This is how we should build GTA Earth! Perhaps we could all crowdsource 3d photogrammetry and stream the world like MSFS2020. Or we could use swarms of drones to scan every area.
@bullit1992 жыл бұрын
I wonder if grabbing photogrammetry from MS Flight Simulator is possible? Asobo, please make it open source for the Assetto Corsa tracks!
@MrMarcusjarvey2 жыл бұрын
Nice Job. Thank you for taking the time to not only make the map, but also explain the techniques. I hope many more (myself included) manage to make such convincing maps using photogrammetry inspired by this tutorial.
@bullit1992 жыл бұрын
Ah, I was hoping for version 1.0 but now I see and fully understand why that's not such a compelling idea. 239 hrs! I wonder if just projecting those high quality textures onto manually created models would look good? Sort of a hybrid approach. Please keep experimenting. Great work!
@mephisto212 Жыл бұрын
Isn't that what he did? I saw him build the road manually. Surprisingly still seemed kinda bumpy.
@A-10goBRRRT2 жыл бұрын
you're tutorials are well made and full of detail and ease to follow. you have successfully gained a new religious watcher
@DimensionDevices2 жыл бұрын
This is a great breakdown, thank you very much for taking the time to make this!
@samuelmerson2 жыл бұрын
Absolutely incredible what you've done. Great work!
@EdwardChew2 жыл бұрын
I'm speechless. I was thinking if constructing it manually, but you have shown the differences as well, manual one looks like cartoon.
@Guest-iv4qo2 ай бұрын
Above already looks nice/fun to drive.
@hasnainvohra92762 жыл бұрын
3:30 😂. Love your channel, please keep going !
@socks24412 жыл бұрын
i didnt plan on watching the whole video. but i did, it was fascinating. and you put in a LOT of work. respect.
@chicanne45572 жыл бұрын
Hvala ti puno na tutorialu, svaka čast! 🥰 Svakako ću pokušati napraviti dio svoje staze na ovaj način, ovo je jednostavno fenomenalno!😎 I hvala još jednom što si ovo podijelio sa nama.
@perfectox2 жыл бұрын
maybe the combination of photogrammetry and hand made models could achieve the best results. For example swapping the photogrammetry trees for some better ones would improve the ifnal result by A LOT...with not so much works. ....stuff like buildings etc in fact looks better on the photogrammetry uneven version compared to manually created square boxes...good luck with all your attempts! Exciting to see what else can be achieved here!
@japp3playzz7 ай бұрын
Awesome work man and great skills , for us you are better than the AI bro! Cheers!
@abdullahgun2 жыл бұрын
Using the google earth data can be a really time saving for amateur modders like us. Looking forward to see that tutorial in a short time. Keep up the good work!
@sti45002 жыл бұрын
OMG, a month of work..... Well done! Looks awesome! Don't understand why this video is not in the TOP yet??!
@sirsiriussowhy2 жыл бұрын
You are watching a master at work ...
@thchala12087 ай бұрын
nice work this what i need for my vr game project
@HenkFueltank2 жыл бұрын
very impressive stuff! And also very nice of you to share your process with the rest of the world in these well made video's
@Ben-rm9jx2 жыл бұрын
With gis, if you hit l and scroll in, you are able to increase quality(obviously takes longer)
@F1WestCoast7 ай бұрын
not sure why this video doesn't have 49k thumbs up..
@BrySA200002 жыл бұрын
Damn even putting subtitles and such, nice video!
@Janko015862 жыл бұрын
Ceo proces bi bio mnogo laksi kad bi se radio LiDAR tehnologijom (laserskim skeniranjem). Dosta preciznije bi se odradio ceo projekat, samo je problem sto su laserski skeneri dosta skupi... Svaka cast kad si ovo odradio sa jednom kamericom i dronom. 🙌🙌🙌 Nadam se da ce sto vise ljudi saznati za tvoj rad. 👍
@imdraz_4562 жыл бұрын
Franchement bravo, ont as besoin de plus de gens comme toi dans ce métier. Continue ton travail es super ! Je ne peux le faire, mais j’aimerais beaucoup que tu soit récompensé pour ça ! Bravo encore.
@247printing2 жыл бұрын
Awesome stuff, thank you!
@UnknownArtist9942 жыл бұрын
Odlicno, samo napred!!
@3ric5852 жыл бұрын
Can’t wait to see a full race on your custom track.
