Very great examples! This is really how to optimize and get that special spice out of Phoenix. Those particle effects are right up my alley :)
@MaxFkh5 жыл бұрын
Great video ! A lot of useful informations and I really like your way of talking, it is very clear and straight to the point, thank you !
@AlexanderMarks5 жыл бұрын
Love this one... Make more please!
@moonjam5 жыл бұрын
Fantastic! More videos like this please! :D
@TeraPixel5 жыл бұрын
Thank you! I think I should experiment more with Phoenix particles. My particle simulations, with a bit outdated workflow can easily take hundreds of gigabytes of cache, and take many days to save and simulate.
@Guevonsaso4 жыл бұрын
Great tutorial!, I'm currently trying to animate a simple liquid falling down and I want the mesh to have the particle's color based of their speed. The PhoenixFDGridTexture is supposed to help me with that but I cannot convert to 'length' the 'speed channel' like you did with your particle's shaders. Any ideas? Thanks a lot!
@silvioreyesq2 жыл бұрын
Hey! Thanks por these tips, really helpfull. Do you have any trick for when my PC crashes un the middle of a large simulatión? How do I continue from a given point without restarting from zero. Thank in advance.
@williamminnaar63114 ай бұрын
Hi there, how would I make a water balloon explode and then fly and attach the particles to a Logo? Thank you kindly!
@Phoenix-gz9xb5 жыл бұрын
Stupid question. I'm using the student version and just graduated. Am I able to show my work made from the student version to get clients or on my webpage for clients, employers, etc. Just seeing how far that "no commercial use" goes
@zepedroo.s4 жыл бұрын
how did u add the particle liquid to particle shader?
@John-mz8rj5 жыл бұрын
Even with the Wright scale presets shows up so thay can hardly be seen. Simpler interface needed potions to hidden.
@Linkanus4 жыл бұрын
How can i export the Phoenix FD 4 animation object from 3ds max to unity?
@nouutolba95878 ай бұрын
i make all the steps right and it doesn't work , it says cannot start the re-simulation, i'd like to know what's the problem
@pouladpouladin2 жыл бұрын
thnaks ! it's very helpful
@sergioandreslarrottareyes25525 жыл бұрын
i can not see the buttons with the tryal version, somebody knows why ?
@UnrealArtist3 жыл бұрын
Hey, great video bro, You earned a SUB
@Ediranii5 жыл бұрын
I love ChaosGroup's products. Phoenix is an incredible tool. But is there no way to make gpu accelerated sims? If you can optimize the process to use CUDA for example it could save a lot of time. (That said I have no knowledge in programming so I have no idea what the limitations of stream processors are and how hard writing software really is)
@SvetlinNikolovPhx5 жыл бұрын
Hey, thank you! GPU sims are definitely doable :)
@randomcommenter67345 жыл бұрын
phoenix fd for C4ddd
@stevenls97815 жыл бұрын
If anyone reading this could help, I have followed the steps with the vrayDistanceTex example.. but my large box and the 'footsteps' object emit smoke. I am not sure why the whole box is still emitting. When I render I can see the white area around my my shape. I have dragged the material to the mask slot.. just not sure what is missing.
@GeorgiZhekov5 жыл бұрын
Hey, did you plug the Distance texture in the Phoenix Source so it can be used as a mask?
@GD155555 жыл бұрын
please add an easier method to put out the fire beside wetmaps procedure
@SvetlinNikolovPhx5 жыл бұрын
Hey, do you have suggestions how you would like this to work from a user point of view?
@graphic-nations5 жыл бұрын
super useful
@CGFUN8295 жыл бұрын
sample file plz ?
@jamescoletta19125 жыл бұрын
Very cool
@benjones57995 жыл бұрын
Any chance you could teach us how to make a realistic beach scene from scratch. The last one on this channel made no sense and didn't turn out at all like was shown (pretty sure she skipped a lot of steps)
@SvetlinNikolovPhx5 жыл бұрын
Hmmm, gotta check if that tutorial still works the same with a latest Phoenix 3.13. It was made with Phoenix 3.0 a couple of years back. In the meantime, you can check out the Beach example scenes - we've updated them recently and they should be working correctly: docs.chaosgroup.com/display/PHX3MAX/Example+Scenes#ExampleScenes-Beachwaves and docs.chaosgroup.com/display/PHX3MAYA/Example+Scenes#ExampleScenes-BeachWaves