but that wasn't how things went. The Arc-V era showed so much love and thanks to all the mechanics that came before. That is the pendulum I fell in love with. that is the mechanic that had me so interested and curious, I'm here today still loving the game, but feeling like the game hates me. that my favorite mechanic is a self floodgating mess that doesn't even play like how it was designed to. I just honestly love any deck that can use all the summoning methods. it feels like I'm playing a little celebration of yugioh. But, aside from this video, I have been enjoying your stuff a lot, soooooo... Subscribe.
@crestfallenhussar895 Жыл бұрын
I like to think that Endymion is the most powerful archetype in YGO ever printed and that the only reasons it's not tier zero is because players lack the literacy to discover it's true potential. Konami realizing this and soft banning it irl by making it almost entirely unplayable via having no convenient way to manage its resources just makes the theory even funnier.
@Doomking_Balerdroch10 ай бұрын
Endymion dick riders when I block the pendulum zone with Kashtira 🤯
@Oof316 Жыл бұрын
Pend best deck 🎉🎉🎉 Y’all are just haters, but I respect your opinion to hate
@Astin-D Жыл бұрын
My issue with Pendulums is that there not enough waifu and not too many archetypes in general that I care for which is 0 so much dick riding of dragon + spellcaster types.
@casualtheeduelist Жыл бұрын
18:25 Rednu the VoomerTuber
@KENfrmNY Жыл бұрын
Damn I think I missed this stream lol Sorry for the novel ahead of time. I just love pendulum because of how different it is versus the rest of the game. So about the video: as for your dislike of pendulum I understand it but I don’t fully agree with the reasonings. I believe that the generic extra deck cards like baronne and apollousa are more of the issue than the actual card design. I personally think that being able to use your monster as a spell is unique and it’s interesting to say the least. Im a bit biased towards the summon type because I’ve actually played it and liked the concept but I can say that the cards it can facilitate are the true issue. YES pendulum can make those cards with less effort but other decks can too. Not saying they aren’t an issue but I don’t think they are the sole reason as to why the game went downhill. But the difference is that pendulum are a lot more fragile which is the payoff. The deck is more like a glass cannon the floods the board with their cards but once they’re dealt with there’s no crack back. I don’t know if it’s the right payoff but in modern yugioh pendulum is just not viable. And yes they have created really good pendulum cards as of recent like the dracoslayer archetype support and the new superheavy samurai cards ect. Superheavy samurai wasn’t really a pendulum deck tho it was more machine body spam turbo that had access to broken pendulum cards that were searchable through the archetype via like 10 cards. ( but thats beside the point) I just think if we remove the generic card types that pendulum have access to it’ll feel a lot better and healthier for the game and maybe everyone would at least be willing to accept pendulum as a whole. If u read thank you and I’m curious on your thoughts🙏🏽
@Rednu Жыл бұрын
Hey, appreciate the comment! The problem I have with pendulums are not that they abuse generic supports, the problem is that it's hard to design them without them: feeling too samey (you have 9 numbers on a scale and EVERY pendulum monster functions as a continuous spell that is a piece of pendulum summoning), too strong, and it's hard to design them as support for other archetypes without them replacing the identity of, or creating a whole new variant of the original archetype. are there better designs of pendulums in modern ygo? sure! it took them too long to get to this point though. i don't like pendulums for the impact they had on the game, and because i think this game could have been better without it. I think Konami walks on eggshells whenever they make pendulum archetypes. They refuse to ban cards that turn them off like D Barrier and Anti-Spell in order to keep them in line. They're so vulnerable but they can easily be a lot more insane. These are the reasons why we could do without Pendulums but it's fine if you think differently!