@patrick660582 жыл бұрын
Want to do something like this. Thanks for sharing the process and give some information.
@StatsGam4er Жыл бұрын
Svaki ti cast ! Love the video mate.
@John514s2 жыл бұрын
11:10 You can also set the object setting to not visible. I dont know if it has any difference in performance though.
@lipsach2 жыл бұрын
Thanks, I didn't knew that. I'll try it.
@idajss71182 жыл бұрын
hvala za tutorijal majstore
@stpauldudko2 жыл бұрын
Brilliant work! I'm very impressed!
@Ublagos2 жыл бұрын
Great work mate!
@ebealienthy2 жыл бұрын
Congratulations, you have my thanks for sharing and my esteem for the work done. I would like to contribute because you deserve it. Hi Antonio.
@LordDerrick422 жыл бұрын
Amazing work 👍
@franeprc14262 ай бұрын
svaka cast
@oldschoolers2 жыл бұрын
Нашёл, круто! Спасибо огромное и с наступающим Новым годом!)
@mirovcani2 жыл бұрын
Svaka cast majstore!
@surve20052 жыл бұрын
what a legend
@nahueldc67932 жыл бұрын
Hey it's great work how you've rendered the city into a video game racing track, well done!!!
@nikoandroman2 жыл бұрын
That is awesome
@koyo36332 жыл бұрын
Can't thank you enough for this!
@dMatiTRACKS2 ай бұрын
Respect
@challengedollar2880Ай бұрын
wow thank you! Subbed and liked!
@2B_9E2 жыл бұрын
Thank the gods and thank buillit1993 This looks fun can't wait to speed down my home town
@r0b3rt4042 жыл бұрын
Nice job man!
@renangoncalvesflores2 жыл бұрын
Amazing!
@Utukki Жыл бұрын
Can you make a tutorial with the same steps but simplifying? do only a part of the map but well explained
@rasmussentoniolo20462 жыл бұрын
Good content
@derretrovirus23452 жыл бұрын
Amazing
@Steezywhip2 жыл бұрын
This is so good , you should check out cheddar gorge that would be a rally good one to try make , best driving road in the uk
@sivab45362 жыл бұрын
thank you!
@olegvoron68472 жыл бұрын
HOLY SHIT MAN! THX ALOT
@bojce39852 жыл бұрын
au brate svaka ti cast,ja bi da napravim mapu ne znam dal da pocnem
@lipsach2 жыл бұрын
Počni naravno!
@JFBence2 жыл бұрын
Is it possible to load these into Race Track Builder? Addig track elements there would be easy. Also the road could be placed in there, which is easier than modelling the whole.
@lipsach2 жыл бұрын
I never used Race Track Builder. Adding track elements in Blender is also easy, I just didn't do it at this moment.
@christianmariogreco93302 жыл бұрын
I'm really interested in your work! keep it up man, you're surreal. I'm learning stuff that can finally help me creating the perfect road track. I live in Italy and we have long roads all connecting to Roma, obv. my favorite ones are those that follows the region's geography near the sea because they have a lot of corners and a great view, usually. for example, the one that I want to do is from Cogoleto to Savona. on google maps it will suggest you the highway but if you stay on the main road with street view, you'll see what I mean. many thanks again for making what used to be only a dream, possible. I don't know if it will be polished like the Monaco street circuit of Project Cars. it maybe will have more details but I'm still starting modelling so the final product is what scares me the most. also, roads here are garbage so I'll save some time smoothing the road lol. I'll sub to you and patiently wait for another awesome video. Wish all of you the best and an happy new year!
@Mr.Doruko Жыл бұрын
Amazing job. Perfect. Could you please make a video where you show the shader settings on a simpler scene? When I want to use a small photogrometry scene that I downloaded from Sketchfab, the shadows do not appear on the ground. This visually makes the use of scanned scenes look bad. No matter what I tried, I can't cast the shadows of the objects I added on the stage. Do you have a video about it? How can i solve this problem. thank you for your hard work
@socks24412 жыл бұрын
if you are not planning on continuing this track, it would be awesome if you could make it open source for anyone to improve, such as adding barriers/ cones/ arrows/ braking distance signs etc on corners. and if anyone was crazy/ committed enough, to continue tidying up the photogrammetry. it could end up being one of the best assetto corsa tracks of all time. it just may take thousands of hours of work... which is waaay too much to ask of any one person.
@lipsach2 жыл бұрын
I plan to work some more on the track. Mainly adding few more roads I wanted to drive. After that will see.
