Photorealistic Materials in Unity!

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Brackeys

Brackeys

Күн бұрын

Discount on Skillshare! skl.sh/brackeys3
What is PBR and how can we use it? Let’s take a look into Physically Based Rendering and the Unity Standard Shader.
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Пікірлер: 482
@fetisistnalbant
@fetisistnalbant 6 жыл бұрын
I googled PBR all day and at the end of the day... Brackeys uploaded a PBR video :)
@kiwiladi
@kiwiladi 6 жыл бұрын
Such a nice way to round out your day of research.
@zentergames1622
@zentergames1622 5 жыл бұрын
that's good
@sykoo
@sykoo 6 жыл бұрын
Lol when you showed the IRL footage in the beginning, then switched to the demos, I still thought they were real life footage.. 😂 Good to see someone doing justice for Unity's photorealism. Proves the opposite of what most people think of Unity's graphics! Keep it up man.
@Splorange1
@Splorange1 6 жыл бұрын
Sykoo sykoo!
@twoshotted
@twoshotted 6 жыл бұрын
Sykoo but is making things like that pretty lagless and actually worth the work?
@flashgames1273
@flashgames1273 6 жыл бұрын
hey daddy
@sykoo
@sykoo 6 жыл бұрын
Oh definitely! I mean, if you work on your game's optimization, I believe you can achieve really good visuals.
@twoshotted
@twoshotted 6 жыл бұрын
Sykoo ty for your response :)
@Vanisher
@Vanisher 3 жыл бұрын
Mirrors don't reflect 100% of light, they just reflect light accurately. Learnt that from a video about a material that reflects nearly 100% of light, but still doesn't look like a mirror.
@coreyaruecker
@coreyaruecker 2 жыл бұрын
All surfaces reflect light accurately. Reality doesn't mess up calculations.
@gameworkerty
@gameworkerty 2 жыл бұрын
@@coreyaruecker "accurate" here means accuracy such as in archery, meaning moving in the same direction as the other photons reflecting against the surface.
@aegoni6176
@aegoni6176 5 жыл бұрын
Thats the only youtube channel where i dont skip ads and sponsors
@HyperDev00
@HyperDev00 5 жыл бұрын
Glad to see Lebanese people like me in this community.
@aegoni6176
@aegoni6176 5 жыл бұрын
@@HyperDev00 There are a loot more theyre just hiding or being shy
@HyperDev00
@HyperDev00 5 жыл бұрын
@@aegoni6176 😂😂😂
@NickName-mn6jm
@NickName-mn6jm 5 жыл бұрын
@@HyperDev00 hello there Lebanese man here
@FitGlamLifestyle
@FitGlamLifestyle 5 жыл бұрын
question, . - if i have a photo realisitc object in blender. - will i be able to import it to unity like it is? so it will still look photo realisitic in unity ???
@Greviouss
@Greviouss 2 жыл бұрын
you always explain coding so well - but really this kind of explination on how things actually work at the base level - not to mention such a fantastic comparison to how it all works in real life as a reference ... man, i was so sad when you stoped doing coding videos. Thank you for this.
@maitreyiramkumar7219
@maitreyiramkumar7219 2 жыл бұрын
Me too did you join his discord server
@JanTuts
@JanTuts 6 жыл бұрын
I love the humour in your editing :P
@LoganDark4357
@LoganDark4357 6 жыл бұрын
humor*
@lescitrons
@lescitrons 6 жыл бұрын
It's a different dialect of English. It's "humor" in American English and it's "humour" in British English
@RimZeime
@RimZeime 6 жыл бұрын
LoganDark both are correct.
@virtualrealityfun8869
@virtualrealityfun8869 5 жыл бұрын
@@lescitrons It's humour in the entire world, except for America.
@Tomijones
@Tomijones 4 жыл бұрын
@@virtualrealityfun8869 what about color and colour?
@gamedesignwithmichael
@gamedesignwithmichael 6 жыл бұрын
Brackeys, I love these theory videos. Being able to play around with the settings is one thing but understanding the fundamentals of what's going on is way better. Keep up the amazing work.
@abhayfreefire6759
@abhayfreefire6759 2 жыл бұрын
This was the yt channel i was searching from 1 year. Finally I got it !