@KENfrmNY Жыл бұрын
@@Rednu (incoming novel, sorry again) I think that’s a completely fair standpoint, I just think it’d be a waste if they completely axed the mechanic because I don’t think it’s a bad concept for a new mechanic like that. The execution could’ve definitely used some more thought. Maybe redesigning their functionality or providing more respectable restrictions to the cards like how Luster Pendulum the Dracoslayer’s condition effect reads. (It’s like u can’t use it as material for an extra deck monster unless the monster it summons is a dracoslayer) which in that archetype specifically isn’t bad . Maybe if they create more cards like that while also moving those generic cards as well as maybe making those cards only usable within their archetype and not so generic while still being playable (I know that’s a lot) it’d be healthier for the game. Also they should probably get rid of some of the generic splashable pendulum cards or errata them to make them lock u from using monsters from outside the archetype for material for extra deck monsters like how Tri- Brigade does it. At this point I’m just spitballing but like these things could be what changes the view on the “super type” for good. Designing cards while the type is in a state like that would probably feel very refreshing as well and can potentially open a lot of doors that lead to new and creative possibilities. I’d just wanna see if Konami would be able to find a solution that isn’t removing its existence from the game you know? I’d also love it if the view on it could change since it could potentially make anyone who even ponders the idea on entering that world not want to play it cause of the view on it. But I know that the things I listed earlier would probably have to happen for this to take place but yea Again thanks for reading if you made it here🙏🏽
@KENfrmNY Жыл бұрын
Again sorry for the novels I usually type out my ideas and they end up being this. I love discussions like this which is why I usually chillin in steam when it’s video watching time lol
@Rednu Жыл бұрын
Of course Konami shouldn't actually axe Pendulums. It's a bit of hyperbole, and a bit of time travel fantasy wishing. It's not an actual solution, but it represents my feelings on their design and implementation.
@slaynealbus6156 Жыл бұрын
Pendulums has always been a love hate relationship situation to me, mostly hate for the reason most BS came from pendulum shenanigans, but exemptions happens when i say it. And with that, I just want to play my pure D/D/D and Dinomist deck in peace regardless of winning or losing.
@haruhisuzumiya665010 ай бұрын
Necroz killed pendulum and season 2 had a XYZ pendulum dragon
@YuniversalYT Жыл бұрын
I like pendulums but they are still my least favorite summoning mechanic. It is a shame that a lot of pendulum decks play very samey to each other and I hope they make more interesting ones down the road. Had Vaylantz not been fossil dyna secret village turbo, it would’ve been a really cool deck.
@topgeareasy Жыл бұрын
Links ruined Yugioh
@DSmith3279 Жыл бұрын
I have a particular disdain for Pendulums specifically and especially for what they did to my favorite deck, Endymions. They were my go to deck back when the original structure deck released and now they've been completely bastardized by the state of Modern Yu-Gi-Oh and Pendulum Monsters. They're much less fun for me to play and confuses my opponent, too. They were already fairly complex back in the day, but now it's just excessive.
@Naga-mon Жыл бұрын
That's a good video. I agree with MBT
@casualtheeduelist Жыл бұрын
Vaylantz Best Deck
@KevinTangYT Жыл бұрын
Agreed. Pendulums were a mistake. Except Counter Fairy support, release more of those.
@sosbrigaders Жыл бұрын
A soon as I saw 2 text boxes i checked out. I still appreciate YGO but I dont have the mental fortitude to get into the game again
@kazumakariama Жыл бұрын
I actually agree that Pendulums ruined YuGiOh. They created new ruling issues, weird interactions, and made the game speed up/become very unapproachable from an outsider's perspective. Despite that, they are also my favourite mechanic because i am a combo guy, though i do enjoy my midrange's too. They are fun to play and once you know all the rules of the game, it's just second nature.
@Rabidragon92413 ай бұрын
I really think if pendulums just went to the GY and couldn't be pend summoned back then the mechanic would be completely fine
@I_FORGOR. Жыл бұрын
Don't be surprise if mbt react to your reaction 💀
@Rednu Жыл бұрын
I'd be flattered lmao
@Blizz3112 Жыл бұрын
Pendulums are absolutely horrible card design... Links, however, has been incredibly lazy mechanic-wise... but likely being so BECAUSE of how awful Pendulum is as a mechanic... XD
@AstralNightmareOfficial7 ай бұрын
How do you blame Pendulums for screwing up a mechanic that was designed to hinder them? This makes zero sense.
@kennethfocarino70755 ай бұрын
@@AstralNightmareOfficial I think he’s referencing that Links didnt get MORE complicated than pend. The way there mechanics were different than cards before them were more reasonable than pend. Pend requires completely arbitrary rules to fit them into ygo. The new rules from links were more straightforward and matched their function. Pens going to the grave and/or banishing was arbitrary, links not being able to go to defense makes sense cuz they have no defense, and if you were able to turn the cards sideways period, it messes up link zones. Despite the game mechanics and mat changing, the only functional change is monster zones now have meaning, and there’s an extra monster zone. It’s more of an extension and evolution to the card game, instead of attempting to force arbitrarily different cards into the existing mechanics. Also, links didn’t straight up nerf pend, they made them more straightforward, which lead to there nerfing. It just shows that pend is only good for the ways it breaks ygos rules, not for the way they extend them.