@socks24412 жыл бұрын
@@lipsach awesome man!
@AndrewKillerGamer12 жыл бұрын
so, this is what that game looks like.
@arne6617 Жыл бұрын
Hey Savic thats an Awesome one of a kind tutorial thank you so much for sharing that all with us! regarding preparing the footage, did you also consider to mask the moving objects out in after effects for example, it would have been a bit faster then going frame by frame in photoshop?
@lipsach Жыл бұрын
Interesting suggestion, i guess it could work. If you skip the Premiere part, and select the usable video in AE, then mask and track everything before the speedup of the video. After that you could make new sped up composition, and export frames from there.
@UnknownArtist9942 жыл бұрын
Buraz, ajde napravi Avalu ili Košutnjak?
@LanD_878 ай бұрын
c'est bon j'ai vue de ou tu as pris ta texture pour la route tu es dans un autre univers toi lol bravo en tout cas
@setnjasrpskihopanaka2 жыл бұрын
svaka cast brale. ovo je stvarno masu posla. Znas li mozda kako bi se mogla convertati mapa sa rfactora na assetto corsu? platio bi nekome ko zna to napraviti
@lipsach2 жыл бұрын
Nisam to radio, ne znam kako bi moglo.
@jeanleduy99232 жыл бұрын
create a island maps it's a good begining
@moskovskoeradio Жыл бұрын
ЦАР!!!!
@jeanleduy99232 жыл бұрын
it's a good idea to create a discord server to make an community to help you.
@GabenHood2 жыл бұрын
The drivable mesh could remain high poly if its a separate non visible mesh. Still maaaaaaad!
@izoyt Жыл бұрын
a lot of work, but realy great project. next is currently scanning european streets with lidar (probabaly for car autopilot navigation etc), if i'm not mistaken. so, makes me wonder, if precise lidar 3d data can be combined with photogrammetry for textures, we can get some serious archive of detailed virtual world of urban europe basically , which could be also used for this kind f stuff (racing, car auto schooling etc). any thought on that?
@lipsach Жыл бұрын
Yes, lidar can be combined with images for texture, and it is great for scanning but it is somewhat expensive gear for personal projects. Also creating virtualy whole europe is huge amount of data. It would have to work from some huge server similar to MS flight simulator.
@izoyt Жыл бұрын
@@lipsach it will be probably run by big companies (which could afford those giant server farms etc) in cloud for live navigation data. but just as some side use, some small parts could be used for things i mentioned before, probably. but with all qantum chips etc coming, in let say 10 or 15 years, even that huge amount of data wont be problem any more..
@bcob89892 жыл бұрын
Could you give a guide on how to use data from google maps rdc files? If you are familiar with it. I have gotten as far as separating the road meshes and added the start point and pits etc. but in kseditor I cannot seem to find the correct textures for the mesh
@lipsach2 жыл бұрын
I haven't work with rdc files. KS editor opens the textures used in 3d softawre. The textures should be placed in 'texture' folder inside the folder of the track in Assetto Corsa. Read here about folder structure assettocorsamods.net/threads/build-your-first-track-basic-guide.12/
@baihaqiabizar5 ай бұрын
is there a way to integrate photogrammetry with software like racetrack builder since im more familiar with track making on racetrack builder rather than blender?
@BlueFoxAnimations8 ай бұрын
i keep falling through the map, how can i fix that?
@lipsach8 ай бұрын
You need correct naming for the meshes, including road surface. Check the basic guide link i video description for more info.
@dawecoostaryt8376 Жыл бұрын
Hello, nice video, I'm doing a project according to your tutorial, I wonder your final polygon count and what is the maximum assetto can handle? I have around 15Millions right now. thanks for the answer
@lipsach Жыл бұрын
I don't know what are polygon limits of assetto corsa. There is a limit on a single .kn5 file, if your track reaches that you can separate a track in more .kn5 files, and load them with models.ini. I had 5 .kn5 files each was somewhat less than half a million polygons.
@dawecoostaryt8376 Жыл бұрын
@@lipsach okay ty for answers
@unknowndriver34432 жыл бұрын
Good work buddy i tried it was great but some how kinda frame drops is there can u make it stable ? In later versions
@lipsach2 жыл бұрын
Textures for the track are huge. I'll try to optimise it in next iterations.
