In this video, we look at the different available layers and map settings.
Пікірлер: 38
@krzysztofkalaman12292 жыл бұрын
"short series" meanwhile me seeing 117 videos in playlist
@drleom308 Жыл бұрын
Its 155 now.
@TumbleTrashOfficial Жыл бұрын
160
@-__---___-9 ай бұрын
176
@JamaRamaVarush5 ай бұрын
192
@Zephyriia3 ай бұрын
202
@WysteriaGuitar4 жыл бұрын
Gatcomb and Baloogan teaching us CMO - this CANNOT get any better!
@beefers962 жыл бұрын
"You can't just drop one bomb to kill four vehicles..." CBU-97 has entered the chat. "... unless it's a really big bomb."
@carentanbr3 жыл бұрын
This is a great series! Thanks for putting this together.
@danwingen50254 жыл бұрын
Great job with this series, can't wait for you to upload more. Very helpful and professional commentary, thanks for making these tutorials
@viperdave52603 жыл бұрын
just found these videos i loved baloogans videos back in the day when he used to make them and developing his two player add on thanks again for great videos!
@ShadowWolfTJC4 жыл бұрын
I could probably see some quality-of-life features that could be added to some of the GUI elements in C:MO/C:MANO: - 1: Perhaps you could have options where all those various unit geometry drawings (that indicate things like weapon or sensor coverage for example) could be made mostly see-through, either when deselected or always, so that more important unit geometry drawings (such as your currently selected units) could be made more visible through all the clutter? - 2: Perhaps unit orders could optionally be made visible for a few seconds (like in many other RTS games like Command & Conquer, StarCraft, or Supreme Commander) when you're selecting a unit or giving it a new order or mission to undertake? After that period of time passes, the unit orders could perhaps default back to their normal settings (which could be always invisible; always ghosted; always visible; visible if selected, invisible if deselected; visible if selected, ghosted if deselected; or ghosted if selected, invisible if deselected)?
@drew20462 жыл бұрын
This is one of the best war game sims ive ever seen
@RichA7CV414 жыл бұрын
Great job guys and thank you both!
@kevinacres16994 жыл бұрын
It's awesome to hear from Baloogan
@REMMc-jx7vc Жыл бұрын
Thanks for doing these!!! Is there any newer ones? Going through the whole playlist as a newbie :)
@bigayysfromspace28043 жыл бұрын
Is it possible to draw custom map layers to simulate places not found on earth?
@vitalijs.40804 ай бұрын
The borders are disappearing when i zoom in. In your video they seem to be drawn even at higher zoom levels. Is there an option for that?
@nsteussy3 жыл бұрын
nice review
@Joeyboots804 жыл бұрын
I think you may need to turn your voice up when you record these vids with Baloogan. His voice on them is way louder.
@KarateSnoopy4 жыл бұрын
Thanks for the great series. Can you share the simple scenario you created for this tutorial series? I can probably try to recreate it in the editor but its easier if I could just download it :)
@PGatcomb4 жыл бұрын
I actually don't have that exact scenario anymore (I usually overwrite my scenarios as I build the videos. There is one very similar to it however that I built later on: steamcommunity.com/sharedfiles/filedetails/?id=2035174646
@moodi67804 жыл бұрын
Hi guys, I just want to ask how I make the tomahawks or cruise missiles follow a predetermined points" destinations"........... I have the old version of the game btw.
@PGatcomb4 жыл бұрын
kzbin.info/www/bejne/sKHCemCsa8qhpas
@themacker8944 жыл бұрын
Love the videos, P! Hey Baloogan, is your team aware of the bug in the current build that causes fighter jets to fire missiles at planes that are far, far out of missile range, if the enemy is approaching your aircraft at high speed? I have several examples from a current KZbin playthrough I can link if you're interested. I'd love to play Command, though I'm waiting for the next patch to drop before I invest some of my very limited game time. I sure love the improvements in the new MO game. Thanks. Edited
@AndrewCZ474 жыл бұрын
Tried the last beta ? Looks like it might be fixed from the patchnotes. www.matrixgames.com/forums/tm.asp?m=4767510
@themacker8944 жыл бұрын
@@AndrewCZ47 Thanks! That would be fantastic.
@redwatch1100 Жыл бұрын
BMNG = Blue Marble Next Generation
@MrDertien3 ай бұрын
Relief, pronounced 'relly-eff' (French for Topography Layer) shows the highs and lows of the terrain.
@johnkeo3587 ай бұрын
i kinda wished they didnt get rid of the staman layer
@mohameddawood17204 жыл бұрын
subscribed.....can u please upload TacView folder
@iTube4U2 ай бұрын
why focus on egypt that much lol (I am egyptian btw)
@Claude-Eckel3 жыл бұрын
Say _basically'_ again! Say! _'Basically'_ ! Again! I dare yah! I double-dare yah! Say _'basically'_ one more goddamn time! - He goes: _'actually...'_ . Gets shot.
@HuntressMedia3 ай бұрын
Well I bought this today....half-off on Steam. Found this on KZbin - 200 videos on "Basics" hahahahaha. Yeah....another "game" that will just sit in my list. Maybe I'll just get crazy and try....