@jsk5639
@jsk5639 4 жыл бұрын
As always, the explanations are awesome. I have already a background in rendering and design and Brackeys explains very well the concepts behind materials (difusse, metallicness, fresnell, etc). Thank you very much!
@nswij123
@nswij123 5 жыл бұрын
5:00 *The roughness of a material is often referred to as Gloss, or in the case of Unity, Smoothness.* So Roughness is Smoothness, Red is blue, Dark is light, The world's gone crazy, Am I right? Jk, you're videos are amazing! I love the way you use humor and good information to explain things to us.
@niokasgami6363
@niokasgami6363 6 жыл бұрын
For add for some people who wasn't sure what was a height map, In 3D term the height map is also call a displacement map in most 3D modelling software which why it's more memory intensive is because it's takes the current model vertices and move them along the displacement map. Although the less vertices you have the less the result will be accurrate :)
@hoiblij6737
@hoiblij6737 6 жыл бұрын
Nio Kasgami English
@n__m
@n__m 6 жыл бұрын
in this case the height map is used for parallax mapping, not displacement or tesselation. you can tell this from the fact that the profile of the geometric object stays consistent when height maps are being used.
@CrunchyPie
@CrunchyPie 6 жыл бұрын
Who got "Coding your own game is easier than you think"?
@tiavinaramanantoanina3567
@tiavinaramanantoanina3567 6 жыл бұрын
Easier than a few years ago, but still not easy.
@ryaneden4604
@ryaneden4604 6 жыл бұрын
Yeah, while I do buy courses off of Udemy that guy is starting to piss me off.
@DaRadicalLarryGaming
@DaRadicalLarryGaming 6 жыл бұрын
Me, I even bought the course since it went for 20 bucks.
@OnTheRide1
@OnTheRide1 6 жыл бұрын
I got Grammarly lol.
@foolserrand6261
@foolserrand6261 6 жыл бұрын
"Y'KNOW, yUoO shHould taAke ThissS OnlLine UnItY coOurse."
@talmoshel8943
@talmoshel8943 6 жыл бұрын
One of your best videos if not your best videos!
@lineofcode2829
@lineofcode2829 3 жыл бұрын
We miss you brackeys 😢
@ModBros8434
@ModBros8434 2 жыл бұрын
Daang, your videos always make me feel smarter than I actually am
@gamminghub7594
@gamminghub7594 4 жыл бұрын
Me: 13 yr old kid Me:Motivated to make games as I love to make games Me: What to do I dont know all the concepts and teachers in school make it more complicated. Brackeys: making complicated things simple for me like a piece of cake Me: Thanks brackeys, You are the best game developing(programming) teacher.
@sjdevs6914
@sjdevs6914 4 жыл бұрын
Which language are you expert in?
@brandongonzales3785
@brandongonzales3785 4 жыл бұрын
@@sjdevs6914 Honestly, nobody is ever an expert in any programming language, they all change constantly, adding new things to learn. But assuming he's using Unity, that language would be C#
@DoorknobPlus
@DoorknobPlus 2 жыл бұрын
you dont need to put me: before every sentence
@KrohunGaming
@KrohunGaming 6 жыл бұрын
Hey Brackeys, bump maps are less taxing than normal maps not the other way around :D
@lornison
@lornison 5 жыл бұрын
Whoa this is pretty cool I didn't know how much went into creating realistic textures and environments for video games
@JeremieBPCreation
@JeremieBPCreation 5 жыл бұрын
Props on pronouncing Fresnel correctly!
@AlanDarkworld
@AlanDarkworld 6 жыл бұрын
I almost got a heart attack when you played that nasty windows error sound. I had a serious flashback right there.
@PS4sos21
@PS4sos21 6 жыл бұрын
Who the hell thumbs this amazingly insightful information down? I WILL NEVER UNDERSTAND THIS!
@Fabian-_-
@Fabian-_- 6 жыл бұрын
I kinda know what you would answer, but which Engine is better? UE4 or Unity? Based on these: - how simple it is (Ui etc) - most assets (FREE) (real or low poly) - best customization (like in Unity the start screen only can be changed with Pro) - best terrain generation (also procedural) - best AI/KI player - best export (most important: export to Linux, cause I use and love it) - best support for OS (Editor) (which one works better on Linux? Unreal you would have to compile yourself, Unity has a Linux Client) - best tutorials and help (I would say Unity, but only cause I'm newer to UE4 than to Unity) - most realistic (UE4, but Unity isn't bad too. Just a bit harder to make it look real, UE4 is built for this, right? - multiplayer support - Multi Edit (so you can build the game with your friends or colleagues) Thanks for everyone who helps me with my decision :D
@SnyppiTV
@SnyppiTV 6 жыл бұрын
Both are great engines. What type of games do you want to make?