@unknowndriver34432 жыл бұрын
@@lipsach got that😊
@djtyros2 жыл бұрын
I cant figure out how to get the textures to appear? I followed everything exactly, but textures/materials do not appear for me 😢
@lipsach2 жыл бұрын
Either you should check 'sweet' mode in 'scene 3d view' tab. Or the scene is too large and can't be desplayed full. If that is the case, either 'simplify' mesh to reduce policount, or create 'cliping box' to view only part of the mesh.
@djtyros2 жыл бұрын
@@lipsach thanks for these pointers. However, I've only just started using the software, and yes I've imported an extremely large mesh. The fbx was around 120mb. Where can I find out in detail, how to do the clipping option. Thanks
@lipsach2 жыл бұрын
@@djtyros kzbin.info/www/bejne/qZXMgKZ9pcuVock here I briefly talked about it. You can see how it works.
@molo5533 Жыл бұрын
hello, is it possible to pay you to make a track? and for how much?
@LanD_878 ай бұрын
excuse me I was looking to configure a two way. I have to create two ac_starts and two finishes, one for the outward journey and another for the return trip, or I can make a start then the finish only at the end of the course. And I have side roads I should define them as extend or something like this so as not to confuse with what I would like to define as the circuit? There is no video for this how to place these cubes according to a one lane or two lane etc, I understood that it was necessary to place several ac_time if the circuit is long max 3 I believe... In my case where the map also has side roads in streets that have nothing to do with where I want to race, if I place my times only on the highway and the return lane to return to the highway in the other meaning the game will understand that the turn is only on the highway for example and not on the roads in the city? I haven't found anything apart from videos that talk about the basics of the basics on how to orient your cubes and where to place your pit, its start and its times but not even for the hotlap and the rest
@lipsach8 ай бұрын
I guess you want to create multiple layouts for your track. assettocorsamods.net/threads/track-layouts-how-to.364/
@LanD_878 ай бұрын
@@lipsach Thank you for your answer so there are four cubes for an a a b AC_START_0 AC_TIME_0_L and R and AC_FINISH_ and I would have to direct the z towards the finish when returning, is that correct? and for a circuit like this I would like to make the lap of the track a round trip on the highway but not just a lap how I should arrange my cubes
@abdullahgun2 жыл бұрын
Can we draw the roads manually from another software? I dont know blender much and all these menus are terrifying me
@lipsach2 жыл бұрын
You can use any 3d software.
@LiavAlon Жыл бұрын
where can i find some one to make me a map from google map?
@danielnagy8652 жыл бұрын
Hi! You did this course very well. There would be a problem that it loads very slowly and when I load it I still only see a dark frozen image. there is a solution to this. I really want to try
@lipsach2 жыл бұрын
Unfortunately the mod is somewhat pc demanding, because of huge textures and geometry.
@danielnagy8652 жыл бұрын
@@lipsach okay, thank you for your help! Just keep up with the mod :)
@danielnagy8652 жыл бұрын
@@lipsach I have one more question. What GPU are you using?
@lipsach2 жыл бұрын
@@danielnagy865 GTX 960
@danielnagy8652 жыл бұрын
@@lipsach thank you!
@emiliofernandez71172 жыл бұрын
My game crashes when I try to load this map am I doin something wrong
@lipsach2 жыл бұрын
The track is somewhat GPU intensive. The textures for the track are huge, so that could be an issue.
@emiliofernandez71172 жыл бұрын
@@lipsach that’s probably it lol thank you aha
@lopi_games8276 ай бұрын
how when you import the fbx on kseditor the texture set automaticly . how did you do that bcs without that it's impossible
@lipsach6 ай бұрын
you need to put all textures in /textures folder inside the track folder in AC. More info assettocorsamods.net/threads/build-your-first-track-basic-guide.12/
@lopi_games8276 ай бұрын
@@lipsach ohhh thanks this works but I have an other problem sorry,when the car spawn it appears in the floor and bump and turns upside down I try everything in blender for the pit spawn etc it only works with some cars that also bug but manage to turn around the right way
@lopi_games8276 ай бұрын
@@lipsach otherwise really thank you very much for your excellent and quick response 👍🏼
@lipsach6 ай бұрын
@@lopi_games827 You need to orient spawn object axes correctly. It is also addressed on the forum, link I sent previously.
@lopi_games8276 ай бұрын
@@lipsach ohhh my bad I don’t see him thanksss youuuu so muchhhhh I will try it 👍🏼
@ericmullen142 жыл бұрын
Are you using separate physical and visual layers for the road surface?
