Hope this helps! I had to make this video dang near 3 times fully before I was finally now happy with it. Along with the V12 Ultimate Module Guide this should take your games to the next level if you take the time to learn the tools! kzbin.info/www/bejne/iIuQqaKQas2FhZY What would be a big help is if you shared this video and the module guide with your gm's, your friends and people who want to also improve their games! Knowledge is FREE! :D
@anthony-ph1qu2 күн бұрын
these two video relly helped me, did you see that foundry summon doesn't work anymore ?
@RisingStarPF2E2 күн бұрын
@@anthony-ph1qu Yeah that was replaced entirely into v12. We now use PF2e Summons Helper by Reyzor1991.
@RobertDeCaire2 күн бұрын
I think the Thaumaturgist plugin is also out of date and doesn't work anymore.
@anthony-ph1qu2 күн бұрын
@@RisingStarPF2E is there a module that can put animation on pf2e summons helper ?
@RisingStarPF2E2 күн бұрын
@@anthony-ph1qu Yeah you can do it via pf2e graphics and sequencer. Nothing does by default currently.
@danielbolivar56312 күн бұрын
Thanks a lot. I really appreciate this kind of support. You're amazing
@RisingStarPF2E2 күн бұрын
Your welcome! Have fun!
@Fionor013 күн бұрын
Very helpful! And this came at right time - just as I prepare Fall of Plaguestone for players that will soon finish our final 5E campaign and move to Foundry VTT (we used different VTT for 5E). This will save me plenty of headache down the line and let players focus on knowing the rules instead of learning workarounds in Foundry. They will love it.
@RisingStarPF2E3 күн бұрын
Slow and careful young padawan. 🧠
@comerja312 күн бұрын
Lots of great information, I like that it's all up-to-date. Thanks for this!
@RisingStarPF2E2 күн бұрын
Yo' welcome! :D
@benhilton72322 күн бұрын
This is super great! I didn't know that there even was a macro folder.
@RisingStarPF2E2 күн бұрын
its why I'm here!
@kroy55542 күн бұрын
Thanks I didn't know about Rideable
@RisingStarPF2E2 күн бұрын
It's pretty nifty!
@ISpyDeli2 күн бұрын
Amazingly useful, thanks! Btw unrelated to the video but where are the maps from, like the one at @5:30?
@RisingStarPF2E2 күн бұрын
www.patreon.com/c/TheDungeonArchive/home here you go. They also have a really cool semi-random map generator that's pretty cool for small scenes.
@shadowheg2 күн бұрын
Thx for video! Please show how you automation stealth in pf2e. I download aulternative token vision, alternative token cover, but i dont understand how its to help stealth
@RisingStarPF2E2 күн бұрын
It doesn't and I never said it did. Those 2 modules automate cover and cover alone. There is an alternative module called PF2e Perception that is unlisted in the foundry pf2e community discord that semi-automates stealth via a menu and can hide tokens based on awareness state. The only actual benefit it provides however is the tracking of the current perception state, but its not as automatic as you would like; its just remembering to hit new buttons to validate. But this module is sorta buggy, sorta un-needed and ultimately Stealth is something you NEED TO LEARN that NO MODULE is going to improve for you. I suggest this video to learn. kzbin.info/www/bejne/eXe1XmqElNOCiZI The main thing to remember is undetected = no cover needed (can sneak + attack) before losing it. I don't know you even exist in the world right now. Hidden = I know you exist and what square you are in but I still can't SEE you, I just SENSE you. I know you 100% exist and what SQUARE you are in.
@RobertDeCaire2 күн бұрын
I was following the original plugin guide and it turns out that the alternative cover plugin isn't working. It's a brand new install, and I just went through the video adding the plugins that looked good. The alternative vision plugin installs fine, but I'm getting an error on the cover plugin. Anyone else having this problem?
@RisingStarPF2E2 күн бұрын
It requires you to go into the module settings and set it up and experiment. If you messed around you'd find that you need all the settings off in the main settings block then go to gm settings -> apply cover effects always in the cover module. It's a non-system specific module with settings that aren't all designed to work for pf2e. And if you ever have something to ask somebody, please describe the error or provide a code.