@Fabian-_-
@Fabian-_- 6 жыл бұрын
The Brown Cat most I think I'll do FPS or Story games. Lowpoly or realistic, but if real then as real as possible (with free assets)
@SnyppiTV
@SnyppiTV 6 жыл бұрын
Fabian well both have great free assets. Do you know how to code?
@Fabian-_-
@Fabian-_- 6 жыл бұрын
The Brown Cat yea, C# and c++ a bit, but I want to learn them anyway... Need more programming languages xD I know, you wanna say UE4 cause visual scripting, but I kinda get confused with this. So I may prefer coding
@SnyppiTV
@SnyppiTV 6 жыл бұрын
Fabian you should try both engines (if you haven’t) and see what works best for you :)
@TechnicJelle
@TechnicJelle 6 жыл бұрын
For more expletation, look up BlenderGuru. He's got some amazing videos on PBR.
@gamedesignwithmichael
@gamedesignwithmichael 6 жыл бұрын
I can second blender guru. All round great channel.
@mawji
@mawji 6 жыл бұрын
I'll third that. That guy is the best!
@ProLv56Gamer
@ProLv56Gamer 5 жыл бұрын
I’ll fourth that. He taught me how to make a donut
@lemon_maho
@lemon_maho 4 жыл бұрын
ill fifth that. im going now to his channel to soo who is that
@NagyerdeiKorisok
@NagyerdeiKorisok 6 жыл бұрын
Hi Brackeys. Do you have some recommendation on the size of the textures? I've read that having large images on big faces aren't as optimal as subdividing the face into smaller segments and have tiled texture. But where is that optimal level and what resolution should my textures have?
@MatheusLB2009
@MatheusLB2009 6 жыл бұрын
Uristenzor - Nagyerdei Korisok Bigger resolutions look better but take more size on Ram and Hd. You should test them and do changes when needed. You can also change the UV maps, to make some parts take a smaller amount of texture and others take bigger
@michaelvolpa7771
@michaelvolpa7771 6 жыл бұрын
If it’s a high quality asset or huge a 2k texture. 1k or lower should get most jobs done though.
@England91
@England91 6 жыл бұрын
Uristenzor - Nagyerdei Korisok could just bake the high poly onto the low poly to fake it. If you don't know how look up the KZbinr Blender Guru
@thebelugaking
@thebelugaking 6 жыл бұрын
Uristenzor - Nagyerdei Korisok I usually go for 1024 but if I need a big texture to cover a big area then I do 2048 but I never go higher than that.
@NagyerdeiKorisok
@NagyerdeiKorisok 6 жыл бұрын
Thanks guys for reply and this article is really interesting
@PrincessSleepyTV
@PrincessSleepyTV 5 жыл бұрын
Brackeys will forever be my favorite youtuber yes even more so than pewdiepie!
@MaeveFirstborn
@MaeveFirstborn 6 жыл бұрын
The freaking PBR/Adam part killed me, bravo.
@gamedesignwithmichael
@gamedesignwithmichael 6 жыл бұрын
#best
@alexbull4722
@alexbull4722 6 жыл бұрын
Lmao dude... your editing is hilarious, you've really improved over time. I first watched one of your videos in 2013, the 2D Platformer one, and now I came back to check you out :)
@unfa00
@unfa00 6 жыл бұрын
One thing: I think your drawing of Diffuse lighting is really what Subsurface Scattaring is. Diffuse is simply randomized reflection off of a rough surface. You graphic showed light rays going under the surface and bouncing outwards again - that is Subsurface Scattering, not Diffuse.
@isays
@isays 2 жыл бұрын
came to the comments to say the same thing. diffuse reflection still a surface reflection, just not specular.
@hishaamkhan5563
@hishaamkhan5563 5 жыл бұрын
I learnt more about light in this video than I did in physics at school
@nextcent
@nextcent 3 жыл бұрын
Awesome tutorial!
