Perfect Eevee bounce lighting with (and without) irradiance volume light probes in Blender

  Рет қаралды 113,011

CG Cookie

CG Cookie

Күн бұрын

Пікірлер: 88
@Fork_N_Potatoes
@Fork_N_Potatoes 2 жыл бұрын
I think I've watched every Blender irradiance volume video on KZbin but without getting negative with other content creators, just thank you so much. I had some really simple questions that nobody was covering and in this video, you hit ALL of the basic key components. Thank you.
@liambuffat3731
@liambuffat3731 4 жыл бұрын
I have been using Blender for several years now and your tutorials have given me so much insight into modeling and lighting. Every so often you slip in some basic tool I wasn't aware of that makes life so much easier. Now if I only had some artistic talent.
@MetalGearMk3
@MetalGearMk3 4 жыл бұрын
we are headed to real time GI via Vulkan for EEVEE.
@arianullah6257
@arianullah6257 4 жыл бұрын
Hope one day EEVEE gets real time GI like Godot 4.0 and Unreal Engine 5
@deprilula28
@deprilula28 4 жыл бұрын
Neither of those have real GI
@kettenotter
@kettenotter 4 жыл бұрын
deprilula28 I would say UE5 has real GI. It’s not completely raytraced but that doesn’t mean the results have to be worse. I couldn’t really tell a difference between full raytracing except that there was no noise but a tiny bit of delay.
@blinded6502
@blinded6502 4 жыл бұрын
Or Unity.
@nitinsharmax129
@nitinsharmax129 4 жыл бұрын
vulcan will bring gi to eevee
@Lord2225
@Lord2225 4 жыл бұрын
there is addon for screen space gi in eevee
@issac7787
@issac7787 Жыл бұрын
very complicated but probably will be helpful one day, saving it for future reference
@sinisters9237
@sinisters9237 4 жыл бұрын
Wow, I’ve only been doing modeling recently and lately wanted to dive into setting up scenes for my models more and this was super helpful
4 жыл бұрын
Another approach would be automated detection of probes which are inside objects and taking them of from interpolation, and maybe automated distribution of probes evenly, not in ortho grid.
@EmirUysal
@EmirUysal 2 жыл бұрын
sounds very good. what do you say, developers?
@goshawk_fly
@goshawk_fly 2 жыл бұрын
Cool idea!
@sasaha8389
@sasaha8389 4 жыл бұрын
thank you sooo much for this tutorial!!!! Wow this solved sooo many problems i had in the past with eevee and lighting in general! I also have the course, but did not had the time yet to watch it, I'll do that in the upcoming months
@arthurbourdot8765
@arthurbourdot8765 3 жыл бұрын
Very usefull advices ! Thank you.
@longshot9058
@longshot9058 3 жыл бұрын
SBGL is an add-on for EEVEE and I think it’s implemented one on of the versions of blender. It does real time global illumination like Cycles but it does by using screen based sampling
@oguzhankaya7046
@oguzhankaya7046 11 ай бұрын
Thank you.
@kanesmith8271
@kanesmith8271 4 жыл бұрын
Thank whoever made raytracing
@konichiwatanabi
@konichiwatanabi Жыл бұрын
If I alter a glossy procedural texture, should I rebake? What other scenarios would it be necessary to re-bake? Thanks for the info!
@goldenlegend4018
@goldenlegend4018 4 жыл бұрын
Also you can get an addon called screen space global illumination to get global ilumnation
@kaleabtsegaye6323
@kaleabtsegaye6323 4 жыл бұрын
thank you, much appreciated
@iinxva5161
@iinxva5161 4 жыл бұрын
Great timing I was looking for this 😂 thank you!
@Batman02092000
@Batman02092000 4 жыл бұрын
Amazing tutorial...!!!
@justsumCrumbs
@justsumCrumbs 4 жыл бұрын
"Do a million things just to get okay lighting."
@davidrozier1126
@davidrozier1126 Жыл бұрын
It's a useful skill to have. You never know when you might use software that doesn't have global illumination.
@alejmc
@alejmc 4 жыл бұрын
Didn’t know Blender had these. Indeed, on other softwares it’s easy create custom scripts that setup the lightprobes to be culled out if they happen to be inside geometry (blender could add a collider temporarily to the objects and check if a light probe is inside), or to project them out towards the geometry surface or follow the floor. Would be great if these were added to avoid all the drawbacks related to that.
@oscarlamprecht1978
@oscarlamprecht1978 3 жыл бұрын
CG Cookie: "These are just spheres for demonstration" Me: _Places light probes, tries do enter edit mode_
@aryaman3083
@aryaman3083 3 жыл бұрын
😂
@DjChronokun
@DjChronokun 4 жыл бұрын
for the static parts of your scene, at least for the diffuse, you can just UV unwrap and bake the lighting to a texture using cycles, then use that as an emission/shadeless texture for your materials using Eevee can probably do even better using complex node setups though, would be cool if there was like a one-click 'bake spherical-gaussian lightmaps' or something, like you might use in a game engine
@Ponlets
@Ponlets Жыл бұрын
issue with that is then the baked texture wont effect characters or dynamic props though static shadows will look better when baked with cycles
@DocWolph
@DocWolph 4 жыл бұрын