@lipsach2 жыл бұрын
It is single mesh for the road. I remodeled over photogrametry mesh, and bake texture from fotogrammetry mesh.
@ericmullen142 жыл бұрын
@@lipsach Was curious as I'm starting to do a similar project and reading into AC optimization about having a low poly visual road mesh to apply the texture, and invisible not rendered high poly mesh for driving surface
@lipsach2 жыл бұрын
@@ericmullen14 I am doing it the other way around. The visible building meshes are higher poly and textured, and I make invisible low poly collision mesh to optimise calculations.
@lipsach2 жыл бұрын
@@ericmullen14 I made simpler collisions for walls. The road surface should be high polly. My road is not that hight poly so I used the same mesh for graphic layer also. But if road mesh is to dense, maybe there is a benefit of making the simpler mesh for graphis. I didn't experiment with performance and optimization.
@Grnbaracuda2 жыл бұрын
Hire me!! I want to be your Padawan 🙏
@isaacvl952 жыл бұрын
Would it work also with the 360 GoPro?
@lipsach2 жыл бұрын
It should work. I didn't try it, but I have seen some tutorials on photogrammetry with 360 camera.
@marcomolteni25052 жыл бұрын
Hi, Did you manage to find out if it's feasible to achieve these results from Google Maps in Blender? I have designed many tracks in different parts of the world and I was looking at smart ways to build them for Assetto Corsa, hopefully getting some collaboration with people really able to use the 3D tools like Blender. Thanks
@lipsach2 жыл бұрын
I managed to do it, I'll finish that and make a video about it in a month or so, I hope. Here is a tutorial to get you started. kzbin.info/www/bejne/g6qYeaKGm7SrnMk
@I_am_BiG_Al2 жыл бұрын
Fun fact : this guy literally has a dancing bear in his backyard called vishka
@MAKOVSKII2 жыл бұрын
Hello, can you do Vladivostok city. It's Russian city. I can pay for it
@theokelner70292 жыл бұрын
did you have the download link on google drive?
@lipsach2 жыл бұрын
Here is google drive link if you have issues with mega. shorturl.at/buzA6
@itsmxntle Жыл бұрын
what’s this map name bro is this available to download
@lipsach Жыл бұрын
Download link is in description. It is my hometown.
@itsmxntle Жыл бұрын
@@lipsach thanks man check it out tonight 🤟🏼
@MAKOVSKII2 жыл бұрын
Привет а ты можешь сделать город Владивосток (Россия) ? За доп плату?
@oneofusall Жыл бұрын
How did you import the file to Blender?
@lipsach Жыл бұрын
Reality Caputre export mesh to fbx, Blender file import fbx.
@AleksejAleksej-p1b8 ай бұрын
poz brate je l imas nesto od drustvenih mreza ili nesto da te kontaktiram imam par pitanja
@lipsach8 ай бұрын
E mail adresa u opisu kanala.
@Tony_Apple2 жыл бұрын
Наш брат! Славяне вперёд хули
@ivato462 жыл бұрын
What did you do here? 0:50
@lipsach2 жыл бұрын
I guess you mean 'shift + d', to duplicate an object.
@yeyouflowАй бұрын
Heey brother how to contact to you?
@lipsachАй бұрын
email address in channel info.
@itsdoctormichaelmorbius6889 Жыл бұрын
How to add this to ASSETTO?
@lipsach Жыл бұрын
02:41 importing FBX to Assetto Corsa editor Build your FIRST track - BASIC GUIDE assettocorsamods.net/threads/build-your-first-track-basic-guide.12/
@itsdoctormichaelmorbius6889 Жыл бұрын
@@lipsach tq!
@tajothy26922 жыл бұрын
i pay you 50€if you do these same with a part of my city. Photogrammetrie is also availble
@Doomknight862 жыл бұрын
Bro do you wanna help my projects?
@lipsach2 жыл бұрын
I can answer if you have some questions, to help you.
@MihajloTomic Жыл бұрын
Pozdrav,tvoja mapa je bila u ovom videu danas kzbin.info/www/bejne/l32Yial8lrSnrqc
@lipsach Жыл бұрын
Super, hvala za info.
@kolas202 жыл бұрын
Hi Ivan, I sent an e-mail to your yahoo account, could you look? Thanks :)
@vrgamestudio2942 жыл бұрын
Just incredible, well done on a great series of videos!