@AlanAC22
@AlanAC22 6 жыл бұрын
People, the incredible environments at the start were photorealistic megascans, don't even try to make something like that by hand.
@jochembazooko4642
@jochembazooko4642 6 жыл бұрын
This tutorial is the best I have ever seen.
@OddStare
@OddStare 5 жыл бұрын
1:46 I love this visual it always cracks me up
@NebraskaJimmy
@NebraskaJimmy 6 жыл бұрын
Now all we need is a PBR for Eddie ;) ...make that 7
@closingdealz
@closingdealz 6 жыл бұрын
Could you make a tutorial on how to create nature like the one from the book of the dead, that unity published.
@richardharris5132
@richardharris5132 6 жыл бұрын
Can you do a Unity tutorial on TCG or CCG games? I think that would be a great one.
@Tactic3d
@Tactic3d 6 жыл бұрын
Excellent. Pro level video.
@Red000Star
@Red000Star 6 жыл бұрын
exactly what i m looking for ....can u make a video about how to us new (PBR shader graph,Sub shader,unlit shader)graphs....... thank you. really help me learning.
@activemotionpictures
@activemotionpictures 6 жыл бұрын
Fantastic breakdown!
@TruthIsKey369
@TruthIsKey369 6 жыл бұрын
PBR is like RTX, where Nvidia now just made it easy to do lighting on already existing assets. These unity engine videoclips are pretty nice though!!
@kyudeathsbr3138
@kyudeathsbr3138 3 жыл бұрын
amazing! hope your rest from teaching so many stuff is good
@clankill3r
@clankill3r 6 жыл бұрын
For the metalic slider, to do it PBR correct it should be either 0 or 1, nothing in between.
@Samota0
@Samota0 6 жыл бұрын
There are some Dielectric materials that actually require the usage of values in-between 0 and 1 actually.
@MatheusLB2009
@MatheusLB2009 6 жыл бұрын
Thats where youre wrong, kiddo. No material in real life reflects 0 or 100% of light. If it did, metallic maps would be either completely blank or dark. That said, if you think a value of 1 looks better, go with it
@AndyBakerUK
@AndyBakerUK 6 жыл бұрын
How about metallic resins?
@PiesliceProductions
@PiesliceProductions 6 жыл бұрын
LumenLumen yeah you are correct. also the term metallic is a bit misleading, as it is more like material`s abilith to *conduct* light. also many dielectrics (insulators) have conductive properties, such as water or gem stones. the difference between conductor and dielectric is that the reflected light`s spectrum varies only little on dielectrics, but conductors can change it a lot (gold and copper)
@drhollow_on_hogwarts8778
@drhollow_on_hogwarts8778 5 жыл бұрын
you explain this better than our Physics professor
@denerramosdossantos4930
@denerramosdossantos4930 6 жыл бұрын
Jason Letito has been supporting you for a long time. I always see mentions of him on your videos
@NatusTree
@NatusTree Жыл бұрын
Brackeys: "InfinityPBR" Also Brackeys: "What is PBR?"
@Tryste
@Tryste 6 жыл бұрын
4:23 Paris 13eme the exact place where I grew up! Cheers! :)
@PraneshArry
@PraneshArry 6 жыл бұрын
9:32 TRIGGERED
@AngryMedic
@AngryMedic 6 жыл бұрын
I wish there’s script that makes the texture smoother and semi realistic every time you get close to it not like the lod or anything just something new
@howl2339
@howl2339 2 жыл бұрын
Love the brick
@MikeKing710
@MikeKing710 6 жыл бұрын
Hi Brackeys, in future will you make video about create normal maps for pixel sprite animation like in game "The Last Night"? Receiving lighting and drop shadow from and on character?)
@MeMe-nm7jr
@MeMe-nm7jr 2 жыл бұрын
Lol. The thumbnail made me think this was a video questioning what Pabst Blue Ribbon is.
@overnightgrowth
@overnightgrowth 6 жыл бұрын
Expertly produced video! Good stuff dude.
@sammetcalfe1
@sammetcalfe1 6 жыл бұрын
Superb vid, thanks! Quite a lot of echo hitting the mic on this recording, not at all times though, not noticed it before.
@aurora686
@aurora686 5 жыл бұрын
Standart shader is not exactly compatible for mobile what am ı doing for this ?