Radiosity is the next big step for realtime raytracing, or at least for EEVEE. A simply matter of adding light bounces along the same lines of thought as reflections in raytracing. I would expect it by Ver 2.91.
@billycausey4277
@billycausey4277 11 ай бұрын
here we are at version 4.0 and its still not a thing
@PauloSamurai
@PauloSamurai 4 жыл бұрын
Very cool! Thanks!
@playworldtamil6391
@playworldtamil6391 4 жыл бұрын
thank you
@vitos1k
@vitos1k 4 жыл бұрын
Aren't you able to create 1x1x1 probe with custom falloff and place it every where. It might, actually, be possible to create an Animation Node setup to fill the room with such probes with fallofs and that doesn't intersect through geometry
@BobbyJ529
@BobbyJ529 4 жыл бұрын
he did mention the problem of multiple separate irradiance volumes not blending properly.
@skilbhumen2875
@skilbhumen2875 4 жыл бұрын
your the best!
@simohamed7848
@simohamed7848 4 жыл бұрын
شكرا
@scale...3d
@scale...3d 2 жыл бұрын
How am I supposed to animate it after I bake it? I tried doing that but the surface reflections don't change according to the external environment changes. Is there a way to do that?
@eevee6155
@eevee6155 Жыл бұрын
For animation stuff Light probs are useless 🙂 Uss Gobos (paid add on ) for realism
@ASOwnerYT
@ASOwnerYT 4 жыл бұрын
*Laughs in SSGI plugin for Blender*
@VortexTheBreadMan
@VortexTheBreadMan 3 жыл бұрын
@@KositarFilm the plugin does overall scene GI through screen space reflections
@marcelosantos5683
@marcelosantos5683 3 жыл бұрын
yeah, I'm coming here because the plugin is broken for me
@eevee6155
@eevee6155 Жыл бұрын
@@VortexTheBreadMan does it work in animation as well ?
@Zi7ar21
@Zi7ar21 4 жыл бұрын
At this point it's just more convenient to use Cycles
@64Hundid
@64Hundid 4 жыл бұрын
Awesome
@JJanim8s
@JJanim8s 3 жыл бұрын
How does your blender UI look like that?
@lic.josechavez8837
@lic.josechavez8837 3 жыл бұрын
Siuuuui
@lucutes2936
@lucutes2936 3 жыл бұрын
but how do you bake an animation with indirect lightning?
@eevee6155
@eevee6155 Жыл бұрын
It won't Useless for animation
@venacava7897
@venacava7897 23 күн бұрын
We got raytracing in EEVEE instead 😎👍🏼
@RomboutVersluijs
@RomboutVersluijs 9 ай бұрын
Looks nice on interior shots, but outdoor shots with hdr and a sun. The irradiance volume is knda of a joke
@culpritdesign
@culpritdesign 3 жыл бұрын
Global Illumination
@PaboBabo
@PaboBabo 3 жыл бұрын
Or using cycle + rtx 3090
@DimitriTorterat
@DimitriTorterat 4 жыл бұрын
This is a known trick for Eevee. Now I wish the light baking we do with irradiance probes would work in Cycles as well…
@igorthelight
@igorthelight Жыл бұрын
Did something improved since this video? ;-)
@stuffystuff1661
@stuffystuff1661 2 жыл бұрын
that's sad, evee still lacks basic features like seting up light probes in a custum way.
@fixieroy
@fixieroy Жыл бұрын
Ive been doing it wrong all this time 🤯
@itstommymate
@itstommymate 4 жыл бұрын
Finally
@peeer.mueller
@peeer.mueller 4 жыл бұрын
Just use the free Eevee ssgi plugin
@hexil6283
@hexil6283 4 жыл бұрын
well yeah this is a new thing
@drinnerd8532
@drinnerd8532 4 жыл бұрын
Sorry, can we start over... or even go further back in time here? Like, WHAT is the point of light probes? What's the point of throwing them all over the place? Can someone help me understand, please?
@cg_cookie
@cg_cookie 4 жыл бұрын
This is covered really in-depth in the course that's linked in the description, but the point is to simulate bounced lighting in a way that can be used in real time.
@drinnerd8532
@drinnerd8532 4 жыл бұрын
@@cg_cookie okay, thank you. Sorry, I hope my question wasn't annoying. There's still so much that doesn't make sense to me about Blender. Thanks again.
@cg_cookie
@cg_cookie 4 жыл бұрын
@@drinnerd8532 It's a lot to learn! No worries at all!
@admorris3898
@admorris3898 4 жыл бұрын
You also can't link baked lighting from one scene into another which is kind of annoying.
@RomboutVersluijs
@RomboutVersluijs 9 ай бұрын
its kinda typically blender, they add something and then dont develop it further. Happened and happens a lot, sadly
@discreet_boson
@discreet_boson 4 жыл бұрын
Yaaaaay
@pikachufan25
@pikachufan25 3 жыл бұрын
Wow after looking at this video it makes feel such a Noob xD
@Megalomaniakaal
@Megalomaniakaal 4 жыл бұрын
Darn, so you have to do stupid things like scale the volume rather than having values for bounds and keep it at normalized scale. :( Guess I'll not use it.
4 жыл бұрын
How to solve blender lighting in one step: Render > Cycles. I feel like eevee has a long road ahead before it can be as great as it promises.
@hypersonicmonkeybrains3418
@hypersonicmonkeybrains3418 4 жыл бұрын
Alternatively get E-Cycles and an RTX 3080ti
@DarksideLegendary
@DarksideLegendary 2 жыл бұрын
Too much random crap. Just tell me how to do it without bouncing back and forth between what X thing and Y thing is called and why. Like, "Wow. Lighting works differently the closer and further an object is! No shit."
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