@clementkirton
@clementkirton 6 жыл бұрын
where did unity3d's standerd tesselation go ?
@Series0Tubes
@Series0Tubes 5 жыл бұрын
Unity GDC demo - Adam - Part I kzbin.info/www/bejne/amWwaH2pgNaqpdk
@Series0Tubes
@Series0Tubes 5 жыл бұрын
kzbin.info/www/bejne/enXWg5mYm9N2laM
@RaccoonRocket
@RaccoonRocket 6 жыл бұрын
What are the cliff and forest visuals at 0:50 and 1:30 from, and are they rendered in real time?
@gamedesignwithmichael
@gamedesignwithmichael 6 жыл бұрын
Bit more info here too. unity3d.com/book-of-the-dead Guessing it's rendered real time since they mention being able to walk around the environments on that page.
@ryanstewart7613
@ryanstewart7613 5 жыл бұрын
Haha if you look in the background of the Skill Share ad, the guy talking gets down low to stay on the screen and it looks like he says "hey!"
@Wownerd1265
@Wownerd1265 6 жыл бұрын
Love me some Pabst.
@agastyavalisetty8620
@agastyavalisetty8620 3 жыл бұрын
yea but is there a way i can make unity stop the pixel bump to the actual bump?(like in blender we see the actual mesh deform while using a height map but in unity we dony)
@pandarzzz
@pandarzzz 6 жыл бұрын
Thank you for sharing this video! I learn about PBR from you first time! :)
@clericuzio4924
@clericuzio4924 6 жыл бұрын
Brackeys, very useful video! Thank you very much for this!!!!.....and I really mean it!!!
@starnightstudios
@starnightstudios 6 жыл бұрын
Yay brackeys uploaded
@chickeninabox
@chickeninabox 4 жыл бұрын
That Unity Branded Room.
@xr_xharprazoraxtra5428
@xr_xharprazoraxtra5428 Жыл бұрын
Can you make a video about writting a PBR Shader ?
@danteart373
@danteart373 6 жыл бұрын
My question is, why does Ubisoft using substance painter ? I'm not a unity user actually I use Houdini /Cinema4D with Octane /Cycle 4D and Arnold.. but there was one sentence what pointed out that materials stay constant no meter on lights..
@Oxmond
@Oxmond 4 жыл бұрын
Great. Nice tutorial. Enlightening and well explained! 👍🤓🧡
@BurningZa
@BurningZa 6 жыл бұрын
Awesome content! #420 Not trying to troll, but the information about non-metals reflection at 3:52 is incorrect. It'a greater than 0 and not zero itself (unless referencing something like a black-hole).
@NielsBillen
@NielsBillen 6 жыл бұрын
Thank you for the very nice video. My only comment is that the effect you describe at 2:32 is called 'Subsurface Scattering' ;) Keep up the good work!
@maxberlin4024
@maxberlin4024 5 жыл бұрын
The opening scene of this video looks like Bladerunner. How awesome would a remake be with this kind of graphic?
@kausalsubedi9336
@kausalsubedi9336 6 жыл бұрын
hello how can we put a welcome sound suddenly after opening the app for example if i open my game suddenly a voice should appear saying welcome or anything else i have already created that voice software now don't know how to attach them together do as u like but please i beg u do it.......................
@Pelitaiteilija
@Pelitaiteilija 6 жыл бұрын
While I like the video, I have to disagree a bit on your definition! It's a pet peeve of mine. In classical rendering, it's easy to make mistakes that break energy conservation, or ignore Fresnel, etc. It is, of course, a cheat - but so is PBR. PBR does solve all of the problems you mentioned, and it is a great improvement, but the classical rendering models (diffuse / specular maps etc) are also based on observed or measured properties of light, reflection, etc. I think the important difference is that the classical shading models try to define and approximate individual properties of light and reflection (e.g. ambient, diffuse and specular) separately before they're combined, while the various PBR models approximate properties of the material and use those to calculate all the included forms of light and reflection in one go.
@narf0339
@narf0339 5 жыл бұрын
PBR = personal best record.
@ramim.5856
@ramim.5856 5 жыл бұрын
It's quick but very informative video, Thank you!
@nswij123
@nswij123 5 жыл бұрын
03:12 that sound cracks me up every time! 😂 😂 😂
@chickeninabox
@chickeninabox 4 жыл бұрын
I have made a Minecraft RTX Texture Pack and most people just make it low resolution, that's why they can't make a person prefer Minecraft over something else. I have found Umsoea and it's just people saying, it's not a survival Texture Pack.
@codingtutorialsuk5578
@codingtutorialsuk5578 5 жыл бұрын
This video tought me physics
@mattwester9093
@mattwester9093 6 жыл бұрын
How about a tutorial or live stream on resource management and RTS style games? Would be really cool to see
@EdwinCreatives
@EdwinCreatives 6 жыл бұрын
I have "The course is yours to keep"! quiet a while didnt use udemy but you can keep the course forever. go try lol
@maxbennett1765
@maxbennett1765 6 жыл бұрын
Hey Brakeys, thanks for this upload. What is going on with the bottle shown at 6:20? it looks as if multiple materials are applied, and you are adjusting only one, the bottom part. how would I duplicate this effect?
@dbarr49
@dbarr49 6 жыл бұрын
You should do a tutorial going over how to do the new Unit Tests in Unity
@saliqkhan9744
@saliqkhan9744 4 жыл бұрын
This is like a Chapter in my Physics class itself.
@alfredcouder8731
@alfredcouder8731 6 жыл бұрын
The gods bless Iron Maiden. Awesome video, thank you.
@457Deniz457
@457Deniz457 6 жыл бұрын
such a awesome vid again
@dylanrose6488
@dylanrose6488 6 жыл бұрын
Albert Chen use to be my professor lol
@greenballscience9514
@greenballscience9514 6 жыл бұрын
when you said this is often referred to... I got an ad for fishbrain. "this is often referred to as fishbrain" lol
@RedstoneinventeArmoredGuy
@RedstoneinventeArmoredGuy 3 жыл бұрын
Come back Brackeys!!!!
@chakibchemso
@chakibchemso 4 жыл бұрын
as always the best tutorial out there!
@GamerBoy_India
@GamerBoy_India Жыл бұрын
I have a issue I made an android game in unity with Android build setting Everything is working cool ,specially sounds are also working good when I use it in my computer(unity) But when I connect my phone to computer through usb and use unity remote app to cross check if everything is working or not sound is comming from computer but not from my android device can someone tell how to fix it I used audiomixer and audiomanager script and it is well working on computer
@DennisJ42
@DennisJ42 5 жыл бұрын
Is it just me or is the camera set to an orbit / arc movement around the object when you rotated?
@lisav.-test7499
@lisav.-test7499 5 жыл бұрын
This is a VERY GOOD tutorial, explanation. I love this video so much. Thank you VERY VERY MUCH.
@Rubberglass
@Rubberglass 6 жыл бұрын
Stellar summary!
@junlge1513
@junlge1513 6 жыл бұрын
just a randm comment: If you dont skip it, you know its a good ad
@voiceofreason1629
@voiceofreason1629 5 жыл бұрын
What is PBR? Pabst Blue Ribbon it's a terrible, cheep beer!
@MrDeadLord
@MrDeadLord 4 жыл бұрын
I have a question about materials, but not bn the way the video is. I have a model with many details, how can I texture it? I don't think creating new material for each part is an answer. Czn anyone help me?
@PascalAchermann
@PascalAchermann 5 жыл бұрын
super! thanks for sharing!
@megacaie3975
@megacaie3975 6 жыл бұрын
Hello, does anyone what the orange robot with the white face is from? It looks awesome. Thanks!
@megacaie3975
@megacaie3975 6 жыл бұрын
Thanks!
@gamedesignwithmichael
@gamedesignwithmichael 6 жыл бұрын
If you want to have a dig around in the assets you can get a bunch of packages from the project here too. unity3d.com/pages/adam
@knightfallgame
@knightfallgame 6 жыл бұрын
Great video! been a suscriber for a little and was wondering. Do you have any videos that discuss Unity's API? maybe commonly used components or anything? i think thatd be some good video material, dont know about everyone else haha, thanks for the vids, they are a huge help
@herrjonna2007
@herrjonna2007 6 жыл бұрын
when showing textures and examples from games, which games were showed off?
@bartekkalemba8281
@bartekkalemba8281 6 жыл бұрын
Thanks! More of 'this kind' please :)
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